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Author SHA1 Message Date
6c4740dd1f Merge pull request 'develop' (#37) from develop into main
Reviewed-on: #37
2024-03-02 01:08:33 -06:00
hizumi
f128e0fec8 Update on-release.yaml 2024-03-02 01:08:33 -06:00
706794a114 Merge pull request 'Update on-release.yaml' (#36) from develop into main
Reviewed-on: #36
2024-03-02 00:49:54 -06:00
hizumi
ee43868a32 Update on-release.yaml
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2024-03-02 00:49:41 -06:00
c1aeace994 Merge pull request 'Update on-release.yaml' (#35) from develop into main
Reviewed-on: #35
2024-03-02 00:23:31 -06:00
d9beb44c72 Merge branch 'main' into develop
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2024-03-02 00:23:08 -06:00
hizumi
44b842ad33 Update on-release.yaml
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2024-03-02 00:18:05 -06:00
d9b5dd66a8 Merge pull request 'develop' (#34) from develop into main
Reviewed-on: #34
2024-03-01 23:59:30 -06:00
d6549fc040 Merge branch 'main' into develop
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2024-03-01 23:56:55 -06:00
hizumi
073f5ffd63 Update CHANGELOG.md
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2024-03-01 23:49:35 -06:00
hizumi
53a8b782e6 Update README.md
newer file structure, release link, and new file purposes
2024-03-01 23:49:25 -06:00
737f1ef7ee skip respawn button log if no last uncon timer registered
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2024-02-24 19:45:55 -08:00
hizumi
3e4eda2843 Update on-push-devel.yaml
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2024-02-22 23:23:12 -06:00
hizumi
34c36f58e2 Delete create-testing-snapshot.yaml 2024-02-22 23:20:25 -06:00
1279503743 Delete .gitea/workflows/create-testing-snapshot.yaml
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2024-02-22 23:19:28 -06:00
35dd63cbab Merge pull request 'main' (#33) from main into develop
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Reviewed-on: hizumi/MissionTemplate#33
2024-02-22 23:16:24 -06:00
3c0124070e Merge branch 'develop' into main 2024-02-22 23:15:09 -06:00
hizumi
77c3b0d67a update workflows with new formatting and urls 2024-02-22 23:12:27 -06:00
hizumi
2a776718c0 add issue templates
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2024-02-22 22:17:40 -06:00
5d50375256 improve static line protection logic
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2024-02-22 08:28:18 -08:00
6917db3b7d add missionGroup op for mission type, supply crate updates
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2024-02-21 16:11:28 -08:00
d2b8e10baf fix uncon respawn button use, add static line protection
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2024-02-21 08:23:54 -08:00
496fd21830 adds static line jump 5s invincibility
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2024-02-20 19:51:51 -08:00
f3c95322e9 change respawn button use warning to use ace_killed CBA event
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2024-02-19 16:11:42 -08:00
7d10d2622d adds leaflet support and missionGroup param for missionProfileNamespace 2024-02-19 16:11:10 -08:00
a20f477ee0 add better custom script support
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2024-02-19 09:46:06 -08:00
c29e46d5f7 Merge branch 'develop' of https://gitea.iceberg-gaming.com/hizumi/MissionTemplate into develop
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2024-02-16 19:05:27 -08:00
de074b62f2 make sure last time knocked unconscious variable is visible to all 2024-02-16 19:05:14 -08:00
hizumi
40ee46ea98 Update pack-zgm-pbo-files.yaml
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2024-02-15 19:10:48 -06:00
hizumi
10ef37cb80 Update pack-zgm-pbo-files.yaml
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2024-02-15 19:09:01 -06:00
hizumi
74b630bfaa Update pack-zgm-pbo-files.yaml
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2024-02-15 18:59:45 -06:00
hizumi
e64b29479d Update pack-zgm-pbo-files.yaml
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2024-02-15 18:56:15 -06:00
hizumi
d25e67182a Update pack-zgm-pbo-files.yaml
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2024-02-15 18:50:30 -06:00
hizumi
2218898ff7 Update pack-zgm-pbo-files.yaml
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2024-02-15 18:49:36 -06:00
hizumi
4976aa51b8 Update pack-zgm-pbo-files.yaml 2024-02-15 18:47:30 -06:00
hizumi
ddf0fe91d4 Update pack-zgm-pbo-files.yaml 2024-02-15 18:46:51 -06:00
hizumi
72bac32219 create release workflow 2024-02-15 18:40:28 -06:00
hizumi
21dbb725ac sync develop workflow 2024-02-15 18:40:13 -06:00
hizumi
57c012195a Update create-testing-snapshot.yaml
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2024-02-15 18:24:19 -06:00
hizumi
d71ba9e3bd Update create-testing-snapshot.yaml
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2024-02-15 18:11:41 -06:00
hizumi
32491da46f Update create-testing-snapshot.yaml
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2024-02-15 18:07:52 -06:00
hizumi
94814b6d07 Update create-testing-snapshot.yaml
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2024-02-15 18:06:55 -06:00
hizumi
d2a557dda1 Update create-testing-snapshot.yaml
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2024-02-15 18:04:15 -06:00
hizumi
81f4bb4d48 Update create-testing-snapshot.yaml
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2024-02-15 17:52:16 -06:00
hizumi
6f5a0ca523 Update create-testing-snapshot.yaml
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2024-02-15 17:49:13 -06:00
hizumi
4eae553c6d Update create-testing-snapshot.yaml
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2024-02-15 17:45:05 -06:00
hizumi
3194409192 Update create-testing-snapshot.yaml
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2024-02-15 17:43:54 -06:00
293a050027 Merge branch 'develop' of https://gitea.iceberg-gaming.com/hizumi/MissionTemplate into develop
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2024-02-15 15:13:22 -08:00
d2758b7570 adds drawicon3d wrapper from Hizumi and status for vflag use 2024-02-15 15:13:04 -08:00
hizumi
1bdbdd1273 Update create-testing-snapshot.yaml
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2024-02-15 16:58:17 -06:00
hizumi
d4c01c6554 Update create-testing-snapshot.yaml
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2024-02-15 16:51:06 -06:00
hizumi
2866153654 Update create-testing-snapshot.yaml
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2024-02-15 16:40:37 -06:00
hizumi
23dc0656a6 Update create-testing-snapshot.yaml
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2024-02-15 16:36:07 -06:00
4fb0ea9a15 rework PFH to client module, triageIcons and vehicleFlags point there 2024-02-15 13:54:10 -08:00
ef83d41a32 Merge pull request 'track-unconscious-duration-in-respawn-msg' (#30) from track-unconscious-duration-in-respawn-msg into develop
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Reviewed-on: hizumi/MissionTemplate#30
Reviewed-by: hizumi <hizumi@noreply.iceberg-gaming.com>
2024-02-14 02:02:05 -06:00
e76da62b7f Merge branch 'develop' into track-unconscious-duration-in-respawn-msg 2024-02-14 01:58:47 -06:00
hizumi
aaad8675a6 Create create-testing-snapshot.yaml
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move testing workflow to develop branch
2024-02-14 01:56:04 -06:00
c00f1b0e17 Merge pull request 'adds default bases + allows mms to set custom waypoints for microdagr' (#26) from add-microdagr-waypoints into develop
Reviewed-on: hizumi/MissionTemplate#26
Reviewed-by: hizumi <hizumi@noreply.iceberg-gaming.com>
2024-02-14 01:53:08 -06:00
hizumi
8e10819b92 Update create-testing-snapshot.yaml 2024-02-14 01:51:52 -06:00
9f89ec12d5 moves empty group cleanup run on all machines to perf module 2024-02-13 23:13:23 -08:00
e55c9a0751 trial implementation 2024-02-13 20:50:09 -08:00
hizumi
68f35a9b44 Update create-testing-snapshot.yaml
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add environment diagnostics and update webrequest url to use built in environment variables
2024-02-13 22:46:39 -06:00
hizumi
f11cadbd06 Update create-testing-snapshot.yaml
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correct api url
2024-02-13 19:58:21 -06:00
hizumi
a00f6cb0da create testing release workflow
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2024-02-13 19:50:30 -06:00
5114ae334f add basic mission_settings check w notify in 3den preview 2024-02-13 11:02:42 -08:00
296f945ea3 adds default bases + allows mms to set custom waypoints for microdagr 2024-02-12 23:51:07 -08:00
fdcf70b713 revert CfgFunctions to nested include 2024-02-12 19:32:19 -08:00
hizumi
1e5d50828b Update CHANGELOG.md 2024-02-08 19:12:44 -06:00
f8af54aa06 Merge pull request 'develop' (#24) from develop into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/24
2024-02-08 19:05:40 -06:00
hizumi
2c733f77df Merge branch 'develop' of https://iceberg-gaming.com:5443/hizumi/MissionTemplate into develop 2024-02-08 19:00:15 -06:00
8ed6b8a5c6 Merge pull request 'misc-improvements' (#23) from misc-improvements into develop
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/23
2024-02-08 18:35:52 -06:00
1d7e1ede37 Merge branch 'develop' into misc-improvements 2024-02-08 18:35:36 -06:00
363016d778 Merge pull request 'allow zeus add/remove of wheels/tracks from vehicles' (#22) from feature/set-wheels-tracks-with-zen-module into develop
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/22
2024-02-08 18:28:57 -06:00
442cb0b0b2 bugfixing 2024-02-08 15:35:42 -08:00
2db018103c move local diary mgmt to common module, clarify clientInit complete msg 2024-02-08 15:04:22 -08:00
fba423e38d update mapcopy module with CBA events 2024-02-08 12:47:51 -08:00
7268d8fd50 change vehicle flag actions to use class inheritance instead of object 2024-02-08 12:01:51 -08:00
3217ec487d simplify resupply actions addition 2024-02-08 11:50:07 -08:00
7c903d1021 add some built in flags as options 2024-02-08 11:48:41 -08:00
hizumi
bbe798734a Update README.md
correct typo
2024-02-07 23:26:32 -06:00
hizumi
e372563e58 prepare v4.0.0 release 2024-02-07 23:25:23 -06:00
hizumi
8283f19b77 Update mission_settings.hpp
document and give a default example
2024-02-07 23:25:04 -06:00
644de22b32 Merge branch 'develop' into feature/set-wheels-tracks-with-zen-module 2024-02-07 22:06:13 -06:00
dfd79c0d70 adds more dev info to readme 2024-02-07 13:12:35 -08:00
5d3c28b807 ready for dedi 2024-02-07 13:11:58 -08:00
02e97b3e0e Merge pull request 'develop' (#21) from develop into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/21
2024-02-06 23:17:30 -06:00
aa640d31a3 Merge pull request 'big CBA rework & improvements' (#19) from implement-cba-macros-for-some-modules into develop
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/19
2024-02-06 23:14:46 -06:00
c44247061a bug fixes from dedicated testing 2024-02-06 20:56:42 -08:00
8a27abe6c5 add verbosity to 3d triageIcons tooltip under Enable, for clarity 2024-02-06 18:14:23 -08:00
91b982e06e ready for dedi -- improvements to resupply, triageIcons too 2024-02-06 17:36:01 -08:00
0a64d9e170 big refactor, WIP! 2024-02-06 01:52:25 -08:00
f588ffa4a0 many changes. includes rework of baselocation-asset storage format 2024-02-05 17:42:31 -08:00
f450f4611b wip, fbcb2_assets, init, util 2024-02-04 22:18:06 -08:00
4cfa159ee9 change root level folder name to framework, update resupply+vehicleflags
tested locally
2024-02-04 21:23:12 -08:00
c45f778188 Merge pull request 'move-supply-crates-to-cfg' (#17) from move-supply-crates-to-cfg into develop
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/17
2024-02-04 22:56:25 -06:00
178 changed files with 6097 additions and 2285 deletions

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@@ -0,0 +1,37 @@
name: Bug Report
about: File a bug report to help us improve
title: ""
labels: "Kind/Bug"
ref: main
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: textarea
id: what-happened
attributes:
label: Describe the bug!
description: What did you see, and what did you expect to happen.
render: markdown
value: "A bug happened!"
validations:
required: true
- type: textarea
id: reproduce-steps
attributes:
label: How can we reproduce this?
description: "Steps to reproduce the behavior, and attach full log here if needed."
value: |
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
validations:
required: true
- type: textarea
id: logs
attributes:
label: Relevant log output?
description: Please copy and paste any relevant log output. This will be automatically formatted into code.
render: shell

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@@ -0,0 +1 @@
blank_issues_enabled: true

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@@ -0,0 +1,34 @@
name: Feature Request
about: Suggest an idea for this project
title: ""
labels: "Kind/Feature"
ref: main
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to suggest an idea to us!
- type: textarea
id: feature-description
attributes:
label: Is your feature request related to a problem?
description: A clear and concise description of what the problem is.
render: markdown
value: " I'm always frustrated when [...]"
- type: textarea
id: feature-solution
attributes:
label: Describe the solution you would like.
description: "A clear and concise description of what you want to happen. Context and screenshots welcome!"
value: |
1. Go to '...'
2. Look at '....'
3. Change to '....'
validations:
required: true
- type: textarea
id: feature-references
attributes:
label: Describe the alternatives you have considered.
description: "A clear and concise description of any alternative solutions or features you've considered."
render: markdown

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name: Generate testing snapshot
on:
push:
branches: [develop]
jobs:
Clean:
name: Create testing release
runs-on: windows
steps:
- name: Diagnostics
run: |
echo "repository: ${{ gitea.repository }}"
echo "ref: ${{ gitea.ref }}"
echo "ref_name: ${{ gitea.ref_name }}"
echo "sha: ${{ gitea.sha }}"
echo "api_url: ${{ gitea.api_url }}"
echo "workflow: ${{ gitea.workflow }}"
- name: Checkout framework
uses: actions/checkout@v3
with:
path: MissionFramework
- name: Clean framework
run: |
Remove-Item -Recurse MissionFramework\aaFrameworkUtils
Remove-Item -Recurse MissionFramework\framework\x
Remove-Item -Recurse MissionFramework\.git*
- name: Backup artifacts from runner
uses: actions/upload-artifact@v3
with:
name: framework-test-snapshot
path: MissionFramework
- name: Create archive
run: Compress-Archive MissionFramework framework-test-snapshot.zip
- name: Delete old testing-release release
run: |
$headers = @{
"accept" = "application/json"
"Authorization" = "token ${{ gitea.token }}"
}
Invoke-WebRequest -Uri "${{ gitea.api_url }}/repos/${{ gitea.repository }}/releases/tags/testing-release" -Method Delete -Headers $headers
- name: Delete old testing-release tag
run: |
$headers = @{
"accept" = "application/json"
"Authorization" = "token ${{ gitea.token }}"
}
Invoke-WebRequest -Uri "${{ gitea.api_url }}/repos/${{ gitea.repository }}/tags/testing-release" -Method Delete -Headers $headers
- name: Create new testing-release tag
run: |
$headers = @{
"accept" = "application/json"
"Authorization" = "token ${{ gitea.token }}"
}
Invoke-WebRequest -Uri "${{ gitea.api_url }}/repos/${{ gitea.repository }}/tags" -Method Post -Headers $headers -ContentType "application/json" -Body "{`"message`": `"testing-release`", `"tag_name`": `"testing-release`", `"target`": `"${{ gitea.sha }}`"}"
- name: Create new testing-release
uses: https://gitea.com/actions/gitea-release-action@v1.3.0
with:
tag_name: 'testing-release'
name: 'testing-release'
prerelease: true
files: |-
framework-test-snapshot.zip

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@@ -0,0 +1,70 @@
name: Pack Release files
on:
release:
types: [published]
jobs:
DispatchZGMBuild:
name: Dispatch MissionZGM build job
runs-on: windows
steps:
- name: Diagnostics
run: |
echo "repository: ${{ gitea.repository }}"
echo "ref: ${{ gitea.ref }}"
echo "ref_name: ${{ gitea.ref_name }}"
echo "sha: ${{ gitea.sha }}"
echo "api_url: ${{ gitea.api_url }}"
echo "workflow: ${{ gitea.workflow }}"
- name: Publish remote issue
run: |
$headers = @{
"accept" = "application/json"
"Authorization" = "token ${{ secrets.RUNNER_ISSUE_TOKEN }}"
}
$response = Invoke-RestMethod -Uri "${{ gitea.api_url }}/repos/17th-Ranger-Battalion-ORG/MissionsForZGM/issues" -Method Post -Headers $headers -ContentType "application/json" -Body "{`"title`": `"publish-release`"}"
CreateRelease:
name: Publish cleaned template
runs-on: windows
steps:
- name: Diagnostics
run: |
echo "repository: ${{ gitea.repository }}"
echo "ref: ${{ gitea.ref }}"
echo "ref_name: ${{ gitea.ref_name }}"
echo "sha: ${{ gitea.sha }}"
echo "api_url: ${{ gitea.api_url }}"
echo "workflow: ${{ gitea.workflow }}"
- name: Checkout
uses: actions/checkout@v3
with:
fetch-depth: 0
ref: 'main'
path: release
- name: Prepare template
run: |
mkdir MissionTemplate
cd MissionTemplate
Get-ChildItem ..\release\ | Copy-Item -Recurse
Remove-Item -Recurse aaFrameworkUtils
Remove-Item -Recurse framework\x
Remove-Item -Recurse .git*
Get-ChildItem
- name: Create archive
run: |
cd release
$revision = git rev-parse --short=10 HEAD
$tag = git describe --abbrev=0 --tags
cd ..
Compress-Archive MissionTemplate mission-maker-template-v$tag-$revision.zip
- name: Add archive to release
uses: https://gitea.com/actions/gitea-release-action@v1.3.0
with:
files: |-
mission-maker-template*.zip

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@@ -4,7 +4,48 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [3.2] - 2024-02-01
## [4.1.0] - 2024-03-01
### Added
- Added ability for mission maker to use custom leaflets
- Added ability for mission maker to define points of interested to be automatically added as MicroDAGR waypoints
- Added `missionGroup` variable in `description.ext` for backend grouping of mission
- Added custom script support via `CfgFunctions`
- Added 5 second invulnerability on ejection of air vehicle when parachute equipped
### Changed
- Track unconsciousness time
## [4.0.0] - 2024-02-07
Version 4 marks a massive rewrite due in whole to @IndigoFox by updating the internals of the framework into CBA macros and functions.
### Added
- Added ability for FBCB2 Assets to locate themselves on player local map
- Added various framework utitily functions
- Added ability for mission maker to allow spawning of resupply boxes from arsenal boxes
- Added CBA settings for resupply box spawning
- Added additional vehicle flags
- Addded Zeus module to fill vehicle ace cargo inventory with tracks/tires
### Changed
- Documented purpose of `missionSeries` parameter in `mission_settings.hpp`
- Moved internal functions into new framework directory structure
- Moved FBCB2 internal data structure into multiple defintion files
- Moved resupply boxes internal data structures into their own definiton file
- Moved player inventory internal data structure into its own defintion file
- Moved vehicle flags internal data structure into its own defitinion file
- Use player's preferred ACE color settings for medical triage icons
### Deleted
- Leftover resupply box code from before version 3.2.0 update
## [3.2.0] - 2024-02-01
### Added
@@ -62,7 +103,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Lowered garbage collection times and range for dead bodies
## [3.0] - 2023-05-03
## [3.0.0] - 2023-05-03
### Added
@@ -79,7 +120,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Remove `CfgRemoteExec` from `description.ext` as it has been deprecated as of Arma v1.54
## [2.2] - 2023-04-23
## [2.2.0] - 2023-04-23
### Added
@@ -93,7 +134,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Force `sideChat` CBA setting to 'disabled' on mission start by default
## [2.1] - 2023-04-12
## [2.1.0] - 2023-04-12
### Added
@@ -103,7 +144,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Allow `#admin` to enable or disable `sideChat` via CBA setting on a per mission file basis.
`Escape -> Configure -> Addon Options -> Server -> 17th Battalion -> Enable Side Chat`
## [2.0] -2023-04-12
## [2.0.0] -2023-04-12
### Added
@@ -113,7 +154,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- mission.jpg to correct dimensions and optimize
## [1.9] - 2023-03-07
## [1.9.0] - 2023-03-07
### Added

View File

@@ -1,22 +1,30 @@
# Installation Instructions
Once your mission has been created and saved in the Arma 3 Eden Editor, download the latest mission template zip and copy its contents to the folder where your mission file lives.
The only file which should be pre-existing in your mission folder is `mission.sqm`, once freshly saved from Arma 3's EDEN Editor.
The only file which should be pre-existing in your mission folder is `mission.sqm`
Download the latest mission template zip from the [latest release](https://gitea.iceberg-gaming.com/17th-Ranger-Battalion-ORG/MissionTemplate/releases/latest) and copy its contents to the folder where your mission file lives.
Once copied, the final structure should appear similar to the following:
```markdown
├── functions/
```
├── defines/
├── framework/
├── images/
├── scripts/
├── sounds/
├── textures/
├── CHANGELOG.md
├── custom_leaflets.hpp
├── custom_scripts.hpp
├── CHANGELOG.md
├── description.ext
├── mission.jpg
├── mission.sqm
├── mission_settings.hpp
├── README.md
```
> **Note:** If you're building a mission for use and not actively developing code, you should download the `mission-maker-template` zip file which is a cleaned version of this framework. The `aaFrameworkUtils` and `framework\x` directories in the source tree are for the purposes of development and would only add size bloat to the mission download when players connect to your mission.
After the requisite configuration file edits have been made, your mission is ready to be packed into a pbo for deployment.
# Files
@@ -33,21 +41,37 @@ Almost none of the template files should be edited in anyway as they have been f
The contents of this file must be edited to reflect the naming of your mission for display purposes. All variables are self-documented inside the file to clearly identify the purpose of each piece of required text
The contents of the lower half of the file are where the mission maker is able to add/replace/modify the built in `#ace-fortify` preset
The contents of the lower half of the file contain templated declaration blocks where the mission maker can define custom waypoints to be automatically added to the ACE MicroDAGR, and define/edit the custom built in `#ace-fortify` preset.
## mission.jpg
This file will be displayed the client mission loading screen.
File should remain small *(under 300KiB)* and should optimally be `1024px by 512px` in resolution
## custom_leaflets.hpp
This file contains the temeplate block for declaring custom leaflets to be used within missions.
## custom_scripts.hpp
This file contains an accessbile `CfgFunctions` declaration block for custom functions which require setup in this manner.
## defines/
This directory contains the definition files use by the framework in various places. *Contents should not be edited*
## framework/
This directory contains the code for the mission framework. **Contents must not be edited.**
## images/
This directory is for organizational purposes for any images you wish to use in your mission
## scripts/
This directory is for organizational purposes for any custom scripts you wish to use in your mission.
> **Note**: Scripts may need to be edited to account for their new location
This directory is for organizational purposes for any custom scripts you wish to use in your mission.
> **Note:** Scripts may need to be edited to account for their new location
## sounds/
@@ -56,4 +80,59 @@ This directory is for organizational purposes for any custom scripts you wish to
## textures/
This directory is for organizational purposes for textures files used by mission scripts
This directory is for organizational purposes for textures files used by mission scripts.
# Development Notes
All modules are broken apart as such in /framework. Client and server inits are managed in /framework/init.
Pay attention to framework/script_mod.hpp prior to deployment of releases, as the debug settings within will determine what is logged during prod missions.
CfgFunctions is sensitive to the folder/script_component.hpp of each module.
### `defines` Directory
This directory contains a number of hpp files used to define constants throughout the framework. These should ONLY be edited by or with the supervision of a developer to reflect format battalion-wide changes.
- `ApprovedAssets.hpp`: Contains subclasses for approved aerial assets with their assigned callsigns. Used primarily in `fbcb2_assets`.
- `BattalionInfo.hpp`: Used for representing Battalion structure, element callsigns, and radio frequency assignments. Used primarily in `fbcb2_main`.
- `DisallowedEquipment.hpp`: Contains flagged item classnames by category that players may not use, or may use only in specific roles. Used to monitor and enforce equipment restrictions.
- `SignalColors.hpp`: Contains smoke/flare/chemlight colors and what they represent in the field. Used primarily in `fbcb2_main` for the Signal Colors diary record.
- `SupplyCrates.hpp`: Contains the types, contents, and metadata for all supply crate types in the `resupply` module.
- `VehicleFlags.hpp`: Defines system information, flag categories, and flag options used to populate ACE3 interaction menus for vehicles. Used by the `vehicleFlags` module.
### Modules List
*Within `framework`:*
- `ambience`:
- Adds ambient flak capabilities.
- `client`:
- Contains core client-side event handlers and actions that don't fit into other modules.
- `common`:
- Contains common functions and variables used by multiple modules.
- `fbcb2_main`:
- Contains the main FBCB2 functionality and initialization code. Populates the briefing/diary with mission information.
- `fbcb2_assets`:
- A subcomponent of `fbcb2_main`. Used to gather, display, and manage diary records as intel for assets near known bases.
- `init`:
- Contains core initialization functions. Both server and client inits across all modules are managed here.
- `mapcopy`:
- Gives players the ability to copy each other's maps.
- `performance`:
- Contains functionality for monitoring and logging performance data.
- `reinsert`:
- Provides a reinsertion queue system for players and pilots to maximize efficiency of the reinsertion process.
- `resupply`:
- Provides a Zeus module and standalone function to spawn pre-equipped supply crates onto the battlefield.
- Supply crate definitions are stored in `defines/SupplyCrates.hpp`.
- Optionally, allows players to spawn supply crates from arsenal boxes.
- `triageIcons`:
- For those with medical permissions (`ace_medical`), provides a configurable 3D icon over unconscious units indicating their current ACE Triage Card status.
- `vehicleFlags`:
- Provides an ACE3 interaction menu that allows players to attach and remove flags from vehicles.
- Flags are defined in `defines/VehicleFlags.hpp`.
c

39
custom_leaflets.hpp Normal file
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@@ -0,0 +1,39 @@
// This contains custom definitions for leaflets. It is not required to set this up, but you're welcome to if you want to use them.
// To use this, configure one or more of the below. Then use the pylon editor of a drone in EDEN to add the appropriate magazine type (like 1Rnd_Leaflets_Custom_01_F) to the drone. Then, when the drone is flying, do `drone1 fire "1Rnd_Leaflets_Custom_01_F";` to drop the leaflets. The leaflet will then be shown in the world, and can be picked up by players to read the text and see the image.
class Custom_01 // configuration for 1Rnd_Leaflets_Custom_01_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_01.paa"; // leaflet texture shown when previewing the leaflet full-screen
};
class Custom_02 // configuration for 1Rnd_Leaflets_Custom_02_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_02.paa"; // leaflet texture shown when previewing the leaflet full-screen
};
class Custom_03 // configuration for 1Rnd_Leaflets_Custom_03_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_03.paa"; // leaflet texture shown when previewing the leaflet full-screen
};
class Custom_04 // configuration for 1Rnd_Leaflets_Custom_04_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_04.paa"; // leaflet texture shown when previewing the leaflet full-screen
};
class Custom_05 // configuration for 1Rnd_Leaflets_Custom_05_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_05.paa"; // leaflet texture shown when previewing the leaflet full-screen
};
class Custom_06 // configuration for 1Rnd_Leaflets_Custom_06_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_06.paa"; // leaflet texture shown when previewing the leaflet full-screen
};

11
custom_scripts.hpp Normal file
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@@ -0,0 +1,11 @@
// This file's contents will be included in the mission's CfgFunctions section, and serves to give you a place to define custom functions from files you've placed in /scripts.
class milsim_scripts {
class functions {
file = "scripts";
// Add your custom functions here, like so:
// class init {postInit = 1;}; // refers to scripts/fn_init.sqf. postInit=1 means it will be run on each machine when they're done loading the mission.
// class customFunction1 {}; // refers to the file scripts/fn_customFunction1.sqf, and is called as milsim_scripts_fnc_customFunction1
// class customFunction2 {}; // refers to the file scripts/fn_customFunction2.sqf, and is called as milsim_scripts_fnc_customFunction2
};
};

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@@ -8,7 +8,7 @@
#define RRC_CALLSIGN TIGER
#define MEDIC_CALLSIGN LIFELINE
#define ALPHA_CALLSIGN BLACKJACK
#define ECHO_CALLSIGN ZOOMER
#define ECHO_CALLSIGN FIREBRAND
#define WPN_CALLSIGN BLACKFOOT
// Define the frequencies for the Battalion
@@ -229,8 +229,8 @@ class BattalionInfo {
};
};
class Attack {
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ATTACK);
class Armor {
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ARMOR);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_ECHO_GROUND, FREQ_ECHO_FLIGHT_CAS}},

44
defines/SignalColors.hpp Normal file
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@@ -0,0 +1,44 @@
class SignalColors {
class White {
name = "White";
hexCode = "#FFFFFF";
usage = "Concealment, Light";
itemExamples[] = {"SmokeShell", "1Rnd_Smoke_Grenade_shell", "ACE_Chemlight_White"};
};
class Green {
name = "Green";
hexCode = "#00FF00";
usage = "Friendly Forces";
itemExamples[] = {"SmokeShellGreen", "1Rnd_SmokeGreen_Grenade_shell", "Chemlight_green"};
};
class Blue {
name = "Blue";
hexCode = "#0000FF";
usage = "LZ Marking";
itemExamples[] = {"SmokeShellBlue", "1Rnd_SmokeBlue_Grenade_shell", "Chemlight_blue"};
};
class Red {
name = "Red";
hexCode = "#FF0000";
usage = "Enemy Location";
itemExamples[] = {"SmokeShellRed", "1Rnd_SmokeRed_Grenade_shell", "Chemlight_red"};
};
class Orange {
name = "Orange";
hexCode = "#FFA500";
usage = "Resupply Marker";
itemExamples[] = {"SmokeShellOrange", "1Rnd_SmokeOrange_Grenade_shell", "ACE_Chemlight_Orange"};
};
class Yellow {
name = "Yellow";
hexCode = "#FFFF00";
usage = "Medical Emergency";
itemExamples[] = {"SmokeShellYellow", "1Rnd_SmokeYellow_Grenade_shell", "Chemlight_yellow"};
};
class Purple {
name = "Purple";
hexCode = "#800080";
usage = "Broken Arrow - 100m radius";
itemExamples[] = {"SmokeShellPurple", "1Rnd_SmokePurple_Grenade_shell"};
};
};

View File

@@ -21,18 +21,14 @@ class SupplyCrates {
{"rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25},
{"rhsusf_20Rnd_762x51_m993_Mag",25},
{"SmokeShell",12},
{"rhs_mag_m67",12},
{"rhs_mag_m67",24},
{"1Rnd_Smoke_Grenade_shell",24},
{"1Rnd_SmokeRed_Grenade_shell",24},
{"1Rnd_SmokeGreen_Grenade_shell",24},
{"1Rnd_SmokeYellow_Grenade_shell",12},
{"Tier1_30Rnd_556x45_M856A1_EMag",25},
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",75},
{"ACE_30Rnd_65_Creedmor_mag",25},
{"ACE_30Rnd_556x45_Stanag_M995_AP_mag",75},
{"SMA_30Rnd_762x35_BLK_EPR",25},
{"Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25},
{"SMA_30Rnd_68x43_SPC_FMJ",25},
{"SMA_30Rnd_68x43_SPC_FMJ_Tracer",25},
{"SMA_20Rnd_762x51mm_M80A1_EPR",25},
{"SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25},
{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25},
@@ -42,8 +38,6 @@ class SupplyCrates {
{"ACE_20Rnd_762x51_M993_AP_Mag",25},
{"rhsusf_20Rnd_762x51_SR25_m993_Mag",25},
{"Tier1_20Rnd_762x51_M993_SR25_Mag",25},
{"Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25},
{"rhssaf_30rnd_556x45_EPR_G36", 25},
{"DemoCharge_Remote_Mag",16}
};
items[] = {};
@@ -56,13 +50,15 @@ class SupplyCrates {
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateWpns_ca.paa";
backpacks[] = {};
weapons[] = {};
weapons[] = {
{"launch_MRAWS_green_F",2}
};
magazines[] = {
{"MRAWS_HEAT_F",35},
{"MRAWS_HE_F",15},
{"Tier1_250Rnd_762x51_Belt_M993_AP",50},
{"Tier1_30Rnd_556x45_M856A1_EMag",25},
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",50},
{"ACE_30Rnd_556x45_Stanag_M995_AP_mag",50},
{"Titan_AA",10},
{"Titan_AT",10},
{"200Rnd_65x39_cased_Box_Tracer_Red",50}
@@ -168,12 +164,15 @@ class SupplyCrates {
icon = "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa";
backpacks[] = {};
weapons[] = {};
weapons[] = {
{"rhs_weap_M136",2},
{"twc_2inch_bag",3}
};
magazines[] = {
{"twc_2inch_he_1rnd",70},
{"twc_2inch_smoke_1rnd",15},
{"twc_2inch_illum_1rnd",15},
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",20}
{"ACE_30Rnd_556x45_Stanag_M995_AP_mag",20}
};
items[] = {};
};

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@@ -125,5 +125,40 @@ class VehicleFlags {
texture = "textures\flags_misc\flag_redcross_co.paa";
};
};
class BuiltIn {
actionID = "flag_builtin";
actionTitle = "Built-In";
class BlueFlag {
actionID = "flag_builtin_blue";
actionTitle = "Blue Flag";
texture = "\A3\Data_F\Flags\flag_blue_CO.paa";
};
class GreenFlag {
actionID = "flag_builtin_green";
actionTitle = "Green Flag";
texture = "\A3\Data_F\Flags\flag_green_CO.paa";
};
class RedFlag {
actionID = "flag_builtin_red";
actionTitle = "Red Flag";
texture = "\A3\Data_F\Flags\flag_red_CO.paa";
};
class WhiteFlag {
actionID = "flag_builtin_white";
actionTitle = "White Flag";
texture = "\A3\Data_F\Flags\flag_white_CO.paa";
};
class NATOFlag {
actionID = "flag_builtin_nato";
actionTitle = "NATO Flag";
texture = "\A3\Data_F\Flags\flag_NATO_CO.paa";
};
class UNFlag {
actionID = "flag_builtin_un";
actionTitle = "UN Flag";
texture = "\A3\Data_F\Flags\Flag_uno_CO.paa";
};
};
};
};

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@@ -17,11 +17,13 @@
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include "mission_settings.hpp"
#include "framework\script_mod.hpp"
#include "defines\ApprovedAssets.hpp"
#include "defines\BattalionInfo.hpp"
#include "defines\DisallowedEquipment.hpp"
#include "defines\SupplyCrates.hpp"
#include "defines\VehicleFlags.hpp"
#include "defines\SignalColors.hpp"
//-------------------------------------------MISSION INFO--------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -87,17 +89,17 @@ minPlayerDistance = 500;
//-------------------------------------------BASE SETTINGS---------------------------------------------------------------//
class Params
{
class Params {};
class CfgFunctions {
#include "framework\CfgFunctions.hpp"
#include "custom_scripts.hpp"
};
class cfgFunctions
{
#include "functions\CfgFunctions.hpp"
class CfgLeaflets {
#include "custom_leaflets.hpp"
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";

188
framework/CfgFunctions.hpp Normal file
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@@ -0,0 +1,188 @@
#include "script_mod.hpp"
class DOUBLES(PREFIX,init) {
class functions {
file = "framework\init\functions";
class initServer { postInit = 1;};
class initClient { postInit = 1;};
class setDefaults {};
class addAARChatHandler {};
class addRespawnChatHandler {};
class checkMissionSettings {};
};
};
class PREFIX {
class ambience {
file = "framework\ambience";
class flakInitVehicle {};
class flakEH {};
};
};
class DOUBLES(PREFIX,client) {
class functions {
file = "framework\client\functions";
class initClient {};
class addDraw3DPFH {};
class addGetNearMenPFH {};
class addMicroDAGRWaypoints {};
class addZenModules {};
class bindEventHandlers {};
class bindVehicleActions {};
class clearPFHCode {};
class logRespawnButtonUse {};
class registerPFHCode {};
class staticLineProtection {};
};
};
class DOUBLES(PREFIX,common) {
class functions {
file = "framework\common\functions";
class addCBASettings { preInit = 1; };
class addPlayerInfoToArray {};
class checkPlayerInventory {};
class createOrUpdateDiaryRecord {};
class draw3DIconStatus {};
class getApprovedAssetsCfg {};
class getBattalionCfg {};
class getNameOfBase {};
class getNearestBase {};
class log {};
class logMissionInfo {};
class logSettingChanged {};
class padString {};
class recurseSubclasses {};
};
};
class DOUBLES(PREFIX,fbcb2_assets) {
class functions {
file = "framework\fbcb2_assets\functions";
class addCBASettings {preInit=1;};
class initServer {};
class initClient {};
class getCallsignFromClassname {};
class getCurrentAssetsByBase {};
class getInventory {};
class getMagsForWeapon {};
class getStartingAndCurrentAssets {};
class getStartingAssetsByBase {};
class getVehicleData {};
class getWeaponry {};
class hintAllApprovedAssets {};
class isAssetInRangeOfBase {};
class removeAssetDiaryRecords {};
class removeMarkersOnMap {};
class showMarkersOnMap {};
class updateAssetDiary {};
class updateAssetsByBase {};
};
};
class DOUBLES(PREFIX,fbcb2_main) {
class functions {
file = "framework\fbcb2_main\functions";
class initClient {};
class addEnvironmentRecord {};
class addFrequenciesRecord {};
class addSignalColorsRecord {};
};
class util {
file = "framework\fbcb2_main\util";
class formatRadioElementForDiary {};
class generateElementFrequencyRecordText {};
};
};
class DOUBLES(PREFIX,mapcopy) {
class functions {
file = "framework\mapcopy\functions";
class addCBASettings {preInit=1;};
class initClient {};
class getMapMarkers {};
class loadMapMarkers {};
class mapMarkerToString {};
class stringToMapMarker {};
};
};
class DOUBLES(PREFIX,performance) {
class functions {
file = "framework\performance\functions";
class addCBASettings {preInit=1;};
class addDNI_PlayerFPS {postInit = 1;};
// PFHs managed in addCBASettings onChange code
class addClientStatsPFH {};
class calculateClientStats {};
class addServerStatsPFH {};
class calculateServerStats {};
class addEmptyGroupCleanupPFH {};
};
};
class DOUBLES(PREFIX,reinsert) {
class functions {
file = "framework\reinsert\functions";
class addCBASettings {preInit=1;};
};
class server {
file = "framework\reinsert\server";
class initServer {};
class addToQueue {};
class globalShowQueue {};
class removeFromQueue {};
class returnReinsertQueueNotification {};
class validateQueue {};
};
class client {
file = "framework\reinsert\client";
class initClient {};
class addAceSelfActions {};
class addCheckQueueSelfAction {};
class requestShowQueue {};
};
};
class DOUBLES(PREFIX,resupply) {
class functions {
file = "framework\resupply\functions";
class addCBASettings {preInit=1;};
class initClient {};
class createBox {};
class getSupplyCratesCfg {};
class addArsenalObjectSpawnBoxActions {};
};
};
class DOUBLES(PREFIX,triageIcons) {
class functions {
file = "framework\triageIcons\functions";
class addCBASettings {preInit=1;};
class initClient {};
class draw3D {};
class updateColors {};
};
};
class DOUBLES(PREFIX,vehicleFlags) {
class functions {
file = "framework\vehicleFlags\functions";
class initClient {};
class addFlagActions {};
class draw3D {};
class getActionsFlagCategories {};
class getVehicleFlagsCfg {};
class isClassExcluded {};
};
};
class DOUBLES(PREFIX,zeus) {
class functions {
file = "framework\zeus\functions";
class initClient {};
class addZenModules {};
};
};

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@@ -0,0 +1,10 @@
#include "..\script_component.hpp"
if (!isNil QGVAR(draw3DPFH)) then {
[GVAR(draw3DPFH)] call CBA_fnc_removePerFrameHandler;
};
// add pfh that processes queued code
GVAR(draw3DPFH) = [{
{call _x; true;} count (localNamespace getVariable [QGVAR(pfhCode), []]);
}, 0] call CBA_fnc_addPerFrameHandler;

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@@ -0,0 +1,17 @@
#include "..\script_component.hpp"
// subroutine to gather nearest 50 units every 5 seconds and store in GVAR(nearMen)
// cleanup
if (!isNil QGVAR(getNearMenPFH)) then {
[GVAR(getNearMenPFH)] call CBA_fnc_removePerFrameHandler;
};
// add pfh
GVAR(getNearMenPFH) = [{
localNamespace setVariable [
QGVAR(nearMen),
(nearestObjects [player,["Man"],50,false]) select {
!isNull _x &&
player isNotEqualTo _x
}
];
}, 1] call CBA_fnc_addPerFrameHandler;

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@@ -0,0 +1,76 @@
#include "..\script_component.hpp"
// adds default base locations to players' microDAGR as waypoints
if (!hasInterface) exitWith {};
[{!isNull player}, {
// add base locations (respawn modules)
{
private _wpName = [_x] call EFUNC(common,getNameOfBase);
private _posASL = getPosASL _x;
[_wpName, _posASL] call ace_microdagr_fnc_deviceAddWaypoint;
} forEach GVARMAIN(baseObjects);
// add custom waypoints from mission_settings.hpp
private _customWaypoints = [missionConfigFile >> "custom_microdagr_waypoints", "ARRAY", []] call CBA_fnc_getConfigEntry;
{
_x params [
["_wpName", ""],
["_pos", [0, 0, 0], [[], ""]],
["_object", "", [""]]
];
private _realPos = nil;
// if pos was provided, process
if (count _pos >= 2) then {
switch (typeName _pos) do {
case "ARRAY": {
// pos is provided as an array
_realPos = _pos select [0, 2];
_realPos set [2, getTerrainHeightASL _realPos];
};
case "STRING": {
// pos is provided as a string
_realPos = [_pos, true] call ACE_common_fnc_getMapPosFromGrid;
_realPos set [2, getTerrainHeightASL _realPos];
};
default {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
format["Invalid position for custom microDAGR waypoint: %1", _wpName],
[["name", _wpName], ["pos", _pos], ["object", _object]]] call EFUNC(common,log);
continue;
};
};
};
// if object was provided, process and override any pos
if (count _object > 0) then {
// object is provided as a string variable name
private _realObject = missionNamespace getVariable _object;
if (isNull _realObject) then {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
format["Invalid object for custom microDAGR waypoint: %1", _wpName],
[["name", _wpName], ["pos", _pos], ["object", _object]]] call EFUNC(common,log);
continue;
};
_realPos = getPosASL (missionNamespace getVariable _object);
};
if (isNil "_realPos") then {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
format["Invalid waypoint position for custom microDAGR waypoint: %1", _wpName],
[["name", _wpName], ["pos", _pos], ["object", _object]]] call EFUNC(common,log);
continue;
};
[_wpName, _realPos] call ace_microdagr_fnc_deviceAddWaypoint;
true;
} count _customWaypoints;
}] call CBA_fnc_waitUntilAndExecute;
nil;

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@@ -0,0 +1,41 @@
#include "..\script_component.hpp"
if ( !hasInterface ) exitWith {};
[
QUOTE(MODULE_CATEGORY_NAME),
"Grounds Cleanup",
{
params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
_pos = [_pos#0, _pos#1, 0];
[
"Cleanup Area",
[
[ "SLIDER:RADIUS", "Radius (meters)", [50, 500, 100, 0, _pos, [0.8, 0.2, 0.2, 1.0]], true ]
],
{
params ["_dialog", "_args"];
_dialog params ["_radius"];
_args params ["_pos", "_target"];
_objects = _pos nearObjects ["GroundWeaponHolder", _radius];
{
deleteVehicle _x;
} forEach _objects
},
{},
[_pos, _target]
] call zen_dialog_fnc_create;
}
] call zen_custom_modules_fnc_register;
diag_log text "[MILSIM] (client) zeus modules added";
nil;

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@@ -1,21 +1,7 @@
#include "..\script_component.hpp"
if ( !hasInterface ) exitWith {};
player addEventHandler["Respawn",
{
params ["_unit", "_corpse"];
private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
if (_killer == "respawn_button") then {
[
"client",
"RESPAWNED WHILE UNCONSCIOUS",
[_unit] call milsim_fnc_addPlayerInfoToArray
] remoteExec ["milsim_fnc_log", 2];
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
};
}
];
[
{
params ["_unit", "_object", "_cost"];
@@ -43,11 +29,11 @@ addMissionEventHandler ["HandleChatMessage",
["ace_arsenal_displayClosed", {
[player] remoteExec ["milsim_fnc_logPlayerInventory", 2];
[player] remoteExec [QEFUNC(common,checkPlayerInventory), 2];
}] call CBA_fnc_addEventHandler;
[missionNamespace, "arsenalClosed", {
[player] remoteExec ["milsim_fnc_logPlayerInventory", 2];
[player] remoteExec [QEFUNC(common,checkPlayerInventory), 2];
}] call BIS_fnc_addScriptedEventHandler;
diag_log text "[MILSIM] (client) event handlers bound";

View File

@@ -56,7 +56,7 @@ _patchTire =
"Patching"
] call ace_common_fnc_progressBar
},
{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( getDammage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( damage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
] call ace_interact_menu_fnc_createAction;
["ACE_Wheel", 0, ["ACE_MainActions"], _patchTire, true] call ace_interact_menu_fnc_addActionToClass;

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@@ -0,0 +1,5 @@
#include "..\script_component.hpp"
localNamespace setVariable [QGVAR(pfhCode), []];
count [];

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@@ -0,0 +1,32 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
call FUNC(addMicroDAGRWaypoints);
call FUNC(addZenModules);
call FUNC(bindEventHandlers);
call FUNC(bindVehicleActions);
// add core getNearMenPFH handler
localNamespace setVariable [QGVAR(nearMen), []];
call FUNC(addGetNearMenPFH);
// add core draw3dPFH handler
localNamespace setVariable [QGVAR(pfhCode), []];
call FUNC(addDraw3DPFH);
// add listener that tracks using the respawn button while unconscious
call FUNC(logRespawnButtonUse);
// add conditional eject-from-vehicle handler to apply temp invincibility when static line jumping
call FUNC(staticLineProtection);
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"initClient complete",
[]
] call EFUNC(common,log);
localNamespace setVariable [QGVAR(complete), true];
nil;

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@@ -0,0 +1,56 @@
#include "..\script_component.hpp"
if ( !hasInterface ) exitWith {};
["ace_killed", {
params ["_unit", "_causeOfDeath", "_killer", "_instigator"];
if (not (local _unit)) exitWith {};
private _causeOfDeath = _unit getVariable ["ace_medical_causeOfDeath", "#scripted"];
if (_causeOfDeath != "respawn_button") exitWith {};
private _timeWentUnconscious = _unit getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
private _durationSpentUnconscious = -1;
if (_timeWentUnconscious isEqualTo -1) exitWith {};
_durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
[
LEVEL_INFO,
QUOTE(COMPONENT),
"RESPAWNED WHILE UNCONSCIOUS",
[_unit, [
["durationSpentUnconscious", _durationSpentUnconscious]
]] call EFUNC(common,addPlayerInfoToArray)
] remoteExec [QEFUNC(common,log), 2];
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
}] call CBA_fnc_addEventHandler;
["ace_medical_knockOut", { // local event for module & epi event
// systemChat format["ace_medical_knockOut: %1", _this];
private _unit = _this;
if (not (local _unit)) exitWith {};
_this setVariable [QGVARMAIN(lastTimeKnockedOut), diag_tickTime];
}] call CBA_fnc_addEventHandler;
["ace_medical_WakeUp", { // local event for module & epi event
// systemChat format["ace_medical_WakeUp: %1", _this];
private _unit = _this;
if (not (local _unit)) exitWith {};
_this setVariable [QGVARMAIN(lastTimeKnockedOut), nil];
}] call CBA_fnc_addEventHandler;
["ace_unconscious", { // used when applying damage
params ["_unit", "_isUnconscious"];
if (not (local _unit)) exitWith {};
if (_isUnconscious && isNil {_unit getVariable QGVARMAIN(lastTimeKnockedOut)}) then {
// systemChat format["%1 is unconscious", _unit];
_unit setVariable [QGVARMAIN(lastTimeKnockedOut), diag_tickTime];
} else {
// systemChat format["%1 is conscious", _unit];
_unit setVariable [QGVARMAIN(lastTimeKnockedOut), nil];
};
}] call CBA_fnc_addEventHandler;

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@@ -0,0 +1,9 @@
#include "..\script_component.hpp"
params [["_code", {}, [{}]]];
private _pfhCode = localNamespace getVariable [QGVAR(pfhCode), []];
_pfhCode pushBack _code;
localNamespace setVariable [QGVAR(pfhCode), _pfhCode];
count _pfhCode;

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@@ -0,0 +1,40 @@
#include "..\script_component.hpp"
if ( !hasInterface ) exitWith {};
// Add GetOutMan event handler to grant temporary invincibility to players ejecting from vehicles
// Only for players who have "hooked up" using VS static line
// and are ejecting from a plane or helicopter above 100m
player addEventHandler ["GetOutMan", {
params ["_unit", "_role", "_vehicle", "_turret", "_isEject"];
if (!isEject) exitWith {};
if (isNil {_unit getVariable "VS_Jump"}) exitWith {};
if (
not (_vehicle isKindOf "Plane" || _vehicle isKindOf "Helicopter") ||
((getPosATL _vehicle)#2) < 100
) exitWith {};
// disable damage for the unit to avoid collision damage
_unit allowDamage false;
// tested - vehicle _unit is the _unit, as this EH runs when they have left the vehicle
[
{!isNull (objectParent _this)}, // condition - wait until player re-enters vehicle (chute)
{
// if they enter a chute within 5 seconds, disable chute damage
(vehicle _this) allowDamage false;
// then wait X seconds and re-enable damage for both
[{
_this allowDamage true;
(vehicle _this) allowDamage true;
}, _this, 5] call CBA_fnc_waitAndExecute;
},
_unit, // args
2, // timeout
{ // run on timeout, if for some reason they don't enter a chute
// re-enable damage for unit
_this allowDamage true;
}
] call CBA_fnc_waitUntilAndExecute;
}];

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@@ -0,0 +1,3 @@
#define COMPONENT client
#define COMPONENT_BEAUTIFIED Client
#include "../script_mod.hpp"

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@@ -0,0 +1,27 @@
#include "..\script_component.hpp"
//---------------------
// Side Chat
//---------------------
[
QGVARMAIN(sideChat),
"CHECKBOX",
"Side Chat Text Enabled",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
false, // default value
true, // requires restart
{
params ["_value"];
[
QGVARMAIN(sideChat),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[QGVARMAIN(sideChat), false] call CBA_settings_fnc_set;
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
nil;

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@@ -1,4 +1,6 @@
params [["_playerObj", objNull], ["_arrayToModify", [], [[]]]];
#include "..\script_component.hpp"
params [["_playerObj", objNull, [nil, objNull]], ["_arrayToModify", [], [[]]]];
if (isNull _playerObj) exitWith {_arrayToModify};
@@ -8,7 +10,7 @@ if (isNull _playerObj) exitWith {_arrayToModify};
["playerName", name _playerObj],
["playerUID", getPlayerUID _playerObj],
["playerGroup", groupId (group _playerObj)],
["playerNetID", [_playerObj] call BIS_fnc_netId]
["playerNetID", _playerObj call BIS_fnc_netId]
];
_arrayToModify;

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@@ -1,5 +1,5 @@
/*
Function: milsim_fnc_logPlayerInventory
Function: milsim_common_fnc_checkPlayerInventory
Description:
Checks a player's inventory for non-compliant items and logs results to all machines.
@@ -13,16 +13,19 @@
<ARRAY> - Array of strings to be logged.
*/
#include "..\script_component.hpp"
params [
["_player", objNull, [objNull]]
];
if (!isPlayer _player) exitWith {
[
"logPlayerInventory",
LEVEL_ERROR,
QUOTE(COMPONENT),
"PARAM PLAYER IS NOT A PLAYER",
[["player", _player]]
] call milsim_fnc_log;
] call EFUNC(common,log);
};
// testing
@@ -53,10 +56,11 @@ _playerItems pushBack (uniform _player);
[
"logPlayerInventory",
LEVEL_DEBUG,
QUOTE(COMPONENT),
"CHECKING PLAYER INVENTORY",
[_player] call milsim_fnc_addPlayerInfoToArray
] call milsim_fnc_log;
[_player] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
////////////////////////////////////////
// HARDCODED DISALLOWED ITEMS - see functions/definitions/DisallowedEquipment.hpp
@@ -115,10 +119,11 @@ private _thermalItems = _playerItems select {
// Only log compliance message if no non-compliant items were found
if (count _allFoundItemsSoFar isEqualTo 0) exitWith {
[
"logPlayerInventory",
LEVEL_INFO,
QUOTE(COMPONENT),
"PLAYER INVENTORY IS COMPLIANT",
[_player] call milsim_fnc_addPlayerInfoToArray
] call milsim_fnc_log;
[_player] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
};
// Log all non-compliant items
@@ -132,13 +137,14 @@ if (count _allFoundItemsSoFar isEqualTo 0) exitWith {
private _itemConfig = _itemClassName call CBA_fnc_getItemConfig;
// Log to RPT
[
"logPlayerInventory",
LEVEL_WARNING,
QUOTE(COMPONENT),
"NON-COMPLIANT ITEM",
[_player, [
["category", _categoryLabel],
["className", _itemClassName],
["displayName", [_itemConfig] call BIS_fnc_displayName]
]] call milsim_fnc_addPlayerInfoToArray
] call milsim_fnc_log;
]] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
} forEach _items;
} forEach _foundItemsKeyValue;

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@@ -0,0 +1,58 @@
#include "../script_component.hpp"
if (!hasInterface) exitWith {};
params [
["_subjectID", "", [""]],
["_recordTitle", "", [""]],
["_recordText", "", [""]],
["_recordIcon", "", [""]]
];
// Check if all parameters are provided
if (
count _subjectID isEqualTo 0 ||
count _recordTitle isEqualTo 0 ||
count _recordText isEqualTo 0
) exitWith {
[LEVEL_ERROR, QUOTE(COMPONENT), "Not all parameters provided"] call EFUNC(common,log);
};
// Check if already created
private _subjectRecords = GVAR(diaryRecords) getOrDefault [_subjectID, createHashMap, true];
private _existingRecord = _subjectRecords getOrDefault [_recordTitle, diaryRecordNull, true];
if (!isNull _existingRecord) then {
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText, _recordIcon]];
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
format ["Updated diary record: %1", _recordTitle],
[
["subjectID", _subjectID],
["recordTitle", _recordTitle]
]
] call EFUNC(common,log);
} else {
private _new = player createDiaryRecord [
_subjectID,
[
_recordTitle,
_recordText,
_recordIcon
]
];
_subjectRecords set [_recordTitle, _new];
GVAR(diaryRecords) set [_subjectID, _subjectRecords];
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
format ["Created diary record: %1", _recordTitle],
[
["subjectID", _subjectID],
["recordTitle", _recordTitle]
]
] call EFUNC(common,log);
};

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@@ -0,0 +1,54 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
params [
["_drawTargets", [], [[]]],
["_icon", "", [""]],
["_text", "", [""]],
["_color", [], [[]]]
];
if (count _drawTargets isEqualTo 0) exitWith {};
_cameraPos = positionCameraToWorld [0,0,0];
_cameraPosASL = AGLToASL _cameraPos;
{
_target = _x;
_visible = [objNull, "VIEW"] checkVisibility [_cameraPosASL, eyePos _target];
if ( _visible isEqualTo 0 ) exitWith {};
_objectPos = (_target modelToWorldVisual (_target selectionPosition "pilot"));
_distance = (visiblePosition _target) vectorDiff _cameraPos;
_scale = 0;
_heightOffset = 0;
_heightScaling = 0.012;
if ( _icon isNotEqualTo "") then {
_heightOffset = 0.065;
_scale = 1;
_heightScaling = 0.075;
};
_drawPos = _objectPos vectorAdd [0, 0, (0.18 + _heightOffset) + (vectorMagnitude _distance * _heightScaling)];
drawIcon3D [
_icon,
_color,
_drawPos,
_scale,
_scale,
0,
_text,
2,
0.025
];
true;
} count _drawTargets;
nil

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@@ -0,0 +1,15 @@
#include "../script_component.hpp"
private _approvedAssetsCfg = (missionConfigFile >> "ApprovedAssets");
if (!IS_CONFIG(_approvedAssetsCfg) || {!isClass _approvedAssetsCfg}) exitWith {
[
LEVEL_ERROR,
QUOTE(COMPONENT),
"ERROR: Approved assets config not found. Check that the config is present and correctly named in the mission config file. See defines/ApprovedAssets.hpp and framework/util/functions/getApprovedAssetsCfg.sqf.",
[]
] call EFUNC(common,log);
configNull;
};
_approvedAssetsCfg;

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@@ -0,0 +1,15 @@
#include "../script_component.hpp"
private _battalionInfoCfg = (missionConfigFile >> "BattalionInfo");
if (!IS_CONFIG(_battalionInfoCfg) || {!isClass _battalionInfoCfg}) exitWith {
[
LEVEL_ERROR,
QUOTE(COMPONENT),
"ERROR: Battalion config not found. Check that the battalion config is present and correctly named in the mission config file. See defines/BattalionInfo.hpp and framework/util/functions/getBattalionCfg.sqf.",
[]
] call EFUNC(common,log);
configNull;
};
_battalionInfoCfg;

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@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
params [["_base", objNull, [objNull]]];
if (_base == objNull) exitWith {""};

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@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {objNull};

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@@ -0,0 +1,33 @@
/*
Function: milsim_common_fnc_log
Description:
Used to log messages to the server RPT file.
Parameters:
0: NUMBER - log level.
1: STRING - component name.
2: STRING - message to log.
3: ARRAY - key value pairs of data to log.
*/
#include "..\script_component.hpp"
params [
["_logLevel", 1, [-1,0,1,2,3]], // script_mod.hpp
["_component", "", [""]],
["_message", "", [""]],
["_data", [], [[]]]
];
if (_logLevel < DEBUG_MODE) exitWith {};
private _hash = createHashMapFromArray _data;
// Replace square brackets with round brackets to avoid parsing issues.
[_message, "]", ")"] call CBA_fnc_replace;
[_message, "[", "("] call CBA_fnc_replace;
private _json = [_hash] call CBA_fnc_encodeJSON;
private _log = format ["[%1] [%2] [%3] [%4] :: %5", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _message, _json];
diag_log text _log;

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@@ -1,5 +1,8 @@
#include "..\script_component.hpp"
[
"init",
LEVEL_INFO,
QUOTE(COMPONENT),
"MISSION INFO",
[
["serverName", serverName],
@@ -20,4 +23,4 @@
["LOGIC", playableSlotsNumber sideLogic] // 5 is LOGIC side
]]
]
] call milsim_fnc_log;
] call FUNC(log);

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@@ -0,0 +1,16 @@
#include "..\script_component.hpp"
params [
["_settingName", "", [""]],
"_newValue"
];
[
LEVEL_INFO,
QUOTE(COMPONENT),
"SETTING CHANGED",
[
["setting", _settingName],
["newValue", _value]
]
] call EFUNC(common,log);

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@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
params [
["_text", "", [""]],
["_padSide", "left", ["left", "right"]],

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@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
params [
["_cfg", configNull, [configNull]],
["_code", {}, [{}]]

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@@ -0,0 +1,3 @@
#define COMPONENT common
#define COMPONENT_BEAUTIFIED Common
#include "../script_mod.hpp"

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@@ -0,0 +1,27 @@
#include "..\script_component.hpp"
//---------------------
// Asset Diary and Markers Settings
[
QGVAR(setting_detectionRangeFromBase), // variable
"SLIDER", // type
["Detection Range From Base", "The range from a base that assets will be detected"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
[0, 1000, 750, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
true, // global setting
{
params ["_value"];
[
QGVAR(setting_detectionRangeFromBase),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[
LEVEL_INFO,
QUOTE(COMPONENT),
"CREATED SETTINGS",
[]
] call EFUNC(common,log);

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@@ -0,0 +1,15 @@
#include "..\script_component.hpp"
params [
["_className", "", [""]]
];
// Get the approved assets config
private _approvedAssetsCfg = call EFUNC(common,getApprovedAssetsCfg);
if (isNull _approvedAssetsCfg) exitWith {""};
// Get the asset definition
private _assetDef = (_approvedAssetsCfg >> _className);
if (isClass _assetDef) exitWith {getText(_assetDef >> "callsign")};
"";

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@@ -0,0 +1,6 @@
#include "../script_component.hpp"
// return each base with its assets
GVARMAIN(baseObjects) apply {
[_x, _x getVariable [QGVAR(assetsAtThisBase), []]]
};

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@@ -0,0 +1,17 @@
#include "..\script_component.hpp"
// get all starting assets at each base and combine to array
private _startingAssetsByBase = call FUNC(getStartingAssetsByBase);
private _startingAssets = [];
{
_startingAssets append (_x#1);
} forEach _startingAssetsByBase;
// get all current assets at each base and combine to array
private _assetsByBase = call FUNC(getCurrentAssetsByBase);
private _assets = [];
{
_assets append (_x#1);
} forEach _assetsByBase;
[_startingAssets, _assets];

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@@ -0,0 +1,6 @@
#include "../script_component.hpp"
// return each base with its assets
GVARMAIN(baseObjects) apply {
[_x, _x getVariable [QGVAR(assetsStartedAtThisBase), []]]
};

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@@ -39,7 +39,7 @@ private _pylons = getAllPylonsInfo _vic;
///////////////////////////////////////////////
// WRITE TITLE
///////////////////////////////////////////////
_title pushBack format["<font size='24' shadow='1' color='#e1701a' face='PuristaBold'>%1</font>", _dispName];
_title pushBack format["%1", _dispName];
///////////////////////////////////////////////
// WRITE IMAGE

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@@ -0,0 +1,94 @@
#include "..\script_component.hpp"
// get vehicles the mission started with at base locations
(call FUNC(getStartingAndCurrentAssets)) params [
"_startingAssets",
"_currentAssets"
];
// get distinct classnames to group by
private _distinctStartingAssetsClassNames = [];
{
_x params ["_netId", "_cfg"];
private _className = configName _cfg;
_distinctStartingAssetsClassNames pushBackUnique _className;
} forEach _startingAssets;
// get the approved assets config to identify callsigns
private _approvedAssetsCfg = call EFUNC(common,getApprovedAssetsCfg);
if (isNull _approvedAssetsCfg) exitWith {
[
LEVEL_ERROR,
QUOTE(COMPONENT),
"No approved assets defined.",
[]
] call EFUNC(common,log);
[
"ERROR: No approved assets defined. See defines/ApprovedAssets.hpp"
] call BIS_fnc_error;
};
_text = parseText "<t size='4'>MESSAGE</t>";
_text = composeText [_text, lineBreak ];
_text = composeText [_text, parseText "<t align='left' size='2'>Asset</t><t align='right' size='2'>Available</t>", lineBreak ];
{
private _className = _x;
// only approved assets
if (!isClass (_approvedAssetsCfg >> _className)) then {continue};
private _callsign = [_className] call FUNC(getCallsignFromClassname);
private _startingAssetsOfThisType = _startingAssets select {
// select all starting assets of this type
_x params ["_netId", "_cfg"];
_className isEqualTo (configName _cfg);
};
private _currentAssetsOfThisType = _currentAssets select {
_x params ["_netId", "_cfg"];
private _object = _netId call BIS_fnc_objectFromNetId;
// objNull if deleted, then check classname and if alive
!isNull _object && {
_className isEqualTo (typeOf _object) &&
alive _object
};
};
(_startingAssetsOfThisType#0) params [
"_assetNetId",
"_assetCfg"
];
_assigned = count _startingAssetsOfThisType;
_available = count _currentAssetsOfThisType;
// count (getMarkerPos "respawn_west" nearEntities [ _asset, 2000] );
_image = getText(_assetCfg >> "picture");
_name = getText(_assetCfg >> "displayName") select [0, 22];
private _data = format[
"<img size='1' align='left' image='%1'/><t size='1' align='left'> %2</t><t size='1' align='right'>%3 [ %4 ]</t>",
_image,
_name,
_available,
_assigned
];
// private _data = format[
// "<img size='1' align='left' image='%1'/>
// <t size='1' align='left'> %2</t>
// <t size='1' align='middle'>%3</t>
// <t size='1' align='right'>%4</t>",
// _image,
// _name,
// _assigned,
// _available
// ];
_text = composeText[ _text, parseText _data, lineBreak ];
} foreach _distinctStartingAssetsClassNames;
hint _text;

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@@ -0,0 +1,28 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
call FUNC(updateAssetDiary);
// once the server has published that assets have been gathered and distributed to bases (respawn modules),
// we can update the asset diary on our end using that data
[QGVAR(assetsGathered), {
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Received gathered base asset data from server",
[]
] call EFUNC(common,log);
// update the asset diary with the data we've received
FUNC(updateAssetDiary);
}] call CBA_fnc_addEventHandlerArgs;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"initClient complete",
[]
] call EFUNC(common,log);
localNamespace setVariable [QGVAR(complete), true];

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@@ -0,0 +1,29 @@
#include "..\script_component.hpp"
if (!isServer) exitWith {};
// init asset stores at bases
[true] call FUNC(updateAssetsByBase);
// starting 5 minutes after postInit, update asset stores every 5 minutes
[{
[
{[false] call FUNC(updateAssetsByBase);},
60*5
] call CBA_fnc_addPerFrameHandler;
}, 60*5] call CBA_fnc_waitAndExecute;
// add end mission EH
addMissionEventHandler ["MPEnded", {
// log the "current" asset counts to RPT
[false, true] call FUNC(updateAssetsByBase);
}];
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"postInit complete",
[]
] call EFUNC(common,log);

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@@ -0,0 +1,8 @@
#include "..\script_component.hpp"
params [["_asset", objNull, [objNull]]];
private _closestBase = [_asset] call EFUNC(common,getNearestBase);
if (isNull _closestBase) exitWith {false};
(_asset distance2D _closestBase) <= GVAR(setting_detectionRangeFromBase)

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@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
{
@@ -10,7 +12,7 @@ if (!hasInterface) exitWith {};
player removeDiaryRecord [_diarySubject, _diaryRecord];
} forEach _records;
} forEach [
milsim_fbcb2_subjectAssetsFixedWingID,
milsim_fbcb2_subjectAssetsRotaryID,
milsim_fbcb2_subjectAssetsGroundID
EGVAR(fbcb2_main,subjectAssetsFixedWingID),
EGVAR(fbcb2_main,subjectAssetsRotaryID),
EGVAR(fbcb2_main,subjectAssetsGroundID)
];

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@@ -1,12 +1,11 @@
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
#include "..\script_component.hpp"
private _baseMarkerStore = localNamespace getVariable [
_baseMarkerStoreVar,
QGVAR(baseMarkerStore),
[]
];
private _assetMarkerStore = localNamespace getVariable [
_assetMarkerStoreVar,
QGVAR(assetMarkerStore),
[]
];
@@ -16,10 +15,10 @@ private _assetMarkerStore = localNamespace getVariable [
} forEach (_baseMarkerStore + _assetMarkerStore);
localNamespace setVariable [
_baseMarkerStoreVar,
QGVAR(baseMarkerStore),
[]
];
localNamespace setVariable [
_assetMarkerStoreVar,
QGVAR(assetMarkerStore),
[]
];

View File

@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
params [
["_className", "", [""]],
["_markerType", "hd_dot", [""]],
@@ -12,11 +14,11 @@ if (count _markerColor isEqualTo 0) exitWith {
["No marker color provided!"] call BIS_fnc_error;
};
if (count _assetObjects isEqualTo 0) exitWith {
["No vehicles provided!"] call BIS_fnc_error;
["No vehicles to draw markers for!"] call BIS_fnc_error;
};
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
private _baseMarkerStoreVar = QGVAR(baseMarkerStore);
private _assetMarkerStoreVar = QGVAR(assetMarkerStore);
private _baseMarkerStore = localNamespace getVariable [
_baseMarkerStoreVar,
@@ -35,15 +37,15 @@ if (not (count _baseMarkerStore > 0)) then {
// create a circle marker with range as the detection range of assets
_newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_base_marker_%1", _forEachIndex + 1],
format["%1_%2", QGVAR(baseCircleMarker), _forEachIndex + 1],
getPosASL _base
];
_newMarker setMarkerTypeLocal "mil_dot";
_newMarker setMarkerColorLocal "ColorGreen";
_newMarker setMarkerShapeLocal "ELLIPSE";
_newMarker setMarkerSizeLocal [
milsim_fbcb2_assets_setting_detectionRangeFromBase,
milsim_fbcb2_assets_setting_detectionRangeFromBase
GVAR(setting_detectionRangeFromBase),
GVAR(setting_detectionRangeFromBase)
];
_newMarker setMarkerAlphaLocal 0.5;
_newMarker setMarkerTextLocal str(_forEachIndex + 1);
@@ -55,19 +57,19 @@ if (not (count _baseMarkerStore > 0)) then {
// create a flag marker at base position
_newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_base_flag_marker_%1", _forEachIndex + 1],
format["%1_%2", QGVAR(baseFlagMarker), _forEachIndex + 1],
getPosASL _base
];
_newMarker setMarkerTypeLocal "mil_flag";
_newMarker setMarkerColorLocal "ColorGreen";
_newMarker setMarkerSizeLocal [0.7, 0.7];
_newMarker setMarkerTextLocal ([_base] call milsim_fnc_getNameOfBase);
_newMarker setMarkerTextLocal ([_base] call EFUNC(common,getNameOfBase));
_baseMarkerStore pushBack [
_base,
_newMarker
];
} forEach milsim_baseObjects;
} forEach GVARMAIN(baseObjects);
localNamespace setVariable [_baseMarkerStoreVar, _baseMarkerStore];
};
@@ -85,9 +87,12 @@ private _start = (count _assetMarkerStore) + 1;
> -1
) then {continue};
// check if the asset is within base detection range
if (not ([_asset] call FUNC(isAssetInRangeOfBase))) then {continue};
// create a marker for the asset
private _newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_marker_%1", _start],
format["%1_%2", QGVAR(assetMarker), _start],
getPosASL _asset
];
_newMarker setMarkerAlphaLocal 1;

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@@ -0,0 +1,261 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
// create diary records
// remove any existing asset map markers
call FUNC(removeMarkersOnMap);
// remove existing asset records
call FUNC(removeAssetDiaryRecords);
(call FUNC(getStartingAndCurrentAssets)) params [
"_startingAssets",
"_currentAssets"
];
// get distinct vehicle class names
private _distinctVehiclesClassNames = [];
{
_x params ["_netId", "_cfg"];
private _className = configName _cfg;
_distinctVehiclesClassNames pushBackUnique _className;
} forEach _startingAssets;
// for random color cycling
private _colorSelectionIndex = 0;
private _randomColors = [
["ColorRed", "#FF0000", "Red"],
["ColorGreen", "#00FF00", "Green"],
["ColorBlue", "#0000FF", "Blue"],
["ColorYellow", "#FFFF00", "Yellow"],
["ColorWhite", "#FFFFFF", "White"]
];
// ForEach unique vehicle class name, we'll find the first and gather its info
{
private _className = _x;
private _vehicleCallsign = toUpper (
[_className] call FUNC(getCallsignFromClassname)
);
// Get all starting assets of this type
private _startingAssetsOfThisType = _startingAssets select {
_x params ["_netId", "_cfg"];
_className isEqualTo (configName _cfg);
};
// Get all current assets of this type
private _currentAssetsOfThisType = _currentAssets select {
_x params ["_netId", "_cfg"];
private _object = _netId call BIS_fnc_objectFromNetId;
// objNull if deleted, then check classname and if alive
!isNull _object && {_className isEqualTo (typeOf _object) && alive _object};
};
// This should never happen, but...
if (count _startingAssetsOfThisType isEqualTo 0) then {continue};
// Try to find a not null vehicle that can be processed
private _exampleVehicleToProcess = objNull;
private _assetCfg = configNull;
private _exampleVehicleToProcessIndex = _startingAssetsOfThisType findIf {
_x params ["_netId", "_cfg"];
!isNull (_netId call BIS_fnc_objectFromNetId);
};
// If found, get the data
if (_exampleVehicleToProcessIndex > -1) then {
private _exampleData = _startingAssetsOfThisType select _exampleVehicleToProcessIndex;
_assetNetId = _exampleData#0;
_assetCfg = _exampleData#1;
_exampleVehicleToProcess = _assetNetId call BIS_fnc_objectFromNetId;
} else {
// otherwise, we only have the config to work with
private _exampleData = _startingAssetsOfThisType#0;
_assetCfg = _exampleData#1;
};
private _parentClassNames = [_assetCfg, true] call BIS_fnc_returnParents;
// Process the vehicle for extended info
// Exclusion list for display names
if (
[_assetCfg] call BIS_fnc_displayName
in ["Helicopter"]
) then {continue};
// Get the vehicle data
private _processed = [configNull, "", []];
if (!isNull _exampleVehicleToProcess) then {
_processed = [_exampleVehicleToProcess] call FUNC(getVehicleData);
};
_processed params ["_processedVehicleCfg", "_displayName", "_diaryTextSections"];
_diaryTextSections params [
["_title", "", [""]],
["_image", "", [""]],
["_info", "", [""]],
["_capacity", "", [""]]
// ["_weapons", "", [""]],
// ["_pylonWeapons", "", [""]],
// ["_inventory", "", [""]]
];
// Get what we can from the vehicle cfg
// Create the diary record
private _recordText = [];
// Add the title and image
if (count _title isEqualTo 0) then {
_title = format["%1", [_assetCfg] call BIS_fnc_displayName];
};
_recordText pushBack format[
"<font size='24' shadow='1' color='#e1701a' face='PuristaBold'>%1</font>",
_title
];
if (count _image isEqualTo 0) then {
_image = format["<img width='200' image='%1'/>", getText(_assetCfg >> 'editorPreview')];
};
_recordText pushBack _image;
_recordText pushBack "<br/>";
_recordText pushBack format[
"CALLSIGN: %1",
_vehicleCallsign
];
_recordText pushBack format[
"COUNT STARTED: %1",
count _startingAssetsOfThisType
];
_recordText pushBack format[
"COUNT ACTIVE: %1",
count _currentAssetsOfThisType
];
// Here, we'll create a link to show markers on the map for all vehicles of this kind
// get 'picture' for record
private _icon = getText(_assetCfg >> "picture");
// determine marker type
private _markerType = "mil_dot";
switch (true) do {
case ("Helicopter" in _parentClassNames): {
_markerType = "loc_heli";
};
case ("Air" in _parentClassNames): {
_markerType = "loc_plane";
};
case ("Ship" in _parentClassNames): {
_markerType = "loc_boat";
};
case ("Car" in _parentClassNames): {
_markerType = "loc_car";
};
default {
_markerType = "loc_truck";
};
};
private "_randomColor";
if (_colorSelectionIndex < count _randomColors) then {
_randomColor = _randomColors select _colorSelectionIndex;
INC(_colorSelectionIndex);
} else {
_colorSelectionIndex = 0;
_randomColor = _randomColors select _colorSelectionIndex;
};
// Link to show markers
private _showMarkersText = format[
"<execute expression='[""%1"",""%2"",""%3"",%4] call %5'>SHOW MARKERS for vehicles at base</execute> (in %6)",
_className,
_markerType,
_randomColor#0,
(_currentAssetsOfThisType apply {
_x params ["_netId", "_cfg"];
_netId;
}),
QFUNC(showMarkersOnMap),
format["<font color='%1'>%2</font>", _randomColor#1, _randomColor#2]
];
_recordText pushBack _showMarkersText;
// Link to hide markers
_recordText pushBack format[
"<execute expression=""call %1"">REMOVE ALL MARKERS showing asset positions</execute>",
QFUNC(removeMarkersOnMap)
];
// Link to update asset diary entries
_recordText pushBack format[
"<execute expression=""call %1"">UPDATE ENTRIES for all assets</execute>",
QFUNC(updateAssetDiary)
];
// link to display hint with all assets
_recordText pushBack format[
"<execute expression=""call %1"">SHOW APPROVED ASSET COUNTS via hint</execute>",
QFUNC(hintAllApprovedAssets)
];
_recordText pushBack format[
"<font size='10' color='#777777'>%1</font>",
"Notes:<br/>
- Markers are only displayed on your local machine.<br/>
- The REMOVE ALL option will remove all assets' markers from the map.<br/>
- UPDATE ENTRIES will update the asset diary with the latest information.<br/>
- Markers will only be displayed for assets that are within a certain distance of a base."
];
// Add info and capacity sections - exclude if no living examples were found
if (count _info > 0) then {
_recordText pushBack _info;
};
if (count _capacity > 0) then {
_recordText pushBack _capacity;
};
private _subjectID = "";
switch (true) do {
case ("Helicopter" in _parentClassNames): {
_subjectID = EGVAR(fbcb2_main,subjectAssetsRotaryID);
};
case ("Air" in _parentClassNames): {
_subjectID = EGVAR(fbcb2_main,subjectAssetsFixedWingID);
};
default {
_subjectID = EGVAR(fbcb2_main,subjectAssetsGroundID);
};
};
[
_subjectID,
format[
"[%1/%2] %3",
count _currentAssetsOfThisType,
count _startingAssetsOfThisType,
(_assetCfg) call BIS_fnc_displayName
],
_recordText joinString "<br/>",
_icon
] call EFUNC(common,createOrUpdateDiaryRecord);
// "\A3\ui_f\data\igui\cfg\simpleTasks\types\car_ca.paa"
} forEach _distinctVehiclesClassNames;
// log to RPT
[
LEVEL_INFO,
QUOTE(COMPONENT),
"UPDATED ASSET DIARY",
[
["startingAssetCount", count _startingAssets],
["startingAssetCountDistinct", count _distinctVehiclesClassNames],
["currentassetCount", count _currentAssets]
]
] call EFUNC(common,log);
true;

View File

@@ -0,0 +1,141 @@
#include "..\script_component.hpp"
params [
["_isInit", false, [false]],
["_logCurrentAssets", false, [false]]
];
if (!isServer) exitWith {};
GVARMAIN(baseObjects) = allMissionObjects "ModuleRespawnPosition_F";
// Get all approved assets on map, find the closest base
// Then determine if it's within range
// If it is, add it to the base's assets list
// This is to ensure bases with overlapping detection range don't have duplicate assets
private _allVehicles = vehicles;
private _allSaved = [];
private _assetsStartedAtThisBaseVar = QGVAR(assetsStartedAtThisBase);
private _assetsAtThisBaseVar = QGVAR(assetsAtThisBase);
private _approvedAssetsCfg = call EFUNC(common,getApprovedAssetsCfg);
if (isNull _approvedAssetsCfg) exitWith {};
private _currentBaseAssetsGathered = GVARMAIN(baseObjects) apply {[_x, []]};;
{
private _className = configName _x;
private _callsign = getText(_x >> "callsign");
private _found = _allVehicles select { typeOf _x == _className };
{
private _asset = _x;
// ignore assets beyond the range of bases
if (not ([_asset] call FUNC(isAssetInRangeOfBase))) then {continue};
// add to base's assets list
private _closestBase = [_asset] call EFUNC(common,getNearestBase);
private _closestBaseCurrentAssets = (_currentBaseAssetsGathered select { _x select 0 isEqualTo _closestBase })#0#1;
_closestBaseCurrentAssets pushBackUnique [
_asset call BIS_fnc_netId,
configOf _asset
];
} forEach _found;
} forEach (_approvedAssetsCfg call BIS_fnc_returnChildren);
// Add all ground vehicles (LandVehicle)
{
private _asset = _x;
// ignore assets beyond the range of bases
if (not ([_asset] call FUNC(isAssetInRangeOfBase))) then {continue};
// add to base's assets list
private _closestBase = [_asset] call EFUNC(common,getNearestBase);
private _closestBaseCurrentAssets = (_currentBaseAssetsGathered select { _x select 0 isEqualTo _closestBase })#0#1;
_closestBaseCurrentAssets pushBackUnique [
_asset call BIS_fnc_netId,
configOf _asset
];
} forEach (_allVehicles select { _x isKindOf "LandVehicle" });
////////////////////////////////////////////////////////////////////////
// publish updated base variables
////////////////////////////////////////////////////////////////////////
{
private _base = _x;
private _thisBaseCurrentAssets = (_currentBaseAssetsGathered select { _x select 0 isEqualTo _base })#0#1;
_base setVariable [_assetsAtThisBaseVar, _thisBaseCurrentAssets, true];
if (_isInit) then {
_base setVariable [_assetsStartedAtThisBaseVar, _thisBaseCurrentAssets, true];
};
} forEach GVARMAIN(baseObjects);
// send a CBA event to let other scripts know that assets have been gathered
[{[QGVAR(assetsGathered)] call CBA_fnc_globalEvent;}, 2] call CBA_fnc_waitAndExecute;
////////////////////////////////////////////////////////////////////////
// log starting assets if init
// log current assets if requested (for end of mission counts)
////////////////////////////////////////////////////////////////////////
if !(_isInit || _logCurrentAssets) exitWith {};
{
private _base = _x;
// get current assets
private _baseAssets = (_currentBaseAssetsGathered select { _x select 0 isEqualTo _base })#0#1;
// prepare key value for logging
private _baseAssetsHashesPrep = _baseAssets apply {
_x params ["_netId", "_cfg"];
[
["callsign", [configName _cfg] call FUNC(getCallsignFromClassname)],
["className", configName _cfg],
["displayName", [_cfg] call BIS_fnc_displayName]
];
};
_baseAssetsHashesPrep = _baseAssetsHashesPrep call BIS_fnc_consolidateArray;
private _baseAssetsHashes = [];
{
private _out = createHashMapFromArray (_x#0);
_out set ["count", _x#1];
_baseAssetsHashes pushBack _out;
} forEach _baseAssetsHashesPrep;
// if logging current assets
if (_logCurrentAssets) then {
{
[
LEVEL_INFO,
QUOTE(COMPONENT),
"CURRENT ASSETS",
[
["baseName", [[_base] call EFUNC(common,getNameOfBase)]],
["asset", _x]
]
] call EFUNC(common,log);
} forEach _baseAssetsHashes;
};
// if init, log starting assets
if (_isInit) then {
{
[
LEVEL_INFO,
QUOTE(COMPONENT),
"STARTING ASSETS",
[
["baseName", [[_base] call EFUNC(common,getNameOfBase)]],
["asset", _x]
]
] call EFUNC(common,log);
} forEach _baseAssetsHashes;
};
} forEach GVARMAIN(baseObjects);

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@@ -0,0 +1,3 @@
#define COMPONENT fbcb2_assets
#define COMPONENT_BEAUTIFIED FBCB2 - Assets
#include "../script_mod.hpp"

View File

@@ -0,0 +1,112 @@
#include "..\script_component.hpp"
private _recordTitle = "ENVIRONMENTAL CONDITIONS";
private _text = [
format[
"<font size='%1' color='%2' face='%3'>%4</font>",
GVAR(recordTitleSize),
GVAR(recordTitleColor),
GVAR(recordTitleFont),
_recordTitle
]
];
private _sunriseColor = "#4A86E8";
private _sunsetColor = "#6AA84F";
private _whiteColor = "#FFFFFF";
private _sunTimes = date call BIS_fnc_sunriseSunsetTime;
private _nearestBase = [player] call EFUNC(common,getNearestBase);
if (isNull _nearestBase) exitWith {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"WARNING: No bases found nearby to report weather!",
[player, [
["position", getPos player]
]] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
["WARNING: No bases found nearby to report weather!"] call BIS_fnc_error;
};
_text pushBack format[
"<font size='%1'>Current conditions at nearest weather station: %2</font><br/>",
GVAR(recordTextBodySize),
[_nearestBase] call EFUNC(common,getNameOfBase)
];
private _weatherData = [];
if (isClass (configFile >> "CfgPatches" >> "ace_weather")) then {
// get ace_weather data
private _barometricPressure = ((getPosASL _nearestBase)#2) call ace_weather_fnc_calculateBarometricPressure;
private _relHumidity = missionNamespace getVariable ["ace_weather_currentHumidity", 0.5];
private _temperature = ((getPosASL _nearestBase)#2) call ace_weather_fnc_calculateTemperatureAtHeight;
private _dewPoint = [_temperature, _relHumidity] call ace_weather_fnc_calculateDewPoint;
private _windSpeed = [getPosASL _nearestBase, false, false, false] call ace_weather_fnc_calculateWindSpeed;
private _windChill = [_temperature, _windSpeed] call ace_weather_fnc_calculateWindChill;
private _heatIndex = [_temperature, _relHumidity] call ace_weather_fnc_calculateHeatIndex;
toFixed 2;
private _aceData = [
["Temperature", format["%1°C / %2°F", _temperature, _temperature * (9/5) + 32]],
["Wind Chill", format["%1°C / %2°F", _windChill, _windChill * (9/5) + 32]],
["Heat Index", format["%1°C / %2°F", _heatIndex, _heatIndex * (9/5) + 32]],
["Dew Point", format["%1°C / %2°F", _dewPoint, _dewPoint * (9/5) + 32]],
["Wind Speed", format["%1mph / %2kph / %3kts", _windSpeed * 2.237, _windSpeed * 3.6, _windSpeed * 1.944]],
["Wind Direction", ""],
["Barometric Pressure", format["%1 hPA", _barometricPressure]],
["Relative Humidity", format["%1%2", _relHumidity * 100, "%"]],
["Fog Cover", ""],
["Rain", ""],
["Overcast", ""]
];
toFixed -1;
{
_x params ["_name", "_value"];
[_weatherData, _name, _value] call BIS_fnc_setToPairs;
} forEach _aceData;
};
// always add built-in weather
toFixed 2;
private _vanillaData = [
["Temperature", format["%1°C", (ambientTemperature)#0]],
["Fog Cover", format["%1%2", fog * 100, "%"]],
["Overcast", format["%1%2", overcast * 100, "%"]],
["Rain", format["%1%2", rain * 100, "%"]],
["Wind Speed", format["%1m/s", windStr]],
["Wind Direction", format["%1°", windDir]]
];
toFixed -1;
_vanillaData pushBack ["Sunrise", ([_sunTimes select 0, "HH:MM"] call BIS_fnc_timeToString)];
_vanillaData pushBack ["Sunset", ([_sunTimes select 1, "HH:MM"] call BIS_fnc_timeToString)];
// override or set keys for vanilla data into weather data
{
_x params ["_name", "_value"];
[_weatherData, _name, _value] call BIS_fnc_setToPairs;
} forEach _vanillaData;
// write lines
{
_x params ["_name", "_value"];
_text pushBack format[
"<font size='%1' face='EtelkaMonospacePro'>%2%3</font>",
GVAR(recordTextBodySize)-4,
[_name, "right", " ", 23] call EFUNC(common,padString),
_value
];
} forEach _weatherData;
_text = _text joinString "<br/>";
[
GVAR(subjectIntelID),
_recordTitle,
_text
] call EFUNC(common,createOrUpdateDiaryRecord);

View File

@@ -1,11 +1,32 @@
// updated 2024-02-01 by IndigoFox
// now reads from the battalion config structure to generate the diary entries
#include "../script_component.hpp"
////////////////////////////////////////
// Get info from missionConfigFile
////////////////////////////////////////
private _battalionInfoCfg = call milsim_fnc_getBattalionCfg;
private _battalionInfoCfg = call EFUNC(common,getBattalionCfg);
if (isNull _battalionInfoCfg) exitWith {
[
LEVEL_ERROR,
QUOTE(COMPONENT),
"Null Battalion Config",
[]
] call EFUNC(common,log);
["Null Battalion Config"] call BIS_fnc_error;
};
private _battalionElementCfgs = [_battalionInfoCfg >> "Command"] call BIS_fnc_returnChildren;
if (count _battalionElementCfgs == 0) exitWith {
[
LEVEL_ERROR,
QUOTE(COMPONENT),
"ERROR: No battalion elements found. Check that the battalion config is correctly structured. See defines/BattalionInfo.hpp and framework/util/functions/getBattalionCfg.sqf.",
[]
] call EFUNC(common,log);
["ERROR: No battalion elements found. Check that the battalion config is correctly structured. See defines/BattalionInfo.hpp and framework/util/functions/getBattalionCfg.sqf."] call BIS_fnc_error;
};
////////////////////////////////////////
// Define formatting constants
@@ -29,22 +50,28 @@ private _FREQ_TEXT_COLOR = "#CCCCCC";
reverse _battalionElementCfgs;
{
// recursively generate diary text for all child elements of battalion-level elements
private _diaryTitleText = [_x, true] call milsim_fnc_generateElementFrequencyRecordText;
[
milsim_fbcb2_subjectFrequenciesID,
LEVEL_TRACE,
QUOTE(COMPONENT),
format["Processing battalion element %1", configName _x],
[]
] call EFUNC(common,log);
// recursively generate diary text for all child elements of battalion-level elements
private _diaryTitleText = [_x, true] call FUNC(generateElementFrequencyRecordText);
[
GVAR(subjectFrequenciesID),
_diaryTitleText#0,
_diaryTitleText#1
] call milsim_fnc_createOrUpdateDiaryRecord;
] call EFUNC(common,createOrUpdateDiaryRecord);
} forEach _battalionElementCfgs;
// add the battalion command to the top of the list
// don't process child elements
private _diaryTitleText = [_battalionInfoCfg >> "Command", false] call milsim_fnc_generateElementFrequencyRecordText;
private _diaryTitleText = [_battalionInfoCfg >> "Command", false] call FUNC(generateElementFrequencyRecordText);
[
milsim_fbcb2_subjectFrequenciesID,
GVAR(subjectFrequenciesID),
_diaryTitleText#0,
_diaryTitleText#1
] call milsim_fnc_createOrUpdateDiaryRecord;
] call EFUNC(common,createOrUpdateDiaryRecord);
true;

View File

@@ -0,0 +1,59 @@
#include "../script_component.hpp"
private _recordTitle = "SIGNAL COLORS";
private _text = [
// Title
format[
"<font size='%1' color='%2' face='%3'>%4</font>",
GVAR(recordTitleSize),
GVAR(recordTitleColor),
GVAR(recordTitleFont),
_recordTitle
]
];
private _signalColorDefs = (missionConfigFile >> "SignalColors") call BIS_fnc_returnChildren;
{
private _cfg = _x;
private _color = getText(_cfg >> "hexCode");
private _name = getText(_cfg >> "name");
private _usage = getText(_cfg >> "usage");
private _itemExamples = getArray(_cfg >> "itemExamples");
private _thisText = [];
_thisText pushBack format[
"<font size='%1'><font color='%2'>%3</font> - %4</font>",
GVAR(recordTextHeaderSize),
_color,
_name,
_usage
];
private _imagesLine = [];
{
private _itemClassname = _x;
private _itemCfg = [_itemClassname] call CBA_fnc_getItemConfig;
private _itemName = getText(_itemCfg >> "displayName");
private _itemImage = getText(_itemCfg >> "picture");
_imagesLine pushBack format[
"<img height='32' src='%1' title='%2'/>",
_itemImage,
_itemName
];
} forEach _itemExamples;
_thisText pushBack (_imagesLine joinString " ");
_text pushBack (_thisText joinString "<br/>");
} forEach _signalColorDefs;
_text = _text joinString "<br/><br/>";
[
GVAR(subjectIntelID),
_recordTitle,
_text
] call EFUNC(common,createOrUpdateDiaryRecord);

View File

@@ -0,0 +1,48 @@
#include "../script_component.hpp"
if ( !hasInterface ) exitWith {};
GVAR(recordTitleColor) = "#ff6666";
GVAR(recordTitleFont) = "PuristaMedium";
GVAR(recordTitleSize) = 20;
GVAR(recordTextHeaderSize) = 16;
GVAR(recordTextBodySize) = 14;
GVAR(subjectStatusID) = "FBCB2_Status";
GVAR(subjectIntelID) = "FBCB2_Intel";
GVAR(subjectMessagesID) = "FBCB2_Messages";
GVAR(subjectFrequenciesID) = "FBCB2_Frequencies";
GVAR(subjectAssetsFixedWingID) = "FBCB2_Assets_FixedWing";
GVAR(subjectAssetsRotaryID) = "FBCB2_Assets_Rotary";
GVAR(subjectAssetsGroundID) = "FBCB2_Assets_Ground";
player createDiarySubject[GVAR(subjectStatusID), "FBCB2 Status"];
player createDiarySubject[GVAR(subjectMessagesID), "FBCB2 Messages"];
player createDiarySubject[GVAR(subjectIntelID), "FBCB2 Intel"];
player createDiarySubject[GVAR(subjectFrequenciesID), "FBCB2 Frequencies"];
player createDiarySubject[GVAR(subjectAssetsFixedWingID), "FBCB2 Planes"];
player createDiarySubject[GVAR(subjectAssetsRotaryID), "FBCB2 Helicopters"];
player createDiarySubject[GVAR(subjectAssetsGroundID), "FBCB2 Ground"];
// run main inits
[] call FUNC(addFrequenciesRecord);
[] call FUNC(addSignalColorsRecord);
[] call FUNC(addEnvironmentRecord);
// starting 5 minutes after postInit, update weather diary record every 5 minutes
[{
[
{call FUNC(addEnvironmentRecord);},
60*5
] call CBA_fnc_addPerFrameHandler;
}, 60*5] call CBA_fnc_waitAndExecute;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"initClient complete",
[]
] call EFUNC(common,log);
localNamespace setVariable [QGVAR(complete), true];

View File

@@ -0,0 +1,3 @@
#define COMPONENT fbcb2_main
#define COMPONENT_BEAUTIFIED FBCB2 - Main
#include "../script_mod.hpp"

View File

@@ -1,4 +1,6 @@
// called from milsim_fnc_processFBCB2RadioFrequencies
#include "../script_component.hpp"
params ["_cfg", ["_indentCount", 1, [5]]];
//////////////////////////////////////////////////////
@@ -62,8 +64,8 @@ _freqLeadingSpace = _freqLeadingSpace joinString "";
_ELEMENT_FREQ_SIZE,
_ELEMENT_FREQ_FONT,
_FREQ_TEXT_COLOR,
[_role, "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
[_srStr, "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
[_role, "right", " ", _FREQ_PAD_LENGTH] call EFUNC(common,padString),
[_srStr, "right", " ", _FREQ_PAD_LENGTH] call EFUNC(common,padString),
_lrStr
];
} forEach (getArray (_cfg >> "frequencies"));

View File

@@ -1,5 +1,8 @@
// called from milsim_fnc_processFBCB2RadioFrequencies ONLY
// this function is called recursively to process all child elements of a battalion element in missionConfigFile
#include "../script_component.hpp"
params [
["_elementCfg", configNull, [configNull]],
["_shouldProcessChildCfgs", true]
@@ -40,9 +43,9 @@ _freqLeadingSpace = _freqLeadingSpace joinString "";
private _headers = [
format[
"<font size='%1' color='%2' face='%3'>%4</font>",
milsim_fbcb2_recordTitleSize,
milsim_fbcb2_recordTitleColor,
milsim_fbcb2_recordTitleFont,
GVAR(recordTitleSize),
GVAR(recordTitleColor),
GVAR(recordTitleFont),
_recordTitle
],
format[
@@ -51,8 +54,8 @@ private _headers = [
_ELEMENT_FREQ_SIZE,
_ELEMENT_FREQ_FONT,
_FREQ_TEXT_COLOR,
["ROLE", "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
["SR", "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
["ROLE", "right", " ", _FREQ_PAD_LENGTH] call EFUNC(common,padString),
["SR", "right", " ", _FREQ_PAD_LENGTH] call EFUNC(common,padString),
"LR"
]
];
@@ -65,16 +68,30 @@ private _allText = [];
// get all child elements recursively and format them
if (_shouldProcessChildCfgs) then {
[
LEVEL_TRACE,
QUOTE(COMPONENT),
"Processing child elements for battalion element %1",
[]
] call EFUNC(common,log);
[_battalionElement, {
params ["_cfg", "_recurseCounter"];
// add config
private _lines = [_cfg, _recurseCounter+1] call milsim_fnc_formatRadioElementForDiary;
private _lines = [_cfg, _recurseCounter+1] call FUNC(formatRadioElementForDiary);
// private _lines = [_cfg, _indentCount] call t;
_allText pushBack (_lines joinString "<br/>");
}] call milsim_fnc_recurseSubclasses;
}] call EFUNC(common,recurseSubclasses);
} else {
[
LEVEL_TRACE,
QUOTE(COMPONENT),
"Skipping processing of child elements for battalion element %1",
[]
] call EFUNC(common,log);
// or if the param was false, just add the battalion element
private _lines = [_battalionElement, 1] call milsim_fnc_formatRadioElementForDiary;
private _lines = [_battalionElement, 1] call FUNC(formatRadioElementForDiary);
// private _lines = [_cfg, _indentCount] call t;
_allText pushBack (_lines joinString "<br/>");
};

View File

@@ -0,0 +1,20 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
[
"saveaar",
{
[] remoteExec["ocap_fnc_exportData", 2];
},
"admin"
] call CBA_fnc_registerChatCommand;
[
LEVEL_INFO,
QUOTE(COMPONENT),
"OCAP chat handler registered",
[player] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
nil;

View File

@@ -0,0 +1,41 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
[
"respawn",
{
_clientID = _thisArgs select 0;
player setDamage 1;
private _timeWentUnconscious = player getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
private _durationSpentUnconscious = -1;
if (_timeWentUnconscious > - 1) then {
_durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
};
// log to server RPT
[
LEVEL_INFO,
QUOTE(COMPONENT),
"CHAT COMMAND RESPAWN",
[player, [
["durationSpentUnconscious", _durationSpentUnconscious]
]] call EFUNC(common,addPlayerInfoToArray)
] remoteExec [QEFUNC(common,log), 2];
// systemChat to all remote machines
format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID];
},
"all",
[clientOwner]
] call CBA_fnc_registerChatCommand;
[
LEVEL_INFO,
QUOTE(COMPONENT),
"respawn chat handler registered",
[player] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
nil;

View File

@@ -0,0 +1,41 @@
#include "..\script_component.hpp"
if (!hasInterface || !is3DENPreview) exitWith {};
private _warningText = [];
if (getText(missionConfigFile >> "author") in ["MISSION AUTHOR", ""]) then {
_warningText pushBack "<t font='EtelkaMonospacePro' size='0.7'>mission_settings\author</t> is blank or default!";
};
if (getText(missionConfigFile >> "onLoadName") in ["THIS APPEARS ON TOP OF THE LOADING SCREEN IMAGE", ""]) then {
_warningText pushBack "<t font='EtelkaMonospacePro' size='0.7'>mission_settings\onLoadName</t> is blank or default!";
};
if (getText(missionConfigFile >> "briefingName") in ["THIS IS THE NAME ON THE #MISSIONS LIST", ""]) then {
_warningText pushBack "<t font='EtelkaMonospacePro' size='0.7'>mission_settings\briefingName</t> is blank or default!";
};
if (getText(missionConfigFile >> "overviewText") in ["THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST", ""]) then {
_warningText pushBack "<t font='EtelkaMonospacePro' size='0.7'>mission_settings\overviewText</t> is blank or default!";
};
if (getText(missionConfigFile >> "missionSeries") in ["MY SERIES NAME", ""]) then {
_warningText pushBack "<t font='EtelkaMonospacePro' size='0.7'>mission_settings\missionSeries</t> is blank or default!";
};
if (count GVARMAIN(baseObjects) isEqualTo 0) then {
_warningText pushBack "No respawn points placed!";
};
if (count _warningText > 0) then {
[{
if (isNull (call BIS_fnc_displayMission)) exitWith {};
(_this#0) spawn {
[_this joinString "<br/>", "Issues found!", true, false] call BIS_fnc_guiMessage;
};
[_this#1] call CBA_fnc_removePerFrameHandler;
}, 1, _warningText] call CBA_fnc_addPerFrameHandler;
};
nil;

View File

@@ -0,0 +1,46 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
// make sure the server has finished init
waitUntil {!isNil QGVARMAIN(complete)};
["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups;
// run primary init functions
call FUNC(addAARChatHandler);
call FUNC(addRespawnChatHandler);
call FUNC(setDefaults);
// Initialize a holder for managing local diary records
// store records in format:
// [subject, [
// [title, diaryRecord]
// ]]
EGVAR(common,diaryRecords) = createHashMap;
// initialize other modules
call EFUNC(client,initClient);
call EFUNC(mapcopy,initClient);
call EFUNC(reinsert,initClient);
call EFUNC(resupply,initClient);
call EFUNC(triageIcons,initClient);
call EFUNC(vehicleFlags,initClient);
call EFUNC(zeus,initClient);
call EFUNC(fbcb2_main,initClient);
call EFUNC(fbcb2_assets,initClient);
call FUNC(checkMissionSettings);
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"initClient complete",
[]
] call EFUNC(common,log);
localNamespace setVariable [QGVAR(complete), true];
nil;

View File

@@ -0,0 +1,32 @@
#include "..\script_component.hpp"
if (!isServer) exitWith {};
// array of all respawn modules in the mission representing "bases"
GVARMAIN(baseObjects) = allMissionObjects "ModuleRespawnPosition_F";
publicVariable QGVARMAIN(baseObjects);
// Initializes the Dynamic Groups framework and groups
["Initialize", [true]] call BIS_fnc_dynamicGroups;
// initialize other modules
call EFUNC(common,logMissionInfo);
call EFUNC(fbcb2_assets,initServer);
call EFUNC(reinsert,initServer);
// declare init complete to other modules
missionNamespace setVariable [QGVARMAIN(complete), true, true];
[
LEVEL_INFO,
QUOTE(COMPONENT),
format["%1: version %2", QGVARMAIN(complete), QUOTE(VERSION_STR)],
[["version", QUOTE(VERSION_STR)]]
] call EFUNC(common,log);
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"postInit complete",
[]
] call EFUNC(common,log);

View File

@@ -0,0 +1,36 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
enableSaving[false, false];
enableRadio false;
enableSentences false;
missionNamespace setVariable ["ACE_maxWeightDrag", 2400];
missionNamespace setVariable ["ACE_maxWeightCarry", 1800];
if(isClass(configfile >> "CfgPatches" >> "rhs_main")) then {
rhs_vehicleRadioChatter = 0;
};
waitUntil {time > 0};
enableEnvironment[false, true];
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Defaults set",
[
["enableSaving", [false, false]],
["enableRadio", false],
["enableSentences", false],
["ACE_maxWeightDrag", 2400],
["ACE_maxWeightCarry", 1800],
["rhs_vehicleRadioChatter", 0],
["enableEnvironment", [false, true]]
]
] call EFUNC(common,log);
nil;

View File

@@ -0,0 +1,3 @@
#define COMPONENT init
#define COMPONENT_BEAUTIFIED Init
#include "../script_mod.hpp"

View File

@@ -0,0 +1,24 @@
#include "..\script_component.hpp"
[
QGVAR(setting_enable),
"CHECKBOX",
"Allow Map Copying",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
true, // default value
true, // is global
{
params ["_value"];
[
QGVAR(setting_enable),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[
LEVEL_INFO,
QUOTE(COMPONENT),
"CREATED SETTINGS",
[]
] call EFUNC(common,log);

View File

@@ -0,0 +1,15 @@
#include "..\script_component.hpp"
// serializes markers on local machine and returns them as array
_markerData = [];
{
_marker = toArray _x;
_marker resize 15;
if ( toString _marker == "_USER_DEFINED #" ) then {
_marker = _x call FUNC(mapMarkerToString);
_markerData pushBack _marker;
};
} forEach allMapMarkers;
_markerData;

View File

@@ -0,0 +1,60 @@
#include "..\script_component.hpp"
////////////////////////////////////////////////////////////////////
// Create action to copy map markers on all inheritors of CAManBase
////////////////////////////////////////////////////////////////////
private _mapCopyAction =
[
QGVAR(actionID),
"Copy Map",
"\a3\ui_f\data\igui\cfg\actions\talk_ca.paa",
{
params ["_target", "_player", "_params"];
if (!isPlayer _target) exitWith {
format["%1 is not a player", name _target] call CBA_fnc_notify;
};
format["Copying map markers from %1", name _target] call CBA_fnc_notify;
[QGVAR(mapCopyRequest), _this, _target] call CBA_fnc_targetEvent;
},
{
params ["_target", "_player", "_params"];
[QGVAR(setting_enable)] call CBA_settings_fnc_get && {
('ItemMap' in (assignedItems _player)) &&
('ItemMap' in (assignedItems _target)) &&
([_player, _target, []] call ace_common_fnc_canInteractWith)
};
}
] call ace_interact_menu_fnc_createAction;
["CAManBase", 0, ["ACE_MainActions"], _mapCopyAction, true] call ace_interact_menu_fnc_addActionToClass;
////////////////////////////////////////////////////////////////////
// Create CBA event to receive requests
////////////////////////////////////////////////////////////////////
[QGVAR(mapCopyRequest), {
params ["_me", "_requester", "_params"];
format["Your map is being copied by %1", name _requester] call CBA_fnc_notify;
private _myMarkers = _this call FUNC(getMapMarkers);
[QGVAR(mapCopyResponse), [_me, _myMarkers], _requester] call CBA_fnc_targetEvent;
}] call CBA_fnc_addEventHandler;
////////////////////////////////////////////////////////////////////
// Create CBA event to receive responses
////////////////////////////////////////////////////////////////////
[QGVAR(mapCopyResponse), {
params [["_responder", objNull, [objNull]], ["_markerList", [], [[]]]];
if ('ItemMap' in (assignedItems player)) then {
[_markerList] call FUNC(loadMapMarkers);
format["Copied %1 markers from %2", count _markerList, name _responder] call CBA_fnc_notify;
} else {
format["You need a map to copy onto!"] call CBA_fnc_notify;
};
}] call CBA_fnc_addEventHandler;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"initClient complete",
[]
] call EFUNC(common,log);
localNamespace setVariable [QGVAR(complete), true];

View File

@@ -0,0 +1,8 @@
#include "..\script_component.hpp"
// accepts an array of serialized markers and adds them to local map
params [["_markerList", [], [[]]]];
{
_x call FUNC(stringToMapMarker);
} foreach _markerList;

View File

@@ -0,0 +1,3 @@
#define COMPONENT mapcopy
#define COMPONENT_BEAUTIFIED Map Copy
#include "../script_mod.hpp"

View File

@@ -0,0 +1,127 @@
#include "..\script_component.hpp"
[
QGVAR(emptyGroupCleanup_enable),
"CHECKBOX",
"Empty Group Cleanup Enabled",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
true,
true,
{
params ["_value"];
[
QGVAR(emptyGroupCleanup_enable),
_value
] call EFUNC(common,logSettingChanged);
if (!isNull (missionNamespace getVariable [QGVAR(emptyGroupCleanupPFH), locationNull])) then {
deleteLocation GVAR(emptyGroupCleanupPFH);
};
call FUNC(addEmptyGroupCleanupPFH);
}
] call CBA_fnc_addSetting;
//---------------------
// Server CPS
//---------------------
[
QGVAR(server_cps_enable),
"CHECKBOX",
"Server CPS Metrics Enabled",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
true,
true,
{
params ["_value"];
[
QGVAR(cps_enable),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[QGVAR(cps_enable), true] call CBA_settings_fnc_set;
[
QGVAR(server_cps_interval),
"TIME",
"Server CPS Metrics Interval",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
[60,300,120],
true,
{
if (!isServer) exitWith {};
params ["_value"];
[
QGVAR(cps_interval),
_value
] call EFUNC(common,logSettingChanged);
_cpsPFH = missionNamespace getVariable [QGVAR(server_cps_handler), ObjNull];
if (!isNull _cpsPFH) then {
_cpsPFH call CBA_fnc_deletePerFrameHandlerObject;
};
[] call FUNC(addServerStatsPFH);
}
] call CBA_fnc_addSetting;
//---------------------
// Client CPS
//---------------------
[
QGVAR(client_cps_enable),
"CHECKBOX",
"Client CPS Metrics Enabled",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
true,
true,
{
params ["_value"];
[
QGVAR(client_cps_enable),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[QGVAR(client_cps_enable), true] call CBA_settings_fnc_set;
[
QGVAR(client_cps_interval),
"TIME",
"Client CPS Metrics Interval",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
[60,300,120],
true,
{
if (!hasInterface) exitWith {};
params ["_value"];
[
QGVAR(client_cps_interval),
_value
] call EFUNC(common,logSettingChanged);
_cpsPFH = player getVariable [QGVAR(client_cps_handler), ObjNull];
if (!isNull _cpsPFH) then {
_cpsPFH call CBA_fnc_deletePerFrameHandlerObject;
};
[] call FUNC(addClientStatsPFH);
}
] call CBA_fnc_addSetting;
[
LEVEL_INFO,
QUOTE(COMPONENT),
"CREATED SETTINGS",
[]
] call EFUNC(common,log);

View File

@@ -0,0 +1,38 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Initializing client stats PFH",
[]
] call EFUNC(common,log);
_cpsPFH = [
{
[] call FUNC(calculateClientStats);
},
QGVAR(client_cps_interval) call CBA_settings_fnc_get,
[],
{
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Client PFH loaded",
[["pfhInterval", QGVAR(client_cps_interval) call CBA_settings_fnc_get]]
] call EFUNC(common,log);
},
{ [
LEVEL_INFO,
QUOTE(COMPONENT),
"Client PFH unloaded",
[]
] call EFUNC(common,log);
},
{ QGVAR(client_cps_enable) call CBA_settings_fnc_get },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;
player setVariable [QGVAR(client_cps_handler), _cpsPFH];

View File

@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
if ( !hasInterface ) exitWith {};
diag_log text "[MILSIM] (DNI) writing variable loop";

View File

@@ -0,0 +1,44 @@
#include "..\script_component.hpp"
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Initializing empty group deletion PFH",
[]
] call EFUNC(common,log);
GVAR(emptyGroupCleanupPFH) = [
{
{
if (local _x) then {
if ((count units _x) == 0) then {
deleteGroup _x;
};
};
} forEach allGroups;
},
300,
[],
{ // on creation
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Empty group deletion PFH loaded",
[]
] call EFUNC(common,log);
},
{ // on deletion
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Empty group deletion PFH unloaded",
[]
] call EFUNC(common,log);
},
{ (missionNamespace getVariable [QGVAR(emptyGroupCleanup_enable), false]) },
{ not (missionNamespace getVariable [QGVAR(emptyGroupCleanup_enable), false]) },
[]
] call CBA_fnc_createPerFrameHandlerObject;

View File

@@ -1,28 +1,48 @@
#include "..\script_component.hpp"
if (!isServer) exitWith {};
missionNamespace setVariable["milsim_raw_cps", 0];
missionNamespace setVariable["milsim_cps", 0];
missionNamespace setVariable[QGVAR(raw_cps), 0];
missionNamespace setVariable[QGVAR(cps), 0];
publicVariable "milsim_raw_cps";
publicVariable "milsim_cps";
publicVariable QGVAR(raw_cps);
publicVariable QGVAR(cps);
diag_log text format ["[MILSIM] (server) initializing Server Stats PFH"];
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Initializing server stats PFH",
[]
] call EFUNC(common,log);
_serverCpsPFH = [
{
[] call milsim_fnc_calculateServerStats;
[] call FUNC(calculateServerStats);
},
"milsim_server_cps_interval" call CBA_settings_fnc_get,
QGVAR(server_cps_interval) call CBA_settings_fnc_get,
[],
{ diag_log text format ["[MILSIM] (server) Server PFH loaded with interval %1 seconds", "milsim_server_cps_interval" call CBA_settings_fnc_get ] },
{ diag_log text format ["[MILSIM] (server) Server PFH unloaded"] },
{ "milsim_server_cps_enable" call CBA_settings_fnc_get },
{
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Server PFH loaded",
[["pfhInterval", QGVAR(server_cps_interval) call CBA_settings_fnc_get]]
] call EFUNC(common,log);
},
{ [
LEVEL_INFO,
QUOTE(COMPONENT),
"Server PFH unloaded",
[]
] call EFUNC(common,log);
},
{ QGVAR(server_cps_enable) call CBA_settings_fnc_get },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;
missionNamespace setVariable ["milsim_server_cps_handler", _serverCpsPFH];
missionNamespace setVariable [QGVAR(server_cps_handler), _serverCpsPFH];
_playerCpsPFH = [
{

View File

@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
[] spawn {
// warning: while loop without suspension executes multiple times per frame
private _counter = 0;
@@ -8,8 +10,8 @@
_counter = _counter + 1;
};
// in an empty mission, the _counter may go well over 2000 times per frame!
diag_log text format ["[MILSIM] (client) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
player setVariable ["milsim_player_raw_cps", _counter / (diag_frameNo - _frameNo), true];
private _rawCPS = _counter / (diag_frameNo - _frameNo);
player setVariable [QGVAR(player_raw_cps), _rawCPS, true];
// with suspension
private _counter = 0;
@@ -21,9 +23,23 @@
uiSleep 0.001; // waits at least 1 frame
};
// _counter says one per frame, as expected
diag_log text format ["[MILSIM] (client) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
player setVariable ["milsim_player_cps", _counter / (diag_frameNo - _frameNo), true];
private _playerCPS = _counter / (diag_frameNo - _frameNo);
player setVariable [QGVAR(player_cps), _playerCPS, true];
// log to RPT
[
{_this call EFUNC(common,log);},
[
LEVEL_INFO,
QUOTE(COMPONENT),
format ["Average Execution: %1 times per frame", _playerCPS],
[
["playerRawCPS", _rawCPS],
["playerCPS", _playerCPS]
]
]
] call CBA_fnc_directCall;
};
nil;

View File

@@ -0,0 +1,54 @@
#include "..\script_component.hpp"
[] spawn {
// warning: while loop without suspension executes multiple times per frame
private _counter = 0;
private _endTime = diag_tickTime + 5;
private _frameNo = diag_frameNo;
while { diag_tickTime < _endTime } do
{
_counter = _counter + 1;
};
private _rawCPS = _counter / (diag_frameNo - _frameNo);
missionNamespace setVariable [QGVAR(server_raw_cps), _rawCPS];
publicVariable QGVAR(server_raw_cps);
// with suspension
private _counter = 0;
private _endTime = diag_tickTime + 5;
private _frameNo = diag_frameNo;
while { diag_tickTime < _endTime } do
{
_counter = _counter + 1;
uiSleep 0.001; // waits at least 1 frame
};
private _serverCPS = _counter / (diag_frameNo - _frameNo);
missionNamespace setVariable [QGVAR(server_cps), _counter / (diag_frameNo - _frameNo)];
publicVariable QGVAR(server_cps);
// log to RPT
[
{_this call EFUNC(common,log);},
[
LEVEL_INFO,
QUOTE(COMPONENT),
format ["Average Server Execution: %1 times per frame", _serverCPS],
[
["serverRawCPS", _rawCPS],
["serverCPS", _serverCPS]
]
]
] call CBA_fnc_directCall;
[QGVARMAIN(serverEfficiency), [
[
["float", QGVARMAIN(raw_cps), missionNamespace getVariable [QGVAR(server_raw_cps), -1]],
["float", QGVARMAIN(cps), missionNamespace getVariable [QGVAR(server_cps), -1]]
]
]] call CBA_fnc_localEvent;
};
nil;

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@@ -0,0 +1,3 @@
#define COMPONENT performance
#define COMPONENT_BEAUTIFIED Performance Monitoring
#include "../script_mod.hpp"

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@@ -0,0 +1,65 @@
#include "..\script_component.hpp"
params [
["_types", [], [[]]], // classnames to assign these action to
["_useInheritance", false, [false]]
];
{ // forEach _types
private _classToAddActionsTo = _x;
private _fileForReinsertAction = [
QGVAR(fileReinsertRequestAction),
"File Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
{ // statement
params ["_target", "_player", "_params"];
// find nearest base or location
private _base = [_player] call EFUNC(common,getNearestBase);
private _baseName = [_base] call EFUNC(common,getNameOfBase);
// send event to server
[QGVAR(fileReinsertRequest), [_player, _base]] call CBA_fnc_serverEvent;
// notify player their request was filed
[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
},
{ // condition
params ["_target", "_player", "_params"];
// find nearest base or location
private _base = [_player] call EFUNC(common,getNearestBase);
private _baseDistance = _player distance _base;
private _maxRangeToReady = [QGVAR(setting_maxRangeToReady)] call CBA_settings_fnc_get;
private _existingQueue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
// check if module is enabled, player is near a base, and player is not already in the queue
// (serverTime - GVAR(missionStartServerTime)) > 60*5 && // only allow after 15 minutes
[QGVAR(setting_enabled)] call CBA_settings_fnc_get &&
(_baseDistance < _maxRangeToReady) &&
not (_player in (_existingQueue apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_classToAddActionsTo, 1, ["ACE_SelfActions"], _fileForReinsertAction, _useInheritance] call ace_interact_menu_fnc_addActionToClass;
private _removeFileForReinsertAction = [
QGVAR(removeReinsertRequestAction),
"Remove Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{ // statement
params ["_target", "_player", "_params"];
// send event to server
[QGVAR(removeReinsertRequest), [_player]] call CBA_fnc_serverEvent;
// notify player their request was rescinded
"Re-insert Request Rescinded" call CBA_fnc_notify;
},
{ // condition
params ["_target", "_player", "_params"];
private _existingQueue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
// check if module is enabled, player is in the queue
// (serverTime - GVAR(missionStartServerTime)) > 60*5 && // only allow after 15 minutes
[QGVAR(setting_enabled)] call CBA_settings_fnc_get &&
(_player in (_existingQueue apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_classToAddActionsTo, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, _useInheritance] call ace_interact_menu_fnc_addActionToClass;
} forEach _types;

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@@ -0,0 +1,28 @@
#include "..\script_component.hpp"
params [
["_types", [], [[]]], // classnames to assign these action to
["_useInheritance", false, [false]]
];
{ // forEach _types
private _classToAddActionsTo = _x;
private _checkReinsertQueueAction = [
QGVAR(checkReinsertQueue),
"[PILOT] Check Re-insert Queue",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{
params ["_target", "_player", "_params"];
// request notification from the server
call FUNC(requestShowQueue);
// reset last check time
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
},
{
GVAR(setting_enabled);
} // condition
] call ace_interact_menu_fnc_createAction;
[_classToAddActionsTo, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, _useInheritance] call ace_interact_menu_fnc_addActionToClass;
} forEach _types;

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@@ -0,0 +1,54 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
localNamespace setVariable [QGVAR(fileForReinsertClassesAdded), []];
// add actions to current class
[["CAManBase"], true] call FUNC(addAceSelfActions);
/////////////////////////////////////////////////////
// PILOTS ONLY
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
localNamespace setVariable [QGVAR(checkReinsertQueueClassesAdded), []];
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
// add actions to pilot classes, and don't apply to child classes
[["B_Helipilot_F", "B_helicrew_F"], false] call FUNC(addCheckQueueSelfAction);
/////////////////////////////////////////////////////
// ADD TIMER FOR PILOTS - IF REINSERT LIST NOT CHECKED FOR 20 MINUTES, SHOW NOTIFICATION AUTOMATICALLY
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
[{
// if module not enabled and pilot forced check not enabled, exit
if (not (
[QGVAR(setting_enabled)] call CBA_settings_fnc_get and
[QGVAR(setting_pilotForcedCheckEnabled)] call CBA_settings_fnc_get
)) exitWith {};
// if last check was less than X minutes ago, skip
private _lastCheck = localNamespace getVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
private _requiredCheckInterval = [QGVAR(setting_pilotForcedCheckInterval)] call CBA_settings_fnc_get;
if (
diag_tickTime - _lastCheck <
_requiredCheckInterval
) exitWith {}; // if last check was less than X minutes ago, skip
// last check was greater than X minutes ago
// reset last check time
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
// request notification from the server
call FUNC(requestShowQueue);
}, 30] call CBA_fnc_addPerFrameHandler;
};
/////////////////////////////////////////////////////
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"initClient complete",
[]
] call EFUNC(common,log);
localNamespace setVariable [QGVAR(complete), true];

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@@ -0,0 +1,5 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
[] remoteExec [QFUNC(returnReinsertQueueNotification), 2];

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@@ -0,0 +1,83 @@
#include "..\script_component.hpp"
//---------------------
// Respawn Settings
[
QGVAR(setting_enabled), // variable
"CHECKBOX", // type
["Enabled", "Whether or not players can file for reinsert and pilots can check the reinsert queue"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
true, // default value
true, // global setting
{
params ["_value"];
[
QGVAR(setting_enabled),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[
QGVAR(setting_maxRangeToReady), // variable
"SLIDER", // type
["Max Request Filing Range", "Maximum distance from a respawn point a player can be to ready up"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
[0, 1000, 400, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
true, // global setting
{
params ["_value"];
[
QGVAR(setting_maxRangeToReady),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[
QGVAR(setting_maxWait), // variable
"TIME", // type
["Max Wait Before Global Notify", "How long should at least one person be waiting before prompting a global notification."], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
[60*5, 60*30, 60*20], // [_min, _max, _default]
true,
{
params ["_value"];
[
QGVAR(setting_maxWait),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[
QGVAR(setting_pilotForcedCheckEnabled), // variable
"CHECKBOX", // type
["Force Queue Checks for Pilots", "Whether or not pilots are forced to view the contents of the reinsertion queue per interval"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
false, // default value
true, // global setting
{
params ["_value"];
[
QGVAR(setting_pilotForcedCheckEnabled),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[
QGVAR(setting_pilotForcedCheckInterval), // variable
"TIME", // type
["Pilot Forced Check Interval", "Pilots will be force shown the queue if they haven't checked it in X seconds"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
[60*5, 60*30, 60*10], // [_min, _max, _default]
true,
{
params ["_value"];
[
QGVAR(setting_pilotForcedCheckInterval),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;

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@@ -0,0 +1,3 @@
#define COMPONENT reinsert
#define COMPONENT_BEAUTIFIED Reinsertion
#include "../script_mod.hpp"

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@@ -0,0 +1,61 @@
#include "..\script_component.hpp"
params [
["_player", objNull, [objNull]],
["_base", objNull, [objNull]],
["_timeFiled", diag_tickTime, [25]]
];
if (!isServer) exitWith {
[
LEVEL_ERROR,
QUOTE(COMPONENT),
"ATTEMPTED RUN ON CLIENT",
[
["player", _player],
["base", _base]
]
] call EFUNC(common,log);
["ATTEMPTED RUN ON CLIENT"] call BIS_fnc_error;
};
if (
isNull _player ||
isNull _base
) exitWith {
[
LEVEL_ERROR,
QUOTE(COMPONENT),
"NULL PARAMETERS",
[
["player", _player],
["base", _base]
]
] call EFUNC(common,log);
["NULL PARAMETERS"] call BIS_fnc_error;
};
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
// nearest base here is the same as the base sent
private _nearestBase = _base;
GVAR(reinsertionQueue) pushBackUnique [
_player, _base, _timeFiled
];
// broadcast new list to all machines
publicVariable QGVAR(reinsertionQueue);
// log to rpt
[
LEVEL_INFO,
QUOTE(COMPONENT),
"PLAYER FILED REQUEST",
[_player, [
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
]] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);

View File

@@ -1,8 +1,10 @@
#include "..\script_component.hpp"
if (!isServer) exitWith {};
// if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players
private _timeout = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_max_wait", 60*20]; // default 20 minutes
private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
private _timeout = missionNamespace getVariable [QGVAR(setting_maxWait), 60*20]; // default 20 minutes
private _timeoutPlayers = GVAR(reinsertionQueue) select {
_x params ["_player", "_base", "_timeFiled"];
alive (_player) &&
(diag_tickTime - (_timeFiled)) > _timeout
@@ -10,10 +12,10 @@ private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
if (count _timeoutPlayers > 0) then {
// GLOBAL CBA NOTIFY
private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]];
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
// get base objects from queue
private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
private _basesWithPeople = (missionNamespace getVariable [QGVAR(reinsertionQueue), []]) apply {_x#1};
// get unique base objects
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
@@ -21,7 +23,7 @@ if (count _timeoutPlayers > 0) then {
private _thisBase = _x;
// Add line for base name
_playerLines pushBack ([[_thisBase] call milsim_fnc_getNameOfBase, 1, [0,1,0,1]]);
_playerLines pushBack ([[_thisBase] call EFUNC(common,getNameOfBase), 1, [0,1,0,1]]);
// Get players under this base
private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
@@ -35,36 +37,35 @@ if (count _timeoutPlayers > 0) then {
{ // for each player under this base, add a line
_x params ["_player", "_base", "_timeFiled"];
// get the closest base to the player
private _nearestBase = [_player] call milsim_fnc_getNearestBase;
private _nearestBase = [_player] call EFUNC(common,getNearestBase);
// add player to array of players under bases
_playerLines pushBack ([format [
"%1: %2 [%3]",
groupID (group (_player)),
name (_player),
name _player,
[diag_tickTime - (_timeFiled), "MM:SS"] call BIS_fnc_secondsToString
], 0.8, [0.8, 0.8, 0.8, 1]]);
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
LEVEL_WARNING,
QUOTE(COMPONENT),
"PLAYER WAITING OVER TIMEOUT",
_logParams
] call milsim_fnc_log;
[_player, [
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
]] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
} forEach _thisBasePlayers;
} forEach _basesWithPeople;
// SEND NOTIFY
_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
// RESET NOTIFICATION TIMER
milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
GVAR(overTimeoutLastNotificationTime) = diag_tickTime;
};

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