All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 36s
211 lines
5.6 KiB
Markdown
211 lines
5.6 KiB
Markdown
# Changelog
|
|
|
|
All notable changes to this project will be documented in this file.
|
|
|
|
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
|
|
|
## [4.1.0] - 2024-03-01
|
|
|
|
### Added
|
|
|
|
- Added ability for mission maker to use custom leaflets
|
|
- Added ability for mission maker to define points of interested to be automatically added as MicroDAGR waypoints
|
|
- Added `missionGroup` variable in `description.ext` for backend grouping of mission
|
|
- Added custom script support via `CfgFunctions`
|
|
- Added 5 second invulnerability on ejection of air vehicle when parachute equipped
|
|
|
|
### Changed
|
|
|
|
- Track unconsciousness time
|
|
|
|
## [4.0.0] - 2024-02-07
|
|
|
|
Version 4 marks a massive rewrite due in whole to @IndigoFox by updating the internals of the framework into CBA macros and functions.
|
|
|
|
### Added
|
|
|
|
- Added ability for FBCB2 Assets to locate themselves on player local map
|
|
- Added various framework utitily functions
|
|
- Added ability for mission maker to allow spawning of resupply boxes from arsenal boxes
|
|
- Added CBA settings for resupply box spawning
|
|
- Added additional vehicle flags
|
|
- Addded Zeus module to fill vehicle ace cargo inventory with tracks/tires
|
|
|
|
### Changed
|
|
|
|
- Documented purpose of `missionSeries` parameter in `mission_settings.hpp`
|
|
- Moved internal functions into new framework directory structure
|
|
- Moved FBCB2 internal data structure into multiple defintion files
|
|
- Moved resupply boxes internal data structures into their own definiton file
|
|
- Moved player inventory internal data structure into its own defintion file
|
|
- Moved vehicle flags internal data structure into its own defitinion file
|
|
- Use player's preferred ACE color settings for medical triage icons
|
|
|
|
### Deleted
|
|
|
|
- Leftover resupply box code from before version 3.2.0 update
|
|
|
|
## [3.2.0] - 2024-02-01
|
|
|
|
### Added
|
|
|
|
- Custom logging function to allow for external scripts to parse framework messages
|
|
- Transport request system for respawned players
|
|
- CBA settings for transport request enable/disable and timeout durations
|
|
- Added zeus mortar resupply boxes
|
|
- Added battalion layout definition file for use in FBCB2 system
|
|
|
|
### Changed
|
|
|
|
- Update fixed wing asset class type
|
|
- Update contents of zeus resupply boxes
|
|
- Update player inventory check functions
|
|
- Update FBCB2 callsign and radio frequency pages
|
|
|
|
## [3.1.3] - 2024-01-10
|
|
|
|
### Changed
|
|
- Merge triage-status-draw3d to fix draw overlay for medics
|
|
|
|
## [3.1.2] - 2024-01-04
|
|
|
|
### Added
|
|
- Add forgotten code file file for medical overlay
|
|
|
|
### Changed
|
|
- Merge update-flag-exclusions branch to fix issues with vehicles not applying flag
|
|
|
|
## [3.1.1] - 2024-01-04
|
|
|
|
### Changed
|
|
- Spelling Fixes
|
|
- Update class binding for vehicle flag interaction
|
|
|
|
## [3.1.0] - 2023-12-17
|
|
|
|
### Added
|
|
|
|
- Vehicles now have an ace interaction to allow the mounting of flags onto them for identification. Contributed by IndigoFox
|
|
- Added inventory validation checks
|
|
- Added empty group removal code due to ownership issues on entity transfers
|
|
- Added medical card visibility to medics for triage purposes
|
|
|
|
## [3.0.2] - 2023-10-14
|
|
|
|
### Changed
|
|
|
|
- Added new options to ace fortify list, and reduced prices.
|
|
|
|
## [3.0.1] - 2023-06-19
|
|
|
|
### Changed
|
|
|
|
- Lowered garbage collection times and range for dead bodies
|
|
|
|
|
|
## [3.0.0] - 2023-05-03
|
|
|
|
### Added
|
|
|
|
- CBA settings for dynamic enable/disable of player/server metrics gathering
|
|
- CBA settings for dynamic timing for player/server metrics gathering
|
|
|
|
### Changed
|
|
|
|
- Reformat CBA settings
|
|
- Separate player and server metrics into proper functions/initializers/handlers
|
|
- Refactor most functions and change initialization routines in `CfgFunctions`
|
|
|
|
### Removed
|
|
|
|
- Remove `CfgRemoteExec` from `description.ext` as it has been deprecated as of Arma v1.54
|
|
|
|
## [2.2.0] - 2023-04-23
|
|
|
|
### Added
|
|
|
|
- Add CPS metrics to all clients and publish to server
|
|
|
|
### Fixed
|
|
|
|
- Update CPS metrics localEvent emitter to emit the current value, not the previous
|
|
|
|
### Changed
|
|
|
|
- Force `sideChat` CBA setting to 'disabled' on mission start by default
|
|
|
|
## [2.1.0] - 2023-04-12
|
|
|
|
### Added
|
|
|
|
- Fortify preset and object area restriction
|
|
- Zeus module for grounds cleanup
|
|
- `sideChat` restrictions to allow only Zeus and `#admins` to send messages
|
|
- Allow `#admin` to enable or disable `sideChat` via CBA setting on a per mission file basis.
|
|
`Escape -> Configure -> Addon Options -> Server -> 17th Battalion -> Enable Side Chat`
|
|
|
|
## [2.0.0] -2023-04-12
|
|
|
|
### Added
|
|
|
|
- Automated calculations-per-second metrics gathering
|
|
|
|
### Fixed
|
|
|
|
- mission.jpg to correct dimensions and optimize
|
|
|
|
## [1.9.0] - 2023-03-07
|
|
|
|
### Added
|
|
|
|
- Tire interaction to allow patching to 80% with toolkit
|
|
|
|
### Changed
|
|
|
|
- Zeus resupply box contents
|
|
- Command callsigns diary section
|
|
- Rotary asset list diary section
|
|
- Fixed wing asset list diary section
|
|
|
|
## [1.8] - 2022-10-22
|
|
|
|
### Added
|
|
|
|
- Local environment sunrise and sunset times to diary intel section
|
|
|
|
## [1.7] - 2022-10-15
|
|
|
|
### Added
|
|
|
|
- `#respawn` chat command to respawn player in attempt to fix rare instance of player initializing their spawn at [0, 0, 0]
|
|
|
|
## [1.6] - 2022-10-06
|
|
|
|
### Changed
|
|
|
|
- FBCB2 code now switched to respawn modules instead of old-style respawn marker for BLUFOR base area for asset calculations
|
|
|
|
## [1.5] - 2022-10-02
|
|
|
|
### Added
|
|
|
|
- Map copying code in preparation for disabling of `sideChat`
|
|
|
|
## [1.4] - 2022-09-19
|
|
|
|
### Added
|
|
- `#saveaar` chat command for `#admin` to initiate OCAP replay upload
|
|
|
|
### Fixed
|
|
|
|
- Flak code now accounts for ~~shit~~ RHS vehicles *because they're formatted special*
|
|
|
|
## [1.3] - 2022-08-17
|
|
|
|
### Added
|
|
|
|
- Function for converting an artillery piece into a "flak cannon"
|
|
|
|
## [1.2] - 2022-07-14
|
|
|
|
> Initial Public Release |