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...

66 Commits
3.0.2 ... 3.2.0

Author SHA1 Message Date
hizumi
30e09b3bb7 Update CHANGELOG.md 2024-02-01 23:46:32 -06:00
hizumi
ca5ee22f04 Update README.md
document new folder structure
2024-02-01 23:27:15 -06:00
hizumi
75c13ce69b Update fn_initServer.sqf
update old no longer existing asset for fixed wing aircraft to currently used asset
2024-02-01 23:22:09 -06:00
29a04a1851 Merge pull request 'move-battalion-struct-to-missioncfg' (#15) from move-battalion-struct-to-missioncfg into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/15
2024-02-01 23:19:35 -06:00
1e4a5a79a8 updates FBCB2, updates log fnc, adds comments 2024-02-01 20:52:10 -08:00
c7d9298987 Merge branch 'main' into move-battalion-struct-to-missioncfg 2024-02-01 15:20:25 -08:00
a7550d374e major updates to fbcb2 diary stuff 2024-02-01 15:19:30 -08:00
94b0d5becf Merge pull request 'inv_expan' (#13) from inv_expan into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/13
2024-02-01 14:12:58 -06:00
bb388ecfb1 Merge branch 'main' into inv_expan 2024-02-01 14:12:10 -06:00
2d6fbcfcef defines battalion info, integrates FBCB2 freqs and callsigns 2024-02-01 01:23:21 -08:00
4677d54689 tested. moves defs to cfg where they should be, plus refactor of gather 2024-01-31 19:43:30 -08:00
dc33829751 changes logging, and eval inv on server only 2024-01-30 18:25:46 -08:00
8c40b107a5 update logging, add netId to player info, logmissioninfo 2024-01-30 18:24:55 -08:00
dbff8d31d4 Merge branch 'main' into inv_expan 2024-01-30 17:03:36 -08:00
ac9509244f Merge pull request 'reinsert-requests' (#14) from reinsert-requests into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/14
2024-01-30 19:00:00 -06:00
53c1d3b18d change milsim_respawn to milsim_reinsert 2024-01-30 15:37:04 -08:00
9ec51a5e19 big refactor to isolate functionality. adds milsim_fnc_log. 2024-01-30 15:05:02 -08:00
f52011cbc4 adds getNearestBase, rework logging, use server diag_tickTime 2024-01-30 10:39:45 -08:00
3e4b0c76b9 Merge pull request 'improve inventory check performance and logging' (#10) from #7-inventory-compliance-message into inv_expan
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/10
2024-01-29 23:37:07 -06:00
072975c99e Merge pull request 'change logPlayerInventory to return lines, which handlers send to CBA ev' (#12) from #11-inventory-processed-on-every-machine into #7-inventory-compliance-message
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/12
2024-01-29 23:36:41 -06:00
cada98e15a change logPlayerInventory to return lines, which handlers send to CBA ev 2024-01-29 13:48:35 -08:00
2951e9cda9 structured logging 2024-01-29 13:26:44 -08:00
8d42fa4593 fixes error in respawn wait over threshold notification 2024-01-29 10:59:39 -08:00
f77e418ac8 simplifies log types 2024-01-29 10:35:24 -08:00
93204f7d36 rework for structured logging and improvements 2024-01-29 10:18:01 -08:00
49fb1bb7fa fixes '_restricted' var references, uses find to identify if any non0 2024-01-28 22:44:49 -08:00
b6189cc7f3 fixes reinsertion formatting and includes groups in diaglog 2024-01-28 22:38:38 -08:00
49fa0c39d2 makes supply boxes ignore weight restrictions for drag and carry 2024-01-28 21:14:22 -08:00
018255a9ab Merge pull request 'feature/reinsert-queue' (#9) from feature/reinsert-queue into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/9
2024-01-28 22:52:45 -06:00
7f0431868d Merge branch 'main' into feature/reinsert-queue 2024-01-28 22:52:33 -06:00
801328dc6e Merge pull request 'feature/better-ammo-boxes' (#8) from feature/better-ammo-boxes into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/8
2024-01-28 22:49:08 -06:00
fbbc699197 Merge branch 'main' into feature/better-ammo-boxes 2024-01-28 22:48:31 -06:00
9b7042cd7d add mortar resupply crates for mk6 and 60mm 2024-01-28 14:40:03 -08:00
1ac1664faf bug fixes 2024-01-28 13:46:56 -08:00
e395fa9c16 add forcedPilotCheck setting, some formatting changes 2024-01-26 21:22:35 -08:00
4ced508005 add global broadcast on players waiting longer than threshold, log 2024-01-26 21:06:47 -08:00
7e4af79fed locally tested. adds settings, fixes removal logic 2024-01-26 16:16:18 -08:00
754d7356e1 adds events, queue, auto-notifications, manual checks for pilots 2024-01-26 00:45:52 -08:00
d823ebeb26 fix icons for crate defs 2024-01-25 21:39:39 -08:00
e9fc5cfe21 update FBCB2 element callsigns 2024-01-25 21:24:14 -08:00
dcb8d2d0d6 fix cfgfunctions and add init declaration 2024-01-25 21:14:11 -08:00
ef4c5a63ad add general createBox fnc, adjust zen module, central definition 2024-01-25 21:08:37 -08:00
6eb598b660 Update fn_logPlayerInventory.sqf
Expanded the items arrays to check not only internal inventory items but primary slot inventory items.
2024-01-16 22:48:36 -06:00
7a1d0be6d6 Update 'functions/server/fn_logPlayerInventory.sqf'
Updated the fn_logPlayerInventory.sqf to do a check against a list of items that are "approved / rejected / restricted / and meme items in a players inventory
2024-01-15 21:44:40 -06:00
445cb5e75d Merge pull request 'Adjust Draw3D Triage Deceased Color to Dark Gray' (#5) from feature/triagestatus-draw3d into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/5
2024-01-10 01:07:58 -06:00
09a800ab01 Merge branch 'main' into feature/triagestatus-draw3d 2024-01-10 01:05:46 -06:00
723aebcbf5 fix handler cleanup and make deceased a dark gray 2024-01-09 23:03:17 -08:00
Hizumi
6f5affd283 Update CHANGELOG.md
for release 3.1.3
2024-01-10 00:23:11 -06:00
dbe5473dad Merge pull request 'Draw 3D icons representing triage status of unconscious units (visible to medics only)' (#4) from feature/triagestatus-draw3d into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/4
2024-01-10 00:19:15 -06:00
7630efeb4d fixes unit gather method, ready 2024-01-09 22:16:43 -08:00
12dd0fc83c Merge remote-tracking branch 'origin/main' into feature/triagestatus-draw3d 2024-01-09 21:29:56 -08:00
Hizumi
3b06fe717b Update CHANGELOG.md 2024-01-09 02:17:50 -06:00
Hizumi
d9dfee0c7b rewrite logic for inventory check 2024-01-09 02:15:53 -06:00
1f1552bd53 Merge pull request 'add exclusion whitelist for known vehicle models w/out flag proxies' (#3) from bug/update-flag-exclusions into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/3
2024-01-08 15:02:21 -06:00
c912e730ac Merge branch 'main' into bug/update-flag-exclusions 2024-01-07 21:31:07 -06:00
0301758e28 add exclusion whitelist for known vehicle models w/out flag proxies 2024-01-07 19:28:38 -08:00
Hizumi
85e9af6a73 version 3.1.2 2024-01-04 01:12:14 -06:00
Hizumi
32d8589733 add medical overlay 2024-01-04 01:11:59 -06:00
Hizumi
bc9b20a89d version 3.1.1 2024-01-04 01:09:57 -06:00
61d3e2faf1 Merge pull request 'Fix flags applying to CAManBase' (#2) from bug/flags-apply-to-men into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/2
2023-12-29 23:31:28 -06:00
544039efbf Merge branch 'main' into bug/flags-apply-to-men 2023-12-29 23:31:02 -06:00
15f7225a5f define parent classes to apply handler to 2023-12-29 21:21:19 -08:00
a3da783d06 Merge pull request 'fixes spelling of battalion' (#1) from bug/fixtypo into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/1
2023-12-29 18:22:45 -06:00
18435194a7 fixes spelling of battalion 2023-12-29 11:21:57 -08:00
Hizumi
da3b45ccda version 3.1.0 2023-12-29 12:14:36 -06:00
9fc926619e initial, still encountering some issues with dead (never uncon) bodies 2023-12-17 21:07:47 -08:00
74 changed files with 2759 additions and 355 deletions

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@@ -4,6 +4,51 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html). The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [3.2] - 2024-02-01
### Added
- Custom logging function to allow for external scripts to parse framework messages
- Transport request system for respawned players
- CBA settings for transport request enable/disable and timeout durations
- Added zeus mortar resupply boxes
- Added battalion layout definition file for use in FBCB2 system
### Changed
- Update fixed wing asset class type
- Update contents of zeus resupply boxes
- Update player inventory check functions
- Update FBCB2 callsign and radio frequency pages
## [3.1.3] - 2024-01-10
### Changed
- Merge triage-status-draw3d to fix draw overlay for medics
## [3.1.2] - 2024-01-04
### Added
- Add forgotten code file file for medical overlay
### Changed
- Merge update-flag-exclusions branch to fix issues with vehicles not applying flag
## [3.1.1] - 2024-01-04
### Changed
- Spelling Fixes
- Update class binding for vehicle flag interaction
## [3.1.0] - 2023-12-17
### Added
- Vehicles now have an ace interaction to allow the mounting of flags onto them for identification. Contributed by IndigoFox
- Added inventory validation checks
- Added empty group removal code due to ownership issues on entity transfers
- Added medical card visibility to medics for triage purposes
## [3.0.2] - 2023-10-14 ## [3.0.2] - 2023-10-14
### Changed ### Changed

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@@ -10,6 +10,7 @@ Once copied, the final structure should appear similar to the following:
├── images/ ├── images/
├── scripts/ ├── scripts/
├── sounds/ ├── sounds/
├── textures/
├── description.ext ├── description.ext
├── mission.jpg ├── mission.jpg
├── mission.sqm ├── mission.sqm
@@ -52,3 +53,7 @@ This directory is for organizational purposes for any custom scripts you wish to
This directory is for organizational purposes for any custom scripts you wish to use in your mission. This directory is for organizational purposes for any custom scripts you wish to use in your mission.
> **Note:** Using custom sounds require adding the proper CfgSounds codeblock into mission_settings.hpp > **Note:** Using custom sounds require adding the proper CfgSounds codeblock into mission_settings.hpp
## textures/
This directory is for organizational purposes for textures files used by mission scripts

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@@ -1,4 +1,4 @@
//-------------------------------------------DESCRIPTION.EXT----------------------------------------------------------------- //-------------------------------------------DESCRIPTION.EXT-----------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -17,6 +17,8 @@
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include "mission_settings.hpp" #include "mission_settings.hpp"
#include "functions\definitions\DisallowedEquipment.hpp"
#include "functions\definitions\BattalionInfo.hpp"
//-------------------------------------------MISSION INFO-------------------------------------------------------------------- //-------------------------------------------MISSION INFO--------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

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@@ -15,15 +15,22 @@ class milsim
}; };
class fbcb2 { class fbcb2 {
class addFBCB2DiaryEntries { postInit = 1; };
class initFBCB2 { postInit = 1; }; class initFBCB2 { postInit = 1; };
class processFBCB2Callsigns {};
class processFBCB2FixedWingAssets {}; class processFBCB2FixedWingAssets {};
class processFBCB2RotaryAssets {}; class processFBCB2RotaryAssets {};
class processFBCB2RadioFrequencies {}; class processFBCB2RadioFrequencies {};
class processFBCB2SmokeColors {}; class processFBCB2SmokeColors {};
class processFBCB2Environment {}; class processFBCB2Environment {};
class messageFBCB2AssetStatus {}; class hintFBCB2AssetStatus {};
};
class fbcb2_util {
file = "functions\fbcb2\util";
class createOrUpdateDiaryRecord {};
};
class fbcb2_radioFrequencies {
file = "functions\fbcb2\radioFrequencies";
class formatRadioElementForDiary {};
class generateElementFrequencyRecordText {};
}; };
class client { class client {
@@ -32,18 +39,27 @@ class milsim
class bindEventHandlers { postInit = 1; }; class bindEventHandlers { postInit = 1; };
class bindVehicleActions { postInit = 1; }; class bindVehicleActions { postInit = 1; };
class addClientStatsPFH {}; class addClientStatsPFH {};
class addMedicalOverlayPFH { postInit = 1; };
class calculateClientStats {}; class calculateClientStats {};
class initVehicleFlags { postInit = 1; };
class bindEmptyGroupGarbageCleanup { postInit = 1; };
}; };
class server { class server {
class addServerStatsPFH {}; class addServerStatsPFH {};
class calculateServerStats {}; class calculateServerStats {};
class logPlayerInventory {};
}; };
class resupply { class resupply {
class crateDefinitions {};
class createAmmoBox {}; class createAmmoBox {};
class createWeaponsBox {}; class createBox {};
class createCSWBox {};
class createLaunchersBox {};
class createMedicalBox {}; class createMedicalBox {};
class createMortarBox {};
class createWeaponsBox {};
} }
class ambience { class ambience {
@@ -60,4 +76,38 @@ class milsim
class mapMarkerToString {}; //needs refactor class mapMarkerToString {}; //needs refactor
class stringToMapMarker {}; //needs refactor class stringToMapMarker {}; //needs refactor
}; };
class util
{
class logMissionInfo { postInit = 1; };
class addPlayerInfoToArray {};
class log {};
class padString {};
class recurseSubclasses {};
class getBattalionCfg {};
};
};
class milsim_reinsert {
class functions {
file = "functions\reinsert";
class getBaseName {};
class getNearestBase {};
};
class server {
file = "functions\reinsert\server";
class initServer { postInit = 1; };
class addToQueue {};
class globalShowQueue {};
class removeFromQueue {};
class returnReinsertQueueNotification {};
class validateQueue {};
};
class client {
file = "functions\reinsert\client";
class initClient { postInit = 1; };
class addAceSelfActions {};
class addCheckQueueSelfAction {};
class requestShowQueue {};
};
}; };

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@@ -8,7 +8,7 @@ _cpsPFH = [
}, },
"milsim_client_cps_interval" call CBA_settings_fnc_get, "milsim_client_cps_interval" call CBA_settings_fnc_get,
[], [],
{ diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ], }, { diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ] },
{ diag_log text format ["[MILSIM] (client) PFH unloaded"] }, { diag_log text format ["[MILSIM] (client) PFH unloaded"] },
{ "milsim_client_cps_enable" call CBA_settings_fnc_get }, { "milsim_client_cps_enable" call CBA_settings_fnc_get },
{ false }, { false },

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@@ -0,0 +1,99 @@
/*
milsim_fnc_addMedicalOverlayPFH
Author: IndigoFox
Description:
Affects players with medical permissions. Will see a 3D colored dot over nearby (5-10m)
unconscious players who are not in a vehicle
which indicates their current ACE Triage Card status.
Designed to increase efficiency of CCPs.
*/
// Force setting if CBA doesn't work?
if (isNil "milsim_client_medState3D_enabled") then {
milsim_client_medState3D_enabled = true;
};
if (isNil "milsim_client_medState3D_drawRange") then {
milsim_client_medState3D_drawRange = 10;
};
// List of units to draw icons for
milsim_client_medState3D_drawTargets = [];
// ACE Triage colors, for consistency across UIs and functions
// #define TRIAGE_COLOR_NONE 0.5, 0.5, 0.5, 0.1
// #define TRIAGE_COLOR_MINIMAL 0, 0.5, 0, 0.9
// #define TRIAGE_COLOR_DELAYED 1, 0.84, 0, 0.9
// #define TRIAGE_COLOR_IMMEDIATE 1, 0, 0, 0.9
// #define TRIAGE_COLOR_DECEASED 0, 0, 0, 0.9
// ACE Triage colors, for consistency across UIs and functions
milsim_client_medState3D_colors = [
[0, 0.5, 0, 0.9], // TRIAGE_COLOR_MINIMAL
[1, 0.84, 0, 0.9], // TRIAGE_COLOR_DELAYED
[1, 0, 0, 0.9], // TRIAGE_COLOR_IMMEDIATE
[0.15, 0.15, 0.15, 0.9], // TRIAGE_COLOR_DECEASED
[0.5, 0.5, 0.5, 0] // TRIAGE_COLOR_NONE
];
// Per-frame handler to draw icons
// cleanup
if (!isNil "milsim_client_medState3D_pfh") then {
[milsim_client_medState3D_pfh] call CBA_fnc_removePerFrameHandler;
};
// add pfh
milsim_client_medState3D_pfh = [{
// if disabled, skip processing
if (!milsim_client_medState3D_enabled) exitWith {false};
// if no targets, skip processing
if (count milsim_client_medState3D_drawTargets == 0) exitWith {false};
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
{
// distance within 10 meters
if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
// check unit not null, not conscious, and not in a vehicle
if (
!(_x getVariable ["ACE_isUnconscious", false]) ||
!isNull (objectParent _x)
) then {continue};
// color based on triage level
private _triageLevel = _x getVariable ["ace_medical_triageLevel", -1];
if (_triageLevel == -1) then {continue};
private _color = milsim_client_medState3D_colors select (
(_x getVariable ["ace_medical_triageLevel", -1]) -1
);
// draw position, slightly above the prone unit
private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
// draw icon
drawIcon3D [
"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
_color, // color
_drawPos, // position AGL
1, // width
1, // height
0 // angle
// further params optional, omitted
];
} forEach milsim_client_medState3D_drawTargets;
}, 0, []] call CBA_fnc_addPerFrameHandler;
// subroutine to gather nearest 50 units every 5 seconds and store in milsim_client_medState3D_drawTargets
// cleanup
if (!isNil "milsim_client_medState3D_drawTargetsPfh") then {
[milsim_client_medState3D_drawTargetsPfh] call CBA_fnc_removePerFrameHandler;
};
// add pfh
milsim_client_medState3D_drawTargetsPfh = [{
milsim_client_medState3D_drawTargets = (
(allUnits + allDeadMen) select {
_x isKindOf "CAManBase" &&
player distance _x < 50 &&
!isNull _x &&
player isNotEqualTo _x
}
);
}, 5, false] call CBA_fnc_addPerFrameHandler;

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@@ -5,35 +5,42 @@ if ( !hasInterface ) exitWith {};
"Create Resupply Box", "Create Resupply Box",
{ {
params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]]; params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
_keysSorted = keys milsim_resupply_crateDefinitions;
_keysSorted sort true;
_comboOptions = [];
_comboOptions resize (count _keysSorted);
for "_i" from 0 to (count _keysSorted) - 1 do {
private _definition = milsim_resupply_crateDefinitions get (_keysSorted select _i);
_comboOptions set [_i, [
_definition getOrDefault ["displayName", "ERROR"], // display name
_definition getOrDefault ["description", "No description"], // tooltip
_definition getOrDefault ["icon", "No icon"] // icon
]];
};
[ [
"Resupply Box Options", "Resupply Box Options",
[ [
[ "COMBO", "Box Type", [[1,2,3], [["Ammo"],["Weapons"],["Medical"]],0] ] // [ "COMBO", "Box Type", [[1,2,3], [["Ammo"],["Weapons"],["Medical"]],0] ]
["COMBO", "Box Type", [_keysSorted, _comboOptions, 0]]
], ],
{ {
params ["_dialog", "_args"]; params ["_dialog", "_args"];
_dialog params ["_type"]; _dialog params ["_typeOptionSelected"];
_args params ["_pos", "_target"]; _args params ["_pos", "_target", "_keysSorted"];
switch (_type) do {
case 1: { private _box = [_target, _typeOptionSelected, _pos] call milsim_fnc_createBox;
[_target, _pos] call milsim_fnc_createAmmoBox; if (isNull _box) exitWith {
}; ["Resupply Box", "WARNING: Failed to locate or create box!"] call BIS_fnc_curatorHint;
case 2: {
[_target, _pos] call milsim_fnc_createWeaponsBox;
};
case 3: {
[_target, _pos] call milsim_fnc_createMedicalBox;
};
}; };
["Resupply Box", format["Created a %1 box", _typeOptionSelected]] call BIS_fnc_curatorHint;
}, },
{}, {},
[_pos, _target] [_pos, _target, _options]
] call zen_dialog_fnc_create; ] call zen_dialog_fnc_create;
} }
] call zen_custom_modules_fnc_register; ] call zen_custom_modules_fnc_register;

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@@ -0,0 +1,23 @@
diag_log text format ["[MILSIM] (client) initializing empty group deletion PFH"];
_emptyGroupPFH = [
{
{
if (local _x) then {
if ((count units _x) == 0) then {
deleteGroup _x;
};
};
} forEach allGroups;
},
300,
[],
{ diag_log text format ["[MILSIM] (client) Empty Group Deletion PFH loaded"] },
{ diag_log text format ["[MILSIM] (client) Empty Group Deletion"] },
{ true },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;

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@@ -3,9 +3,13 @@ if ( !hasInterface ) exitWith {};
player addEventHandler["Respawn", player addEventHandler["Respawn",
{ {
params ["_unit", "_corpse"]; params ["_unit", "_corpse"];
_killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"]; private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
if (_killer == "respawn_button") then { if (_killer == "respawn_button") then {
format["[MILSIM] (client) %1 was unconscious then clicked the respawn button", name _unit] remoteExec["diag_log", 0]; [
"client",
"RESPAWNED WHILE UNCONSCIOUS",
[_unit] call milsim_fnc_addPlayerInfoToArray
] remoteExec ["milsim_fnc_log", 2];
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0]; // format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
}; };
} }
@@ -38,6 +42,14 @@ addMissionEventHandler ["HandleChatMessage",
]; ];
["ace_arsenal_displayClosed", {
[player] remoteExec ["milsim_fnc_logPlayerInventory", 2];
}] call CBA_fnc_addEventHandler;
[missionNamespace, "arsenalClosed", {
[player] remoteExec ["milsim_fnc_logPlayerInventory", 2];
}] call BIS_fnc_addScriptedEventHandler;
diag_log text "[MILSIM] (client) event handlers bound"; diag_log text "[MILSIM] (client) event handlers bound";
nil; nil;

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@@ -0,0 +1,225 @@
milsim_vehicleflag_options = [
["Chevron IDs", [
["flag_chevron_id1", createHashMapFromArray [
["Title", "Flag 1"],
["Texture", "textures\flag_number\flag_id_1_co.paa"]
]],
["flag_chevron_id2", createHashMapFromArray [
["Title", "Flag 2"],
["Texture", "textures\flag_number\flag_id_2_co.paa"]
]],
["flag_chevron_id3", createHashMapFromArray [
["Title", "Flag 3"],
["Texture", "textures\flag_number\flag_id_3_co.paa"]
]],
["flag_chevron_id4", createHashMapFromArray [
["Title", "Flag 4"],
["Texture", "textures\flag_number\flag_id_4_co.paa"]
]],
["flag_chevron_id5", createHashMapFromArray [
["Title", "Flag 5"],
["Texture", "textures\flag_number\flag_id_5_co.paa"]
]],
["flag_chevron_id6", createHashMapFromArray [
["Title", "Flag 6"],
["Texture", "textures\flag_number\flag_id_6_co.paa"]
]],
["flag_chevron_id7", createHashMapFromArray [
["Title", "Flag 7"],
["Texture", "textures\flag_number\flag_id_7_co.paa"]
]],
["flag_chevron_id8", createHashMapFromArray [
["Title", "Flag 8"],
["Texture", "textures\flag_number\flag_id_8_co.paa"]
]],
["flag_chevron_id9", createHashMapFromArray [
["Title", "Flag 9"],
["Texture", "textures\flag_number\flag_id_9_co.paa"]
]],
["flag_chevron_id10", createHashMapFromArray [
["Title", "Flag 10"],
["Texture", "textures\flag_number\flag_id_10_co.paa"]
]],
["flag_chevron_hq", createHashMapFromArray [
["Title", "Flag HQ"],
["Texture", "textures\flag_number\flag_id_hq_co.paa"]
]]
]],
["Simple Shapes", [
["flag_simpleshape_greenoctagon", createHashMapFromArray [
["Title", "Green Octagon"],
["Texture", "textures\simple_shape\flag_simpleshape_greenoctagon_co.paa"]
]],
["flag_simpleshape_bluecircle", createHashMapFromArray [
["Title", "Blue Circle"],
["Texture", "textures\simple_shape\flag_simpleshape_bluecircle_co.paa"]
]],
["flag_simpleshape_orangesquare", createHashMapFromArray [
["Title", "Orange Square"],
["Texture", "textures\simple_shape\flag_simpleshape_orangesquare_co.paa"]
]],
["flag_simpleshape_pinktriangle", createHashMapFromArray[
["Title", "Pink Triangle"],
["Texture", "textures\simple_shape\flag_simpleshape_pinktriangle_co.paa"]
]],
["flag_simpleshape_redpentagon", createHashMapFromArray [
["Title", "Red Pentagon"],
["Texture", "textures\simple_shape\flag_simpleshape_redpentagon_co.paa"]
]]
]],
["Miscellaneous", [
["flag_17th_emblem", createHashMapFromArray [
["Title", "17th Emblem"],
["Texture", "textures\flags_misc\flag_17th_emblem_co.paa"]
]],
["flag_redcross", createHashMapFromArray [
["Title", "Red Cross"],
["Texture", "textures\flags_misc\flag_redcross_co.paa"]
]]
]]
];
private _appliedParentClasses = [
"LandVehicle",
"Helicopter"
];
private _modelsWithoutFlagProxies = [
"TF373_SOAR_MH47G_Base", // MH-47G Chinook
"RHS_MELB_base", // MELB AH-6M/MH-6M/H-6M Little Bird
"USAF_C17", // C17 Globemaster III
"USAF_C130J", // C130J Super Hercules
"USAF_AC130U", // AC130 Spooky II
"ej_UH60M_base", // UH-60M Black Hawk + DAP variants
"rhsusf_fmtv_base" // M1083A1P2 variants + SOV SOCOM variants
];
{
private _parentClass = _x;
[_parentClass, "InitPost", {
private _flagActionID = "SetVehicleFlag";
private _flagMasterAction = [
_flagActionID, // id
"Set Vehicle Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{true}, // statement
{
params ["_target", "_player", "_params"];
private _modelsWithoutFlagProxies = _params select 1;
// check if hierarchy includes any of the models without flag proxies
private _excluded = false;
{
if (_excluded) exitWith {false};
_excluded = _target isKindOf _x;
} forEach _modelsWithoutFlagProxies;
if (_excluded) exitWith {false};
// check if vehicle is alive
alive _target;
}, // condition
{
params ["_target", "_player", "_params"];
private _flagActionID = _params#0;
private _actions = [];
{
_x params ["_flagCategory", "_flagOptions"];
// diag_log format ["NewFlagCategory: %1 %2", _flagCategory, _flagOptions];
private _flagCategoryOption = [
_flagActionID + "_" + _flagCategory, // id
_flagCategory, // displayed title
(_flagOptions#0#1) get "Texture", // flag icon
{true}, // statement
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
{
params ["_target", "_player", "_params"];
_params params ["_flagActionID", "_flagCategoryID", "_flagOptions"];
private _categoryOptions = [];
{
_x params ["_flagOptionID", "_flagOptionData"];
// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
private _newFlagOption = [
_flagActionID + "_" + _flagCategory + "_" + _flagOptionID, // id
_flagOptionData get "Title", // displayed title
_flagOptionData get "Texture", // flag icon
{
params ["_target", "_player", "_params"];
_target forceFlagTexture (_params select 2);
}, // statement
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
nil, // child code
[_flagActionID, _flagCategoryID, getMissionPath (_flagOptionData get "Texture")], // params
nil, // position
4, // distance
[false, false, false, false, false] // other params
] call ace_interact_menu_fnc_createAction;
_categoryOptions pushBack [_newFlagOption, [], _target];
} forEach _flagOptions;
_categoryOptions;
}, // child code
[_flagActionID, _flagCategoryID, _flagOptions], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
_actions pushBack [_flagCategoryOption, [], _target];
} forEach milsim_vehicleflag_options;
_actions;
}, // child code
[_flagActionID, _modelsWithoutFlagProxies], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
// add action to add flag
[
(_this select 0), // object
0, // action 0 or self-action 1
["ACE_MainActions"], // parent
_flagMasterAction // action
] call ace_interact_menu_fnc_addActionToObject;
// add action to remove flag
private _removeFlagAction = [
_flagActionID + "_removeflag", // id
"Remove Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{
params ["_target", "_player", "_params"];
_target forceFlagTexture "";
}, // statement
{
params ["_target", "_player", "_params"];
alive _target && getForcedFlagTexture _target != "";
}, // condition
nil // child code
] call ace_interact_menu_fnc_createAction;
[
(_this select 0), // object
0, // action 0 or self-action 1
["ACE_MainActions", _flagActionID], // parent
_removeFlagAction // action
] call ace_interact_menu_fnc_addActionToObject;
}, true, [], true] call CBA_fnc_addClassEventHandler;
} forEach _appliedParentClasses;
nil;

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@@ -0,0 +1,253 @@
// BattalionInfo.hpp
// Defines the structure of the Battalion, allowing properties to be easily changed and updated
// This file is included in description.ext
// Define the callsigns for the Battalion
#define COMMAND_CALLSIGN SPARTAN
#define RRC_CALLSIGN TIGER
#define MEDIC_CALLSIGN LIFELINE
#define ALPHA_CALLSIGN BLACKJACK
#define ECHO_CALLSIGN ZOOMER
#define WPN_CALLSIGN BLACKFOOT
// Define the frequencies for the Battalion
#define FREQ_BATTALION 45
#define FREQ_BATTALION_MEDICAL_INTERCOM 91.1
#define FREQ_ALL_MEDICAL_SR 121.5
#define FREQ_ALPHA_COMPANY 40
#define FREQ_PLATOON1_SR 100
#define FREQ_PLATOON1_LR 41
#define FREQ_PLATOON1_RTO 101
#define FREQ_PLATOON2_SR 200
#define FREQ_PLATOON2_LR 42
#define FREQ_PLATOON2_RTO 201
#define FREQ_ECHO_FLIGHT_INTERCOM 30
#define FREQ_ECHO_FLIGHT_CAS 35
#define FREQ_ECHO_FLIGHT_LOGISTICS 35.1
#define FREQ_ECHO_GROUND 80
#define FREQ_ECHO_GROUND_LOGISTICS 81
#define FREQ_ECHO_ARTY 82
#define FREQ_ECHO_ARTY_INTERCOM 155
#define FREQ_CONVOY 50
// Define the text colors to appear in diary entries
#define LVL1_TEXT_COLOR "#7c887e"
#define LVL2_TEXT_COLOR "#bab79f"
#define LVL3_TEXT_COLOR "#91967f"
#define LVL4_TEXT_COLOR "#d3d2cd"
// All elements and subclasses should have the following properties:
// callsign: the callsign of the element
// textColor: the color of the text for the element
// frequencies: an array of frequencies for the element in the format:
// {roleWithinElement, {primarySR, additionalSR}, {primaryLR, additionalLR}}
// Battalion-level elements under Command should have the following additional properties:
// shortDescription: a short description of the element's place in the Battalion
// System macros
#define CALLSIGN_ELEMENT(callsign,element) callsign##element
class BattalionInfo {
class Command {
callsign = COMMAND_CALLSIGN;
shortDescription = "Battalion Command";
textColor = LVL1_TEXT_COLOR;
// frequencies are in format:
// {roleWithinElement, {primarySR, additionalSR}, {primaryLR, additionalLR}}
frequencies[] = {
{"Contact", {}, {FREQ_BATTALION}},
{"Actual", {}, {FREQ_BATTALION}},
{"Romeo", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS}}
};
class RRC { // WIP
callsign = RRC_CALLSIGN;
shortDescription = "RRC";
textColor = LVL2_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_BATTALION}},
{"Actual", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS}}
};
};
class BattalionMedical { // WIP
callsign = MEDIC_CALLSIGN;
shortDescription = "Battalion Medical";
textColor = LVL2_TEXT_COLOR;
frequencies[] = {
{"Contact", {FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION}},
{"Actual", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_LOGISTICS}},
{"General", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {}}
};
};
class WeaponsSquad { // WIP
callsign = WPN_CALLSIGN;
shortDescription = "Special Weapons Squad";
textColor = LVL2_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_BATTALION}}
};
};
class AlphaCompany {
callsign = ALPHA_CALLSIGN;
shortDescription = "Alpha Company";
textColor = LVL2_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_ALPHA_COMPANY, FREQ_BATTALION}}
};
class Platoon1 {
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-6);
textColor = LVL3_TEXT_COLOR;
frequencies[] = {
{"Actual", {FREQ_PLATOON1_SR, FREQ_PLATOON1_RTO}, {FREQ_PLATOON1_LR, FREQ_ALPHA_COMPANY}},
{"Romeo", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS, FREQ_ECHO_FLIGHT_LOGISTICS}}
};
class Squad1 {
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-1);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Actual", {110, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
{"Alpha Team", {111, 110}, {}},
{"Bravo Team", {112, 110}, {}},
{"Medic", {110, FREQ_ALL_MEDICAL_SR}, {}}
};
};
class Squad2 {
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-2);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Actual", {120, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
{"Alpha Team", {121, 120}, {}},
{"Bravo Team", {122, 120}, {}},
{"Medic", {120, FREQ_ALL_MEDICAL_SR}, {}}
};
};
class Squad3 {
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-3);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Actual", {130, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
{"Alpha Team", {131, 130}, {}},
{"Bravo Team", {132, 130}, {}},
{"Medic", {130, FREQ_ALL_MEDICAL_SR}, {}}
};
};
};
class Platoon2 {
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-6);
textColor = LVL3_TEXT_COLOR;
frequencies[] = {
{"Actual", {FREQ_PLATOON2_SR, FREQ_PLATOON2_RTO}, {FREQ_PLATOON2_LR, FREQ_ALPHA_COMPANY}}
};
class Squad1 {
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-1);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Actual", {210, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
{"Alpha Team", {211, 210}, {}},
{"Bravo Team", {212, 210}, {}},
{"Medic", {210, FREQ_ALL_MEDICAL_SR}, {}}
};
};
class Squad2 {
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-2);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Actual", {220, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
{"Alpha Team", {221, 220}, {}},
{"Bravo Team", {222, 220}, {}},
{"Medic", {220, FREQ_ALL_MEDICAL_SR}, {}}
};
};
class Squad3 {
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-3);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Actual", {230, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
{"Alpha Team", {231, 230}, {}},
{"Bravo Team", {232, 230}, {}},
{"Medic", {230, FREQ_ALL_MEDICAL_SR}, {}}
};
};
};
};
class EchoCompany {
callsign = ECHO_CALLSIGN;
shortDescription = "Echo Company";
textColor = LVL2_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_BATTALION}},
{"Actual", {}, {FREQ_BATTALION}}
};
class Flight {
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, FLIGHT);
textColor = LVL3_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_BATTALION}},
{"Actual", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_BATTALION}},
{"CAS Support", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_ECHO_FLIGHT_CAS}},
{"Logistics", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_ECHO_FLIGHT_LOGISTICS}}
};
};
class Ground {
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, GROUND);
textColor = LVL3_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_BATTALION}},
{"Actual", {}, {FREQ_ECHO_GROUND, FREQ_BATTALION}}
};
class Logistics {
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, LOGISTICS);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_ECHO_GROUND}},
{"Actual", {}, {FREQ_ECHO_GROUND_LOGISTICS, FREQ_ECHO_GROUND}},
{"General", {}, {FREQ_ECHO_GROUND_LOGISTICS}},
{"Convoy", {}, {FREQ_CONVOY}}
};
};
class Attack {
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ATTACK);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_ECHO_GROUND, FREQ_ECHO_FLIGHT_CAS}},
{"Actual", {}, {FREQ_ECHO_GROUND}},
{"General", {}, {FREQ_ECHO_GROUND}},
{"Convoy", {}, {FREQ_CONVOY}}
};
};
class Artillery {
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ARTILLERY);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"General", {FREQ_ECHO_ARTY_INTERCOM}, {FREQ_ECHO_GROUND, FREQ_ECHO_ARTY}}
};
};
};
};
};
};

View File

@@ -0,0 +1,223 @@
// To access these from SQF:
// to get an array of STRING with each subclass name:
// (missionConfigFile >> "DisallowedEquipment") call BIS_fnc_getCfgSubClasses
// To access a specific class' properties:
// (missionConfigFile >> "DisallowedEquipment" >> "blacklisted" >> "label") call BIS_fnc_getCfgData;
// (missionConfigFile >> "DisallowedEquipment" >> "blacklisted" >> "description") call BIS_fnc_getCfgData;
// (missionConfigFile >> "DisallowedEquipment" >> "blacklisted" >> "items") call BIS_fnc_getCfgDataArray;
class DisallowedEquipment {
class blacklisted {
label = "BLACKLISTED WEAPON OR ITEM";
description = "Items that NO member is allowed to use.";
items[] = {
"17BN_ANPVS14", // NVG AN/PVS-14
"ej_PVS15D", // NVG AN/PVS-15
"ej_VPS15", // NVG AN/PVS-15
"LMG_Mk200_black_F", //Mk200 Series
"LMG_Mk200_F", //Mk200 Series
"rhs_weap_g36c", // G36 Series
"rhs_weap_g36kv_ag36", // G36 Series
"rhs_weap_g36kv", // G36 Series
"rhs_weap_m14_d", // M14 Series
"rhs_weap_m14_fiberglass", // M14 Series
"rhs_weap_m14_rail_d", // M14 Series
"rhs_weap_m14_rail_fiberglass", // M14 Series
"rhs_weap_m14_rail_wd", // M14 Series
"rhs_weap_m14_rail", // M14 Series
"rhs_weap_m14_ris_d", // M14 Series
"rhs_weap_m14_ris_fiberglass", // M14 Series
"rhs_weap_m14_ris_wd", // M14 Series
"rhs_weap_m14_ris", // M14 Series
"rhs_weap_m14_socom_rail", // M14 Series
"rhs_weap_m14_socom", // M14 Series
"rhs_weap_m14_wd", // M14 Series
"rhs_weap_m14_weap_m14ebrri", // M14 Series
"rhs_weap_m14", // M14 Series
"rhs_weap_m16a4_carryhandle_M203", // M16 Series
"rhs_weap_m16a4_carryhandle", // M16 Series
"rhs_weap_m16a4_imod_M203", // M16 Series
"rhs_weap_m16a4_imod", // M16 Series
"rhs_weap_m16a4", // M16 Series
"rhs_weap_m27iar_grip", // M27 Series
"rhs_weap_m27iar", // M27 Series
"rhsusf_ANPVS_14", // NVG AN/PVS-14
"rhsusf_ANPVS_15", // NVG AN/PVS-15
"SMA_ACRREM", //Remington ACR 556+6.5
"SMA_ACRREMAFG", //Remington ACR 556+6.5
"SMA_ACRREMAFGblk", //Remington ACR 556+6.5
"SMA_ACRREMAFGCQB", //Remington ACR 556+6.5
"SMA_ACRREMAFGCQBblk", //Remington ACR 556+6.5
"SMA_ACRREMblk", //Remington ACR 556+6.5
"SMA_ACRREMCQBGL", //Remington ACR 556+6.5
"SMA_ACRREMGL_B", //Remington ACR 556+6.5
"SMA_ACRREMGL", //Remington ACR 556+6.5
"SMA_ACRREMMOE", //Remington ACR 556+6.5
"SMA_ACRREMMOEblk", //Remington ACR 556+6.5
"SMA_ACRREMMOECQB", //Remington ACR 556+6.5
"SMA_ACRREMMOECQBblk", //Remington ACR 556+6.5
"srifle_DMR_06_camo_F", // M14 Series
"srifle_DMR_06_hunter_F", // M14 Series
"srifle_DMR_06_olive_F", // M14 Series
"srifle_EBR_F", // Mk14 Series
"Tier1_SIG_CMX_115_Virtus_300BLK_Black", // MCX 300 Blackout
"Tier1_SIG_CMX_115_Virtus_300BLK_Desert", // MCX 300 Blackout
"Tier1_SIG_CMX_115_Virtus_300BLK_FDE", // MCX 300 Blackout
"Tier1_SIG_CMX_115_Virtus_300BLK", // MCX 300 Blackout
"UK3CB_AG36_MLIC", // G36 Series
"UK3CB_AG36_TAC_K", // G36 Series
"UK3CB_AG36A1", // G36 Series
"UK3CB_AG36E1", // G36 Series
"UK3CB_AG36V", // G36 Series
"UK3CB_FNFAL_FOREGRIP", // FN_FAL Series
"UK3CB_FNFAL_FULL_RAILS", // FN_FAL Series
"UK3CB_FNFAL_FULL", // FN_FAL Series
"UK3CB_FNFAL_OSW_GL", // FN_FAL Series
"UK3CB_FNFAL_OSW", // FN_FAL Series
"UK3CB_FNFAL_PARA_RAILS", // FN_FAL Series
"UK3CB_FNFAL_PARA", // FN_FAL Series
"UK3CB_FNFAL_STG58", // FN_FAL Series
"UK3CB_G36_KSK_K", // G36 Series
"UK3CB_G36_KSK", // G36 Series
"UK3CB_G36_LSW", // G36 Series
"UK3CB_G36_MLIC_C", // G36 Series
"UK3CB_G36_MLIC_K", // G36 Series
"UK3CB_G36_MLIC", // G36 Series
"UK3CB_G36_TAC_C", // G36 Series
"UK3CB_G36_TAC", // G36 Series
"UK3CB_G36A1_C", // G36 Series
"UK3CB_G36A1_K", // G36 Series
"UK3CB_G36A1", // G36 Series
"UK3CB_G36E1_C", // G36 Series
"UK3CB_G36E1_K", // G36 Series
"UK3CB_G36E1", // G36 Series
"UK3CB_G36V_C", // G36 Series
"UK3CB_G36V_K", // G36 Series
"UK3CB_G36V", // G36 Series
"UK3CB_M14_Railed", // M14 Series
"UK3CB_M14", // M14 Series
"UK3CB_M14DMR_BLK", // M14 Series
"UK3CB_M14DMR_Railed_BLK", // M14 Series
"UK3CB_M14DMR_Railed", // M14 Series
"UK3CB_M14DMR", // M14 Series
"UK3CB_M16_Carbine", // M16 Series
"UK3CB_M16A1_LSW", // M16 Series
"UK3CB_M16A1", // M16 Series
"UK3CB_M16A2_UGL", // M16 Series
"UK3CB_M16A2", // M16 Series
"UK3CB_M16A3", // M16 Series
"USP_PVS_14", // NVG AN/PVS-14
"USP_PVS_15" // NVG AN/PVS-15
};
};
class restrictedItems {
label = "RESTRICTED ITEM";
description = "Items that are allowed for specific USE Case (RRC / Marksman / etc.)";
items[] = {
"A3_GPNVG18_BLK_TI", // Thermal Quad
"A3_GPNVG18_REC_BLK_TI", // Thermal Quad
"A3_GPNVG18_REC_TI", // Thermal Quad
"A3_GPNVG18_TI", // Thermal Quad
"A3_GPNVG18b_BLK_TI", // Thermal Quad
"A3_GPNVG18b_REC_BLK_TI", // Thermal Quad
"A3_GPNVG18b_REC_TI", // Thermal Quad
"A3_GPNVG18b_TI", // Thermal Quad
"ACE_optic_LRPS_2D", //Nightforce Series Optic
"ACE_optic_LRPS_PIP", //Nightforce Series Optic
"NVGogglesB_blk_F", // ENVG
"NVGogglesB_grn_F", // ENVG
"NVGogglesB_gry_F", // ENVG
"optic_lrps_ghex_F", //Nightforce Series Optic
"optic_lrps_tna_F", //Nightforce Series Optic
"optic_lrps", //Nightforce Series Optic
"optic_Nightstalker", // Thermal Optic
"optic_tws_mg", // Thermal Optic
"optic_tws", // Thermal Optic
"rhsusf_acc_anpas13gv1", // Thermal Optic
"rhsusf_acc_anpvs27", // Thermal Optic
"Tier1_ANPVS10_Tan", // Thermal Optic
"Tier1_ATACR18_ADM_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_ADM_Black", //Nightforce Series Optic
"Tier1_ATACR18_ADM_Desert_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_ADM_Desert", //Nightforce Series Optic
"Tier1_ATACR18_ADM_T1_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_ADM_T1_Black", //Nightforce Series Optic
"Tier1_ATACR18_ADM_T1_Desert_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_ADM_T1_Desert", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Black", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Desert_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Desert", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Black", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Desert_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Desert" //Nightforce Series Optic
};
};
class tabbedItems { // Items that are allowed for individuals with Ranger Tab
label = "TABBED WEAPON";
description = "Items that are allowed for individuals with Ranger Tab.";
items[] = {
"arifle_MX_black_F", // MX Series
"arifle_MX_F", // MX Series
"arifle_MX_GL_black_F", // MX 3GL Series
"arifle_MX_GL_F", // MX 3GL Series
"arifle_MX_GL_khk_F", // MX 3GL Series
"arifle_MX_khk_F", // MX Series
"arifle_MX_SW_black_F", // MX LSW Series
"arifle_MX_SW_F", // MX LSW Series
"arifle_MX_SW_khk_F", // MX LSW Series
"arifle_MXC_black_F", // MXC Series
"arifle_MXC_F", // MXC Series
"arifle_MXC_khk_F", // MXC Series
"arifle_MXM_black_F", // MXM Series
"arifle_MXM_F", // MXM Series
"arifle_MXM_khk_F", // MXM Series
"arifle_SPAR_03_blk_F", // HK417 Series
"arifle_SPAR_03_khk_F", // HK417 Series
"arifle_SPAR_03_snd_F", // HK417 Series
"rhs_weap_SCARH_CQC", // Scar H Series
"rhs_weap_SCARH_FDE_CQC", // Scar H Series
"rhs_weap_SCARH_FDE_LB", // Scar H Series
"rhs_weap_SCARH_FDE_STD", // Scar H Series
"rhs_weap_SCARH_LB", // Scar H Series
"rhs_weap_SCARH_STD", // Scar H Series
"rhs_weap_SCARH_USA_CQC", // Scar H Series
"rhs_weap_SCARH_USA_LB", // Scar H Series
"rhs_weap_SCARH_USA_STD", // Scar H Series
"SMA_HK417_16in", // HK417 Series
"SMA_HK417", // HK417 Series
"SMA_HK417vfg", // HK417 Series
"SMA_Mk17_16_black", // Scar H Series
"SMA_Mk17_16_green", // Scar H Series
"SMA_Mk17_16", // Scar H Series
"SMA_Mk17_black", // Scar H Series
"SMA_Mk17_EGML_black", // Scar H Series
"SMA_Mk17_EGML_green", // Scar H Series
"SMA_Mk17_EGML", // Scar H Series
"SMA_Mk17_green", // Scar H Series
"SMA_Mk17", // Scar H Series
"Tier1_MK48_Mod0_Desert", // Mk48 Series
"Tier1_MK48_Mod0_Para_Desert", // Mk48 Series
"Tier1_MK48_Mod0_Para", // Mk48 Series
"Tier1_MK48_Mod0", // Mk48 Series
"Tier1_MK48_Mod1_Desert", // Mk48 Series
"Tier1_MK48_Mod1", // Mk48 Series
"Tier1_SR25_ec_tan", // SR-25 Series
"Tier1_SR25_ec", // SR-25 Series
"Tier1_SR25_tan", // SR-25 Series
"Tier1_SR25" // SR-25 Series
};
};
class memeItems {
label = "MEME ITEM";
description = "Items that serve no purpose other than to MEME.";
items[] = {
"ACE_Banana",
"UK3CB_Cocaine_Brick"
};
};
};

View File

@@ -1,10 +0,0 @@
if ( !hasInterface ) exitWith {};
player createDiarySubject["Status","FBCB2 - Status"];
player createDiarySubject["Intel","FBCB2 - Combat Msgs"];
player createDiarySubject["Messages","FBCB2 - Messages"];
diag_log text "[MILSIM] (fbcb2) diary entries added";
nil;

View File

@@ -11,7 +11,7 @@ _text = composeText [_text, parseText "<t align='left' size='2'>Asset</t><t alig
_assigned = _x select 2; _assigned = _x select 2;
_available = 0; //count (getMarkerPos "respawn_west" nearEntities [ _asset, 2000] ); _available = 0; //count (getMarkerPos "respawn_west" nearEntities [ _asset, 2000] );
_homes = allMissionObjects "ModuleRespawnPosition_F"; _homes = allMissionObjects "ModuleRespawnPosition_F";
{ {
_home = _x; _home = _x;

View File

@@ -1,8 +1,32 @@
if ( !hasInterface ) exitWith {}; if ( !hasInterface ) exitWith {};
waitUntil { !isNil "milsim_complete" }; waitUntil { !isNil "milsim_complete" };
[] call milsim_fnc_processFBCB2Callsigns; milsim_fbcb2_recordTitleColor = "#ff6666";
milsim_fbcb2_recordTitleFont = "PuristaMedium";
milsim_fbcb2_recordTitleSize = 20;
milsim_fbcb2_recordTextHeaderSize = 16;
milsim_fbcb2_recordTextBodySize = 14;
milsim_fbcb2_subjectStatusID = "FBCB2_Status";
milsim_fbcb2_subjectIntelID = "FBCB2_Intel";
milsim_fbcb2_subjectMessagesID = "FBCB2_Messages";
milsim_fbcb2_subjectFrequenciesID = "FBCB2_Frequencies";
player createDiarySubject[milsim_fbcb2_subjectStatusID, "FBCB2 - Status"];
player createDiarySubject[milsim_fbcb2_subjectMessagesID, "FBCB2 - Messages"];
player createDiarySubject[milsim_fbcb2_subjectIntelID, "FBCB2 - Intel"];
player createDiarySubject[milsim_fbcb2_subjectFrequenciesID, "FBCB2 - Frequencies"];
// store records in format:
// [subject, [
// [title, diaryRecord]
// ]]
milsim_fbcb2_diaryRecords = createHashMap;
// populate diary
[] call milsim_fnc_processFBCB2FixedWingAssets; [] call milsim_fnc_processFBCB2FixedWingAssets;
[] call milsim_fnc_processFBCB2RotaryAssets; [] call milsim_fnc_processFBCB2RotaryAssets;
[] call milsim_fnc_processFBCB2RadioFrequencies; [] call milsim_fnc_processFBCB2RadioFrequencies;

View File

@@ -1,22 +0,0 @@
_text = "
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
<br/><br/>
<font color='#00FF00' size='16'>RIPTIDE</font><br/>
Command
<br/><br/>
<font color='#00FF00' size='16'>ONI</font><br/>
Alpha Platoon
<br/><br/>
<font color='#00FF00' size='16'>GOLIATH</font><br/>
Echo
<br/><br/>
<font color='#00FF00' size='16'>TIGER</font><br/>
RRC
<br/><br/>
<font color='#00FF00' size='16'>BLACKFOOT/font><br/>
Weapons Squad
<br/><br/>
";
player createDiaryRecord ["Status", ["MDS - COMMAND - CALLSIGNS", _text]];

View File

@@ -1,16 +1,45 @@
_sunTimes = date call BIS_fnc_sunriseSunsetTime; private _recordTitle = "MDS - INTEL - ENVIRONMENT";
_text = " private _text = [
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font> format[
<br/><br/> "<font size='%1' color='%2' face='%3'>%4</font><br/><br/>",
<font size='16' color='#4A86E8'>Local Sunrise</font> milsim_fbcb2_recordTitleSize,
<br/> milsim_fbcb2_recordTitleColor,
<font size='20' color='#FF0000'>" + ([_sunTimes select 0, "HH:MM"] call BIS_fnc_timeToString) + "</font> milsim_fbcb2_recordTitleFont,
<br/><br/> _recordTitle
<font size='16' color='#6AA84F'>Local Sunset</font> ]
<br/> ];
<font size='20' color='#FF0000'>" + ([_sunTimes select 1, "HH:MM"] call BIS_fnc_timeToString) + "</font>
<br/><br/>
";
player createDiaryRecord ["Status", ["MDS - INTEL - ENVIRONMENT", _text]]; private _sunriseColor = "#4A86E8";
private _sunsetColor = "#6AA84F";
private _whiteColor = "#FFFFFF";
private _sunTimes = date call BIS_fnc_sunriseSunsetTime;
_text pushBack format[
"<font size='%1' color='%2'>Local Sunrise</font><br/>
<font size='%3' color='%4'>%5</font><br/><br/>",
milsim_fbcb2_recordTextHeaderSize,
_sunriseColor,
milsim_fbcb2_recordTextBodySize,
_whiteColor,
([_sunTimes select 0, "HH:MM"] call BIS_fnc_timeToString)
];
_text pushBack format[
"<font size='%1' color='%2'>Local Sunset</font><br/>
<font size='%3' color='%4'>%5</font><br/><br/>",
milsim_fbcb2_recordTextHeaderSize,
_sunsetColor,
milsim_fbcb2_recordTextBodySize,
_whiteColor,
([_sunTimes select 1, "HH:MM"] call BIS_fnc_timeToString)
];
_text = _text joinString "";
[
milsim_fbcb2_subjectIntelID,
_recordTitle,
_text
] call milsim_fnc_createOrUpdateDiaryRecord;

View File

@@ -1,4 +1,6 @@
_assetList = missionNamespace getVariable "milsim_var_fixedAssets"; private _recordTitle = "MDS - ASSETS - FIXED";
private _assetList = missionNamespace getVariable "milsim_var_fixedAssets";
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>"; _text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
@@ -14,6 +16,11 @@ _text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ----
} foreach _assetList; } foreach _assetList;
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_messageFBCB2AssetStatus'>Run Report on local node?</execute>"; _text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
player createDiaryRecord ["Status", ["MDS - ASSETS - FIXED", _text]];
[
milsim_fbcb2_subjectStatusID,
_recordTitle,
_text
] call milsim_fnc_createOrUpdateDiaryRecord;

View File

@@ -1,35 +1,50 @@
// updated 2024-02-01 by IndigoFox
// now reads from the battalion config structure to generate the diary entries
_text = " ////////////////////////////////////////
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font> // Get info from missionConfigFile
<br/><br/> ////////////////////////////////////////
<font size='16' color='#4A86E8'>EXODUS</font> private _battalionInfoCfg = call milsim_fnc_getBattalionCfg;
<br/> private _battalionElementCfgs = [_battalionInfoCfg >> "Command"] call BIS_fnc_returnChildren;
<font color='#FF0000'>6 - 45</font>
<br/>
<font color='#FF0000'>RTO - 45 / 35</font>
<br/><br/>
<font size='16' color='#6AA84F'>RIPTIDE</font>
<br/>
<font color='#FF0000'>Actual - 45 / 100</font>
<br/>
<font color='#FF0000'>Romeo - 45 / 35</font>
<br/>
<font color='#FF0000'>1 - 110 / 100</font>
<br/>
<font color='#FF0000'>2 - 120 / 100</font>
<br/>
<font color='#FF0000'>3 - 130 / 110</font>
<br/>
<font color='#FF0000'>Blackfoot - 150 / 100</font>
<br/><br/>
<font size='16' color='#F1C232'>ECHO</font>
<br/>
<font color='#FF0000'>Impaler - 45 / 35</font>
<br/>
<font color='#FF0000'>JTAC - 35 / 82</font>
<br/>
<font color='#FF0000'>IDF - 82 / 100</font>
<br/><br/>
";
player createDiaryRecord ["Status", ["MDS - INTEL - RADIO FREQS", _text]]; ////////////////////////////////////////
// Define formatting constants
////////////////////////////////////////
private _ELEMENT_NAME_SIZE = 10;
private _ELEMENT_NAME_FONT = "EtelkaMonospaceProBold";
private _ELEMENT_FREQ_SIZE = 9;
private _ELEMENT_FREQ_FONT = "EtelkaMonospacePro";
private _FREQ_INDENT_CONSTANT = 6;
private _FREQ_PAD_LENGTH = 17;
private _FREQ_TEXT_COLOR = "#CCCCCC";
// Note: Element colors are defined in the battalion config
////////////////////////////////////////
// ADD DIARY ENTRIES
////////////////////////////////////////
// First is all the battalion-level elements beneath command
// To have the records listed in the order they appear in the battalion config, we need to reverse the array
// Since each entry is added to the top of the list, this will result in the entries being added in the correct order
reverse _battalionElementCfgs;
{
// recursively generate diary text for all child elements of battalion-level elements
private _diaryTitleText = [_x, true] call milsim_fnc_generateElementFrequencyRecordText;
[
milsim_fbcb2_subjectFrequenciesID,
_diaryTitleText#0,
_diaryTitleText#1
] call milsim_fnc_createOrUpdateDiaryRecord;
} forEach _battalionElementCfgs;
// add the battalion command to the top of the list
// don't process child elements
private _diaryTitleText = [_battalionInfoCfg >> "Command", false] call milsim_fnc_generateElementFrequencyRecordText;
[
milsim_fbcb2_subjectFrequenciesID,
_diaryTitleText#0,
_diaryTitleText#1
] call milsim_fnc_createOrUpdateDiaryRecord;
true;

View File

@@ -1,4 +1,6 @@
_assetList = missionNamespace getVariable "milsim_var_rotaryAssets"; private _recordTitle = "MDS - ASSETS - ROTARY";
_assetList = missionNamespace getVariable "milsim_var_rotaryAssets";
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>"; _text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
@@ -14,6 +16,11 @@ _text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ----
} foreach _assetList; } foreach _assetList;
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_messageFBCB2AssetStatus'>Run Report on local node?</execute>"; _text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
player createDiaryRecord ["Status", ["MDS - ASSETS - ROTARY", _text]];
[
milsim_fbcb2_subjectStatusID,
_recordTitle,
_text
] call milsim_fnc_createOrUpdateDiaryRecord;

View File

@@ -1,30 +1,41 @@
private _recordTitle = "MDS - INTEL - SMOKES";
_text = " private _text = [
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font> // Title
<br/><br/> format[
Smoke is a Guideline Not a Rule "<font size='%1' color='%2' face='%3'>%4</font>",
<br/><br/> milsim_fbcb2_recordTitleSize,
<font color='#FFFFFF' size='16'>WHITE</font><br/> milsim_fbcb2_recordTitleColor,
Concealment milsim_fbcb2_recordTitleFont,
<br/><br/> _recordTitle
<font color='#008800' size='16'>GREEN</font><br/> ]
Friendly Forces ];
<br/><br/>
<font color='#0000FF' size='16'>BLUE</font><br/>
LZ Markers
<br/><br/>
<font color='#FF0000' size='16'>RED</font><br/>
Enemy Location
<br/><br/>
<font color='#FFA500' size='16'>ORANGE</font><br/>
Resupply Marker
<br/><br/>
<font color='#FFFF00' size='16'>YELLOW</font><br/>
Medical Emergency
<br/><br/>
<font color='#800080' size='16'>PURPLE</font><br/>
Broken Arrow - 100m radius
<br/><br/>
";
player createDiaryRecord ["Status", ["MDS - INTEL - SMOKES", _text]]; private _smokeColors = [
["#FFFFFF", "WHITE", "Concealment"],
["#008800", "GREEN", "Friendly Forces"],
["#0000FF", "BLUE", "LZ Markers"],
["#FF0000", "RED", "Enemy Location"],
["#FFA500", "ORANGE", "Resupply Marker"],
["#FFFF00", "YELLOW", "Medical Emergency"],
["#800080", "PURPLE", "Broken Arrow - 100m radius"]
];
{
_x params ["_color", "_name", "_description"];
_text pushBack format[
"<font size='%1'><font color='%2'>%3</font> - %4</font>",
milsim_fbcb2_recordTextHeaderSize,
_color,
_name,
_description
];
} forEach _smokeColors;
_text = _text joinString "<br/><br/>";
[
milsim_fbcb2_subjectIntelID,
_recordTitle,
_text
] call milsim_fnc_createOrUpdateDiaryRecord;

View File

@@ -0,0 +1,73 @@
// called from milsim_fnc_processFBCB2RadioFrequencies
params ["_cfg", ["_indentCount", 1, [5]]];
//////////////////////////////////////////////////////
// Define leading space/hyphenation for element name
//////////////////////////////////////////////////////
private _leadingSpace = [
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
];
for "_i" from 1 to _indentCount do {
_leadingSpace pushBack "-";
};
_leadingSpace pushBack " | </font>";
/////////////////////////////////////////////////////////
// Create the header line for the provided config entry
/////////////////////////////////////////////////////////
private _lines = [
format[
"<font color='%1'>%2%3</font>",
getText(_cfg >> "textColor"),
_leadingSpace joinString "",
getText (_cfg >> "callsign")
]
];
////////////////////////////////////////////////////////////
// Create the frequency lines for the provided config entry
////////////////////////////////////////////////////////////
// Generate leading space
private _freqLeadingSpace = [
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
];
for "_i" from 1 to _FREQ_INDENT_CONSTANT do {
_freqLeadingSpace pushBack " ";
};
_freqLeadingSpace pushBack "</font>";
_freqLeadingSpace = _freqLeadingSpace joinString "";
// Process config values for frequencies
{
_x params ["_role", "_sr", "_lr"];
private ["_srStr", "_lrStr"];
if (count _sr > 0) then {
_srStr = format["%1", _sr joinString " / "];
} else {
_srStr = "----";
};
if (count _lr > 0) then {
_lrStr = format["%1", _lr joinString " / "];
} else {
_lrStr = "----";
};
// Add formatted line to the array
_lines pushBack format[
"%1<font size='%2' face='%3' color='%4'>- %5%6%7</font>",
_freqLeadingSpace,
_ELEMENT_FREQ_SIZE,
_ELEMENT_FREQ_FONT,
_FREQ_TEXT_COLOR,
[_role, "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
[_srStr, "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
_lrStr
];
} forEach (getArray (_cfg >> "frequencies"));
// diag_log text (_lines joinString endl);
// Return the formatted lines in ARRAY format
_lines;

View File

@@ -0,0 +1,87 @@
// called from milsim_fnc_processFBCB2RadioFrequencies ONLY
// this function is called recursively to process all child elements of a battalion element in missionConfigFile
params [
["_elementCfg", configNull, [configNull]],
["_shouldProcessChildCfgs", true]
];
if (isNull _elementCfg) exitWith {
["_elementCfg parameter is NULL"] call BIS_fnc_error;
};
// change reference variable for clarity
private _battalionElement = _elementCfg;
// Generate title from callsign and shortDescription
private _recordTitle = format[
"%1 (%2)",
getText(_battalionElement >> "callsign"),
getText(_battalionElement >> "shortDescription")
];
// systemChat _recordTitle;
//////////////////////////////////////////////////////////
// Generate frequency table header line's leading space
//////////////////////////////////////////////////////////
private _freqLeadingSpace = [
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
];
for "_i" from 1 to _FREQ_INDENT_CONSTANT do {
_freqLeadingSpace pushBack " ";
};
_freqLeadingSpace pushBack "</font>";
_freqLeadingSpace = _freqLeadingSpace joinString "";
//////////////////////////////////////////////////////////
// Generate header line and frequency table header line
//////////////////////////////////////////////////////////
private _headers = [
format[
"<font size='%1' color='%2' face='%3'>%4</font>",
milsim_fbcb2_recordTitleSize,
milsim_fbcb2_recordTitleColor,
milsim_fbcb2_recordTitleFont,
_recordTitle
],
format[
"%1<font size='%2' face='%3' color='%4'>- %5%6%7</font>",
_freqLeadingSpace,
_ELEMENT_FREQ_SIZE,
_ELEMENT_FREQ_FONT,
_FREQ_TEXT_COLOR,
["ROLE", "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
["SR", "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
"LR"
]
];
//////////////////////////////////////////////////////////
// Generate the list of element headers and frequencies
//////////////////////////////////////////////////////////
private _allText = [];
// get all child elements recursively and format them
if (_shouldProcessChildCfgs) then {
[_battalionElement, {
params ["_cfg", "_recurseCounter"];
// add config
private _lines = [_cfg, _recurseCounter+1] call milsim_fnc_formatRadioElementForDiary;
// private _lines = [_cfg, _indentCount] call t;
_allText pushBack (_lines joinString "<br/>");
}] call milsim_fnc_recurseSubclasses;
} else {
// or if the param was false, just add the battalion element
private _lines = [_battalionElement, 1] call milsim_fnc_formatRadioElementForDiary;
// private _lines = [_cfg, _indentCount] call t;
_allText pushBack (_lines joinString "<br/>");
};
// add headers, add all other lines and format them as monospace
_allText = format[
"%1<br/><br/><font face='EtelkaMonospaceProBold'>%2</font>", _headers joinString "<br/>", _allText joinString "<br/><br/>"];
// return the title and all text
[_recordTitle, _allText];

View File

@@ -0,0 +1,18 @@
params [
["_subjectID", milsim_fbcb2_subjectStatusID, [""]],
["_recordTitle", "", [""]],
["_recordText", "", [""]]
];
// Check if already created
private _subjectRecords = milsim_fbcb2_diaryRecords getOrDefault [_subjectID, createHashMap, true];
private _existingRecord = _subjectRecords getOrDefault [_recordTitle, diaryRecordNull, true];
if (!isNull _existingRecord) then {
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText]];
systemChat format ["Updated diary record: %1", _recordTitle];
} else {
private _new = player createDiaryRecord [_subjectID, [_recordTitle, _recordText]];
_subjectRecords set [_recordTitle, _new];
milsim_fbcb2_diaryRecords set [_subjectID, _subjectRecords];
};

View File

@@ -1,5 +1,17 @@
if ( !hasInterface ) exitWith {}; if ( !hasInterface ) exitWith {};
if (!isServer) then {
["milsim_logText", {
params [["_strArray", [""], [[]]]];
{
diag_log text _x;
} forEach _strArray;
}] call CBA_fnc_addEventHandler;
};
// define milsim_resupply_crateDefinitions
call milsim_fnc_crateDefinitions;
["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups; ["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups;
nil; nil;

View File

@@ -1,7 +1,10 @@
if (!isServer) exitWith {}; if (!isServer) exitWith {};
// define milsim_resupply_crateDefinitions
call milsim_fnc_crateDefinitions;
_fixedAssets = [ _fixedAssets = [
["Ares", "USAF_A10", 0], ["Ares", "B_Plane_CAS_01_Cluster_F", 0],
["Odyssey", "RHSGREF_A29B_HIDF", 0], ["Odyssey", "RHSGREF_A29B_HIDF", 0],
["Hercules", "USAF_C130J", 0] ["Hercules", "USAF_C130J", 0]
@@ -50,10 +53,17 @@ missionNamespace setVariable ["milsim_var_rotaryAssets", _rotaryAssets];
publicVariable "milsim_var_fixedAssets"; publicVariable "milsim_var_fixedAssets";
publicVariable "milsim_var_rotaryAssets"; publicVariable "milsim_var_rotaryAssets";
// Initializes the Dynamic Groups framework and groups // Initializes the Dynamic Groups framework and groups
["Initialize", [true]] call BIS_fnc_dynamicGroups; ["Initialize", [true]] call BIS_fnc_dynamicGroups;
["milsim_logText", {
params [["_strArray", [""], [[]]]];
{
diag_log text _x;
} forEach _strArray;
}] call CBA_fnc_addEventHandler;
missionNamespace setVariable ["milsim_complete", true]; missionNamespace setVariable ["milsim_complete", true];
diag_log text "[MILSIM] (initServer) milsim_complete: version 2.3"; diag_log text "[MILSIM] (initServer) milsim_complete: version 2.3";

View File

@@ -0,0 +1,67 @@
params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {};
if (
(localNamespace getVariable ["milsim_reinsert_fileForReinsertClassesAdded", []])
find _type != -1
) exitWith {};
private _fileForReinsertAction = [
"milsim_reinsert_fileReinsertRequest",
"File Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
{ // statement
params ["_target", "_player", "_params"];
// find nearest base or location
private _base = [_player] call milsim_reinsert_fnc_getNearestBase;
private _baseName = [_base] call milsim_reinsert_fnc_getBaseName;
// send event to server
["milsim_reinsert_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent;
// notify player their request was filed
[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
},
{ // condition
params ["_target", "_player", "_params"];
// find nearest base or location
private _base = [_player] call milsim_reinsert_fnc_getNearestBase;
private _baseDistance = _player distance _base;
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
private _existingQueue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
// check if module is enabled, player is near a base, and player is not already in the queue
// (serverTime - milsim_reinsert_missionStartServerTime) > 60*5 && // only allow after 15 minutes
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
(_baseDistance < _maxRangeToReady) &&
not (_player in (_existingQueue apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
private _removeFileForReinsertAction = [
"milsim_reinsert_removeReinsertRequest",
"Remove Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{ // statement
params ["_target", "_player", "_params"];
// send event to server
["milsim_reinsert_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
// notify player their request was rescinded
"Re-insert Request Rescinded" call CBA_fnc_notify;
},
{ // condition
params ["_target", "_player", "_params"];
private _existingQueue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
// check if module is enabled, player is in the queue
// (serverTime - milsim_reinsert_missionStartServerTime) > 60*5 && // only allow after 15 minutes
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
(_player in (_existingQueue apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_reinsert_fileForReinsertClassesAdded", []]);
_classesActionsAddedTo pushBackUnique _type;
localNamespace setVariable ["milsim_reinsert_fileForReinsertClassesAdded", _classesActionsAddedTo];

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params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {};
if (
(localNamespace getVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []])
find _type != -1
) exitWith {};
private _checkReinsertQueueAction = [
"milsim_reinsert_checkReinsertQueue",
"[PILOT] Check Re-insert Queue",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{
params ["_target", "_player", "_params"];
// request notification from the server
call milsim_reinsert_fnc_requestShowQueue;
// reset last check time
localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
},
{
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true]
} // always allow
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []]);
_classesActionsAddedTo pushBackUnique _type;
localNamespace setVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", _classesActionsAddedTo];

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if (!hasInterface) exitWith {};
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
localNamespace setVariable ["milsim_reinsert_fileForReinsertClassesAdded", []];
// add actions to current class
[typeOf player] call milsim_reinsert_fnc_addAceSelfActions;
// add actions to future classes
["ace_interact_menu_newControllableObject", {
_this call milsim_reinsert_fnc_addAceSelfActions;
}] call CBA_fnc_addEventHandler;
/////////////////////////////////////////////////////
// PILOTS ONLY
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
localNamespace setVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []];
localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
// add actions to current class
[typeOf player] call milsim_reinsert_fnc_addCheckQueueSelfAction;
// add actions to future classes
["ace_interact_menu_newControllableObject", {
_this call milsim_reinsert_fnc_addCheckQueueSelfAction;
}] call CBA_fnc_addEventHandler;
};
/////////////////////////////////////////////////////
// ADD TIMER FOR PILOTS - IF REINSERT LIST NOT CHECKED FOR 20 MINUTES, SHOW NOTIFICATION AUTOMATICALLY
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
[{
// if module not enabled and pilot forced check not enabled, exit
if (not (
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled", true]
)) exitWith {};
// if last check was less than X minutes ago, skip
private _lastCheck = localNamespace getVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
private _requiredCheckInterval = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval", 60*20];
if (
diag_tickTime - _lastCheck <
_requiredCheckInterval
) exitWith {}; // if last check was less than X minutes ago, skip
// last check was greater than X minutes ago
// reset last check time
localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
// request notification from the server
call milsim_reinsert_fnc_requestShowQueue;
}, 30] call CBA_fnc_addPerFrameHandler;
};
/////////////////////////////////////////////////////

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if (!hasInterface) exitWith {};
[] remoteExec ["milsim_reinsert_fnc_returnReinsertQueueNotification", 2];

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params [["_base", objNull, [objNull]]];
if (_base == objNull) exitWith {""};
// get base name
private _baseName = _base getVariable ["name", ""];
if (_baseName == "") then {_baseName = format["near %1", text (nearestLocation [_base, ["NameCity", "NameLocal"]])]};
_baseName;

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params [["_player", objNull, [objNull]]];
if (isNull _player) exitWith {objNull};
private _bases = missionNamespace getVariable ["milsim_reinsert_bases", []];
if (count _bases == 0) exitWith {objNull};
// get nearest base (Module_Respawn_F)
private _closestBase = [_bases, _player] call BIS_fnc_nearestPosition;
if (isNull _closestBase) exitWith {objNull};
_closestBase;

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params [
["_player", objNull, [objNull]],
["_base", objNull, [objNull]],
["_timeFiled", diag_tickTime, [25]]
];
if (!isServer) exitWith {
[
"respawn_reinsertion",
"ATTEMPTED RUN ON CLIENT",
[
["player", _player],
["base", _base]
]
] call milsim_fnc_log;
};
if (
isNull _player ||
isNull _base
) exitWith {
[
"respawn_reinsertion",
"NULL PARAMETERS",
[
["player", _player],
["base", _base]
]
] call milsim_fnc_log;
};
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
// nearest base here is the same as the base sent
private _nearestBase = _base;
milsim_reinsert_reinsertionQueue pushBackUnique [
_player, _base, _timeFiled
];
// broadcast new list to all machines
publicVariable "milsim_reinsert_reinsertionQueue";
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
"PLAYER FILED REQUEST",
_logParams
] call milsim_fnc_log;

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if (!isServer) exitWith {};
// if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players
private _timeout = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_max_wait", 60*20]; // default 20 minutes
private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
_x params ["_player", "_base", "_timeFiled"];
alive (_player) &&
(diag_tickTime - (_timeFiled)) > _timeout
};
if (count _timeoutPlayers > 0) then {
// GLOBAL CBA NOTIFY
private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]];
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
// get base objects from queue
private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
// get unique base objects
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
{
private _thisBase = _x;
// Add line for base name
_playerLines pushBack ([[_thisBase] call milsim_reinsert_fnc_getBaseName, 1, [0,1,0,1]]);
// Get players under this base
private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
// sort _timeoutPlayers by time in queue, descending
_thisBasePlayers = [_thisBasePlayers, [], {
_x params ["_player", "_base", "_timeFiled"];
_timeFiled;
}, "DESCEND"] call BIS_fnc_sortBy;
{ // for each player under this base, add a line
_x params ["_player", "_base", "_timeFiled"];
// get the closest base to the player
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
// add player to array of players under bases
_playerLines pushBack ([format [
"%1: %2 [%3]",
groupID (group (_player)),
name (_player),
[diag_tickTime - (_timeFiled), "MM:SS"] call BIS_fnc_secondsToString
], 0.8, [0.8, 0.8, 0.8, 1]]);
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
"PLAYER WAITING OVER TIMEOUT",
_logParams
] call milsim_fnc_log;
} forEach _thisBasePlayers;
} forEach _basesWithPeople;
// SEND NOTIFY
_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
// RESET NOTIFICATION TIMER
milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
};

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// if a player files for reinsert using self-interaction
// they're added to the queue along with their nearest base location and the time they filed
// if a player's time in the queue exceeds the configured timeout, a message will be posted every 5 minutes on a cycle based around
// the player's time in the queue stating how long they have been waiting, their name, and their group's name
if (!isServer) exitWith {};
// array of all respawn modules in the mission, used as 'base' locations for reinsertion
milsim_reinsert_bases = allMissionObjects "ModuleRespawnPosition_F";
publicVariable "milsim_reinsert_bases";
// register queue
milsim_reinsert_reinsertionQueue = [];
publicVariable "milsim_reinsert_reinsertionQueue";
// server mission start time
milsim_reinsert_missionStartServerTime = serverTime;
// FILE REQUEST CBA HANDLER
["milsim_reinsert_fileReinsertRequest", {
params ["_player", "_base"];
[_player, _base] call milsim_reinsert_fnc_addToQueue;
}] call CBA_fnc_addEventHandler;
// REMOVE REQUEST CBA HANDLER
["milsim_reinsert_removeReinsertRequest", {
params ["_player"];
[_player] call milsim_reinsert_fnc_removeFromQueue;
}] call CBA_fnc_addEventHandler;
// automated wait threshold timer
milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = 0;
[{ // every 60 seconds
// validate queue
call milsim_reinsert_fnc_validateQueue;
// check if last overTimeout notification was sent more than X minutes ago
if (
diag_tickTime - milsim_reinsert_reinsertionOverTimeoutLastNotificationTime > 60*5
) then {
// show global queue notification with any players that are over timeout
call milsim_reinsert_fnc_globalShowQueue;
};
}, 60] call CBA_fnc_addPerFrameHandler;

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params [["_player", objNull, [objNull]]];
if (!isServer) exitWith {
[
"respawn_reinsertion",
"ATTEMPTED RUN ON CLIENT",
[
["player", _player]
]
] call milsim_fnc_log;
};
if (isNull _player) exitWith {
[
"respawn_reinsertion",
"NULL PARAMETERS",
[
["player", _player]
]
] call milsim_fnc_log;
};
// get entries for this player from queue
private _unitArrs = milsim_reinsert_reinsertionQueue select {_x#0 isEqualTo _player};
// if player not in queue, skip
if (count _unitArrs isEqualTo 0) exitWith {};
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
// remove player from queue
milsim_reinsert_reinsertionQueue = milsim_reinsert_reinsertionQueue - _unitArrs;
// broadcast new list to all machines
publicVariable "milsim_reinsert_reinsertionQueue";
// sort _unitArrs by time in queue, descending, to get longest wait (if for some reason there's a duplicate)
[_unitArrs, [], {
_x#2
}, "DESCEND"] call BIS_fnc_sortBy;
// get first entry (longest wait)
(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
// get the closest base to the player
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
"PLAYER RESCINDED REQUEST",
_logParams
] call milsim_fnc_log;

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/*
Function: milsim_reinsert_fnc_showReinsertQueueNotification
Description:
Designed to be remoteExecuted on the server. Will show a CBA notification on the remoteExecutedOwner's screen with the current reinsertion queue and log this occurrence in the server RPT.
Author: IndigoFox
*/
if (not isRemoteExecuted) exitWith {
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE NOT REMOTE EXECUTED"];
};
if (not isServer) exitWith {
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE NOT RUN ON SERVER"];
};
private _users = allUsers apply {getUserInfo _x} select {count _x > 0};
private _userIndex = _users findIf {_x#1 isEqualTo remoteExecutedOwner};
if (_userIndex isEqualTo -1) exitWith {
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE USER NOT FOUND"];
};
private _userObject = _users select _userIndex select 10;
if (isNull _userObject) exitWith {
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE USER OBJECT NOT FOUND"];
};
// log to rpt
private _logParams = [_userObject, []] call milsim_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
"SHOW QUEUE REQUESTED",
_logParams
] call milsim_fnc_log;
private _queue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
// get base objects from queue
private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
// get unique base objects
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
// text array to use in notification
private _par = [["Players Awaiting Reinsert", 1.2, [1,0.64,0,1]]];
if (count _basesWithPeople isEqualTo 0) then {
_par pushBack ["[QUEUE EMPTY]", 1, [1,1,1,1]];
};
// forEach _basesWithPeople
{
private _thisBase = _x;
private _baseName = [_thisBase] call milsim_reinsert_fnc_getBaseName;
// generate player lines for this base
private _playerLines = _queue select {
_x#1 isEqualTo _thisBase
} apply {
_x params ["_player", "_base", "_timeFiled"];
[
format [
"%1: %2 [%3]",
groupId (group _player),
name _player,
[diag_tickTime - _timeFiled, "MM:SS"] call BIS_fnc_secondsToString
],
0.8,
[1,1,1,1]
];
};
// determine suffix for player count based on count
private _playerCountText = "";
switch (count _playerLines) do {
case 0: {
_playerCountText = "No players";
};
case 1: {
_playerCountText = "1 player";
};
default {
_playerCountText = format ["%1 players", count _playerLines];
};
};
// add base name and player count to notification lines
_par pushBack [
format ["Location: %1 (%2)",
_baseName,
_playerCountText
],
1,
[0,1,0,1]
];
// sort by text (first piece of text is group name)
_playerLines = [
_playerLines,
[],
{_x#0}
] call BIS_fnc_sortBy;
// add to notification lines
{
_par pushBack _x;
} forEach _playerLines;
} forEach _basesWithPeople;
_par remoteExec ["CBA_fnc_notify", remoteExecutedOwner];
true;

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// revalidate any players in the queue
// compare their distance to the nearest base, and remove them if they're too far away (or dead)
private _stillValid = [];
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
{
_x params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
private _distanceToOriginalBase = _player distance _base;
// get the closest base to the player
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
// don't include player in updated queue
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
"PLAYER DEQUEUED AUTOMATICALLY",
_logParams
] call milsim_fnc_log;
// continue loop
continue
};
// include player in updated queue, and update their location to nearest base
_stillValid pushBackUnique [_player, _nearestBase, _timeFiled];
// if player's base has changed, log to rpt
if (_base != _nearestBase) then {
private _logParams = [
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
"PLAYER BASE WAS UPDATED",
_logParams
] call milsim_fnc_log;
};
} forEach milsim_reinsert_reinsertionQueue;
// broadcast new list to all machines
milsim_reinsert_reinsertionQueue = _stillValid;
publicVariable "milsim_reinsert_reinsertionQueue";

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milsim_resupply_crateDefinitions = createHashMapFromArray [
["AMMO LIGHT", createHashMapFromArray [
["className", "Box_Syndicate_Ammo_F"],
["displayName", "Ammo Crate"],
["description", "A crate containing general ammunition and equipment for an infantry squad."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\rifle_ca.paa"],
["items", createHashMapFromArray [
["backpacks", []],
["weapons", [
["rhs_weap_M136",4],
["rhs_weap_M136_hp",4],
["rhs_weap_m72a7",2]
]],
["magazines", [
["1Rnd_SmokePurple_Grenade_shell",12],
["1Rnd_SmokeBlue_Grenade_shell",24],
["1Rnd_SmokeOrange_Grenade_shell",12],
["rhs_mag_M441_HE",25],
["rhs_mag_M433_HEDP",15],
["ACE_40mm_Flare_ir",12],
["rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25],
["rhsusf_20Rnd_762x51_m993_Mag",25],
["SmokeShell",12],
["rhs_mag_m67",12],
["1Rnd_Smoke_Grenade_shell",24],
["1Rnd_SmokeRed_Grenade_shell",24],
["1Rnd_SmokeGreen_Grenade_shell",24],
["1Rnd_SmokeYellow_Grenade_shell",12],
["Tier1_30Rnd_556x45_M856A1_EMag",25],
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",75],
["ACE_30Rnd_65_Creedmor_mag",25],
["SMA_30Rnd_762x35_BLK_EPR",25],
["Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25],
["SMA_30Rnd_68x43_SPC_FMJ",25],
["SMA_30Rnd_68x43_SPC_FMJ_Tracer",25],
["SMA_20Rnd_762x51mm_M80A1_EPR",25],
["SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25],
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25],
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25],
["Tier1_250Rnd_762x51_Belt_M993_AP",15],
["ACE_20Rnd_762x51_Mag_Tracer",25],
["ACE_20Rnd_762x51_M993_AP_Mag",25],
["rhsusf_20Rnd_762x51_SR25_m993_Mag",25],
["Tier1_20Rnd_762x51_M993_SR25_Mag",25],
["Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25],
["rhssaf_30rnd_556x45_EPR_G36", 25],
["DemoCharge_Remote_Mag",16]
]],
["items", []]
]
]]],
["AMMO HEAVY", createHashMapFromArray [
["className", "Box_NATO_Wps_F"],
["displayName", "Heavy Ammo Crate"],
["description", "A crate containing mixed ammo for rifles, ARs, MAT, and HAT."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\heli_ca.paa"],
["items", createHashMapFromArray [
["backpacks", []],
["weapons", []],
["magazines", [
["MRAWS_HEAT_F",35],
["MRAWS_HE_F",15],
["Tier1_250Rnd_762x51_Belt_M993_AP",50],
["Tier1_30Rnd_556x45_M856A1_EMag",25],
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",50],
["Titan_AA",10],
["Titan_AT",10],
["200Rnd_65x39_cased_Box_Tracer_Red",50]
]],
["items", []]
]
]]],
["AMMO MORTAR", createHashMapFromArray [
["className", "Box_Syndicate_Wps_F"],
["displayName", "Mortar Ammo Crate"],
["description", "A crate containing mortar ammunition."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa"],
["items", createHashMapFromArray [
["backpacks", []],
["weapons", []],
["magazines", [
["ACE_1Rnd_82mm_Mo_HE",24],
["ACE_1Rnd_82mm_Mo_Smoke",12],
["ACE_1Rnd_82mm_Mo_Illum",12]
]],
["items", []]
]
]]],
["MEDICAL", createHashMapFromArray [
["className", "ACE_medicalSupplyCrate_advanced"],
["displayName", "Medical Crate"],
["description", "A crate containing medical supplies."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\heal_ca.paa"],
["items", createHashMapFromArray [
["backpacks", []],
["weapons", []],
["magazines", []],
["items", [
["ACE_packingBandage",100],
["ACE_elasticBandage",100],
["ACE_tourniquet",48],
["ACE_splint",48],
["ACE_morphine",50],
["ACE_epinephrine",50],
["ACE_bloodIV",75],
["ACE_bloodIV_500",50],
["ACE_bloodIV_250",25],
["ACE_quikclot",75],
["ACE_personalAidKit", 5],
["ACE_surgicalKit", 5]
]]
]
]]],
["LAUNCHERS", createHashMapFromArray [
["className", "Box_NATO_WpsLaunch_F"],
["displayName", "Launcher Crate"],
["description", "A crate containing missile launchers and ammunition."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\heli_ca.paa"],
["items", createHashMapFromArray [
["backpacks", [
]],
["weapons", [
["launch_B_Titan_short_F",2],
["launch_NLAW_F",2],
["rhs_weap_fim92",2]
]],
["magazines", [
["Titan_AA",6],
["Titan_AT",6]
]],
["items", [
]]
]
]]],
["CSW", createHashMapFromArray [
["className", "Box_NATO_Equip_F"],
["displayName", "CSW Crate"],
["description", "A crate containing backpacks that assemble into static weapons."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\defend_ca.paa"],
["items", createHashMapFromArray [
["backpacks", [
["RHS_M2_Gun_Bag",2],
["RHS_M2_Tripod_Bag",2],
["RHS_M2_MiniTripod_Bag",2],
["rhs_Tow_Gun_Bag",2],
["rhs_TOW_Tripod_Bag",2],
["UK3CB_Static_M240_Elcan_Gun_Bag",2],
["UK3CB_B_Static_M240_Elcan_Tripod_Low_Bag_US_D",2],
["RHS_Mk19_Gun_Bag",2],
["RHS_Mk19_Tripod_Bag",2]
]],
["weapons", []],
["magazines", []],
["items", []]
]
]]],
["MORTAR MK6", createHashMapFromArray [
["className", "Box_NATO_WpsSpecial_F"],
["displayName", "Mortar MK6 Supply Crate"],
["description", "A crate containing Mk6 mortar resupply (tubes) and tools."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa"],
["items", createHashMapFromArray [
["backpacks", [
["B_Mortar_01_support_F",3],
["B_Mortar_01_weapon_F",6],
["UK3CB_LSM_B_B_CARRYALL_RADIO_TIG_STRIPE_01",1]
]],
["weapons", [
["ACE_Vector",2]
]],
["magazines", [
["acex_intelitems_notepad",2]
]],
["items", [
["ACE_artilleryTable",2],
["ACE_RangeTable_82mm",2],
["ACE_microDAGR",2],
["ACE_MapTools",2]
]]
]
]]],
["MORTAR 60MM COMMANDO", createHashMapFromArray [
["className", "Box_NATO_WpsSpecial_F"],
["displayName", "Mortar 60mm Commando Supply Crate"],
["description", "A crate containing COMMANDO 60mm mortar shells and some STANAGs."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa"],
["items", createHashMapFromArray [
["backpacks", []],
["weapons", []],
["magazines", [
["twc_2inch_he_1rnd",70],
["twc_2inch_smoke_1rnd",15],
["twc_2inch_illum_1rnd",15],
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",20]
]],
["items", []]
]
]]]
];

View File

@@ -1,7 +1,7 @@
/* /*
* Author: Hizumi * Author: Hizumi
* *
* Create Ammo resupply box for the 17th Batallion * Create Ammo resupply box for the 17th Battalion
* *
* Arguments: * Arguments:
* 0: Vehicle - <OBJECT> * 0: Vehicle - <OBJECT>
@@ -12,9 +12,19 @@
* *
* Example: * Example:
* [box] call milsim_fnc_createAmmoBox; // create ammo box via init line of editor object * [box] call milsim_fnc_createAmmoBox; // create ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createAmmoBox // create ammo box via zeus module * [objNull, pos] call milsim_fnc_createAmmoBox; // create ammo box via zeus module
* *
* Public: Yes * Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/ */
@@ -23,89 +33,4 @@ params [
["_pos", [0,0,0], [[]], 3] ["_pos", [0,0,0], [[]], 3]
]; ];
if (isNull _box) then { [_box, "AMMO LIGHT", _pos] call milsim_fnc_createBox;
_box = "Box_Syndicate_Ammo_F" createVehicle _pos;
};
clearBackpackCargoGlobal _box;
clearItemCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
_packs = [];
_items = [];
_magazines = [
["1Rnd_SmokePurple_Grenade_shell",12],
["1Rnd_SmokeBlue_Grenade_shell",24],
["1Rnd_SmokeOrange_Grenade_shell",12],
["rhs_mag_M441_HE",25],
["rhs_mag_M433_HEDP",15],
["ACE_40mm_Flare_ir",12],
["rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25],
["rhsusf_20Rnd_762x51_m993_Mag",25],
["SmokeShell",12],
["rhs_mag_m67",12],
["1Rnd_Smoke_Grenade_shell",24],
["1Rnd_SmokeRed_Grenade_shell",24],
["1Rnd_SmokeGreen_Grenade_shell",24],
["1Rnd_SmokeYellow_Grenade_shell",12],
["Tier1_30Rnd_556x45_M856A1_EMag",25],
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",75],
["ACE_30Rnd_65_Creedmor_mag",25],
["SMA_30Rnd_762x35_BLK_EPR",25],
["Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25],
["SMA_30Rnd_68x43_SPC_FMJ",25],
["SMA_30Rnd_68x43_SPC_FMJ_Tracer",25],
["SMA_20Rnd_762x51mm_M80A1_EPR",25],
["SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25],
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25],
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25],
["Tier1_250Rnd_762x51_Belt_M993_AP",15],
["ACE_20Rnd_762x51_Mag_Tracer",25],
["ACE_20Rnd_762x51_M993_AP_Mag",25],
["rhsusf_20Rnd_762x51_SR25_m993_Mag",25],
["Tier1_20Rnd_762x51_M993_SR25_Mag",25],
["Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25],
["rhssaf_30rnd_556x45_EPR_G36", 25],
["DemoCharge_Remote_Mag",16]
];
_weapons = [
["rhs_weap_M136",4],
["rhs_weap_M136_hp",4],
["rhs_weap_m72a7",2]
];
{
_x params ["_class", "_qty"];
_box addBackpackCargoGlobal [_class, _qty]
} foreach _packs;
{
_x params ["_class", "_qty"];
_box addItemCargoGlobal [_class, _qty]
} foreach _items;
{
_x params ["_class", "_qty"];
_box addMagazineCargoGlobal [_class, _qty]
} foreach _magazines;
{
_x params ["_class", "_qty"];
_box addWeaponCargoGlobal [_class, _qty]
} foreach _weapons;
[_box,1] call ace_cargo_fnc_setSize;
true;

View File

@@ -0,0 +1,101 @@
/*
* Author: Hizumi & IndigoFox
*
* Create Mortar resupply box for the 17th Battalion
*
* Arguments:
* 0: Vehicle - <OBJECT>
* 1: Position - <ARRAY>
*
* Return Value:
* Function executed <BOOL>
*
* Example:
* [box] call milsim_fnc_createBox; // create mortar ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createBox; // create mortar ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
params [
["_box", objNull, [objNull]],
["_type", "", [""]],
["_pos", [0,0,0], [[]], 3]
];
if (isNil "milsim_resupply_crateDefinitions") exitWith {
format["Resupply Boxes: milsim_resupply_crateDefinitions is not defined, possibly a bad edit?"] remoteExec ["systemChat", 0];
false;
};
if (_type isEqualTo "") exitWith {
format["Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox"] remoteExec ["systemChat", 0];
format["Please use one of the following types for _type:"] remoteExec ["systemChat", 0];
format["%1", (keys milsim_resupply_crateDefinitions)] remoteExec ["systemChat", 0];
false;
};
private _boxData = milsim_resupply_crateDefinitions getOrDefault [_type, createHashMap];
if (count _boxData isEqualTo 0) exitWith {
format["Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox"] remoteExec ["systemChat", 0];
format["%1 is not a valid type for _type", _type] remoteExec ["systemChat", 0];
format["Please use one of the following types for _type:"] remoteExec ["systemChat", 0];
format["%1", (keys milsim_resupply_crateDefinitions)] remoteExec ["systemChat", 0];
false;
};
private _boxItems = _boxData getOrDefault ["items", createHashMap];
if (isNull _box) then {
_box = (_boxData get "className") createVehicle _pos;
};
clearBackpackCargoGlobal _box;
clearItemCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
{
_x params ["_class", "_qty"];
_box addBackpackCargoGlobal [_class, _qty]
} foreach (_boxItems getOrDefault ["backpacks", []]);
{
_x params ["_class", "_qty"];
_box addItemCargoGlobal [_class, _qty]
} foreach (_boxItems getOrDefault ["items", []]);
{
_x params ["_class", "_qty"];
_box addMagazineCargoGlobal [_class, _qty]
} foreach (_boxItems getOrDefault ["magazines", []]);
{
_x params ["_class", "_qty"];
_box addWeaponCargoGlobal [_class, _qty]
} foreach (_boxItems getOrDefault ["weapons", []]);
[_box,1] call ace_cargo_fnc_setSize;
// ignore weight restrictions for carry/drag
_box setVariable ["ace_ignoreWeightCarry", true, true];
_box;

View File

@@ -0,0 +1,36 @@
/*
* Author: Hizumi & IndigoFox
*
* Create Ammo resupply box for the 17th Battalion
*
* Arguments:
* 0: Vehicle - <OBJECT>
* 1: Position - <ARRAY>
*
* Return Value:
* Function executed <BOOL>
*
* Example:
* [box] call milsim_fnc_createCSWBox; // create ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createCSWBox; // create ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
params [
["_box", objNull, [objNull]],
["_pos", [0,0,0], [[]], 3]
];
[_box, "CSW", _pos] call milsim_fnc_createBox;

View File

@@ -0,0 +1,36 @@
/*
* Author: Hizumi & IndigoFox
*
* Create Ammo resupply box for the 17th Battalion
*
* Arguments:
* 0: Vehicle - <OBJECT>
* 1: Position - <ARRAY>
*
* Return Value:
* Function executed <BOOL>
*
* Example:
* [box] call milsim_fnc_createLaunchersBox; // create ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createLaunchersBox; // create ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
params [
["_box", objNull, [objNull]],
["_pos", [0,0,0], [[]], 3]
];
[_box, "LAUNCHERS", _pos] call milsim_fnc_createBox;

View File

@@ -23,64 +23,4 @@ params [
["_pos", [0,0,0], [[]], 3] ["_pos", [0,0,0], [[]], 3]
]; ];
if (isNull _box) then { [_box, "MEDICAL", _pos] call milsim_fnc_createBox;
_box = "ACE_medicalSupplyCrate_advanced" createVehicle _pos;
};
clearBackpackCargoGlobal _box;
clearItemCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
_packs = [];
_items = [
["ACE_packingBandage",100],
["ACE_elasticBandage",100],
["ACE_tourniquet",48],
["ACE_splint",48],
["ACE_morphine",50],
["ACE_epinephrine",50],
["ACE_bloodIV",75],
["ACE_bloodIV_500",50],
["ACE_bloodIV_250",25],
["ACE_quikclot",75],
["ACE_personalAidKit", 5],
["ACE_surgicalKit", 5]
];
_magazines = [];
_weapons = [];
{
_x params ["_class", "_qty"];
_box addBackpackCargoGlobal [_class, _qty]
} foreach _packs;
{
_x params ["_class", "_qty"];
_box addItemCargoGlobal [_class, _qty]
} foreach _items;
{
_x params ["_class", "_qty"];
_box addMagazineCargoGlobal [_class, _qty]
} foreach _magazines;
{
_x params ["_class", "_qty"];
_box addWeaponCargoGlobal [_class, _qty]
} foreach _weapons;
[_box,1] call ace_cargo_fnc_setSize;
true;

View File

@@ -0,0 +1,36 @@
/*
* Author: Hizumi & IndigoFox
*
* Create Mortar resupply box for the 17th Battalion
*
* Arguments:
* 0: Vehicle - <OBJECT>
* 1: Position - <ARRAY>
*
* Return Value:
* Function executed <BOOL>
*
* Example:
* [box] call milsim_fnc_createMortarBox; // create mortar ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createMortarBox; // create mortar ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
params [
["_box", objNull, [objNull]],
["_pos", [0,0,0], [[]], 3]
];
[_box, "AMMO MORTAR", _pos] call milsim_fnc_createBox;

View File

@@ -12,9 +12,19 @@
* *
* Example: * Example:
* [box] call milsim_fnc_createWeaponsBox; // create ammo box via init line of editor object * [box] call milsim_fnc_createWeaponsBox; // create ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createWeaponsBox // create ammo box via zeus module * [objNull, pos] call milsim_fnc_createWeaponsBox; // create ammo box via zeus module
* *
* Public: Yes * Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/ */
@@ -23,60 +33,4 @@ params [
["_pos", [0,0,0], [[]], 3] ["_pos", [0,0,0], [[]], 3]
]; ];
if (isNull _box) then { [_box, "AMMO HEAVY", _pos] call milsim_fnc_createBox;
_box = "Box_NATO_Wps_F" createVehicle _pos;
};
clearBackpackCargoGlobal _box;
clearItemCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
_packs = [];
_items = [];
_magazines = [
["MRAWS_HEAT_F",35],
["MRAWS_HE_F",15],
["Tier1_250Rnd_762x51_Belt_M993_AP",50],
["Tier1_30Rnd_556x45_M856A1_EMag",25],
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",50],
["Titan_AA",10],
["Titan_AT",10],
["200Rnd_65x39_cased_Box_Tracer_Red",50]
];
_weapons = [];
{
_x params ["_class", "_qty"];
_box addBackpackCargoGlobal [_class, _qty]
} foreach _packs;
{
_x params ["_class", "_qty"];
_box addItemCargoGlobal [_class, _qty]
} foreach _items;
{
_x params ["_class", "_qty"];
_box addMagazineCargoGlobal [_class, _qty]
} foreach _magazines;
{
_x params ["_class", "_qty"];
_box addWeaponCargoGlobal [_class, _qty]
} foreach _weapons;
[_box,1] call ace_cargo_fnc_setSize;
true;

View File

@@ -0,0 +1,144 @@
/*
Function: milsim_fnc_logPlayerInventory
Description:
Checks a player's inventory for non-compliant items and logs results to all machines.
Author: Hizumi, EagleTrooper, IndigoFox
Parameters:
0: _player - <OBJECT> - Player to check inventory of.
Returns:
<ARRAY> - Array of strings to be logged.
*/
params [
["_player", objNull, [objNull]]
];
if (!isPlayer _player) exitWith {
[
"logPlayerInventory",
"PARAM PLAYER IS NOT A PLAYER",
[["player", _player]]
] call milsim_fnc_log;
};
// testing
// test_old = compile preprocessFileLineNumbers "testold.sqf";
// test_new = compile preprocessFileLineNumbers "testnew.sqf";
// player addItem "A3_GPNVG18_BLK_TI";
// player addWeapon "SMA_HK417_16in";
// player addItem "ej_VPS15";
// player addItem "ACE_Banana";
// INSTANTIATE VARS
private _foundItemsKeyValue = [];
private _allFoundItemsSoFar = [];
// GET PLAYER ITEMS
private _playerItems = [
_player, // Unit
true, // Include weapons, attachments, loaded magazines
true, // Include items in backpack
true, // Include items in vest
true, // Include items in uniform
true, // Include assigned items
true // Include not loaded magazines
] call CBA_fnc_uniqueUnitItems;
_playerItems pushBack (headgear _player);
_playerItems pushBack (uniform _player);
[
"logPlayerInventory",
"CHECKING PLAYER INVENTORY",
[_player] call milsim_fnc_addPlayerInfoToArray
] call milsim_fnc_log;
////////////////////////////////////////
// HARDCODED DISALLOWED ITEMS - see functions/definitions/DisallowedEquipment.hpp
// Get parent class
private _disallowedEquipmentCfg = (missionConfigFile >> "DisallowedEquipment");
// Get all subclasses
private _definitionCfgs = (_disallowedEquipmentCfg call BIS_fnc_getCfgSubClasses) apply {
(_disallowedEquipmentCfg >> _x)
};
// diag_log text format["DEFINITION CFGS: %1", _definitionCfgs];
// Check all items
{ // forEach _subclassesCfgs
private _definitionCfg = _x;
private _definitionLabel = (_definitionCfg >> "label") call BIS_fnc_getCfgData;
private _definitionItems = (_definitionCfg >> "items") call BIS_fnc_getCfgDataArray;
// diag_log text format["DEF ITEMS: %1", _definitionItems];
{ // forEach _playerItems
private _playerItem = _x;
// diag_log text format["PLAYER ITEM: %1", _playerItem];
if (_playerItem in _definitionItems && not (_playerItem in _allFoundItemsSoFar)) then {
// add under def label
[_foundItemsKeyValue, _definitionLabel, _playerItem] call BIS_fnc_addToPairs;
// add to all found items
_allFoundItemsSoFar pushBackUnique _playerItem;
};
} forEach _playerItems;
} forEach _definitionCfgs;
////////////////////////////////////////
// UNLISTED THERMAL - Any item with thermal capabilities that is not already in the list
// Identify thermal items in the player list
private _thermalItems = _playerItems select {
private _playerItem = _x;
private _modes = getArray(configfile >> "CfgWeapons" >> _playerItem >> "visionMode");
private _subModes = [configfile >> "CfgWeapons" >> _playerItem >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
{
_modes append getArray( _x >> "visionMode" );
} forEach _subModes;
if ((count _modes) isNotEqualTo 0) then {
// if the item has thermal capabilities and is not in the list anywhere else, include it
"ti" in (_modes apply { toLower _x }) && not (_playerItem in _allFoundItemsSoFar);
} else {
false;
};
};
{
[_foundItemsKeyValue, "UNLISTED THERMAL", _x] call BIS_fnc_addToPairs;
} forEach _thermalItems;
// Only log compliance message if no non-compliant items were found
if (count _allFoundItemsSoFar isEqualTo 0) exitWith {
[
"logPlayerInventory",
"PLAYER INVENTORY IS COMPLIANT",
[_player] call milsim_fnc_addPlayerInfoToArray
] call milsim_fnc_log;
};
// Log all non-compliant items
{
_x params ["_categoryLabel", "_items"];
if (typeName _items isEqualTo "STRING") then {
_items = [_items];
};
{
private _itemClassName = _x;
private _itemConfig = _itemClassName call CBA_fnc_getItemConfig;
// Log to RPT
[
"logPlayerInventory",
"NON-COMPLIANT ITEM",
[_player, [
["category", _categoryLabel],
["className", _itemClassName],
["displayName", [_itemConfig] call BIS_fnc_displayName]
]] call milsim_fnc_addPlayerInfoToArray
] call milsim_fnc_log;
} forEach _items;
} forEach _foundItemsKeyValue;

View File

@@ -6,7 +6,7 @@
"milsim_sideChat", "milsim_sideChat",
"CHECKBOX", "CHECKBOX",
"Side Chat Text Enabled", "Side Chat Text Enabled",
["17th Batallion", "Side Chat"], ["17th Battalion", "Side Chat"],
false, false,
true, true,
{ {
@@ -25,7 +25,7 @@
"milsim_server_cps_enable", "milsim_server_cps_enable",
"CHECKBOX", "CHECKBOX",
"CPS Metrics Enabled", "CPS Metrics Enabled",
["17th Batallion", "Server Metrics"], ["17th Battalion", "Server Metrics"],
true, true,
true, true,
{ {
@@ -40,7 +40,7 @@
"milsim_server_cps_interval", "milsim_server_cps_interval",
"TIME", "TIME",
"Metrics Interval", "Metrics Interval",
["17th Batallion", "Server Metrics"], ["17th Battalion", "Server Metrics"],
[60,300,120], [60,300,120],
true, true,
{ {
@@ -71,7 +71,7 @@
"milsim_client_cps_enable", "milsim_client_cps_enable",
"CHECKBOX", "CHECKBOX",
"CPS Metrics Enabled", "CPS Metrics Enabled",
["17th Batallion", "Client Metrics"], ["17th Battalion", "Client Metrics"],
true, true,
true, true,
{ {
@@ -86,7 +86,7 @@
"milsim_client_cps_interval", "milsim_client_cps_interval",
"TIME", "TIME",
"CPS Metrics Interval", "CPS Metrics Interval",
["17th Batallion", "Client Metrics"], ["17th Battalion", "Client Metrics"],
[60,300,120], [60,300,120],
true, true,
{ {
@@ -104,6 +104,143 @@
} }
] call CBA_fnc_addSetting; ] call CBA_fnc_addSetting;
//---------------------
// Medical Overlay
//---------------------
[
"milsim_client_medState3D_enabled", // variable
"CHECKBOX", // type
["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"], // title
["17th Battalion", "Medical"], // category
true // default value
] call CBA_fnc_addSetting;
[
"milsim_client_medState3D_drawRange", // variable
"LIST", // type
["Range To Draw Icons", "Determines range at which dots are visible"], // title
["17th Battalion", "Medical"], // category
[[2, 4, 6, 8, 10], ["2", "4", "6", "8", "10"], 4] // option values, option labels, default index
] call CBA_fnc_addSetting;
//---------------------
// Respawn Settings
[
"milsim_reinsert_setting_reinsertion_enabled", // variable
"CHECKBOX", // type
["Enabled", "Whether or not players can file for reinsert and pilots can check the reinsert queue"], // title
["17th Battalion", "Re-insert Queue"], // category
true, // default value
true, // global setting
{
params ["_value"];
[
"respawn_reinsertion",
"SETTING CHANGED",
[
[
"setting",
"milsim_reinsert_setting_reinsertion_enabled"
],
["newValue", _value]
]
] call milsim_fnc_log;
}
] call CBA_fnc_addSetting;
[
"milsim_reinsert_setting_reinsertion_maxRangeToReady", // variable
"SLIDER", // type
["Max Request Filing Range", "Maximum distance from a respawn point a player can be to ready up"], // title
["17th Battalion", "Re-insert Queue"], // category
[0, 1000, 400, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
true, // global setting
{
params ["_value"];
[
"respawn_reinsertion",
"SETTING CHANGED",
[
[
"setting",
"milsim_reinsert_setting_reinsertion_maxRangeToReady"
],
["newValue", _value]
]
] call milsim_fnc_log;
}
] call CBA_fnc_addSetting;
[
"milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled", // variable
"CHECKBOX", // type
["Enabled", "Whether or not pilots are forced to view the contents of the reinsertion queue per interval"], // title
["17th Battalion", "Re-insert Queue"], // category
true, // default value
true, // global setting
{
params ["_value"];
[
"respawn_reinsertion",
"SETTING CHANGED",
[
[
"setting",
"milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled"
],
["newValue", _value]
]
] call milsim_fnc_log;
}
] call CBA_fnc_addSetting;
[
"milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval", // variable
"TIME", // type
["Pilot Forced Check Interval", "Pilots will be force shown the queue if they haven't checked it in X seconds"], // title
["17th Battalion", "Re-insert Queue"], // category
[60*5, 60*30, 60*10], // [_min, _max, _default]
true,
{
params ["_value"];
[
"respawn_reinsertion",
"SETTING CHANGED",
[
[
"setting",
"milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval"
],
["newValue", _value]
]
] call milsim_fnc_log;
}
] call CBA_fnc_addSetting;
[
"milsim_reinsert_setting_reinsertion_max_wait", // variable
"TIME", // type
["Max Wait Threshold", "How long should at least one person be waiting before prompting a global notification."], // title
["17th Battalion", "Re-insert Queue"], // category
[60*5, 60*30, 60*20], // [_min, _max, _default]
true,
{
params ["_value"];
[
"respawn_reinsertion",
"SETTING CHANGED",
[
[
"setting",
"milsim_reinsert_setting_reinsertion_max_wait"
],
["newValue", _value]
]
] call milsim_fnc_log;
}
] call CBA_fnc_addSetting;
diag_log text "[MILSIM] (settings) Custom CBA settings initialized"; diag_log text "[MILSIM] (settings) Custom CBA settings initialized";

View File

@@ -3,7 +3,15 @@
{ {
_clientID = _thisArgs select 0; _clientID = _thisArgs select 0;
player setDamage 1; player setDamage 1;
format["[MILSIM] (init) %1 claims they were glitched and respawned - %2", name player, netID player] remoteExec["diag_log", 2];
// log to server RPT
[
"init",
"CHAT COMMAND RESPAWN",
[player] call milsim_fnc_addPlayerInfoToArray
] remoteExec ["milsim_fnc_log", 2];
// systemChat to all remote machines
format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID]; format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID];
}, },
"all", "all",

View File

@@ -0,0 +1,14 @@
params [["_playerObj", objNull], ["_arrayToModify", [], [[]]]];
if (isNull _playerObj) exitWith {_arrayToModify};
{
_arrayToModify = [_arrayToModify, _x#0, _x#1] call BIS_fnc_setToPairs;
} forEach [
["playerName", name _playerObj],
["playerUID", getPlayerUID _playerObj],
["playerGroup", groupId (group _playerObj)],
["playerNetID", [_playerObj] call BIS_fnc_netId]
];
_arrayToModify;

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@@ -0,0 +1 @@
(missionConfigFile >> "BattalionInfo")

28
functions/util/fn_log.sqf Normal file
View File

@@ -0,0 +1,28 @@
/*
Function: milsim_fnc_log
Description:
Used to log messages to the server RPT file.
Parameters:
0: STRING - component name.
1: STRING - message to log.
2: ARRAY - Key value pairs of data to log.
*/
params [
["_component", "", [""]],
["_message", "", [""]],
["_data", [], [[]]]
];
private _hash = createHashMapFromArray _data;
// Replace square brackets with round brackets to avoid parsing issues.
_message regexReplace ["\[", "("];
_message regexReplace ["\]", ")"];
private _json = [_hash] call CBA_fnc_encodeJSON;
_log = format ["[milsim] [%1] [%2] [%3] :: %4", _component, _fnc_scriptNameParent, _message, _json];
diag_log text _log;

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@@ -0,0 +1,23 @@
[
"init",
"MISSION INFO",
[
["serverName", serverName],
["worldName", worldName],
["missionSeries", getMissionConfigValue ["missionSeries", ""]],
["missionName", missionName],
["briefingName", briefingName],
["overviewText", getMissionConfigValue ["overviewText", ""]],
["onLoadName", getMissionConfigValue ["onLoadName", ""]],
["onLoadMission", getMissionConfigValue ["onLoadMission", ""]],
["missionAuthor", getMissionConfigValue ["author", ""]],
["unitSlots", createHashMapFromArray [
["EAST", playableSlotsNumber EAST], // 0 is EAST side
["WEST", playableSlotsNumber WEST], // 1 is WEST side
["RESISTANCE", playableSlotsNumber RESISTANCE], // 2 is RESISTANCE side
["CIVILIAN", playableSlotsNumber CIVILIAN], // 3 is CIVILIAN side
["SIDEUNKNOWN", 0], // 4 is SIDEUNKNOWN side
["LOGIC", playableSlotsNumber sideLogic] // 5 is LOGIC side
]]
]
] call milsim_fnc_log;

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@@ -0,0 +1,20 @@
params [
["_text", "", [""]],
["_padSide", "left", ["left", "right"]],
["_padChar", " ", [" "]],
["_padLength", 4, [4]]
];
// pad a string with a character to a certain length
if (_padSide == "left") then {
for "_i" from 1 to _padLength - count _text do {
_text = _padChar + _text;
};
};
if (_padSide == "right") then {
for "_i" from 1 to _padLength - count _text do {
_text = _text + _padChar;
};
};
_text

View File

@@ -0,0 +1,25 @@
params [
["_cfg", configNull, [configNull]],
["_code", {}, [{}]]
];
if (isNull _cfg) exitWith {["Provided config is null!"] call BIS_fnc_error};
private _recurseFnc = {
params ["_cfg", "_code", ["_recurseCounter", 0]];
[_cfg, _recurseCounter] call _code;
// get children and recurse
private _childCfgs = _cfg call BIS_fnc_returnChildren;
if (count _childCfgs isEqualTo 0) exitWith {false};
{
[_x, _code, _recurseCounter + 1] call _recurseFnc;
} forEach _childCfgs;
false;
};
private _continue = true;
while {_continue} do {
_continue = [_cfg, _code] call _recurseFnc;
};

View File

@@ -6,6 +6,8 @@ onLoadMission = "THIS APPEARS BELOW THE LOADING SCREEN IMAGE";
briefingName = "THIS IS THE NAME ON THE #MISSIONS LIST"; briefingName = "THIS IS THE NAME ON THE #MISSIONS LIST";
overviewText = "THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST"; overviewText = "THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST";
missionSeries = "";
// activate via #ace-fortify west base 2000 // activate via #ace-fortify west base 2000
class ACEX_Fortify_Presets { class ACEX_Fortify_Presets {

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