113 lines
4.3 KiB
Plaintext
113 lines
4.3 KiB
Plaintext
//-------------------------------------------DESCRIPTION.EXT-----------------------------------------------------------------
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////
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// //
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// DO NOT EDIT THIS FILE //
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// //
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//////////////////////////////////////
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//-------------------------------------------INCLUDES------------------------------------------------------------------------
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "mission_settings.hpp"
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#include "framework\script_mod.hpp"
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#include "defines\ApprovedAssets.hpp"
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#include "defines\BattalionInfo.hpp"
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#include "defines\DisallowedEquipment.hpp"
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#include "defines\SupplyCrates.hpp"
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#include "defines\VehicleFlags.hpp"
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#include "defines\SignalColors.hpp"
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//-------------------------------------------MISSION INFO--------------------------------------------------------------------
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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overviewPicture = "";
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OnLoadIntro = "UNUSED";
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onLoadMissionTime = 1;
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onLoadIntroTime = 1;
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//-------------------------------------------GAMETYPE----------------------------------------------------------------------//
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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class Header
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{
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gameType = COOP;
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minPlayers = 2;
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maxPlayers = 80;
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};
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//-------------------------------------------RESPAWN SETTINGS--------------------------------------------------------------//
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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respawn = 3;
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respawnDelay = 10;
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respawnVehicleDelay = 30;
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respawnTemplatesWest[] = {"Counter", "MenuPosition"}; //Templates: "Spectator";"Revive";"Wave";"Tickets";"Counter";"MenuPosition";"EndMission";"MenuInventory";
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respawnTemplatesEast[] = {"Counter", "MenuPosition"};
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respawnTemplatesGuer[] = {"Counter", "MenuPosition"};
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respawnTemplatesCiv[] = {"Counter", "MenuPosition"};
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respawnOnStart = 1; //has to always be disabled with startLoadingscreen and waitUntil {alive player};!!
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respawnButton = 1; //enables the respawn button
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respawnDialog = 1; //enables the score table
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//-------------------------------------------MISSION SETTINGS--------------------------------------------------------------//
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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enableDebugConsole[] = { "76561198009349760", "76561198013533294" };
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aikills = 0; //show ai kills in score table
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disabledAI = 1; //disable AI for all playable units
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//disableChannels[]={0,1,6}; //0=Global;1=Side;2=Command;3=Group;4=Vehicle;5=Direct;6=System;
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disableChannels[]={{0,true,true},{1,false,true},{2,false,true},{3,false,true},{4,false,true},{5,false,true},{6,true,true}};
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// {channelID, disableChat<bool>, disableVoice<bool>} for 0=Global;1=Side;2=Command;3=Group;4=Vehicle;5=Direct;6=System;
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forceRotorLibSimulation = 0; //0=options based;1=force enable;2=force disable
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disableRandomization[] = {};
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//-------------------------------------------Clean Up SETTINGS-------------------------------------------------------------//
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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corpseManagerMode = 1; //0 = None, 1 = All, 2 = None_But_Respawned, 3 = All_But_Respawned
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corpseRemovalMinTime = 180;
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corpseRemovalMaxTime = 300;
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corpseLimit = 80;
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wreckManagerMode = 0; //0 = None, 1 = All, 2 = None_But_Respawned, 3 = All_But_Respawned
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wreckRemovalMinTime = 600;
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wreckRemovalMaxTime = 900;
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wreckLimit = 40;
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minPlayerDistance = 500;
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//-------------------------------------------BASE SETTINGS---------------------------------------------------------------//
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class Params
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{
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};
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// CfgFunctions
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class CfgFunctions {
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#include "framework\CfgFunctions.hpp"
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};
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class CfgSounds {
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#include "framework\emp\CfgSounds.hpp"
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};
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class CfgDebriefingSections {
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class acex_killTracker {
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title = "Acex Killed Events";
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variable = "acex_killTracker_outputText";
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};
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}; |