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MissionTemplate/framework/emp/functions/fn_initClient.sqf
2024-02-08 19:43:55 -08:00

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#include "..\script_component.hpp"
//define vars
GVAR(timeBetweenEntities) = 0.01;
GVAR(chanceToPlayZap) = 5;
GVAR(zapAudibleDistance) = 100;
GVAR(lightHitPointDamageToApply) = 0.97;
GVAR(standardLightHitPoints) = [
"light_1_hitpoint",
"light_2_hitpoint",
"light_3_hitpoint",
"light_4_hitpoint"
];
GVAR(streetAndLampClasses) = [
"Lamps_base_F",
"PowerLines_base_F",
"PowerLines_Small_base_F",
"Land_fs_roof_F",
"Land_NavigLight",
"PowerLines_Wires_base_F",
"Land_PowerPoleWooden_L_F",
"Land_Runway_PAPI",
"Land_fs_sign_F",
"Land_FuelStation_01_roof_malevil_F", "Land_FuelStation_01_roof_F",
"Streetlamp"
];
//light special: ["CLASSNAME",[HITINDEX OF THE LAMPS]]
GVAR(specialLightTypes) = [
["Land_PowLines_WoodL",[0,1]],
["Land_A_GeneralStore_01", [42,43,44,45]],
["Land_A_GeneralStore_01a", [42,43,44,45]],
["Land_Mil_Guardhouse", [8]],
["Land_NAV_Lighthouse", [0]],
["Land_Mil_House", [40,41,42,43,44,45,46,47]],
["Land_LightHouse_F", [0,1,2,3,4]]
];