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9 Commits

Author SHA1 Message Date
d946170831 skip large blue spark on objects 2024-02-10 20:48:36 -08:00
ba708a8aa9 mostly working 2024-02-10 16:13:42 -08:00
032377d7f6 still testing 2024-02-09 21:37:59 -08:00
e0e06eff5e add emp functionality 2024-02-08 19:43:55 -08:00
hizumi
2c733f77df Merge branch 'develop' of https://iceberg-gaming.com:5443/hizumi/MissionTemplate into develop 2024-02-08 19:00:15 -06:00
hizumi
bbe798734a Update README.md
correct typo
2024-02-07 23:26:32 -06:00
hizumi
e372563e58 prepare v4.0.0 release 2024-02-07 23:25:23 -06:00
hizumi
8283f19b77 Update mission_settings.hpp
document and give a default example
2024-02-07 23:25:04 -06:00
02e97b3e0e Merge pull request 'develop' (#21) from develop into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/21
2024-02-06 23:17:30 -06:00
33 changed files with 1097 additions and 189 deletions

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@@ -4,7 +4,32 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [3.2] - 2024-02-01
## [4.0.0] - 2024-02-07
Version 4 marks a massive rewrite due in whole to @IndigoFox by updating the internals of the framework into CBA macros and functions.
### Added
- Added ability for FBCB2 Assets to locate themselves on player local map
- Added various framework utitily functions
- Added ability for mission maker to allow spawning of resupply boxes from arsenal boxes
- Added CBA settings for resupply box spawning
### Changed
- Documented purpose of `missionSeries` parameter in `mission_settings.hpp`
- Moved internal functions into new framework directory structure
- Moved FBCB2 internal data structure into multiple defintion files
- Moved resupply boxes internal data structures into their own definiton file
- Moved player inventory internal data structure into its own defintion file
- Moved vehicle flags internal data structure into its own defitinion file
- Use player's preferred ACE color settings for medical triage icons
### Deleted
- Leftover resupply box code from before version 3.2.0 update
## [3.2.0] - 2024-02-01
### Added
@@ -62,7 +87,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Lowered garbage collection times and range for dead bodies
## [3.0] - 2023-05-03
## [3.0.0] - 2023-05-03
### Added
@@ -79,7 +104,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Remove `CfgRemoteExec` from `description.ext` as it has been deprecated as of Arma v1.54
## [2.2] - 2023-04-23
## [2.2.0] - 2023-04-23
### Added
@@ -93,7 +118,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Force `sideChat` CBA setting to 'disabled' on mission start by default
## [2.1] - 2023-04-12
## [2.1.0] - 2023-04-12
### Added
@@ -103,7 +128,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Allow `#admin` to enable or disable `sideChat` via CBA setting on a per mission file basis.
`Escape -> Configure -> Addon Options -> Server -> 17th Battalion -> Enable Side Chat`
## [2.0] -2023-04-12
## [2.0.0] -2023-04-12
### Added
@@ -113,7 +138,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- mission.jpg to correct dimensions and optimize
## [1.9] - 2023-03-07
## [1.9.0] - 2023-03-07
### Added

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@@ -20,7 +20,7 @@ Once copied, the final structure should appear similar to the following:
├── mission.sqm
```
If you're building a mission for use in an op, please delete "aaFrameworkUtils" and "framework\x". These are for the purposes of development and add bloat to the mission download when players connect to your mission.
> **Note:** If you're building a mission for use and not actively developing code, the `aaFrameworkUtils` and `framework\x` directories **should be deleted**. *These are for the purposes of development and add size bloat to the mission download when players connect to your mission.*
After the requisite configuration file edits have been made, your mission is ready to be packed into a pbo for deployment.
@@ -45,6 +45,14 @@ The contents of the lower half of the file are where the mission maker is able t
This file will be displayed the client mission loading screen.
File should remain small *(under 300KiB)* and should optimally be `1024px by 512px` in resolution
## defines/
This directory contains the definition files use by the framework in various places. *Contents should not be edited*
## framework/
This directory contains the code for the mission framework. **Contents must not be edited.**
## images/
This directory is for organizational purposes for any images you wish to use in your mission
@@ -52,7 +60,7 @@ This directory is for organizational purposes for any images you wish to use in
## scripts/
This directory is for organizational purposes for any custom scripts you wish to use in your mission.
> **Note**: Scripts may need to be edited to account for their new location
> **Note:** Scripts may need to be edited to account for their new location
## sounds/
@@ -63,7 +71,8 @@ This directory is for organizational purposes for any custom scripts you wish to
This directory is for organizational purposes for textures files used by mission scripts.
## DEV NOTES
# Development Notes
All modules are broken apart as such in /framework. Client and server inits are managed in /framework/init.

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@@ -95,7 +95,13 @@ class Params
// CfgFunctions
#include "framework\CfgFunctions.hpp"
class CfgFunctions {
#include "framework\CfgFunctions.hpp"
};
class CfgSounds {
#include "framework\emp\CfgSounds.hpp"
};

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@@ -1,180 +1,200 @@
#include "script_mod.hpp"
class CfgFunctions {
class DOUBLES(PREFIX,init) {
class functions {
file = "framework\init\functions";
class initServer { postInit = 1;};
class initClient { postInit = 1;};
class setDefaults { postInit = 1; };
class addAARChatHandler { postInit = 1; };
class addRespawnChatHandler { postInit = 1; };
};
class DOUBLES(PREFIX,init) {
class functions {
file = "framework\init\functions";
class initServer { postInit = 1;};
class initClient { postInit = 1;};
class setDefaults { postInit = 1; };
class addAARChatHandler { postInit = 1; };
class addRespawnChatHandler { postInit = 1; };
};
class PREFIX {
class ambience {
file = "framework\ambience";
class flakInitVehicle {};
class flakEH {};
};
};
class PREFIX {
class ambience {
file = "framework\ambience";
class flakInitVehicle {};
class flakEH {};
};
};
class DOUBLES(PREFIX,client) {
class functions {
file = "framework\client\functions";
class bindEmptyGroupGarbageCleanup { postInit = 1; };
class bindEventHandlers { postInit = 1; };
class bindVehicleActions { postInit = 1; };
class addZenModules {postInit = 1;};
};
class DOUBLES(PREFIX,client) {
class functions {
file = "framework\client\functions";
class bindEmptyGroupGarbageCleanup { postInit = 1; };
class bindEventHandlers { postInit = 1; };
class bindVehicleActions { postInit = 1; };
class addZenModules {postInit = 1;};
};
};
class DOUBLES(PREFIX,common) {
class functions {
file = "framework\common\functions";
class addCBASettings { preInit = 1; };
class logMissionInfo {};
class addPlayerInfoToArray {};
class createOrUpdateDiaryRecord {};
class getApprovedAssetsCfg {};
class getBattalionCfg {};
class getNameOfBase {};
class getNearestBase {};
class log {};
class checkPlayerInventory {};
class logSettingChanged {};
class padString {};
class recurseSubclasses {};
};
class DOUBLES(PREFIX,common) {
class functions {
file = "framework\common\functions";
class addCBASettings { preInit = 1; };
class logMissionInfo {};
class addPlayerInfoToArray {};
class createOrUpdateDiaryRecord {};
class getApprovedAssetsCfg {};
class getBattalionCfg {};
class getNameOfBase {};
class getNearestBase {};
class log {};
class checkPlayerInventory {};
class logSettingChanged {};
class padString {};
class recurseSubclasses {};
};
};
class DOUBLES(PREFIX,fbcb2_assets) {
class functions {
file = "framework\fbcb2_assets\functions";
class addCBASettings {preInit=1;};
class initServer {};
class initClient {};
class getCallsignFromClassname {};
class getCurrentAssetsByBase {};
class getInventory {};
class getMagsForWeapon {};
class getStartingAndCurrentAssets {};
class getStartingAssetsByBase {};
class getVehicleData {};
class getWeaponry {};
class hintAllApprovedAssets {};
class isAssetInRangeOfBase {};
class removeAssetDiaryRecords {};
class removeMarkersOnMap {};
class showMarkersOnMap {};
class updateAssetDiary {};
class updateAssetsByBase {};
};
class DOUBLES(PREFIX,emp) {
class functions {
file = "framework\emp\functions";
// class addCBASettings {preInit=1;};
class init {};
class addACEActions {};
class applyLocalObjectEffects {};
class applyLocalGroupEffects {};
class applyGlobalObjectEffects {};
class applyServerObjectEffects {};
class deploy {};
class getObjectsAndGroupsToAffect {};
class playLocalEffects {};
class playLocalEffectsForObject {};
class isItemElectronic {};
class removeUnitElectricInventoryItems {};
class removeVehicleElectricInventoryItems {};
};
};
class DOUBLES(PREFIX,fbcb2_main) {
class functions {
file = "framework\fbcb2_main\functions";
class initClient {};
class addEnvironmentRecord {};
class addFrequenciesRecord {};
class addSignalColorsRecord {};
};
class util {
file = "framework\fbcb2_main\util";
class formatRadioElementForDiary {};
class generateElementFrequencyRecordText {};
};
class DOUBLES(PREFIX,fbcb2_assets) {
class functions {
file = "framework\fbcb2_assets\functions";
class addCBASettings {preInit=1;};
class initServer {};
class initClient {};
class getCallsignFromClassname {};
class getCurrentAssetsByBase {};
class getInventory {};
class getMagsForWeapon {};
class getStartingAndCurrentAssets {};
class getStartingAssetsByBase {};
class getVehicleData {};
class getWeaponry {};
class hintAllApprovedAssets {};
class isAssetInRangeOfBase {};
class removeAssetDiaryRecords {};
class removeMarkersOnMap {};
class showMarkersOnMap {};
class updateAssetDiary {};
class updateAssetsByBase {};
};
};
class DOUBLES(PREFIX,mapcopy) {
class functions {
file = "framework\mapcopy\functions";
class addCBASettings {preInit=1;};
class initClient {};
class getMapMarkers {};
class loadMapMarkers {};
class mapMarkerToString {};
class stringToMapMarker {};
};
class DOUBLES(PREFIX,fbcb2_main) {
class functions {
file = "framework\fbcb2_main\functions";
class initClient {};
class addEnvironmentRecord {};
class addFrequenciesRecord {};
class addSignalColorsRecord {};
};
class DOUBLES(PREFIX,performance) {
class functions {
file = "framework\performance\functions";
class addCBASettings {preInit=1;};
class addDNI_PlayerFPS { postInit = 1; };
// PFHs managed in addCBASettings onChange code
class addClientStatsPFH {};
class calculateClientStats {};
class addServerStatsPFH {};
class calculateServerStats {};
};
class util {
file = "framework\fbcb2_main\util";
class formatRadioElementForDiary {};
class generateElementFrequencyRecordText {};
};
};
class DOUBLES(PREFIX,reinsert) {
class functions {
file = "framework\reinsert\functions";
class addCBASettings {preInit=1;};
};
class server {
file = "framework\reinsert\server";
class initServer {};
class addToQueue {};
class globalShowQueue {};
class removeFromQueue {};
class returnReinsertQueueNotification {};
class validateQueue {};
};
class client {
file = "framework\reinsert\client";
class initClient {};
class addAceSelfActions {};
class addCheckQueueSelfAction {};
class requestShowQueue {};
};
class DOUBLES(PREFIX,mapcopy) {
class functions {
file = "framework\mapcopy\functions";
class addCBASettings {preInit=1;};
class initClient {};
class getMapMarkers {};
class loadMapMarkers {};
class mapMarkerToString {};
class stringToMapMarker {};
};
};
class DOUBLES(PREFIX,resupply) {
class functions {
file = "framework\resupply\functions";
class addCBASettings {preInit=1;};
class initClient {};
class createBox {};
class getSupplyCratesCfg {};
class addArsenalObjectSpawnBoxActions {};
};
class DOUBLES(PREFIX,performance) {
class functions {
file = "framework\performance\functions";
class addCBASettings {preInit=1;};
class addDNI_PlayerFPS { postInit = 1; };
// PFHs managed in addCBASettings onChange code
class addClientStatsPFH {};
class calculateClientStats {};
class addServerStatsPFH {};
class calculateServerStats {};
};
};
class DOUBLES(PREFIX,triageIcons) {
class functions {
file = "framework\triageIcons\functions";
class addCBASettings {preInit=1;};
class initClient {};
class addDrawIconsPFH {};
class addGetEntitiesPFH {};
class updateColors {};
};
class DOUBLES(PREFIX,reinsert) {
class functions {
file = "framework\reinsert\functions";
class addCBASettings {preInit=1;};
};
class DOUBLES(PREFIX,vehicleFlags) {
class functions {
file = "framework\vehicleFlags\functions";
class initClient {};
class getActionsFlagCategories {};
class getVehicleFlagsCfg {};
class isClassExcluded {};
};
class server {
file = "framework\reinsert\server";
class initServer {};
class addToQueue {};
class globalShowQueue {};
class removeFromQueue {};
class returnReinsertQueueNotification {};
class validateQueue {};
};
class client {
file = "framework\reinsert\client";
class initClient {};
class addAceSelfActions {};
class addCheckQueueSelfAction {};
class requestShowQueue {};
};
};
class DOUBLES(PREFIX,zeus) {
class functions {
file = "framework\zeus\functions";
class initClient {};
class addZenModules {};
};
class DOUBLES(PREFIX,resupply) {
class functions {
file = "framework\resupply\functions";
class addCBASettings {preInit=1;};
class initClient {};
class createBox {};
class getSupplyCratesCfg {};
class addArsenalObjectSpawnBoxActions {};
};
};
class DOUBLES(PREFIX,triageIcons) {
class functions {
file = "framework\triageIcons\functions";
class addCBASettings {preInit=1;};
class initClient {};
class addDrawIconsPFH {};
class addGetEntitiesPFH {};
class updateColors {};
};
};
class DOUBLES(PREFIX,vehicleFlags) {
class functions {
file = "framework\vehicleFlags\functions";
class initClient {};
class getActionsFlagCategories {};
class getVehicleFlagsCfg {};
class isClassExcluded {};
};
};
class DOUBLES(PREFIX,zeus) {
class functions {
file = "framework\zeus\functions";
class initClient {};
class addZenModules {};
};
};

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@@ -27,7 +27,16 @@ private _hash = createHashMapFromArray _data;
_message regexReplace ['(\[)', "("];
_message regexReplace ['(\])', ")"];
private _levelText = switch (_logLevel) do {
case (_logLevel isEqualTo -1) : {"TRACE"};
case (_logLevel isEqualTo 0) : {"DEBUG"};
case (_logLevel isEqualTo 1) : {"INFO"};
case (_logLevel isEqualTo 2) : {"WARN"};
case (_logLevel isEqualTo 3) : {"ERROR"};
default {"INFO"};
};
private _json = [_hash] call CBA_fnc_encodeJSON;
_log = format ["[%1] [%2] [%3] [%4] :: %5", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _message, _json];
_log = format ["[%1] [%2] [%3] [%4] [%5] :: %6", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _levelText, _message, _json];
diag_log text _log;

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@@ -0,0 +1,37 @@
#include "script_component.hpp"
class GVAR(sound_zap1) {
name = QGVAR(sound_zap1);
sound[] = {"framework\emp\sounds\zap1.wss", db+10, 1};
titles[] = {};
};
class GVAR(sound_zap2) {
name = QGVAR(sound_zap2);
sound[] = {"framework\emp\sounds\zap2.wss", db+10, 1};
titles[] = {};
};
class GVAR(sound_zap3) {
name = QGVAR(sound_zap3);
sound[] = {"framework\emp\sounds\zap3.wss", db+10, 1};
titles[] = {};
};
class GVAR(sound_zap4) {
name = QGVAR(sound_zap4);
sound[] = {"framework\emp\sounds\zap4.wss", db+10, 1};
titles[] = {};
};
class GVAR(sound_electric_explsion_impact_large) {
name = QGVAR(sound_electric_explsion_impact_large);
sound[] = {"framework\emp\sounds\electric_explsion_impact_large.wss", db+750, 1};
titles[] = {};
};
class GVAR(sound_echo3) {
name = QGVAR(sound_echo3);
sound[] = {"framework\emp\sounds\echo3.wss", db+500, 1};
titles[] = {1,""};
};
class GVAR(sound_ecou) {
name = QGVAR(sound_ecou);
sound[] = {"framework\emp\sounds\ecou.wss", db+100, 1};
titles[] = {1,""};
};

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@@ -0,0 +1,38 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
private _rootAction = [
QGVAR(action_deploy),
"Deploy EMP Device",
"",
{
params ["_target", "_player", "_params"];
true;
},
{true},
{
params ["_target", "_player", "_params"];
private _childActions = [];
{
private _radius = _x;
private _action = [
format["%1_%2", QGVAR(action_deploy), _radius],
format["Deploy EMP Device (%1m)", _radius],
"",
{
params ["_target", "_player", "_params"];
_params params ["_radius"];
[GVAR(empDevice1), _radius] call FUNC(deploy);
},
{!isNull (missionNamespace getVariable [QGVAR(empDevice1), objNull]);},
nil,
[_radius]
] call ace_interact_menu_fnc_createAction;
_childActions pushBack [_action, [], _target];
false
} count [100,500,3000];
_childActions;
}
] call ace_interact_menu_fnc_createAction;
["CAManBase", 1, ["ACE_SelfActions"], _rootAction, true] call ace_interact_menu_fnc_addActionToClass;

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@@ -0,0 +1,35 @@
#include "..\script_component.hpp"
// Executed on all machines - global argument, local effect
// The effects must be applied on all machines
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
_object setHitPointDamage ["hitturret",1];
_object setHitPointDamage ["hitcomturret",1];
_object setHitPointDamage ["hitcomgun",1];
_object setHitPointDamage ["#light_hitpoint",1];
_object setHitPointDamage ["HitBatteries",1];
_object setHitPointDamage ["HitLight",1];
_object setHitPointDamage ["#light_l",1];
_object setHitPointDamage ["#light_r",1];
_object setHitPointDamage ["#light_l_flare",1];
_object setHitPointDamage ["#light_r_flare",1];
_object setHitPointDamage ["light_l",1];
_object setHitPointDamage ["light_r",1];
_object setHitPointDamage ["light_l2",1];
_object setHitPointDamage ["light_r2",1];
_object setHitPointDamage ["hitEngine",1];
_object setHitPointDamage ["hitengine",1];
_object setHitPointDamage ["hitengine1",1];
_object setHitPointDamage ["hitengine2",1];
_object setHitPointDamage ["hitengine3",1];
_object setHitPointDamage ["HitEngine2",1];
_object setHitPointDamage ["HitAvionics",1];
_object setHitPointDamage ["HitHRotor",1];
_object setHitPointDamage ["HitVRotor",1];
_object setHitPointDamage ["HitHydraulics",1];
_object setHitPointDamage ["HitHStabilizerL1",1];
_object setHitPointDamage ["HitHStabilizerR1",1];
_object setHitPointDamage ["HitVStabilizer1",1];

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@@ -0,0 +1,9 @@
#include "..\script_component.hpp"
params [["_group", grpNull, [grpNull]]];
if (isNull _group) exitWith {};
if !(local _group) exitWith {};
//set gunlight status
_group enableGunLights "forceOff";
_group enableIRLasers true;

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@@ -0,0 +1,28 @@
#include "..\script_component.hpp"
// Executed on all clients, only continue if object is local.
// Local argument, global effect (the object owner broadcasts new state)
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
if !(local _object) exitWith {};
_object disableAI "LIGHTS";
_object setPilotLight false;
_object setCollisionLight false;
if (_object isKindOf "CAManBase") then {
[_object] call FUNC(removeUnitElectricInventoryItems);
} else {
[_object] call FUNC(removeVehicleElectricInventoryItems);
};
[{ // once flicker effects are done, permanently disable lights
private _flickerHandle = _object getVariable QGVAR(flickerHandle);
!isNil "_flickerHandle" && {scriptDone _flickerHandle}
}, {
_object setHit ["light_1_hitpoint", 0.97]; //all possible light hitpoints
_object setHit ["light_2_hitpoint", 0.97]; //no lights escape this
_object setHit ["light_3_hitpoint", 0.97];
_object setHit ["light_4_hitpoint", 0.97];
}] call CBA_fnc_waitUntilAndExecute;

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@@ -0,0 +1,13 @@
#include "..\script_component.hpp"
// Executed on server only, global argument and global effect
// The server makes the change and broadcasts new state to all clients
if (!isServer) exitWith {};
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
_object disableTIEquipment true;
_object disableNVGEquipment true;
_object setVariable ["A3TI_Disable", true, true];

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@@ -0,0 +1,31 @@
#include "..\script_component.hpp"
// This function is used to deploy an EMP device and trigger the EMP effects on all machines
// The EMP effect is triggered by the global event "QGVAR(event_empDeployed)"
// This function should be called on the server
if (!isServer) exitWith {};
//get center and radius
params [["_origin", objNull, [[], objNull]],["_radius",1500, [300]]];
if (_origin isEqualType []) then {
if (count _origin != 3) exitWith {
["Invalid origin position provided (%1)", _origin] call BIS_fnc_error;
};
};
if (_origin isEqualType objNull) then {
if (isNull _origin) exitWith {
["No origin object or position provided (%1)", _origin] call BIS_fnc_error;
};
_origin = getPosASL _origin;
};
[QGVAR(event_empDeployedPreCheck), [
random 100000,
_origin,
_radius
]] call CBA_fnc_globalEvent;
true;

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@@ -0,0 +1,68 @@
#include "..\script_component.hpp"
// This function will gather objects to be affected by the EMP blast
// It will return an array of objects within the radius of the EMP blast
params [["_origin", objNull, [[], objNull]],["_radius",1500]];
if (_origin isEqualType []) then {
if (count _origin != 3) exitWith {
["Invalid origin position provided (%1)", _origin] call BIS_fnc_error;
};
};
if (_origin isEqualType objNull) then {
if (isNull _origin) exitWith {
["No origin object or position provided (%1)", _origin] call BIS_fnc_error;
};
_origin = getPosASL _origin;
};
//search for and return objects
private _objectsToAffect = nearestObjects [
_origin,
[
"Car",
"Motorcycle",
"UAV",
"Tank",
"Air",
"Ship",
"StreetLamp",
"Lamps_base_F", //These are all the lights' base classes
"PowerLines_base_F",
"PowerLines_Small_base_F",
"Land_TTowerBig_1_F",
"Land_TTowerBig_2_F",
"Land_fs_roof_F",
"Land_NavigLight",
"PowerLines_Wires_base_F",
"Land_PowerPoleWooden_L_F",
"Land_Runway_PAPI",
"Land_fs_sign_F",
"Land_FuelStation_01_roof_malevil_F",
"Land_FuelStation_01_roof_F",
"Lamps",
"Helicopter",
"Plane",
"Autonomous",
"Armored",
"Land_MobileRadar_01_radar_F",
"Land_Camping_Light_F",
"Land_PowLines_WoodL",
"Land_A_GeneralStore_01",
"Land_A_GeneralStore_01a",
"Land_Mil_Guardhouse",
"Land_NAV_Lighthouse",
"Land_Mil_House",
"Land_LightHouse_F",
"Land_Hospital_side2_F"
],
_radius
];
private _affectedLocalGroups = _objectsToAffect apply {group _x};
_affectedLocalGroups = _affectedLocalGroups arrayIntersect _affectedLocalGroups;
_affectedLocalGroups = _affectedLocalGroups select {local _x} select {!isPlayer (leader _x)};
[_objectsToAffect, _affectedLocalGroups];

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@@ -0,0 +1,280 @@
#include "..\script_component.hpp"
GVAR(maxBrightDelay) = 3.25;
GVAR(zapSounds) = createHashMap;
{
private _cfg = missionConfigFile >> "CfgSounds" >> _x;
private _dataArr = getArray(_cfg >> "sound");
GVAR(zapSounds) set [_x, createHashMapFromArray [
["filename", _dataArr#0],
["volume", _dataArr#1],
["pitch", _dataArr#2]
]];
true;
} count [QGVAR(sound_zap1),QGVAR(sound_zap2),QGVAR(sound_zap3),QGVAR(sound_zap4)];
GVAR(echoSounds) = createHashMap;
{
private _cfg = missionConfigFile >> "CfgSounds" >> _x;
private _dataArr = getArray(_cfg >> "sound");
GVAR(echoSounds) set [_x, createHashMapFromArray [
["filename", _dataArr#0],
["volume", _dataArr#1],
["pitch", _dataArr#2]
]];
true;
} count [QGVAR(sound_ecou),QGVAR(sound_echo3)];
private _lgExplosionCfg = missionConfigFile >> "CfgSounds" >> QGVAR(sound_electric_explsion_impact_large);
private _lgExplosionDataArray = getArray(_lgExplosionCfg >> "sound");
GVAR(sound_electric_explsion_impact_large) = createHashMapFromArray [
["filename", _lgExplosionDataArray#0],
["volume", _lgExplosionDataArray#1],
["pitch", _lgExplosionDataArray#2]
];
if (hasInterface) then {
call FUNC(addACEActions);
};
GVAR(activeEMPs) = createHashMap;
// this precheck is sent to all clients from FUNC(deploy)
// machines will precache affected objects and signal they're ready in return
[QGVAR(event_empDeployedPreCheck), {
params ["_id", "_origin", "_radius"];
([_origin, _radius] call FUNC(getObjectsAndGroupsToAffect)) params ["_affectedObjects", "_affectedLocalGroups"];
GVAR(activeEMPs) set [_id, createHashMapFromArray [
["origin", _origin],
["radius", _radius],
["objects", _affectedObjects],
["localGroups", _affectedLocalGroups],
["machinesReady", []]
]];
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"EMP deployed precheck",
[
["id", _id],
["origin", _origin],
["radius", _radius],
["affectedObjects", count _affectedObjects],
["affectedLocalGroups", count _affectedLocalGroups]
]
] call EFUNC(common,log);
// notify the server we're ready to play effects
[QGVAR(event_readyForEmpEffects), [_id, clientOwner]] call CBA_fnc_serverEvent;
if (isServer) then {
// on the server, create a waiter for all machines to be ready
[{
_this params ["_id"];
private _empData = GVAR(activeEMPs) get _id;
count (_empData get "machinesReady") isEqualTo (count allUsers);
}, {
// when all machines are ready, play effects
_this params ["_id"];
private _empData = GVAR(activeEMPs) get _id;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Initiating EMP effects",
[
["id", _id],
["readyCount", count (_empData get "machinesReady")],
["allUsers", count allUsers]
]
] call EFUNC(common,log);
[QGVAR(event_initiateEMPEffects), [_id]] call CBA_fnc_globalEvent;
}, [_id]] call CBA_fnc_waitUntilAndExecute;
};
}] call CBA_fnc_addEventHandler;
// when a machine is ready to play effects, they'll trigger this on the server
if (isServer) then {
[QGVAR(event_readyForEmpEffects), {
params ["_id", "_machineID"];
private _empData = GVAR(activeEMPs) get _id;
private _machinesReady = _empData get "machinesReady";
if (!(_machineID in _machinesReady)) then {
_machinesReady pushBack _machineID;
_empData set ["machinesReady", _machinesReady];
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Machine ready for EMP effects",
[
["id", _id],
["machineID", _machineID],
["readyCount", count _machinesReady]
]
] call EFUNC(common,log);
};
}] call CBA_fnc_addEventHandler;
};
// when all machines are ready, the server will trigger this on all machines to start effects
[QGVAR(event_initiateEMPEffects), {
params ["_id"];
private _empData = GVAR(activeEMPs) get _id;
private _origin = _empData get "origin";
private _affectedObjects = _empData get "objects";
private _affectedLocalGroups = _empData get "localGroups";
if (hasInterface) then {
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Initiating EMP effects",
[
["id", _id],
["origin", _origin],
["affectedObjects", count _affectedObjects],
["affectedLocalGroups", count _affectedLocalGroups]
]
] call EFUNC(common,log);
[_origin] call FUNC(playLocalEffects);
// when emp effects reach max brightness, execute object effects
[{
params ["_affectedObjects", "_affectedLocalGroups"];
private _countLocalObjectEffectsPlayed = { // play effects on this machine
try {
[_x] call FUNC(playLocalEffectsForObject);
} catch {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"Failed to play local EMP effects for object",
[
["object", typeOf _x],
["error", _exception]
]
] call EFUNC(common,log);
};
true;
} count _affectedObjects;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Played EMP effects",
[
["localObjectEffectsPlayed", _countLocalObjectEffectsPlayed]
]
] call EFUNC(common,log);
}, [_affectedObjects, _affectedLocalGroups], GVAR(maxBrightDelay)] call CBA_fnc_waitAndExecute;
};
// around peak brightness
[{
params ["_affectedObjects", "_affectedLocalGroups"];
private _countLocalObjectEffectsApplied = { // apply affects to objects owned by this machine, start propagation to other machines
try {
[_x] call FUNC(applyLocalObjectEffects);
} catch {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"Failed to apply local EMP effects for object",
[
["object", typeOf _x],
["error", _exception]
]
] call EFUNC(common,log);
};
true;
} count (_affectedObjects select {local _x});
private _countLocalGroupEffectsApplied = { // apply affects to groups owned by this machine, start propagation to other machines
try {
[_x] call FUNC(applyLocalGroupEffects);
} catch {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"Failed to apply local EMP effects for group",
[
["group", _x],
["error", _exception]
]
] call EFUNC(common,log);
};
true;
} count _affectedLocalGroups;
if (isServer) then {
private _countServerObjectEffectsApplied = {
try {
[_x] call FUNC(applyServerObjectEffects);
} catch {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"Failed to apply server EMP effects for object",
[
["object", typeOf _x],
["error", _exception]
]
] call EFUNC(common,log);
};
true;
} count _affectedObjects;
};
private _countGlobalObjectEffectsApplied = {
try {
[_x] call FUNC(applyGlobalObjectEffects);
} catch {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"Failed to apply global EMP effects for object",
[
["object", typeOf _x],
["error", _exception]
]
] call EFUNC(common,log);
};
true;
} count _affectedObjects;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Applied EMP effects",
[
["localObjectEffects", _countLocalObjectEffectsApplied],
["localGroupEffects", _countLocalGroupEffectsApplied],
["serverObjectEffects", _countServerObjectEffectsApplied],
["globalObjectEffects", _countGlobalObjectEffectsApplied]
]
] call EFUNC(common,log);
}, [_affectedObjects, _affectedLocalGroups], GVAR(maxBrightDelay)] call CBA_fnc_waitAndExecute;
// clear EMP data after 30 seconds
[{
params ["_id"];
private _empData = GVAR(activeEMPs) get _id;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"EMP effects finished",
[
["id", _id],
["affectedObjects", count (_empData get "objects")],
["affectedLocalGroups", count (_empData get "localGroups")]
]
] call EFUNC(common,log);
GVAR(activeEMPs) deleteAt _id;
}, [_id], 30] call CBA_fnc_waitAndExecute;
}] call CBA_fnc_addEventHandler;

View File

@@ -0,0 +1,38 @@
#include "..\script_component.hpp"
params [
["_itemClassname", "", [""]]
];
if (_itemClassname isEqualTo "") exitWith {
["Param _itemClassname is empty", ""] call BIS_fnc_error;
false
};
private _isTFARRadio = if (isClass (configFile >> "CfgPatches" >> "tfar_core")) then {_itemClassname call TFAR_fnc_isRadio} else {false};
if (_isTFARRadio) exitWith {true};
private _matchedSpecificClassnames = {(toLower _x) in (toLower _className)} count [
"ACE_microDAGR",
"Vector21",
"MineDetector",
"GPS"
];
if (_matchedSpecificClassnames > 0) exitWith {true};
// find items with NVG or TI capabilities
private _cfg = _className call CBA_fnc_getItemConfig;
private _modes = getArray(configfile >> "CfgWeapons" >> _className >> "visionMode");
private _subModes = [configfile >> "CfgWeapons" >> _className >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
{
_modes append getArray( _x >> "visionMode" );
} forEach _subModes;
private _hasTI = "ti" in (_modes apply { toLower _x });
private _hasNVG = "nvg" in (_modes apply { toLower _x });
if (_hasTI || _hasNVG) exitWith {true};
false;

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@@ -0,0 +1,101 @@
#include "..\script_component.hpp"
// Executed on all machines with an interface
// This plays the effects of the EMP itself going off
if (!hasInterface) exitWith {};
params [["_origin", [], [[]]]];
if (count _origin isEqualTo 0) exitWith {};
private _e_static3 = "#particlesource" createVehicleLocal (ASLToAGL _origin);
_e_static3 setParticleCircle [0, [0, 0, 0]];
_e_static3 setParticleRandom [0.2, [0,0,0], [0.175, 0.175, 0.175], 0.25, 0.15, [0, 0, 0, 1], 1, 0];
_e_static3 setParticleParams [["\A3\data_f\blesk1", 1, 0, 1], "", "SpaceObject", 1, 0.75, [0, 0, 1], [0, 0, 0], 0, 10, 7.9,0, [0, 0.2], [[1, 1, 0.1, 1], [1, 1, 1, 1]], [0.01], 1, 0, "", "", objNull,0,false,-1,[[100,100,100,1],[1,1,1,1]]];
_e_static3 setDropInterval 0.15;
private _ripple2 = "#particlesource" createVehicleLocal (ASLToAGL _origin);
_ripple2 setParticleCircle [0,[0,0,0]];
_ripple2 setParticleRandom [0.1,[0,0,0],[0,0,0],25,1,[0,0,0,0.1],0,0];
_ripple2 setParticleParams [["\A3\data_f\ParticleEffects\Universal\Refract.p3d",1,0,1], "", "Billboard", 1, 1, [0, 0, 1], [0, 0, 0],0,10,7.9,0, [5,0], [[1, 1, 1, 1], [1, 1, 1, 1]], [0.05], 1, 0, "", "", objNull];
_ripple2 setDropInterval 0.05;
private _light_emp = "#lightpoint" createVehiclelocal (ASLToAGL _origin);
// _light_emp lightAttachObject [objNull, [0,0,0.5]];
_light_emp setLightAmbient [0.1,0.1,1];
_light_emp setLightColor [0.1,0.1,1];
_light_emp setLightBrightness 0;
_light_emp setLightUseFlare true;
_light_emp setLightFlareSize 1;
_light_emp setLightFlareMaxDistance 2500;
_light_emp setLightDayLight true;
_light_emp setLightAttenuation [5,1,1,1,5,1000];
_brit = 0;
private _explSoundData = GVAR(sound_electric_explsion_impact_large);
// local only, last param
playSound3D [_explSoundData get "filename", nil, false, _origin, _explSoundData get "volume", _explSoundData get "pitch", 3500, 0, true];
[_light_emp, _brit, _ripple2] spawn {
params ["_light_emp", "_brit", "_ripple2"];
while {_brit < 6.5} do {
// takes ~1.73 seconds to reach full brightness
_light_emp setLightBrightness _brit;
_brit = _brit+0.02; //timing for next stage
sleep 0.01;
};
deleteVehicle _ripple2;
};
[{
params ["_origin", "_light_emp"];
private _e_static2 = "#particlesource" createVehicleLocal (ASLToAGL _origin);
_e_static2 setParticleCircle [0, [0, 0, 0]];
_e_static2 setParticleRandom [0.2, [0,0,0], [0, 0, 0], 0.25, 1.05, [0, 0, 0, 1], 1, 0];
_e_static2 setParticleParams [["\A3\data_f\blesk1", 1, 0, 1], "", "SpaceObject", 1, 0.75, [0, 0, 0], [0, 0, 1], 0, 10, 7.9,0, [0,0.5], [[1, 1, 0.1, 1], [1, 1, 1, 1]], [0.08], 1, 0, "", "", objNull,0,false,-1,[[100,100,100,1],[0,0,1,0.01]]];
_e_static2 setDropInterval 0.05;
private _wave = "#particlesource" createVehicleLocal (ASLToAGL _origin);
_wave setParticleCircle [0,[0,0,0]];
_wave setParticleRandom [0,[0,0,0],[0,0,0],10,0.25,[0,0,0,0.1],0,0];
_wave setParticleParams [["\A3\data_f\kouleSvetlo",1,0,1], "", "Billboard", 1, 3, [0, 0, 1], [0, 0, 0],0,10,7.9,0, [0,75], [[0,0,1,1],[0,0,0.25,0]], [0.01], 1, 0, "", "", objNull,0,false,-1,[[0,0,3,0.75],[0,0,1,0.01]]];
_wave setDropInterval 30;
private _ripple = "#particlesource" createVehicleLocal (ASLToAGL _origin);
_ripple setParticleCircle [0,[0,0,0]];
_ripple setParticleRandom [0,[0,0,0],[0,0,0],0,0.25,[0,0,0,0.1],0,0];
_ripple setParticleParams [["\A3\data_f\ParticleEffects\Universal\Refract.p3d",1,0,1], "", "Billboard", 1, 1.5, [0, 0, 1], [0, 0, 0],0,10,7.9,0, [0,500], [[1, 1, 1, 1], [1, 1, 1, 1]], [0.05], 1, 0, "", "", objNull];
_ripple setDropInterval 10;
[{deleteVehicle _this}, _ripple, 0.65] call CBA_fnc_waitAndExecute;
[{
params ["_e_static2", "_e_static3", "_brit", "_light_emp", "_wave"];
{
deleteVehicle _x;
} forEach [_e_static2, _e_static3];
[_light_emp, _brit, _wave] spawn {
params ["_light_emp", "_brit", "_wave"];
while {_brit > 0} do {
_light_emp setLightBrightness _brit;
_brit = _brit-2;
sleep 0.01;
};
deleteVehicle _light_emp;
deleteVehicle _wave;
};
}, [[_e_static2, _e_static3, 6.5, _light_emp, _wave]], 0.85] call CBA_fnc_waitAndExecute;
}, [_origin, _light_emp], GVAR(maxBrightDelay)] call CBA_fnc_waitAndExecute;
[{
params ["_origin"];
private _echosound = selectRandom (keys GVAR(echoSounds));
private _echoSoundData = GVAR(echoSounds) get _echosound;
// local only, last param
playSound3D [_echoSoundData get "filename", nil, false, _origin, _echoSoundData get "volume", _echoSoundData get "pitch", 4000, 0, true];
}, [_origin], GVAR(maxBrightDelay) + 0.65 + 2] call CBA_fnc_waitAndExecute;

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@@ -0,0 +1,79 @@
#include "..\script_component.hpp"
// executed on all clients with an interface
// flickers lights for light props/streetlamps and plays a spark sound
if (!hasInterface) exitWith {};
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
// flicker the lights
private _flickerHandle = [_object] spawn {
params ["_object"];
for "_i" from 1 to 3 do {
_object switchLight "OFF";
sleep (random 0.3);
_object switchLight "ON";
sleep (random 0.3);
};
// always finish by shutting off
_object switchLight "OFF";
};
_object setVariable [QGVAR(flickerHandle), _flickerHandle];
[{scriptDone (_this getVariable QGVAR(flickerHandle));}, {
private _object = _this;
// sound
// private _spark_sound = selectRandom (keys GVAR(zapSounds));
// private _sparkSoundData = GVAR(zapSounds) get _spark_sound;
// playSound3D [_sparkSoundData get "filename", _object, false, getPosASL _object, _sparkSoundData get "volume", _sparkSoundData get "pitch", 75, 0, true];
// // particle effect, large blue spark
// private _e_static = "#particlesource" createVehicleLocal (getPosATL _object);
// _e_static setParticleCircle [1, [0, 0, 0]];
// _e_static setParticleRandom [0.2, [1.5,1.5,0], [0.175, 0.175, 0], 0.15, 0.2, [0, 0, 0, 1], 1, 0];
// _e_static setParticleParams [["\A3\data_f\blesk1", 1, 0, 1], "", "SpaceObject", 1, 0.05, [0, 0, 0], [0, 0, 0], 0, 10, 7.9,0, [0.01, 0.02, 0.01], [[1, 1, 0.1, 1], [1, 1, 1, 1]], [0.025], 1, 0, "", "", _object,0,false,-1,[[100,100,100,1],[0,0,1,0.01]]];
// _e_static setDropInterval 0.025;
// [{deleteVehicle _this;}, _e_static, 1] call CBA_fnc_waitAndExecute;
// play additional spark
_bbr = boundingBoxReal vehicle _object;
_p1 = _bbr select 0;
_p2 = _bbr select 1;
_maxHeight = abs ((_p2 select 2) - (_p1 select 2));
//_spark_poz_rel = [getPos _lamp select 0,getPos _lamp select 1,_maxHeight-0.5];
private _spark_poz_rel = (_maxHeight/2)-0.45;
private _spark_type = ["white","orange"] call BIS_fnc_selectRandom;
private _drop = 0.001+(random 0.05);
private _scantei_spark = "#particlesource" createVehicleLocal (getPosATL _object);
if (_spark_type=="orange") then
{
_scantei_spark setParticleCircle [0, [0, 0, 0]];
_scantei_spark setParticleRandom [1, [0.1, 0.1, 0.1], [0, 0, 0], 0, 0.25, [0, 0, 0, 0], 0, 0];
_scantei_spark setParticleParams [["\A3\data_f\proxies\muzzle_flash\muzzle_flash_silencer.p3d", 1, 0, 1], "", "SpaceObject", 1, 1, [0, 0,_spark_poz_rel], [0, 0, 0], 0, 15, 7.9, 0, [0.5,0.5,0.05], [[1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 0]], [0.08], 1, 0, "", "", _object,0,true,0.3,[[1,1,1,1]]];
_scantei_spark setDropInterval _drop;
} else
{
//hint "alb";
_scantei_spark setParticleCircle [0, [0, 0, 0]];
_scantei_spark setParticleRandom [1, [0.05, 0.05, 0.1], [5, 5, 3], 0, 0.0025, [0, 0, 0, 0], 0, 0];
_scantei_spark setParticleParams [["\A3\data_f\proxies\muzzle_flash\muzzle_flash_silencer.p3d", 1, 0, 1], "", "SpaceObject", 1, 1, [0, 0,_spark_poz_rel], [0, 0, 0], 0, 20, 7.9, 0, [0.5,0.5,0.05], [[1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 0]], [0.08], 1, 0, "", "", _object,0,true,0.3,[[5,5,3,1]]];
_scantei_spark setDropInterval 0.001;
};
private _spark_sound = selectRandom (keys GVAR(zapSounds));
private _sparkSoundData = GVAR(zapSounds) get _spark_sound;
playSound3D [_sparkSoundData get "filename", _object, false, getPosASL _object, _sparkSoundData get "volume", _sparkSoundData get "pitch", 75, 0, true];
[{deleteVehicle _this;}, _scantei_spark, 0.4 + (random 0.7)] call CBA_fnc_waitAndExecute;
}, _object] call CBA_fnc_waitUntilAndExecute;

View File

@@ -0,0 +1,53 @@
#include "..\script_component.hpp"
// Executed where object is local and removes electronics from inventory
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
if (not (_object isKindOf "CAManBase")) exitWith {["Param _object is not a unit", _object] call BIS_fnc_error};
// process unit inventory
{
_object unassignItem _x;
_object removeItem _x;
} forEach ((items _object) + (assignedItems _object)) select {[_x] call FUNC(isItemElectronic)};
// replace backpack radio with base and restore items
if (isClass (configFile >> "CfgPatches" >> "tfar_core")) then {
private _backpackRadio = _object call TFAR_fnc_backpackLR;
if (!isNil "_backpackRadio") then {
_backpackRadio params ["_actualBackpack", "settings"];
private _baseBackpack = _actualBackpack call BIS_fnc_basicBackpack;
private _backpackItems = backpackItems _object;
removeBackpack _object;
_object addBackpack _baseBackpack;
{
_object addItemToBackpack _x;
} forEach _backpackItems;
};
};
//for player units
if (isPlayer _object) then {
_object action ["IRLaserOff", _object];
_object action ["nvGogglesOff", _object];
};
// remove flashlights/pointers on weapons
private _primaryFlashlightOrPointer = (primaryWeaponItems _object)#1;
if (_primaryFlashlightOrPointer != "") then {
_object removePrimaryWeaponItem _primaryFlashlightOrPointer;
_object removeItem _primaryFlashlightOrPointer;
};
private _secondaryFlashlightOrPointer = (secondaryWeaponItems _object)#1;
if (_secondaryFlashlightOrPointer != "") then {
_object removeSecondaryWeaponItem _secondaryFlashlightOrPointer;
_object removeItem _secondaryFlashlightOrPointer;
};
private _handgunFlashlightOrPointer = (handgunItems _object)#1;
if (_handgunFlashlightOrPointer != "") then {
_object removeHandgunItem _handgunFlashlightOrPointer;
_object removeItem _handgunFlashlightOrPointer;
};

View File

@@ -0,0 +1,34 @@
#include "..\script_component.hpp"
// Executed where object is local and removes electronics from inventory
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
if (_object isKindOf "CAManBase") exitWith {["Param _object is not a vehicle: %1", _object] call BIS_fnc_error};
// get all items in vehicle that are electronic
private _vehicleItems = itemCargo _object;
// filter array to identify electronic items
_vehicleItems = _vehicleItems select {[_x] call FUNC(isItemElectronic)};
{
// remove item from vehicle
_object addItemCargoGlobal [_x, -1];
true;
} count _vehicleItems;
{ // forEach everyContainer _object - process vests, uniforms, backpacks in a vehicle
_x params ["_containerClass", "_containerObject"];
private _subItemsOfContainer = itemCargo _containerObject;
// filter array to identify electronic items
_subItemsOfContainer = _subItemsOfContainer select {[_x] call FUNC(isItemElectronic)};
{
// remove item from container
_subContainer addItemCargoGlobal [_x, -1];
true;
} count _subItemsOfContainer;
} forEach (everyContainer _object);
// vehicle is now empty of electronics
// built-in vehicle radios cannot be removed and are left in place

6
framework/emp/readme.md Normal file
View File

@@ -0,0 +1,6 @@
# EMP Module
Adapted from:
- KE_EB EMP Mission Script (unknown author, found by Sherman)
- EMP Systems (Murphy, Wenza) on [Steam Workshop](https://steamcommunity.com/sharedfiles/filedetails/?id=2225040619)

View File

@@ -0,0 +1,3 @@
#define COMPONENT emp
#define COMPONENT_BEAUTIFIED EMP
#include "../script_mod.hpp"

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@@ -2,13 +2,6 @@
if ( !hasInterface ) exitWith {};
["milsim_logText", {
params [["_strArray", [""], [[]]]];
{
diag_log text _x;
} forEach _strArray;
}] call CBA_fnc_addEventHandler;
// make sure the server has finished init
waitUntil {!isNil QGVARMAIN(complete)};
@@ -23,6 +16,7 @@ EGVAR(common,diaryRecords) = createHashMap;
// initialize other modules
call EFUNC(emp,init);
call EFUNC(mapcopy,initClient);
call EFUNC(reinsert,initClient);
call EFUNC(resupply,initClient);

View File

@@ -9,20 +9,11 @@ publicVariable QGVARMAIN(baseObjects);
// Initializes the Dynamic Groups framework and groups
["Initialize", [true]] call BIS_fnc_dynamicGroups;
if (isDedicated) then {
["milsim_logText", {
params [["_strArray", [""], [[]]]];
{
diag_log text _x;
} forEach _strArray;
}] call CBA_fnc_addEventHandler;
};
// initialize other modules
call EFUNC(common,logMissionInfo);
call EFUNC(fbcb2_assets,initServer);
call EFUNC(reinsert,initServer);
call EFUNC(emp,init);
// declare init complete to other modules
missionNamespace setVariable [QGVARMAIN(complete), true, true];

View File

@@ -6,9 +6,9 @@
#define VERSION_STR MAJOR.MINOR.PATCHLVL
#define VERSION_AR MAJOR,MINOR,PATCHLVL
// #define DEBUG_MODE -1 // TRACE
#define DEBUG_MODE -1 // TRACE
// #define DEBUG_MODE 0 // DEBUG
#define DEBUG_MODE 1 // INFO
// #define DEBUG_MODE 1 // INFO
// #define DEBUG_MODE 2 // WARNING
// #define DEBUG_MODE 3 // ERROR

View File

@@ -1,4 +1,4 @@
#define MAJOR 3
#define MINOR 2
#define PATCHLVL 1
#define MAJOR 4
#define MINOR 0
#define PATCHLVL 0
#define BUILD 0

View File

@@ -6,7 +6,8 @@ onLoadMission = "THIS APPEARS BELOW THE LOADING SCREEN IMAGE";
briefingName = "THIS IS THE NAME ON THE #MISSIONS LIST";
overviewText = "THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST";
missionSeries = "";
// The name for the series of missions of your campaign. Used for organizational and search purposes
missionSeries = "MY SERIES NAME";
// activate via #ace-fortify west base 2000