Compare commits
65 Commits
3.1.2
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22
CHANGELOG.md
22
CHANGELOG.md
@@ -4,6 +4,28 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [3.2] - 2024-02-01
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### Added
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- Custom logging function to allow for external scripts to parse framework messages
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- Transport request system for respawned players
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- CBA settings for transport request enable/disable and timeout durations
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- Added zeus mortar resupply boxes
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- Added battalion layout definition file for use in FBCB2 system
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### Changed
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- Update fixed wing asset class type
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- Update contents of zeus resupply boxes
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- Update player inventory check functions
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- Update FBCB2 callsign and radio frequency pages
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## [3.1.3] - 2024-01-10
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### Changed
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- Merge triage-status-draw3d to fix draw overlay for medics
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## [3.1.2] - 2024-01-04
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### Added
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@@ -10,6 +10,7 @@ Once copied, the final structure should appear similar to the following:
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├── images/
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├── scripts/
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├── sounds/
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├── textures/
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├── description.ext
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├── mission.jpg
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├── mission.sqm
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@@ -52,3 +53,7 @@ This directory is for organizational purposes for any custom scripts you wish to
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This directory is for organizational purposes for any custom scripts you wish to use in your mission.
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> **Note:** Using custom sounds require adding the proper CfgSounds codeblock into mission_settings.hpp
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## textures/
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This directory is for organizational purposes for textures files used by mission scripts
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35
aaFrameworkUtils/getSupplyCratesFromCfg.sqf
Normal file
35
aaFrameworkUtils/getSupplyCratesFromCfg.sqf
Normal file
@@ -0,0 +1,35 @@
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private _supplyCratesCfg = call milsim_resupply_fnc_getSupplyCratesCfg;
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private _properties = [];
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{
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_properties append ((configProperties [_x]) apply {configName _x});
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} forEach (_supplyCratesCfg call BIS_fnc_returnChildren);
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_properties = _properties arrayIntersect _properties;
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private _cfgVals = [];
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{
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private _cfg = _x;
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private _cfgName = configName _x;
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_vals = createHashMap;
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{
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_vals set [_x, (_cfg >> _x) call BIS_fnc_getCfgData];
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} forEach _properties;
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{
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private _arr = _vals get _x;
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private _newArr = [];
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{
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_x params ["_class", "_count"];
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private _cfg = _class call CBA_fnc_getItemConfig;
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private _name = [_cfg] call BIS_fnc_displayName;
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_newArr pushBack [_class, _name, _count];
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} forEach _arr;
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_vals set [_x, _newArr];
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} forEach ["backpacks", "weapons", "items", "magazines"];
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_cfgVals pushBack [_cfgName, _vals];
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} forEach (_supplyCratesCfg call BIS_fnc_returnChildren);
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text ([createHashMapFromArray _cfgVals] call CBA_fnc_encodeJSON);
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1
aaFrameworkUtils/parseSupplyCratesExported.json
Normal file
1
aaFrameworkUtils/parseSupplyCratesExported.json
Normal file
File diff suppressed because one or more lines are too long
37
aaFrameworkUtils/parseSupplyCratesJSONToCSV.py
Normal file
37
aaFrameworkUtils/parseSupplyCratesJSONToCSV.py
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@@ -0,0 +1,37 @@
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import sys
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import json
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import csv
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def parseSupplyCratesJSONToCSV(jsonFile, csvFile):
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with open(jsonFile, 'r') as file:
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supply_boxes = json.load(file)
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headers = ["box_config_name", "box_friendly_name", "box_class", "box_tooltip", "category", "item_class", "item_name", "quantity"]
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all_rows = []
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for supply_box_name in supply_boxes.keys():
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supply_box_data = supply_boxes[supply_box_name]
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display_name = supply_box_data['displayName']
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tooltip = supply_box_data['tooltip']
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box_class = supply_box_data['boxClass']
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for category in ["items", "backpacks", "weapons", "magazines"]:
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for item in supply_box_data[category]:
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item_class = item[0]
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item_name = item[1]
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item_quantity = item[2]
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row = [supply_box_name, display_name, box_class, tooltip, category, item_class, item_name, item_quantity]
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all_rows.append(row)
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with open(csvFile, 'w', newline='', encoding='utf-8') as file:
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writer = csv.writer(file)
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writer.writerow(headers)
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writer.writerows(all_rows)
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if __name__ == "__main__":
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jsonFile = sys.argv[1]
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csvFile = sys.argv[2]
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parseSupplyCratesJSONToCSV(jsonFile, csvFile)
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print(f"Done! {csvFile} created.")
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84
aaFrameworkUtils/test.csv
Normal file
84
aaFrameworkUtils/test.csv
Normal file
@@ -0,0 +1,84 @@
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box_config_name,box_friendly_name,box_class,box_tooltip,category,item_class,item_name,quantity
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CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,RHS_M2_Gun_Bag,M2 Gun Bag,2
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CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,RHS_M2_Tripod_Bag,M2 Tripod Bag,2
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CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,RHS_M2_MiniTripod_Bag,M3 Minitripod Bag,2
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CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,rhs_Tow_Gun_Bag,TOW Gun Bag,2
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CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,rhs_TOW_Tripod_Bag,TOW Tripod Bag,2
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CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,UK3CB_Static_M240_Elcan_Gun_Bag,M240 w/Elcan Gun Bag,2
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CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,UK3CB_B_Static_M240_Elcan_Tripod_Low_Bag_US_D,M240 w/Elcan Tripod Bag (Low),2
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CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,RHS_Mk19_Gun_Bag,Mk19 Gun Bag,2
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CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,RHS_Mk19_Tripod_Bag,Mk19 Tripod Bag,2
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MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,items,ACE_artilleryTable,Artillery Rangetable,2
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MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,items,ACE_RangeTable_82mm,82mm Rangetable,2
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MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,items,ACE_microDAGR,MicroDAGR GPS,2
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MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,items,ACE_MapTools,Map Tools,2
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MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,backpacks,B_Mortar_01_support_F,Folded Mk6 Mortar Bipod [NATO],3
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MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,backpacks,B_Mortar_01_weapon_F,Folded Mk6 Mortar Tube [NATO],6
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MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,backpacks,UK3CB_LSM_B_B_CARRYALL_RADIO_TIG_STRIPE_01,Carryall Backpack RT1523g (Tiger Stripe 01),1
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MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,weapons,ACE_Vector,Vector 21 Nite,2
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MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,magazines,acex_intelitems_notepad,Notepad,2
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,weapons,rhs_weap_M136,M136 (HEAT),4
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,weapons,rhs_weap_M136_hp,M136 (HP),4
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,weapons,rhs_weap_m72a7,M72A7,2
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokePurple_Grenade_shell,Smoke Round (Purple),12
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokeBlue_Grenade_shell,Smoke Round (Blue),24
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokeOrange_Grenade_shell,Smoke Round (Orange),12
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhs_mag_M441_HE,M441 HE Grenade Round,25
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhs_mag_M433_HEDP,M433 HEDP Grenade Round,15
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,ACE_40mm_Flare_ir,M992 Illumination Flare (IR),12
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote,200rnd M249 Softpack M855A1 (Mixed),25
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhsusf_20Rnd_762x51_m993_Mag,20rnd M14 M993 AP,25
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SmokeShell,M83 Smoke Grenade (White),12
|
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhs_mag_m67,M67 Fragmentation Grenade,12
|
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_Smoke_Grenade_shell,Smoke Round (White),24
|
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokeRed_Grenade_shell,Smoke Round (Red),24
|
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokeGreen_Grenade_shell,Smoke Round (Green),24
|
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokeYellow_Grenade_shell,Smoke Round (Yellow),12
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_30Rnd_556x45_M856A1_EMag,30rnd EMAG M856A1 (Tracer),25
|
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_30Rnd_556x45_Mk318Mod0_EMag,30rnd EMAG Mk318 Mod 0,75
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,ACE_30Rnd_65_Creedmor_mag,6.5 mm Creedmor 30Rnd Sand Mag,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_30Rnd_762x35_BLK_EPR,30 Round .300 Blackout EPR,25
|
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_30Rnd_762x35_300BLK_SMK_PMAG,30rnd PMAG .300 Custom Combat TAC-TX,25
|
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_30Rnd_68x43_SPC_FMJ,SPC FMJ 6.8x43 30rnd Mag,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_30Rnd_68x43_SPC_FMJ_Tracer,SPC FMJ 6.8x43 30rnd Tracer Mag,25
|
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_20Rnd_762x51mm_M80A1_EPR,M80A1 EPR 762x51mm 20rnd Mag,25
|
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_20Rnd_762x51mm_M80A1_EPR_Tracer,M80A1 EPR 762x51mm 20rnd Tracer Mag,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range,Mk316 Mod 0 762x51mm SBLR 20rnd Mag,25
|
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer,Mk316 Mod 0 762x51mm SBLR 20rnd Tracer Mag,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_250Rnd_762x51_Belt_M993_AP,250rnd Ammo Belt M993 AP,15
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,ACE_20Rnd_762x51_Mag_Tracer,7.62 mm 20Rnd Mag (Tracer),25
|
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AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,ACE_20Rnd_762x51_M993_AP_Mag,7.62 mm 20Rnd Mag (M993 AP),25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhsusf_20Rnd_762x51_SR25_m993_Mag,20rnd SR-25 M993 AP,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_20Rnd_762x51_M993_SR25_Mag,20rnd SR-25/M110 M993 AP,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_20Rnd_65x48_Creedmoor_SR25_Mag,20rnd SR-25/M110 6.5mm Creedmoor,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhssaf_30rnd_556x45_EPR_G36,30rnd G36 M855A1,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,DemoCharge_Remote_Mag,M112 Demolition Block,16
|
||||
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,MRAWS_HEAT_F,MAAWS HEAT 75 Round,35
|
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AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,MRAWS_HE_F,MAAWS HE 44 Round,15
|
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AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,Tier1_250Rnd_762x51_Belt_M993_AP,250rnd Ammo Belt M993 AP,50
|
||||
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,Tier1_30Rnd_556x45_M856A1_EMag,30rnd EMAG M856A1 (Tracer),25
|
||||
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,Tier1_30Rnd_556x45_Mk318Mod0_EMag,30rnd EMAG Mk318 Mod 0,50
|
||||
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,Titan_AA,Titan AA Missile,10
|
||||
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,Titan_AT,Titan AT Missile,10
|
||||
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,200Rnd_65x39_cased_Box_Tracer_Red,6.5mm 200Rnd Belt Tracer (Red),50
|
||||
Launchers,Launcher Crate,Box_NATO_WpsLaunch_F,A crate containing missile launchers and ammunition.,weapons,launch_B_Titan_short_F,Titan MPRL Compact (Sand),2
|
||||
Launchers,Launcher Crate,Box_NATO_WpsLaunch_F,A crate containing missile launchers and ammunition.,weapons,launch_NLAW_F,NLAW,2
|
||||
Launchers,Launcher Crate,Box_NATO_WpsLaunch_F,A crate containing missile launchers and ammunition.,weapons,rhs_weap_fim92,FIM-92F,2
|
||||
Launchers,Launcher Crate,Box_NATO_WpsLaunch_F,A crate containing missile launchers and ammunition.,magazines,Titan_AA,Titan AA Missile,6
|
||||
Launchers,Launcher Crate,Box_NATO_WpsLaunch_F,A crate containing missile launchers and ammunition.,magazines,Titan_AT,Titan AT Missile,6
|
||||
Mortar60mmCommandoResupply,Mortar 60mm Commando Supply Crate,Box_NATO_WpsSpecial_F,A crate containing COMMANDO 60mm mortar shells and some STANAGs.,magazines,twc_2inch_he_1rnd,60mm COMMANDO 1Rnd HE,70
|
||||
Mortar60mmCommandoResupply,Mortar 60mm Commando Supply Crate,Box_NATO_WpsSpecial_F,A crate containing COMMANDO 60mm mortar shells and some STANAGs.,magazines,twc_2inch_smoke_1rnd,60mm COMMANDO 1Rnd Smoke,15
|
||||
Mortar60mmCommandoResupply,Mortar 60mm Commando Supply Crate,Box_NATO_WpsSpecial_F,A crate containing COMMANDO 60mm mortar shells and some STANAGs.,magazines,twc_2inch_illum_1rnd,60mm COMMANDO 1Rnd Illum,15
|
||||
Mortar60mmCommandoResupply,Mortar 60mm Commando Supply Crate,Box_NATO_WpsSpecial_F,A crate containing COMMANDO 60mm mortar shells and some STANAGs.,magazines,Tier1_30Rnd_556x45_Mk318Mod0_EMag,30rnd EMAG Mk318 Mod 0,20
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_packingBandage,Bandage (Packing),100
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_elasticBandage,Bandage (Elastic),100
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_tourniquet,Tourniquet (CAT),48
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_splint,Splint,48
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_morphine,Morphine Autoinjector,50
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_epinephrine,Epinephrine Autoinjector,50
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_bloodIV,Blood IV (1000ml),75
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_bloodIV_500,Blood IV (500ml),50
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_bloodIV_250,Blood IV (250ml),25
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_quikclot,Bandage (QuikClot),75
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_personalAidKit,Personal Aid Kit,5
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_surgicalKit,Surgical Kit,5
|
||||
|
22
defines/ApprovedAssets.hpp
Normal file
22
defines/ApprovedAssets.hpp
Normal file
@@ -0,0 +1,22 @@
|
||||
// Lists approved fixed-wing and rotary vehicle types that mission makers can use in their missions.
|
||||
|
||||
class ApprovedAssets {
|
||||
// Fixed-wing aircraft
|
||||
class USAF_A10 {callsign = "Ares";};
|
||||
class RHSGREF_A29B_HIDF {callsign = "Odyssey";};
|
||||
class USAF_C130J {callsign = "Hercules";};
|
||||
// Rotary aircraft
|
||||
class RHS_MELB_MH6M {callsign = "Apollo";};
|
||||
class RHS_MELB_AH6M {callsign = "Artemis";};
|
||||
class RHS_MELB_H6M {callsign = "Icarus";};
|
||||
class RHS_CH_47F {callsign = "Achilles";};
|
||||
class ej_MH60MDAP4 {callsign = "Hades";};
|
||||
class RHS_UH60M {callsign = "Griffin";};
|
||||
class RHS_UH60M_MEV2 {callsign = "Dustoff";};
|
||||
class B_T_VTOL_01_INFANTRY_F {callsign = "Pegasus";};
|
||||
class B_T_VTOL_01_ARMED_F {callsign = "Spartan";};
|
||||
class RHS_AH64D {callsign = "Orion";};
|
||||
class RHS_AH1Z {callsign = "Athena";};
|
||||
class RHS_UH1Y {callsign = "Homer";};
|
||||
class rhsusf_CH53E_USMC {callsign = "Atlas";};
|
||||
};
|
||||
253
defines/BattalionInfo.hpp
Normal file
253
defines/BattalionInfo.hpp
Normal file
@@ -0,0 +1,253 @@
|
||||
// BattalionInfo.hpp
|
||||
// Defines the structure of the Battalion, allowing properties to be easily changed and updated
|
||||
// This file is included in description.ext
|
||||
|
||||
|
||||
// Define the callsigns for the Battalion
|
||||
#define COMMAND_CALLSIGN SPARTAN
|
||||
#define RRC_CALLSIGN TIGER
|
||||
#define MEDIC_CALLSIGN LIFELINE
|
||||
#define ALPHA_CALLSIGN BLACKJACK
|
||||
#define ECHO_CALLSIGN ZOOMER
|
||||
#define WPN_CALLSIGN BLACKFOOT
|
||||
|
||||
// Define the frequencies for the Battalion
|
||||
#define FREQ_BATTALION 45
|
||||
#define FREQ_BATTALION_MEDICAL_INTERCOM 91.1
|
||||
#define FREQ_ALL_MEDICAL_SR 121.5
|
||||
|
||||
#define FREQ_ALPHA_COMPANY 40
|
||||
|
||||
#define FREQ_PLATOON1_SR 100
|
||||
#define FREQ_PLATOON1_LR 41
|
||||
#define FREQ_PLATOON1_RTO 101
|
||||
|
||||
#define FREQ_PLATOON2_SR 200
|
||||
#define FREQ_PLATOON2_LR 42
|
||||
#define FREQ_PLATOON2_RTO 201
|
||||
|
||||
#define FREQ_ECHO_FLIGHT_INTERCOM 30
|
||||
#define FREQ_ECHO_FLIGHT_CAS 35
|
||||
#define FREQ_ECHO_FLIGHT_LOGISTICS 35.1
|
||||
|
||||
#define FREQ_ECHO_GROUND 80
|
||||
#define FREQ_ECHO_GROUND_LOGISTICS 81
|
||||
#define FREQ_ECHO_ARTY 82
|
||||
#define FREQ_ECHO_ARTY_INTERCOM 155
|
||||
|
||||
#define FREQ_CONVOY 50
|
||||
|
||||
// Define the text colors to appear in diary entries
|
||||
#define LVL1_TEXT_COLOR "#7c887e"
|
||||
#define LVL2_TEXT_COLOR "#bab79f"
|
||||
#define LVL3_TEXT_COLOR "#91967f"
|
||||
#define LVL4_TEXT_COLOR "#d3d2cd"
|
||||
|
||||
|
||||
// All elements and subclasses should have the following properties:
|
||||
// callsign: the callsign of the element
|
||||
// textColor: the color of the text for the element
|
||||
// frequencies: an array of frequencies for the element in the format:
|
||||
// {roleWithinElement, {primarySR, additionalSR}, {primaryLR, additionalLR}}
|
||||
|
||||
// Battalion-level elements under Command should have the following additional properties:
|
||||
// shortDescription: a short description of the element's place in the Battalion
|
||||
|
||||
|
||||
// System macros
|
||||
#define CALLSIGN_ELEMENT(callsign,element) callsign##element
|
||||
|
||||
|
||||
|
||||
class BattalionInfo {
|
||||
class Command {
|
||||
callsign = COMMAND_CALLSIGN;
|
||||
shortDescription = "Battalion Command";
|
||||
textColor = LVL1_TEXT_COLOR;
|
||||
// frequencies are in format:
|
||||
// {roleWithinElement, {primarySR, additionalSR}, {primaryLR, additionalLR}}
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_BATTALION}},
|
||||
{"Actual", {}, {FREQ_BATTALION}},
|
||||
{"Romeo", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS}}
|
||||
};
|
||||
|
||||
|
||||
class RRC { // WIP
|
||||
callsign = RRC_CALLSIGN;
|
||||
shortDescription = "RRC";
|
||||
textColor = LVL2_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_BATTALION}},
|
||||
{"Actual", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS}}
|
||||
};
|
||||
};
|
||||
|
||||
class BattalionMedical { // WIP
|
||||
callsign = MEDIC_CALLSIGN;
|
||||
shortDescription = "Battalion Medical";
|
||||
textColor = LVL2_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION}},
|
||||
{"Actual", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_LOGISTICS}},
|
||||
{"General", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
|
||||
class WeaponsSquad { // WIP
|
||||
callsign = WPN_CALLSIGN;
|
||||
shortDescription = "Special Weapons Squad";
|
||||
textColor = LVL2_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_BATTALION}}
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
class AlphaCompany {
|
||||
callsign = ALPHA_CALLSIGN;
|
||||
shortDescription = "Alpha Company";
|
||||
textColor = LVL2_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_ALPHA_COMPANY, FREQ_BATTALION}}
|
||||
};
|
||||
|
||||
class Platoon1 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-6);
|
||||
textColor = LVL3_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {FREQ_PLATOON1_SR, FREQ_PLATOON1_RTO}, {FREQ_PLATOON1_LR, FREQ_ALPHA_COMPANY}},
|
||||
{"Romeo", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS, FREQ_ECHO_FLIGHT_LOGISTICS}}
|
||||
};
|
||||
class Squad1 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-1);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {110, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
|
||||
{"Alpha Team", {111, 110}, {}},
|
||||
{"Bravo Team", {112, 110}, {}},
|
||||
{"Medic", {110, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
class Squad2 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-2);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {120, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
|
||||
{"Alpha Team", {121, 120}, {}},
|
||||
{"Bravo Team", {122, 120}, {}},
|
||||
{"Medic", {120, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
class Squad3 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-3);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {130, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
|
||||
{"Alpha Team", {131, 130}, {}},
|
||||
{"Bravo Team", {132, 130}, {}},
|
||||
{"Medic", {130, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Platoon2 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-6);
|
||||
textColor = LVL3_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {FREQ_PLATOON2_SR, FREQ_PLATOON2_RTO}, {FREQ_PLATOON2_LR, FREQ_ALPHA_COMPANY}}
|
||||
};
|
||||
class Squad1 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-1);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {210, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
|
||||
{"Alpha Team", {211, 210}, {}},
|
||||
{"Bravo Team", {212, 210}, {}},
|
||||
{"Medic", {210, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
class Squad2 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-2);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {220, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
|
||||
{"Alpha Team", {221, 220}, {}},
|
||||
{"Bravo Team", {222, 220}, {}},
|
||||
{"Medic", {220, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
class Squad3 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-3);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {230, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
|
||||
{"Alpha Team", {231, 230}, {}},
|
||||
{"Bravo Team", {232, 230}, {}},
|
||||
{"Medic", {230, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class EchoCompany {
|
||||
callsign = ECHO_CALLSIGN;
|
||||
shortDescription = "Echo Company";
|
||||
textColor = LVL2_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_BATTALION}},
|
||||
{"Actual", {}, {FREQ_BATTALION}}
|
||||
};
|
||||
|
||||
class Flight {
|
||||
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, FLIGHT);
|
||||
textColor = LVL3_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_BATTALION}},
|
||||
{"Actual", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_BATTALION}},
|
||||
{"CAS Support", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_ECHO_FLIGHT_CAS}},
|
||||
{"Logistics", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_ECHO_FLIGHT_LOGISTICS}}
|
||||
};
|
||||
};
|
||||
|
||||
class Ground {
|
||||
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, GROUND);
|
||||
textColor = LVL3_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_BATTALION}},
|
||||
{"Actual", {}, {FREQ_ECHO_GROUND, FREQ_BATTALION}}
|
||||
};
|
||||
|
||||
class Logistics {
|
||||
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, LOGISTICS);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_ECHO_GROUND}},
|
||||
{"Actual", {}, {FREQ_ECHO_GROUND_LOGISTICS, FREQ_ECHO_GROUND}},
|
||||
{"General", {}, {FREQ_ECHO_GROUND_LOGISTICS}},
|
||||
{"Convoy", {}, {FREQ_CONVOY}}
|
||||
};
|
||||
};
|
||||
|
||||
class Attack {
|
||||
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ATTACK);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_ECHO_GROUND, FREQ_ECHO_FLIGHT_CAS}},
|
||||
{"Actual", {}, {FREQ_ECHO_GROUND}},
|
||||
{"General", {}, {FREQ_ECHO_GROUND}},
|
||||
{"Convoy", {}, {FREQ_CONVOY}}
|
||||
};
|
||||
};
|
||||
|
||||
class Artillery {
|
||||
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ARTILLERY);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"General", {FREQ_ECHO_ARTY_INTERCOM}, {FREQ_ECHO_GROUND, FREQ_ECHO_ARTY}}
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
223
defines/DisallowedEquipment.hpp
Normal file
223
defines/DisallowedEquipment.hpp
Normal file
@@ -0,0 +1,223 @@
|
||||
// To access these from SQF:
|
||||
// to get an array of STRING with each subclass name:
|
||||
// (missionConfigFile >> "DisallowedEquipment") call BIS_fnc_getCfgSubClasses
|
||||
// To access a specific class' properties:
|
||||
// (missionConfigFile >> "DisallowedEquipment" >> "blacklisted" >> "label") call BIS_fnc_getCfgData;
|
||||
// (missionConfigFile >> "DisallowedEquipment" >> "blacklisted" >> "description") call BIS_fnc_getCfgData;
|
||||
// (missionConfigFile >> "DisallowedEquipment" >> "blacklisted" >> "items") call BIS_fnc_getCfgDataArray;
|
||||
|
||||
class DisallowedEquipment {
|
||||
class blacklisted {
|
||||
label = "BLACKLISTED WEAPON OR ITEM";
|
||||
description = "Items that NO member is allowed to use.";
|
||||
items[] = {
|
||||
"17BN_ANPVS14", // NVG AN/PVS-14
|
||||
"ej_PVS15D", // NVG AN/PVS-15
|
||||
"ej_VPS15", // NVG AN/PVS-15
|
||||
"LMG_Mk200_black_F", //Mk200 Series
|
||||
"LMG_Mk200_F", //Mk200 Series
|
||||
"rhs_weap_g36c", // G36 Series
|
||||
"rhs_weap_g36kv_ag36", // G36 Series
|
||||
"rhs_weap_g36kv", // G36 Series
|
||||
"rhs_weap_m14_d", // M14 Series
|
||||
"rhs_weap_m14_fiberglass", // M14 Series
|
||||
"rhs_weap_m14_rail_d", // M14 Series
|
||||
"rhs_weap_m14_rail_fiberglass", // M14 Series
|
||||
"rhs_weap_m14_rail_wd", // M14 Series
|
||||
"rhs_weap_m14_rail", // M14 Series
|
||||
"rhs_weap_m14_ris_d", // M14 Series
|
||||
"rhs_weap_m14_ris_fiberglass", // M14 Series
|
||||
"rhs_weap_m14_ris_wd", // M14 Series
|
||||
"rhs_weap_m14_ris", // M14 Series
|
||||
"rhs_weap_m14_socom_rail", // M14 Series
|
||||
"rhs_weap_m14_socom", // M14 Series
|
||||
"rhs_weap_m14_wd", // M14 Series
|
||||
"rhs_weap_m14_weap_m14ebrri", // M14 Series
|
||||
"rhs_weap_m14", // M14 Series
|
||||
"rhs_weap_m16a4_carryhandle_M203", // M16 Series
|
||||
"rhs_weap_m16a4_carryhandle", // M16 Series
|
||||
"rhs_weap_m16a4_imod_M203", // M16 Series
|
||||
"rhs_weap_m16a4_imod", // M16 Series
|
||||
"rhs_weap_m16a4", // M16 Series
|
||||
"rhs_weap_m27iar_grip", // M27 Series
|
||||
"rhs_weap_m27iar", // M27 Series
|
||||
"rhsusf_ANPVS_14", // NVG AN/PVS-14
|
||||
"rhsusf_ANPVS_15", // NVG AN/PVS-15
|
||||
"SMA_ACRREM", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMAFG", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMAFGblk", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMAFGCQB", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMAFGCQBblk", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMblk", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMCQBGL", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMGL_B", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMGL", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMMOE", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMMOEblk", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMMOECQB", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMMOECQBblk", //Remington ACR 556+6.5
|
||||
"srifle_DMR_06_camo_F", // M14 Series
|
||||
"srifle_DMR_06_hunter_F", // M14 Series
|
||||
"srifle_DMR_06_olive_F", // M14 Series
|
||||
"srifle_EBR_F", // Mk14 Series
|
||||
"Tier1_SIG_CMX_115_Virtus_300BLK_Black", // MCX 300 Blackout
|
||||
"Tier1_SIG_CMX_115_Virtus_300BLK_Desert", // MCX 300 Blackout
|
||||
"Tier1_SIG_CMX_115_Virtus_300BLK_FDE", // MCX 300 Blackout
|
||||
"Tier1_SIG_CMX_115_Virtus_300BLK", // MCX 300 Blackout
|
||||
"UK3CB_AG36_MLIC", // G36 Series
|
||||
"UK3CB_AG36_TAC_K", // G36 Series
|
||||
"UK3CB_AG36A1", // G36 Series
|
||||
"UK3CB_AG36E1", // G36 Series
|
||||
"UK3CB_AG36V", // G36 Series
|
||||
"UK3CB_FNFAL_FOREGRIP", // FN_FAL Series
|
||||
"UK3CB_FNFAL_FULL_RAILS", // FN_FAL Series
|
||||
"UK3CB_FNFAL_FULL", // FN_FAL Series
|
||||
"UK3CB_FNFAL_OSW_GL", // FN_FAL Series
|
||||
"UK3CB_FNFAL_OSW", // FN_FAL Series
|
||||
"UK3CB_FNFAL_PARA_RAILS", // FN_FAL Series
|
||||
"UK3CB_FNFAL_PARA", // FN_FAL Series
|
||||
"UK3CB_FNFAL_STG58", // FN_FAL Series
|
||||
"UK3CB_G36_KSK_K", // G36 Series
|
||||
"UK3CB_G36_KSK", // G36 Series
|
||||
"UK3CB_G36_LSW", // G36 Series
|
||||
"UK3CB_G36_MLIC_C", // G36 Series
|
||||
"UK3CB_G36_MLIC_K", // G36 Series
|
||||
"UK3CB_G36_MLIC", // G36 Series
|
||||
"UK3CB_G36_TAC_C", // G36 Series
|
||||
"UK3CB_G36_TAC", // G36 Series
|
||||
"UK3CB_G36A1_C", // G36 Series
|
||||
"UK3CB_G36A1_K", // G36 Series
|
||||
"UK3CB_G36A1", // G36 Series
|
||||
"UK3CB_G36E1_C", // G36 Series
|
||||
"UK3CB_G36E1_K", // G36 Series
|
||||
"UK3CB_G36E1", // G36 Series
|
||||
"UK3CB_G36V_C", // G36 Series
|
||||
"UK3CB_G36V_K", // G36 Series
|
||||
"UK3CB_G36V", // G36 Series
|
||||
"UK3CB_M14_Railed", // M14 Series
|
||||
"UK3CB_M14", // M14 Series
|
||||
"UK3CB_M14DMR_BLK", // M14 Series
|
||||
"UK3CB_M14DMR_Railed_BLK", // M14 Series
|
||||
"UK3CB_M14DMR_Railed", // M14 Series
|
||||
"UK3CB_M14DMR", // M14 Series
|
||||
"UK3CB_M16_Carbine", // M16 Series
|
||||
"UK3CB_M16A1_LSW", // M16 Series
|
||||
"UK3CB_M16A1", // M16 Series
|
||||
"UK3CB_M16A2_UGL", // M16 Series
|
||||
"UK3CB_M16A2", // M16 Series
|
||||
"UK3CB_M16A3", // M16 Series
|
||||
"USP_PVS_14", // NVG AN/PVS-14
|
||||
"USP_PVS_15" // NVG AN/PVS-15
|
||||
};
|
||||
};
|
||||
|
||||
class restrictedItems {
|
||||
label = "RESTRICTED ITEM";
|
||||
description = "Items that are allowed for specific USE Case (RRC / Marksman / etc.)";
|
||||
items[] = {
|
||||
"A3_GPNVG18_BLK_TI", // Thermal Quad
|
||||
"A3_GPNVG18_REC_BLK_TI", // Thermal Quad
|
||||
"A3_GPNVG18_REC_TI", // Thermal Quad
|
||||
"A3_GPNVG18_TI", // Thermal Quad
|
||||
"A3_GPNVG18b_BLK_TI", // Thermal Quad
|
||||
"A3_GPNVG18b_REC_BLK_TI", // Thermal Quad
|
||||
"A3_GPNVG18b_REC_TI", // Thermal Quad
|
||||
"A3_GPNVG18b_TI", // Thermal Quad
|
||||
"ACE_optic_LRPS_2D", //Nightforce Series Optic
|
||||
"ACE_optic_LRPS_PIP", //Nightforce Series Optic
|
||||
"NVGogglesB_blk_F", // ENVG
|
||||
"NVGogglesB_grn_F", // ENVG
|
||||
"NVGogglesB_gry_F", // ENVG
|
||||
"optic_lrps_ghex_F", //Nightforce Series Optic
|
||||
"optic_lrps_tna_F", //Nightforce Series Optic
|
||||
"optic_lrps", //Nightforce Series Optic
|
||||
"optic_Nightstalker", // Thermal Optic
|
||||
"optic_tws_mg", // Thermal Optic
|
||||
"optic_tws", // Thermal Optic
|
||||
"rhsusf_acc_anpas13gv1", // Thermal Optic
|
||||
"rhsusf_acc_anpvs27", // Thermal Optic
|
||||
"Tier1_ANPVS10_Tan", // Thermal Optic
|
||||
"Tier1_ATACR18_ADM_Black_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_Black", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_Desert_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_Desert", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_T1_Black_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_T1_Black", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_T1_Desert_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_T1_Desert", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Black_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Black", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Desert_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Desert", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Docter_Black_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Docter_Black", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Docter_Desert_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Docter_Desert" //Nightforce Series Optic
|
||||
};
|
||||
};
|
||||
|
||||
class tabbedItems { // Items that are allowed for individuals with Ranger Tab
|
||||
label = "TABBED WEAPON";
|
||||
description = "Items that are allowed for individuals with Ranger Tab.";
|
||||
items[] = {
|
||||
"arifle_MX_black_F", // MX Series
|
||||
"arifle_MX_F", // MX Series
|
||||
"arifle_MX_GL_black_F", // MX 3GL Series
|
||||
"arifle_MX_GL_F", // MX 3GL Series
|
||||
"arifle_MX_GL_khk_F", // MX 3GL Series
|
||||
"arifle_MX_khk_F", // MX Series
|
||||
"arifle_MX_SW_black_F", // MX LSW Series
|
||||
"arifle_MX_SW_F", // MX LSW Series
|
||||
"arifle_MX_SW_khk_F", // MX LSW Series
|
||||
"arifle_MXC_black_F", // MXC Series
|
||||
"arifle_MXC_F", // MXC Series
|
||||
"arifle_MXC_khk_F", // MXC Series
|
||||
"arifle_MXM_black_F", // MXM Series
|
||||
"arifle_MXM_F", // MXM Series
|
||||
"arifle_MXM_khk_F", // MXM Series
|
||||
"arifle_SPAR_03_blk_F", // HK417 Series
|
||||
"arifle_SPAR_03_khk_F", // HK417 Series
|
||||
"arifle_SPAR_03_snd_F", // HK417 Series
|
||||
"rhs_weap_SCARH_CQC", // Scar H Series
|
||||
"rhs_weap_SCARH_FDE_CQC", // Scar H Series
|
||||
"rhs_weap_SCARH_FDE_LB", // Scar H Series
|
||||
"rhs_weap_SCARH_FDE_STD", // Scar H Series
|
||||
"rhs_weap_SCARH_LB", // Scar H Series
|
||||
"rhs_weap_SCARH_STD", // Scar H Series
|
||||
"rhs_weap_SCARH_USA_CQC", // Scar H Series
|
||||
"rhs_weap_SCARH_USA_LB", // Scar H Series
|
||||
"rhs_weap_SCARH_USA_STD", // Scar H Series
|
||||
"SMA_HK417_16in", // HK417 Series
|
||||
"SMA_HK417", // HK417 Series
|
||||
"SMA_HK417vfg", // HK417 Series
|
||||
"SMA_Mk17_16_black", // Scar H Series
|
||||
"SMA_Mk17_16_green", // Scar H Series
|
||||
"SMA_Mk17_16", // Scar H Series
|
||||
"SMA_Mk17_black", // Scar H Series
|
||||
"SMA_Mk17_EGML_black", // Scar H Series
|
||||
"SMA_Mk17_EGML_green", // Scar H Series
|
||||
"SMA_Mk17_EGML", // Scar H Series
|
||||
"SMA_Mk17_green", // Scar H Series
|
||||
"SMA_Mk17", // Scar H Series
|
||||
"Tier1_MK48_Mod0_Desert", // Mk48 Series
|
||||
"Tier1_MK48_Mod0_Para_Desert", // Mk48 Series
|
||||
"Tier1_MK48_Mod0_Para", // Mk48 Series
|
||||
"Tier1_MK48_Mod0", // Mk48 Series
|
||||
"Tier1_MK48_Mod1_Desert", // Mk48 Series
|
||||
"Tier1_MK48_Mod1", // Mk48 Series
|
||||
"Tier1_SR25_ec_tan", // SR-25 Series
|
||||
"Tier1_SR25_ec", // SR-25 Series
|
||||
"Tier1_SR25_tan", // SR-25 Series
|
||||
"Tier1_SR25" // SR-25 Series
|
||||
};
|
||||
};
|
||||
|
||||
class memeItems {
|
||||
label = "MEME ITEM";
|
||||
description = "Items that serve no purpose other than to MEME.";
|
||||
items[] = {
|
||||
"ACE_Banana",
|
||||
"UK3CB_Cocaine_Brick"
|
||||
};
|
||||
};
|
||||
};
|
||||
180
defines/SupplyCrates.hpp
Normal file
180
defines/SupplyCrates.hpp
Normal file
@@ -0,0 +1,180 @@
|
||||
class SupplyCrates {
|
||||
class AmmoSquad {
|
||||
boxClass = "Box_Syndicate_Ammo_F";
|
||||
displayName = "Squad Ammo Crate";
|
||||
tooltip = "A crate containing general ammunition and equipment for an infantry squad.";
|
||||
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateAmmo_ca.paa";
|
||||
|
||||
backpacks[] = {};
|
||||
weapons[] = {
|
||||
{"rhs_weap_M136",4},
|
||||
{"rhs_weap_M136_hp",4},
|
||||
{"rhs_weap_m72a7",2}
|
||||
};
|
||||
magazines[] = {
|
||||
{"1Rnd_SmokePurple_Grenade_shell",12},
|
||||
{"1Rnd_SmokeBlue_Grenade_shell",24},
|
||||
{"1Rnd_SmokeOrange_Grenade_shell",12},
|
||||
{"rhs_mag_M441_HE",25},
|
||||
{"rhs_mag_M433_HEDP",15},
|
||||
{"ACE_40mm_Flare_ir",12},
|
||||
{"rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25},
|
||||
{"rhsusf_20Rnd_762x51_m993_Mag",25},
|
||||
{"SmokeShell",12},
|
||||
{"rhs_mag_m67",12},
|
||||
{"1Rnd_Smoke_Grenade_shell",24},
|
||||
{"1Rnd_SmokeRed_Grenade_shell",24},
|
||||
{"1Rnd_SmokeGreen_Grenade_shell",24},
|
||||
{"1Rnd_SmokeYellow_Grenade_shell",12},
|
||||
{"Tier1_30Rnd_556x45_M856A1_EMag",25},
|
||||
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",75},
|
||||
{"ACE_30Rnd_65_Creedmor_mag",25},
|
||||
{"SMA_30Rnd_762x35_BLK_EPR",25},
|
||||
{"Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25},
|
||||
{"SMA_30Rnd_68x43_SPC_FMJ",25},
|
||||
{"SMA_30Rnd_68x43_SPC_FMJ_Tracer",25},
|
||||
{"SMA_20Rnd_762x51mm_M80A1_EPR",25},
|
||||
{"SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25},
|
||||
{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25},
|
||||
{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25},
|
||||
{"Tier1_250Rnd_762x51_Belt_M993_AP",15},
|
||||
{"ACE_20Rnd_762x51_Mag_Tracer",25},
|
||||
{"ACE_20Rnd_762x51_M993_AP_Mag",25},
|
||||
{"rhsusf_20Rnd_762x51_SR25_m993_Mag",25},
|
||||
{"Tier1_20Rnd_762x51_M993_SR25_Mag",25},
|
||||
{"Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25},
|
||||
{"rhssaf_30rnd_556x45_EPR_G36", 25},
|
||||
{"DemoCharge_Remote_Mag",16}
|
||||
};
|
||||
items[] = {};
|
||||
};
|
||||
|
||||
class AmmoHeavy {
|
||||
boxClass = "Box_NATO_Wps_F";
|
||||
displayName = "Heavy Ammo Crate";
|
||||
tooltip = "A crate containing mixed ammo for rifles, ARs, MAT, and HAT.";
|
||||
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateWpns_ca.paa";
|
||||
|
||||
backpacks[] = {};
|
||||
weapons[] = {};
|
||||
magazines[] = {
|
||||
{"MRAWS_HEAT_F",35},
|
||||
{"MRAWS_HE_F",15},
|
||||
{"Tier1_250Rnd_762x51_Belt_M993_AP",50},
|
||||
{"Tier1_30Rnd_556x45_M856A1_EMag",25},
|
||||
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",50},
|
||||
{"Titan_AA",10},
|
||||
{"Titan_AT",10},
|
||||
{"200Rnd_65x39_cased_Box_Tracer_Red",50}
|
||||
};
|
||||
items[] = {};
|
||||
};
|
||||
|
||||
class MedicalSupplies {
|
||||
boxClass = "ACE_medicalSupplyCrate_advanced";
|
||||
displayName = "Medical Crate";
|
||||
tooltip = "A crate containing medical supplies.";
|
||||
icon = "\A3\ui_f\data\map\vehicleicons\pictureHeal_ca.paa";
|
||||
|
||||
backpacks[] = {};
|
||||
weapons[] = {};
|
||||
magazines[] = {};
|
||||
items[] = {
|
||||
{"ACE_packingBandage",100},
|
||||
{"ACE_elasticBandage",100},
|
||||
{"ACE_tourniquet",48},
|
||||
{"ACE_splint",48},
|
||||
{"ACE_morphine",50},
|
||||
{"ACE_epinephrine",50},
|
||||
{"ACE_bloodIV",75},
|
||||
{"ACE_bloodIV_500",50},
|
||||
{"ACE_bloodIV_250",25},
|
||||
{"ACE_quikclot",75},
|
||||
{"ACE_personalAidKit", 5},
|
||||
{"ACE_surgicalKit", 5}
|
||||
};
|
||||
};
|
||||
|
||||
class Launchers {
|
||||
boxClass = "Box_NATO_WpsLaunch_F";
|
||||
displayName = "Launcher Crate";
|
||||
tooltip = "A crate containing missile launchers and ammunition.";
|
||||
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateLong_ca.paa";
|
||||
|
||||
backpacks[] = {};
|
||||
weapons[] = {
|
||||
{"launch_B_Titan_short_F",2},
|
||||
{"launch_NLAW_F",2},
|
||||
{"rhs_weap_fim92",2}
|
||||
};
|
||||
magazines[] = {
|
||||
{"Titan_AA",6},
|
||||
{"Titan_AT",6}
|
||||
};
|
||||
items[] = {};
|
||||
};
|
||||
|
||||
class CrewServedWeapons {
|
||||
boxClass = "Box_NATO_Equip_F";
|
||||
displayName = "CSW Crate";
|
||||
tooltip = "A crate containing backpacks that assemble into static weapons.";
|
||||
icon = "\A3\ui_f\data\igui\cfg\simpleTasks\types\defend_ca.paa";
|
||||
|
||||
backpacks[] = {
|
||||
{"RHS_M2_Gun_Bag",2},
|
||||
{"RHS_M2_Tripod_Bag",2},
|
||||
{"RHS_M2_MiniTripod_Bag",2},
|
||||
{"rhs_Tow_Gun_Bag",2},
|
||||
{"rhs_TOW_Tripod_Bag",2},
|
||||
{"UK3CB_Static_M240_Elcan_Gun_Bag",2},
|
||||
{"UK3CB_B_Static_M240_Elcan_Tripod_Low_Bag_US_D",2},
|
||||
{"RHS_Mk19_Gun_Bag",2},
|
||||
{"RHS_Mk19_Tripod_Bag",2}
|
||||
};
|
||||
weapons[] = {};
|
||||
magazines[] = {};
|
||||
items[] = {};
|
||||
};
|
||||
|
||||
class MortarMk6Resupply {
|
||||
boxClass = "Box_NATO_WpsSpecial_F";
|
||||
displayName = "Mortar MK6 Supply Crate";
|
||||
tooltip = "A crate containing Mk6 mortar resupply (tubes) and tools.";
|
||||
icon = "\A3\ui_f\data\map\vehicleicons\iconStaticMortar_ca.paa";
|
||||
|
||||
backpacks[] = {
|
||||
{"B_Mortar_01_support_F",3},
|
||||
{"B_Mortar_01_weapon_F",6},
|
||||
{"UK3CB_LSM_B_B_CARRYALL_RADIO_TIG_STRIPE_01",1}
|
||||
};
|
||||
weapons[] = {
|
||||
{"ACE_Vector",2}
|
||||
};
|
||||
magazines[] = {
|
||||
{"acex_intelitems_notepad",2}
|
||||
};
|
||||
items[] = {
|
||||
{"ACE_artilleryTable",2},
|
||||
{"ACE_RangeTable_82mm",2},
|
||||
{"ACE_microDAGR",2},
|
||||
{"ACE_MapTools",2}
|
||||
};
|
||||
};
|
||||
|
||||
class Mortar60mmCommandoResupply {
|
||||
boxClass = "Box_NATO_WpsSpecial_F";
|
||||
displayName = "Mortar 60mm Commando Supply Crate";
|
||||
tooltip = "A crate containing COMMANDO 60mm mortar shells and some STANAGs.";
|
||||
icon = "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa";
|
||||
|
||||
backpacks[] = {};
|
||||
weapons[] = {};
|
||||
magazines[] = {
|
||||
{"twc_2inch_he_1rnd",70},
|
||||
{"twc_2inch_smoke_1rnd",15},
|
||||
{"twc_2inch_illum_1rnd",15},
|
||||
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",20}
|
||||
};
|
||||
items[] = {};
|
||||
};
|
||||
};
|
||||
129
defines/VehicleFlags.hpp
Normal file
129
defines/VehicleFlags.hpp
Normal file
@@ -0,0 +1,129 @@
|
||||
class VehicleFlags {
|
||||
|
||||
texturePBOName = "textures";
|
||||
baseClassesToApplyActionsFor[] = {
|
||||
"LandVehicle",
|
||||
"Helicopter"
|
||||
};
|
||||
|
||||
class ExcludedVehicles {
|
||||
classesWithoutFlagProxies[] = {
|
||||
"TF373_SOAR_MH47G_Base", // MH-47G Chinook
|
||||
"RHS_MELB_base", // MELB AH-6M/MH-6M/H-6M Little Bird
|
||||
"USAF_C17", // C17 Globemaster III
|
||||
"USAF_C130J", // C130J Super Hercules
|
||||
"USAF_AC130U", // AC130 Spooky II
|
||||
"ej_UH60M_base", // UH-60M Black Hawk + DAP variants
|
||||
"rhsusf_fmtv_base" // M1083A1P2 variants + SOV SOCOM variants
|
||||
};
|
||||
};
|
||||
|
||||
class FlagCategories {
|
||||
class ChevronNumbers {
|
||||
actionID = "flag_chevron_numbers";
|
||||
actionTitle = "Chevron Numbers";
|
||||
|
||||
class Chevron1 {
|
||||
actionID = "flag_chevron_id1";
|
||||
actionTitle = "Flag 1";
|
||||
texture = "textures\flag_number\flag_id_1_co.paa";
|
||||
};
|
||||
class Chevron2 {
|
||||
actionID = "flag_chevron_id2";
|
||||
actionTitle = "Flag 2";
|
||||
texture = "textures\flag_number\flag_id_2_co.paa";
|
||||
};
|
||||
class Chevron3 {
|
||||
actionID = "flag_chevron_id3";
|
||||
actionTitle = "Flag 3";
|
||||
texture = "textures\flag_number\flag_id_3_co.paa";
|
||||
};
|
||||
class Chevron4 {
|
||||
actionID = "flag_chevron_id4";
|
||||
actionTitle = "Flag 4";
|
||||
texture = "textures\flag_number\flag_id_4_co.paa";
|
||||
};
|
||||
class Chevron5 {
|
||||
actionID = "flag_chevron_id5";
|
||||
actionTitle = "Flag 5";
|
||||
texture = "textures\flag_number\flag_id_5_co.paa";
|
||||
};
|
||||
class Chevron6 {
|
||||
actionID = "flag_chevron_id6";
|
||||
actionTitle = "Flag 6";
|
||||
texture = "textures\flag_number\flag_id_6_co.paa";
|
||||
};
|
||||
class Chevron7 {
|
||||
actionID = "flag_chevron_id7";
|
||||
actionTitle = "Flag 7";
|
||||
texture = "textures\flag_number\flag_id_7_co.paa";
|
||||
};
|
||||
class Chevron8 {
|
||||
actionID = "flag_chevron_id8";
|
||||
actionTitle = "Flag 8";
|
||||
texture = "textures\flag_number\flag_id_8_co.paa";
|
||||
};
|
||||
class Chevron9 {
|
||||
actionID = "flag_chevron_id9";
|
||||
actionTitle = "Flag 9";
|
||||
texture = "textures\flag_number\flag_id_9_co.paa";
|
||||
};
|
||||
class Chevron10 {
|
||||
actionID = "flag_chevron_id10";
|
||||
actionTitle = "Flag 10";
|
||||
texture = "textures\flag_number\flag_id_10_co.paa";
|
||||
};
|
||||
class ChevronHQ {
|
||||
actionID = "flag_chevron_hq";
|
||||
actionTitle = "Flag HQ";
|
||||
texture = "textures\flag_number\flag_id_hq_co.paa";
|
||||
};
|
||||
};
|
||||
|
||||
class SimpleShapes {
|
||||
actionID = "flag_simpleshape";
|
||||
actionTitle = "Simple Shapes";
|
||||
|
||||
class GreenOctagon {
|
||||
actionID = "flag_simpleshape_greenoctagon";
|
||||
actionTitle = "Green Octagon";
|
||||
texture = "textures\simple_shape\flag_simpleshape_greenoctagon_co.paa";
|
||||
};
|
||||
class BlueCircle {
|
||||
actionID = "flag_simpleshape_bluecircle";
|
||||
actionTitle = "Blue Circle";
|
||||
texture = "textures\simple_shape\flag_simpleshape_bluecircle_co.paa";
|
||||
};
|
||||
class OrangeSquare {
|
||||
actionID = "flag_simpleshape_orangesquare";
|
||||
actionTitle = "Orange Square";
|
||||
texture = "textures\simple_shape\flag_simpleshape_orangesquare_co.paa";
|
||||
};
|
||||
class PinkTriangle {
|
||||
actionID = "flag_simpleshape_pinktriangle";
|
||||
actionTitle = "Pink Triangle";
|
||||
texture = "textures\simple_shape\flag_simpleshape_pinktriangle_co.paa";
|
||||
};
|
||||
class RedPentagon {
|
||||
actionID = "flag_simpleshape_redpentagon";
|
||||
actionTitle = "Red Pentagon";
|
||||
texture = "textures\simple_shape\flag_simpleshape_redpentagon_co.paa";
|
||||
};
|
||||
};
|
||||
|
||||
class Miscellaneous {
|
||||
actionID = "flag_misc";
|
||||
actionTitle = "Miscellaneous";
|
||||
class BattalionEmblem {
|
||||
actionID = "flag_17th_emblem";
|
||||
actionTitle = "17th Emblem";
|
||||
texture = "textures\flags_misc\flag_17th_emblem_co.paa";
|
||||
};
|
||||
class RedCross {
|
||||
actionID = "flag_redcross";
|
||||
actionTitle = "Red Cross";
|
||||
texture = "textures\flags_misc\flag_redcross_co.paa";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1,4 +1,4 @@
|
||||
//-------------------------------------------DESCRIPTION.EXT-----------------------------------------------------------------
|
||||
//-------------------------------------------DESCRIPTION.EXT-----------------------------------------------------------------
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
@@ -17,6 +17,11 @@
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "mission_settings.hpp"
|
||||
#include "defines\ApprovedAssets.hpp"
|
||||
#include "defines\BattalionInfo.hpp"
|
||||
#include "defines\DisallowedEquipment.hpp"
|
||||
#include "defines\SupplyCrates.hpp"
|
||||
#include "defines\VehicleFlags.hpp"
|
||||
|
||||
//-------------------------------------------MISSION INFO--------------------------------------------------------------------
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -15,15 +15,20 @@ class milsim
|
||||
};
|
||||
|
||||
class fbcb2 {
|
||||
class addFBCB2DiaryEntries { postInit = 1; };
|
||||
class initFBCB2 { postInit = 1; };
|
||||
class processFBCB2Callsigns {};
|
||||
class processFBCB2FixedWingAssets {};
|
||||
class processFBCB2RotaryAssets {};
|
||||
class processFBCB2RadioFrequencies {};
|
||||
class processFBCB2SmokeColors {};
|
||||
class processFBCB2Environment {};
|
||||
class messageFBCB2AssetStatus {};
|
||||
class hintFBCB2AssetStatus {};
|
||||
};
|
||||
class fbcb2_util {
|
||||
file = "functions\fbcb2\util";
|
||||
class createOrUpdateDiaryRecord {};
|
||||
};
|
||||
class fbcb2_radioFrequencies {
|
||||
file = "functions\fbcb2\radioFrequencies";
|
||||
class formatRadioElementForDiary {};
|
||||
class generateElementFrequencyRecordText {};
|
||||
};
|
||||
|
||||
class client {
|
||||
@@ -32,9 +37,8 @@ class milsim
|
||||
class bindEventHandlers { postInit = 1; };
|
||||
class bindVehicleActions { postInit = 1; };
|
||||
class addClientStatsPFH {};
|
||||
class addMedicalOverlayPFH { postInit = 1; }; // nees refactor
|
||||
class addMedicalOverlayPFH { postInit = 1; };
|
||||
class calculateClientStats {};
|
||||
class initVehicleFlags { postInit = 1; };
|
||||
class bindEmptyGroupGarbageCleanup { postInit = 1; };
|
||||
};
|
||||
|
||||
@@ -44,12 +48,6 @@ class milsim
|
||||
class logPlayerInventory {};
|
||||
};
|
||||
|
||||
class resupply {
|
||||
class createAmmoBox {};
|
||||
class createWeaponsBox {};
|
||||
class createMedicalBox {};
|
||||
}
|
||||
|
||||
class ambience {
|
||||
class flakInitVehicle {};
|
||||
class flakEH {};
|
||||
@@ -64,4 +62,84 @@ class milsim
|
||||
class mapMarkerToString {}; //needs refactor
|
||||
class stringToMapMarker {}; //needs refactor
|
||||
};
|
||||
|
||||
class util
|
||||
{
|
||||
class logMissionInfo { postInit = 1; };
|
||||
class addPlayerInfoToArray {};
|
||||
class log {};
|
||||
class padString {};
|
||||
class recurseSubclasses {};
|
||||
class getBattalionCfg {};
|
||||
class getNameOfBase {};
|
||||
class getNearestBase {};
|
||||
};
|
||||
};
|
||||
|
||||
class milsim_resupply {
|
||||
class functions {
|
||||
file = "functions\resupply";
|
||||
class createAmmoBox {};
|
||||
class createBox {};
|
||||
class createCSWBox {};
|
||||
class createLaunchersBox {};
|
||||
class createMedicalBox {};
|
||||
class createMortarBox {};
|
||||
class createWeaponsBox {};
|
||||
class getSupplyCratesCfg {};
|
||||
class addArsenalObjectSpawnBoxActions {};
|
||||
class addCBASettings {postInit=1;};
|
||||
};
|
||||
};
|
||||
|
||||
class milsim_fbcb2_assets {
|
||||
class functions {
|
||||
file = "functions\fbcb2\assets";
|
||||
class updateAssetDiary {};
|
||||
class removeAssetDiaryRecords {};
|
||||
class getMagsForWeapon {};
|
||||
class getWeaponry {};
|
||||
class getInventory {};
|
||||
class getVehicleData {};
|
||||
};
|
||||
class assetsByBase {
|
||||
file = "functions\fbcb2\assets\byBase";
|
||||
class getAssetsByBase {};
|
||||
class getStartingAssetsByBase {};
|
||||
class updateAssetsByBase {};
|
||||
};
|
||||
class markers {
|
||||
file = "functions\fbcb2\assets\markers";
|
||||
class showMarkersOnMap {};
|
||||
class removeMarkersOnMap {};
|
||||
}
|
||||
};
|
||||
|
||||
class milsim_reinsert {
|
||||
class server {
|
||||
file = "functions\reinsert\server";
|
||||
class initServer { postInit = 1; };
|
||||
class addToQueue {};
|
||||
class globalShowQueue {};
|
||||
class removeFromQueue {};
|
||||
class returnReinsertQueueNotification {};
|
||||
class validateQueue {};
|
||||
};
|
||||
class client {
|
||||
file = "functions\reinsert\client";
|
||||
class initClient { postInit = 1; };
|
||||
class addAceSelfActions {};
|
||||
class addCheckQueueSelfAction {};
|
||||
class requestShowQueue {};
|
||||
};
|
||||
};
|
||||
|
||||
class milsim_vehicleFlags {
|
||||
class functions {
|
||||
file = "functions\vehicleFlags";
|
||||
class initVehicleFlags {postInit = 1};
|
||||
class getActionsFlagCategories {};
|
||||
class getVehicleFlagsCfg {};
|
||||
class isClassExcluded{};
|
||||
};
|
||||
};
|
||||
@@ -8,7 +8,7 @@ _cpsPFH = [
|
||||
},
|
||||
"milsim_client_cps_interval" call CBA_settings_fnc_get,
|
||||
[],
|
||||
{ diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ], },
|
||||
{ diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ] },
|
||||
{ diag_log text format ["[MILSIM] (client) PFH unloaded"] },
|
||||
{ "milsim_client_cps_enable" call CBA_settings_fnc_get },
|
||||
{ false },
|
||||
|
||||
@@ -1,14 +1,28 @@
|
||||
// Enable/Disable the script
|
||||
/*
|
||||
|
||||
milsim_fnc_addMedicalOverlayPFH
|
||||
|
||||
Author: IndigoFox
|
||||
|
||||
Description:
|
||||
Affects players with medical permissions. Will see a 3D colored dot over nearby (5-10m)
|
||||
unconscious players who are not in a vehicle
|
||||
which indicates their current ACE Triage Card status.
|
||||
Designed to increase efficiency of CCPs.
|
||||
|
||||
*/
|
||||
|
||||
// Force setting if CBA doesn't work?
|
||||
if (isNil "milsim_client_medState3D_enabled") then {
|
||||
milsim_client_medState3D_enabled = true;
|
||||
};
|
||||
if (isNil "milsim_client_medState3D_drawRange") then {
|
||||
milsim_client_medState3D_drawRange = 10;
|
||||
};
|
||||
|
||||
// List of units to draw icons for
|
||||
milsim_client_medState3D_drawTargets = [];
|
||||
|
||||
// Range to draw icons for
|
||||
milsim_client_medState3D_drawRange = 10;
|
||||
|
||||
// ACE Triage colors, for consistency across UIs and functions
|
||||
// #define TRIAGE_COLOR_NONE 0.5, 0.5, 0.5, 0.1
|
||||
// #define TRIAGE_COLOR_MINIMAL 0, 0.5, 0, 0.9
|
||||
@@ -21,33 +35,37 @@ milsim_client_medState3D_colors = [
|
||||
[0, 0.5, 0, 0.9], // TRIAGE_COLOR_MINIMAL
|
||||
[1, 0.84, 0, 0.9], // TRIAGE_COLOR_DELAYED
|
||||
[1, 0, 0, 0.9], // TRIAGE_COLOR_IMMEDIATE
|
||||
[0, 0, 0, 0.9], // TRIAGE_COLOR_DECEASED
|
||||
[0.15, 0.15, 0.15, 0.9], // TRIAGE_COLOR_DECEASED
|
||||
[0.5, 0.5, 0.5, 0] // TRIAGE_COLOR_NONE
|
||||
];
|
||||
|
||||
// Per-frame handler to draw icons
|
||||
milsim_client_medState3D_pfh = [
|
||||
{
|
||||
// cleanup
|
||||
if (!isNil "milsim_client_medState3D_pfh") then {
|
||||
[milsim_client_medState3D_pfh] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
// add pfh
|
||||
milsim_client_medState3D_pfh = [{
|
||||
// if disabled, skip processing
|
||||
if (!milsim_client_medState3D_enabled) exitWith {};
|
||||
|
||||
if (!milsim_client_medState3D_enabled) exitWith {false};
|
||||
// if no targets, skip processing
|
||||
if (count milsim_client_medState3D_drawTargets == 0) exitWith {};
|
||||
|
||||
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {};
|
||||
|
||||
if (count milsim_client_medState3D_drawTargets == 0) exitWith {false};
|
||||
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
|
||||
{
|
||||
// distance within 10 meters
|
||||
if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
|
||||
// check unit not null, not conscious, and not in a vehicle
|
||||
if (
|
||||
isNull _x ||
|
||||
!(_x getVariable ["ACE_isUnconscious", false]) ||
|
||||
!isNull (objectParent _x)
|
||||
) then {continue};
|
||||
|
||||
// color based on triage level
|
||||
private _color = milsim_client_medState3D_colors select ((_x getVariable ["ace_medical_triageLevel", -1]) -1);
|
||||
private _triageLevel = _x getVariable ["ace_medical_triageLevel", -1];
|
||||
if (_triageLevel == -1) then {continue};
|
||||
private _color = milsim_client_medState3D_colors select (
|
||||
(_x getVariable ["ace_medical_triageLevel", -1]) -1
|
||||
);
|
||||
// draw position, slightly above the prone unit
|
||||
private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
|
||||
// draw icon
|
||||
@@ -61,19 +79,21 @@ milsim_client_medState3D_pfh = [
|
||||
// further params optional, omitted
|
||||
];
|
||||
} forEach milsim_client_medState3D_drawTargets;
|
||||
},
|
||||
0,
|
||||
[]
|
||||
] call CBA_fnc_addPerFrameHandler;
|
||||
}, 0, []] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
[
|
||||
"Man",
|
||||
"InitPost",
|
||||
{
|
||||
params ["_unit"];
|
||||
milsim_client_medState3D_drawTargets pushBack _unit;
|
||||
},
|
||||
true,
|
||||
[],
|
||||
true
|
||||
] call CBA_fnc_addClassEventHandler;
|
||||
// subroutine to gather nearest 50 units every 5 seconds and store in milsim_client_medState3D_drawTargets
|
||||
// cleanup
|
||||
if (!isNil "milsim_client_medState3D_drawTargetsPfh") then {
|
||||
[milsim_client_medState3D_drawTargetsPfh] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
// add pfh
|
||||
milsim_client_medState3D_drawTargetsPfh = [{
|
||||
milsim_client_medState3D_drawTargets = (
|
||||
(allUnits + allDeadMen) select {
|
||||
_x isKindOf "CAManBase" &&
|
||||
player distance _x < 50 &&
|
||||
!isNull _x &&
|
||||
player isNotEqualTo _x
|
||||
}
|
||||
);
|
||||
}, 5, false] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
@@ -5,35 +5,46 @@ if ( !hasInterface ) exitWith {};
|
||||
"Create Resupply Box",
|
||||
{
|
||||
params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
|
||||
// get parent definition
|
||||
private _supplyCratesCfg = call milsim_resupply_fnc_getSupplyCratesCfg;
|
||||
// get the subclass names
|
||||
private _boxTypesAvailable = _supplyCratesCfg call BIS_fnc_getCfgSubClasses;
|
||||
|
||||
_boxTypesAvailable sort true;
|
||||
_comboOptions = _boxTypesAvailable apply {
|
||||
[
|
||||
// display name
|
||||
[_supplyCratesCfg >> _x >> "displayName", "STRING", "ERROR"] call CBA_fnc_getConfigEntry,
|
||||
// tooltip
|
||||
[_supplyCratesCfg >> _x >> "tooltip", "STRING", "ERROR"] call CBA_fnc_getConfigEntry,
|
||||
// icon
|
||||
[_supplyCratesCfg >> _x >> "icon", "STRING", "ERROR"] call CBA_fnc_getConfigEntry
|
||||
]
|
||||
};
|
||||
|
||||
[
|
||||
"Resupply Box Options",
|
||||
[
|
||||
[ "COMBO", "Box Type", [[1,2,3], [["Ammo"],["Weapons"],["Medical"]],0] ]
|
||||
// [ "COMBO", "Box Type", [[1,2,3], [["Ammo"],["Weapons"],["Medical"]],0] ]
|
||||
["COMBO", "Box Type", [_boxTypesAvailable, _comboOptions, 0]]
|
||||
],
|
||||
{
|
||||
|
||||
params ["_dialog", "_args"];
|
||||
|
||||
_dialog params ["_type"];
|
||||
_args params ["_pos", "_target"];
|
||||
_dialog params ["_typeOptionSelected"];
|
||||
_args params ["_pos", "_target", "_keysSorted"];
|
||||
|
||||
switch (_type) do {
|
||||
case 1: {
|
||||
[_target, _pos] call milsim_fnc_createAmmoBox;
|
||||
};
|
||||
case 2: {
|
||||
[_target, _pos] call milsim_fnc_createWeaponsBox;
|
||||
};
|
||||
case 3: {
|
||||
[_target, _pos] call milsim_fnc_createMedicalBox;
|
||||
};
|
||||
|
||||
private _box = [_target, _typeOptionSelected, _pos] call milsim_resupply_fnc_createBox;
|
||||
if (isNull _box) exitWith {
|
||||
["Resupply Box", "WARNING: Failed to locate or create box!"] call BIS_fnc_curatorHint;
|
||||
};
|
||||
["Resupply Box", format["Created box from class %1", _typeOptionSelected]] call BIS_fnc_curatorHint;
|
||||
},
|
||||
{},
|
||||
[_pos, _target]
|
||||
] call zen_dialog_fnc_create;
|
||||
|
||||
}
|
||||
] call zen_custom_modules_fnc_register;
|
||||
|
||||
|
||||
@@ -3,9 +3,13 @@ if ( !hasInterface ) exitWith {};
|
||||
player addEventHandler["Respawn",
|
||||
{
|
||||
params ["_unit", "_corpse"];
|
||||
_killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
|
||||
private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
|
||||
if (_killer == "respawn_button") then {
|
||||
format["[MILSIM] (client) %1 was unconscious then clicked the respawn button", name _unit] remoteExec["diag_log", 0];
|
||||
[
|
||||
"client",
|
||||
"RESPAWNED WHILE UNCONSCIOUS",
|
||||
[_unit] call milsim_fnc_addPlayerInfoToArray
|
||||
] remoteExec ["milsim_fnc_log", 2];
|
||||
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
|
||||
};
|
||||
}
|
||||
@@ -39,11 +43,11 @@ addMissionEventHandler ["HandleChatMessage",
|
||||
|
||||
|
||||
["ace_arsenal_displayClosed", {
|
||||
player remoteExec["milsim_fnc_logPlayerInventory", 0];
|
||||
[player] remoteExec ["milsim_fnc_logPlayerInventory", 2];
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
[missionNamespace, "arsenalClosed", {
|
||||
player remoteExec["milsim_fnc_logPlayerInventory", 0];
|
||||
[player] remoteExec ["milsim_fnc_logPlayerInventory", 2];
|
||||
}] call BIS_fnc_addScriptedEventHandler;
|
||||
|
||||
diag_log text "[MILSIM] (client) event handlers bound";
|
||||
|
||||
@@ -1,225 +0,0 @@
|
||||
milsim_vehicleflag_options = [
|
||||
["Chevron IDs", [
|
||||
["flag_chevron_id1", createHashMapFromArray [
|
||||
["Title", "Flag 1"],
|
||||
["Texture", "textures\flag_number\flag_id_1_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id2", createHashMapFromArray [
|
||||
["Title", "Flag 2"],
|
||||
["Texture", "textures\flag_number\flag_id_2_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id3", createHashMapFromArray [
|
||||
["Title", "Flag 3"],
|
||||
["Texture", "textures\flag_number\flag_id_3_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id4", createHashMapFromArray [
|
||||
["Title", "Flag 4"],
|
||||
["Texture", "textures\flag_number\flag_id_4_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id5", createHashMapFromArray [
|
||||
["Title", "Flag 5"],
|
||||
["Texture", "textures\flag_number\flag_id_5_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id6", createHashMapFromArray [
|
||||
["Title", "Flag 6"],
|
||||
["Texture", "textures\flag_number\flag_id_6_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id7", createHashMapFromArray [
|
||||
["Title", "Flag 7"],
|
||||
["Texture", "textures\flag_number\flag_id_7_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id8", createHashMapFromArray [
|
||||
["Title", "Flag 8"],
|
||||
["Texture", "textures\flag_number\flag_id_8_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id9", createHashMapFromArray [
|
||||
["Title", "Flag 9"],
|
||||
["Texture", "textures\flag_number\flag_id_9_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id10", createHashMapFromArray [
|
||||
["Title", "Flag 10"],
|
||||
["Texture", "textures\flag_number\flag_id_10_co.paa"]
|
||||
]],
|
||||
["flag_chevron_hq", createHashMapFromArray [
|
||||
["Title", "Flag HQ"],
|
||||
["Texture", "textures\flag_number\flag_id_hq_co.paa"]
|
||||
]]
|
||||
]],
|
||||
["Simple Shapes", [
|
||||
["flag_simpleshape_greenoctagon", createHashMapFromArray [
|
||||
["Title", "Green Octagon"],
|
||||
["Texture", "textures\simple_shape\flag_simpleshape_greenoctagon_co.paa"]
|
||||
]],
|
||||
["flag_simpleshape_bluecircle", createHashMapFromArray [
|
||||
["Title", "Blue Circle"],
|
||||
["Texture", "textures\simple_shape\flag_simpleshape_bluecircle_co.paa"]
|
||||
]],
|
||||
["flag_simpleshape_orangesquare", createHashMapFromArray [
|
||||
["Title", "Orange Square"],
|
||||
["Texture", "textures\simple_shape\flag_simpleshape_orangesquare_co.paa"]
|
||||
]],
|
||||
["flag_simpleshape_pinktriangle", createHashMapFromArray[
|
||||
["Title", "Pink Triangle"],
|
||||
["Texture", "textures\simple_shape\flag_simpleshape_pinktriangle_co.paa"]
|
||||
]],
|
||||
["flag_simpleshape_redpentagon", createHashMapFromArray [
|
||||
["Title", "Red Pentagon"],
|
||||
["Texture", "textures\simple_shape\flag_simpleshape_redpentagon_co.paa"]
|
||||
]]
|
||||
]],
|
||||
["Miscellaneous", [
|
||||
["flag_17th_emblem", createHashMapFromArray [
|
||||
["Title", "17th Emblem"],
|
||||
["Texture", "textures\flags_misc\flag_17th_emblem_co.paa"]
|
||||
]],
|
||||
["flag_redcross", createHashMapFromArray [
|
||||
["Title", "Red Cross"],
|
||||
["Texture", "textures\flags_misc\flag_redcross_co.paa"]
|
||||
]]
|
||||
]]
|
||||
];
|
||||
|
||||
|
||||
private _appliedParentClasses = [
|
||||
"LandVehicle",
|
||||
"Helicopter"
|
||||
];
|
||||
|
||||
private _modelsWithoutFlagProxies = [
|
||||
"TF373_SOAR_MH47G_Base", // MH-47G Chinook
|
||||
"RHS_MELB_base", // MELB AH-6M/MH-6M/H-6M Little Bird
|
||||
"USAF_C17", // C17 Globemaster III
|
||||
"USAF_C130J", // C130J Super Hercules
|
||||
"USAF_AC130U", // AC130 Spooky II
|
||||
"ej_UH60M_base", // UH-60M Black Hawk + DAP variants
|
||||
"rhsusf_fmtv_base" // M1083A1P2 variants + SOV SOCOM variants
|
||||
];
|
||||
|
||||
{
|
||||
private _parentClass = _x;
|
||||
[_parentClass, "InitPost", {
|
||||
private _flagActionID = "SetVehicleFlag";
|
||||
private _flagMasterAction = [
|
||||
_flagActionID, // id
|
||||
"Set Vehicle Flag", // displayed title
|
||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||
{true}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
private _modelsWithoutFlagProxies = _params select 1;
|
||||
|
||||
// check if hierarchy includes any of the models without flag proxies
|
||||
private _excluded = false;
|
||||
{
|
||||
if (_excluded) exitWith {false};
|
||||
_excluded = _target isKindOf _x;
|
||||
} forEach _modelsWithoutFlagProxies;
|
||||
if (_excluded) exitWith {false};
|
||||
|
||||
|
||||
// check if vehicle is alive
|
||||
alive _target;
|
||||
}, // condition
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
private _flagActionID = _params#0;
|
||||
private _actions = [];
|
||||
{
|
||||
_x params ["_flagCategory", "_flagOptions"];
|
||||
// diag_log format ["NewFlagCategory: %1 %2", _flagCategory, _flagOptions];
|
||||
|
||||
private _flagCategoryOption = [
|
||||
_flagActionID + "_" + _flagCategory, // id
|
||||
_flagCategory, // displayed title
|
||||
(_flagOptions#0#1) get "Texture", // flag icon
|
||||
{true}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
alive _target;
|
||||
// true;
|
||||
}, // condition
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
_params params ["_flagActionID", "_flagCategoryID", "_flagOptions"];
|
||||
private _categoryOptions = [];
|
||||
{
|
||||
_x params ["_flagOptionID", "_flagOptionData"];
|
||||
// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
|
||||
private _newFlagOption = [
|
||||
_flagActionID + "_" + _flagCategory + "_" + _flagOptionID, // id
|
||||
_flagOptionData get "Title", // displayed title
|
||||
_flagOptionData get "Texture", // flag icon
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
_target forceFlagTexture (_params select 2);
|
||||
}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
alive _target;
|
||||
// true;
|
||||
}, // condition
|
||||
nil, // child code
|
||||
[_flagActionID, _flagCategoryID, getMissionPath (_flagOptionData get "Texture")], // params
|
||||
nil, // position
|
||||
4, // distance
|
||||
[false, false, false, false, false] // other params
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
_categoryOptions pushBack [_newFlagOption, [], _target];
|
||||
} forEach _flagOptions;
|
||||
_categoryOptions;
|
||||
}, // child code
|
||||
[_flagActionID, _flagCategoryID, _flagOptions], // params
|
||||
nil, // position
|
||||
4, // distance
|
||||
[false, false, false, false, false], // other params
|
||||
nil // modifier function code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
_actions pushBack [_flagCategoryOption, [], _target];
|
||||
} forEach milsim_vehicleflag_options;
|
||||
|
||||
_actions;
|
||||
}, // child code
|
||||
[_flagActionID, _modelsWithoutFlagProxies], // params
|
||||
nil, // position
|
||||
4, // distance
|
||||
[false, false, false, false, false], // other params
|
||||
nil // modifier function code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
// add action to add flag
|
||||
[
|
||||
(_this select 0), // object
|
||||
0, // action 0 or self-action 1
|
||||
["ACE_MainActions"], // parent
|
||||
_flagMasterAction // action
|
||||
] call ace_interact_menu_fnc_addActionToObject;
|
||||
|
||||
|
||||
// add action to remove flag
|
||||
private _removeFlagAction = [
|
||||
_flagActionID + "_removeflag", // id
|
||||
"Remove Flag", // displayed title
|
||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
_target forceFlagTexture "";
|
||||
}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
alive _target && getForcedFlagTexture _target != "";
|
||||
}, // condition
|
||||
nil // child code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
[
|
||||
(_this select 0), // object
|
||||
0, // action 0 or self-action 1
|
||||
["ACE_MainActions", _flagActionID], // parent
|
||||
_removeFlagAction // action
|
||||
] call ace_interact_menu_fnc_addActionToObject;
|
||||
|
||||
}, true, [], true] call CBA_fnc_addClassEventHandler;
|
||||
} forEach _appliedParentClasses;
|
||||
|
||||
nil;
|
||||
4
functions/fbcb2/assets/byBase/fn_getAssetsByBase.sqf
Normal file
4
functions/fbcb2/assets/byBase/fn_getAssetsByBase.sqf
Normal file
@@ -0,0 +1,4 @@
|
||||
// return each base with its assets
|
||||
milsim_baseObjects apply {
|
||||
[_x, _x getVariable ["milsim_fbcb2_assets_assetsAtThisBase", []]]
|
||||
};
|
||||
@@ -0,0 +1,4 @@
|
||||
// return each base with its assets
|
||||
milsim_baseObjects apply {
|
||||
[_x, _x getVariable ["milsim_fbcb2_assets_assetsStartedAtThisBase", []]]
|
||||
};
|
||||
179
functions/fbcb2/assets/byBase/fn_updateAssetsByBase.sqf
Normal file
179
functions/fbcb2/assets/byBase/fn_updateAssetsByBase.sqf
Normal file
@@ -0,0 +1,179 @@
|
||||
params [
|
||||
["_isInit", false, [false]],
|
||||
["_logCurrentAssets", false, [false]]
|
||||
];
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
// Get all approved assets on map, find the closest base
|
||||
// Then determine if it's within range
|
||||
// If it is, add it to the base's assets list
|
||||
// This is to ensure bases with overlapping detection range don't have duplicate assets
|
||||
private _allVehicles = vehicles;
|
||||
private _allSaved = [];
|
||||
|
||||
private _assetsAtThisBaseVar = "milsim_fbcb2_assets_assetsAtThisBase";
|
||||
private _assetsStartedAtThisBaseVar = "milsim_fbcb2_assets_assetsStartedAtThisBase";
|
||||
|
||||
{
|
||||
private _className = configName _x;
|
||||
private _callsign = getText(_x >> "callsign");
|
||||
private _found = _allVehicles select { typeOf _x == _className };
|
||||
{
|
||||
private _asset = _x;
|
||||
// avoid duplicates
|
||||
if (_asset in _allSaved) then {continue};
|
||||
private _closestBase = [_asset] call milsim_fnc_getNearestBase;
|
||||
if (isNull _closestBase) then {
|
||||
// no base found
|
||||
continue;
|
||||
};
|
||||
if (
|
||||
_asset distance _closestBase >
|
||||
milsim_fbcb2_assets_setting_detectionRangeFromBase
|
||||
) then {
|
||||
// not within range
|
||||
continue;
|
||||
};
|
||||
|
||||
_asset setVariable ["milsim_fbcb2_assets_callsign", _callsign, true];
|
||||
|
||||
// add to base's assets list
|
||||
private _baseAssets = _closestBase getVariable [_assetsAtThisBaseVar, []];
|
||||
_baseAssets pushBackUnique _asset;
|
||||
// broadcast later so we're not spamming network
|
||||
_closestBase setVariable [
|
||||
_assetsAtThisBaseVar,
|
||||
_baseAssets
|
||||
];
|
||||
|
||||
// if this is the init, set the base's assets started at this base
|
||||
if (_isInit) then {
|
||||
// broadcast later so we're not spamming network
|
||||
_closestBase setVariable [
|
||||
_assetsStartedAtThisBaseVar,
|
||||
_baseAssets
|
||||
];
|
||||
};
|
||||
|
||||
_allSaved pushBack _asset;
|
||||
} forEach _found;
|
||||
} forEach ((missionConfigFile >> "ApprovedAssets") call BIS_fnc_returnChildren);
|
||||
|
||||
// Add all ground vehicles (LandVehicle)
|
||||
{
|
||||
private _asset = _x;
|
||||
// avoid duplicates
|
||||
if (_asset in _allSaved) then {continue};
|
||||
|
||||
private _closestBase = [_asset] call milsim_fnc_getNearestBase;
|
||||
if (isNull _closestBase) then {
|
||||
// no base found
|
||||
continue;
|
||||
};
|
||||
|
||||
if (
|
||||
_asset distance _closestBase >
|
||||
milsim_fbcb2_assets_setting_detectionRangeFromBase
|
||||
) then {
|
||||
// not within range
|
||||
continue;
|
||||
};
|
||||
|
||||
// add to base's assets list
|
||||
private _baseAssets = _closestBase getVariable [_assetsAtThisBaseVar, []];
|
||||
_baseAssets pushBackUnique _asset;
|
||||
// broadcast later so we're not spamming network
|
||||
_closestBase setVariable [
|
||||
_assetsAtThisBaseVar,
|
||||
_baseAssets
|
||||
];
|
||||
|
||||
// if this is the init, set the base's assets started at this base
|
||||
if (_isInit) then {
|
||||
// broadcast later so we're not spamming network
|
||||
_closestBase setVariable [
|
||||
_assetsStartedAtThisBaseVar,
|
||||
_baseAssets
|
||||
];
|
||||
};
|
||||
} forEach (_allVehicles select { _x isKindOf "LandVehicle" });
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// publish updated base variables
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
{
|
||||
private _base = _x;
|
||||
|
||||
// save current assets
|
||||
private _baseAssets = _base getVariable [_assetsAtThisBaseVar, []];
|
||||
_base setVariable [_assetsAtThisBaseVar, _baseAssets, true];
|
||||
|
||||
// if init, save starting assets
|
||||
if (_isInit) then {
|
||||
_base setVariable [_assetsStartedAtThisBaseVar, _baseAssets, true];
|
||||
};
|
||||
} forEach milsim_baseObjects;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// log starting assets if init
|
||||
// log current assets if requested (for end of mission counts)
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
if !(_isInit || _logCurrentAssets) exitWith {};
|
||||
|
||||
{
|
||||
private _base = _x;
|
||||
|
||||
// get current assets
|
||||
private _baseAssets = _base getVariable [_assetsAtThisBaseVar, []];
|
||||
|
||||
// prepare key value for logging
|
||||
private _baseAssetsHashesPrep = _baseAssets apply {
|
||||
private _asset = _x;
|
||||
[
|
||||
["callsign", _asset getVariable [
|
||||
"milsim_fbcb2_assets_callsign",
|
||||
"N/A"
|
||||
]],
|
||||
["className", typeOf _asset],
|
||||
["displayName", (configOf _asset) call BIS_fnc_displayName]
|
||||
];
|
||||
};
|
||||
|
||||
_baseAssetsHashesPrep = _baseAssetsHashesPrep call BIS_fnc_consolidateArray;
|
||||
|
||||
private _baseAssetsHashes = [];
|
||||
{
|
||||
private _out = createHashMapFromArray (_x#0);
|
||||
_out set ["count", _x#1];
|
||||
_baseAssetsHashes pushBack _out;
|
||||
} forEach _baseAssetsHashesPrep;
|
||||
|
||||
// if logging current assets
|
||||
if (_logCurrentAssets) then {
|
||||
{
|
||||
[
|
||||
"fbcb2_assets",
|
||||
"CURRENT ASSETS",
|
||||
[
|
||||
["baseName", [[_base] call milsim_fnc_getNameOfBase]],
|
||||
["asset", _x]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
} forEach _baseAssetsHashes;
|
||||
};
|
||||
|
||||
// if init, log starting assets
|
||||
if (_isInit) then {
|
||||
{
|
||||
[
|
||||
"fbcb2_assets",
|
||||
"STARTING ASSETS",
|
||||
[
|
||||
["baseName", [[_base] call milsim_fnc_getNameOfBase]],
|
||||
["asset", _x]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
} forEach _baseAssetsHashes;
|
||||
};
|
||||
} forEach milsim_baseObjects;
|
||||
123
functions/fbcb2/assets/fn_getInventory.sqf
Normal file
123
functions/fbcb2/assets/fn_getInventory.sqf
Normal file
@@ -0,0 +1,123 @@
|
||||
params ["_vic"];
|
||||
|
||||
|
||||
_vicDispName = configOf _vic call BIS_fnc_displayName;
|
||||
private _thisArr = [];
|
||||
|
||||
// _thisArr pushBack getItemCargo _vic;
|
||||
// _thisArr pushBack getBackpackCargo _vic;
|
||||
// _thisArr pushBack getMagazineCargo _vic;
|
||||
// _thisArr pushBack getWeaponCargo _vic;
|
||||
|
||||
private _ItemCargo = [];
|
||||
private _MagazineCargo = [];
|
||||
private _WeaponCargo = [];
|
||||
private _BackpackCargo = [];
|
||||
|
||||
{
|
||||
private _config = _x call CBA_fnc_getItemConfig;
|
||||
_ItemCargo pushBack [
|
||||
getText (_config >> "displayName"),
|
||||
getText (_config >> "picture")
|
||||
];
|
||||
} forEach ItemCargo _vic;
|
||||
{
|
||||
private _config = _x call CBA_fnc_getItemConfig;
|
||||
_MagazineCargo pushBack [
|
||||
getText (_config >> "displayName"),
|
||||
getText (_config >> "picture")
|
||||
];
|
||||
} forEach MagazineCargo _vic;
|
||||
{
|
||||
// private _config = _x call CBA_fnc_getObjectConfig;
|
||||
_WeaponCargo pushBack [
|
||||
getText (configFile >> "CfgWeapons" >> _x >> "displayName"),
|
||||
getText (configFile >> "CfgWeapons" >> _x >> "picture")
|
||||
];
|
||||
} forEach WeaponCargo _vic;
|
||||
{
|
||||
private _config = _x call CBA_fnc_getObjectConfig;
|
||||
_BackpackCargo pushBack [
|
||||
getText (_config >> "displayName"),
|
||||
getText (_config >> "picture")
|
||||
];
|
||||
} forEach BackpackCargo _vic;
|
||||
|
||||
private _sortedItemCargo = ([_ItemCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
|
||||
private _sortedMagazineCargo = ([_MagazineCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
|
||||
private _sortedWeaponCargo = ([_WeaponCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
|
||||
private _sortedBackpackCargo = ([_BackpackCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
|
||||
|
||||
// "debug_console" callExtension(str _sortedItemCargo + "~0100");
|
||||
// "debug_console" callExtension(str _sortedMagazineCargo + "~0100");
|
||||
// "debug_console" callExtension(str _sortedWeaponCargo + "~0100");
|
||||
// "debug_console" callExtension(str _sortedBackpackCargo + "~0100");
|
||||
|
||||
if (count _sortedItemCargo > 0) then {
|
||||
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Items:</font>"];
|
||||
private _itemCargoOut = [];
|
||||
{
|
||||
private _name = _x # 0 # 0;
|
||||
private _pic = _x # 0 # 1;
|
||||
private _count = _x # 1;
|
||||
if (_pic == "") then {
|
||||
_itemCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
|
||||
} else {
|
||||
_itemCargoOut pushBack format["<img height='30' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
|
||||
};
|
||||
if ((_forEachIndex + 1) mod 6 == 0) then {_itemCargoOut pushBack "<br/>"};
|
||||
} forEach _sortedItemCargo;
|
||||
_thisArr pushBack (_itemCargoOut joinString "");
|
||||
};
|
||||
if (count _sortedMagazineCargo > 0) then {
|
||||
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Magazines:</font>"];
|
||||
private _magCargoOut = [];
|
||||
{
|
||||
private _name = _x # 0 # 0;
|
||||
private _pic = _x # 0 # 1;
|
||||
private _count = _x # 1;
|
||||
if (_pic == "") then {
|
||||
_magCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
|
||||
} else {
|
||||
_magCargoOut pushBack format["<img height='30' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
|
||||
};
|
||||
if ((_forEachIndex + 1) mod 6 == 0) then {_magCargoOut pushBack "<br/>"};
|
||||
} forEach _sortedMagazineCargo;
|
||||
_thisArr pushBack (_magCargoOut joinString "");
|
||||
};
|
||||
if (count _sortedWeaponCargo > 0) then {
|
||||
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Weapons:</font>"];
|
||||
private _weaponCargoOut = [];
|
||||
{
|
||||
private _name = _x # 0 # 0;
|
||||
private _pic = _x # 0 # 1;
|
||||
private _count = _x # 1;
|
||||
if (_pic == "") then {
|
||||
_weaponCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
|
||||
} else {
|
||||
_weaponCargoOut pushBack format["<img height='50' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
|
||||
};
|
||||
if ((_forEachIndex + 1) mod 3 == 0) then {_weaponCargoOut pushBack "<br/>"};
|
||||
} forEach _sortedWeaponCargo;
|
||||
_thisArr pushBack (_weaponCargoOut joinString "");
|
||||
};
|
||||
if (count _sortedBackpackCargo > 0) then {
|
||||
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Backpacks:</font>"];
|
||||
private _backpackCargoOut = [];
|
||||
{
|
||||
private _name = _x # 0 # 0;
|
||||
private _pic = _x # 0 # 1;
|
||||
private _count = _x # 1;
|
||||
if (_pic == "") then {
|
||||
_backpackCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
|
||||
} else {
|
||||
_backpackCargoOut pushBack format["<img height='50' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
|
||||
};
|
||||
if ((_forEachIndex + 1) mod 4 == 0) then {_backpackCargoOut pushBack "<br/>"};
|
||||
} forEach _sortedBackpackCargo;
|
||||
_thisArr pushBack (_backpackCargoOut joinString "");
|
||||
// "debug_console" callExtension(str _backpackCargoOut + "~0100");
|
||||
};
|
||||
|
||||
// "debug_console" callExtension(str _thisArr + "~1100");
|
||||
_thisArr;
|
||||
80
functions/fbcb2/assets/fn_getMagsForWeapon.sqf
Normal file
80
functions/fbcb2/assets/fn_getMagsForWeapon.sqf
Normal file
@@ -0,0 +1,80 @@
|
||||
params ["_vic", "_path", "_wep", "_magsHere", "_pylons"];
|
||||
|
||||
if (_path isEqualTo []) then {_path = [-1]};
|
||||
// "debug_console" callExtension (_wep + "#0100");
|
||||
if (_wep in [
|
||||
"rhs_weap_MASTERSAFE",
|
||||
"rhs_weap_fcs_ammo",
|
||||
"rhs_weap_laserDesignator_AI",
|
||||
"rhs_weap_fcs_ah64",
|
||||
"rhs_weap_DummyLauncher",
|
||||
"rhs_weap_fcs_nolrf_ammo",
|
||||
"rhsusf_weap_duke",
|
||||
"TruckHorn",
|
||||
"TruckHorn2",
|
||||
"TruckHorn3"
|
||||
]) exitWith {[[]]};
|
||||
|
||||
private _thisArr = [];
|
||||
_wepConfig = (configFile >> "CfgWeapons" >> _wep);
|
||||
_wepDisp = [(_wepConfig >> "displayName"), "STRING", "Weapon"] call CBA_fnc_getConfigEntry;
|
||||
if (_wep == "rhs_weap_smokegen") then {_wepDisp = "Smoke Generator"};
|
||||
if (_wepDisp isEqualTo "") exitWith {[[]]};
|
||||
|
||||
// "debug_console" callExtension (_wepDisp + "#0100");
|
||||
_magsToCheck = (_vic magazinesTurret _path);
|
||||
|
||||
|
||||
// See if the first default magazine in the config of this weapon is meant to be used on a pylon. If so, process differently
|
||||
// _mag1pylonWeapon = "";
|
||||
// _magsConfigArr = [(_wepConfig >> "magazines"), "ARRAY", []] call CBA_fnc_getConfigEntry;
|
||||
// if (_magsConfigArr isEqualTo []) then {
|
||||
// _mag1pylonWeapon = "";
|
||||
// } else {
|
||||
// _mag1Name = _magsConfigArr # 0;
|
||||
// _mag1pylonWeapon = [(configFile >> "CfgMagazines" >> _mag1Name >> "pylonWeapon"), "STRING", ""] call CBA_fnc_getConfigEntry;
|
||||
// };
|
||||
|
||||
_pylonMagNames = _pylons apply {_x # 3};
|
||||
|
||||
_compatMagsRef = [_wepConfig, true] call CBA_fnc_compatibleMagazines;
|
||||
_magsFound = _compatMagsRef select {_magsToCheck find _x != -1};
|
||||
|
||||
private _magsArr = [];
|
||||
|
||||
if (!((_magsFound # 0) in _pylonMagNames)) then {
|
||||
// Not a pylon weapon, so check mags in turret storage
|
||||
_thisArr pushBack format[" <font color='#87ffbb' face='PuristaSemiBold'>%1</font>", _wepDisp];
|
||||
{
|
||||
_thisMag = _x;
|
||||
_magAmmo = _vic magazineTurretAmmo [_x, _path];
|
||||
_magCount = (_magsHere select {_x # 0 == _thisMag} apply {_x # 1}) # 0;
|
||||
|
||||
private _magConfig = (configFile >> "CfgMagazines" >> _thisMag);
|
||||
private _magName = [(_magConfig >> "displayName"), "STRING", "Magazine"] call CBA_fnc_getConfigEntry;
|
||||
if (_magName isEqualTo "") then {_magName = "Magazine"};
|
||||
|
||||
|
||||
|
||||
_magsArr pushBack format[
|
||||
" + <font color='#4de4ff' size='12' face='PuristaMedium'><font color='#ffffff'>%1</font> <font color='#c2c2c2'>|</font> %2 <font color='#c2c2c2'>rounds</font> <font color='#c2c2c2'>|</font> %3 <font color='#c2c2c2'>mags</font></font>",
|
||||
_magName,
|
||||
_magAmmo,
|
||||
_magCount
|
||||
];
|
||||
} forEach _magsFound;
|
||||
} else {
|
||||
// This is a pylon weapon, so make a unique entry and directly check ammo on pylon
|
||||
_thisArr pushBack format[" <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'>[Pylon]</font>", _wepDisp];
|
||||
};
|
||||
|
||||
_thisArr pushBack _magsArr;
|
||||
// "debug_console" callExtension (str _magsArr + "#0100");
|
||||
_thisArr;
|
||||
// _thisArr;
|
||||
// "debug_console" callExtension (format[
|
||||
// " %1 | %2 rounds | %3 mags#0110",
|
||||
// getText(configFile >> "CfgMagazines" >> _thisMag >> "displayName"),
|
||||
// _magAmmo,
|
||||
// _magCount
|
||||
// ]);
|
||||
166
functions/fbcb2/assets/fn_getVehicleData.sqf
Normal file
166
functions/fbcb2/assets/fn_getVehicleData.sqf
Normal file
@@ -0,0 +1,166 @@
|
||||
params ["_vic"];
|
||||
|
||||
private _title = [];
|
||||
private _image = [];
|
||||
private _info = [];
|
||||
private _capacity = [];
|
||||
|
||||
// Excluded 2024-02-01
|
||||
// private _weapons = [];
|
||||
// private _pylonWeapons = [];
|
||||
// private _inventory = [];
|
||||
|
||||
|
||||
private _vicConfig = configOf _vic;
|
||||
private _class = configName _vicConfig;
|
||||
private _objType = (_vic call BIS_fnc_objectType) select 1;
|
||||
private _dispName = getText(_vicConfig >> 'displayName');
|
||||
|
||||
// "debug_console" callExtension (format["VehicleName = %1", _dispName] + "#0110");
|
||||
|
||||
private _cat = getText(_vicConfig >> 'category');
|
||||
private _fac = getText(_vicConfig >> 'faction');
|
||||
private _side = [getNumber(_vicConfig >> 'side')] call BIS_fnc_sideName;
|
||||
private _canFloat = (_vicConfig >> "canFloat") call BIS_fnc_getCfgDataBool;
|
||||
|
||||
private _totalSeats = [_class, true] call BIS_fnc_crewCount; // Number of total seats: crew + non-FFV cargo/passengers + FFV cargo/passengers
|
||||
private _crewSeats = [_class, false] call BIS_fnc_crewCount; // Number of crew seats only
|
||||
private _driverSeats = fullcrew [_vic, "driver", true];
|
||||
private _gunnerSeats = fullCrew [_vic, "gunner", true];
|
||||
private _commanderSeats = fullCrew [_vic, "commander", true];
|
||||
// _cargoSeats = fullCrew [_vic, "cargo", true];
|
||||
private _cargoSeats = _totalSeats - _crewSeats; // Number of total cargo/passenger seats: non-FFV + FFV
|
||||
private _turretSeatsRaw = fullCrew [_vic, "turret", true];
|
||||
private _turretSeats = _turretSeatsRaw select {(_x # 4) isEqualTo false};
|
||||
private _ffvSeats = _turretSeatsRaw select {(_x # 4) isEqualTo true};
|
||||
|
||||
private _pylons = getAllPylonsInfo _vic;
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// WRITE TITLE
|
||||
///////////////////////////////////////////////
|
||||
_title pushBack format["<font size='24' shadow='1' color='#e1701a' face='PuristaBold'>%1</font>", _dispName];
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// WRITE IMAGE
|
||||
///////////////////////////////////////////////
|
||||
// Editor preview image
|
||||
_image pushBack format["<img width='200' image='%1'/>", getText(_vicConfig >> 'editorPreview')];
|
||||
_image pushBack linebreak;
|
||||
// Thumbnail image
|
||||
// _image pushBack format["<img width='128' height='64' image='%1'/>", getText(_vicConfig >> 'picture')];
|
||||
// _image pushBack linebreak;
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// WRITE INFO
|
||||
///////////////////////////////////////////////
|
||||
_info pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>INFO</font>"];
|
||||
_info pushBack format["<font face='PuristaMedium'> Classname: %1", _class];
|
||||
_info pushBack format[" Side: %1", _side];
|
||||
_info pushBack format[" Category: %1", _objType];
|
||||
_info pushBack format[" Faction: %1", _fac];
|
||||
_info pushBack format[" Can Float: %1", _canFloat];
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// WRITE CAPACITY
|
||||
///////////////////////////////////////////////
|
||||
_capacity pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>CAPACITY: %1</font>", _totalSeats];
|
||||
_capacity pushBack format["<font face='PuristaMedium'> Driver Seats: %1", count _driverSeats];
|
||||
_capacity pushBack format[" Gunner Seats: %1", count _gunnerSeats];
|
||||
_capacity pushBack format[" Commander Seats: %1", count _commanderSeats];
|
||||
_capacity pushBack format[" Turret Seats: %1", count _turretSeats];
|
||||
_capacity pushBack format[" Cargo Seats: %1", _cargoSeats];
|
||||
_capacity pushBack format[" FFV Seats: %1</font>", count _ffvSeats];
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// GATHER WEAPONS AVAILABLE TO SEATS AND TURRETS
|
||||
// EXCLUDED 2024-02-01
|
||||
///////////////////////////////////////////////
|
||||
// _weapons pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>WEAPONS</font>"];
|
||||
// // DRIVER
|
||||
// [_driverSeats apply {_x # 3}, "DRIVER/PILOT", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
|
||||
|
||||
// //GUNNER
|
||||
// [_gunnerSeats apply {_x # 3}, "GUNNER/COPILOT", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
|
||||
|
||||
// // COMMANDER
|
||||
// // "debug_console" callExtension ("COMMANDER" + "#1100");
|
||||
// [_commanderSeats apply {_x # 3}, "COMMANDER", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
|
||||
|
||||
// // TURRETS
|
||||
// [_turretSeats apply {_x # 3}, "TURRET", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// GATHER PYLON WEAPONS WITH AMMO
|
||||
// EXCLUDED 2024-02-01
|
||||
///////////////////////////////////////////////
|
||||
|
||||
// _pilotWeps = [];
|
||||
// _otherWeps = [];
|
||||
|
||||
// _parsePylonWeapons = {
|
||||
// params ["_input"];
|
||||
// _input params ["_index", "_name", "_turretPath", "_magazine","_ammoCount","_id"];
|
||||
// // "debug_console" callExtension (str _turretPath + "~0000");
|
||||
|
||||
// _magName = getText(configFile >> "CfgMagazines" >> _magazine >> "displayName");
|
||||
// if (_magName isEqualTo "") exitWith {};
|
||||
|
||||
// if (_turretPath isEqualTo [-1]) then {
|
||||
// _pilotWeps pushBack format[
|
||||
// " <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'><font color='#c2c2c2'>|</font> <font color='#4de4ff'>%2</font> <font color='#c2c2c2'>rounds</font></font>",
|
||||
// _magName,
|
||||
// _ammoCount
|
||||
// ];
|
||||
// } else {
|
||||
// _otherWeps pushBack format[
|
||||
// " <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'><font color='#c2c2c2'>|</font> <font color='#4de4ff'>%2</font> <font color='#c2c2c2'>rounds</font></font>",
|
||||
// _magName,
|
||||
// _ammoCount
|
||||
// ];
|
||||
// };
|
||||
// };
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// WRITE PYLON WEAPONS
|
||||
///////////////////////////////////////////////
|
||||
|
||||
// if (count _pylons > 0) then {
|
||||
// _pylonWeapons pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>PYLON WEAPONS</font>"];
|
||||
// {
|
||||
// [_x] call _parsePylonWeapons;
|
||||
// } forEach _pylons;
|
||||
// _pylonWeapons pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>PILOT</font>"];
|
||||
// {
|
||||
// _pylonWeapons pushBack _x;
|
||||
// } forEach _pilotWeps;
|
||||
// _pylonWeapons pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>GUNNER</font>"];
|
||||
// {
|
||||
// _pylonWeapons pushBack _x;
|
||||
// } forEach _otherWeps;
|
||||
// };
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// GATHER INVENTORY
|
||||
// EXCLUDED 2024-02-01
|
||||
///////////////////////////////////////////////
|
||||
// _invLines = [_vic] call milsim_fbcb2_assets_fnc_getInventory;
|
||||
// if (count _invLines > 0) then {
|
||||
// _inventory pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>INVENTORY</font>"];
|
||||
// _inventory append _invLines;
|
||||
// };
|
||||
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// CLOSE AND RETURN
|
||||
///////////////////////////////////////////////
|
||||
|
||||
[_vicConfig, _dispName, [
|
||||
_title joinString "<br/>",
|
||||
_image joinString "<br/>",
|
||||
_info joinString "<br/>",
|
||||
_capacity joinString "<br/>"
|
||||
// _weapons joinString "<br/>",
|
||||
// _pylonWeapons joinString "<br/>",
|
||||
// _inventory joinString "<br/>"
|
||||
]];
|
||||
55
functions/fbcb2/assets/fn_getWeaponry.sqf
Normal file
55
functions/fbcb2/assets/fn_getWeaponry.sqf
Normal file
@@ -0,0 +1,55 @@
|
||||
params ["_turretPaths", "_seatCategory", "_outArr"];
|
||||
{
|
||||
_path = _x;
|
||||
if (_path isEqualTo []) then {_path = [-1]};
|
||||
_weps = _vic weaponsTurret _path;
|
||||
private _thisArr = [];
|
||||
if (count _weps isNotEqualTo 0) then {
|
||||
_magsHere = _vic magazinesTurret _path call BIS_fnc_consolidateArray;
|
||||
|
||||
private _wepMags = [];
|
||||
{
|
||||
private _wepDet = [_vic, _path, _x, _magsHere, _pylons] call milsim_fbcb2_assets_fnc_getMagsForWeapon;
|
||||
if (!(_wepDet isEqualTo [[]])) then {
|
||||
_wepMags pushBack _wepDet;
|
||||
};
|
||||
} forEach _weps;
|
||||
|
||||
if (count _wepMags > 0) then {
|
||||
// "debug_console" callExtension (format["_wepMags Driver = %1", [_wepMags] call CBA_fnc_encodeJSON] + "#1100");
|
||||
{
|
||||
_thisArr pushBack _x # 0;
|
||||
if (count _x > 1) then {
|
||||
{
|
||||
_thisArr pushBack _x;
|
||||
} forEach (_x # 1);
|
||||
}
|
||||
} forEach _wepMags;
|
||||
};
|
||||
};// else {
|
||||
// "debug_console" callExtension (format["Running Mags Only."] + "#1100");
|
||||
// "debug_console" callExtension (format["Vic: %1",_vic] + "#1100");
|
||||
// "debug_console" callExtension (format["Path: %1", _path] + "#1100");
|
||||
// _mags = ([_vic, _path] call _getMags);
|
||||
|
||||
// if (count _mags > 0) then {
|
||||
// {
|
||||
// _thisArr pushBack _x;
|
||||
// } forEach _mags;
|
||||
// };
|
||||
// };
|
||||
|
||||
if (count _thisArr > 0) then {
|
||||
private _turretConfig = [_vic, _x] call BIS_fnc_turretConfig;
|
||||
private _turretDisplayName = [_turretConfig] call BIS_fnc_displayName;
|
||||
if (_turretDisplayName != "") then {
|
||||
_outArr pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>%1 (""%2"")</font>", _seatCategory, _turretDisplayName];
|
||||
} else {
|
||||
_outArr pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>%1</font>", _seatCategory];
|
||||
};
|
||||
|
||||
{
|
||||
_outArr pushBack _x;
|
||||
} forEach _thisArr;
|
||||
}
|
||||
} forEach _turretPaths;
|
||||
16
functions/fbcb2/assets/fn_removeAssetDiaryRecords.sqf
Normal file
16
functions/fbcb2/assets/fn_removeAssetDiaryRecords.sqf
Normal file
@@ -0,0 +1,16 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
{
|
||||
private _diarySubject = _x;
|
||||
private _records = player allDiaryRecords _diarySubject;
|
||||
if (count _records isEqualTo 0) then {continue};
|
||||
|
||||
{
|
||||
private _diaryRecord = _x select -1;
|
||||
player removeDiaryRecord [_diarySubject, _diaryRecord];
|
||||
} forEach _records;
|
||||
} forEach [
|
||||
milsim_fbcb2_subjectAssetsFixedWingID,
|
||||
milsim_fbcb2_subjectAssetsRotaryID,
|
||||
milsim_fbcb2_subjectAssetsGroundID
|
||||
];
|
||||
185
functions/fbcb2/assets/fn_updateAssetDiary.sqf
Normal file
185
functions/fbcb2/assets/fn_updateAssetDiary.sqf
Normal file
@@ -0,0 +1,185 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
// create diary records
|
||||
|
||||
|
||||
// remove any existing asset map markers
|
||||
call milsim_fbcb2_assets_fnc_removeMarkersOnMap;
|
||||
|
||||
// remove existing asset records
|
||||
call milsim_fbcb2_assets_fnc_removeAssetDiaryRecords;
|
||||
|
||||
// get all vehicles by base
|
||||
private _vehiclesByBase = call milsim_fbcb2_assets_fnc_getAssetsByBase;
|
||||
if (count _vehiclesByBase isEqualTo 0) exitWith {false};
|
||||
|
||||
// put vehicles from each base into a single array
|
||||
private _vehicles = [];
|
||||
{
|
||||
_vehicles append (_x#1);
|
||||
} forEach _vehiclesByBase;
|
||||
|
||||
if (count _vehicles isEqualTo 0) exitWith {false};
|
||||
private _distinctVehiclesClassNames = [];
|
||||
{
|
||||
_distinctVehiclesClassNames pushBackUnique (typeOf _x);
|
||||
} forEach _vehicles;
|
||||
|
||||
|
||||
// ForEach unique vehicle class name, we'll find the first and gather its info
|
||||
{
|
||||
private _className = _x;
|
||||
private _vehiclesOfThisKind = _vehicles select {typeOf _x isEqualTo _className};
|
||||
// This should never happen, but...
|
||||
if (count _vehiclesOfThisKind isEqualTo 0) then {continue};
|
||||
|
||||
// Take the first vehicle as a representative
|
||||
private _representativeVehicle = _vehiclesOfThisKind#0;
|
||||
private _vehicleCfg = configOf _representativeVehicle;
|
||||
private _vehicleCallsign = toUpper (
|
||||
_representativeVehicle getVariable [
|
||||
"milsim_fbcb2_assets_callsign",
|
||||
"NONE ASSIGNED"
|
||||
]
|
||||
);
|
||||
|
||||
// Process the vehicle for extended info
|
||||
// Exclusion list for display names
|
||||
if (
|
||||
((configOf _representativeVehicle) call BIS_fnc_displayName)
|
||||
in ["Helicopter"]
|
||||
) then {continue};
|
||||
|
||||
// Get the vehicle data
|
||||
private _processed = [_representativeVehicle] call milsim_fbcb2_assets_fnc_getVehicleData;
|
||||
|
||||
if (isNil "_processed") then {continue};
|
||||
_processed params ["_vehicleCfg", "_displayName", "_diaryTextSections"];
|
||||
_diaryTextSections params [
|
||||
"_title",
|
||||
"_image",
|
||||
"_info",
|
||||
"_capacity"
|
||||
// "_weapons",
|
||||
// "_pylonWeapons",
|
||||
// "_inventory"
|
||||
];
|
||||
|
||||
// Create the diary record
|
||||
private _recordText = [];
|
||||
// Add the title and image
|
||||
_recordText pushBack _title;
|
||||
_recordText pushBack _image;
|
||||
_recordText pushBack "<br/>";
|
||||
_recordText pushBack format[
|
||||
"CALLSIGN: %1",
|
||||
_vehicleCallsign
|
||||
];
|
||||
_recordText pushBack format[
|
||||
"COUNT ACTIVE: %1",
|
||||
count _vehiclesOfThisKind
|
||||
];
|
||||
|
||||
// Here, we'll create a link to show markers on the map for all vehicles of this kind
|
||||
private _randomColor = selectRandom [
|
||||
["ColorRed", "#FF0000", "Red"],
|
||||
["ColorGreen", "#00FF00", "Green"],
|
||||
["ColorBlue", "#0000FF", "Blue"],
|
||||
["ColorYellow", "#FFFF00", "Yellow"],
|
||||
["ColorWhite", "#FFFFFF", "White"]
|
||||
];
|
||||
private _vehicleCfg = configFile >> "CfgVehicles" >> _className;
|
||||
// get 'picture' for record
|
||||
private _icon = getText(_vehicleCfg >> "picture");
|
||||
// determine marker type
|
||||
private _markerType = "mil_dot";
|
||||
switch (true) do {
|
||||
case (_representativeVehicle isKindOf "Helicopter"): {
|
||||
_markerType = "loc_heli";
|
||||
};
|
||||
case (_representativeVehicle isKindOf "Air"): {
|
||||
_markerType = "loc_plane";
|
||||
};
|
||||
case (_representativeVehicle isKindOf "Ship"): {
|
||||
_markerType = "loc_boat";
|
||||
};
|
||||
case (_representativeVehicle isKindOf "Car"): {
|
||||
_markerType = "loc_car";
|
||||
};
|
||||
default {
|
||||
_markerType = "loc_truck";
|
||||
};
|
||||
};
|
||||
|
||||
// Link to show markers
|
||||
private _showMarkersText = format[
|
||||
"<execute expression='[""%1"",""%2"",""%3"",%4] call milsim_fbcb2_assets_fnc_showMarkersOnMap'>SHOW MARKERS at vehicle positions</execute> (in %5)",
|
||||
_className,
|
||||
_markerType,
|
||||
_randomColor#0,
|
||||
(_vehiclesOfThisKind apply {
|
||||
format["%1", _x call BIS_fnc_netId]
|
||||
}),
|
||||
format["<font color='%1'>%2</font>", _randomColor#1, _randomColor#2]
|
||||
];
|
||||
_recordText pushBack _showMarkersText;
|
||||
|
||||
// Link to hide markers
|
||||
_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_removeMarkersOnMap"">REMOVE ALL MARKERS showing asset positions</execute>";
|
||||
|
||||
// Link to update asset diary entries
|
||||
_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_updateAssetDiary"">UPDATE ENTRIES for all assets</execute>";
|
||||
|
||||
_recordText pushBack format[
|
||||
"<font size='10' color='#777777'>%1</font>",
|
||||
"Notes:<br/>
|
||||
- Markers are only displayed on your local machine.<br/>
|
||||
- The REMOVE ALL option will remove all assets' markers from the map.<br/>
|
||||
- UPDATE ENTRIES will update the asset diary with the latest information (~5 minutes at most)."
|
||||
];
|
||||
|
||||
|
||||
|
||||
// Add info and capacity sections
|
||||
_recordText pushBack _info;
|
||||
_recordText pushBack _capacity;
|
||||
|
||||
|
||||
private _subjectID = "";
|
||||
switch (true) do {
|
||||
case (_representativeVehicle isKindOf "Helicopter"): {
|
||||
_subjectID = milsim_fbcb2_subjectAssetsRotaryID;
|
||||
};
|
||||
case (_representativeVehicle isKindOf "Air"): {
|
||||
_subjectID = milsim_fbcb2_subjectAssetsFixedWingID;
|
||||
};
|
||||
default {
|
||||
_subjectID = milsim_fbcb2_subjectAssetsGroundID;
|
||||
};
|
||||
};
|
||||
|
||||
[
|
||||
_subjectID,
|
||||
format[
|
||||
"%1x %2",
|
||||
count _vehiclesOfThisKind,
|
||||
(configOf _representativeVehicle) call BIS_fnc_displayName
|
||||
],
|
||||
_recordText joinString "<br/>",
|
||||
_icon
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
|
||||
// "\A3\ui_f\data\igui\cfg\simpleTasks\types\car_ca.paa"
|
||||
} forEach _distinctVehiclesClassNames;
|
||||
|
||||
// log to RPT
|
||||
[
|
||||
"fbcb2_assets",
|
||||
"UPDATED ASSET DIARY",
|
||||
[
|
||||
["assetCount", count _vehicles],
|
||||
["distinctAssetCount", count _distinctVehiclesClassNames]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
|
||||
true;
|
||||
25
functions/fbcb2/assets/markers/fn_removeMarkersOnMap.sqf
Normal file
25
functions/fbcb2/assets/markers/fn_removeMarkersOnMap.sqf
Normal file
@@ -0,0 +1,25 @@
|
||||
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
|
||||
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
|
||||
|
||||
private _baseMarkerStore = localNamespace getVariable [
|
||||
_baseMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
private _assetMarkerStore = localNamespace getVariable [
|
||||
_assetMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
|
||||
// delete markers
|
||||
{
|
||||
deleteMarkerLocal (_x#1);
|
||||
} forEach (_baseMarkerStore + _assetMarkerStore);
|
||||
|
||||
localNamespace setVariable [
|
||||
_baseMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
localNamespace setVariable [
|
||||
_assetMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
106
functions/fbcb2/assets/markers/fn_showMarkersOnMap.sqf
Normal file
106
functions/fbcb2/assets/markers/fn_showMarkersOnMap.sqf
Normal file
@@ -0,0 +1,106 @@
|
||||
params [
|
||||
["_className", "", [""]],
|
||||
["_markerType", "hd_dot", [""]],
|
||||
["_markerColor", "", [""]],
|
||||
["_assetObjects", [], []]
|
||||
];
|
||||
|
||||
if (count _className isEqualTo 0) exitWith {
|
||||
["No class name provided!"] call BIS_fnc_error;
|
||||
};
|
||||
if (count _markerColor isEqualTo 0) exitWith {
|
||||
["No marker color provided!"] call BIS_fnc_error;
|
||||
};
|
||||
if (count _assetObjects isEqualTo 0) exitWith {
|
||||
["No vehicles provided!"] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
|
||||
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
|
||||
|
||||
private _baseMarkerStore = localNamespace getVariable [
|
||||
_baseMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
private _assetMarkerStore = localNamespace getVariable [
|
||||
_assetMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Create base markers if not already present
|
||||
if (not (count _baseMarkerStore > 0)) then {
|
||||
{ // milsim_baseObjects is accessed directly, so are valid objects
|
||||
private _base = _x;
|
||||
|
||||
// create a circle marker with range as the detection range of assets
|
||||
_newMarker = createMarkerLocal [
|
||||
format["milsim_fbcb2_assets_base_marker_%1", _forEachIndex + 1],
|
||||
getPosASL _base
|
||||
];
|
||||
_newMarker setMarkerTypeLocal "mil_dot";
|
||||
_newMarker setMarkerColorLocal "ColorGreen";
|
||||
_newMarker setMarkerShapeLocal "ELLIPSE";
|
||||
_newMarker setMarkerSizeLocal [
|
||||
milsim_fbcb2_assets_setting_detectionRangeFromBase,
|
||||
milsim_fbcb2_assets_setting_detectionRangeFromBase
|
||||
];
|
||||
_newMarker setMarkerAlphaLocal 0.5;
|
||||
_newMarker setMarkerTextLocal str(_forEachIndex + 1);
|
||||
|
||||
_baseMarkerStore pushBack [
|
||||
_base,
|
||||
_newMarker
|
||||
];
|
||||
|
||||
// create a flag marker at base position
|
||||
_newMarker = createMarkerLocal [
|
||||
format["milsim_fbcb2_assets_base_flag_marker_%1", _forEachIndex + 1],
|
||||
getPosASL _base
|
||||
];
|
||||
_newMarker setMarkerTypeLocal "mil_flag";
|
||||
_newMarker setMarkerColorLocal "ColorGreen";
|
||||
_newMarker setMarkerSizeLocal [0.7, 0.7];
|
||||
_newMarker setMarkerTextLocal ([_base] call milsim_fnc_getNameOfBase);
|
||||
|
||||
_baseMarkerStore pushBack [
|
||||
_base,
|
||||
_newMarker
|
||||
];
|
||||
} forEach milsim_baseObjects;
|
||||
|
||||
localNamespace setVariable [_baseMarkerStoreVar, _baseMarkerStore];
|
||||
};
|
||||
|
||||
|
||||
private _start = (count _assetMarkerStore) + 1;
|
||||
{ // _assetObjects is a serialized parameter, so we pass the netIds (strings)
|
||||
private _assetNetIdStr = _x;
|
||||
private _asset = _assetNetIdStr call BIS_fnc_objectFromNetId;
|
||||
// if asset was removed since last update
|
||||
if (isNull _asset) then {continue};
|
||||
// check if a marker is already placed for this asset
|
||||
if (
|
||||
(_assetMarkerStore findIf { _x select 0 isEqualTo _asset })
|
||||
> -1
|
||||
) then {continue};
|
||||
|
||||
// create a marker for the asset
|
||||
private _newMarker = createMarkerLocal [
|
||||
format["milsim_fbcb2_assets_marker_%1", _start],
|
||||
getPosASL _asset
|
||||
];
|
||||
_newMarker setMarkerAlphaLocal 1;
|
||||
_newMarker setMarkerTypeLocal _markerType;
|
||||
_newMarker setMarkerColorLocal _markerColor;
|
||||
// _newMarker setMarkerTextLocal ([configOf _asset] call BIS_fnc_displayName);
|
||||
|
||||
_assetMarkerStore pushBack [
|
||||
_asset,
|
||||
_newMarker
|
||||
];
|
||||
_start = _start + 1;
|
||||
} forEach _assetObjects;
|
||||
|
||||
// update store var
|
||||
localNamespace setVariable [_assetMarkerStoreVar, _assetMarkerStore];
|
||||
@@ -1,10 +0,0 @@
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
player createDiarySubject["Status","FBCB2 - Status"];
|
||||
player createDiarySubject["Intel","FBCB2 - Combat Msgs"];
|
||||
player createDiarySubject["Messages","FBCB2 - Messages"];
|
||||
|
||||
|
||||
diag_log text "[MILSIM] (fbcb2) diary entries added";
|
||||
|
||||
nil;
|
||||
@@ -1,10 +1,39 @@
|
||||
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
waitUntil { !isNil "milsim_complete" };
|
||||
|
||||
[] call milsim_fnc_processFBCB2Callsigns;
|
||||
[] call milsim_fnc_processFBCB2FixedWingAssets;
|
||||
[] call milsim_fnc_processFBCB2RotaryAssets;
|
||||
milsim_fbcb2_recordTitleColor = "#ff6666";
|
||||
milsim_fbcb2_recordTitleFont = "PuristaMedium";
|
||||
milsim_fbcb2_recordTitleSize = 20;
|
||||
|
||||
milsim_fbcb2_recordTextHeaderSize = 16;
|
||||
milsim_fbcb2_recordTextBodySize = 14;
|
||||
|
||||
milsim_fbcb2_subjectStatusID = "FBCB2_Status";
|
||||
milsim_fbcb2_subjectIntelID = "FBCB2_Intel";
|
||||
milsim_fbcb2_subjectMessagesID = "FBCB2_Messages";
|
||||
milsim_fbcb2_subjectFrequenciesID = "FBCB2_Frequencies";
|
||||
milsim_fbcb2_subjectAssetsFixedWingID = "FBCB2_Assets_FixedWing";
|
||||
milsim_fbcb2_subjectAssetsRotaryID = "FBCB2_Assets_Rotary";
|
||||
milsim_fbcb2_subjectAssetsGroundID = "FBCB2_Assets_Ground";
|
||||
|
||||
player createDiarySubject[milsim_fbcb2_subjectStatusID, "FBCB2 - Status"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectMessagesID, "FBCB2 - Messages"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectIntelID, "FBCB2 - Intel"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectFrequenciesID, "FBCB2 - Frequencies"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectAssetsFixedWingID, "FBCB2 - Assets Plane"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectAssetsRotaryID, "FBCB2 - Assets Rotary"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectAssetsGroundID, "FBCB2 - Assets Ground"];
|
||||
|
||||
// store records in format:
|
||||
// [subject, [
|
||||
// [title, diaryRecord]
|
||||
// ]]
|
||||
milsim_fbcb2_diaryRecords = createHashMap;
|
||||
|
||||
// populate diary
|
||||
[] call milsim_fnc_processFBCB2RadioFrequencies;
|
||||
[] call milsim_fnc_processFBCB2SmokeColors;
|
||||
[] call milsim_fnc_processFBCB2Environment;
|
||||
[] call milsim_fbcb2_assets_fnc_updateAssetDiary;
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
|
||||
_text = "
|
||||
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
|
||||
<br/><br/>
|
||||
<font color='#00FF00' size='16'>RIPTIDE</font><br/>
|
||||
Command
|
||||
<br/><br/>
|
||||
<font color='#00FF00' size='16'>ONI</font><br/>
|
||||
Alpha Platoon
|
||||
<br/><br/>
|
||||
<font color='#00FF00' size='16'>GOLIATH</font><br/>
|
||||
Echo
|
||||
<br/><br/>
|
||||
<font color='#00FF00' size='16'>TIGER</font><br/>
|
||||
RRC
|
||||
<br/><br/>
|
||||
<font color='#00FF00' size='16'>BLACKFOOT/font><br/>
|
||||
Weapons Squad
|
||||
<br/><br/>
|
||||
";
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - COMMAND - CALLSIGNS", _text]];
|
||||
@@ -1,16 +1,45 @@
|
||||
_sunTimes = date call BIS_fnc_sunriseSunsetTime;
|
||||
private _recordTitle = "MDS - INTEL - ENVIRONMENT";
|
||||
|
||||
_text = "
|
||||
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#4A86E8'>Local Sunrise</font>
|
||||
<br/>
|
||||
<font size='20' color='#FF0000'>" + ([_sunTimes select 0, "HH:MM"] call BIS_fnc_timeToString) + "</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#6AA84F'>Local Sunset</font>
|
||||
<br/>
|
||||
<font size='20' color='#FF0000'>" + ([_sunTimes select 1, "HH:MM"] call BIS_fnc_timeToString) + "</font>
|
||||
<br/><br/>
|
||||
";
|
||||
private _text = [
|
||||
format[
|
||||
"<font size='%1' color='%2' face='%3'>%4</font><br/><br/>",
|
||||
milsim_fbcb2_recordTitleSize,
|
||||
milsim_fbcb2_recordTitleColor,
|
||||
milsim_fbcb2_recordTitleFont,
|
||||
_recordTitle
|
||||
]
|
||||
];
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - INTEL - ENVIRONMENT", _text]];
|
||||
private _sunriseColor = "#4A86E8";
|
||||
private _sunsetColor = "#6AA84F";
|
||||
private _whiteColor = "#FFFFFF";
|
||||
|
||||
private _sunTimes = date call BIS_fnc_sunriseSunsetTime;
|
||||
|
||||
_text pushBack format[
|
||||
"<font size='%1' color='%2'>Local Sunrise</font><br/>
|
||||
<font size='%3' color='%4'>%5</font><br/><br/>",
|
||||
milsim_fbcb2_recordTextHeaderSize,
|
||||
_sunriseColor,
|
||||
milsim_fbcb2_recordTextBodySize,
|
||||
_whiteColor,
|
||||
([_sunTimes select 0, "HH:MM"] call BIS_fnc_timeToString)
|
||||
];
|
||||
|
||||
_text pushBack format[
|
||||
"<font size='%1' color='%2'>Local Sunset</font><br/>
|
||||
<font size='%3' color='%4'>%5</font><br/><br/>",
|
||||
milsim_fbcb2_recordTextHeaderSize,
|
||||
_sunsetColor,
|
||||
milsim_fbcb2_recordTextBodySize,
|
||||
_whiteColor,
|
||||
([_sunTimes select 1, "HH:MM"] call BIS_fnc_timeToString)
|
||||
];
|
||||
|
||||
_text = _text joinString "";
|
||||
|
||||
[
|
||||
milsim_fbcb2_subjectIntelID,
|
||||
_recordTitle,
|
||||
_text
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
@@ -1,19 +0,0 @@
|
||||
_assetList = missionNamespace getVariable "milsim_var_fixedAssets";
|
||||
|
||||
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
|
||||
|
||||
{
|
||||
_callSign = _x select 0;
|
||||
_asset = _x select 1;
|
||||
_assigned = _x select 2;
|
||||
_name = getText(configFile >> "CfgVehicles" >> _asset >> "displayName");
|
||||
|
||||
_data = "<t size='2'>Callsign: " + _callsign + "</t><br/><t size='1'>Asset: " + _name + "</t><br/><t size='1'>Assigned: " + str _assigned + "</t>";
|
||||
|
||||
_text = _text + "<br/><br/>" + _data;
|
||||
|
||||
} foreach _assetList;
|
||||
|
||||
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_messageFBCB2AssetStatus'>Run Report on local node?</execute>";
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - ASSETS - FIXED", _text]];
|
||||
@@ -1,35 +1,50 @@
|
||||
// updated 2024-02-01 by IndigoFox
|
||||
// now reads from the battalion config structure to generate the diary entries
|
||||
|
||||
_text = "
|
||||
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#4A86E8'>EXODUS</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>6 - 45</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>RTO - 45 / 35</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#6AA84F'>RIPTIDE</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>Actual - 45 / 100</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>Romeo - 45 / 35</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>1 - 110 / 100</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>2 - 120 / 100</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>3 - 130 / 110</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>Blackfoot - 150 / 100</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#F1C232'>ECHO</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>Impaler - 45 / 35</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>JTAC - 35 / 82</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>IDF - 82 / 100</font>
|
||||
<br/><br/>
|
||||
";
|
||||
////////////////////////////////////////
|
||||
// Get info from missionConfigFile
|
||||
////////////////////////////////////////
|
||||
private _battalionInfoCfg = call milsim_fnc_getBattalionCfg;
|
||||
private _battalionElementCfgs = [_battalionInfoCfg >> "Command"] call BIS_fnc_returnChildren;
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - INTEL - RADIO FREQS", _text]];
|
||||
////////////////////////////////////////
|
||||
// Define formatting constants
|
||||
////////////////////////////////////////
|
||||
private _ELEMENT_NAME_SIZE = 10;
|
||||
private _ELEMENT_NAME_FONT = "EtelkaMonospaceProBold";
|
||||
private _ELEMENT_FREQ_SIZE = 9;
|
||||
private _ELEMENT_FREQ_FONT = "EtelkaMonospacePro";
|
||||
private _FREQ_INDENT_CONSTANT = 6;
|
||||
private _FREQ_PAD_LENGTH = 17;
|
||||
private _FREQ_TEXT_COLOR = "#CCCCCC";
|
||||
// Note: Element colors are defined in the battalion config
|
||||
|
||||
////////////////////////////////////////
|
||||
// ADD DIARY ENTRIES
|
||||
////////////////////////////////////////
|
||||
|
||||
// First is all the battalion-level elements beneath command
|
||||
// To have the records listed in the order they appear in the battalion config, we need to reverse the array
|
||||
// Since each entry is added to the top of the list, this will result in the entries being added in the correct order
|
||||
reverse _battalionElementCfgs;
|
||||
|
||||
{
|
||||
// recursively generate diary text for all child elements of battalion-level elements
|
||||
private _diaryTitleText = [_x, true] call milsim_fnc_generateElementFrequencyRecordText;
|
||||
[
|
||||
milsim_fbcb2_subjectFrequenciesID,
|
||||
_diaryTitleText#0,
|
||||
_diaryTitleText#1
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
} forEach _battalionElementCfgs;
|
||||
|
||||
// add the battalion command to the top of the list
|
||||
// don't process child elements
|
||||
private _diaryTitleText = [_battalionInfoCfg >> "Command", false] call milsim_fnc_generateElementFrequencyRecordText;
|
||||
[
|
||||
milsim_fbcb2_subjectFrequenciesID,
|
||||
_diaryTitleText#0,
|
||||
_diaryTitleText#1
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
|
||||
true;
|
||||
@@ -1,19 +0,0 @@
|
||||
_assetList = missionNamespace getVariable "milsim_var_rotaryAssets";
|
||||
|
||||
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
|
||||
|
||||
{
|
||||
_callSign = _x select 0;
|
||||
_asset = _x select 1;
|
||||
_assigned = _x select 2;
|
||||
_name = getText(configFile >> "CfgVehicles" >> _asset >> "displayName");
|
||||
|
||||
_data = "<t size='2'>Callsign: " + _callsign + "</t><br/><t size='1'>Asset: " + _name + "</t><br/><t size='1'>Assigned: " + str _assigned + "</t>";
|
||||
|
||||
_text = _text + "<br/><br/>" + _data;
|
||||
|
||||
} foreach _assetList;
|
||||
|
||||
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_messageFBCB2AssetStatus'>Run Report on local node?</execute>";
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - ASSETS - ROTARY", _text]];
|
||||
@@ -1,30 +1,41 @@
|
||||
private _recordTitle = "MDS - INTEL - SMOKES";
|
||||
|
||||
_text = "
|
||||
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
|
||||
<br/><br/>
|
||||
Smoke is a Guideline Not a Rule
|
||||
<br/><br/>
|
||||
<font color='#FFFFFF' size='16'>WHITE</font><br/>
|
||||
Concealment
|
||||
<br/><br/>
|
||||
<font color='#008800' size='16'>GREEN</font><br/>
|
||||
Friendly Forces
|
||||
<br/><br/>
|
||||
<font color='#0000FF' size='16'>BLUE</font><br/>
|
||||
LZ Markers
|
||||
<br/><br/>
|
||||
<font color='#FF0000' size='16'>RED</font><br/>
|
||||
Enemy Location
|
||||
<br/><br/>
|
||||
<font color='#FFA500' size='16'>ORANGE</font><br/>
|
||||
Resupply Marker
|
||||
<br/><br/>
|
||||
<font color='#FFFF00' size='16'>YELLOW</font><br/>
|
||||
Medical Emergency
|
||||
<br/><br/>
|
||||
<font color='#800080' size='16'>PURPLE</font><br/>
|
||||
Broken Arrow - 100m radius
|
||||
<br/><br/>
|
||||
";
|
||||
private _text = [
|
||||
// Title
|
||||
format[
|
||||
"<font size='%1' color='%2' face='%3'>%4</font>",
|
||||
milsim_fbcb2_recordTitleSize,
|
||||
milsim_fbcb2_recordTitleColor,
|
||||
milsim_fbcb2_recordTitleFont,
|
||||
_recordTitle
|
||||
]
|
||||
];
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - INTEL - SMOKES", _text]];
|
||||
private _smokeColors = [
|
||||
["#FFFFFF", "WHITE", "Concealment"],
|
||||
["#008800", "GREEN", "Friendly Forces"],
|
||||
["#0000FF", "BLUE", "LZ Markers"],
|
||||
["#FF0000", "RED", "Enemy Location"],
|
||||
["#FFA500", "ORANGE", "Resupply Marker"],
|
||||
["#FFFF00", "YELLOW", "Medical Emergency"],
|
||||
["#800080", "PURPLE", "Broken Arrow - 100m radius"]
|
||||
];
|
||||
|
||||
{
|
||||
_x params ["_color", "_name", "_description"];
|
||||
_text pushBack format[
|
||||
"<font size='%1'><font color='%2'>%3</font> - %4</font>",
|
||||
milsim_fbcb2_recordTextHeaderSize,
|
||||
_color,
|
||||
_name,
|
||||
_description
|
||||
];
|
||||
} forEach _smokeColors;
|
||||
|
||||
_text = _text joinString "<br/><br/>";
|
||||
|
||||
[
|
||||
milsim_fbcb2_subjectIntelID,
|
||||
_recordTitle,
|
||||
_text
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
@@ -0,0 +1,73 @@
|
||||
// called from milsim_fnc_processFBCB2RadioFrequencies
|
||||
params ["_cfg", ["_indentCount", 1, [5]]];
|
||||
|
||||
//////////////////////////////////////////////////////
|
||||
// Define leading space/hyphenation for element name
|
||||
//////////////////////////////////////////////////////
|
||||
private _leadingSpace = [
|
||||
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
|
||||
];
|
||||
for "_i" from 1 to _indentCount do {
|
||||
_leadingSpace pushBack "-";
|
||||
};
|
||||
_leadingSpace pushBack " | </font>";
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
// Create the header line for the provided config entry
|
||||
/////////////////////////////////////////////////////////
|
||||
private _lines = [
|
||||
format[
|
||||
"<font color='%1'>%2%3</font>",
|
||||
getText(_cfg >> "textColor"),
|
||||
_leadingSpace joinString "",
|
||||
getText (_cfg >> "callsign")
|
||||
]
|
||||
];
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Create the frequency lines for the provided config entry
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
// Generate leading space
|
||||
private _freqLeadingSpace = [
|
||||
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
|
||||
];
|
||||
for "_i" from 1 to _FREQ_INDENT_CONSTANT do {
|
||||
_freqLeadingSpace pushBack " ";
|
||||
};
|
||||
_freqLeadingSpace pushBack "</font>";
|
||||
_freqLeadingSpace = _freqLeadingSpace joinString "";
|
||||
|
||||
// Process config values for frequencies
|
||||
{
|
||||
_x params ["_role", "_sr", "_lr"];
|
||||
|
||||
|
||||
private ["_srStr", "_lrStr"];
|
||||
if (count _sr > 0) then {
|
||||
_srStr = format["%1", _sr joinString " / "];
|
||||
} else {
|
||||
_srStr = "----";
|
||||
};
|
||||
if (count _lr > 0) then {
|
||||
_lrStr = format["%1", _lr joinString " / "];
|
||||
} else {
|
||||
_lrStr = "----";
|
||||
};
|
||||
|
||||
// Add formatted line to the array
|
||||
_lines pushBack format[
|
||||
"%1<font size='%2' face='%3' color='%4'>- %5%6%7</font>",
|
||||
_freqLeadingSpace,
|
||||
_ELEMENT_FREQ_SIZE,
|
||||
_ELEMENT_FREQ_FONT,
|
||||
_FREQ_TEXT_COLOR,
|
||||
[_role, "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
|
||||
[_srStr, "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
|
||||
_lrStr
|
||||
];
|
||||
} forEach (getArray (_cfg >> "frequencies"));
|
||||
// diag_log text (_lines joinString endl);
|
||||
|
||||
// Return the formatted lines in ARRAY format
|
||||
_lines;
|
||||
@@ -0,0 +1,87 @@
|
||||
// called from milsim_fnc_processFBCB2RadioFrequencies ONLY
|
||||
// this function is called recursively to process all child elements of a battalion element in missionConfigFile
|
||||
params [
|
||||
["_elementCfg", configNull, [configNull]],
|
||||
["_shouldProcessChildCfgs", true]
|
||||
];
|
||||
|
||||
if (isNull _elementCfg) exitWith {
|
||||
["_elementCfg parameter is NULL"] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
// change reference variable for clarity
|
||||
private _battalionElement = _elementCfg;
|
||||
|
||||
// Generate title from callsign and shortDescription
|
||||
private _recordTitle = format[
|
||||
"%1 (%2)",
|
||||
getText(_battalionElement >> "callsign"),
|
||||
getText(_battalionElement >> "shortDescription")
|
||||
];
|
||||
// systemChat _recordTitle;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// Generate frequency table header line's leading space
|
||||
//////////////////////////////////////////////////////////
|
||||
private _freqLeadingSpace = [
|
||||
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
|
||||
];
|
||||
for "_i" from 1 to _FREQ_INDENT_CONSTANT do {
|
||||
_freqLeadingSpace pushBack " ";
|
||||
};
|
||||
_freqLeadingSpace pushBack "</font>";
|
||||
_freqLeadingSpace = _freqLeadingSpace joinString "";
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// Generate header line and frequency table header line
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
private _headers = [
|
||||
format[
|
||||
"<font size='%1' color='%2' face='%3'>%4</font>",
|
||||
milsim_fbcb2_recordTitleSize,
|
||||
milsim_fbcb2_recordTitleColor,
|
||||
milsim_fbcb2_recordTitleFont,
|
||||
_recordTitle
|
||||
],
|
||||
format[
|
||||
"%1<font size='%2' face='%3' color='%4'>- %5%6%7</font>",
|
||||
_freqLeadingSpace,
|
||||
_ELEMENT_FREQ_SIZE,
|
||||
_ELEMENT_FREQ_FONT,
|
||||
_FREQ_TEXT_COLOR,
|
||||
["ROLE", "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
|
||||
["SR", "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
|
||||
"LR"
|
||||
]
|
||||
];
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// Generate the list of element headers and frequencies
|
||||
//////////////////////////////////////////////////////////
|
||||
private _allText = [];
|
||||
|
||||
// get all child elements recursively and format them
|
||||
if (_shouldProcessChildCfgs) then {
|
||||
[_battalionElement, {
|
||||
params ["_cfg", "_recurseCounter"];
|
||||
// add config
|
||||
private _lines = [_cfg, _recurseCounter+1] call milsim_fnc_formatRadioElementForDiary;
|
||||
// private _lines = [_cfg, _indentCount] call t;
|
||||
_allText pushBack (_lines joinString "<br/>");
|
||||
}] call milsim_fnc_recurseSubclasses;
|
||||
} else {
|
||||
// or if the param was false, just add the battalion element
|
||||
private _lines = [_battalionElement, 1] call milsim_fnc_formatRadioElementForDiary;
|
||||
// private _lines = [_cfg, _indentCount] call t;
|
||||
_allText pushBack (_lines joinString "<br/>");
|
||||
};
|
||||
|
||||
// add headers, add all other lines and format them as monospace
|
||||
_allText = format[
|
||||
"%1<br/><br/><font face='EtelkaMonospaceProBold'>%2</font>", _headers joinString "<br/>", _allText joinString "<br/><br/>"];
|
||||
|
||||
// return the title and all text
|
||||
[_recordTitle, _allText];
|
||||
28
functions/fbcb2/util/fn_createOrUpdateDiaryRecord.sqf
Normal file
28
functions/fbcb2/util/fn_createOrUpdateDiaryRecord.sqf
Normal file
@@ -0,0 +1,28 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
params [
|
||||
["_subjectID", milsim_fbcb2_subjectStatusID, [""]],
|
||||
["_recordTitle", "", [""]],
|
||||
["_recordText", "", [""]],
|
||||
["_recordIcon", "", [""]]
|
||||
];
|
||||
|
||||
// Check if already created
|
||||
private _subjectRecords = milsim_fbcb2_diaryRecords getOrDefault [_subjectID, createHashMap, true];
|
||||
private _existingRecord = _subjectRecords getOrDefault [_recordTitle, diaryRecordNull, true];
|
||||
|
||||
if (!isNull _existingRecord) then {
|
||||
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText, _recordIcon]];
|
||||
systemChat format ["Updated diary record: %1", _recordTitle];
|
||||
} else {
|
||||
private _new = player createDiaryRecord [
|
||||
_subjectID,
|
||||
[
|
||||
_recordTitle,
|
||||
_recordText,
|
||||
_recordIcon
|
||||
]
|
||||
];
|
||||
_subjectRecords set [_recordTitle, _new];
|
||||
milsim_fbcb2_diaryRecords set [_subjectID, _subjectRecords];
|
||||
};
|
||||
0
functions/fbcb2/util/fn_removeDiaryRecord.sqf
Normal file
0
functions/fbcb2/util/fn_removeDiaryRecord.sqf
Normal file
@@ -1,5 +1,25 @@
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
if (!isServer) then {
|
||||
["milsim_logText", {
|
||||
params [["_strArray", [""], [[]]]];
|
||||
{
|
||||
diag_log text _x;
|
||||
} forEach _strArray;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
||||
|
||||
// 5 seconds after the client is loaded, add the resupply action to all arsenal boxes
|
||||
[
|
||||
{time > 5},
|
||||
{
|
||||
if (missionNamespace getVariable [
|
||||
"milsim_resupply_setting_allowSupplyBoxScrollWheelSpawning",
|
||||
false
|
||||
]) then {call milsim_resupply_fnc_addSpawnBoxActions}
|
||||
}
|
||||
] call CBA_fnc_waitUntilAndExecute;
|
||||
|
||||
["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups;
|
||||
|
||||
nil;
|
||||
@@ -1,59 +1,33 @@
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
_fixedAssets = [
|
||||
["Ares", "USAF_A10", 0],
|
||||
["Odyssey", "RHSGREF_A29B_HIDF", 0],
|
||||
["Hercules", "USAF_C130J", 0]
|
||||
milsim_baseObjects = allMissionObjects "ModuleRespawnPosition_F";
|
||||
publicVariable "milsim_baseObjects";
|
||||
|
||||
];
|
||||
// init asset stores at bases
|
||||
[true] call milsim_fbcb2_assets_fnc_updateAssetsByBase;
|
||||
// starting 5 minutes after postInit, update asset stores every 5 minutes
|
||||
[{
|
||||
[
|
||||
{[false] call milsim_fbcb2_assets_fnc_updateAssetsByBase;},
|
||||
60*5
|
||||
] call CBA_fnc_addPerFrameHandler;
|
||||
}, 60*5] call CBA_fnc_waitAndExecute;
|
||||
|
||||
_rotaryAssets = [
|
||||
["Apollo", "RHS_MELB_MH6M", 0],
|
||||
["Artemis", "RHS_MELB_AH6M", 0],
|
||||
["Icarus", "RHS_MELB_H6M", 0],
|
||||
["Achilles", "RHS_CH_47F", 0],
|
||||
["Hades", "ej_MH60MDAP4", 0],
|
||||
["Griffin", "RHS_UH60M", 0],
|
||||
["Dustoff", "RHS_UH60M_MEV2", 0],
|
||||
["Pegasus", "B_T_VTOL_01_INFANTRY_F", 0],
|
||||
["Spartan", "B_T_VTOL_01_ARMED_F", 0],
|
||||
["Orion", "RHS_AH64D", 0],
|
||||
["Athena", "RHS_AH1Z", 0],
|
||||
["Homer", "RHS_UH1Y", 0],
|
||||
["Atlas", "rhsusf_CH53E_USMC", 0]
|
||||
];
|
||||
|
||||
_homes = allMissionObjects "ModuleRespawnPosition_F";
|
||||
|
||||
{
|
||||
_home = _x;
|
||||
{
|
||||
_a = _home nearEntities [ _x select 1, 750];
|
||||
_x set [2, (_x select 2) + count _a];
|
||||
|
||||
} forEach _fixedAssets;
|
||||
} forEach _homes;
|
||||
|
||||
missionNamespace setVariable ["milsim_var_fixedAssets", _fixedAssets];
|
||||
|
||||
{
|
||||
_home = _x;
|
||||
{
|
||||
_a = _home nearEntities [ _x select 1, 750];
|
||||
_x set [2, (_x select 2) + count _a];
|
||||
|
||||
} forEach _rotaryAssets;
|
||||
} forEach _homes;
|
||||
|
||||
missionNamespace setVariable ["milsim_var_rotaryAssets", _rotaryAssets];
|
||||
|
||||
publicVariable "milsim_var_fixedAssets";
|
||||
publicVariable "milsim_var_rotaryAssets";
|
||||
// add end mission EH
|
||||
addMissionEventHandler ["MPEnded", {
|
||||
// log the "current" asset counts to RPT
|
||||
[false, true] call milsim_fbcb2_assets_fnc_updateAssetsByBase;
|
||||
}];
|
||||
|
||||
// Initializes the Dynamic Groups framework and groups
|
||||
["Initialize", [true]] call BIS_fnc_dynamicGroups;
|
||||
|
||||
|
||||
["milsim_logText", {
|
||||
params [["_strArray", [""], [[]]]];
|
||||
{
|
||||
diag_log text _x;
|
||||
} forEach _strArray;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
missionNamespace setVariable ["milsim_complete", true];
|
||||
diag_log text "[MILSIM] (initServer) milsim_complete: version 2.3";
|
||||
|
||||
67
functions/reinsert/client/fn_addAceSelfActions.sqf
Normal file
67
functions/reinsert/client/fn_addAceSelfActions.sqf
Normal file
@@ -0,0 +1,67 @@
|
||||
params ["_type"]; // string of the object's classname
|
||||
if (!(_type isKindOf "CAManBase")) exitWith {};
|
||||
|
||||
if (
|
||||
(localNamespace getVariable ["milsim_reinsert_fileForReinsertClassesAdded", []])
|
||||
find _type != -1
|
||||
) exitWith {};
|
||||
|
||||
private _fileForReinsertAction = [
|
||||
"milsim_reinsert_fileReinsertRequest",
|
||||
"File Re-insert Request",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
|
||||
{ // statement
|
||||
params ["_target", "_player", "_params"];
|
||||
// find nearest base or location
|
||||
private _base = [_player] call milsim_fnc_getNearestBase;
|
||||
private _baseName = [_base] call milsim_fnc_getNameOfBase;
|
||||
// send event to server
|
||||
["milsim_reinsert_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent;
|
||||
// notify player their request was filed
|
||||
[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
|
||||
},
|
||||
{ // condition
|
||||
params ["_target", "_player", "_params"];
|
||||
// find nearest base or location
|
||||
private _base = [_player] call milsim_fnc_getNearestBase;
|
||||
private _baseDistance = _player distance _base;
|
||||
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
|
||||
private _existingQueue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
|
||||
|
||||
// check if module is enabled, player is near a base, and player is not already in the queue
|
||||
// (serverTime - milsim_reinsert_missionStartServerTime) > 60*5 && // only allow after 15 minutes
|
||||
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
|
||||
(_baseDistance < _maxRangeToReady) &&
|
||||
not (_player in (_existingQueue apply {_x#0}))
|
||||
}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
private _removeFileForReinsertAction = [
|
||||
"milsim_reinsert_removeReinsertRequest",
|
||||
"Remove Re-insert Request",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
|
||||
{ // statement
|
||||
params ["_target", "_player", "_params"];
|
||||
// send event to server
|
||||
["milsim_reinsert_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
|
||||
// notify player their request was rescinded
|
||||
"Re-insert Request Rescinded" call CBA_fnc_notify;
|
||||
},
|
||||
{ // condition
|
||||
params ["_target", "_player", "_params"];
|
||||
private _existingQueue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
|
||||
|
||||
// check if module is enabled, player is in the queue
|
||||
// (serverTime - milsim_reinsert_missionStartServerTime) > 60*5 && // only allow after 15 minutes
|
||||
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
|
||||
(_player in (_existingQueue apply {_x#0}))
|
||||
}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_reinsert_fileForReinsertClassesAdded", []]);
|
||||
_classesActionsAddedTo pushBackUnique _type;
|
||||
localNamespace setVariable ["milsim_reinsert_fileForReinsertClassesAdded", _classesActionsAddedTo];
|
||||
|
||||
28
functions/reinsert/client/fn_addCheckQueueSelfAction.sqf
Normal file
28
functions/reinsert/client/fn_addCheckQueueSelfAction.sqf
Normal file
@@ -0,0 +1,28 @@
|
||||
params ["_type"]; // string of the object's classname
|
||||
if (!(_type isKindOf "CAManBase")) exitWith {};
|
||||
|
||||
if (
|
||||
(localNamespace getVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []])
|
||||
find _type != -1
|
||||
) exitWith {};
|
||||
|
||||
private _checkReinsertQueueAction = [
|
||||
"milsim_reinsert_checkReinsertQueue",
|
||||
"[PILOT] Check Re-insert Queue",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
// request notification from the server
|
||||
call milsim_reinsert_fnc_requestShowQueue;
|
||||
// reset last check time
|
||||
localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
|
||||
},
|
||||
{
|
||||
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true]
|
||||
} // always allow
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []]);
|
||||
_classesActionsAddedTo pushBackUnique _type;
|
||||
localNamespace setVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", _classesActionsAddedTo];
|
||||
53
functions/reinsert/client/fn_initClient.sqf
Normal file
53
functions/reinsert/client/fn_initClient.sqf
Normal file
@@ -0,0 +1,53 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
|
||||
localNamespace setVariable ["milsim_reinsert_fileForReinsertClassesAdded", []];
|
||||
// add actions to current class
|
||||
[typeOf player] call milsim_reinsert_fnc_addAceSelfActions;
|
||||
// add actions to future classes
|
||||
["ace_interact_menu_newControllableObject", {
|
||||
_this call milsim_reinsert_fnc_addAceSelfActions;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
// PILOTS ONLY
|
||||
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
|
||||
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
|
||||
localNamespace setVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []];
|
||||
localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
|
||||
|
||||
// add actions to current class
|
||||
[typeOf player] call milsim_reinsert_fnc_addCheckQueueSelfAction;
|
||||
// add actions to future classes
|
||||
["ace_interact_menu_newControllableObject", {
|
||||
_this call milsim_reinsert_fnc_addCheckQueueSelfAction;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
||||
/////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// ADD TIMER FOR PILOTS - IF REINSERT LIST NOT CHECKED FOR 20 MINUTES, SHOW NOTIFICATION AUTOMATICALLY
|
||||
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
|
||||
[{
|
||||
// if module not enabled and pilot forced check not enabled, exit
|
||||
if (not (
|
||||
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
|
||||
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled", true]
|
||||
)) exitWith {};
|
||||
|
||||
// if last check was less than X minutes ago, skip
|
||||
private _lastCheck = localNamespace getVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
|
||||
private _requiredCheckInterval = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval", 60*20];
|
||||
if (
|
||||
diag_tickTime - _lastCheck <
|
||||
_requiredCheckInterval
|
||||
) exitWith {}; // if last check was less than X minutes ago, skip
|
||||
|
||||
// last check was greater than X minutes ago
|
||||
// reset last check time
|
||||
localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
|
||||
// request notification from the server
|
||||
call milsim_reinsert_fnc_requestShowQueue;
|
||||
}, 30] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
/////////////////////////////////////////////////////
|
||||
3
functions/reinsert/client/fn_requestShowQueue.sqf
Normal file
3
functions/reinsert/client/fn_requestShowQueue.sqf
Normal file
@@ -0,0 +1,3 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
[] remoteExec ["milsim_reinsert_fnc_returnReinsertQueueNotification", 2];
|
||||
56
functions/reinsert/server/fn_addToQueue.sqf
Normal file
56
functions/reinsert/server/fn_addToQueue.sqf
Normal file
@@ -0,0 +1,56 @@
|
||||
params [
|
||||
["_player", objNull, [objNull]],
|
||||
["_base", objNull, [objNull]],
|
||||
["_timeFiled", diag_tickTime, [25]]
|
||||
];
|
||||
|
||||
if (!isServer) exitWith {
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"ATTEMPTED RUN ON CLIENT",
|
||||
[
|
||||
["player", _player],
|
||||
["base", _base]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
if (
|
||||
isNull _player ||
|
||||
isNull _base
|
||||
) exitWith {
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"NULL PARAMETERS",
|
||||
[
|
||||
["player", _player],
|
||||
["base", _base]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
|
||||
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
|
||||
// nearest base here is the same as the base sent
|
||||
private _nearestBase = _base;
|
||||
|
||||
milsim_reinsert_reinsertionQueue pushBackUnique [
|
||||
_player, _base, _timeFiled
|
||||
];
|
||||
// broadcast new list to all machines
|
||||
publicVariable "milsim_reinsert_reinsertionQueue";
|
||||
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
];
|
||||
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"PLAYER FILED REQUEST",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
70
functions/reinsert/server/fn_globalShowQueue.sqf
Normal file
70
functions/reinsert/server/fn_globalShowQueue.sqf
Normal file
@@ -0,0 +1,70 @@
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
// if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players
|
||||
private _timeout = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_max_wait", 60*20]; // default 20 minutes
|
||||
private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
|
||||
_x params ["_player", "_base", "_timeFiled"];
|
||||
alive (_player) &&
|
||||
(diag_tickTime - (_timeFiled)) > _timeout
|
||||
};
|
||||
if (count _timeoutPlayers > 0) then {
|
||||
// GLOBAL CBA NOTIFY
|
||||
private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]];
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
|
||||
|
||||
// get base objects from queue
|
||||
private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
|
||||
// get unique base objects
|
||||
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
|
||||
|
||||
{
|
||||
private _thisBase = _x;
|
||||
|
||||
// Add line for base name
|
||||
_playerLines pushBack ([[_thisBase] call milsim_fnc_getNameOfBase, 1, [0,1,0,1]]);
|
||||
|
||||
// Get players under this base
|
||||
private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
|
||||
// sort _timeoutPlayers by time in queue, descending
|
||||
_thisBasePlayers = [_thisBasePlayers, [], {
|
||||
_x params ["_player", "_base", "_timeFiled"];
|
||||
_timeFiled;
|
||||
}, "DESCEND"] call BIS_fnc_sortBy;
|
||||
|
||||
|
||||
{ // for each player under this base, add a line
|
||||
_x params ["_player", "_base", "_timeFiled"];
|
||||
// get the closest base to the player
|
||||
private _nearestBase = [_player] call milsim_fnc_getNearestBase;
|
||||
|
||||
// add player to array of players under bases
|
||||
_playerLines pushBack ([format [
|
||||
"%1: %2 [%3]",
|
||||
groupID (group (_player)),
|
||||
name (_player),
|
||||
[diag_tickTime - (_timeFiled), "MM:SS"] call BIS_fnc_secondsToString
|
||||
], 0.8, [0.8, 0.8, 0.8, 1]]);
|
||||
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
];
|
||||
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"PLAYER WAITING OVER TIMEOUT",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
} forEach _thisBasePlayers;
|
||||
} forEach _basesWithPeople;
|
||||
|
||||
// SEND NOTIFY
|
||||
_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
|
||||
// RESET NOTIFICATION TIMER
|
||||
milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
|
||||
};
|
||||
50
functions/reinsert/server/fn_initServer.sqf
Normal file
50
functions/reinsert/server/fn_initServer.sqf
Normal file
@@ -0,0 +1,50 @@
|
||||
// if a player files for reinsert using self-interaction
|
||||
// they're added to the queue along with their nearest base location and the time they filed
|
||||
// if a player's time in the queue exceeds the configured timeout, a message will be posted every 5 minutes on a cycle based around
|
||||
// the player's time in the queue stating how long they have been waiting, their name, and their group's name
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
// array of all respawn modules in the mission, used as 'base' locations for reinsertion
|
||||
milsim_baseObjects = allMissionObjects "ModuleRespawnPosition_F";
|
||||
publicVariable "milsim_baseObjects";
|
||||
|
||||
// register queue
|
||||
milsim_reinsert_reinsertionQueue = [];
|
||||
publicVariable "milsim_reinsert_reinsertionQueue";
|
||||
|
||||
|
||||
// server mission start time
|
||||
milsim_reinsert_missionStartServerTime = serverTime;
|
||||
|
||||
// FILE REQUEST CBA HANDLER
|
||||
["milsim_reinsert_fileReinsertRequest", {
|
||||
params ["_player", "_base"];
|
||||
[_player, _base] call milsim_reinsert_fnc_addToQueue;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// REMOVE REQUEST CBA HANDLER
|
||||
["milsim_reinsert_removeReinsertRequest", {
|
||||
params ["_player"];
|
||||
[_player] call milsim_reinsert_fnc_removeFromQueue;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
|
||||
// automated wait threshold timer
|
||||
milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = 0;
|
||||
|
||||
[{ // every 60 seconds
|
||||
|
||||
// validate queue
|
||||
call milsim_reinsert_fnc_validateQueue;
|
||||
|
||||
// check if last overTimeout notification was sent more than X minutes ago
|
||||
if (
|
||||
diag_tickTime - milsim_reinsert_reinsertionOverTimeoutLastNotificationTime > 60*5
|
||||
) then {
|
||||
// show global queue notification with any players that are over timeout
|
||||
call milsim_reinsert_fnc_globalShowQueue;
|
||||
};
|
||||
|
||||
}, 60] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
57
functions/reinsert/server/fn_removeFromQueue.sqf
Normal file
57
functions/reinsert/server/fn_removeFromQueue.sqf
Normal file
@@ -0,0 +1,57 @@
|
||||
params [["_player", objNull, [objNull]]];
|
||||
|
||||
if (!isServer) exitWith {
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"ATTEMPTED RUN ON CLIENT",
|
||||
[
|
||||
["player", _player]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
if (isNull _player) exitWith {
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"NULL PARAMETERS",
|
||||
[
|
||||
["player", _player]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
|
||||
// get entries for this player from queue
|
||||
private _unitArrs = milsim_reinsert_reinsertionQueue select {_x#0 isEqualTo _player};
|
||||
// if player not in queue, skip
|
||||
if (count _unitArrs isEqualTo 0) exitWith {};
|
||||
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
|
||||
|
||||
// remove player from queue
|
||||
milsim_reinsert_reinsertionQueue = milsim_reinsert_reinsertionQueue - _unitArrs;
|
||||
// broadcast new list to all machines
|
||||
publicVariable "milsim_reinsert_reinsertionQueue";
|
||||
|
||||
// sort _unitArrs by time in queue, descending, to get longest wait (if for some reason there's a duplicate)
|
||||
[_unitArrs, [], {
|
||||
_x#2
|
||||
}, "DESCEND"] call BIS_fnc_sortBy;
|
||||
|
||||
// get first entry (longest wait)
|
||||
(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
|
||||
// get the closest base to the player
|
||||
private _nearestBase = [_player] call milsim_fnc_getNearestBase;
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
];
|
||||
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"PLAYER RESCINDED REQUEST",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
109
functions/reinsert/server/fn_returnReinsertQueueNotification.sqf
Normal file
109
functions/reinsert/server/fn_returnReinsertQueueNotification.sqf
Normal file
@@ -0,0 +1,109 @@
|
||||
/*
|
||||
Function: milsim_reinsert_fnc_showReinsertQueueNotification
|
||||
|
||||
Description:
|
||||
Designed to be remoteExecuted on the server. Will show a CBA notification on the remoteExecutedOwner's screen with the current reinsertion queue and log this occurrence in the server RPT.
|
||||
|
||||
Author: IndigoFox
|
||||
*/
|
||||
|
||||
if (not isRemoteExecuted) exitWith {
|
||||
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE NOT REMOTE EXECUTED"];
|
||||
};
|
||||
if (not isServer) exitWith {
|
||||
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE NOT RUN ON SERVER"];
|
||||
};
|
||||
|
||||
private _users = allUsers apply {getUserInfo _x} select {count _x > 0};
|
||||
private _userIndex = _users findIf {_x#1 isEqualTo remoteExecutedOwner};
|
||||
if (_userIndex isEqualTo -1) exitWith {
|
||||
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE USER NOT FOUND"];
|
||||
};
|
||||
private _userObject = _users select _userIndex select 10;
|
||||
if (isNull _userObject) exitWith {
|
||||
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE USER OBJECT NOT FOUND"];
|
||||
};
|
||||
|
||||
// log to rpt
|
||||
private _logParams = [_userObject, []] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SHOW QUEUE REQUESTED",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
|
||||
private _queue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
|
||||
// get base objects from queue
|
||||
private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
|
||||
// get unique base objects
|
||||
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
|
||||
|
||||
// text array to use in notification
|
||||
private _par = [["Players Awaiting Reinsert", 1.2, [1,0.64,0,1]]];
|
||||
|
||||
if (count _basesWithPeople isEqualTo 0) then {
|
||||
_par pushBack ["[QUEUE EMPTY]", 1, [1,1,1,1]];
|
||||
};
|
||||
|
||||
// forEach _basesWithPeople
|
||||
{
|
||||
private _thisBase = _x;
|
||||
private _baseName = [_thisBase] call milsim_fnc_getNameOfBase;
|
||||
|
||||
// generate player lines for this base
|
||||
private _playerLines = _queue select {
|
||||
_x#1 isEqualTo _thisBase
|
||||
} apply {
|
||||
_x params ["_player", "_base", "_timeFiled"];
|
||||
[
|
||||
format [
|
||||
"%1: %2 [%3]",
|
||||
groupId (group _player),
|
||||
name _player,
|
||||
[diag_tickTime - _timeFiled, "MM:SS"] call BIS_fnc_secondsToString
|
||||
],
|
||||
0.8,
|
||||
[1,1,1,1]
|
||||
];
|
||||
};
|
||||
|
||||
// determine suffix for player count based on count
|
||||
private _playerCountText = "";
|
||||
switch (count _playerLines) do {
|
||||
case 0: {
|
||||
_playerCountText = "No players";
|
||||
};
|
||||
case 1: {
|
||||
_playerCountText = "1 player";
|
||||
};
|
||||
default {
|
||||
_playerCountText = format ["%1 players", count _playerLines];
|
||||
};
|
||||
};
|
||||
|
||||
// add base name and player count to notification lines
|
||||
_par pushBack [
|
||||
format ["Location: %1 (%2)",
|
||||
_baseName,
|
||||
_playerCountText
|
||||
],
|
||||
1,
|
||||
[0,1,0,1]
|
||||
];
|
||||
|
||||
// sort by text (first piece of text is group name)
|
||||
_playerLines = [
|
||||
_playerLines,
|
||||
[],
|
||||
{_x#0}
|
||||
] call BIS_fnc_sortBy;
|
||||
|
||||
// add to notification lines
|
||||
{
|
||||
_par pushBack _x;
|
||||
} forEach _playerLines;
|
||||
} forEach _basesWithPeople;
|
||||
|
||||
_par remoteExec ["CBA_fnc_notify", remoteExecutedOwner];
|
||||
|
||||
true;
|
||||
57
functions/reinsert/server/fn_validateQueue.sqf
Normal file
57
functions/reinsert/server/fn_validateQueue.sqf
Normal file
@@ -0,0 +1,57 @@
|
||||
// revalidate any players in the queue
|
||||
// compare their distance to the nearest base, and remove them if they're too far away (or dead)
|
||||
private _stillValid = [];
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
|
||||
{
|
||||
_x params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
|
||||
|
||||
private _distanceToOriginalBase = _player distance _base;
|
||||
// get the closest base to the player
|
||||
private _nearestBase = [_player] call milsim_fnc_getNearestBase;
|
||||
private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
|
||||
|
||||
if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
|
||||
// don't include player in updated queue
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
];
|
||||
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"PLAYER DEQUEUED AUTOMATICALLY",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
// continue loop
|
||||
continue
|
||||
};
|
||||
|
||||
// include player in updated queue, and update their location to nearest base
|
||||
_stillValid pushBackUnique [_player, _nearestBase, _timeFiled];
|
||||
// if player's base has changed, log to rpt
|
||||
if (_base != _nearestBase) then {
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
];
|
||||
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"PLAYER BASE WAS UPDATED",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
} forEach milsim_reinsert_reinsertionQueue;
|
||||
|
||||
// broadcast new list to all machines
|
||||
milsim_reinsert_reinsertionQueue = _stillValid;
|
||||
publicVariable "milsim_reinsert_reinsertionQueue";
|
||||
31
functions/resupply/fn_addArsenalObjectSpawnBoxActions.sqf
Normal file
31
functions/resupply/fn_addArsenalObjectSpawnBoxActions.sqf
Normal file
@@ -0,0 +1,31 @@
|
||||
// adds a scroll wheel action to all arsenal boxes to spawn different supply crate types
|
||||
|
||||
private _arsenalBoxClassName = "Land_PaperBox_open_full_F";
|
||||
|
||||
// get all instances of the arsenal item
|
||||
private _arsenalBoxes = (allMissionObjects _arsenalBoxClassName) select {
|
||||
// only select the ones that already have user actions attached
|
||||
count (actionIDs _x) > 0;
|
||||
};
|
||||
|
||||
private _supplyCratesCfg = call milsim_resupply_fnc_getSupplyCratesCfg;
|
||||
private _supplyCrateTypesCfgs = _supplyCratesCfg call BIS_fnc_returnChildren;
|
||||
|
||||
{
|
||||
// add scroll wheel action to spawn different supply box types
|
||||
private _arsenalBox = _x;
|
||||
{
|
||||
private _cfg = _x;
|
||||
private _supplyCrateDisplayName = (_cfg >> "displayName") call BIS_fnc_getCfgData;
|
||||
|
||||
_arsenalBox addAction [format ["<t color='#ffffff'>Spawn %1</t>", _supplyCrateDisplayName], {
|
||||
params ["_target", "_caller", "_actionId", "_arguments"];
|
||||
_arguments params ["_supplyCrateCfg"];
|
||||
[
|
||||
objNull,
|
||||
configName _supplyCrateCfg,
|
||||
getPos _target
|
||||
] call milsim_resupply_fnc_createBox;
|
||||
}, [_cfg], 0, false, true, "", ""];
|
||||
} forEach _supplyCrateTypesCfgs;
|
||||
} forEach _arsenalBoxes;
|
||||
22
functions/resupply/fn_addCBASettings.sqf
Normal file
22
functions/resupply/fn_addCBASettings.sqf
Normal file
@@ -0,0 +1,22 @@
|
||||
[
|
||||
"milsim_resupply_setting_allowSupplyBoxScrollWheelSpawning", // variable
|
||||
"CHECKBOX", // type
|
||||
["Enabled", "If true, adds scroll wheel options to arsenal boxes to spawn supply boxes"], // title
|
||||
["17th Battalion", "Resupply"], // category
|
||||
false, // default value
|
||||
true, // global setting
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
"resupply",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_resupply_setting_allowSupplyBoxScrollWheelSpawning"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
* Author: Hizumi
|
||||
*
|
||||
* Create Ammo resupply box for the 17th Batallion
|
||||
* Create Ammo resupply box for the 17th Battalion
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle - <OBJECT>
|
||||
@@ -12,9 +12,19 @@
|
||||
*
|
||||
* Example:
|
||||
* [box] call milsim_fnc_createAmmoBox; // create ammo box via init line of editor object
|
||||
* [objNull, pos] call milsim_fnc_createAmmoBox // create ammo box via zeus module
|
||||
* [objNull, pos] call milsim_fnc_createAmmoBox; // create ammo box via zeus module
|
||||
*
|
||||
* Public: Yes
|
||||
*
|
||||
* Note: For gathering:
|
||||
formatText ["%1", [
|
||||
["containerClassname", typeOf cursorObject],
|
||||
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazineAmmo", magazinesAmmoCargo cursorObject],
|
||||
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
|
||||
]];
|
||||
*/
|
||||
|
||||
|
||||
@@ -23,89 +33,4 @@ params [
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
if (isNull _box) then {
|
||||
_box = "Box_Syndicate_Ammo_F" createVehicle _pos;
|
||||
};
|
||||
|
||||
clearBackpackCargoGlobal _box;
|
||||
clearItemCargoGlobal _box;
|
||||
clearMagazineCargoGlobal _box;
|
||||
clearWeaponCargoGlobal _box;
|
||||
|
||||
_packs = [];
|
||||
|
||||
_items = [];
|
||||
|
||||
_magazines = [
|
||||
["1Rnd_SmokePurple_Grenade_shell",12],
|
||||
["1Rnd_SmokeBlue_Grenade_shell",24],
|
||||
["1Rnd_SmokeOrange_Grenade_shell",12],
|
||||
["rhs_mag_M441_HE",25],
|
||||
["rhs_mag_M433_HEDP",15],
|
||||
["ACE_40mm_Flare_ir",12],
|
||||
["rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25],
|
||||
["rhsusf_20Rnd_762x51_m993_Mag",25],
|
||||
["SmokeShell",12],
|
||||
["rhs_mag_m67",12],
|
||||
["1Rnd_Smoke_Grenade_shell",24],
|
||||
["1Rnd_SmokeRed_Grenade_shell",24],
|
||||
["1Rnd_SmokeGreen_Grenade_shell",24],
|
||||
["1Rnd_SmokeYellow_Grenade_shell",12],
|
||||
["Tier1_30Rnd_556x45_M856A1_EMag",25],
|
||||
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",75],
|
||||
["ACE_30Rnd_65_Creedmor_mag",25],
|
||||
["SMA_30Rnd_762x35_BLK_EPR",25],
|
||||
["Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25],
|
||||
["SMA_30Rnd_68x43_SPC_FMJ",25],
|
||||
["SMA_30Rnd_68x43_SPC_FMJ_Tracer",25],
|
||||
["SMA_20Rnd_762x51mm_M80A1_EPR",25],
|
||||
["SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25],
|
||||
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25],
|
||||
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25],
|
||||
["Tier1_250Rnd_762x51_Belt_M993_AP",15],
|
||||
["ACE_20Rnd_762x51_Mag_Tracer",25],
|
||||
["ACE_20Rnd_762x51_M993_AP_Mag",25],
|
||||
["rhsusf_20Rnd_762x51_SR25_m993_Mag",25],
|
||||
["Tier1_20Rnd_762x51_M993_SR25_Mag",25],
|
||||
["Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25],
|
||||
["rhssaf_30rnd_556x45_EPR_G36", 25],
|
||||
["DemoCharge_Remote_Mag",16]
|
||||
];
|
||||
|
||||
_weapons = [
|
||||
["rhs_weap_M136",4],
|
||||
["rhs_weap_M136_hp",4],
|
||||
["rhs_weap_m72a7",2]
|
||||
];
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addBackpackCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _packs;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addItemCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _items;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addMagazineCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _magazines;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addWeaponCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _weapons;
|
||||
|
||||
[_box,1] call ace_cargo_fnc_setSize;
|
||||
|
||||
true;
|
||||
[_box, "AMMO LIGHT", _pos] call milsim_fnc_createBox;
|
||||
167
functions/resupply/fn_createBox.sqf
Normal file
167
functions/resupply/fn_createBox.sqf
Normal file
@@ -0,0 +1,167 @@
|
||||
/*
|
||||
* Author: Hizumi & IndigoFox
|
||||
*
|
||||
* Create Mortar resupply box for the 17th Battalion. Primarily called from milsim_fnc_addZenModules
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle - <OBJECT>
|
||||
* 1: Type - <STRING>
|
||||
* 2: Position - <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Function executed <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [box, "AmmoSquad"] call milsim_fnc_createBox; // create mortar ammo box via init line of editor object
|
||||
* [objNull, "AmmoHeavy", pos] call milsim_fnc_createBox; // create mortar ammo box via zeus module
|
||||
*
|
||||
* Public: Yes
|
||||
*
|
||||
* Note: For gathering:
|
||||
formatText ["%1", [
|
||||
["containerClassname", typeOf cursorObject],
|
||||
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazineAmmo", magazinesAmmoCargo cursorObject],
|
||||
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
|
||||
]];
|
||||
*/
|
||||
|
||||
|
||||
params [
|
||||
["_box", objNull, [objNull]],
|
||||
["_type", "", [""]],
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
// get defs class
|
||||
private _supplyCratesCfg = call milsim_resupply_fnc_getSupplyCratesCfg;
|
||||
if (!isClass _supplyCratesCfg) exitWith {
|
||||
["Resupply Boxes: Failed to load crate definitions, possibly a bad edit?"] call BIS_fnc_error;
|
||||
objNull;
|
||||
};
|
||||
|
||||
// get the subclass names
|
||||
private _boxTypesAvailable = _supplyCratesCfg call BIS_fnc_getCfgSubClasses;
|
||||
|
||||
// if no type is provided, show the available types
|
||||
if (_type isEqualTo "") exitWith {
|
||||
[
|
||||
"%1 | %2 %3",
|
||||
"Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox",
|
||||
"No type provided. Please use one of the following types for _type:",
|
||||
_boxTypesAvailable joinString ", "
|
||||
] call BIS_fnc_error;
|
||||
objNull;
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// get the box definition class
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
private _boxDef = (_supplyCratesCfg >> _type);
|
||||
// validate it exists
|
||||
if (!isClass _boxDef) exitWith {
|
||||
[
|
||||
"%1 | %2 %3",
|
||||
"Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox",
|
||||
"Invalid type provided. Please use one of the following types for _type:",
|
||||
_boxTypesAvailable joinString ", "
|
||||
] call BIS_fnc_error;
|
||||
objNull;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Create box if one wasn't provided in parameters
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
if (isNull _box) then {
|
||||
private _neededBoxType = getText(_boxDef >> "boxClass");
|
||||
if (_neededBoxType isEqualTo "") exitWith {
|
||||
[
|
||||
"Resupply Boxes: Failed to create box. No boxClass defined in the box definition."
|
||||
] call BIS_fnc_error;
|
||||
objNull;
|
||||
};
|
||||
_box = _neededBoxType createVehicle _pos;
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Clear box
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
clearBackpackCargoGlobal _box;
|
||||
clearItemCargoGlobal _box;
|
||||
clearMagazineCargoGlobal _box;
|
||||
clearWeaponCargoGlobal _box;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Get [item, quantity] arrays from definition
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
private _backpacks = ([_boxDef >> "backpacks"] call BIS_fnc_getCfgDataArray);
|
||||
if (isNil "_backpacks") exitWith {
|
||||
[
|
||||
"Resupply Boxes: Failed to create box. No backpacks defined in the box definition."
|
||||
] call BIS_fnc_error;
|
||||
objNull;
|
||||
};
|
||||
|
||||
private _weapons = ([_boxDef >> "weapons"] call BIS_fnc_getCfgDataArray);
|
||||
if (isNil "_weapons") exitWith {
|
||||
[
|
||||
"Resupply Boxes: Failed to create box. No weapons defined in the box definition."
|
||||
] call BIS_fnc_error;
|
||||
objNull;
|
||||
};
|
||||
|
||||
private _magazines = ([_boxDef >> "magazines"] call BIS_fnc_getCfgDataArray);
|
||||
if (isNil "_magazines") exitWith {
|
||||
[
|
||||
"Resupply Boxes: Failed to create box. No magazines defined in the box definition."
|
||||
] call BIS_fnc_error;
|
||||
objNull;
|
||||
};
|
||||
|
||||
private _items = ([_boxDef >> "items"] call BIS_fnc_getCfgDataArray);
|
||||
if (isNil "_items") exitWith {
|
||||
[
|
||||
"Resupply Boxes: Failed to create box. No items defined in the box definition."
|
||||
] call BIS_fnc_error;
|
||||
objNull;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Add stuff to box
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
_box addBackpackCargoGlobal [_class, _qty]
|
||||
} foreach _backpacks;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
_box addItemCargoGlobal [_class, _qty]
|
||||
} foreach _items;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
_box addMagazineCargoGlobal [_class, _qty]
|
||||
} foreach _magazines;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
_box addWeaponCargoGlobal [_class, _qty]
|
||||
} foreach _weapons;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Adjust ACE settings
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// set box size
|
||||
[_box,1] call ace_cargo_fnc_setSize;
|
||||
|
||||
// ignore weight restrictions for carry/drag
|
||||
_box setVariable ["ace_ignoreWeightCarry", true, true];
|
||||
|
||||
// Return the box
|
||||
_box;
|
||||
36
functions/resupply/fn_createCSWBox.sqf
Normal file
36
functions/resupply/fn_createCSWBox.sqf
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Author: Hizumi & IndigoFox
|
||||
*
|
||||
* Create Ammo resupply box for the 17th Battalion
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle - <OBJECT>
|
||||
* 1: Position - <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Function executed <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [box] call milsim_fnc_createCSWBox; // create ammo box via init line of editor object
|
||||
* [objNull, pos] call milsim_fnc_createCSWBox; // create ammo box via zeus module
|
||||
*
|
||||
* Public: Yes
|
||||
*
|
||||
* Note: For gathering:
|
||||
formatText ["%1", [
|
||||
["containerClassname", typeOf cursorObject],
|
||||
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazineAmmo", magazinesAmmoCargo cursorObject],
|
||||
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
|
||||
]];
|
||||
*/
|
||||
|
||||
|
||||
params [
|
||||
["_box", objNull, [objNull]],
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
[_box, "CSW", _pos] call milsim_fnc_createBox;
|
||||
36
functions/resupply/fn_createLaunchersBox.sqf
Normal file
36
functions/resupply/fn_createLaunchersBox.sqf
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Author: Hizumi & IndigoFox
|
||||
*
|
||||
* Create Ammo resupply box for the 17th Battalion
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle - <OBJECT>
|
||||
* 1: Position - <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Function executed <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [box] call milsim_fnc_createLaunchersBox; // create ammo box via init line of editor object
|
||||
* [objNull, pos] call milsim_fnc_createLaunchersBox; // create ammo box via zeus module
|
||||
*
|
||||
* Public: Yes
|
||||
*
|
||||
* Note: For gathering:
|
||||
formatText ["%1", [
|
||||
["containerClassname", typeOf cursorObject],
|
||||
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazineAmmo", magazinesAmmoCargo cursorObject],
|
||||
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
|
||||
]];
|
||||
*/
|
||||
|
||||
|
||||
params [
|
||||
["_box", objNull, [objNull]],
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
[_box, "LAUNCHERS", _pos] call milsim_fnc_createBox;
|
||||
@@ -23,64 +23,4 @@ params [
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
if (isNull _box) then {
|
||||
_box = "ACE_medicalSupplyCrate_advanced" createVehicle _pos;
|
||||
};
|
||||
|
||||
clearBackpackCargoGlobal _box;
|
||||
clearItemCargoGlobal _box;
|
||||
clearMagazineCargoGlobal _box;
|
||||
clearWeaponCargoGlobal _box;
|
||||
|
||||
_packs = [];
|
||||
|
||||
_items = [
|
||||
["ACE_packingBandage",100],
|
||||
["ACE_elasticBandage",100],
|
||||
["ACE_tourniquet",48],
|
||||
["ACE_splint",48],
|
||||
["ACE_morphine",50],
|
||||
["ACE_epinephrine",50],
|
||||
["ACE_bloodIV",75],
|
||||
["ACE_bloodIV_500",50],
|
||||
["ACE_bloodIV_250",25],
|
||||
["ACE_quikclot",75],
|
||||
["ACE_personalAidKit", 5],
|
||||
["ACE_surgicalKit", 5]
|
||||
];
|
||||
|
||||
_magazines = [];
|
||||
|
||||
_weapons = [];
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addBackpackCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _packs;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addItemCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _items;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addMagazineCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _magazines;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addWeaponCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _weapons;
|
||||
|
||||
[_box,1] call ace_cargo_fnc_setSize;
|
||||
|
||||
true;
|
||||
[_box, "MEDICAL", _pos] call milsim_fnc_createBox;
|
||||
36
functions/resupply/fn_createMortarBox.sqf
Normal file
36
functions/resupply/fn_createMortarBox.sqf
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Author: Hizumi & IndigoFox
|
||||
*
|
||||
* Create Mortar resupply box for the 17th Battalion
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle - <OBJECT>
|
||||
* 1: Position - <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Function executed <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [box] call milsim_fnc_createMortarBox; // create mortar ammo box via init line of editor object
|
||||
* [objNull, pos] call milsim_fnc_createMortarBox; // create mortar ammo box via zeus module
|
||||
*
|
||||
* Public: Yes
|
||||
*
|
||||
* Note: For gathering:
|
||||
formatText ["%1", [
|
||||
["containerClassname", typeOf cursorObject],
|
||||
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazineAmmo", magazinesAmmoCargo cursorObject],
|
||||
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
|
||||
]];
|
||||
*/
|
||||
|
||||
|
||||
params [
|
||||
["_box", objNull, [objNull]],
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
[_box, "AMMO MORTAR", _pos] call milsim_fnc_createBox;
|
||||
@@ -12,9 +12,19 @@
|
||||
*
|
||||
* Example:
|
||||
* [box] call milsim_fnc_createWeaponsBox; // create ammo box via init line of editor object
|
||||
* [objNull, pos] call milsim_fnc_createWeaponsBox // create ammo box via zeus module
|
||||
* [objNull, pos] call milsim_fnc_createWeaponsBox; // create ammo box via zeus module
|
||||
*
|
||||
* Public: Yes
|
||||
*
|
||||
* Note: For gathering:
|
||||
formatText ["%1", [
|
||||
["containerClassname", typeOf cursorObject],
|
||||
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazineAmmo", magazinesAmmoCargo cursorObject],
|
||||
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
|
||||
]];
|
||||
*/
|
||||
|
||||
|
||||
@@ -23,60 +33,4 @@ params [
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
if (isNull _box) then {
|
||||
_box = "Box_NATO_Wps_F" createVehicle _pos;
|
||||
};
|
||||
|
||||
clearBackpackCargoGlobal _box;
|
||||
clearItemCargoGlobal _box;
|
||||
clearMagazineCargoGlobal _box;
|
||||
clearWeaponCargoGlobal _box;
|
||||
|
||||
_packs = [];
|
||||
|
||||
_items = [];
|
||||
|
||||
_magazines = [
|
||||
["MRAWS_HEAT_F",35],
|
||||
["MRAWS_HE_F",15],
|
||||
["Tier1_250Rnd_762x51_Belt_M993_AP",50],
|
||||
["Tier1_30Rnd_556x45_M856A1_EMag",25],
|
||||
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",50],
|
||||
["Titan_AA",10],
|
||||
["Titan_AT",10],
|
||||
["200Rnd_65x39_cased_Box_Tracer_Red",50]
|
||||
];
|
||||
|
||||
_weapons = [];
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addBackpackCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _packs;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addItemCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _items;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addMagazineCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _magazines;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addWeaponCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _weapons;
|
||||
|
||||
[_box,1] call ace_cargo_fnc_setSize;
|
||||
|
||||
true;
|
||||
[_box, "AMMO HEAVY", _pos] call milsim_fnc_createBox;
|
||||
1
functions/resupply/fn_getSupplyCratesCfg.sqf
Normal file
1
functions/resupply/fn_getSupplyCratesCfg.sqf
Normal file
@@ -0,0 +1 @@
|
||||
(missionConfigFile >> "SupplyCrates");
|
||||
@@ -1,56 +1,144 @@
|
||||
/*
|
||||
Function: milsim_fnc_logPlayerInventory
|
||||
|
||||
Description:
|
||||
Checks a player's inventory for non-compliant items and logs results to all machines.
|
||||
|
||||
Author: Hizumi, EagleTrooper, IndigoFox
|
||||
|
||||
Parameters:
|
||||
0: _player - <OBJECT> - Player to check inventory of.
|
||||
|
||||
Returns:
|
||||
<ARRAY> - Array of strings to be logged.
|
||||
|
||||
*/
|
||||
params [
|
||||
["_player", objNull, [objNull]]
|
||||
];
|
||||
|
||||
if (!isPlayer _player) exitWith { diag_log("exitWith logPlayerInventory")};
|
||||
if (!isPlayer _player) exitWith {
|
||||
[
|
||||
"logPlayerInventory",
|
||||
"PARAM PLAYER IS NOT A PLAYER",
|
||||
[["player", _player]]
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
|
||||
_items = [];
|
||||
_items append uniformItems _player;
|
||||
_items append vestItems _player;
|
||||
_items append backpackItems _player;
|
||||
_items pushback hmd _player;
|
||||
_items pushback binocular _player;
|
||||
_items append primaryWeaponItems _player;
|
||||
// testing
|
||||
// test_old = compile preprocessFileLineNumbers "testold.sqf";
|
||||
// test_new = compile preprocessFileLineNumbers "testnew.sqf";
|
||||
// player addItem "A3_GPNVG18_BLK_TI";
|
||||
// player addWeapon "SMA_HK417_16in";
|
||||
// player addItem "ej_VPS15";
|
||||
// player addItem "ACE_Banana";
|
||||
|
||||
_noncompliant = [];
|
||||
_unlisted = [];
|
||||
// INSTANTIATE VARS
|
||||
private _foundItemsKeyValue = [];
|
||||
private _allFoundItemsSoFar = [];
|
||||
|
||||
{
|
||||
_item = _x;
|
||||
_modes = getArray(configfile >> "CfgWeapons" >> _item >> "visionMode");
|
||||
// GET PLAYER ITEMS
|
||||
private _playerItems = [
|
||||
_player, // Unit
|
||||
true, // Include weapons, attachments, loaded magazines
|
||||
true, // Include items in backpack
|
||||
true, // Include items in vest
|
||||
true, // Include items in uniform
|
||||
true, // Include assigned items
|
||||
true // Include not loaded magazines
|
||||
] call CBA_fnc_uniqueUnitItems;
|
||||
|
||||
_subModes = [configfile >> "CfgWeapons" >> _item >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
|
||||
_playerItems pushBack (headgear _player);
|
||||
_playerItems pushBack (uniform _player);
|
||||
|
||||
|
||||
[
|
||||
"logPlayerInventory",
|
||||
"CHECKING PLAYER INVENTORY",
|
||||
[_player] call milsim_fnc_addPlayerInfoToArray
|
||||
] call milsim_fnc_log;
|
||||
|
||||
////////////////////////////////////////
|
||||
// HARDCODED DISALLOWED ITEMS - see functions/definitions/DisallowedEquipment.hpp
|
||||
|
||||
// Get parent class
|
||||
private _disallowedEquipmentCfg = (missionConfigFile >> "DisallowedEquipment");
|
||||
|
||||
// Get all subclasses
|
||||
private _definitionCfgs = (_disallowedEquipmentCfg call BIS_fnc_getCfgSubClasses) apply {
|
||||
(_disallowedEquipmentCfg >> _x)
|
||||
};
|
||||
|
||||
// diag_log text format["DEFINITION CFGS: %1", _definitionCfgs];
|
||||
// Check all items
|
||||
{ // forEach _subclassesCfgs
|
||||
private _definitionCfg = _x;
|
||||
private _definitionLabel = (_definitionCfg >> "label") call BIS_fnc_getCfgData;
|
||||
private _definitionItems = (_definitionCfg >> "items") call BIS_fnc_getCfgDataArray;
|
||||
// diag_log text format["DEF ITEMS: %1", _definitionItems];
|
||||
{ // forEach _playerItems
|
||||
private _playerItem = _x;
|
||||
// diag_log text format["PLAYER ITEM: %1", _playerItem];
|
||||
if (_playerItem in _definitionItems && not (_playerItem in _allFoundItemsSoFar)) then {
|
||||
// add under def label
|
||||
[_foundItemsKeyValue, _definitionLabel, _playerItem] call BIS_fnc_addToPairs;
|
||||
// add to all found items
|
||||
_allFoundItemsSoFar pushBackUnique _playerItem;
|
||||
};
|
||||
} forEach _playerItems;
|
||||
} forEach _definitionCfgs;
|
||||
|
||||
////////////////////////////////////////
|
||||
// UNLISTED THERMAL - Any item with thermal capabilities that is not already in the list
|
||||
|
||||
// Identify thermal items in the player list
|
||||
private _thermalItems = _playerItems select {
|
||||
private _playerItem = _x;
|
||||
private _modes = getArray(configfile >> "CfgWeapons" >> _playerItem >> "visionMode");
|
||||
private _subModes = [configfile >> "CfgWeapons" >> _playerItem >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
|
||||
{
|
||||
_modes append getArray( _x >> "visionMode" );
|
||||
} forEach _subModes;
|
||||
|
||||
_restrictedItemList = ["A3_GPNVG18b_REC_TI","A3_GPNVG18_REC_TI","A3_GPNVG18b_TI","A3_GPNVG18_TI","A3_GPNVG18b_REC_BLK_TI","A3_GPNVG18_REC_BLK_TI","A3_GPNVG18b_BLK_TI","A3_GPNVG18_BLK_TI","NVGogglesB_gry_F","NVGogglesB_grn_F","NVGogglesB_blk_F","optic_Nightstalker","rhsusf_acc_anpas13gv1","Tier1_ANPVS10_Tan","rhsusf_acc_anpvs27","optic_tws_mg","optic_tws"];
|
||||
|
||||
if ( _x in _restrictedItemList ) then {
|
||||
_noncompliant pushBackUnique _item;
|
||||
};
|
||||
|
||||
if ((count _modes) isNotEqualTo 0) then {
|
||||
_modes = _modes apply { toLower _x };
|
||||
if ( "ti" in _modes ) then {
|
||||
_unlisted pushBackUnique _item;
|
||||
// if the item has thermal capabilities and is not in the list anywhere else, include it
|
||||
"ti" in (_modes apply { toLower _x }) && not (_playerItem in _allFoundItemsSoFar);
|
||||
} else {
|
||||
false;
|
||||
};
|
||||
};
|
||||
|
||||
} forEach _items;
|
||||
|
||||
{
|
||||
diag_log text format["[MILSIM] (logPlayerInventory): %1 has a restricted inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
|
||||
} forEach _noncompliant;
|
||||
|
||||
{
|
||||
diag_log text format["[MILSIM] (logPlayerInventory): %1 has an unlisted thermal item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
|
||||
} forEach _unlisted;
|
||||
|
||||
if (((count _noncompliant) isEqualTo 0) && ((count _unlisted) isEqualTo 0)) then {
|
||||
diag_log text format["[MILSIM] (logPlayerInventory): %1 inventory in compliance", name _player];
|
||||
};
|
||||
|
||||
nil
|
||||
{
|
||||
[_foundItemsKeyValue, "UNLISTED THERMAL", _x] call BIS_fnc_addToPairs;
|
||||
} forEach _thermalItems;
|
||||
|
||||
|
||||
// Only log compliance message if no non-compliant items were found
|
||||
if (count _allFoundItemsSoFar isEqualTo 0) exitWith {
|
||||
[
|
||||
"logPlayerInventory",
|
||||
"PLAYER INVENTORY IS COMPLIANT",
|
||||
[_player] call milsim_fnc_addPlayerInfoToArray
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
|
||||
// Log all non-compliant items
|
||||
{
|
||||
_x params ["_categoryLabel", "_items"];
|
||||
if (typeName _items isEqualTo "STRING") then {
|
||||
_items = [_items];
|
||||
};
|
||||
{
|
||||
private _itemClassName = _x;
|
||||
private _itemConfig = _itemClassName call CBA_fnc_getItemConfig;
|
||||
// Log to RPT
|
||||
[
|
||||
"logPlayerInventory",
|
||||
"NON-COMPLIANT ITEM",
|
||||
[_player, [
|
||||
["category", _categoryLabel],
|
||||
["className", _itemClassName],
|
||||
["displayName", [_itemConfig] call BIS_fnc_displayName]
|
||||
]] call milsim_fnc_addPlayerInfoToArray
|
||||
] call milsim_fnc_log;
|
||||
} forEach _items;
|
||||
} forEach _foundItemsKeyValue;
|
||||
@@ -109,11 +109,163 @@
|
||||
//---------------------
|
||||
|
||||
[
|
||||
"milsim_client_medState3D_enabled",
|
||||
"CHECKBOX",
|
||||
["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"],
|
||||
"Medical",
|
||||
true
|
||||
"milsim_client_medState3D_enabled", // variable
|
||||
"CHECKBOX", // type
|
||||
["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"], // title
|
||||
["17th Battalion", "Medical"], // category
|
||||
true // default value
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
"milsim_client_medState3D_drawRange", // variable
|
||||
"LIST", // type
|
||||
["Range To Draw Icons", "Determines range at which dots are visible"], // title
|
||||
["17th Battalion", "Medical"], // category
|
||||
[[2, 4, 6, 8, 10], ["2", "4", "6", "8", "10"], 4] // option values, option labels, default index
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
|
||||
//---------------------
|
||||
// Respawn Settings
|
||||
[
|
||||
"milsim_reinsert_setting_reinsertion_enabled", // variable
|
||||
"CHECKBOX", // type
|
||||
["Enabled", "Whether or not players can file for reinsert and pilots can check the reinsert queue"], // title
|
||||
["17th Battalion", "Re-insert Queue"], // category
|
||||
true, // default value
|
||||
true, // global setting
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_reinsert_setting_reinsertion_enabled"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
"milsim_reinsert_setting_reinsertion_maxRangeToReady", // variable
|
||||
"SLIDER", // type
|
||||
["Max Request Filing Range", "Maximum distance from a respawn point a player can be to ready up"], // title
|
||||
["17th Battalion", "Re-insert Queue"], // category
|
||||
[0, 1000, 400, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
|
||||
true, // global setting
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_reinsert_setting_reinsertion_maxRangeToReady"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
"milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled", // variable
|
||||
"CHECKBOX", // type
|
||||
["Enabled", "Whether or not pilots are forced to view the contents of the reinsertion queue per interval"], // title
|
||||
["17th Battalion", "Re-insert Queue"], // category
|
||||
true, // default value
|
||||
true, // global setting
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
"milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval", // variable
|
||||
"TIME", // type
|
||||
["Pilot Forced Check Interval", "Pilots will be force shown the queue if they haven't checked it in X seconds"], // title
|
||||
["17th Battalion", "Re-insert Queue"], // category
|
||||
[60*5, 60*30, 60*10], // [_min, _max, _default]
|
||||
true,
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
"milsim_reinsert_setting_reinsertion_max_wait", // variable
|
||||
"TIME", // type
|
||||
["Max Wait Threshold", "How long should at least one person be waiting before prompting a global notification."], // title
|
||||
["17th Battalion", "Re-insert Queue"], // category
|
||||
[60*5, 60*30, 60*20], // [_min, _max, _default]
|
||||
true,
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_reinsert_setting_reinsertion_max_wait"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
//---------------------
|
||||
// Asset Diary and Markers Settings
|
||||
|
||||
[
|
||||
"milsim_fbcb2_assets_setting_detectionRangeFromBase", // variable
|
||||
"SLIDER", // type
|
||||
["Detection Range From Base", "The range from a base that assets will be detected"], // title
|
||||
["17th Battalion", "Asset Diary and Markers"], // category
|
||||
[0, 1000, 750, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
|
||||
true, // global setting
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
"fbcb2_assets",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_fbcb2_assets_setting_detectionRangeFromBase"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
|
||||
|
||||
@@ -3,7 +3,15 @@
|
||||
{
|
||||
_clientID = _thisArgs select 0;
|
||||
player setDamage 1;
|
||||
format["[MILSIM] (init) %1 claims they were glitched and respawned - %2", name player, netID player] remoteExec["diag_log", 2];
|
||||
|
||||
// log to server RPT
|
||||
[
|
||||
"init",
|
||||
"CHAT COMMAND RESPAWN",
|
||||
[player] call milsim_fnc_addPlayerInfoToArray
|
||||
] remoteExec ["milsim_fnc_log", 2];
|
||||
|
||||
// systemChat to all remote machines
|
||||
format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID];
|
||||
},
|
||||
"all",
|
||||
|
||||
14
functions/util/fn_addPlayerInfoToArray.sqf
Normal file
14
functions/util/fn_addPlayerInfoToArray.sqf
Normal file
@@ -0,0 +1,14 @@
|
||||
params [["_playerObj", objNull], ["_arrayToModify", [], [[]]]];
|
||||
|
||||
if (isNull _playerObj) exitWith {_arrayToModify};
|
||||
|
||||
{
|
||||
_arrayToModify = [_arrayToModify, _x#0, _x#1] call BIS_fnc_setToPairs;
|
||||
} forEach [
|
||||
["playerName", name _playerObj],
|
||||
["playerUID", getPlayerUID _playerObj],
|
||||
["playerGroup", groupId (group _playerObj)],
|
||||
["playerNetID", [_playerObj] call BIS_fnc_netId]
|
||||
];
|
||||
|
||||
_arrayToModify;
|
||||
1
functions/util/fn_getBattalionCfg.sqf
Normal file
1
functions/util/fn_getBattalionCfg.sqf
Normal file
@@ -0,0 +1 @@
|
||||
(missionConfigFile >> "BattalionInfo")
|
||||
17
functions/util/fn_getNameOfBase.sqf
Normal file
17
functions/util/fn_getNameOfBase.sqf
Normal file
@@ -0,0 +1,17 @@
|
||||
params [["_base", objNull, [objNull]]];
|
||||
if (_base == objNull) exitWith {""};
|
||||
|
||||
// get base name
|
||||
private _baseName = _base getVariable ["name", ""];
|
||||
// if (_baseName == "") then {
|
||||
// _baseName = format[
|
||||
// "near %1",
|
||||
// text (nearestLocation [_base, ["NameCity", "NameLocal"]])
|
||||
// ]
|
||||
// };
|
||||
|
||||
if (_baseName == "") then {
|
||||
_baseName = _base call BIS_fnc_locationDescription;
|
||||
};
|
||||
|
||||
_baseName;
|
||||
10
functions/util/fn_getNearestBase.sqf
Normal file
10
functions/util/fn_getNearestBase.sqf
Normal file
@@ -0,0 +1,10 @@
|
||||
params [["_object", objNull, [objNull]]];
|
||||
if (isNull _object) exitWith {objNull};
|
||||
|
||||
private _bases = missionNamespace getVariable ["milsim_baseObjects", []];
|
||||
if (count _bases == 0) exitWith {objNull};
|
||||
|
||||
// get nearest base (Module_Respawn_F)
|
||||
private _closestBase = [_bases, _object] call BIS_fnc_nearestPosition;
|
||||
if (isNull _closestBase) exitWith {objNull};
|
||||
_closestBase;
|
||||
28
functions/util/fn_log.sqf
Normal file
28
functions/util/fn_log.sqf
Normal file
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
Function: milsim_fnc_log
|
||||
|
||||
Description:
|
||||
Used to log messages to the server RPT file.
|
||||
|
||||
Parameters:
|
||||
0: STRING - component name.
|
||||
1: STRING - message to log.
|
||||
2: ARRAY - Key value pairs of data to log.
|
||||
*/
|
||||
|
||||
params [
|
||||
["_component", "", [""]],
|
||||
["_message", "", [""]],
|
||||
["_data", [], [[]]]
|
||||
];
|
||||
|
||||
private _hash = createHashMapFromArray _data;
|
||||
|
||||
// Replace square brackets with round brackets to avoid parsing issues.
|
||||
_message regexReplace ["\[", "("];
|
||||
_message regexReplace ["\]", ")"];
|
||||
|
||||
private _json = [_hash] call CBA_fnc_encodeJSON;
|
||||
_log = format ["[milsim] [%1] [%2] [%3] :: %4", _component, _fnc_scriptNameParent, _message, _json];
|
||||
|
||||
diag_log text _log;
|
||||
23
functions/util/fn_logMissionInfo.sqf
Normal file
23
functions/util/fn_logMissionInfo.sqf
Normal file
@@ -0,0 +1,23 @@
|
||||
[
|
||||
"init",
|
||||
"MISSION INFO",
|
||||
[
|
||||
["serverName", serverName],
|
||||
["worldName", worldName],
|
||||
["missionSeries", getMissionConfigValue ["missionSeries", ""]],
|
||||
["missionName", missionName],
|
||||
["briefingName", briefingName],
|
||||
["overviewText", getMissionConfigValue ["overviewText", ""]],
|
||||
["onLoadName", getMissionConfigValue ["onLoadName", ""]],
|
||||
["onLoadMission", getMissionConfigValue ["onLoadMission", ""]],
|
||||
["missionAuthor", getMissionConfigValue ["author", ""]],
|
||||
["unitSlots", createHashMapFromArray [
|
||||
["EAST", playableSlotsNumber EAST], // 0 is EAST side
|
||||
["WEST", playableSlotsNumber WEST], // 1 is WEST side
|
||||
["RESISTANCE", playableSlotsNumber RESISTANCE], // 2 is RESISTANCE side
|
||||
["CIVILIAN", playableSlotsNumber CIVILIAN], // 3 is CIVILIAN side
|
||||
["SIDEUNKNOWN", 0], // 4 is SIDEUNKNOWN side
|
||||
["LOGIC", playableSlotsNumber sideLogic] // 5 is LOGIC side
|
||||
]]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
20
functions/util/fn_padString.sqf
Normal file
20
functions/util/fn_padString.sqf
Normal file
@@ -0,0 +1,20 @@
|
||||
params [
|
||||
["_text", "", [""]],
|
||||
["_padSide", "left", ["left", "right"]],
|
||||
["_padChar", " ", [" "]],
|
||||
["_padLength", 4, [4]]
|
||||
];
|
||||
|
||||
// pad a string with a character to a certain length
|
||||
if (_padSide == "left") then {
|
||||
for "_i" from 1 to _padLength - count _text do {
|
||||
_text = _padChar + _text;
|
||||
};
|
||||
};
|
||||
if (_padSide == "right") then {
|
||||
for "_i" from 1 to _padLength - count _text do {
|
||||
_text = _text + _padChar;
|
||||
};
|
||||
};
|
||||
|
||||
_text
|
||||
25
functions/util/fn_recurseSubclasses.sqf
Normal file
25
functions/util/fn_recurseSubclasses.sqf
Normal file
@@ -0,0 +1,25 @@
|
||||
params [
|
||||
["_cfg", configNull, [configNull]],
|
||||
["_code", {}, [{}]]
|
||||
];
|
||||
|
||||
if (isNull _cfg) exitWith {["Provided config is null!"] call BIS_fnc_error};
|
||||
|
||||
|
||||
private _recurseFnc = {
|
||||
params ["_cfg", "_code", ["_recurseCounter", 0]];
|
||||
[_cfg, _recurseCounter] call _code;
|
||||
// get children and recurse
|
||||
private _childCfgs = _cfg call BIS_fnc_returnChildren;
|
||||
if (count _childCfgs isEqualTo 0) exitWith {false};
|
||||
|
||||
{
|
||||
[_x, _code, _recurseCounter + 1] call _recurseFnc;
|
||||
} forEach _childCfgs;
|
||||
false;
|
||||
};
|
||||
|
||||
private _continue = true;
|
||||
while {_continue} do {
|
||||
_continue = [_cfg, _code] call _recurseFnc;
|
||||
};
|
||||
90
functions/vehicleFlags/fn_getActionsFlagCategories.sqf
Normal file
90
functions/vehicleFlags/fn_getActionsFlagCategories.sqf
Normal file
@@ -0,0 +1,90 @@
|
||||
/*
|
||||
Used to generate flag category and nested flag child options for the ACE3 interaction menu.
|
||||
|
||||
Parameters:
|
||||
0: STRING - Parent action ID
|
||||
1: ARRAY - Flag category configs
|
||||
*/
|
||||
|
||||
params ["_rootActionID", "_flagCategoryCfgs"];
|
||||
|
||||
private _allCategoryActions = [];
|
||||
|
||||
{
|
||||
// diag_log format ["NewFlagCategory: %1 %2", _flagCategory, _flagOptions];
|
||||
|
||||
private _flagCategoryCfg = _x;
|
||||
private _flagCategoryActionID = getText(_flagCategoryCfg >> "actionID");
|
||||
private _flagCategoryTitle = getText(_flagCategoryCfg >> "actionTitle");
|
||||
|
||||
private _flagSubclassesCfgs = _flagCategoryCfg call BIS_fnc_returnChildren;
|
||||
|
||||
private _flagCategoryAction = [
|
||||
_rootActionID + "_" + _flagCategoryActionID, // id
|
||||
_flagCategoryTitle, // displayed title
|
||||
getText((_flagSubclassesCfgs#0) >> "texture"), // flag icon for category - use first flag option
|
||||
{true}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
alive _target;
|
||||
// true;
|
||||
}, // condition
|
||||
{
|
||||
// generate child code under category
|
||||
// this is the level where actual flag options will be displayed
|
||||
params ["_target", "_player", "_params"];
|
||||
_params params ["_rootActionID", "_flagCategoryActionID", "_flagSubclassesCfgs"];
|
||||
|
||||
private _individualFlagActions = [];
|
||||
{ // forEach _flagSubclassesCfgs;
|
||||
private _flagOptionCfg = _x;
|
||||
private _flagOptionID = getText(_flagOptionCfg >> "actionID");
|
||||
private _flagOptionTitle = getText(_flagOptionCfg >> "actionTitle");
|
||||
private _flagOptionTexture = getText(_flagOptionCfg >> "texture");
|
||||
|
||||
// if the texture doesn't exist at the config path, skip this flag option
|
||||
if (not (fileExists _flagOptionTexture)) then {continue};
|
||||
|
||||
// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
|
||||
|
||||
private _newFlagOption = [
|
||||
|
||||
_rootActionID + "_" + _flagCategoryActionID + "_" + _flagOptionID, // id
|
||||
_flagOptionTitle, // displayed title
|
||||
_flagOptionTexture, // flag icon
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
_params params ["_flagOptionTexture"];
|
||||
_target forceFlagTexture _flagOptionTexture;
|
||||
}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
alive _target;
|
||||
// true;
|
||||
}, // condition
|
||||
nil, // child code
|
||||
[_flagOptionTexture], // params
|
||||
nil, // position
|
||||
4, // distance
|
||||
[false, false, false, false, false] // other params
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
// add flag option to category subactions
|
||||
_individualFlagActions pushBack [_newFlagOption, [], _target];
|
||||
} forEach _flagSubclassesCfgs;
|
||||
|
||||
// return the generated flag options to the category as child actions
|
||||
_individualFlagActions;
|
||||
}, // child code
|
||||
[_rootActionID, _flagCategoryActionID, _flagSubclassesCfgs], // params
|
||||
nil, // position
|
||||
4, // distance
|
||||
[false, false, false, false, false], // other params
|
||||
nil // modifier function code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
// add category to all category actions array
|
||||
_allCategoryActions pushBack [_flagCategoryAction, [], _target];
|
||||
} forEach _flagCategoryCfgs;
|
||||
|
||||
_allCategoryActions;
|
||||
1
functions/vehicleFlags/fn_getVehicleFlagsCfg.sqf
Normal file
1
functions/vehicleFlags/fn_getVehicleFlagsCfg.sqf
Normal file
@@ -0,0 +1 @@
|
||||
(missionConfigFile >> "VehicleFlags");
|
||||
101
functions/vehicleFlags/fn_initVehicleFlags.sqf
Normal file
101
functions/vehicleFlags/fn_initVehicleFlags.sqf
Normal file
@@ -0,0 +1,101 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
private _vehicleFlagsCfg = call milsim_vehicleFlags_fnc_getVehicleFlagsCfg;
|
||||
|
||||
if (!isClass _vehicleFlagsCfg) exitWith {
|
||||
["WARNING: Vehicle Flags: Vehicle Flags config not found. Vehicle Flags will not be available."] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
private _baseClassesToApplyActionsFor =
|
||||
(_vehicleFlagsCfg >> "baseClassesToApplyActionsFor") call BIS_fnc_getCfgDataArray;
|
||||
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
|
||||
|
||||
{ // forEach _baseClassesToApplyActionsFor
|
||||
private _parentClass = _x;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// add CBA class event handler to add actions to vehicles after they are initialized
|
||||
// all classes that inherit from the base classes will also have this applied
|
||||
// an exclusion function is present for manually excluding specific classes
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
[_parentClass, "InitPost", {
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create the root action
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
private _rootActionID = "SetVehicleFlag";
|
||||
private _flagRootAction = [
|
||||
_rootActionID, // id
|
||||
"Set Vehicle Flag", // displayed title
|
||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||
{true}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
// _params params ["_parentActionID", "_flagCategories"];
|
||||
|
||||
// check if vehicle is excluded
|
||||
private _excluded = [typeOf _target] call milsim_vehicleFlags_fnc_isClassExcluded;
|
||||
if (_excluded || !alive _target) exitWith {false};
|
||||
|
||||
true;
|
||||
}, // condition
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create the flag category actions (with nested flag actions)
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
params ["_target", "_player", "_params"];
|
||||
_params params ["_rootActionID", "_flagCategoryCfgs"];
|
||||
|
||||
// return category child actions with individual flag actions nested as children
|
||||
[_rootActionID, _flagCategoryCfgs] call milsim_vehicleFlags_fnc_getActionsFlagCategories;
|
||||
|
||||
}, // child code
|
||||
[_rootActionID, _flagCategoryCfgs], // params
|
||||
nil, // position
|
||||
4, // distance
|
||||
[false, false, false, false, false], // other params
|
||||
nil // modifier function code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// add root action to add flags
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
[
|
||||
(_this select 0), // object
|
||||
0, // action 0 or self-action 1
|
||||
["ACE_MainActions"], // parent
|
||||
_flagRootAction // action
|
||||
] call ace_interact_menu_fnc_addActionToObject;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// add action to remove flag under the root action
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create action
|
||||
private _removeFlagAction = [
|
||||
_rootActionID + "_removeflag", // id
|
||||
"Remove Flag", // displayed title
|
||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
_target forceFlagTexture "";
|
||||
}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
alive _target && getForcedFlagTexture _target != "";
|
||||
}, // condition
|
||||
nil // child code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
// add the action to the vehicle
|
||||
// in this class event handler, this#0 will be the vehicle
|
||||
[
|
||||
(_this select 0), // object
|
||||
0, // action 0 or self-action 1
|
||||
["ACE_MainActions", _rootActionID], // parent
|
||||
_removeFlagAction // action
|
||||
] call ace_interact_menu_fnc_addActionToObject;
|
||||
|
||||
}, true, [], true] call CBA_fnc_addClassEventHandler;
|
||||
} forEach _baseClassesToApplyActionsFor;
|
||||
|
||||
nil;
|
||||
26
functions/vehicleFlags/fn_isClassExcluded.sqf
Normal file
26
functions/vehicleFlags/fn_isClassExcluded.sqf
Normal file
@@ -0,0 +1,26 @@
|
||||
/*
|
||||
Used to read vehicle flags config and check provided classname against all present exclusion groups.
|
||||
|
||||
Author: IndigoFox
|
||||
|
||||
Parameter(s):
|
||||
0: STRING - Classname of the vehicle to check
|
||||
*/
|
||||
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
params [["_className", "", [""]]];
|
||||
if (_className == "") exitWith {false};
|
||||
|
||||
private _vehicleFlagsCfg = call milsim_vehicleFlags_fnc_getVehicleFlagsCfg;
|
||||
private _excludedVehiclesClass = (_vehicleFlagsCfg >> "ExcludedVehicles");
|
||||
private _exclusionGroups = configProperties [_vehicleFlagsCfg >> "ExcludedVehicles"];
|
||||
|
||||
{
|
||||
// Check if the class doesn't have a flag proxy
|
||||
private _excludedClasses = _x call BIS_fnc_getCfgDataArray;
|
||||
if (_className in _excludedClasses) exitWith {true};
|
||||
} forEach _exclusionGroups;
|
||||
|
||||
false;
|
||||
Reference in New Issue
Block a user