Files
MissionTemplate/functions/resupply/fn_createBox.sqf

167 lines
5.0 KiB
Plaintext

/*
* Author: Hizumi & IndigoFox
*
* Create Mortar resupply box for the 17th Battalion. Primarily called from milsim_fnc_addZenModules
*
* Arguments:
* 0: Vehicle - <OBJECT>
* 1: Type - <STRING>
* 2: Position - <ARRAY>
*
* Return Value:
* Function executed <BOOL>
*
* Example:
* [box, "AmmoSquad"] call milsim_fnc_createBox; // create mortar ammo box via init line of editor object
* [objNull, "AmmoHeavy", pos] call milsim_fnc_createBox; // create mortar ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
params [
["_box", objNull, [objNull]],
["_type", "", [""]],
["_pos", [0,0,0], [[]], 3]
];
// get defs class
private _supplyCratesCfg = call milsim_resupply_fnc_getSupplyCratesCfg;
if (!isClass _supplyCratesCfg) exitWith {
["Resupply Boxes: Failed to load crate definitions, possibly a bad edit?"] call BIS_fnc_error;
objNull;
};
// get the subclass names
private _boxTypesAvailable = _supplyCratesCfg call BIS_fnc_getCfgSubClasses;
// if no type is provided, show the available types
if (_type isEqualTo "") exitWith {
[
"%1 | %2 %3",
"Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox",
"No type provided. Please use one of the following types for _type:",
_boxTypesAvailable joinString ", "
] call BIS_fnc_error;
objNull;
};
//////////////////////////////////////////////////////////////////////////
// get the box definition class
//////////////////////////////////////////////////////////////////////////
private _boxDef = (_supplyCratesCfg >> _type);
// validate it exists
if (!isClass _boxDef) exitWith {
[
"%1 | %2 %3",
"Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox",
"Invalid type provided. Please use one of the following types for _type:",
_boxTypesAvailable joinString ", "
] call BIS_fnc_error;
objNull;
};
//////////////////////////////////////////////////////////////////////////
// Create box if one wasn't provided in parameters
//////////////////////////////////////////////////////////////////////////
if (isNull _box) then {
private _neededBoxType = getText(_boxDef >> "boxClass");
if (_neededBoxType isEqualTo "") exitWith {
[
"Resupply Boxes: Failed to create box. No boxClass defined in the box definition."
] call BIS_fnc_error;
objNull;
};
_box = _neededBoxType createVehicle _pos;
};
//////////////////////////////////////////////////////////////////////////
// Clear box
//////////////////////////////////////////////////////////////////////////
clearBackpackCargoGlobal _box;
clearItemCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
//////////////////////////////////////////////////////////////////////////
// Get [item, quantity] arrays from definition
//////////////////////////////////////////////////////////////////////////
private _backpacks = ([_boxDef >> "backpacks"] call BIS_fnc_getCfgDataArray);
if (isNil "_backpacks") exitWith {
[
"Resupply Boxes: Failed to create box. No backpacks defined in the box definition."
] call BIS_fnc_error;
objNull;
};
private _weapons = ([_boxDef >> "weapons"] call BIS_fnc_getCfgDataArray);
if (isNil "_weapons") exitWith {
[
"Resupply Boxes: Failed to create box. No weapons defined in the box definition."
] call BIS_fnc_error;
objNull;
};
private _magazines = ([_boxDef >> "magazines"] call BIS_fnc_getCfgDataArray);
if (isNil "_magazines") exitWith {
[
"Resupply Boxes: Failed to create box. No magazines defined in the box definition."
] call BIS_fnc_error;
objNull;
};
private _items = ([_boxDef >> "items"] call BIS_fnc_getCfgDataArray);
if (isNil "_items") exitWith {
[
"Resupply Boxes: Failed to create box. No items defined in the box definition."
] call BIS_fnc_error;
objNull;
};
//////////////////////////////////////////////////////////////////////////
// Add stuff to box
//////////////////////////////////////////////////////////////////////////
{
_x params ["_class", "_qty"];
_box addBackpackCargoGlobal [_class, _qty]
} foreach _backpacks;
{
_x params ["_class", "_qty"];
_box addItemCargoGlobal [_class, _qty]
} foreach _items;
{
_x params ["_class", "_qty"];
_box addMagazineCargoGlobal [_class, _qty]
} foreach _magazines;
{
_x params ["_class", "_qty"];
_box addWeaponCargoGlobal [_class, _qty]
} foreach _weapons;
//////////////////////////////////////////////////////////////////////////
// Adjust ACE settings
//////////////////////////////////////////////////////////////////////////
// set box size
[_box,1] call ace_cargo_fnc_setSize;
// ignore weight restrictions for carry/drag
_box setVariable ["ace_ignoreWeightCarry", true, true];
// Return the box
_box;