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20 Commits

Author SHA1 Message Date
9ec51a5e19 big refactor to isolate functionality. adds milsim_fnc_log. 2024-01-30 15:05:02 -08:00
f52011cbc4 adds getNearestBase, rework logging, use server diag_tickTime 2024-01-30 10:39:45 -08:00
2951e9cda9 structured logging 2024-01-29 13:26:44 -08:00
8d42fa4593 fixes error in respawn wait over threshold notification 2024-01-29 10:59:39 -08:00
b6189cc7f3 fixes reinsertion formatting and includes groups in diaglog 2024-01-28 22:38:38 -08:00
49fa0c39d2 makes supply boxes ignore weight restrictions for drag and carry 2024-01-28 21:14:22 -08:00
018255a9ab Merge pull request 'feature/reinsert-queue' (#9) from feature/reinsert-queue into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/9
2024-01-28 22:52:45 -06:00
7f0431868d Merge branch 'main' into feature/reinsert-queue 2024-01-28 22:52:33 -06:00
801328dc6e Merge pull request 'feature/better-ammo-boxes' (#8) from feature/better-ammo-boxes into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/8
2024-01-28 22:49:08 -06:00
fbbc699197 Merge branch 'main' into feature/better-ammo-boxes 2024-01-28 22:48:31 -06:00
9b7042cd7d add mortar resupply crates for mk6 and 60mm 2024-01-28 14:40:03 -08:00
1ac1664faf bug fixes 2024-01-28 13:46:56 -08:00
e395fa9c16 add forcedPilotCheck setting, some formatting changes 2024-01-26 21:22:35 -08:00
4ced508005 add global broadcast on players waiting longer than threshold, log 2024-01-26 21:06:47 -08:00
7e4af79fed locally tested. adds settings, fixes removal logic 2024-01-26 16:16:18 -08:00
754d7356e1 adds events, queue, auto-notifications, manual checks for pilots 2024-01-26 00:45:52 -08:00
d823ebeb26 fix icons for crate defs 2024-01-25 21:39:39 -08:00
e9fc5cfe21 update FBCB2 element callsigns 2024-01-25 21:24:14 -08:00
dcb8d2d0d6 fix cfgfunctions and add init declaration 2024-01-25 21:14:11 -08:00
ef4c5a63ad add general createBox fnc, adjust zen module, central definition 2024-01-25 21:08:37 -08:00
32 changed files with 1282 additions and 233 deletions

View File

@@ -45,9 +45,14 @@ class milsim
};
class resupply {
class crateDefinitions {};
class createAmmoBox {};
class createWeaponsBox {};
class createBox {};
class createCSWBox {};
class createLaunchersBox {};
class createMedicalBox {};
class createMortarBox {};
class createWeaponsBox {};
}
class ambience {
@@ -64,4 +69,35 @@ class milsim
class mapMarkerToString {}; //needs refactor
class stringToMapMarker {}; //needs refactor
};
class util
{
class getPlayerLogString {};
class addPlayerInfoToArray {};
class log {};
};
};
class milsim_respawn {
class functions {
file = "functions\reinsert";
class getBaseName {};
class getNearestBase {};
};
class server {
file = "functions\reinsert\server";
class initServer { postInit = 1; };
class addToQueue {};
class globalShowQueue {};
class removeFromQueue {};
class returnReinsertQueueNotification {};
class validateQueue {};
};
class client {
file = "functions\reinsert\client";
class initClient { postInit = 1; };
class addAceSelfActions {};
class addCheckQueueSelfAction {};
class requestShowQueue {};
};
};

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@@ -5,35 +5,42 @@ if ( !hasInterface ) exitWith {};
"Create Resupply Box",
{
params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
_keysSorted = keys milsim_resupply_crateDefinitions;
_keysSorted sort true;
_comboOptions = [];
_comboOptions resize (count _keysSorted);
for "_i" from 0 to (count _keysSorted) - 1 do {
private _definition = milsim_resupply_crateDefinitions get (_keysSorted select _i);
_comboOptions set [_i, [
_definition getOrDefault ["displayName", "ERROR"], // display name
_definition getOrDefault ["description", "No description"], // tooltip
_definition getOrDefault ["icon", "No icon"] // icon
]];
};
[
"Resupply Box Options",
[
[ "COMBO", "Box Type", [[1,2,3], [["Ammo"],["Weapons"],["Medical"]],0] ]
// [ "COMBO", "Box Type", [[1,2,3], [["Ammo"],["Weapons"],["Medical"]],0] ]
["COMBO", "Box Type", [_keysSorted, _comboOptions, 0]]
],
{
params ["_dialog", "_args"];
_dialog params ["_type"];
_args params ["_pos", "_target"];
_dialog params ["_typeOptionSelected"];
_args params ["_pos", "_target", "_keysSorted"];
switch (_type) do {
case 1: {
[_target, _pos] call milsim_fnc_createAmmoBox;
};
case 2: {
[_target, _pos] call milsim_fnc_createWeaponsBox;
};
case 3: {
[_target, _pos] call milsim_fnc_createMedicalBox;
};
private _box = [_target, _typeOptionSelected, _pos] call milsim_fnc_createBox;
if (isNull _box) exitWith {
["Resupply Box", "WARNING: Failed to locate or create box!"] call BIS_fnc_curatorHint;
};
["Resupply Box", format["Created a %1 box", _typeOptionSelected]] call BIS_fnc_curatorHint;
},
{},
[_pos, _target]
[_pos, _target, _options]
] call zen_dialog_fnc_create;
}
] call zen_custom_modules_fnc_register;

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@@ -3,9 +3,12 @@ if ( !hasInterface ) exitWith {};
player addEventHandler["Respawn",
{
params ["_unit", "_corpse"];
_killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
if (_killer == "respawn_button") then {
format["[MILSIM] (client) %1 was unconscious then clicked the respawn button", name _unit] remoteExec["diag_log", 0];
format[
"[MILSIM] (client) RESPAWNED WHILE UNCONSCIOUS %1",
[_unit] call milsim_fnc_getPlayerLogString
] remoteExec["diag_log", 0];
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
};
}

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@@ -2,19 +2,19 @@
_text = "
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
<br/><br/>
<font color='#00FF00' size='16'>RIPTIDE</font><br/>
<font color='#00FF00' size='16'>SPARTAN</font><br/>
Command
<br/><br/>
<font color='#00FF00' size='16'>ONI</font><br/>
<font color='#00FF00' size='16'>BLACKJACK</font><br/>
Alpha Platoon
<br/><br/>
<font color='#00FF00' size='16'>GOLIATH</font><br/>
<font color='#00FF00' size='16'>ZOOMER</font><br/>
Echo
<br/><br/>
<font color='#00FF00' size='16'>TIGER</font><br/>
RRC
<br/><br/>
<font color='#00FF00' size='16'>BLACKFOOT/font><br/>
<font color='#00FF00' size='16'>BLACKFOOT</font><br/>
Weapons Squad
<br/><br/>
";

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@@ -1,5 +1,8 @@
if ( !hasInterface ) exitWith {};
// define milsim_resupply_crateDefinitions
call milsim_fnc_crateDefinitions;
["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups;
nil;

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@@ -1,5 +1,8 @@
if (!isServer) exitWith {};
// define milsim_resupply_crateDefinitions
call milsim_fnc_crateDefinitions;
_fixedAssets = [
["Ares", "USAF_A10", 0],
["Odyssey", "RHSGREF_A29B_HIDF", 0],
@@ -50,6 +53,8 @@ missionNamespace setVariable ["milsim_var_rotaryAssets", _rotaryAssets];
publicVariable "milsim_var_fixedAssets";
publicVariable "milsim_var_rotaryAssets";
// Initializes the Dynamic Groups framework and groups
["Initialize", [true]] call BIS_fnc_dynamicGroups;

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@@ -0,0 +1,67 @@
params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {};
if (
(localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []])
find _type != -1
) exitWith {};
private _fileForReinsertAction = [
"milsim_respawn_fileReinsertRequest",
"File Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
{ // statement
params ["_target", "_player", "_params"];
// find nearest base or location
private _base = [_player] call milsim_respawn_fnc_getNearestBase;
private _baseName = [_base] call milsim_respawn_fnc_getBaseName;
// send event to server
["milsim_respawn_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent;
// notify player their request was filed
[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
},
{ // condition
params ["_target", "_player", "_params"];
// find nearest base or location
private _base = [_player] call milsim_respawn_fnc_getNearestBase;
private _baseDistance = _player distance _base;
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
private _existingQueue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []];
// check if module is enabled, player is near a base, and player is not already in the queue
// (serverTime - milsim_respawn_missionStartServerTime) > 60*5 && // only allow after 15 minutes
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
(_baseDistance < _maxRangeToReady) &&
not (_player in (_existingQueue apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
private _removeFileForReinsertAction = [
"milsim_respawn_removeReinsertRequest",
"Remove Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{ // statement
params ["_target", "_player", "_params"];
// send event to server
["milsim_respawn_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
// notify player their request was rescinded
"Re-insert Request Rescinded" call CBA_fnc_notify;
},
{ // condition
params ["_target", "_player", "_params"];
private _existingQueue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []];
// check if module is enabled, player is in the queue
// (serverTime - milsim_respawn_missionStartServerTime) > 60*5 && // only allow after 15 minutes
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
(_player in (_existingQueue apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []]);
_classesActionsAddedTo pushBackUnique _type;
localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", _classesActionsAddedTo];

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@@ -0,0 +1,28 @@
params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {};
if (
(localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []])
find _type != -1
) exitWith {};
private _checkReinsertQueueAction = [
"milsim_respawn_checkReinsertQueue",
"[PILOT] Check Re-insert Queue",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{
params ["_target", "_player", "_params"];
// request notification from the server
call milsim_respawn_fnc_requestShowQueue;
// reset last check time
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
},
{
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true]
} // always allow
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []]);
_classesActionsAddedTo pushBackUnique _type;
localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", _classesActionsAddedTo];

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@@ -0,0 +1,53 @@
if (!hasInterface) exitWith {};
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", []];
// add actions to current class
[typeOf player] call milsim_respawn_fnc_addAceSelfActions;
// add actions to future classes
["ace_interact_menu_newControllableObject", {
_this call milsim_respawn_fnc_addAceSelfActions;
}] call CBA_fnc_addEventHandler;
/////////////////////////////////////////////////////
// PILOTS ONLY
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []];
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
// add actions to current class
[typeOf player] call milsim_respawn_fnc_addCheckQueueSelfAction;
// add actions to future classes
["ace_interact_menu_newControllableObject", {
_this call milsim_respawn_fnc_addCheckQueueSelfAction;
}] call CBA_fnc_addEventHandler;
};
/////////////////////////////////////////////////////
// ADD TIMER FOR PILOTS - IF REINSERT LIST NOT CHECKED FOR 20 MINUTES, SHOW NOTIFICATION AUTOMATICALLY
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
[{
// if module not enabled and pilot forced check not enabled, exit
if (not (
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", true]
)) exitWith {};
// if last check was less than X minutes ago, skip
private _lastCheck = localNamespace getVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
private _requiredCheckInterval = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", 60*20];
if (
diag_tickTime - _lastCheck <
_requiredCheckInterval
) exitWith {}; // if last check was less than X minutes ago, skip
// last check was greater than X minutes ago
// reset last check time
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
// request notification from the server
call milsim_respawn_fnc_requestShowQueue;
}, 30] call CBA_fnc_addPerFrameHandler;
};
/////////////////////////////////////////////////////

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@@ -0,0 +1,3 @@
if (!hasInterface) exitWith {};
[] remoteExec ["milsim_respawn_fnc_returnReinsertQueueNotification", 2];

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@@ -0,0 +1,8 @@
params [["_base", objNull, [objNull]]];
if (_base == objNull) exitWith {""};
// get base name
private _baseName = _base getVariable ["name", ""];
if (_baseName == "") then {_baseName = format["near %1", text (nearestLocation [_base, ["NameCity", "NameLocal"]])]};
_baseName;

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@@ -0,0 +1,10 @@
params [["_player", objNull, [objNull]]];
if (isNull _player) exitWith {objNull};
private _bases = missionNamespace getVariable ["milsim_respawn_bases", []];
if (count _bases == 0) exitWith {objNull};
// get nearest base (Module_Respawn_F)
private _closestBase = [_bases, _player] call BIS_fnc_nearestPosition;
if (isNull _closestBase) exitWith {objNull};
_closestBase;

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@@ -0,0 +1,56 @@
params [
["_player", objNull, [objNull]],
["_base", objNull, [objNull]],
["_timeFiled", diag_tickTime, [25]]
];
if (!isServer) exitWith {
[
"respawn_reinsertion",
"ATTEMPTED RUN ON CLIENT",
[
["player", _player],
["base", _base]
]
] call milsim_fnc_log;
};
if (
isNull _player ||
isNull _base
) exitWith {
[
"respawn_reinsertion",
"NULL PARAMETERS",
[
["player", _player],
["base", _base]
]
] call milsim_fnc_log;
};
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
// nearest base here is the same as the base sent
private _nearestBase = _base;
milsim_respawn_reinsertionQueue pushBackUnique [
_player, _base, _timeFiled
];
// broadcast new list to all machines
publicVariable "milsim_respawn_reinsertionQueue";
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
"PLAYER FILED REQUEST",
_logParams
] call milsim_fnc_log;

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@@ -0,0 +1,70 @@
if (!isServer) exitWith {};
// if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players
private _timeout = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_max_wait", 60*20]; // default 20 minutes
private _timeoutPlayers = milsim_respawn_reinsertionQueue select {
_x params ["_player", "_base", "_timeFiled"];
alive (_player) &&
(diag_tickTime - (_timeFiled)) > _timeout
};
if (count _timeoutPlayers > 0) then {
// GLOBAL CBA NOTIFY
private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]];
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
// get base objects from queue
private _basesWithPeople = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#1};
// get unique base objects
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
{
private _thisBase = _x;
// Add line for base name
_playerLines pushBack ([[_thisBase] call milsim_respawn_fnc_getBaseName, 1, [0,1,0,1]]);
// Get players under this base
private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
// sort _timeoutPlayers by time in queue, descending
_thisBasePlayers = [_thisBasePlayers, [], {
_x params ["_player", "_base", "_timeFiled"];
_timeFiled;
}, "DESCEND"] call BIS_fnc_sortBy;
{ // for each player under this base, add a line
_x params ["_player", "_base", "_timeFiled"];
// get the closest base to the player
private _nearestBase = [_player] call milsim_respawn_fnc_getNearestBase;
// add player to array of players under bases
_playerLines pushBack ([format [
"%1: %2 [%3]",
groupID (group (_player)),
name (_player),
[diag_tickTime - (_timeFiled), "MM:SS"] call BIS_fnc_secondsToString
], 0.8, [0.8, 0.8, 0.8, 1]]);
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
"PLAYER WAITING OVER TIMEOUT",
_logParams
] call milsim_fnc_log;
} forEach _thisBasePlayers;
} forEach _basesWithPeople;
// SEND NOTIFY
_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
// RESET NOTIFICATION TIMER
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
};

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@@ -0,0 +1,50 @@
// if a player files for reinsert using self-interaction
// they're added to the queue along with their nearest base location and the time they filed
// if a player's time in the queue exceeds the configured timeout, a message will be posted every 5 minutes on a cycle based around
// the player's time in the queue stating how long they have been waiting, their name, and their group's name
if (!isServer) exitWith {};
// array of all respawn modules in the mission, used as 'base' locations for reinsertion
milsim_respawn_bases = allMissionObjects "ModuleRespawnPosition_F";
publicVariable "milsim_respawn_bases";
// register queue
milsim_respawn_reinsertionQueue = [];
publicVariable "milsim_respawn_reinsertionQueue";
// server mission start time
milsim_respawn_missionStartServerTime = serverTime;
// FILE REQUEST CBA HANDLER
["milsim_respawn_fileReinsertRequest", {
params ["_player", "_base"];
[_player, _base] call milsim_respawn_fnc_addToQueue;
}] call CBA_fnc_addEventHandler;
// REMOVE REQUEST CBA HANDLER
["milsim_respawn_removeReinsertRequest", {
params ["_player"];
[_player] call milsim_respawn_fnc_removeFromQueue;
}] call CBA_fnc_addEventHandler;
// automated wait threshold timer
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = 0;
[{ // every 60 seconds
// validate queue
call milsim_respawn_fnc_validateQueue;
// check if last overTimeout notification was sent more than X minutes ago
if (
diag_tickTime - milsim_respawn_reinsertionOverTimeoutLastNotificationTime > 60*5
) then {
// show global queue notification with any players that are over timeout
call milsim_respawn_fnc_globalShowQueue;
};
}, 60] call CBA_fnc_addPerFrameHandler;

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@@ -0,0 +1,57 @@
params [["_player", objNull, [objNull]]];
if (!isServer) exitWith {
[
"respawn_reinsertion",
"ATTEMPTED RUN ON CLIENT",
[
["player", _player]
]
] call milsim_fnc_log;
};
if (isNull _player) exitWith {
[
"respawn_reinsertion",
"NULL PARAMETERS",
[
["player", _player]
]
] call milsim_fnc_log;
};
// get entries for this player from queue
private _unitArrs = milsim_respawn_reinsertionQueue select {_x#0 isEqualTo _player};
// if player not in queue, skip
if (count _unitArrs isEqualTo 0) exitWith {};
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
// remove player from queue
milsim_respawn_reinsertionQueue = milsim_respawn_reinsertionQueue - _unitArrs;
// broadcast new list to all machines
publicVariable "milsim_respawn_reinsertionQueue";
// sort _unitArrs by time in queue, descending, to get longest wait (if for some reason there's a duplicate)
[_unitArrs, [], {
_x#2
}, "DESCEND"] call BIS_fnc_sortBy;
// get first entry (longest wait)
(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
// get the closest base to the player
private _nearestBase = [_player] call milsim_respawn_fnc_getNearestBase;
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
"PLAYER RESCINDED REQUEST",
_logParams
] call milsim_fnc_log;

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@@ -0,0 +1,109 @@
/*
Function: milsim_respawn_fnc_showReinsertQueueNotification
Description:
Designed to be remoteExecuted on the server. Will show a CBA notification on the remoteExecutedOwner's screen with the current reinsertion queue and log this occurrence in the server RPT.
Author: IndigoFox
*/
if (not isRemoteExecuted) exitWith {
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE NOT REMOTE EXECUTED"];
};
if (not isServer) exitWith {
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE NOT RUN ON SERVER"];
};
private _users = allUsers apply {getUserInfo _x} select {count _x > 0};
private _userIndex = _users findIf {_x#1 isEqualTo remoteExecutedOwner};
if (_userIndex isEqualTo -1) exitWith {
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE USER NOT FOUND"];
};
private _userObject = _users select _userIndex select 10;
if (isNull _userObject) exitWith {
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE USER OBJECT NOT FOUND"];
};
// log to rpt
private _logParams = [_userObject, []] call milsim_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
"SHOW QUEUE REQUESTED",
_logParams
] call milsim_fnc_log;
private _queue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []];
// get base objects from queue
private _basesWithPeople = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#1};
// get unique base objects
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
// text array to use in notification
private _par = [["Players Awaiting Reinsert", 1.2, [1,0.64,0,1]]];
if (count _basesWithPeople isEqualTo 0) then {
_par pushBack ["[QUEUE EMPTY]", 1, [1,1,1,1]];
};
// forEach _basesWithPeople
{
private _thisBase = _x;
private _baseName = [_thisBase] call milsim_respawn_fnc_getBaseName;
// generate player lines for this base
private _playerLines = _queue select {
_x#1 isEqualTo _thisBase
} apply {
_x params ["_player", "_base", "_timeFiled"];
[
format [
"%1: %2 [%3]",
groupId (group _player),
name _player,
[diag_tickTime - _timeFiled, "MM:SS"] call BIS_fnc_secondsToString
],
0.8,
[1,1,1,1]
];
};
// determine suffix for player count based on count
private _playerCountText = "";
switch (count _playerLines) do {
case 0: {
_playerCountText = "No players";
};
case 1: {
_playerCountText = "1 player";
};
default {
_playerCountText = format ["%1 players", count _playerLines];
};
};
// add base name and player count to notification lines
_par pushBack [
format ["Location: %1 (%2)",
_baseName,
_playerCountText
],
1,
[0,1,0,1]
];
// sort by text (first piece of text is group name)
_playerLines = [
_playerLines,
[],
{_x#0}
] call BIS_fnc_sortBy;
// add to notification lines
{
_par pushBack _x;
} forEach _playerLines;
} forEach _basesWithPeople;
_par remoteExec ["CBA_fnc_notify", remoteExecutedOwner];
true;

View File

@@ -0,0 +1,57 @@
// revalidate any players in the queue
// compare their distance to the nearest base, and remove them if they're too far away (or dead)
private _stillValid = [];
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
{
_x params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
private _distanceToOriginalBase = _player distance _base;
// get the closest base to the player
private _nearestBase = [_player] call milsim_respawn_fnc_getNearestBase;
private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
// don't include player in updated queue
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
"PLAYER DEQUEUED AUTOMATICALLY",
_logParams
] call milsim_fnc_log;
// continue loop
continue
};
// include player in updated queue, and update their location to nearest base
_stillValid pushBackUnique [_player, _nearestBase, _timeFiled];
// if player's base has changed, log to rpt
if (_base != _nearestBase) then {
private _logParams = [
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
"PLAYER BASE WAS UPDATED",
_logParams
] call milsim_fnc_log;
};
} forEach milsim_respawn_reinsertionQueue;
// broadcast new list to all machines
milsim_respawn_reinsertionQueue = _stillValid;
publicVariable "milsim_respawn_reinsertionQueue";

View File

@@ -0,0 +1,201 @@
milsim_resupply_crateDefinitions = createHashMapFromArray [
["AMMO LIGHT", createHashMapFromArray [
["className", "Box_Syndicate_Ammo_F"],
["displayName", "Ammo Crate"],
["description", "A crate containing general ammunition and equipment for an infantry squad."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\rifle_ca.paa"],
["items", createHashMapFromArray [
["backpacks", []],
["weapons", [
["rhs_weap_M136",4],
["rhs_weap_M136_hp",4],
["rhs_weap_m72a7",2]
]],
["magazines", [
["1Rnd_SmokePurple_Grenade_shell",12],
["1Rnd_SmokeBlue_Grenade_shell",24],
["1Rnd_SmokeOrange_Grenade_shell",12],
["rhs_mag_M441_HE",25],
["rhs_mag_M433_HEDP",15],
["ACE_40mm_Flare_ir",12],
["rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25],
["rhsusf_20Rnd_762x51_m993_Mag",25],
["SmokeShell",12],
["rhs_mag_m67",12],
["1Rnd_Smoke_Grenade_shell",24],
["1Rnd_SmokeRed_Grenade_shell",24],
["1Rnd_SmokeGreen_Grenade_shell",24],
["1Rnd_SmokeYellow_Grenade_shell",12],
["Tier1_30Rnd_556x45_M856A1_EMag",25],
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",75],
["ACE_30Rnd_65_Creedmor_mag",25],
["SMA_30Rnd_762x35_BLK_EPR",25],
["Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25],
["SMA_30Rnd_68x43_SPC_FMJ",25],
["SMA_30Rnd_68x43_SPC_FMJ_Tracer",25],
["SMA_20Rnd_762x51mm_M80A1_EPR",25],
["SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25],
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25],
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25],
["Tier1_250Rnd_762x51_Belt_M993_AP",15],
["ACE_20Rnd_762x51_Mag_Tracer",25],
["ACE_20Rnd_762x51_M993_AP_Mag",25],
["rhsusf_20Rnd_762x51_SR25_m993_Mag",25],
["Tier1_20Rnd_762x51_M993_SR25_Mag",25],
["Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25],
["rhssaf_30rnd_556x45_EPR_G36", 25],
["DemoCharge_Remote_Mag",16]
]],
["items", []]
]
]]],
["AMMO HEAVY", createHashMapFromArray [
["className", "Box_NATO_Wps_F"],
["displayName", "Heavy Ammo Crate"],
["description", "A crate containing mixed ammo for rifles, ARs, MAT, and HAT."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\heli_ca.paa"],
["items", createHashMapFromArray [
["backpacks", []],
["weapons", []],
["magazines", [
["MRAWS_HEAT_F",35],
["MRAWS_HE_F",15],
["Tier1_250Rnd_762x51_Belt_M993_AP",50],
["Tier1_30Rnd_556x45_M856A1_EMag",25],
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",50],
["Titan_AA",10],
["Titan_AT",10],
["200Rnd_65x39_cased_Box_Tracer_Red",50]
]],
["items", []]
]
]]],
["AMMO MORTAR", createHashMapFromArray [
["className", "Box_Syndicate_Wps_F"],
["displayName", "Mortar Ammo Crate"],
["description", "A crate containing mortar ammunition."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa"],
["items", createHashMapFromArray [
["backpacks", []],
["weapons", []],
["magazines", [
["ACE_1Rnd_82mm_Mo_HE",24],
["ACE_1Rnd_82mm_Mo_Smoke",12],
["ACE_1Rnd_82mm_Mo_Illum",12]
]],
["items", []]
]
]]],
["MEDICAL", createHashMapFromArray [
["className", "ACE_medicalSupplyCrate_advanced"],
["displayName", "Medical Crate"],
["description", "A crate containing medical supplies."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\heal_ca.paa"],
["items", createHashMapFromArray [
["backpacks", []],
["weapons", []],
["magazines", []],
["items", [
["ACE_packingBandage",100],
["ACE_elasticBandage",100],
["ACE_tourniquet",48],
["ACE_splint",48],
["ACE_morphine",50],
["ACE_epinephrine",50],
["ACE_bloodIV",75],
["ACE_bloodIV_500",50],
["ACE_bloodIV_250",25],
["ACE_quikclot",75],
["ACE_personalAidKit", 5],
["ACE_surgicalKit", 5]
]]
]
]]],
["LAUNCHERS", createHashMapFromArray [
["className", "Box_NATO_WpsLaunch_F"],
["displayName", "Launcher Crate"],
["description", "A crate containing missile launchers and ammunition."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\heli_ca.paa"],
["items", createHashMapFromArray [
["backpacks", [
]],
["weapons", [
["launch_B_Titan_short_F",2],
["launch_NLAW_F",2],
["rhs_weap_fim92",2]
]],
["magazines", [
["Titan_AA",6],
["Titan_AT",6]
]],
["items", [
]]
]
]]],
["CSW", createHashMapFromArray [
["className", "Box_NATO_Equip_F"],
["displayName", "CSW Crate"],
["description", "A crate containing backpacks that assemble into static weapons."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\defend_ca.paa"],
["items", createHashMapFromArray [
["backpacks", [
["RHS_M2_Gun_Bag",2],
["RHS_M2_Tripod_Bag",2],
["RHS_M2_MiniTripod_Bag",2],
["rhs_Tow_Gun_Bag",2],
["rhs_TOW_Tripod_Bag",2],
["UK3CB_Static_M240_Elcan_Gun_Bag",2],
["UK3CB_B_Static_M240_Elcan_Tripod_Low_Bag_US_D",2],
["RHS_Mk19_Gun_Bag",2],
["RHS_Mk19_Tripod_Bag",2]
]],
["weapons", []],
["magazines", []],
["items", []]
]
]]],
["MORTAR MK6", createHashMapFromArray [
["className", "Box_NATO_WpsSpecial_F"],
["displayName", "Mortar MK6 Supply Crate"],
["description", "A crate containing Mk6 mortar resupply (tubes) and tools."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa"],
["items", createHashMapFromArray [
["backpacks", [
["B_Mortar_01_support_F",3],
["B_Mortar_01_weapon_F",6],
["UK3CB_LSM_B_B_CARRYALL_RADIO_TIG_STRIPE_01",1]
]],
["weapons", [
["ACE_Vector",2]
]],
["magazines", [
["acex_intelitems_notepad",2]
]],
["items", [
["ACE_artilleryTable",2],
["ACE_RangeTable_82mm",2],
["ACE_microDAGR",2],
["ACE_MapTools",2]
]]
]
]]],
["MORTAR 60MM COMMANDO", createHashMapFromArray [
["className", "Box_NATO_WpsSpecial_F"],
["displayName", "Mortar 60mm Commando Supply Crate"],
["description", "A crate containing COMMANDO 60mm mortar shells and some STANAGs."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa"],
["items", createHashMapFromArray [
["backpacks", []],
["weapons", []],
["magazines", [
["twc_2inch_he_1rnd",70],
["twc_2inch_smoke_1rnd",15],
["twc_2inch_illum_1rnd",15],
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",20]
]],
["items", []]
]
]]]
];

View File

@@ -1,7 +1,7 @@
/*
* Author: Hizumi
*
* Create Ammo resupply box for the 17th Batallion
* Create Ammo resupply box for the 17th Battalion
*
* Arguments:
* 0: Vehicle - <OBJECT>
@@ -12,9 +12,19 @@
*
* Example:
* [box] call milsim_fnc_createAmmoBox; // create ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createAmmoBox // create ammo box via zeus module
* [objNull, pos] call milsim_fnc_createAmmoBox; // create ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
@@ -23,89 +33,4 @@ params [
["_pos", [0,0,0], [[]], 3]
];
if (isNull _box) then {
_box = "Box_Syndicate_Ammo_F" createVehicle _pos;
};
clearBackpackCargoGlobal _box;
clearItemCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
_packs = [];
_items = [];
_magazines = [
["1Rnd_SmokePurple_Grenade_shell",12],
["1Rnd_SmokeBlue_Grenade_shell",24],
["1Rnd_SmokeOrange_Grenade_shell",12],
["rhs_mag_M441_HE",25],
["rhs_mag_M433_HEDP",15],
["ACE_40mm_Flare_ir",12],
["rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25],
["rhsusf_20Rnd_762x51_m993_Mag",25],
["SmokeShell",12],
["rhs_mag_m67",12],
["1Rnd_Smoke_Grenade_shell",24],
["1Rnd_SmokeRed_Grenade_shell",24],
["1Rnd_SmokeGreen_Grenade_shell",24],
["1Rnd_SmokeYellow_Grenade_shell",12],
["Tier1_30Rnd_556x45_M856A1_EMag",25],
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",75],
["ACE_30Rnd_65_Creedmor_mag",25],
["SMA_30Rnd_762x35_BLK_EPR",25],
["Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25],
["SMA_30Rnd_68x43_SPC_FMJ",25],
["SMA_30Rnd_68x43_SPC_FMJ_Tracer",25],
["SMA_20Rnd_762x51mm_M80A1_EPR",25],
["SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25],
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25],
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25],
["Tier1_250Rnd_762x51_Belt_M993_AP",15],
["ACE_20Rnd_762x51_Mag_Tracer",25],
["ACE_20Rnd_762x51_M993_AP_Mag",25],
["rhsusf_20Rnd_762x51_SR25_m993_Mag",25],
["Tier1_20Rnd_762x51_M993_SR25_Mag",25],
["Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25],
["rhssaf_30rnd_556x45_EPR_G36", 25],
["DemoCharge_Remote_Mag",16]
];
_weapons = [
["rhs_weap_M136",4],
["rhs_weap_M136_hp",4],
["rhs_weap_m72a7",2]
];
{
_x params ["_class", "_qty"];
_box addBackpackCargoGlobal [_class, _qty]
} foreach _packs;
{
_x params ["_class", "_qty"];
_box addItemCargoGlobal [_class, _qty]
} foreach _items;
{
_x params ["_class", "_qty"];
_box addMagazineCargoGlobal [_class, _qty]
} foreach _magazines;
{
_x params ["_class", "_qty"];
_box addWeaponCargoGlobal [_class, _qty]
} foreach _weapons;
[_box,1] call ace_cargo_fnc_setSize;
true;
[_box, "AMMO LIGHT", _pos] call milsim_fnc_createBox;

View File

@@ -0,0 +1,101 @@
/*
* Author: Hizumi & IndigoFox
*
* Create Mortar resupply box for the 17th Battalion
*
* Arguments:
* 0: Vehicle - <OBJECT>
* 1: Position - <ARRAY>
*
* Return Value:
* Function executed <BOOL>
*
* Example:
* [box] call milsim_fnc_createBox; // create mortar ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createBox; // create mortar ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
params [
["_box", objNull, [objNull]],
["_type", "", [""]],
["_pos", [0,0,0], [[]], 3]
];
if (isNil "milsim_resupply_crateDefinitions") exitWith {
format["Resupply Boxes: milsim_resupply_crateDefinitions is not defined, possibly a bad edit?"] remoteExec ["systemChat", 0];
false;
};
if (_type isEqualTo "") exitWith {
format["Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox"] remoteExec ["systemChat", 0];
format["Please use one of the following types for _type:"] remoteExec ["systemChat", 0];
format["%1", (keys milsim_resupply_crateDefinitions)] remoteExec ["systemChat", 0];
false;
};
private _boxData = milsim_resupply_crateDefinitions getOrDefault [_type, createHashMap];
if (count _boxData isEqualTo 0) exitWith {
format["Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox"] remoteExec ["systemChat", 0];
format["%1 is not a valid type for _type", _type] remoteExec ["systemChat", 0];
format["Please use one of the following types for _type:"] remoteExec ["systemChat", 0];
format["%1", (keys milsim_resupply_crateDefinitions)] remoteExec ["systemChat", 0];
false;
};
private _boxItems = _boxData getOrDefault ["items", createHashMap];
if (isNull _box) then {
_box = (_boxData get "className") createVehicle _pos;
};
clearBackpackCargoGlobal _box;
clearItemCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
{
_x params ["_class", "_qty"];
_box addBackpackCargoGlobal [_class, _qty]
} foreach (_boxItems getOrDefault ["backpacks", []]);
{
_x params ["_class", "_qty"];
_box addItemCargoGlobal [_class, _qty]
} foreach (_boxItems getOrDefault ["items", []]);
{
_x params ["_class", "_qty"];
_box addMagazineCargoGlobal [_class, _qty]
} foreach (_boxItems getOrDefault ["magazines", []]);
{
_x params ["_class", "_qty"];
_box addWeaponCargoGlobal [_class, _qty]
} foreach (_boxItems getOrDefault ["weapons", []]);
[_box,1] call ace_cargo_fnc_setSize;
// ignore weight restrictions for carry/drag
_box setVariable ["ace_ignoreWeightCarry", true, true];
_box;

View File

@@ -0,0 +1,36 @@
/*
* Author: Hizumi & IndigoFox
*
* Create Ammo resupply box for the 17th Battalion
*
* Arguments:
* 0: Vehicle - <OBJECT>
* 1: Position - <ARRAY>
*
* Return Value:
* Function executed <BOOL>
*
* Example:
* [box] call milsim_fnc_createCSWBox; // create ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createCSWBox; // create ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
params [
["_box", objNull, [objNull]],
["_pos", [0,0,0], [[]], 3]
];
[_box, "CSW", _pos] call milsim_fnc_createBox;

View File

@@ -0,0 +1,36 @@
/*
* Author: Hizumi & IndigoFox
*
* Create Ammo resupply box for the 17th Battalion
*
* Arguments:
* 0: Vehicle - <OBJECT>
* 1: Position - <ARRAY>
*
* Return Value:
* Function executed <BOOL>
*
* Example:
* [box] call milsim_fnc_createLaunchersBox; // create ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createLaunchersBox; // create ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
params [
["_box", objNull, [objNull]],
["_pos", [0,0,0], [[]], 3]
];
[_box, "LAUNCHERS", _pos] call milsim_fnc_createBox;

View File

@@ -23,64 +23,4 @@ params [
["_pos", [0,0,0], [[]], 3]
];
if (isNull _box) then {
_box = "ACE_medicalSupplyCrate_advanced" createVehicle _pos;
};
clearBackpackCargoGlobal _box;
clearItemCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
_packs = [];
_items = [
["ACE_packingBandage",100],
["ACE_elasticBandage",100],
["ACE_tourniquet",48],
["ACE_splint",48],
["ACE_morphine",50],
["ACE_epinephrine",50],
["ACE_bloodIV",75],
["ACE_bloodIV_500",50],
["ACE_bloodIV_250",25],
["ACE_quikclot",75],
["ACE_personalAidKit", 5],
["ACE_surgicalKit", 5]
];
_magazines = [];
_weapons = [];
{
_x params ["_class", "_qty"];
_box addBackpackCargoGlobal [_class, _qty]
} foreach _packs;
{
_x params ["_class", "_qty"];
_box addItemCargoGlobal [_class, _qty]
} foreach _items;
{
_x params ["_class", "_qty"];
_box addMagazineCargoGlobal [_class, _qty]
} foreach _magazines;
{
_x params ["_class", "_qty"];
_box addWeaponCargoGlobal [_class, _qty]
} foreach _weapons;
[_box,1] call ace_cargo_fnc_setSize;
true;
[_box, "MEDICAL", _pos] call milsim_fnc_createBox;

View File

@@ -0,0 +1,36 @@
/*
* Author: Hizumi & IndigoFox
*
* Create Mortar resupply box for the 17th Battalion
*
* Arguments:
* 0: Vehicle - <OBJECT>
* 1: Position - <ARRAY>
*
* Return Value:
* Function executed <BOOL>
*
* Example:
* [box] call milsim_fnc_createMortarBox; // create mortar ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createMortarBox; // create mortar ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
params [
["_box", objNull, [objNull]],
["_pos", [0,0,0], [[]], 3]
];
[_box, "AMMO MORTAR", _pos] call milsim_fnc_createBox;

View File

@@ -12,9 +12,19 @@
*
* Example:
* [box] call milsim_fnc_createWeaponsBox; // create ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createWeaponsBox // create ammo box via zeus module
* [objNull, pos] call milsim_fnc_createWeaponsBox; // create ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
@@ -23,60 +33,4 @@ params [
["_pos", [0,0,0], [[]], 3]
];
if (isNull _box) then {
_box = "Box_NATO_Wps_F" createVehicle _pos;
};
clearBackpackCargoGlobal _box;
clearItemCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
_packs = [];
_items = [];
_magazines = [
["MRAWS_HEAT_F",35],
["MRAWS_HE_F",15],
["Tier1_250Rnd_762x51_Belt_M993_AP",50],
["Tier1_30Rnd_556x45_M856A1_EMag",25],
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",50],
["Titan_AA",10],
["Titan_AT",10],
["200Rnd_65x39_cased_Box_Tracer_Red",50]
];
_weapons = [];
{
_x params ["_class", "_qty"];
_box addBackpackCargoGlobal [_class, _qty]
} foreach _packs;
{
_x params ["_class", "_qty"];
_box addItemCargoGlobal [_class, _qty]
} foreach _items;
{
_x params ["_class", "_qty"];
_box addMagazineCargoGlobal [_class, _qty]
} foreach _magazines;
{
_x params ["_class", "_qty"];
_box addWeaponCargoGlobal [_class, _qty]
} foreach _weapons;
[_box,1] call ace_cargo_fnc_setSize;
true;
[_box, "AMMO HEAVY", _pos] call milsim_fnc_createBox;

View File

@@ -125,6 +125,123 @@
] call CBA_fnc_addSetting;
//---------------------
// Respawn Settings
[
"milsim_respawn_setting_reinsertion_enabled", // variable
"CHECKBOX", // type
["Enabled", "Whether or not players can file for reinsert and pilots can check the reinsert queue"], // title
["17th Battalion", "Re-insert Queue"], // category
true, // default value
true, // global setting
{
params ["_value"];
[
"respawn_reinsertion",
"SETTING CHANGED",
[
[
"setting",
"milsim_respawn_setting_reinsertion_enabled"
],
["newValue", _value]
]
] call milsim_fnc_log;
}
] call CBA_fnc_addSetting;
[
"milsim_respawn_setting_reinsertion_maxRangeToReady", // variable
"SLIDER", // type
["Max Request Filing Range", "Maximum distance from a respawn point a player can be to ready up"], // title
["17th Battalion", "Re-insert Queue"], // category
[0, 1000, 400, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
true, // global setting
{
params ["_value"];
[
"respawn_reinsertion",
"SETTING CHANGED",
[
[
"setting",
"milsim_respawn_setting_reinsertion_maxRangeToReady"
],
["newValue", _value]
]
] call milsim_fnc_log;
}
] call CBA_fnc_addSetting;
[
"milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", // variable
"CHECKBOX", // type
["Enabled", "Whether or not pilots are forced to view the contents of the reinsertion queue per interval"], // title
["17th Battalion", "Re-insert Queue"], // category
true, // default value
true, // global setting
{
params ["_value"];
[
"respawn_reinsertion",
"SETTING CHANGED",
[
[
"setting",
"milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled"
],
["newValue", _value]
]
] call milsim_fnc_log;
}
] call CBA_fnc_addSetting;
[
"milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", // variable
"TIME", // type
["Pilot Forced Check Interval", "Pilots will be force shown the queue if they haven't checked it in X seconds"], // title
["17th Battalion", "Re-insert Queue"], // category
[60*5, 60*30, 60*10], // [_min, _max, _default]
true,
{
params ["_value"];
[
"respawn_reinsertion",
"SETTING CHANGED",
[
[
"setting",
"milsim_respawn_setting_reinsertion_pilotForcedCheckInterval"
],
["newValue", _value]
]
] call milsim_fnc_log;
}
] call CBA_fnc_addSetting;
[
"milsim_respawn_setting_reinsertion_max_wait", // variable
"TIME", // type
["Max Wait Threshold", "How long should at least one person be waiting before prompting a global notification."], // title
["17th Battalion", "Re-insert Queue"], // category
[60*5, 60*30, 60*20], // [_min, _max, _default]
true,
{
params ["_value"];
[
"respawn_reinsertion",
"SETTING CHANGED",
[
[
"setting",
"milsim_respawn_setting_reinsertion_max_wait"
],
["newValue", _value]
]
] call milsim_fnc_log;
}
] call CBA_fnc_addSetting;
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
nil;

View File

@@ -3,7 +3,11 @@
{
_clientID = _thisArgs select 0;
player setDamage 1;
format["[MILSIM] (init) %1 claims they were glitched and respawned - %2", name player, netID player] remoteExec["diag_log", 2];
format[
"[MILSIM] (init) CHAT COMMAND RESPAWN playerNetID=%1 %2",
player call BIS_fnc_netId,
[player] call milsim_fnc_getPlayerLogString
] remoteExec["diag_log", 2];
format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID];
},
"all",

View File

@@ -0,0 +1,11 @@
params [["_playerObj", objNull], ["_arrayToModify", [], [[]]]];
{
_arrayToModify = [_arrayToModify, _x#0, _x#1] call BIS_fnc_setToPairs;
} forEach [
["playerName", name _playerObj],
["playerUID", getPlayerUID _playerObj],
["playerGroup", groupId (group _playerObj)]
];
_arrayToModify;

View File

@@ -0,0 +1,42 @@
/*
Function: milsim_fnc_getPlayerLogString
Author: IndigoFox
Description:
Returns a string containing the player's name, UID and group name in 'key="value"' format.
Parameters:
0: _playerObj <OBJECT> - The player object to get the string for.
1: _returnArray <BOOL> - If true, returns a key/value array of the player's name, UID and group name.
*/
params [["_playerObj", objNull], ["_returnArray", false, [false, true]]];
switch (_returnArray) do {
case false: {
if (isNull _playerObj) exitWith {
"playerName=""ERROR"" playerUID=""ERROR"" playerGroup=""ERROR"""
};
if (true) exitWith {
format["playerName=""%1"" playerUID=""%2"" playerGroup=""%3""", name _playerObj, getPlayerUID _playerObj, groupId (group _playerObj)];
};
};
case true: {
if (isNull _playerObj) exitWith {
[
["playerName", "ERROR"],
["playerUID", "ERROR"],
["playerGroup", "ERROR"]
]
};
if (true) exitWith {
[
["playerName", name _playerObj],
["playerUID", getPlayerUID _playerObj],
["playerGroup", groupId (group _playerObj)]
]
};
};
};

24
functions/util/fn_log.sqf Normal file
View File

@@ -0,0 +1,24 @@
/*
Function: milsim_fnc_log
Description:
Used to log messages to the server RPT file.
Parameters:
0: STRING - component name.
1: STRING - message to log.
2: ARRAY - Key value pairs of data to log.
*/
params [
["_component", "", [""]],
["_message", "", [""]],
["_data", [], [[]]]
];
private _hash = createHashMapFromArray _data;
private _json = [_hash] call CBA_fnc_encodeJSON;
_log = format ["[milsim] (%1) (%2) (%3) :: %4", _component, _fnc_scriptNameParent, _message, _json];
diag_log text _log;