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56 lines
1.9 KiB
Plaintext
56 lines
1.9 KiB
Plaintext
#include "..\script_component.hpp"
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if ( !hasInterface ) exitWith {};
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["ace_killed", {
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params ["_unit", "_causeOfDeath", "_killer", "_instigator"];
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if (not (local _unit)) exitWith {};
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private _causeOfDeath = _unit getVariable ["ace_medical_causeOfDeath", "#scripted"];
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if (_causeOfDeath != "respawn_button") exitWith {};
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private _timeWentUnconscious = _unit getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
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private _durationSpentUnconscious = -1;
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if (_timeWentUnconscious isEqualTo -1) exitWith {};
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_durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
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[
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LEVEL_INFO,
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QUOTE(COMPONENT),
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"RESPAWNED WHILE UNCONSCIOUS",
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[_unit, [
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["durationSpentUnconscious", _durationSpentUnconscious]
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]] call EFUNC(common,addPlayerInfoToArray)
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] remoteExec [QEFUNC(common,log), 2];
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// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
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}] call CBA_fnc_addEventHandler;
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["ace_medical_knockOut", { // local event for module & epi event
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// systemChat format["ace_medical_knockOut: %1", _this];
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private _unit = _this;
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if (not (local _unit)) exitWith {};
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_this setVariable [QGVARMAIN(lastTimeKnockedOut), diag_tickTime];
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}] call CBA_fnc_addEventHandler;
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["ace_medical_WakeUp", { // local event for module & epi event
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// systemChat format["ace_medical_WakeUp: %1", _this];
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private _unit = _this;
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if (not (local _unit)) exitWith {};
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_this setVariable [QGVARMAIN(lastTimeKnockedOut), nil];
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}] call CBA_fnc_addEventHandler;
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["ace_unconscious", { // used when applying damage
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params ["_unit", "_isUnconscious"];
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if (not (local _unit)) exitWith {};
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if (_isUnconscious && isNil {_unit getVariable QGVARMAIN(lastTimeKnockedOut)}) then {
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// systemChat format["%1 is unconscious", _unit];
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_unit setVariable [QGVARMAIN(lastTimeKnockedOut), diag_tickTime];
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} else {
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// systemChat format["%1 is conscious", _unit];
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_unit setVariable [QGVARMAIN(lastTimeKnockedOut), nil];
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};
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}] call CBA_fnc_addEventHandler; |