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3.1.2
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@@ -4,6 +4,12 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [3.1.3] - 2024-01-10
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### Changed
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- Merge triage-status-draw3d to fix draw overlay for medics
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## [3.1.2] - 2024-01-04
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### Added
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@@ -32,7 +32,7 @@ class milsim
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class bindEventHandlers { postInit = 1; };
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class bindVehicleActions { postInit = 1; };
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class addClientStatsPFH {};
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class addMedicalOverlayPFH { postInit = 1; }; // nees refactor
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class addMedicalOverlayPFH { postInit = 1; };
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class calculateClientStats {};
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class initVehicleFlags { postInit = 1; };
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class bindEmptyGroupGarbageCleanup { postInit = 1; };
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@@ -45,9 +45,14 @@ class milsim
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};
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class resupply {
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class crateDefinitions {};
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class createAmmoBox {};
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class createWeaponsBox {};
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class createBox {};
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class createCSWBox {};
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class createLaunchersBox {};
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class createMedicalBox {};
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class createMortarBox {};
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class createWeaponsBox {};
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}
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class ambience {
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@@ -64,4 +69,35 @@ class milsim
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class mapMarkerToString {}; //needs refactor
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class stringToMapMarker {}; //needs refactor
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};
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class util
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{
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class getPlayerLogString {};
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class addPlayerInfoToArray {};
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class log {};
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};
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};
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class milsim_respawn {
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class functions {
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file = "functions\reinsert";
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class getBaseName {};
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class getNearestBase {};
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};
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class server {
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file = "functions\reinsert\server";
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class initServer { postInit = 1; };
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class addToQueue {};
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class globalShowQueue {};
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class removeFromQueue {};
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class returnReinsertQueueNotification {};
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class validateQueue {};
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};
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class client {
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file = "functions\reinsert\client";
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class initClient { postInit = 1; };
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class addAceSelfActions {};
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class addCheckQueueSelfAction {};
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class requestShowQueue {};
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};
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};
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@@ -8,7 +8,7 @@ _cpsPFH = [
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},
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"milsim_client_cps_interval" call CBA_settings_fnc_get,
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[],
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{ diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ], },
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{ diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ] },
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{ diag_log text format ["[MILSIM] (client) PFH unloaded"] },
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{ "milsim_client_cps_enable" call CBA_settings_fnc_get },
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{ false },
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@@ -1,14 +1,28 @@
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// Enable/Disable the script
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/*
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milsim_fnc_addMedicalOverlayPFH
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Author: IndigoFox
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Description:
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Affects players with medical permissions. Will see a 3D colored dot over nearby (5-10m)
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unconscious players who are not in a vehicle
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which indicates their current ACE Triage Card status.
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Designed to increase efficiency of CCPs.
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*/
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// Force setting if CBA doesn't work?
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if (isNil "milsim_client_medState3D_enabled") then {
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milsim_client_medState3D_enabled = true;
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};
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if (isNil "milsim_client_medState3D_drawRange") then {
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milsim_client_medState3D_drawRange = 10;
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};
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// List of units to draw icons for
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milsim_client_medState3D_drawTargets = [];
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// Range to draw icons for
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milsim_client_medState3D_drawRange = 10;
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// ACE Triage colors, for consistency across UIs and functions
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// #define TRIAGE_COLOR_NONE 0.5, 0.5, 0.5, 0.1
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// #define TRIAGE_COLOR_MINIMAL 0, 0.5, 0, 0.9
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@@ -21,59 +35,65 @@ milsim_client_medState3D_colors = [
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[0, 0.5, 0, 0.9], // TRIAGE_COLOR_MINIMAL
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[1, 0.84, 0, 0.9], // TRIAGE_COLOR_DELAYED
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[1, 0, 0, 0.9], // TRIAGE_COLOR_IMMEDIATE
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[0, 0, 0, 0.9], // TRIAGE_COLOR_DECEASED
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[0.15, 0.15, 0.15, 0.9], // TRIAGE_COLOR_DECEASED
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[0.5, 0.5, 0.5, 0] // TRIAGE_COLOR_NONE
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];
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// Per-frame handler to draw icons
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milsim_client_medState3D_pfh = [
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// cleanup
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if (!isNil "milsim_client_medState3D_pfh") then {
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[milsim_client_medState3D_pfh] call CBA_fnc_removePerFrameHandler;
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};
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// add pfh
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milsim_client_medState3D_pfh = [{
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// if disabled, skip processing
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if (!milsim_client_medState3D_enabled) exitWith {false};
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// if no targets, skip processing
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if (count milsim_client_medState3D_drawTargets == 0) exitWith {false};
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if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
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{
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// if disabled, skip processing
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if (!milsim_client_medState3D_enabled) exitWith {};
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// distance within 10 meters
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if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
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// check unit not null, not conscious, and not in a vehicle
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if (
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!(_x getVariable ["ACE_isUnconscious", false]) ||
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!isNull (objectParent _x)
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) then {continue};
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// if no targets, skip processing
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if (count milsim_client_medState3D_drawTargets == 0) exitWith {};
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// color based on triage level
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private _triageLevel = _x getVariable ["ace_medical_triageLevel", -1];
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if (_triageLevel == -1) then {continue};
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private _color = milsim_client_medState3D_colors select (
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(_x getVariable ["ace_medical_triageLevel", -1]) -1
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);
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// draw position, slightly above the prone unit
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private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
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// draw icon
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drawIcon3D [
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"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
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_color, // color
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_drawPos, // position AGL
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1, // width
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1, // height
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0 // angle
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// further params optional, omitted
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];
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} forEach milsim_client_medState3D_drawTargets;
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {};
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{
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// distance within 10 meters
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if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
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// check unit not null, not conscious, and not in a vehicle
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if (
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isNull _x ||
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!(_x getVariable ["ACE_isUnconscious", false]) ||
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!isNull (objectParent _x)
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) then {continue};
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// color based on triage level
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private _color = milsim_client_medState3D_colors select ((_x getVariable ["ace_medical_triageLevel", -1]) -1);
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// draw position, slightly above the prone unit
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private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
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// draw icon
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drawIcon3D [
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"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
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_color, // color
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_drawPos, // position AGL
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1, // width
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1, // height
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0 // angle
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// further params optional, omitted
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];
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} forEach milsim_client_medState3D_drawTargets;
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},
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0,
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[]
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] call CBA_fnc_addPerFrameHandler;
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[
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"Man",
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"InitPost",
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{
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params ["_unit"];
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milsim_client_medState3D_drawTargets pushBack _unit;
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},
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true,
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[],
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true
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] call CBA_fnc_addClassEventHandler;
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// subroutine to gather nearest 50 units every 5 seconds and store in milsim_client_medState3D_drawTargets
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// cleanup
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if (!isNil "milsim_client_medState3D_drawTargetsPfh") then {
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[milsim_client_medState3D_drawTargetsPfh] call CBA_fnc_removePerFrameHandler;
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};
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// add pfh
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milsim_client_medState3D_drawTargetsPfh = [{
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milsim_client_medState3D_drawTargets = (
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(allUnits + allDeadMen) select {
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_x isKindOf "CAManBase" &&
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player distance _x < 50 &&
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!isNull _x &&
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player isNotEqualTo _x
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}
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);
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}, 5, false] call CBA_fnc_addPerFrameHandler;
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@@ -5,35 +5,42 @@ if ( !hasInterface ) exitWith {};
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"Create Resupply Box",
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{
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params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
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_keysSorted = keys milsim_resupply_crateDefinitions;
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_keysSorted sort true;
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_comboOptions = [];
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_comboOptions resize (count _keysSorted);
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for "_i" from 0 to (count _keysSorted) - 1 do {
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private _definition = milsim_resupply_crateDefinitions get (_keysSorted select _i);
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_comboOptions set [_i, [
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_definition getOrDefault ["displayName", "ERROR"], // display name
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_definition getOrDefault ["description", "No description"], // tooltip
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_definition getOrDefault ["icon", "No icon"] // icon
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]];
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};
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[
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"Resupply Box Options",
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[
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[ "COMBO", "Box Type", [[1,2,3], [["Ammo"],["Weapons"],["Medical"]],0] ]
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// [ "COMBO", "Box Type", [[1,2,3], [["Ammo"],["Weapons"],["Medical"]],0] ]
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["COMBO", "Box Type", [_keysSorted, _comboOptions, 0]]
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],
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{
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params ["_dialog", "_args"];
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_dialog params ["_type"];
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_args params ["_pos", "_target"];
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switch (_type) do {
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case 1: {
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[_target, _pos] call milsim_fnc_createAmmoBox;
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};
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case 2: {
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[_target, _pos] call milsim_fnc_createWeaponsBox;
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};
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case 3: {
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[_target, _pos] call milsim_fnc_createMedicalBox;
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};
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_dialog params ["_typeOptionSelected"];
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_args params ["_pos", "_target", "_keysSorted"];
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private _box = [_target, _typeOptionSelected, _pos] call milsim_fnc_createBox;
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if (isNull _box) exitWith {
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["Resupply Box", "WARNING: Failed to locate or create box!"] call BIS_fnc_curatorHint;
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};
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["Resupply Box", format["Created a %1 box", _typeOptionSelected]] call BIS_fnc_curatorHint;
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},
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{},
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[_pos, _target]
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[_pos, _target, _options]
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] call zen_dialog_fnc_create;
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}
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] call zen_custom_modules_fnc_register;
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@@ -3,9 +3,12 @@ if ( !hasInterface ) exitWith {};
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player addEventHandler["Respawn",
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{
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params ["_unit", "_corpse"];
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_killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
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private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
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if (_killer == "respawn_button") then {
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format["[MILSIM] (client) %1 was unconscious then clicked the respawn button", name _unit] remoteExec["diag_log", 0];
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format[
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"[MILSIM] (client) RESPAWNED WHILE UNCONSCIOUS %1",
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[_unit] call milsim_fnc_getPlayerLogString
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] remoteExec["diag_log", 0];
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// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
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};
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}
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@@ -11,7 +11,7 @@ _text = composeText [_text, parseText "<t align='left' size='2'>Asset</t><t alig
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_assigned = _x select 2;
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_available = 0; //count (getMarkerPos "respawn_west" nearEntities [ _asset, 2000] );
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_homes = allMissionObjects "ModuleRespawnPosition_F";
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_homes = allMissionObjects "ModuleRespawnPosition_F";
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{
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_home = _x;
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@@ -2,19 +2,19 @@
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_text = "
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<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
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<br/><br/>
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<font color='#00FF00' size='16'>RIPTIDE</font><br/>
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<font color='#00FF00' size='16'>SPARTAN</font><br/>
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Command
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<br/><br/>
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<font color='#00FF00' size='16'>ONI</font><br/>
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<font color='#00FF00' size='16'>BLACKJACK</font><br/>
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Alpha Platoon
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<br/><br/>
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<font color='#00FF00' size='16'>GOLIATH</font><br/>
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<font color='#00FF00' size='16'>ZOOMER</font><br/>
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Echo
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<br/><br/>
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<font color='#00FF00' size='16'>TIGER</font><br/>
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RRC
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<br/><br/>
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<font color='#00FF00' size='16'>BLACKFOOT/font><br/>
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<font color='#00FF00' size='16'>BLACKFOOT</font><br/>
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Weapons Squad
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<br/><br/>
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";
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@@ -1,5 +1,8 @@
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if ( !hasInterface ) exitWith {};
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// define milsim_resupply_crateDefinitions
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call milsim_fnc_crateDefinitions;
|
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|
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["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups;
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|
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nil;
|
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@@ -1,5 +1,8 @@
|
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if (!isServer) exitWith {};
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// define milsim_resupply_crateDefinitions
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call milsim_fnc_crateDefinitions;
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|
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_fixedAssets = [
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["Ares", "USAF_A10", 0],
|
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["Odyssey", "RHSGREF_A29B_HIDF", 0],
|
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@@ -50,6 +53,8 @@ missionNamespace setVariable ["milsim_var_rotaryAssets", _rotaryAssets];
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publicVariable "milsim_var_fixedAssets";
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publicVariable "milsim_var_rotaryAssets";
|
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|
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|
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|
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// Initializes the Dynamic Groups framework and groups
|
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["Initialize", [true]] call BIS_fnc_dynamicGroups;
|
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|
||||
|
||||
67
functions/reinsert/client/fn_addAceSelfActions.sqf
Normal file
67
functions/reinsert/client/fn_addAceSelfActions.sqf
Normal file
@@ -0,0 +1,67 @@
|
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params ["_type"]; // string of the object's classname
|
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if (!(_type isKindOf "CAManBase")) exitWith {};
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|
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if (
|
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(localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []])
|
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find _type != -1
|
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) exitWith {};
|
||||
|
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private _fileForReinsertAction = [
|
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"milsim_respawn_fileReinsertRequest",
|
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"File Re-insert Request",
|
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
|
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{ // statement
|
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params ["_target", "_player", "_params"];
|
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// find nearest base or location
|
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private _base = [_player] call milsim_respawn_fnc_getNearestBase;
|
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private _baseName = [_base] call milsim_respawn_fnc_getBaseName;
|
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// send event to server
|
||||
["milsim_respawn_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent;
|
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// notify player their request was filed
|
||||
[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
|
||||
},
|
||||
{ // condition
|
||||
params ["_target", "_player", "_params"];
|
||||
// find nearest base or location
|
||||
private _base = [_player] call milsim_respawn_fnc_getNearestBase;
|
||||
private _baseDistance = _player distance _base;
|
||||
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
|
||||
private _existingQueue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []];
|
||||
|
||||
// check if module is enabled, player is near a base, and player is not already in the queue
|
||||
// (serverTime - milsim_respawn_missionStartServerTime) > 60*5 && // only allow after 15 minutes
|
||||
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
|
||||
(_baseDistance < _maxRangeToReady) &&
|
||||
not (_player in (_existingQueue apply {_x#0}))
|
||||
}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
private _removeFileForReinsertAction = [
|
||||
"milsim_respawn_removeReinsertRequest",
|
||||
"Remove Re-insert Request",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
|
||||
{ // statement
|
||||
params ["_target", "_player", "_params"];
|
||||
// send event to server
|
||||
["milsim_respawn_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
|
||||
// notify player their request was rescinded
|
||||
"Re-insert Request Rescinded" call CBA_fnc_notify;
|
||||
},
|
||||
{ // condition
|
||||
params ["_target", "_player", "_params"];
|
||||
private _existingQueue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []];
|
||||
|
||||
// check if module is enabled, player is in the queue
|
||||
// (serverTime - milsim_respawn_missionStartServerTime) > 60*5 && // only allow after 15 minutes
|
||||
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
|
||||
(_player in (_existingQueue apply {_x#0}))
|
||||
}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []]);
|
||||
_classesActionsAddedTo pushBackUnique _type;
|
||||
localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", _classesActionsAddedTo];
|
||||
|
||||
28
functions/reinsert/client/fn_addCheckQueueSelfAction.sqf
Normal file
28
functions/reinsert/client/fn_addCheckQueueSelfAction.sqf
Normal file
@@ -0,0 +1,28 @@
|
||||
params ["_type"]; // string of the object's classname
|
||||
if (!(_type isKindOf "CAManBase")) exitWith {};
|
||||
|
||||
if (
|
||||
(localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []])
|
||||
find _type != -1
|
||||
) exitWith {};
|
||||
|
||||
private _checkReinsertQueueAction = [
|
||||
"milsim_respawn_checkReinsertQueue",
|
||||
"[PILOT] Check Re-insert Queue",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
// request notification from the server
|
||||
call milsim_respawn_fnc_requestShowQueue;
|
||||
// reset last check time
|
||||
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
|
||||
},
|
||||
{
|
||||
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true]
|
||||
} // always allow
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []]);
|
||||
_classesActionsAddedTo pushBackUnique _type;
|
||||
localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", _classesActionsAddedTo];
|
||||
53
functions/reinsert/client/fn_initClient.sqf
Normal file
53
functions/reinsert/client/fn_initClient.sqf
Normal file
@@ -0,0 +1,53 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
|
||||
localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", []];
|
||||
// add actions to current class
|
||||
[typeOf player] call milsim_respawn_fnc_addAceSelfActions;
|
||||
// add actions to future classes
|
||||
["ace_interact_menu_newControllableObject", {
|
||||
_this call milsim_respawn_fnc_addAceSelfActions;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
// PILOTS ONLY
|
||||
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
|
||||
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
|
||||
localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []];
|
||||
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
|
||||
|
||||
// add actions to current class
|
||||
[typeOf player] call milsim_respawn_fnc_addCheckQueueSelfAction;
|
||||
// add actions to future classes
|
||||
["ace_interact_menu_newControllableObject", {
|
||||
_this call milsim_respawn_fnc_addCheckQueueSelfAction;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
||||
/////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// ADD TIMER FOR PILOTS - IF REINSERT LIST NOT CHECKED FOR 20 MINUTES, SHOW NOTIFICATION AUTOMATICALLY
|
||||
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
|
||||
[{
|
||||
// if module not enabled and pilot forced check not enabled, exit
|
||||
if (not (
|
||||
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
|
||||
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", true]
|
||||
)) exitWith {};
|
||||
|
||||
// if last check was less than X minutes ago, skip
|
||||
private _lastCheck = localNamespace getVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
|
||||
private _requiredCheckInterval = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", 60*20];
|
||||
if (
|
||||
diag_tickTime - _lastCheck <
|
||||
_requiredCheckInterval
|
||||
) exitWith {}; // if last check was less than X minutes ago, skip
|
||||
|
||||
// last check was greater than X minutes ago
|
||||
// reset last check time
|
||||
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
|
||||
// request notification from the server
|
||||
call milsim_respawn_fnc_requestShowQueue;
|
||||
}, 30] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
/////////////////////////////////////////////////////
|
||||
3
functions/reinsert/client/fn_requestShowQueue.sqf
Normal file
3
functions/reinsert/client/fn_requestShowQueue.sqf
Normal file
@@ -0,0 +1,3 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
[] remoteExec ["milsim_respawn_fnc_returnReinsertQueueNotification", 2];
|
||||
8
functions/reinsert/fn_getBaseName.sqf
Normal file
8
functions/reinsert/fn_getBaseName.sqf
Normal file
@@ -0,0 +1,8 @@
|
||||
params [["_base", objNull, [objNull]]];
|
||||
if (_base == objNull) exitWith {""};
|
||||
|
||||
// get base name
|
||||
private _baseName = _base getVariable ["name", ""];
|
||||
if (_baseName == "") then {_baseName = format["near %1", text (nearestLocation [_base, ["NameCity", "NameLocal"]])]};
|
||||
|
||||
_baseName;
|
||||
10
functions/reinsert/fn_getNearestBase.sqf
Normal file
10
functions/reinsert/fn_getNearestBase.sqf
Normal file
@@ -0,0 +1,10 @@
|
||||
params [["_player", objNull, [objNull]]];
|
||||
if (isNull _player) exitWith {objNull};
|
||||
|
||||
private _bases = missionNamespace getVariable ["milsim_respawn_bases", []];
|
||||
if (count _bases == 0) exitWith {objNull};
|
||||
|
||||
// get nearest base (Module_Respawn_F)
|
||||
private _closestBase = [_bases, _player] call BIS_fnc_nearestPosition;
|
||||
if (isNull _closestBase) exitWith {objNull};
|
||||
_closestBase;
|
||||
56
functions/reinsert/server/fn_addToQueue.sqf
Normal file
56
functions/reinsert/server/fn_addToQueue.sqf
Normal file
@@ -0,0 +1,56 @@
|
||||
params [
|
||||
["_player", objNull, [objNull]],
|
||||
["_base", objNull, [objNull]],
|
||||
["_timeFiled", diag_tickTime, [25]]
|
||||
];
|
||||
|
||||
if (!isServer) exitWith {
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"ATTEMPTED RUN ON CLIENT",
|
||||
[
|
||||
["player", _player],
|
||||
["base", _base]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
if (
|
||||
isNull _player ||
|
||||
isNull _base
|
||||
) exitWith {
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"NULL PARAMETERS",
|
||||
[
|
||||
["player", _player],
|
||||
["base", _base]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
|
||||
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
|
||||
// nearest base here is the same as the base sent
|
||||
private _nearestBase = _base;
|
||||
|
||||
milsim_respawn_reinsertionQueue pushBackUnique [
|
||||
_player, _base, _timeFiled
|
||||
];
|
||||
// broadcast new list to all machines
|
||||
publicVariable "milsim_respawn_reinsertionQueue";
|
||||
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
];
|
||||
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"PLAYER FILED REQUEST",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
70
functions/reinsert/server/fn_globalShowQueue.sqf
Normal file
70
functions/reinsert/server/fn_globalShowQueue.sqf
Normal file
@@ -0,0 +1,70 @@
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
// if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players
|
||||
private _timeout = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_max_wait", 60*20]; // default 20 minutes
|
||||
private _timeoutPlayers = milsim_respawn_reinsertionQueue select {
|
||||
_x params ["_player", "_base", "_timeFiled"];
|
||||
alive (_player) &&
|
||||
(diag_tickTime - (_timeFiled)) > _timeout
|
||||
};
|
||||
if (count _timeoutPlayers > 0) then {
|
||||
// GLOBAL CBA NOTIFY
|
||||
private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]];
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
|
||||
|
||||
// get base objects from queue
|
||||
private _basesWithPeople = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#1};
|
||||
// get unique base objects
|
||||
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
|
||||
|
||||
{
|
||||
private _thisBase = _x;
|
||||
|
||||
// Add line for base name
|
||||
_playerLines pushBack ([[_thisBase] call milsim_respawn_fnc_getBaseName, 1, [0,1,0,1]]);
|
||||
|
||||
// Get players under this base
|
||||
private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
|
||||
// sort _timeoutPlayers by time in queue, descending
|
||||
_thisBasePlayers = [_thisBasePlayers, [], {
|
||||
_x params ["_player", "_base", "_timeFiled"];
|
||||
_timeFiled;
|
||||
}, "DESCEND"] call BIS_fnc_sortBy;
|
||||
|
||||
|
||||
{ // for each player under this base, add a line
|
||||
_x params ["_player", "_base", "_timeFiled"];
|
||||
// get the closest base to the player
|
||||
private _nearestBase = [_player] call milsim_respawn_fnc_getNearestBase;
|
||||
|
||||
// add player to array of players under bases
|
||||
_playerLines pushBack ([format [
|
||||
"%1: %2 [%3]",
|
||||
groupID (group (_player)),
|
||||
name (_player),
|
||||
[diag_tickTime - (_timeFiled), "MM:SS"] call BIS_fnc_secondsToString
|
||||
], 0.8, [0.8, 0.8, 0.8, 1]]);
|
||||
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
];
|
||||
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"PLAYER WAITING OVER TIMEOUT",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
} forEach _thisBasePlayers;
|
||||
} forEach _basesWithPeople;
|
||||
|
||||
// SEND NOTIFY
|
||||
_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
|
||||
// RESET NOTIFICATION TIMER
|
||||
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
|
||||
};
|
||||
50
functions/reinsert/server/fn_initServer.sqf
Normal file
50
functions/reinsert/server/fn_initServer.sqf
Normal file
@@ -0,0 +1,50 @@
|
||||
// if a player files for reinsert using self-interaction
|
||||
// they're added to the queue along with their nearest base location and the time they filed
|
||||
// if a player's time in the queue exceeds the configured timeout, a message will be posted every 5 minutes on a cycle based around
|
||||
// the player's time in the queue stating how long they have been waiting, their name, and their group's name
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
// array of all respawn modules in the mission, used as 'base' locations for reinsertion
|
||||
milsim_respawn_bases = allMissionObjects "ModuleRespawnPosition_F";
|
||||
publicVariable "milsim_respawn_bases";
|
||||
|
||||
// register queue
|
||||
milsim_respawn_reinsertionQueue = [];
|
||||
publicVariable "milsim_respawn_reinsertionQueue";
|
||||
|
||||
|
||||
// server mission start time
|
||||
milsim_respawn_missionStartServerTime = serverTime;
|
||||
|
||||
// FILE REQUEST CBA HANDLER
|
||||
["milsim_respawn_fileReinsertRequest", {
|
||||
params ["_player", "_base"];
|
||||
[_player, _base] call milsim_respawn_fnc_addToQueue;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// REMOVE REQUEST CBA HANDLER
|
||||
["milsim_respawn_removeReinsertRequest", {
|
||||
params ["_player"];
|
||||
[_player] call milsim_respawn_fnc_removeFromQueue;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
|
||||
// automated wait threshold timer
|
||||
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = 0;
|
||||
|
||||
[{ // every 60 seconds
|
||||
|
||||
// validate queue
|
||||
call milsim_respawn_fnc_validateQueue;
|
||||
|
||||
// check if last overTimeout notification was sent more than X minutes ago
|
||||
if (
|
||||
diag_tickTime - milsim_respawn_reinsertionOverTimeoutLastNotificationTime > 60*5
|
||||
) then {
|
||||
// show global queue notification with any players that are over timeout
|
||||
call milsim_respawn_fnc_globalShowQueue;
|
||||
};
|
||||
|
||||
}, 60] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
57
functions/reinsert/server/fn_removeFromQueue.sqf
Normal file
57
functions/reinsert/server/fn_removeFromQueue.sqf
Normal file
@@ -0,0 +1,57 @@
|
||||
params [["_player", objNull, [objNull]]];
|
||||
|
||||
if (!isServer) exitWith {
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"ATTEMPTED RUN ON CLIENT",
|
||||
[
|
||||
["player", _player]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
if (isNull _player) exitWith {
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"NULL PARAMETERS",
|
||||
[
|
||||
["player", _player]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
|
||||
// get entries for this player from queue
|
||||
private _unitArrs = milsim_respawn_reinsertionQueue select {_x#0 isEqualTo _player};
|
||||
// if player not in queue, skip
|
||||
if (count _unitArrs isEqualTo 0) exitWith {};
|
||||
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
|
||||
|
||||
// remove player from queue
|
||||
milsim_respawn_reinsertionQueue = milsim_respawn_reinsertionQueue - _unitArrs;
|
||||
// broadcast new list to all machines
|
||||
publicVariable "milsim_respawn_reinsertionQueue";
|
||||
|
||||
// sort _unitArrs by time in queue, descending, to get longest wait (if for some reason there's a duplicate)
|
||||
[_unitArrs, [], {
|
||||
_x#2
|
||||
}, "DESCEND"] call BIS_fnc_sortBy;
|
||||
|
||||
// get first entry (longest wait)
|
||||
(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
|
||||
// get the closest base to the player
|
||||
private _nearestBase = [_player] call milsim_respawn_fnc_getNearestBase;
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
];
|
||||
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"PLAYER RESCINDED REQUEST",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
109
functions/reinsert/server/fn_returnReinsertQueueNotification.sqf
Normal file
109
functions/reinsert/server/fn_returnReinsertQueueNotification.sqf
Normal file
@@ -0,0 +1,109 @@
|
||||
/*
|
||||
Function: milsim_respawn_fnc_showReinsertQueueNotification
|
||||
|
||||
Description:
|
||||
Designed to be remoteExecuted on the server. Will show a CBA notification on the remoteExecutedOwner's screen with the current reinsertion queue and log this occurrence in the server RPT.
|
||||
|
||||
Author: IndigoFox
|
||||
*/
|
||||
|
||||
if (not isRemoteExecuted) exitWith {
|
||||
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE NOT REMOTE EXECUTED"];
|
||||
};
|
||||
if (not isServer) exitWith {
|
||||
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE NOT RUN ON SERVER"];
|
||||
};
|
||||
|
||||
private _users = allUsers apply {getUserInfo _x} select {count _x > 0};
|
||||
private _userIndex = _users findIf {_x#1 isEqualTo remoteExecutedOwner};
|
||||
if (_userIndex isEqualTo -1) exitWith {
|
||||
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE USER NOT FOUND"];
|
||||
};
|
||||
private _userObject = _users select _userIndex select 10;
|
||||
if (isNull _userObject) exitWith {
|
||||
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE USER OBJECT NOT FOUND"];
|
||||
};
|
||||
|
||||
// log to rpt
|
||||
private _logParams = [_userObject, []] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SHOW QUEUE REQUESTED",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
|
||||
private _queue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []];
|
||||
// get base objects from queue
|
||||
private _basesWithPeople = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#1};
|
||||
// get unique base objects
|
||||
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
|
||||
|
||||
// text array to use in notification
|
||||
private _par = [["Players Awaiting Reinsert", 1.2, [1,0.64,0,1]]];
|
||||
|
||||
if (count _basesWithPeople isEqualTo 0) then {
|
||||
_par pushBack ["[QUEUE EMPTY]", 1, [1,1,1,1]];
|
||||
};
|
||||
|
||||
// forEach _basesWithPeople
|
||||
{
|
||||
private _thisBase = _x;
|
||||
private _baseName = [_thisBase] call milsim_respawn_fnc_getBaseName;
|
||||
|
||||
// generate player lines for this base
|
||||
private _playerLines = _queue select {
|
||||
_x#1 isEqualTo _thisBase
|
||||
} apply {
|
||||
_x params ["_player", "_base", "_timeFiled"];
|
||||
[
|
||||
format [
|
||||
"%1: %2 [%3]",
|
||||
groupId (group _player),
|
||||
name _player,
|
||||
[diag_tickTime - _timeFiled, "MM:SS"] call BIS_fnc_secondsToString
|
||||
],
|
||||
0.8,
|
||||
[1,1,1,1]
|
||||
];
|
||||
};
|
||||
|
||||
// determine suffix for player count based on count
|
||||
private _playerCountText = "";
|
||||
switch (count _playerLines) do {
|
||||
case 0: {
|
||||
_playerCountText = "No players";
|
||||
};
|
||||
case 1: {
|
||||
_playerCountText = "1 player";
|
||||
};
|
||||
default {
|
||||
_playerCountText = format ["%1 players", count _playerLines];
|
||||
};
|
||||
};
|
||||
|
||||
// add base name and player count to notification lines
|
||||
_par pushBack [
|
||||
format ["Location: %1 (%2)",
|
||||
_baseName,
|
||||
_playerCountText
|
||||
],
|
||||
1,
|
||||
[0,1,0,1]
|
||||
];
|
||||
|
||||
// sort by text (first piece of text is group name)
|
||||
_playerLines = [
|
||||
_playerLines,
|
||||
[],
|
||||
{_x#0}
|
||||
] call BIS_fnc_sortBy;
|
||||
|
||||
// add to notification lines
|
||||
{
|
||||
_par pushBack _x;
|
||||
} forEach _playerLines;
|
||||
} forEach _basesWithPeople;
|
||||
|
||||
_par remoteExec ["CBA_fnc_notify", remoteExecutedOwner];
|
||||
|
||||
true;
|
||||
57
functions/reinsert/server/fn_validateQueue.sqf
Normal file
57
functions/reinsert/server/fn_validateQueue.sqf
Normal file
@@ -0,0 +1,57 @@
|
||||
// revalidate any players in the queue
|
||||
// compare their distance to the nearest base, and remove them if they're too far away (or dead)
|
||||
private _stillValid = [];
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
|
||||
{
|
||||
_x params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
|
||||
|
||||
private _distanceToOriginalBase = _player distance _base;
|
||||
// get the closest base to the player
|
||||
private _nearestBase = [_player] call milsim_respawn_fnc_getNearestBase;
|
||||
private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
|
||||
|
||||
if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
|
||||
// don't include player in updated queue
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
];
|
||||
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"PLAYER DEQUEUED AUTOMATICALLY",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
// continue loop
|
||||
continue
|
||||
};
|
||||
|
||||
// include player in updated queue, and update their location to nearest base
|
||||
_stillValid pushBackUnique [_player, _nearestBase, _timeFiled];
|
||||
// if player's base has changed, log to rpt
|
||||
if (_base != _nearestBase) then {
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
];
|
||||
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"PLAYER BASE WAS UPDATED",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
} forEach milsim_respawn_reinsertionQueue;
|
||||
|
||||
// broadcast new list to all machines
|
||||
milsim_respawn_reinsertionQueue = _stillValid;
|
||||
publicVariable "milsim_respawn_reinsertionQueue";
|
||||
201
functions/resupply/fn_crateDefinitions.sqf
Normal file
201
functions/resupply/fn_crateDefinitions.sqf
Normal file
@@ -0,0 +1,201 @@
|
||||
milsim_resupply_crateDefinitions = createHashMapFromArray [
|
||||
["AMMO LIGHT", createHashMapFromArray [
|
||||
["className", "Box_Syndicate_Ammo_F"],
|
||||
["displayName", "Ammo Crate"],
|
||||
["description", "A crate containing general ammunition and equipment for an infantry squad."],
|
||||
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\rifle_ca.paa"],
|
||||
["items", createHashMapFromArray [
|
||||
["backpacks", []],
|
||||
["weapons", [
|
||||
["rhs_weap_M136",4],
|
||||
["rhs_weap_M136_hp",4],
|
||||
["rhs_weap_m72a7",2]
|
||||
]],
|
||||
["magazines", [
|
||||
["1Rnd_SmokePurple_Grenade_shell",12],
|
||||
["1Rnd_SmokeBlue_Grenade_shell",24],
|
||||
["1Rnd_SmokeOrange_Grenade_shell",12],
|
||||
["rhs_mag_M441_HE",25],
|
||||
["rhs_mag_M433_HEDP",15],
|
||||
["ACE_40mm_Flare_ir",12],
|
||||
["rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25],
|
||||
["rhsusf_20Rnd_762x51_m993_Mag",25],
|
||||
["SmokeShell",12],
|
||||
["rhs_mag_m67",12],
|
||||
["1Rnd_Smoke_Grenade_shell",24],
|
||||
["1Rnd_SmokeRed_Grenade_shell",24],
|
||||
["1Rnd_SmokeGreen_Grenade_shell",24],
|
||||
["1Rnd_SmokeYellow_Grenade_shell",12],
|
||||
["Tier1_30Rnd_556x45_M856A1_EMag",25],
|
||||
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",75],
|
||||
["ACE_30Rnd_65_Creedmor_mag",25],
|
||||
["SMA_30Rnd_762x35_BLK_EPR",25],
|
||||
["Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25],
|
||||
["SMA_30Rnd_68x43_SPC_FMJ",25],
|
||||
["SMA_30Rnd_68x43_SPC_FMJ_Tracer",25],
|
||||
["SMA_20Rnd_762x51mm_M80A1_EPR",25],
|
||||
["SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25],
|
||||
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25],
|
||||
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25],
|
||||
["Tier1_250Rnd_762x51_Belt_M993_AP",15],
|
||||
["ACE_20Rnd_762x51_Mag_Tracer",25],
|
||||
["ACE_20Rnd_762x51_M993_AP_Mag",25],
|
||||
["rhsusf_20Rnd_762x51_SR25_m993_Mag",25],
|
||||
["Tier1_20Rnd_762x51_M993_SR25_Mag",25],
|
||||
["Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25],
|
||||
["rhssaf_30rnd_556x45_EPR_G36", 25],
|
||||
["DemoCharge_Remote_Mag",16]
|
||||
]],
|
||||
["items", []]
|
||||
]
|
||||
]]],
|
||||
["AMMO HEAVY", createHashMapFromArray [
|
||||
["className", "Box_NATO_Wps_F"],
|
||||
["displayName", "Heavy Ammo Crate"],
|
||||
["description", "A crate containing mixed ammo for rifles, ARs, MAT, and HAT."],
|
||||
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\heli_ca.paa"],
|
||||
["items", createHashMapFromArray [
|
||||
["backpacks", []],
|
||||
["weapons", []],
|
||||
["magazines", [
|
||||
["MRAWS_HEAT_F",35],
|
||||
["MRAWS_HE_F",15],
|
||||
["Tier1_250Rnd_762x51_Belt_M993_AP",50],
|
||||
["Tier1_30Rnd_556x45_M856A1_EMag",25],
|
||||
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",50],
|
||||
["Titan_AA",10],
|
||||
["Titan_AT",10],
|
||||
["200Rnd_65x39_cased_Box_Tracer_Red",50]
|
||||
]],
|
||||
["items", []]
|
||||
]
|
||||
]]],
|
||||
["AMMO MORTAR", createHashMapFromArray [
|
||||
["className", "Box_Syndicate_Wps_F"],
|
||||
["displayName", "Mortar Ammo Crate"],
|
||||
["description", "A crate containing mortar ammunition."],
|
||||
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa"],
|
||||
["items", createHashMapFromArray [
|
||||
["backpacks", []],
|
||||
["weapons", []],
|
||||
["magazines", [
|
||||
["ACE_1Rnd_82mm_Mo_HE",24],
|
||||
["ACE_1Rnd_82mm_Mo_Smoke",12],
|
||||
["ACE_1Rnd_82mm_Mo_Illum",12]
|
||||
]],
|
||||
["items", []]
|
||||
]
|
||||
]]],
|
||||
["MEDICAL", createHashMapFromArray [
|
||||
["className", "ACE_medicalSupplyCrate_advanced"],
|
||||
["displayName", "Medical Crate"],
|
||||
["description", "A crate containing medical supplies."],
|
||||
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\heal_ca.paa"],
|
||||
["items", createHashMapFromArray [
|
||||
["backpacks", []],
|
||||
["weapons", []],
|
||||
["magazines", []],
|
||||
["items", [
|
||||
["ACE_packingBandage",100],
|
||||
["ACE_elasticBandage",100],
|
||||
["ACE_tourniquet",48],
|
||||
["ACE_splint",48],
|
||||
["ACE_morphine",50],
|
||||
["ACE_epinephrine",50],
|
||||
["ACE_bloodIV",75],
|
||||
["ACE_bloodIV_500",50],
|
||||
["ACE_bloodIV_250",25],
|
||||
["ACE_quikclot",75],
|
||||
["ACE_personalAidKit", 5],
|
||||
["ACE_surgicalKit", 5]
|
||||
]]
|
||||
]
|
||||
]]],
|
||||
["LAUNCHERS", createHashMapFromArray [
|
||||
["className", "Box_NATO_WpsLaunch_F"],
|
||||
["displayName", "Launcher Crate"],
|
||||
["description", "A crate containing missile launchers and ammunition."],
|
||||
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\heli_ca.paa"],
|
||||
["items", createHashMapFromArray [
|
||||
["backpacks", [
|
||||
|
||||
]],
|
||||
["weapons", [
|
||||
["launch_B_Titan_short_F",2],
|
||||
["launch_NLAW_F",2],
|
||||
["rhs_weap_fim92",2]
|
||||
]],
|
||||
["magazines", [
|
||||
["Titan_AA",6],
|
||||
["Titan_AT",6]
|
||||
]],
|
||||
["items", [
|
||||
|
||||
]]
|
||||
]
|
||||
]]],
|
||||
["CSW", createHashMapFromArray [
|
||||
["className", "Box_NATO_Equip_F"],
|
||||
["displayName", "CSW Crate"],
|
||||
["description", "A crate containing backpacks that assemble into static weapons."],
|
||||
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\defend_ca.paa"],
|
||||
["items", createHashMapFromArray [
|
||||
["backpacks", [
|
||||
["RHS_M2_Gun_Bag",2],
|
||||
["RHS_M2_Tripod_Bag",2],
|
||||
["RHS_M2_MiniTripod_Bag",2],
|
||||
["rhs_Tow_Gun_Bag",2],
|
||||
["rhs_TOW_Tripod_Bag",2],
|
||||
["UK3CB_Static_M240_Elcan_Gun_Bag",2],
|
||||
["UK3CB_B_Static_M240_Elcan_Tripod_Low_Bag_US_D",2],
|
||||
["RHS_Mk19_Gun_Bag",2],
|
||||
["RHS_Mk19_Tripod_Bag",2]
|
||||
]],
|
||||
["weapons", []],
|
||||
["magazines", []],
|
||||
["items", []]
|
||||
]
|
||||
]]],
|
||||
["MORTAR MK6", createHashMapFromArray [
|
||||
["className", "Box_NATO_WpsSpecial_F"],
|
||||
["displayName", "Mortar MK6 Supply Crate"],
|
||||
["description", "A crate containing Mk6 mortar resupply (tubes) and tools."],
|
||||
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa"],
|
||||
["items", createHashMapFromArray [
|
||||
["backpacks", [
|
||||
["B_Mortar_01_support_F",3],
|
||||
["B_Mortar_01_weapon_F",6],
|
||||
["UK3CB_LSM_B_B_CARRYALL_RADIO_TIG_STRIPE_01",1]
|
||||
]],
|
||||
["weapons", [
|
||||
["ACE_Vector",2]
|
||||
]],
|
||||
["magazines", [
|
||||
["acex_intelitems_notepad",2]
|
||||
]],
|
||||
["items", [
|
||||
["ACE_artilleryTable",2],
|
||||
["ACE_RangeTable_82mm",2],
|
||||
["ACE_microDAGR",2],
|
||||
["ACE_MapTools",2]
|
||||
]]
|
||||
]
|
||||
]]],
|
||||
["MORTAR 60MM COMMANDO", createHashMapFromArray [
|
||||
["className", "Box_NATO_WpsSpecial_F"],
|
||||
["displayName", "Mortar 60mm Commando Supply Crate"],
|
||||
["description", "A crate containing COMMANDO 60mm mortar shells and some STANAGs."],
|
||||
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa"],
|
||||
["items", createHashMapFromArray [
|
||||
["backpacks", []],
|
||||
["weapons", []],
|
||||
["magazines", [
|
||||
["twc_2inch_he_1rnd",70],
|
||||
["twc_2inch_smoke_1rnd",15],
|
||||
["twc_2inch_illum_1rnd",15],
|
||||
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",20]
|
||||
]],
|
||||
["items", []]
|
||||
]
|
||||
]]]
|
||||
];
|
||||
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
* Author: Hizumi
|
||||
*
|
||||
* Create Ammo resupply box for the 17th Batallion
|
||||
* Create Ammo resupply box for the 17th Battalion
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle - <OBJECT>
|
||||
@@ -12,9 +12,19 @@
|
||||
*
|
||||
* Example:
|
||||
* [box] call milsim_fnc_createAmmoBox; // create ammo box via init line of editor object
|
||||
* [objNull, pos] call milsim_fnc_createAmmoBox // create ammo box via zeus module
|
||||
* [objNull, pos] call milsim_fnc_createAmmoBox; // create ammo box via zeus module
|
||||
*
|
||||
* Public: Yes
|
||||
*
|
||||
* Note: For gathering:
|
||||
formatText ["%1", [
|
||||
["containerClassname", typeOf cursorObject],
|
||||
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazineAmmo", magazinesAmmoCargo cursorObject],
|
||||
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
|
||||
]];
|
||||
*/
|
||||
|
||||
|
||||
@@ -23,89 +33,4 @@ params [
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
if (isNull _box) then {
|
||||
_box = "Box_Syndicate_Ammo_F" createVehicle _pos;
|
||||
};
|
||||
|
||||
clearBackpackCargoGlobal _box;
|
||||
clearItemCargoGlobal _box;
|
||||
clearMagazineCargoGlobal _box;
|
||||
clearWeaponCargoGlobal _box;
|
||||
|
||||
_packs = [];
|
||||
|
||||
_items = [];
|
||||
|
||||
_magazines = [
|
||||
["1Rnd_SmokePurple_Grenade_shell",12],
|
||||
["1Rnd_SmokeBlue_Grenade_shell",24],
|
||||
["1Rnd_SmokeOrange_Grenade_shell",12],
|
||||
["rhs_mag_M441_HE",25],
|
||||
["rhs_mag_M433_HEDP",15],
|
||||
["ACE_40mm_Flare_ir",12],
|
||||
["rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25],
|
||||
["rhsusf_20Rnd_762x51_m993_Mag",25],
|
||||
["SmokeShell",12],
|
||||
["rhs_mag_m67",12],
|
||||
["1Rnd_Smoke_Grenade_shell",24],
|
||||
["1Rnd_SmokeRed_Grenade_shell",24],
|
||||
["1Rnd_SmokeGreen_Grenade_shell",24],
|
||||
["1Rnd_SmokeYellow_Grenade_shell",12],
|
||||
["Tier1_30Rnd_556x45_M856A1_EMag",25],
|
||||
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",75],
|
||||
["ACE_30Rnd_65_Creedmor_mag",25],
|
||||
["SMA_30Rnd_762x35_BLK_EPR",25],
|
||||
["Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25],
|
||||
["SMA_30Rnd_68x43_SPC_FMJ",25],
|
||||
["SMA_30Rnd_68x43_SPC_FMJ_Tracer",25],
|
||||
["SMA_20Rnd_762x51mm_M80A1_EPR",25],
|
||||
["SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25],
|
||||
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25],
|
||||
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25],
|
||||
["Tier1_250Rnd_762x51_Belt_M993_AP",15],
|
||||
["ACE_20Rnd_762x51_Mag_Tracer",25],
|
||||
["ACE_20Rnd_762x51_M993_AP_Mag",25],
|
||||
["rhsusf_20Rnd_762x51_SR25_m993_Mag",25],
|
||||
["Tier1_20Rnd_762x51_M993_SR25_Mag",25],
|
||||
["Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25],
|
||||
["rhssaf_30rnd_556x45_EPR_G36", 25],
|
||||
["DemoCharge_Remote_Mag",16]
|
||||
];
|
||||
|
||||
_weapons = [
|
||||
["rhs_weap_M136",4],
|
||||
["rhs_weap_M136_hp",4],
|
||||
["rhs_weap_m72a7",2]
|
||||
];
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addBackpackCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _packs;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addItemCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _items;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addMagazineCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _magazines;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addWeaponCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _weapons;
|
||||
|
||||
[_box,1] call ace_cargo_fnc_setSize;
|
||||
|
||||
true;
|
||||
[_box, "AMMO LIGHT", _pos] call milsim_fnc_createBox;
|
||||
101
functions/resupply/fn_createBox.sqf
Normal file
101
functions/resupply/fn_createBox.sqf
Normal file
@@ -0,0 +1,101 @@
|
||||
/*
|
||||
* Author: Hizumi & IndigoFox
|
||||
*
|
||||
* Create Mortar resupply box for the 17th Battalion
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle - <OBJECT>
|
||||
* 1: Position - <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Function executed <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [box] call milsim_fnc_createBox; // create mortar ammo box via init line of editor object
|
||||
* [objNull, pos] call milsim_fnc_createBox; // create mortar ammo box via zeus module
|
||||
*
|
||||
* Public: Yes
|
||||
*
|
||||
* Note: For gathering:
|
||||
formatText ["%1", [
|
||||
["containerClassname", typeOf cursorObject],
|
||||
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazineAmmo", magazinesAmmoCargo cursorObject],
|
||||
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
|
||||
]];
|
||||
*/
|
||||
|
||||
|
||||
params [
|
||||
["_box", objNull, [objNull]],
|
||||
["_type", "", [""]],
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
if (isNil "milsim_resupply_crateDefinitions") exitWith {
|
||||
format["Resupply Boxes: milsim_resupply_crateDefinitions is not defined, possibly a bad edit?"] remoteExec ["systemChat", 0];
|
||||
false;
|
||||
};
|
||||
|
||||
if (_type isEqualTo "") exitWith {
|
||||
format["Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox"] remoteExec ["systemChat", 0];
|
||||
format["Please use one of the following types for _type:"] remoteExec ["systemChat", 0];
|
||||
format["%1", (keys milsim_resupply_crateDefinitions)] remoteExec ["systemChat", 0];
|
||||
false;
|
||||
};
|
||||
|
||||
private _boxData = milsim_resupply_crateDefinitions getOrDefault [_type, createHashMap];
|
||||
if (count _boxData isEqualTo 0) exitWith {
|
||||
format["Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox"] remoteExec ["systemChat", 0];
|
||||
format["%1 is not a valid type for _type", _type] remoteExec ["systemChat", 0];
|
||||
format["Please use one of the following types for _type:"] remoteExec ["systemChat", 0];
|
||||
format["%1", (keys milsim_resupply_crateDefinitions)] remoteExec ["systemChat", 0];
|
||||
false;
|
||||
};
|
||||
|
||||
private _boxItems = _boxData getOrDefault ["items", createHashMap];
|
||||
|
||||
if (isNull _box) then {
|
||||
_box = (_boxData get "className") createVehicle _pos;
|
||||
};
|
||||
|
||||
clearBackpackCargoGlobal _box;
|
||||
clearItemCargoGlobal _box;
|
||||
clearMagazineCargoGlobal _box;
|
||||
clearWeaponCargoGlobal _box;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addBackpackCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach (_boxItems getOrDefault ["backpacks", []]);
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addItemCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach (_boxItems getOrDefault ["items", []]);
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addMagazineCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach (_boxItems getOrDefault ["magazines", []]);
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addWeaponCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach (_boxItems getOrDefault ["weapons", []]);
|
||||
|
||||
[_box,1] call ace_cargo_fnc_setSize;
|
||||
|
||||
// ignore weight restrictions for carry/drag
|
||||
_box setVariable ["ace_ignoreWeightCarry", true, true];
|
||||
_box;
|
||||
36
functions/resupply/fn_createCSWBox.sqf
Normal file
36
functions/resupply/fn_createCSWBox.sqf
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Author: Hizumi & IndigoFox
|
||||
*
|
||||
* Create Ammo resupply box for the 17th Battalion
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle - <OBJECT>
|
||||
* 1: Position - <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Function executed <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [box] call milsim_fnc_createCSWBox; // create ammo box via init line of editor object
|
||||
* [objNull, pos] call milsim_fnc_createCSWBox; // create ammo box via zeus module
|
||||
*
|
||||
* Public: Yes
|
||||
*
|
||||
* Note: For gathering:
|
||||
formatText ["%1", [
|
||||
["containerClassname", typeOf cursorObject],
|
||||
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazineAmmo", magazinesAmmoCargo cursorObject],
|
||||
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
|
||||
]];
|
||||
*/
|
||||
|
||||
|
||||
params [
|
||||
["_box", objNull, [objNull]],
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
[_box, "CSW", _pos] call milsim_fnc_createBox;
|
||||
36
functions/resupply/fn_createLaunchersBox.sqf
Normal file
36
functions/resupply/fn_createLaunchersBox.sqf
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Author: Hizumi & IndigoFox
|
||||
*
|
||||
* Create Ammo resupply box for the 17th Battalion
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle - <OBJECT>
|
||||
* 1: Position - <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Function executed <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [box] call milsim_fnc_createLaunchersBox; // create ammo box via init line of editor object
|
||||
* [objNull, pos] call milsim_fnc_createLaunchersBox; // create ammo box via zeus module
|
||||
*
|
||||
* Public: Yes
|
||||
*
|
||||
* Note: For gathering:
|
||||
formatText ["%1", [
|
||||
["containerClassname", typeOf cursorObject],
|
||||
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazineAmmo", magazinesAmmoCargo cursorObject],
|
||||
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
|
||||
]];
|
||||
*/
|
||||
|
||||
|
||||
params [
|
||||
["_box", objNull, [objNull]],
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
[_box, "LAUNCHERS", _pos] call milsim_fnc_createBox;
|
||||
@@ -23,64 +23,4 @@ params [
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
if (isNull _box) then {
|
||||
_box = "ACE_medicalSupplyCrate_advanced" createVehicle _pos;
|
||||
};
|
||||
|
||||
clearBackpackCargoGlobal _box;
|
||||
clearItemCargoGlobal _box;
|
||||
clearMagazineCargoGlobal _box;
|
||||
clearWeaponCargoGlobal _box;
|
||||
|
||||
_packs = [];
|
||||
|
||||
_items = [
|
||||
["ACE_packingBandage",100],
|
||||
["ACE_elasticBandage",100],
|
||||
["ACE_tourniquet",48],
|
||||
["ACE_splint",48],
|
||||
["ACE_morphine",50],
|
||||
["ACE_epinephrine",50],
|
||||
["ACE_bloodIV",75],
|
||||
["ACE_bloodIV_500",50],
|
||||
["ACE_bloodIV_250",25],
|
||||
["ACE_quikclot",75],
|
||||
["ACE_personalAidKit", 5],
|
||||
["ACE_surgicalKit", 5]
|
||||
];
|
||||
|
||||
_magazines = [];
|
||||
|
||||
_weapons = [];
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addBackpackCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _packs;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addItemCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _items;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addMagazineCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _magazines;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addWeaponCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _weapons;
|
||||
|
||||
[_box,1] call ace_cargo_fnc_setSize;
|
||||
|
||||
true;
|
||||
[_box, "MEDICAL", _pos] call milsim_fnc_createBox;
|
||||
36
functions/resupply/fn_createMortarBox.sqf
Normal file
36
functions/resupply/fn_createMortarBox.sqf
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Author: Hizumi & IndigoFox
|
||||
*
|
||||
* Create Mortar resupply box for the 17th Battalion
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle - <OBJECT>
|
||||
* 1: Position - <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Function executed <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [box] call milsim_fnc_createMortarBox; // create mortar ammo box via init line of editor object
|
||||
* [objNull, pos] call milsim_fnc_createMortarBox; // create mortar ammo box via zeus module
|
||||
*
|
||||
* Public: Yes
|
||||
*
|
||||
* Note: For gathering:
|
||||
formatText ["%1", [
|
||||
["containerClassname", typeOf cursorObject],
|
||||
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazineAmmo", magazinesAmmoCargo cursorObject],
|
||||
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
|
||||
]];
|
||||
*/
|
||||
|
||||
|
||||
params [
|
||||
["_box", objNull, [objNull]],
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
[_box, "AMMO MORTAR", _pos] call milsim_fnc_createBox;
|
||||
@@ -12,9 +12,19 @@
|
||||
*
|
||||
* Example:
|
||||
* [box] call milsim_fnc_createWeaponsBox; // create ammo box via init line of editor object
|
||||
* [objNull, pos] call milsim_fnc_createWeaponsBox // create ammo box via zeus module
|
||||
* [objNull, pos] call milsim_fnc_createWeaponsBox; // create ammo box via zeus module
|
||||
*
|
||||
* Public: Yes
|
||||
*
|
||||
* Note: For gathering:
|
||||
formatText ["%1", [
|
||||
["containerClassname", typeOf cursorObject],
|
||||
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
|
||||
["magazineAmmo", magazinesAmmoCargo cursorObject],
|
||||
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
|
||||
]];
|
||||
*/
|
||||
|
||||
|
||||
@@ -23,60 +33,4 @@ params [
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
if (isNull _box) then {
|
||||
_box = "Box_NATO_Wps_F" createVehicle _pos;
|
||||
};
|
||||
|
||||
clearBackpackCargoGlobal _box;
|
||||
clearItemCargoGlobal _box;
|
||||
clearMagazineCargoGlobal _box;
|
||||
clearWeaponCargoGlobal _box;
|
||||
|
||||
_packs = [];
|
||||
|
||||
_items = [];
|
||||
|
||||
_magazines = [
|
||||
["MRAWS_HEAT_F",35],
|
||||
["MRAWS_HE_F",15],
|
||||
["Tier1_250Rnd_762x51_Belt_M993_AP",50],
|
||||
["Tier1_30Rnd_556x45_M856A1_EMag",25],
|
||||
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",50],
|
||||
["Titan_AA",10],
|
||||
["Titan_AT",10],
|
||||
["200Rnd_65x39_cased_Box_Tracer_Red",50]
|
||||
];
|
||||
|
||||
_weapons = [];
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addBackpackCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _packs;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addItemCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _items;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addMagazineCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _magazines;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addWeaponCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _weapons;
|
||||
|
||||
[_box,1] call ace_cargo_fnc_setSize;
|
||||
|
||||
true;
|
||||
[_box, "AMMO HEAVY", _pos] call milsim_fnc_createBox;
|
||||
@@ -109,11 +109,137 @@
|
||||
//---------------------
|
||||
|
||||
[
|
||||
"milsim_client_medState3D_enabled",
|
||||
"CHECKBOX",
|
||||
["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"],
|
||||
"Medical",
|
||||
true
|
||||
"milsim_client_medState3D_enabled", // variable
|
||||
"CHECKBOX", // type
|
||||
["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"], // title
|
||||
["17th Battalion", "Medical"], // category
|
||||
true // default value
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
"milsim_client_medState3D_drawRange", // variable
|
||||
"LIST", // type
|
||||
["Range To Draw Icons", "Determines range at which dots are visible"], // title
|
||||
["17th Battalion", "Medical"], // category
|
||||
[[2, 4, 6, 8, 10], ["2", "4", "6", "8", "10"], 4] // option values, option labels, default index
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
|
||||
//---------------------
|
||||
// Respawn Settings
|
||||
[
|
||||
"milsim_respawn_setting_reinsertion_enabled", // variable
|
||||
"CHECKBOX", // type
|
||||
["Enabled", "Whether or not players can file for reinsert and pilots can check the reinsert queue"], // title
|
||||
["17th Battalion", "Re-insert Queue"], // category
|
||||
true, // default value
|
||||
true, // global setting
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_respawn_setting_reinsertion_enabled"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
"milsim_respawn_setting_reinsertion_maxRangeToReady", // variable
|
||||
"SLIDER", // type
|
||||
["Max Request Filing Range", "Maximum distance from a respawn point a player can be to ready up"], // title
|
||||
["17th Battalion", "Re-insert Queue"], // category
|
||||
[0, 1000, 400, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
|
||||
true, // global setting
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_respawn_setting_reinsertion_maxRangeToReady"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
"milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", // variable
|
||||
"CHECKBOX", // type
|
||||
["Enabled", "Whether or not pilots are forced to view the contents of the reinsertion queue per interval"], // title
|
||||
["17th Battalion", "Re-insert Queue"], // category
|
||||
true, // default value
|
||||
true, // global setting
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
"milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", // variable
|
||||
"TIME", // type
|
||||
["Pilot Forced Check Interval", "Pilots will be force shown the queue if they haven't checked it in X seconds"], // title
|
||||
["17th Battalion", "Re-insert Queue"], // category
|
||||
[60*5, 60*30, 60*10], // [_min, _max, _default]
|
||||
true,
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_respawn_setting_reinsertion_pilotForcedCheckInterval"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
"milsim_respawn_setting_reinsertion_max_wait", // variable
|
||||
"TIME", // type
|
||||
["Max Wait Threshold", "How long should at least one person be waiting before prompting a global notification."], // title
|
||||
["17th Battalion", "Re-insert Queue"], // category
|
||||
[60*5, 60*30, 60*20], // [_min, _max, _default]
|
||||
true,
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_respawn_setting_reinsertion_max_wait"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
|
||||
|
||||
@@ -3,7 +3,11 @@
|
||||
{
|
||||
_clientID = _thisArgs select 0;
|
||||
player setDamage 1;
|
||||
format["[MILSIM] (init) %1 claims they were glitched and respawned - %2", name player, netID player] remoteExec["diag_log", 2];
|
||||
format[
|
||||
"[MILSIM] (init) CHAT COMMAND RESPAWN playerNetID=%1 %2",
|
||||
player call BIS_fnc_netId,
|
||||
[player] call milsim_fnc_getPlayerLogString
|
||||
] remoteExec["diag_log", 2];
|
||||
format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID];
|
||||
},
|
||||
"all",
|
||||
|
||||
11
functions/util/fn_addPlayerInfoToArray.sqf
Normal file
11
functions/util/fn_addPlayerInfoToArray.sqf
Normal file
@@ -0,0 +1,11 @@
|
||||
params [["_playerObj", objNull], ["_arrayToModify", [], [[]]]];
|
||||
|
||||
{
|
||||
_arrayToModify = [_arrayToModify, _x#0, _x#1] call BIS_fnc_setToPairs;
|
||||
} forEach [
|
||||
["playerName", name _playerObj],
|
||||
["playerUID", getPlayerUID _playerObj],
|
||||
["playerGroup", groupId (group _playerObj)]
|
||||
];
|
||||
|
||||
_arrayToModify;
|
||||
42
functions/util/fn_getPlayerLogString.sqf
Normal file
42
functions/util/fn_getPlayerLogString.sqf
Normal file
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
Function: milsim_fnc_getPlayerLogString
|
||||
|
||||
Author: IndigoFox
|
||||
|
||||
Description:
|
||||
Returns a string containing the player's name, UID and group name in 'key="value"' format.
|
||||
|
||||
Parameters:
|
||||
0: _playerObj <OBJECT> - The player object to get the string for.
|
||||
1: _returnArray <BOOL> - If true, returns a key/value array of the player's name, UID and group name.
|
||||
*/
|
||||
|
||||
params [["_playerObj", objNull], ["_returnArray", false, [false, true]]];
|
||||
|
||||
switch (_returnArray) do {
|
||||
case false: {
|
||||
if (isNull _playerObj) exitWith {
|
||||
"playerName=""ERROR"" playerUID=""ERROR"" playerGroup=""ERROR"""
|
||||
};
|
||||
if (true) exitWith {
|
||||
format["playerName=""%1"" playerUID=""%2"" playerGroup=""%3""", name _playerObj, getPlayerUID _playerObj, groupId (group _playerObj)];
|
||||
};
|
||||
};
|
||||
case true: {
|
||||
if (isNull _playerObj) exitWith {
|
||||
[
|
||||
["playerName", "ERROR"],
|
||||
["playerUID", "ERROR"],
|
||||
["playerGroup", "ERROR"]
|
||||
]
|
||||
};
|
||||
if (true) exitWith {
|
||||
[
|
||||
["playerName", name _playerObj],
|
||||
["playerUID", getPlayerUID _playerObj],
|
||||
["playerGroup", groupId (group _playerObj)]
|
||||
]
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
24
functions/util/fn_log.sqf
Normal file
24
functions/util/fn_log.sqf
Normal file
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
Function: milsim_fnc_log
|
||||
|
||||
Description:
|
||||
Used to log messages to the server RPT file.
|
||||
|
||||
Parameters:
|
||||
0: STRING - component name.
|
||||
1: STRING - message to log.
|
||||
2: ARRAY - Key value pairs of data to log.
|
||||
*/
|
||||
|
||||
params [
|
||||
["_component", "", [""]],
|
||||
["_message", "", [""]],
|
||||
["_data", [], [[]]]
|
||||
];
|
||||
|
||||
private _hash = createHashMapFromArray _data;
|
||||
|
||||
private _json = [_hash] call CBA_fnc_encodeJSON;
|
||||
_log = format ["[milsim] (%1) (%2) (%3) :: %4", _component, _fnc_scriptNameParent, _message, _json];
|
||||
|
||||
diag_log text _log;
|
||||
Reference in New Issue
Block a user