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MissionTemplate/CHANGELOG.md
2024-02-07 23:25:23 -06:00

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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [4.0.0] - 2024-02-07
Version 4 marks a massive rewrite due in whole to @IndigoFox by updating the internals of the framework into CBA macros and functions.
### Added
- Added ability for FBCB2 Assets to locate themselves on player local map
- Added various framework utitily functions
- Added ability for mission maker to allow spawning of resupply boxes from arsenal boxes
- Added CBA settings for resupply box spawning
### Changed
- Documented purpose of `missionSeries` parameter in `mission_settings.hpp`
- Moved internal functions into new framework directory structure
- Moved FBCB2 internal data structure into multiple defintion files
- Moved resupply boxes internal data structures into their own definiton file
- Moved player inventory internal data structure into its own defintion file
- Moved vehicle flags internal data structure into its own defitinion file
- Use player's preferred ACE color settings for medical triage icons
### Deleted
- Leftover resupply box code from before version 3.2.0 update
## [3.2.0] - 2024-02-01
### Added
- Custom logging function to allow for external scripts to parse framework messages
- Transport request system for respawned players
- CBA settings for transport request enable/disable and timeout durations
- Added zeus mortar resupply boxes
- Added battalion layout definition file for use in FBCB2 system
### Changed
- Update fixed wing asset class type
- Update contents of zeus resupply boxes
- Update player inventory check functions
- Update FBCB2 callsign and radio frequency pages
## [3.1.3] - 2024-01-10
### Changed
- Merge triage-status-draw3d to fix draw overlay for medics
## [3.1.2] - 2024-01-04
### Added
- Add forgotten code file file for medical overlay
### Changed
- Merge update-flag-exclusions branch to fix issues with vehicles not applying flag
## [3.1.1] - 2024-01-04
### Changed
- Spelling Fixes
- Update class binding for vehicle flag interaction
## [3.1.0] - 2023-12-17
### Added
- Vehicles now have an ace interaction to allow the mounting of flags onto them for identification. Contributed by IndigoFox
- Added inventory validation checks
- Added empty group removal code due to ownership issues on entity transfers
- Added medical card visibility to medics for triage purposes
## [3.0.2] - 2023-10-14
### Changed
- Added new options to ace fortify list, and reduced prices.
## [3.0.1] - 2023-06-19
### Changed
- Lowered garbage collection times and range for dead bodies
## [3.0.0] - 2023-05-03
### Added
- CBA settings for dynamic enable/disable of player/server metrics gathering
- CBA settings for dynamic timing for player/server metrics gathering
### Changed
- Reformat CBA settings
- Separate player and server metrics into proper functions/initializers/handlers
- Refactor most functions and change initialization routines in `CfgFunctions`
### Removed
- Remove `CfgRemoteExec` from `description.ext` as it has been deprecated as of Arma v1.54
## [2.2.0] - 2023-04-23
### Added
- Add CPS metrics to all clients and publish to server
### Fixed
- Update CPS metrics localEvent emitter to emit the current value, not the previous
### Changed
- Force `sideChat` CBA setting to 'disabled' on mission start by default
## [2.1.0] - 2023-04-12
### Added
- Fortify preset and object area restriction
- Zeus module for grounds cleanup
- `sideChat` restrictions to allow only Zeus and `#admins` to send messages
- Allow `#admin` to enable or disable `sideChat` via CBA setting on a per mission file basis.
`Escape -> Configure -> Addon Options -> Server -> 17th Battalion -> Enable Side Chat`
## [2.0.0] -2023-04-12
### Added
- Automated calculations-per-second metrics gathering
### Fixed
- mission.jpg to correct dimensions and optimize
## [1.9.0] - 2023-03-07
### Added
- Tire interaction to allow patching to 80% with toolkit
### Changed
- Zeus resupply box contents
- Command callsigns diary section
- Rotary asset list diary section
- Fixed wing asset list diary section
## [1.8] - 2022-10-22
### Added
- Local environment sunrise and sunset times to diary intel section
## [1.7] - 2022-10-15
### Added
- `#respawn` chat command to respawn player in attempt to fix rare instance of player initializing their spawn at [0, 0, 0]
## [1.6] - 2022-10-06
### Changed
- FBCB2 code now switched to respawn modules instead of old-style respawn marker for BLUFOR base area for asset calculations
## [1.5] - 2022-10-02
### Added
- Map copying code in preparation for disabling of `sideChat`
## [1.4] - 2022-09-19
### Added
- `#saveaar` chat command for `#admin` to initiate OCAP replay upload
### Fixed
- Flak code now accounts for ~~shit~~ RHS vehicles *because they're formatted special*
## [1.3] - 2022-08-17
### Added
- Function for converting an artillery piece into a "flak cannon"
## [1.2] - 2022-07-14
> Initial Public Release