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3.2.0
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18
CHANGELOG.md
18
CHANGELOG.md
@@ -4,8 +4,24 @@ All notable changes to this project will be documented in this file.
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||||
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||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [3.1.3] - 2024-01-10
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## [3.2] - 2024-02-01
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### Added
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||||
- Custom logging function to allow for external scripts to parse framework messages
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- Transport request system for respawned players
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- CBA settings for transport request enable/disable and timeout durations
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- Added zeus mortar resupply boxes
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- Added battalion layout definition file for use in FBCB2 system
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### Changed
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||||
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- Update fixed wing asset class type
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- Update contents of zeus resupply boxes
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- Update player inventory check functions
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- Update FBCB2 callsign and radio frequency pages
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## [3.1.3] - 2024-01-10
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### Changed
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- Merge triage-status-draw3d to fix draw overlay for medics
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@@ -10,6 +10,7 @@ Once copied, the final structure should appear similar to the following:
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├── images/
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├── scripts/
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├── sounds/
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├── textures/
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├── description.ext
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├── mission.jpg
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├── mission.sqm
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@@ -52,3 +53,7 @@ This directory is for organizational purposes for any custom scripts you wish to
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This directory is for organizational purposes for any custom scripts you wish to use in your mission.
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> **Note:** Using custom sounds require adding the proper CfgSounds codeblock into mission_settings.hpp
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## textures/
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This directory is for organizational purposes for textures files used by mission scripts
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@@ -1,4 +1,4 @@
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//-------------------------------------------DESCRIPTION.EXT-----------------------------------------------------------------
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//-------------------------------------------DESCRIPTION.EXT-----------------------------------------------------------------
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -17,6 +17,8 @@
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "mission_settings.hpp"
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#include "functions\definitions\DisallowedEquipment.hpp"
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#include "functions\definitions\BattalionInfo.hpp"
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//-------------------------------------------MISSION INFO--------------------------------------------------------------------
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -15,15 +15,22 @@ class milsim
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};
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class fbcb2 {
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class addFBCB2DiaryEntries { postInit = 1; };
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class initFBCB2 { postInit = 1; };
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class processFBCB2Callsigns {};
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class processFBCB2FixedWingAssets {};
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class processFBCB2RotaryAssets {};
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class processFBCB2RadioFrequencies {};
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class processFBCB2SmokeColors {};
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class processFBCB2Environment {};
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class messageFBCB2AssetStatus {};
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class hintFBCB2AssetStatus {};
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};
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class fbcb2_util {
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file = "functions\fbcb2\util";
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class createOrUpdateDiaryRecord {};
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};
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class fbcb2_radioFrequencies {
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file = "functions\fbcb2\radioFrequencies";
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class formatRadioElementForDiary {};
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class generateElementFrequencyRecordText {};
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};
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class client {
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@@ -69,12 +76,38 @@ class milsim
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class mapMarkerToString {}; //needs refactor
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class stringToMapMarker {}; //needs refactor
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};
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class util
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{
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class logMissionInfo { postInit = 1; };
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class addPlayerInfoToArray {};
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class log {};
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class padString {};
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class recurseSubclasses {};
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class getBattalionCfg {};
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};
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};
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class milsim_respawn {
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class milsim_reinsert {
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class functions {
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file = "functions\respawn";
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class init { postInit = 1; };
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class showReinsertQueueNotification {};
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file = "functions\reinsert";
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class getBaseName {};
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class getNearestBase {};
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};
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class server {
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file = "functions\reinsert\server";
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class initServer { postInit = 1; };
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class addToQueue {};
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class globalShowQueue {};
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class removeFromQueue {};
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class returnReinsertQueueNotification {};
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class validateQueue {};
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};
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class client {
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file = "functions\reinsert\client";
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class initClient { postInit = 1; };
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class addAceSelfActions {};
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class addCheckQueueSelfAction {};
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class requestShowQueue {};
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};
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};
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@@ -32,9 +32,11 @@ if ( !hasInterface ) exitWith {};
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_args params ["_pos", "_target", "_keysSorted"];
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if ([_target, _typeOptionSelected, _pos] call milsim_fnc_createBox) then {
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["Resupply Box", format["Created a %1 box", _typeOptionSelected]] call BIS_fnc_curatorHint;
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private _box = [_target, _typeOptionSelected, _pos] call milsim_fnc_createBox;
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if (isNull _box) exitWith {
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["Resupply Box", "WARNING: Failed to locate or create box!"] call BIS_fnc_curatorHint;
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};
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["Resupply Box", format["Created a %1 box", _typeOptionSelected]] call BIS_fnc_curatorHint;
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},
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{},
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[_pos, _target, _options]
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@@ -3,9 +3,13 @@ if ( !hasInterface ) exitWith {};
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player addEventHandler["Respawn",
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{
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params ["_unit", "_corpse"];
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_killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
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private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
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if (_killer == "respawn_button") then {
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format["[MILSIM] (client) %1 was unconscious then clicked the respawn button", name _unit] remoteExec["diag_log", 0];
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[
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"client",
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"RESPAWNED WHILE UNCONSCIOUS",
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[_unit] call milsim_fnc_addPlayerInfoToArray
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] remoteExec ["milsim_fnc_log", 2];
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// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
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};
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}
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@@ -39,11 +43,11 @@ addMissionEventHandler ["HandleChatMessage",
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["ace_arsenal_displayClosed", {
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player remoteExec["milsim_fnc_logPlayerInventory", 0];
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[player] remoteExec ["milsim_fnc_logPlayerInventory", 2];
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}] call CBA_fnc_addEventHandler;
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[missionNamespace, "arsenalClosed", {
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player remoteExec["milsim_fnc_logPlayerInventory", 0];
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[player] remoteExec ["milsim_fnc_logPlayerInventory", 2];
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}] call BIS_fnc_addScriptedEventHandler;
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diag_log text "[MILSIM] (client) event handlers bound";
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253
functions/definitions/BattalionInfo.hpp
Normal file
253
functions/definitions/BattalionInfo.hpp
Normal file
@@ -0,0 +1,253 @@
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// BattalionInfo.hpp
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// Defines the structure of the Battalion, allowing properties to be easily changed and updated
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// This file is included in description.ext
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// Define the callsigns for the Battalion
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#define COMMAND_CALLSIGN SPARTAN
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#define RRC_CALLSIGN TIGER
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#define MEDIC_CALLSIGN LIFELINE
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#define ALPHA_CALLSIGN BLACKJACK
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#define ECHO_CALLSIGN ZOOMER
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#define WPN_CALLSIGN BLACKFOOT
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// Define the frequencies for the Battalion
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#define FREQ_BATTALION 45
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#define FREQ_BATTALION_MEDICAL_INTERCOM 91.1
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#define FREQ_ALL_MEDICAL_SR 121.5
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#define FREQ_ALPHA_COMPANY 40
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#define FREQ_PLATOON1_SR 100
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#define FREQ_PLATOON1_LR 41
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#define FREQ_PLATOON1_RTO 101
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#define FREQ_PLATOON2_SR 200
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#define FREQ_PLATOON2_LR 42
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#define FREQ_PLATOON2_RTO 201
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#define FREQ_ECHO_FLIGHT_INTERCOM 30
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#define FREQ_ECHO_FLIGHT_CAS 35
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#define FREQ_ECHO_FLIGHT_LOGISTICS 35.1
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#define FREQ_ECHO_GROUND 80
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#define FREQ_ECHO_GROUND_LOGISTICS 81
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#define FREQ_ECHO_ARTY 82
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#define FREQ_ECHO_ARTY_INTERCOM 155
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#define FREQ_CONVOY 50
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// Define the text colors to appear in diary entries
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#define LVL1_TEXT_COLOR "#7c887e"
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#define LVL2_TEXT_COLOR "#bab79f"
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#define LVL3_TEXT_COLOR "#91967f"
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#define LVL4_TEXT_COLOR "#d3d2cd"
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// All elements and subclasses should have the following properties:
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// callsign: the callsign of the element
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// textColor: the color of the text for the element
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// frequencies: an array of frequencies for the element in the format:
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// {roleWithinElement, {primarySR, additionalSR}, {primaryLR, additionalLR}}
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// Battalion-level elements under Command should have the following additional properties:
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// shortDescription: a short description of the element's place in the Battalion
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// System macros
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#define CALLSIGN_ELEMENT(callsign,element) callsign##element
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class BattalionInfo {
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class Command {
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callsign = COMMAND_CALLSIGN;
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shortDescription = "Battalion Command";
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textColor = LVL1_TEXT_COLOR;
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// frequencies are in format:
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// {roleWithinElement, {primarySR, additionalSR}, {primaryLR, additionalLR}}
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frequencies[] = {
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{"Contact", {}, {FREQ_BATTALION}},
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{"Actual", {}, {FREQ_BATTALION}},
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{"Romeo", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS}}
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};
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class RRC { // WIP
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callsign = RRC_CALLSIGN;
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shortDescription = "RRC";
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textColor = LVL2_TEXT_COLOR;
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frequencies[] = {
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{"Contact", {}, {FREQ_BATTALION}},
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{"Actual", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS}}
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};
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};
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class BattalionMedical { // WIP
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callsign = MEDIC_CALLSIGN;
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shortDescription = "Battalion Medical";
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textColor = LVL2_TEXT_COLOR;
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frequencies[] = {
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{"Contact", {FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION}},
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{"Actual", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_LOGISTICS}},
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{"General", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {}}
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};
|
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};
|
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|
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class WeaponsSquad { // WIP
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callsign = WPN_CALLSIGN;
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shortDescription = "Special Weapons Squad";
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textColor = LVL2_TEXT_COLOR;
|
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frequencies[] = {
|
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{"Contact", {}, {FREQ_BATTALION}}
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};
|
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};
|
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|
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|
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class AlphaCompany {
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callsign = ALPHA_CALLSIGN;
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shortDescription = "Alpha Company";
|
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textColor = LVL2_TEXT_COLOR;
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frequencies[] = {
|
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{"Contact", {}, {FREQ_ALPHA_COMPANY, FREQ_BATTALION}}
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};
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|
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class Platoon1 {
|
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callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-6);
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textColor = LVL3_TEXT_COLOR;
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frequencies[] = {
|
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{"Actual", {FREQ_PLATOON1_SR, FREQ_PLATOON1_RTO}, {FREQ_PLATOON1_LR, FREQ_ALPHA_COMPANY}},
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{"Romeo", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS, FREQ_ECHO_FLIGHT_LOGISTICS}}
|
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};
|
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class Squad1 {
|
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callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-1);
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textColor = LVL4_TEXT_COLOR;
|
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frequencies[] = {
|
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{"Actual", {110, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
|
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{"Alpha Team", {111, 110}, {}},
|
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{"Bravo Team", {112, 110}, {}},
|
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{"Medic", {110, FREQ_ALL_MEDICAL_SR}, {}}
|
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};
|
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};
|
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class Squad2 {
|
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callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-2);
|
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textColor = LVL4_TEXT_COLOR;
|
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frequencies[] = {
|
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{"Actual", {120, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
|
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{"Alpha Team", {121, 120}, {}},
|
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{"Bravo Team", {122, 120}, {}},
|
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{"Medic", {120, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
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};
|
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class Squad3 {
|
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callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-3);
|
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textColor = LVL4_TEXT_COLOR;
|
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frequencies[] = {
|
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{"Actual", {130, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
|
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{"Alpha Team", {131, 130}, {}},
|
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{"Bravo Team", {132, 130}, {}},
|
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{"Medic", {130, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Platoon2 {
|
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callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-6);
|
||||
textColor = LVL3_TEXT_COLOR;
|
||||
frequencies[] = {
|
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{"Actual", {FREQ_PLATOON2_SR, FREQ_PLATOON2_RTO}, {FREQ_PLATOON2_LR, FREQ_ALPHA_COMPANY}}
|
||||
};
|
||||
class Squad1 {
|
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callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-1);
|
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textColor = LVL4_TEXT_COLOR;
|
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frequencies[] = {
|
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{"Actual", {210, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
|
||||
{"Alpha Team", {211, 210}, {}},
|
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{"Bravo Team", {212, 210}, {}},
|
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{"Medic", {210, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
class Squad2 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-2);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {220, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
|
||||
{"Alpha Team", {221, 220}, {}},
|
||||
{"Bravo Team", {222, 220}, {}},
|
||||
{"Medic", {220, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
class Squad3 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-3);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {230, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
|
||||
{"Alpha Team", {231, 230}, {}},
|
||||
{"Bravo Team", {232, 230}, {}},
|
||||
{"Medic", {230, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class EchoCompany {
|
||||
callsign = ECHO_CALLSIGN;
|
||||
shortDescription = "Echo Company";
|
||||
textColor = LVL2_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_BATTALION}},
|
||||
{"Actual", {}, {FREQ_BATTALION}}
|
||||
};
|
||||
|
||||
class Flight {
|
||||
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, FLIGHT);
|
||||
textColor = LVL3_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_BATTALION}},
|
||||
{"Actual", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_BATTALION}},
|
||||
{"CAS Support", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_ECHO_FLIGHT_CAS}},
|
||||
{"Logistics", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_ECHO_FLIGHT_LOGISTICS}}
|
||||
};
|
||||
};
|
||||
|
||||
class Ground {
|
||||
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, GROUND);
|
||||
textColor = LVL3_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_BATTALION}},
|
||||
{"Actual", {}, {FREQ_ECHO_GROUND, FREQ_BATTALION}}
|
||||
};
|
||||
|
||||
class Logistics {
|
||||
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, LOGISTICS);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_ECHO_GROUND}},
|
||||
{"Actual", {}, {FREQ_ECHO_GROUND_LOGISTICS, FREQ_ECHO_GROUND}},
|
||||
{"General", {}, {FREQ_ECHO_GROUND_LOGISTICS}},
|
||||
{"Convoy", {}, {FREQ_CONVOY}}
|
||||
};
|
||||
};
|
||||
|
||||
class Attack {
|
||||
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ATTACK);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_ECHO_GROUND, FREQ_ECHO_FLIGHT_CAS}},
|
||||
{"Actual", {}, {FREQ_ECHO_GROUND}},
|
||||
{"General", {}, {FREQ_ECHO_GROUND}},
|
||||
{"Convoy", {}, {FREQ_CONVOY}}
|
||||
};
|
||||
};
|
||||
|
||||
class Artillery {
|
||||
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ARTILLERY);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"General", {FREQ_ECHO_ARTY_INTERCOM}, {FREQ_ECHO_GROUND, FREQ_ECHO_ARTY}}
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
223
functions/definitions/DisallowedEquipment.hpp
Normal file
223
functions/definitions/DisallowedEquipment.hpp
Normal file
@@ -0,0 +1,223 @@
|
||||
// To access these from SQF:
|
||||
// to get an array of STRING with each subclass name:
|
||||
// (missionConfigFile >> "DisallowedEquipment") call BIS_fnc_getCfgSubClasses
|
||||
// To access a specific class' properties:
|
||||
// (missionConfigFile >> "DisallowedEquipment" >> "blacklisted" >> "label") call BIS_fnc_getCfgData;
|
||||
// (missionConfigFile >> "DisallowedEquipment" >> "blacklisted" >> "description") call BIS_fnc_getCfgData;
|
||||
// (missionConfigFile >> "DisallowedEquipment" >> "blacklisted" >> "items") call BIS_fnc_getCfgDataArray;
|
||||
|
||||
class DisallowedEquipment {
|
||||
class blacklisted {
|
||||
label = "BLACKLISTED WEAPON OR ITEM";
|
||||
description = "Items that NO member is allowed to use.";
|
||||
items[] = {
|
||||
"17BN_ANPVS14", // NVG AN/PVS-14
|
||||
"ej_PVS15D", // NVG AN/PVS-15
|
||||
"ej_VPS15", // NVG AN/PVS-15
|
||||
"LMG_Mk200_black_F", //Mk200 Series
|
||||
"LMG_Mk200_F", //Mk200 Series
|
||||
"rhs_weap_g36c", // G36 Series
|
||||
"rhs_weap_g36kv_ag36", // G36 Series
|
||||
"rhs_weap_g36kv", // G36 Series
|
||||
"rhs_weap_m14_d", // M14 Series
|
||||
"rhs_weap_m14_fiberglass", // M14 Series
|
||||
"rhs_weap_m14_rail_d", // M14 Series
|
||||
"rhs_weap_m14_rail_fiberglass", // M14 Series
|
||||
"rhs_weap_m14_rail_wd", // M14 Series
|
||||
"rhs_weap_m14_rail", // M14 Series
|
||||
"rhs_weap_m14_ris_d", // M14 Series
|
||||
"rhs_weap_m14_ris_fiberglass", // M14 Series
|
||||
"rhs_weap_m14_ris_wd", // M14 Series
|
||||
"rhs_weap_m14_ris", // M14 Series
|
||||
"rhs_weap_m14_socom_rail", // M14 Series
|
||||
"rhs_weap_m14_socom", // M14 Series
|
||||
"rhs_weap_m14_wd", // M14 Series
|
||||
"rhs_weap_m14_weap_m14ebrri", // M14 Series
|
||||
"rhs_weap_m14", // M14 Series
|
||||
"rhs_weap_m16a4_carryhandle_M203", // M16 Series
|
||||
"rhs_weap_m16a4_carryhandle", // M16 Series
|
||||
"rhs_weap_m16a4_imod_M203", // M16 Series
|
||||
"rhs_weap_m16a4_imod", // M16 Series
|
||||
"rhs_weap_m16a4", // M16 Series
|
||||
"rhs_weap_m27iar_grip", // M27 Series
|
||||
"rhs_weap_m27iar", // M27 Series
|
||||
"rhsusf_ANPVS_14", // NVG AN/PVS-14
|
||||
"rhsusf_ANPVS_15", // NVG AN/PVS-15
|
||||
"SMA_ACRREM", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMAFG", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMAFGblk", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMAFGCQB", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMAFGCQBblk", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMblk", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMCQBGL", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMGL_B", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMGL", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMMOE", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMMOEblk", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMMOECQB", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMMOECQBblk", //Remington ACR 556+6.5
|
||||
"srifle_DMR_06_camo_F", // M14 Series
|
||||
"srifle_DMR_06_hunter_F", // M14 Series
|
||||
"srifle_DMR_06_olive_F", // M14 Series
|
||||
"srifle_EBR_F", // Mk14 Series
|
||||
"Tier1_SIG_CMX_115_Virtus_300BLK_Black", // MCX 300 Blackout
|
||||
"Tier1_SIG_CMX_115_Virtus_300BLK_Desert", // MCX 300 Blackout
|
||||
"Tier1_SIG_CMX_115_Virtus_300BLK_FDE", // MCX 300 Blackout
|
||||
"Tier1_SIG_CMX_115_Virtus_300BLK", // MCX 300 Blackout
|
||||
"UK3CB_AG36_MLIC", // G36 Series
|
||||
"UK3CB_AG36_TAC_K", // G36 Series
|
||||
"UK3CB_AG36A1", // G36 Series
|
||||
"UK3CB_AG36E1", // G36 Series
|
||||
"UK3CB_AG36V", // G36 Series
|
||||
"UK3CB_FNFAL_FOREGRIP", // FN_FAL Series
|
||||
"UK3CB_FNFAL_FULL_RAILS", // FN_FAL Series
|
||||
"UK3CB_FNFAL_FULL", // FN_FAL Series
|
||||
"UK3CB_FNFAL_OSW_GL", // FN_FAL Series
|
||||
"UK3CB_FNFAL_OSW", // FN_FAL Series
|
||||
"UK3CB_FNFAL_PARA_RAILS", // FN_FAL Series
|
||||
"UK3CB_FNFAL_PARA", // FN_FAL Series
|
||||
"UK3CB_FNFAL_STG58", // FN_FAL Series
|
||||
"UK3CB_G36_KSK_K", // G36 Series
|
||||
"UK3CB_G36_KSK", // G36 Series
|
||||
"UK3CB_G36_LSW", // G36 Series
|
||||
"UK3CB_G36_MLIC_C", // G36 Series
|
||||
"UK3CB_G36_MLIC_K", // G36 Series
|
||||
"UK3CB_G36_MLIC", // G36 Series
|
||||
"UK3CB_G36_TAC_C", // G36 Series
|
||||
"UK3CB_G36_TAC", // G36 Series
|
||||
"UK3CB_G36A1_C", // G36 Series
|
||||
"UK3CB_G36A1_K", // G36 Series
|
||||
"UK3CB_G36A1", // G36 Series
|
||||
"UK3CB_G36E1_C", // G36 Series
|
||||
"UK3CB_G36E1_K", // G36 Series
|
||||
"UK3CB_G36E1", // G36 Series
|
||||
"UK3CB_G36V_C", // G36 Series
|
||||
"UK3CB_G36V_K", // G36 Series
|
||||
"UK3CB_G36V", // G36 Series
|
||||
"UK3CB_M14_Railed", // M14 Series
|
||||
"UK3CB_M14", // M14 Series
|
||||
"UK3CB_M14DMR_BLK", // M14 Series
|
||||
"UK3CB_M14DMR_Railed_BLK", // M14 Series
|
||||
"UK3CB_M14DMR_Railed", // M14 Series
|
||||
"UK3CB_M14DMR", // M14 Series
|
||||
"UK3CB_M16_Carbine", // M16 Series
|
||||
"UK3CB_M16A1_LSW", // M16 Series
|
||||
"UK3CB_M16A1", // M16 Series
|
||||
"UK3CB_M16A2_UGL", // M16 Series
|
||||
"UK3CB_M16A2", // M16 Series
|
||||
"UK3CB_M16A3", // M16 Series
|
||||
"USP_PVS_14", // NVG AN/PVS-14
|
||||
"USP_PVS_15" // NVG AN/PVS-15
|
||||
};
|
||||
};
|
||||
|
||||
class restrictedItems {
|
||||
label = "RESTRICTED ITEM";
|
||||
description = "Items that are allowed for specific USE Case (RRC / Marksman / etc.)";
|
||||
items[] = {
|
||||
"A3_GPNVG18_BLK_TI", // Thermal Quad
|
||||
"A3_GPNVG18_REC_BLK_TI", // Thermal Quad
|
||||
"A3_GPNVG18_REC_TI", // Thermal Quad
|
||||
"A3_GPNVG18_TI", // Thermal Quad
|
||||
"A3_GPNVG18b_BLK_TI", // Thermal Quad
|
||||
"A3_GPNVG18b_REC_BLK_TI", // Thermal Quad
|
||||
"A3_GPNVG18b_REC_TI", // Thermal Quad
|
||||
"A3_GPNVG18b_TI", // Thermal Quad
|
||||
"ACE_optic_LRPS_2D", //Nightforce Series Optic
|
||||
"ACE_optic_LRPS_PIP", //Nightforce Series Optic
|
||||
"NVGogglesB_blk_F", // ENVG
|
||||
"NVGogglesB_grn_F", // ENVG
|
||||
"NVGogglesB_gry_F", // ENVG
|
||||
"optic_lrps_ghex_F", //Nightforce Series Optic
|
||||
"optic_lrps_tna_F", //Nightforce Series Optic
|
||||
"optic_lrps", //Nightforce Series Optic
|
||||
"optic_Nightstalker", // Thermal Optic
|
||||
"optic_tws_mg", // Thermal Optic
|
||||
"optic_tws", // Thermal Optic
|
||||
"rhsusf_acc_anpas13gv1", // Thermal Optic
|
||||
"rhsusf_acc_anpvs27", // Thermal Optic
|
||||
"Tier1_ANPVS10_Tan", // Thermal Optic
|
||||
"Tier1_ATACR18_ADM_Black_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_Black", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_Desert_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_Desert", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_T1_Black_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_T1_Black", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_T1_Desert_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_T1_Desert", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Black_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Black", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Desert_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Desert", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Docter_Black_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Docter_Black", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Docter_Desert_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Docter_Desert" //Nightforce Series Optic
|
||||
};
|
||||
};
|
||||
|
||||
class tabbedItems { // Items that are allowed for individuals with Ranger Tab
|
||||
label = "TABBED WEAPON";
|
||||
description = "Items that are allowed for individuals with Ranger Tab.";
|
||||
items[] = {
|
||||
"arifle_MX_black_F", // MX Series
|
||||
"arifle_MX_F", // MX Series
|
||||
"arifle_MX_GL_black_F", // MX 3GL Series
|
||||
"arifle_MX_GL_F", // MX 3GL Series
|
||||
"arifle_MX_GL_khk_F", // MX 3GL Series
|
||||
"arifle_MX_khk_F", // MX Series
|
||||
"arifle_MX_SW_black_F", // MX LSW Series
|
||||
"arifle_MX_SW_F", // MX LSW Series
|
||||
"arifle_MX_SW_khk_F", // MX LSW Series
|
||||
"arifle_MXC_black_F", // MXC Series
|
||||
"arifle_MXC_F", // MXC Series
|
||||
"arifle_MXC_khk_F", // MXC Series
|
||||
"arifle_MXM_black_F", // MXM Series
|
||||
"arifle_MXM_F", // MXM Series
|
||||
"arifle_MXM_khk_F", // MXM Series
|
||||
"arifle_SPAR_03_blk_F", // HK417 Series
|
||||
"arifle_SPAR_03_khk_F", // HK417 Series
|
||||
"arifle_SPAR_03_snd_F", // HK417 Series
|
||||
"rhs_weap_SCARH_CQC", // Scar H Series
|
||||
"rhs_weap_SCARH_FDE_CQC", // Scar H Series
|
||||
"rhs_weap_SCARH_FDE_LB", // Scar H Series
|
||||
"rhs_weap_SCARH_FDE_STD", // Scar H Series
|
||||
"rhs_weap_SCARH_LB", // Scar H Series
|
||||
"rhs_weap_SCARH_STD", // Scar H Series
|
||||
"rhs_weap_SCARH_USA_CQC", // Scar H Series
|
||||
"rhs_weap_SCARH_USA_LB", // Scar H Series
|
||||
"rhs_weap_SCARH_USA_STD", // Scar H Series
|
||||
"SMA_HK417_16in", // HK417 Series
|
||||
"SMA_HK417", // HK417 Series
|
||||
"SMA_HK417vfg", // HK417 Series
|
||||
"SMA_Mk17_16_black", // Scar H Series
|
||||
"SMA_Mk17_16_green", // Scar H Series
|
||||
"SMA_Mk17_16", // Scar H Series
|
||||
"SMA_Mk17_black", // Scar H Series
|
||||
"SMA_Mk17_EGML_black", // Scar H Series
|
||||
"SMA_Mk17_EGML_green", // Scar H Series
|
||||
"SMA_Mk17_EGML", // Scar H Series
|
||||
"SMA_Mk17_green", // Scar H Series
|
||||
"SMA_Mk17", // Scar H Series
|
||||
"Tier1_MK48_Mod0_Desert", // Mk48 Series
|
||||
"Tier1_MK48_Mod0_Para_Desert", // Mk48 Series
|
||||
"Tier1_MK48_Mod0_Para", // Mk48 Series
|
||||
"Tier1_MK48_Mod0", // Mk48 Series
|
||||
"Tier1_MK48_Mod1_Desert", // Mk48 Series
|
||||
"Tier1_MK48_Mod1", // Mk48 Series
|
||||
"Tier1_SR25_ec_tan", // SR-25 Series
|
||||
"Tier1_SR25_ec", // SR-25 Series
|
||||
"Tier1_SR25_tan", // SR-25 Series
|
||||
"Tier1_SR25" // SR-25 Series
|
||||
};
|
||||
};
|
||||
|
||||
class memeItems {
|
||||
label = "MEME ITEM";
|
||||
description = "Items that serve no purpose other than to MEME.";
|
||||
items[] = {
|
||||
"ACE_Banana",
|
||||
"UK3CB_Cocaine_Brick"
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1,10 +0,0 @@
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
player createDiarySubject["Status","FBCB2 - Status"];
|
||||
player createDiarySubject["Intel","FBCB2 - Combat Msgs"];
|
||||
player createDiarySubject["Messages","FBCB2 - Messages"];
|
||||
|
||||
|
||||
diag_log text "[MILSIM] (fbcb2) diary entries added";
|
||||
|
||||
nil;
|
||||
@@ -1,8 +1,32 @@
|
||||
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
waitUntil { !isNil "milsim_complete" };
|
||||
|
||||
[] call milsim_fnc_processFBCB2Callsigns;
|
||||
milsim_fbcb2_recordTitleColor = "#ff6666";
|
||||
milsim_fbcb2_recordTitleFont = "PuristaMedium";
|
||||
milsim_fbcb2_recordTitleSize = 20;
|
||||
|
||||
milsim_fbcb2_recordTextHeaderSize = 16;
|
||||
milsim_fbcb2_recordTextBodySize = 14;
|
||||
|
||||
milsim_fbcb2_subjectStatusID = "FBCB2_Status";
|
||||
milsim_fbcb2_subjectIntelID = "FBCB2_Intel";
|
||||
milsim_fbcb2_subjectMessagesID = "FBCB2_Messages";
|
||||
milsim_fbcb2_subjectFrequenciesID = "FBCB2_Frequencies";
|
||||
|
||||
player createDiarySubject[milsim_fbcb2_subjectStatusID, "FBCB2 - Status"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectMessagesID, "FBCB2 - Messages"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectIntelID, "FBCB2 - Intel"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectFrequenciesID, "FBCB2 - Frequencies"];
|
||||
|
||||
// store records in format:
|
||||
// [subject, [
|
||||
// [title, diaryRecord]
|
||||
// ]]
|
||||
milsim_fbcb2_diaryRecords = createHashMap;
|
||||
|
||||
// populate diary
|
||||
[] call milsim_fnc_processFBCB2FixedWingAssets;
|
||||
[] call milsim_fnc_processFBCB2RotaryAssets;
|
||||
[] call milsim_fnc_processFBCB2RadioFrequencies;
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
|
||||
_text = "
|
||||
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
|
||||
<br/><br/>
|
||||
<font color='#00FF00' size='16'>SPARTAN</font><br/>
|
||||
Command
|
||||
<br/><br/>
|
||||
<font color='#00FF00' size='16'>BLACKJACK</font><br/>
|
||||
Alpha Platoon
|
||||
<br/><br/>
|
||||
<font color='#00FF00' size='16'>ZOOMER</font><br/>
|
||||
Echo
|
||||
<br/><br/>
|
||||
<font color='#00FF00' size='16'>TIGER</font><br/>
|
||||
RRC
|
||||
<br/><br/>
|
||||
<font color='#00FF00' size='16'>BLACKFOOT</font><br/>
|
||||
Weapons Squad
|
||||
<br/><br/>
|
||||
";
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - COMMAND - CALLSIGNS", _text]];
|
||||
@@ -1,16 +1,45 @@
|
||||
_sunTimes = date call BIS_fnc_sunriseSunsetTime;
|
||||
private _recordTitle = "MDS - INTEL - ENVIRONMENT";
|
||||
|
||||
_text = "
|
||||
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#4A86E8'>Local Sunrise</font>
|
||||
<br/>
|
||||
<font size='20' color='#FF0000'>" + ([_sunTimes select 0, "HH:MM"] call BIS_fnc_timeToString) + "</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#6AA84F'>Local Sunset</font>
|
||||
<br/>
|
||||
<font size='20' color='#FF0000'>" + ([_sunTimes select 1, "HH:MM"] call BIS_fnc_timeToString) + "</font>
|
||||
<br/><br/>
|
||||
";
|
||||
private _text = [
|
||||
format[
|
||||
"<font size='%1' color='%2' face='%3'>%4</font><br/><br/>",
|
||||
milsim_fbcb2_recordTitleSize,
|
||||
milsim_fbcb2_recordTitleColor,
|
||||
milsim_fbcb2_recordTitleFont,
|
||||
_recordTitle
|
||||
]
|
||||
];
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - INTEL - ENVIRONMENT", _text]];
|
||||
private _sunriseColor = "#4A86E8";
|
||||
private _sunsetColor = "#6AA84F";
|
||||
private _whiteColor = "#FFFFFF";
|
||||
|
||||
private _sunTimes = date call BIS_fnc_sunriseSunsetTime;
|
||||
|
||||
_text pushBack format[
|
||||
"<font size='%1' color='%2'>Local Sunrise</font><br/>
|
||||
<font size='%3' color='%4'>%5</font><br/><br/>",
|
||||
milsim_fbcb2_recordTextHeaderSize,
|
||||
_sunriseColor,
|
||||
milsim_fbcb2_recordTextBodySize,
|
||||
_whiteColor,
|
||||
([_sunTimes select 0, "HH:MM"] call BIS_fnc_timeToString)
|
||||
];
|
||||
|
||||
_text pushBack format[
|
||||
"<font size='%1' color='%2'>Local Sunset</font><br/>
|
||||
<font size='%3' color='%4'>%5</font><br/><br/>",
|
||||
milsim_fbcb2_recordTextHeaderSize,
|
||||
_sunsetColor,
|
||||
milsim_fbcb2_recordTextBodySize,
|
||||
_whiteColor,
|
||||
([_sunTimes select 1, "HH:MM"] call BIS_fnc_timeToString)
|
||||
];
|
||||
|
||||
_text = _text joinString "";
|
||||
|
||||
[
|
||||
milsim_fbcb2_subjectIntelID,
|
||||
_recordTitle,
|
||||
_text
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
@@ -1,4 +1,6 @@
|
||||
_assetList = missionNamespace getVariable "milsim_var_fixedAssets";
|
||||
private _recordTitle = "MDS - ASSETS - FIXED";
|
||||
|
||||
private _assetList = missionNamespace getVariable "milsim_var_fixedAssets";
|
||||
|
||||
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
|
||||
|
||||
@@ -14,6 +16,11 @@ _text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ----
|
||||
|
||||
} foreach _assetList;
|
||||
|
||||
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_messageFBCB2AssetStatus'>Run Report on local node?</execute>";
|
||||
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - ASSETS - FIXED", _text]];
|
||||
|
||||
[
|
||||
milsim_fbcb2_subjectStatusID,
|
||||
_recordTitle,
|
||||
_text
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
@@ -1,35 +1,50 @@
|
||||
// updated 2024-02-01 by IndigoFox
|
||||
// now reads from the battalion config structure to generate the diary entries
|
||||
|
||||
_text = "
|
||||
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#4A86E8'>EXODUS</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>6 - 45</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>RTO - 45 / 35</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#6AA84F'>RIPTIDE</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>Actual - 45 / 100</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>Romeo - 45 / 35</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>1 - 110 / 100</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>2 - 120 / 100</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>3 - 130 / 110</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>Blackfoot - 150 / 100</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#F1C232'>ECHO</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>Impaler - 45 / 35</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>JTAC - 35 / 82</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>IDF - 82 / 100</font>
|
||||
<br/><br/>
|
||||
";
|
||||
////////////////////////////////////////
|
||||
// Get info from missionConfigFile
|
||||
////////////////////////////////////////
|
||||
private _battalionInfoCfg = call milsim_fnc_getBattalionCfg;
|
||||
private _battalionElementCfgs = [_battalionInfoCfg >> "Command"] call BIS_fnc_returnChildren;
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - INTEL - RADIO FREQS", _text]];
|
||||
////////////////////////////////////////
|
||||
// Define formatting constants
|
||||
////////////////////////////////////////
|
||||
private _ELEMENT_NAME_SIZE = 10;
|
||||
private _ELEMENT_NAME_FONT = "EtelkaMonospaceProBold";
|
||||
private _ELEMENT_FREQ_SIZE = 9;
|
||||
private _ELEMENT_FREQ_FONT = "EtelkaMonospacePro";
|
||||
private _FREQ_INDENT_CONSTANT = 6;
|
||||
private _FREQ_PAD_LENGTH = 17;
|
||||
private _FREQ_TEXT_COLOR = "#CCCCCC";
|
||||
// Note: Element colors are defined in the battalion config
|
||||
|
||||
////////////////////////////////////////
|
||||
// ADD DIARY ENTRIES
|
||||
////////////////////////////////////////
|
||||
|
||||
// First is all the battalion-level elements beneath command
|
||||
// To have the records listed in the order they appear in the battalion config, we need to reverse the array
|
||||
// Since each entry is added to the top of the list, this will result in the entries being added in the correct order
|
||||
reverse _battalionElementCfgs;
|
||||
|
||||
{
|
||||
// recursively generate diary text for all child elements of battalion-level elements
|
||||
private _diaryTitleText = [_x, true] call milsim_fnc_generateElementFrequencyRecordText;
|
||||
[
|
||||
milsim_fbcb2_subjectFrequenciesID,
|
||||
_diaryTitleText#0,
|
||||
_diaryTitleText#1
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
} forEach _battalionElementCfgs;
|
||||
|
||||
// add the battalion command to the top of the list
|
||||
// don't process child elements
|
||||
private _diaryTitleText = [_battalionInfoCfg >> "Command", false] call milsim_fnc_generateElementFrequencyRecordText;
|
||||
[
|
||||
milsim_fbcb2_subjectFrequenciesID,
|
||||
_diaryTitleText#0,
|
||||
_diaryTitleText#1
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
|
||||
true;
|
||||
@@ -1,4 +1,6 @@
|
||||
_assetList = missionNamespace getVariable "milsim_var_rotaryAssets";
|
||||
private _recordTitle = "MDS - ASSETS - ROTARY";
|
||||
|
||||
_assetList = missionNamespace getVariable "milsim_var_rotaryAssets";
|
||||
|
||||
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
|
||||
|
||||
@@ -14,6 +16,11 @@ _text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ----
|
||||
|
||||
} foreach _assetList;
|
||||
|
||||
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_messageFBCB2AssetStatus'>Run Report on local node?</execute>";
|
||||
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - ASSETS - ROTARY", _text]];
|
||||
|
||||
[
|
||||
milsim_fbcb2_subjectStatusID,
|
||||
_recordTitle,
|
||||
_text
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
@@ -1,30 +1,41 @@
|
||||
private _recordTitle = "MDS - INTEL - SMOKES";
|
||||
|
||||
_text = "
|
||||
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
|
||||
<br/><br/>
|
||||
Smoke is a Guideline Not a Rule
|
||||
<br/><br/>
|
||||
<font color='#FFFFFF' size='16'>WHITE</font><br/>
|
||||
Concealment
|
||||
<br/><br/>
|
||||
<font color='#008800' size='16'>GREEN</font><br/>
|
||||
Friendly Forces
|
||||
<br/><br/>
|
||||
<font color='#0000FF' size='16'>BLUE</font><br/>
|
||||
LZ Markers
|
||||
<br/><br/>
|
||||
<font color='#FF0000' size='16'>RED</font><br/>
|
||||
Enemy Location
|
||||
<br/><br/>
|
||||
<font color='#FFA500' size='16'>ORANGE</font><br/>
|
||||
Resupply Marker
|
||||
<br/><br/>
|
||||
<font color='#FFFF00' size='16'>YELLOW</font><br/>
|
||||
Medical Emergency
|
||||
<br/><br/>
|
||||
<font color='#800080' size='16'>PURPLE</font><br/>
|
||||
Broken Arrow - 100m radius
|
||||
<br/><br/>
|
||||
";
|
||||
private _text = [
|
||||
// Title
|
||||
format[
|
||||
"<font size='%1' color='%2' face='%3'>%4</font>",
|
||||
milsim_fbcb2_recordTitleSize,
|
||||
milsim_fbcb2_recordTitleColor,
|
||||
milsim_fbcb2_recordTitleFont,
|
||||
_recordTitle
|
||||
]
|
||||
];
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - INTEL - SMOKES", _text]];
|
||||
private _smokeColors = [
|
||||
["#FFFFFF", "WHITE", "Concealment"],
|
||||
["#008800", "GREEN", "Friendly Forces"],
|
||||
["#0000FF", "BLUE", "LZ Markers"],
|
||||
["#FF0000", "RED", "Enemy Location"],
|
||||
["#FFA500", "ORANGE", "Resupply Marker"],
|
||||
["#FFFF00", "YELLOW", "Medical Emergency"],
|
||||
["#800080", "PURPLE", "Broken Arrow - 100m radius"]
|
||||
];
|
||||
|
||||
{
|
||||
_x params ["_color", "_name", "_description"];
|
||||
_text pushBack format[
|
||||
"<font size='%1'><font color='%2'>%3</font> - %4</font>",
|
||||
milsim_fbcb2_recordTextHeaderSize,
|
||||
_color,
|
||||
_name,
|
||||
_description
|
||||
];
|
||||
} forEach _smokeColors;
|
||||
|
||||
_text = _text joinString "<br/><br/>";
|
||||
|
||||
[
|
||||
milsim_fbcb2_subjectIntelID,
|
||||
_recordTitle,
|
||||
_text
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
@@ -0,0 +1,73 @@
|
||||
// called from milsim_fnc_processFBCB2RadioFrequencies
|
||||
params ["_cfg", ["_indentCount", 1, [5]]];
|
||||
|
||||
//////////////////////////////////////////////////////
|
||||
// Define leading space/hyphenation for element name
|
||||
//////////////////////////////////////////////////////
|
||||
private _leadingSpace = [
|
||||
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
|
||||
];
|
||||
for "_i" from 1 to _indentCount do {
|
||||
_leadingSpace pushBack "-";
|
||||
};
|
||||
_leadingSpace pushBack " | </font>";
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
// Create the header line for the provided config entry
|
||||
/////////////////////////////////////////////////////////
|
||||
private _lines = [
|
||||
format[
|
||||
"<font color='%1'>%2%3</font>",
|
||||
getText(_cfg >> "textColor"),
|
||||
_leadingSpace joinString "",
|
||||
getText (_cfg >> "callsign")
|
||||
]
|
||||
];
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Create the frequency lines for the provided config entry
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
// Generate leading space
|
||||
private _freqLeadingSpace = [
|
||||
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
|
||||
];
|
||||
for "_i" from 1 to _FREQ_INDENT_CONSTANT do {
|
||||
_freqLeadingSpace pushBack " ";
|
||||
};
|
||||
_freqLeadingSpace pushBack "</font>";
|
||||
_freqLeadingSpace = _freqLeadingSpace joinString "";
|
||||
|
||||
// Process config values for frequencies
|
||||
{
|
||||
_x params ["_role", "_sr", "_lr"];
|
||||
|
||||
|
||||
private ["_srStr", "_lrStr"];
|
||||
if (count _sr > 0) then {
|
||||
_srStr = format["%1", _sr joinString " / "];
|
||||
} else {
|
||||
_srStr = "----";
|
||||
};
|
||||
if (count _lr > 0) then {
|
||||
_lrStr = format["%1", _lr joinString " / "];
|
||||
} else {
|
||||
_lrStr = "----";
|
||||
};
|
||||
|
||||
// Add formatted line to the array
|
||||
_lines pushBack format[
|
||||
"%1<font size='%2' face='%3' color='%4'>- %5%6%7</font>",
|
||||
_freqLeadingSpace,
|
||||
_ELEMENT_FREQ_SIZE,
|
||||
_ELEMENT_FREQ_FONT,
|
||||
_FREQ_TEXT_COLOR,
|
||||
[_role, "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
|
||||
[_srStr, "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
|
||||
_lrStr
|
||||
];
|
||||
} forEach (getArray (_cfg >> "frequencies"));
|
||||
// diag_log text (_lines joinString endl);
|
||||
|
||||
// Return the formatted lines in ARRAY format
|
||||
_lines;
|
||||
@@ -0,0 +1,87 @@
|
||||
// called from milsim_fnc_processFBCB2RadioFrequencies ONLY
|
||||
// this function is called recursively to process all child elements of a battalion element in missionConfigFile
|
||||
params [
|
||||
["_elementCfg", configNull, [configNull]],
|
||||
["_shouldProcessChildCfgs", true]
|
||||
];
|
||||
|
||||
if (isNull _elementCfg) exitWith {
|
||||
["_elementCfg parameter is NULL"] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
// change reference variable for clarity
|
||||
private _battalionElement = _elementCfg;
|
||||
|
||||
// Generate title from callsign and shortDescription
|
||||
private _recordTitle = format[
|
||||
"%1 (%2)",
|
||||
getText(_battalionElement >> "callsign"),
|
||||
getText(_battalionElement >> "shortDescription")
|
||||
];
|
||||
// systemChat _recordTitle;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// Generate frequency table header line's leading space
|
||||
//////////////////////////////////////////////////////////
|
||||
private _freqLeadingSpace = [
|
||||
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
|
||||
];
|
||||
for "_i" from 1 to _FREQ_INDENT_CONSTANT do {
|
||||
_freqLeadingSpace pushBack " ";
|
||||
};
|
||||
_freqLeadingSpace pushBack "</font>";
|
||||
_freqLeadingSpace = _freqLeadingSpace joinString "";
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// Generate header line and frequency table header line
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
private _headers = [
|
||||
format[
|
||||
"<font size='%1' color='%2' face='%3'>%4</font>",
|
||||
milsim_fbcb2_recordTitleSize,
|
||||
milsim_fbcb2_recordTitleColor,
|
||||
milsim_fbcb2_recordTitleFont,
|
||||
_recordTitle
|
||||
],
|
||||
format[
|
||||
"%1<font size='%2' face='%3' color='%4'>- %5%6%7</font>",
|
||||
_freqLeadingSpace,
|
||||
_ELEMENT_FREQ_SIZE,
|
||||
_ELEMENT_FREQ_FONT,
|
||||
_FREQ_TEXT_COLOR,
|
||||
["ROLE", "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
|
||||
["SR", "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
|
||||
"LR"
|
||||
]
|
||||
];
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// Generate the list of element headers and frequencies
|
||||
//////////////////////////////////////////////////////////
|
||||
private _allText = [];
|
||||
|
||||
// get all child elements recursively and format them
|
||||
if (_shouldProcessChildCfgs) then {
|
||||
[_battalionElement, {
|
||||
params ["_cfg", "_recurseCounter"];
|
||||
// add config
|
||||
private _lines = [_cfg, _recurseCounter+1] call milsim_fnc_formatRadioElementForDiary;
|
||||
// private _lines = [_cfg, _indentCount] call t;
|
||||
_allText pushBack (_lines joinString "<br/>");
|
||||
}] call milsim_fnc_recurseSubclasses;
|
||||
} else {
|
||||
// or if the param was false, just add the battalion element
|
||||
private _lines = [_battalionElement, 1] call milsim_fnc_formatRadioElementForDiary;
|
||||
// private _lines = [_cfg, _indentCount] call t;
|
||||
_allText pushBack (_lines joinString "<br/>");
|
||||
};
|
||||
|
||||
// add headers, add all other lines and format them as monospace
|
||||
_allText = format[
|
||||
"%1<br/><br/><font face='EtelkaMonospaceProBold'>%2</font>", _headers joinString "<br/>", _allText joinString "<br/><br/>"];
|
||||
|
||||
// return the title and all text
|
||||
[_recordTitle, _allText];
|
||||
18
functions/fbcb2/util/fn_createOrUpdateDiaryRecord.sqf
Normal file
18
functions/fbcb2/util/fn_createOrUpdateDiaryRecord.sqf
Normal file
@@ -0,0 +1,18 @@
|
||||
params [
|
||||
["_subjectID", milsim_fbcb2_subjectStatusID, [""]],
|
||||
["_recordTitle", "", [""]],
|
||||
["_recordText", "", [""]]
|
||||
];
|
||||
|
||||
// Check if already created
|
||||
private _subjectRecords = milsim_fbcb2_diaryRecords getOrDefault [_subjectID, createHashMap, true];
|
||||
private _existingRecord = _subjectRecords getOrDefault [_recordTitle, diaryRecordNull, true];
|
||||
|
||||
if (!isNull _existingRecord) then {
|
||||
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText]];
|
||||
systemChat format ["Updated diary record: %1", _recordTitle];
|
||||
} else {
|
||||
private _new = player createDiaryRecord [_subjectID, [_recordTitle, _recordText]];
|
||||
_subjectRecords set [_recordTitle, _new];
|
||||
milsim_fbcb2_diaryRecords set [_subjectID, _subjectRecords];
|
||||
};
|
||||
@@ -1,5 +1,14 @@
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
if (!isServer) then {
|
||||
["milsim_logText", {
|
||||
params [["_strArray", [""], [[]]]];
|
||||
{
|
||||
diag_log text _x;
|
||||
} forEach _strArray;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
||||
|
||||
// define milsim_resupply_crateDefinitions
|
||||
call milsim_fnc_crateDefinitions;
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ if (!isServer) exitWith {};
|
||||
call milsim_fnc_crateDefinitions;
|
||||
|
||||
_fixedAssets = [
|
||||
["Ares", "USAF_A10", 0],
|
||||
["Ares", "B_Plane_CAS_01_Cluster_F", 0],
|
||||
["Odyssey", "RHSGREF_A29B_HIDF", 0],
|
||||
["Hercules", "USAF_C130J", 0]
|
||||
|
||||
@@ -58,7 +58,12 @@ publicVariable "milsim_var_rotaryAssets";
|
||||
// Initializes the Dynamic Groups framework and groups
|
||||
["Initialize", [true]] call BIS_fnc_dynamicGroups;
|
||||
|
||||
|
||||
["milsim_logText", {
|
||||
params [["_strArray", [""], [[]]]];
|
||||
{
|
||||
diag_log text _x;
|
||||
} forEach _strArray;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
missionNamespace setVariable ["milsim_complete", true];
|
||||
diag_log text "[MILSIM] (initServer) milsim_complete: version 2.3";
|
||||
|
||||
67
functions/reinsert/client/fn_addAceSelfActions.sqf
Normal file
67
functions/reinsert/client/fn_addAceSelfActions.sqf
Normal file
@@ -0,0 +1,67 @@
|
||||
params ["_type"]; // string of the object's classname
|
||||
if (!(_type isKindOf "CAManBase")) exitWith {};
|
||||
|
||||
if (
|
||||
(localNamespace getVariable ["milsim_reinsert_fileForReinsertClassesAdded", []])
|
||||
find _type != -1
|
||||
) exitWith {};
|
||||
|
||||
private _fileForReinsertAction = [
|
||||
"milsim_reinsert_fileReinsertRequest",
|
||||
"File Re-insert Request",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
|
||||
{ // statement
|
||||
params ["_target", "_player", "_params"];
|
||||
// find nearest base or location
|
||||
private _base = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||
private _baseName = [_base] call milsim_reinsert_fnc_getBaseName;
|
||||
// send event to server
|
||||
["milsim_reinsert_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent;
|
||||
// notify player their request was filed
|
||||
[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
|
||||
},
|
||||
{ // condition
|
||||
params ["_target", "_player", "_params"];
|
||||
// find nearest base or location
|
||||
private _base = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||
private _baseDistance = _player distance _base;
|
||||
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
|
||||
private _existingQueue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
|
||||
|
||||
// check if module is enabled, player is near a base, and player is not already in the queue
|
||||
// (serverTime - milsim_reinsert_missionStartServerTime) > 60*5 && // only allow after 15 minutes
|
||||
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
|
||||
(_baseDistance < _maxRangeToReady) &&
|
||||
not (_player in (_existingQueue apply {_x#0}))
|
||||
}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
private _removeFileForReinsertAction = [
|
||||
"milsim_reinsert_removeReinsertRequest",
|
||||
"Remove Re-insert Request",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
|
||||
{ // statement
|
||||
params ["_target", "_player", "_params"];
|
||||
// send event to server
|
||||
["milsim_reinsert_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
|
||||
// notify player their request was rescinded
|
||||
"Re-insert Request Rescinded" call CBA_fnc_notify;
|
||||
},
|
||||
{ // condition
|
||||
params ["_target", "_player", "_params"];
|
||||
private _existingQueue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
|
||||
|
||||
// check if module is enabled, player is in the queue
|
||||
// (serverTime - milsim_reinsert_missionStartServerTime) > 60*5 && // only allow after 15 minutes
|
||||
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
|
||||
(_player in (_existingQueue apply {_x#0}))
|
||||
}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_reinsert_fileForReinsertClassesAdded", []]);
|
||||
_classesActionsAddedTo pushBackUnique _type;
|
||||
localNamespace setVariable ["milsim_reinsert_fileForReinsertClassesAdded", _classesActionsAddedTo];
|
||||
|
||||
28
functions/reinsert/client/fn_addCheckQueueSelfAction.sqf
Normal file
28
functions/reinsert/client/fn_addCheckQueueSelfAction.sqf
Normal file
@@ -0,0 +1,28 @@
|
||||
params ["_type"]; // string of the object's classname
|
||||
if (!(_type isKindOf "CAManBase")) exitWith {};
|
||||
|
||||
if (
|
||||
(localNamespace getVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []])
|
||||
find _type != -1
|
||||
) exitWith {};
|
||||
|
||||
private _checkReinsertQueueAction = [
|
||||
"milsim_reinsert_checkReinsertQueue",
|
||||
"[PILOT] Check Re-insert Queue",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
// request notification from the server
|
||||
call milsim_reinsert_fnc_requestShowQueue;
|
||||
// reset last check time
|
||||
localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
|
||||
},
|
||||
{
|
||||
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true]
|
||||
} // always allow
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []]);
|
||||
_classesActionsAddedTo pushBackUnique _type;
|
||||
localNamespace setVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", _classesActionsAddedTo];
|
||||
53
functions/reinsert/client/fn_initClient.sqf
Normal file
53
functions/reinsert/client/fn_initClient.sqf
Normal file
@@ -0,0 +1,53 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
|
||||
localNamespace setVariable ["milsim_reinsert_fileForReinsertClassesAdded", []];
|
||||
// add actions to current class
|
||||
[typeOf player] call milsim_reinsert_fnc_addAceSelfActions;
|
||||
// add actions to future classes
|
||||
["ace_interact_menu_newControllableObject", {
|
||||
_this call milsim_reinsert_fnc_addAceSelfActions;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
// PILOTS ONLY
|
||||
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
|
||||
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
|
||||
localNamespace setVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []];
|
||||
localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
|
||||
|
||||
// add actions to current class
|
||||
[typeOf player] call milsim_reinsert_fnc_addCheckQueueSelfAction;
|
||||
// add actions to future classes
|
||||
["ace_interact_menu_newControllableObject", {
|
||||
_this call milsim_reinsert_fnc_addCheckQueueSelfAction;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
||||
/////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// ADD TIMER FOR PILOTS - IF REINSERT LIST NOT CHECKED FOR 20 MINUTES, SHOW NOTIFICATION AUTOMATICALLY
|
||||
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
|
||||
[{
|
||||
// if module not enabled and pilot forced check not enabled, exit
|
||||
if (not (
|
||||
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
|
||||
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled", true]
|
||||
)) exitWith {};
|
||||
|
||||
// if last check was less than X minutes ago, skip
|
||||
private _lastCheck = localNamespace getVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
|
||||
private _requiredCheckInterval = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval", 60*20];
|
||||
if (
|
||||
diag_tickTime - _lastCheck <
|
||||
_requiredCheckInterval
|
||||
) exitWith {}; // if last check was less than X minutes ago, skip
|
||||
|
||||
// last check was greater than X minutes ago
|
||||
// reset last check time
|
||||
localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
|
||||
// request notification from the server
|
||||
call milsim_reinsert_fnc_requestShowQueue;
|
||||
}, 30] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
/////////////////////////////////////////////////////
|
||||
3
functions/reinsert/client/fn_requestShowQueue.sqf
Normal file
3
functions/reinsert/client/fn_requestShowQueue.sqf
Normal file
@@ -0,0 +1,3 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
[] remoteExec ["milsim_reinsert_fnc_returnReinsertQueueNotification", 2];
|
||||
8
functions/reinsert/fn_getBaseName.sqf
Normal file
8
functions/reinsert/fn_getBaseName.sqf
Normal file
@@ -0,0 +1,8 @@
|
||||
params [["_base", objNull, [objNull]]];
|
||||
if (_base == objNull) exitWith {""};
|
||||
|
||||
// get base name
|
||||
private _baseName = _base getVariable ["name", ""];
|
||||
if (_baseName == "") then {_baseName = format["near %1", text (nearestLocation [_base, ["NameCity", "NameLocal"]])]};
|
||||
|
||||
_baseName;
|
||||
10
functions/reinsert/fn_getNearestBase.sqf
Normal file
10
functions/reinsert/fn_getNearestBase.sqf
Normal file
@@ -0,0 +1,10 @@
|
||||
params [["_player", objNull, [objNull]]];
|
||||
if (isNull _player) exitWith {objNull};
|
||||
|
||||
private _bases = missionNamespace getVariable ["milsim_reinsert_bases", []];
|
||||
if (count _bases == 0) exitWith {objNull};
|
||||
|
||||
// get nearest base (Module_Respawn_F)
|
||||
private _closestBase = [_bases, _player] call BIS_fnc_nearestPosition;
|
||||
if (isNull _closestBase) exitWith {objNull};
|
||||
_closestBase;
|
||||
56
functions/reinsert/server/fn_addToQueue.sqf
Normal file
56
functions/reinsert/server/fn_addToQueue.sqf
Normal file
@@ -0,0 +1,56 @@
|
||||
params [
|
||||
["_player", objNull, [objNull]],
|
||||
["_base", objNull, [objNull]],
|
||||
["_timeFiled", diag_tickTime, [25]]
|
||||
];
|
||||
|
||||
if (!isServer) exitWith {
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"ATTEMPTED RUN ON CLIENT",
|
||||
[
|
||||
["player", _player],
|
||||
["base", _base]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
if (
|
||||
isNull _player ||
|
||||
isNull _base
|
||||
) exitWith {
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"NULL PARAMETERS",
|
||||
[
|
||||
["player", _player],
|
||||
["base", _base]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
|
||||
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
|
||||
// nearest base here is the same as the base sent
|
||||
private _nearestBase = _base;
|
||||
|
||||
milsim_reinsert_reinsertionQueue pushBackUnique [
|
||||
_player, _base, _timeFiled
|
||||
];
|
||||
// broadcast new list to all machines
|
||||
publicVariable "milsim_reinsert_reinsertionQueue";
|
||||
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
];
|
||||
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"PLAYER FILED REQUEST",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
70
functions/reinsert/server/fn_globalShowQueue.sqf
Normal file
70
functions/reinsert/server/fn_globalShowQueue.sqf
Normal file
@@ -0,0 +1,70 @@
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
// if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players
|
||||
private _timeout = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_max_wait", 60*20]; // default 20 minutes
|
||||
private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
|
||||
_x params ["_player", "_base", "_timeFiled"];
|
||||
alive (_player) &&
|
||||
(diag_tickTime - (_timeFiled)) > _timeout
|
||||
};
|
||||
if (count _timeoutPlayers > 0) then {
|
||||
// GLOBAL CBA NOTIFY
|
||||
private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]];
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
|
||||
|
||||
// get base objects from queue
|
||||
private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
|
||||
// get unique base objects
|
||||
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
|
||||
|
||||
{
|
||||
private _thisBase = _x;
|
||||
|
||||
// Add line for base name
|
||||
_playerLines pushBack ([[_thisBase] call milsim_reinsert_fnc_getBaseName, 1, [0,1,0,1]]);
|
||||
|
||||
// Get players under this base
|
||||
private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
|
||||
// sort _timeoutPlayers by time in queue, descending
|
||||
_thisBasePlayers = [_thisBasePlayers, [], {
|
||||
_x params ["_player", "_base", "_timeFiled"];
|
||||
_timeFiled;
|
||||
}, "DESCEND"] call BIS_fnc_sortBy;
|
||||
|
||||
|
||||
{ // for each player under this base, add a line
|
||||
_x params ["_player", "_base", "_timeFiled"];
|
||||
// get the closest base to the player
|
||||
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||
|
||||
// add player to array of players under bases
|
||||
_playerLines pushBack ([format [
|
||||
"%1: %2 [%3]",
|
||||
groupID (group (_player)),
|
||||
name (_player),
|
||||
[diag_tickTime - (_timeFiled), "MM:SS"] call BIS_fnc_secondsToString
|
||||
], 0.8, [0.8, 0.8, 0.8, 1]]);
|
||||
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
];
|
||||
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"PLAYER WAITING OVER TIMEOUT",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
} forEach _thisBasePlayers;
|
||||
} forEach _basesWithPeople;
|
||||
|
||||
// SEND NOTIFY
|
||||
_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
|
||||
// RESET NOTIFICATION TIMER
|
||||
milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
|
||||
};
|
||||
50
functions/reinsert/server/fn_initServer.sqf
Normal file
50
functions/reinsert/server/fn_initServer.sqf
Normal file
@@ -0,0 +1,50 @@
|
||||
// if a player files for reinsert using self-interaction
|
||||
// they're added to the queue along with their nearest base location and the time they filed
|
||||
// if a player's time in the queue exceeds the configured timeout, a message will be posted every 5 minutes on a cycle based around
|
||||
// the player's time in the queue stating how long they have been waiting, their name, and their group's name
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
// array of all respawn modules in the mission, used as 'base' locations for reinsertion
|
||||
milsim_reinsert_bases = allMissionObjects "ModuleRespawnPosition_F";
|
||||
publicVariable "milsim_reinsert_bases";
|
||||
|
||||
// register queue
|
||||
milsim_reinsert_reinsertionQueue = [];
|
||||
publicVariable "milsim_reinsert_reinsertionQueue";
|
||||
|
||||
|
||||
// server mission start time
|
||||
milsim_reinsert_missionStartServerTime = serverTime;
|
||||
|
||||
// FILE REQUEST CBA HANDLER
|
||||
["milsim_reinsert_fileReinsertRequest", {
|
||||
params ["_player", "_base"];
|
||||
[_player, _base] call milsim_reinsert_fnc_addToQueue;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// REMOVE REQUEST CBA HANDLER
|
||||
["milsim_reinsert_removeReinsertRequest", {
|
||||
params ["_player"];
|
||||
[_player] call milsim_reinsert_fnc_removeFromQueue;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
|
||||
// automated wait threshold timer
|
||||
milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = 0;
|
||||
|
||||
[{ // every 60 seconds
|
||||
|
||||
// validate queue
|
||||
call milsim_reinsert_fnc_validateQueue;
|
||||
|
||||
// check if last overTimeout notification was sent more than X minutes ago
|
||||
if (
|
||||
diag_tickTime - milsim_reinsert_reinsertionOverTimeoutLastNotificationTime > 60*5
|
||||
) then {
|
||||
// show global queue notification with any players that are over timeout
|
||||
call milsim_reinsert_fnc_globalShowQueue;
|
||||
};
|
||||
|
||||
}, 60] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
57
functions/reinsert/server/fn_removeFromQueue.sqf
Normal file
57
functions/reinsert/server/fn_removeFromQueue.sqf
Normal file
@@ -0,0 +1,57 @@
|
||||
params [["_player", objNull, [objNull]]];
|
||||
|
||||
if (!isServer) exitWith {
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"ATTEMPTED RUN ON CLIENT",
|
||||
[
|
||||
["player", _player]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
if (isNull _player) exitWith {
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"NULL PARAMETERS",
|
||||
[
|
||||
["player", _player]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
|
||||
// get entries for this player from queue
|
||||
private _unitArrs = milsim_reinsert_reinsertionQueue select {_x#0 isEqualTo _player};
|
||||
// if player not in queue, skip
|
||||
if (count _unitArrs isEqualTo 0) exitWith {};
|
||||
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
|
||||
|
||||
// remove player from queue
|
||||
milsim_reinsert_reinsertionQueue = milsim_reinsert_reinsertionQueue - _unitArrs;
|
||||
// broadcast new list to all machines
|
||||
publicVariable "milsim_reinsert_reinsertionQueue";
|
||||
|
||||
// sort _unitArrs by time in queue, descending, to get longest wait (if for some reason there's a duplicate)
|
||||
[_unitArrs, [], {
|
||||
_x#2
|
||||
}, "DESCEND"] call BIS_fnc_sortBy;
|
||||
|
||||
// get first entry (longest wait)
|
||||
(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
|
||||
// get the closest base to the player
|
||||
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
];
|
||||
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"PLAYER RESCINDED REQUEST",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
109
functions/reinsert/server/fn_returnReinsertQueueNotification.sqf
Normal file
109
functions/reinsert/server/fn_returnReinsertQueueNotification.sqf
Normal file
@@ -0,0 +1,109 @@
|
||||
/*
|
||||
Function: milsim_reinsert_fnc_showReinsertQueueNotification
|
||||
|
||||
Description:
|
||||
Designed to be remoteExecuted on the server. Will show a CBA notification on the remoteExecutedOwner's screen with the current reinsertion queue and log this occurrence in the server RPT.
|
||||
|
||||
Author: IndigoFox
|
||||
*/
|
||||
|
||||
if (not isRemoteExecuted) exitWith {
|
||||
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE NOT REMOTE EXECUTED"];
|
||||
};
|
||||
if (not isServer) exitWith {
|
||||
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE NOT RUN ON SERVER"];
|
||||
};
|
||||
|
||||
private _users = allUsers apply {getUserInfo _x} select {count _x > 0};
|
||||
private _userIndex = _users findIf {_x#1 isEqualTo remoteExecutedOwner};
|
||||
if (_userIndex isEqualTo -1) exitWith {
|
||||
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE USER NOT FOUND"];
|
||||
};
|
||||
private _userObject = _users select _userIndex select 10;
|
||||
if (isNull _userObject) exitWith {
|
||||
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE USER OBJECT NOT FOUND"];
|
||||
};
|
||||
|
||||
// log to rpt
|
||||
private _logParams = [_userObject, []] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SHOW QUEUE REQUESTED",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
|
||||
private _queue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
|
||||
// get base objects from queue
|
||||
private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
|
||||
// get unique base objects
|
||||
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
|
||||
|
||||
// text array to use in notification
|
||||
private _par = [["Players Awaiting Reinsert", 1.2, [1,0.64,0,1]]];
|
||||
|
||||
if (count _basesWithPeople isEqualTo 0) then {
|
||||
_par pushBack ["[QUEUE EMPTY]", 1, [1,1,1,1]];
|
||||
};
|
||||
|
||||
// forEach _basesWithPeople
|
||||
{
|
||||
private _thisBase = _x;
|
||||
private _baseName = [_thisBase] call milsim_reinsert_fnc_getBaseName;
|
||||
|
||||
// generate player lines for this base
|
||||
private _playerLines = _queue select {
|
||||
_x#1 isEqualTo _thisBase
|
||||
} apply {
|
||||
_x params ["_player", "_base", "_timeFiled"];
|
||||
[
|
||||
format [
|
||||
"%1: %2 [%3]",
|
||||
groupId (group _player),
|
||||
name _player,
|
||||
[diag_tickTime - _timeFiled, "MM:SS"] call BIS_fnc_secondsToString
|
||||
],
|
||||
0.8,
|
||||
[1,1,1,1]
|
||||
];
|
||||
};
|
||||
|
||||
// determine suffix for player count based on count
|
||||
private _playerCountText = "";
|
||||
switch (count _playerLines) do {
|
||||
case 0: {
|
||||
_playerCountText = "No players";
|
||||
};
|
||||
case 1: {
|
||||
_playerCountText = "1 player";
|
||||
};
|
||||
default {
|
||||
_playerCountText = format ["%1 players", count _playerLines];
|
||||
};
|
||||
};
|
||||
|
||||
// add base name and player count to notification lines
|
||||
_par pushBack [
|
||||
format ["Location: %1 (%2)",
|
||||
_baseName,
|
||||
_playerCountText
|
||||
],
|
||||
1,
|
||||
[0,1,0,1]
|
||||
];
|
||||
|
||||
// sort by text (first piece of text is group name)
|
||||
_playerLines = [
|
||||
_playerLines,
|
||||
[],
|
||||
{_x#0}
|
||||
] call BIS_fnc_sortBy;
|
||||
|
||||
// add to notification lines
|
||||
{
|
||||
_par pushBack _x;
|
||||
} forEach _playerLines;
|
||||
} forEach _basesWithPeople;
|
||||
|
||||
_par remoteExec ["CBA_fnc_notify", remoteExecutedOwner];
|
||||
|
||||
true;
|
||||
57
functions/reinsert/server/fn_validateQueue.sqf
Normal file
57
functions/reinsert/server/fn_validateQueue.sqf
Normal file
@@ -0,0 +1,57 @@
|
||||
// revalidate any players in the queue
|
||||
// compare their distance to the nearest base, and remove them if they're too far away (or dead)
|
||||
private _stillValid = [];
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
|
||||
{
|
||||
_x params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
|
||||
|
||||
private _distanceToOriginalBase = _player distance _base;
|
||||
// get the closest base to the player
|
||||
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||
private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
|
||||
|
||||
if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
|
||||
// don't include player in updated queue
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
];
|
||||
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"PLAYER DEQUEUED AUTOMATICALLY",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
// continue loop
|
||||
continue
|
||||
};
|
||||
|
||||
// include player in updated queue, and update their location to nearest base
|
||||
_stillValid pushBackUnique [_player, _nearestBase, _timeFiled];
|
||||
// if player's base has changed, log to rpt
|
||||
if (_base != _nearestBase) then {
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
];
|
||||
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"PLAYER BASE WAS UPDATED",
|
||||
_logParams
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
} forEach milsim_reinsert_reinsertionQueue;
|
||||
|
||||
// broadcast new list to all machines
|
||||
milsim_reinsert_reinsertionQueue = _stillValid;
|
||||
publicVariable "milsim_reinsert_reinsertionQueue";
|
||||
@@ -1,274 +0,0 @@
|
||||
|
||||
// if a player files for reinsert using self-interaction
|
||||
// they're added to the queue along with their nearest base location and the time they filed
|
||||
// if a player's time in the queue exceeds the configured timeout, a message will be posted every 5 minutes on a cycle based around
|
||||
// the player's time in the queue stating how long they have been waiting, their name, and their group's name
|
||||
|
||||
// execute for all
|
||||
if (isNil "milsim_respawn_setting_reinsertion_maxRangeToReady") then {
|
||||
// configured in CBA settings
|
||||
milsim_respawn_setting_reinsertion_maxRangeToReady = 400; // distance in meters from a base at which players can ready up for pickup. players removed from the queue if they move further away than this distance
|
||||
};
|
||||
milsim_respawn_bases = allMissionObjects "ModuleRespawnPosition_F"; // array of all respawn modules in the mission
|
||||
|
||||
|
||||
// on the server, initialize the queue and register the CBA event handler by which players can ready up
|
||||
if (isServer) then {
|
||||
// register queue
|
||||
milsim_respawn_reinsertionQueue = [];
|
||||
publicVariable "milsim_respawn_reinsertionQueue";
|
||||
|
||||
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = 0;
|
||||
|
||||
// register event handlers
|
||||
["milsim_respawn_fileReinsertRequest", {
|
||||
params ["_unit", "_closestBaseName", "_time"];
|
||||
milsim_respawn_reinsertionQueue pushBackUnique [_unit, _closestBaseName, _time];
|
||||
diag_log text format [
|
||||
"[milsim] (respawn_reinsertion) ADDED name=%1 playerUID=%2 filedAtBase=%3",
|
||||
name _unit,
|
||||
getPlayerUID _unit,
|
||||
_closestBaseName
|
||||
];
|
||||
publicVariable "milsim_respawn_reinsertionQueue";
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
["milsim_respawn_removeReinsertRequest", {
|
||||
params ["_unit"];
|
||||
private _unitArrs = milsim_respawn_reinsertionQueue select {_x#0 isEqualTo _unit};
|
||||
if (count _unitArrs isEqualTo 0) exitWith {};
|
||||
|
||||
milsim_respawn_reinsertionQueue = milsim_respawn_reinsertionQueue - _unitArrs;
|
||||
// sort _unitArrs by time in queue, descending
|
||||
[_unitArrs, [], {
|
||||
_x#2
|
||||
}, "DESCEND"] call BIS_fnc_sortBy;
|
||||
(_unitArrs#0) params ["_unit", "_baseName", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
|
||||
private _timeInQueue = diag_tickTime - (_timeFiled);
|
||||
diag_log text format ["[milsim] (respawn_reinsertion) REMOVED BY REQUEST name=%1 playerUID=%2 filedAtBase=%3 inQueue=%4s",
|
||||
name _unit,
|
||||
getPlayerUID _unit,
|
||||
_baseName,
|
||||
_timeInQueue
|
||||
];
|
||||
publicVariable "milsim_respawn_reinsertionQueue";
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
|
||||
|
||||
[{
|
||||
// every 60 seconds, revalidate any players in the queue
|
||||
// compare their distance to the nearest base, and remove them if they're too far away (or dead)
|
||||
private _stillValid = [];
|
||||
{
|
||||
_x params ["_player", "_baseName", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
|
||||
private _nearestDistance = 99999;
|
||||
{
|
||||
private _baseLocation = _x;
|
||||
private _distanceFromBase = _player distance _baseLocation;
|
||||
if (_distanceFromBase < _nearestDistance) then {
|
||||
_nearestDistance = _distanceFromBase;
|
||||
};
|
||||
} forEach milsim_respawn_bases;
|
||||
|
||||
private _nearBase = _nearestDistance < milsim_respawn_setting_reinsertion_maxRangeToReady;
|
||||
|
||||
if (_nearBase && alive _player) then {
|
||||
_stillValid pushBackUnique _x;
|
||||
} else {
|
||||
diag_log text format [
|
||||
"[milsim] (respawn_reinsertion) REMOVED AUTOMATICALLY name=%1 playerUID=%2 filedAtBase=%3 nearestBaseDistance=%4m inQueue=%5s",
|
||||
name _player,
|
||||
getPlayerUID _player,
|
||||
_baseName,
|
||||
_nearestDistance,
|
||||
diag_tickTime - _timeFiled
|
||||
];
|
||||
};
|
||||
} forEach milsim_respawn_reinsertionQueue;
|
||||
|
||||
// broadcast new list to all machines
|
||||
milsim_respawn_reinsertionQueue = _stillValid;
|
||||
publicVariable "milsim_respawn_reinsertionQueue";
|
||||
|
||||
|
||||
// if at least 1 player in the queue has been waiting longer than the configured timeout,
|
||||
// show a notification to all players if the last notification was more than 5 minutes ago
|
||||
private _needNotification =
|
||||
diag_tickTime - milsim_respawn_reinsertionOverTimeoutLastNotificationTime > 60*5; // if last notification was more than 5 minutes ago
|
||||
if (_needNotification) then {
|
||||
private _timeout = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_timeout", 60*20]; // default 20 minutes
|
||||
private _timeoutPlayers = milsim_respawn_reinsertionQueue select {alive (_x#0) && (diag_tickTime - (_x#2)) > _timeout};
|
||||
if (count _timeoutPlayers > 0) then {
|
||||
// sort _timeoutPlayers by time in queue, descending
|
||||
_timeoutPlayers = [_timeoutPlayers, [], {
|
||||
_x#2
|
||||
}, "DESCEND"] call BIS_fnc_sortBy;
|
||||
private _playerLines = _timeoutPlayers apply {
|
||||
private _timeInQueue = diag_tickTime - (_x#2);
|
||||
private _groupId = groupID (_x#0);
|
||||
[format [
|
||||
"%1: %2 [%2s]",
|
||||
_groupId,
|
||||
name (_x#0),
|
||||
[_timeInQueue, "MM:SS"] call BIS_fnc_secondsToString
|
||||
], 0.8, [0.8, 0.8, 0.8, 1]];
|
||||
};
|
||||
["Players are still waiting for Re-insert!", _playerLines] remoteExec ["CBA_fnc_notify", -2];
|
||||
|
||||
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
|
||||
|
||||
diag_log text format [
|
||||
"[milsim] (respawn_reinsertion) PLAYERS WAITING LONGER THAN %1s: %2",
|
||||
_timeout,
|
||||
_timeoutPlayers apply {
|
||||
format[
|
||||
"%1: %2 [%3]",
|
||||
groupID (_x#0),
|
||||
name _x#0,
|
||||
diag_tickTime - (_x#2)
|
||||
]
|
||||
}
|
||||
];
|
||||
|
||||
};
|
||||
};
|
||||
}, 60] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
||||
|
||||
// if a player, register the ACE self-interaction to ready up
|
||||
if (hasInterface) then {
|
||||
|
||||
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
|
||||
localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", []];
|
||||
|
||||
private _addReinsertRequestSelfActions = {
|
||||
params ["_type"]; // string of the object's classname
|
||||
if (!(_type isKindOf "CAManBase")) exitWith {};
|
||||
|
||||
if (
|
||||
(localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []])
|
||||
find _type != -1
|
||||
) exitWith {};
|
||||
|
||||
private _fileForReinsertAction = [
|
||||
"milsim_respawn_fileReinsertRequest",
|
||||
"File Re-insert Request",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
private _closestBase = [milsim_respawn_bases, _player] call BIS_fnc_nearestPosition;
|
||||
private _closestBaseName = _closestBase getVariable ["name", ""];
|
||||
if (_closestBaseName == "") then {_closestBaseName = format["near %1", text (nearestLocation [_closestBase, ""])]};
|
||||
["milsim_respawn_fileReinsertRequest", [_player, _closestBaseName, diag_tickTime]] call CBA_fnc_serverEvent;
|
||||
[["Re-insert Request Filed"], [format["Pickup at %1", _closestBaseName]]] call CBA_fnc_notify;
|
||||
},
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
private _closestBase = [milsim_respawn_bases, _player] call BIS_fnc_nearestPosition;
|
||||
|
||||
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
|
||||
(_player distance _closestBase < milsim_respawn_setting_reinsertion_maxRangeToReady) &&
|
||||
not (_player in ((missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#0}))
|
||||
}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
private _removeFileForReinsertAction = [
|
||||
"milsim_respawn_removeReinsertRequest",
|
||||
"Remove Re-insert Request",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
["milsim_respawn_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
|
||||
"Re-insert Request Rescinded" call CBA_fnc_notify;
|
||||
},
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
|
||||
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
|
||||
(_player in ((missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#0}))
|
||||
}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []]);
|
||||
_classesActionsAddedTo pushBackUnique _type;
|
||||
localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", _classesActionsAddedTo];
|
||||
};
|
||||
|
||||
[typeOf player] call _addReinsertRequestSelfActions;
|
||||
|
||||
["ace_interact_menu_newControllableObject", {
|
||||
_thisArgs params ["_fnc"];
|
||||
_this call _fnc;
|
||||
}, [_addReinsertRequestSelfActions]] call CBA_fnc_addEventHandlerArgs;
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
// PILOTS ONLY
|
||||
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
|
||||
localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []];
|
||||
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
|
||||
|
||||
private _addCheckReinsertQueueSelfAction = {
|
||||
params ["_type"]; // string of the object's classname
|
||||
if (!(_type isKindOf "CAManBase")) exitWith {};
|
||||
if (!(_type in ["B_Helipilot_F", "B_helicrew_F"])) exitWith {};
|
||||
|
||||
if (
|
||||
(localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []])
|
||||
find _type != -1
|
||||
) exitWith {};
|
||||
|
||||
private _checkReinsertQueueAction = [
|
||||
"milsim_respawn_checkReinsertQueue",
|
||||
"[PILOT] Check Re-insert Queue",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
// reset last check time
|
||||
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
|
||||
|
||||
call milsim_respawn_fnc_showReinsertQueueNotification;
|
||||
},
|
||||
{
|
||||
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true]
|
||||
} // always allow
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []]);
|
||||
_classesActionsAddedTo pushBackUnique _type;
|
||||
localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", _classesActionsAddedTo];
|
||||
};
|
||||
|
||||
[typeOf player] call _addCheckReinsertQueueSelfAction;
|
||||
|
||||
["ace_interact_menu_newControllableObject", {
|
||||
_thisArgs params ["_fnc"];
|
||||
_this call _fnc;
|
||||
}, [_addCheckReinsertQueueSelfAction]] call CBA_fnc_addEventHandlerArgs;
|
||||
|
||||
|
||||
// ADD TIMER FOR PILOTS - IF REINSERT LIST NOT CHECKED FOR 20 MINUTES, SHOW NOTIFICATION AUTOMATICALLY
|
||||
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
|
||||
[{
|
||||
if (not (
|
||||
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
|
||||
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", true]
|
||||
)) exitWith {};
|
||||
private _lastCheck = localNamespace getVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
|
||||
if (
|
||||
diag_tickTime - _lastCheck <
|
||||
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", 60*20]
|
||||
) exitWith {}; // if last check was less than X minutes ago, skip
|
||||
|
||||
// if last check was greater than 20 minutes ago, we'll prompt the notification now and reset the timer
|
||||
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
|
||||
|
||||
call milsim_respawn_fnc_showReinsertQueueNotification;
|
||||
}, 30] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
/////////////////////////////////////////////////////
|
||||
};
|
||||
@@ -1,40 +0,0 @@
|
||||
private _par = [["Players Awaiting Reinsert", 1.2, [1,0.64,0,1]]];
|
||||
private _baseNames = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#1};
|
||||
{
|
||||
private _baseName = _x;
|
||||
private _peopleAtThisBase = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) select {
|
||||
_x#1 isEqualTo _baseName
|
||||
} apply {
|
||||
[name (_x#0), 0.7, [1,1,1,1]];
|
||||
};
|
||||
|
||||
private _playerCountText = "";
|
||||
switch (count _peopleAtThisBase) do {
|
||||
case 0: {
|
||||
_playerCountText = "No players";
|
||||
};
|
||||
case 1: {
|
||||
_playerCountText = "1 player";
|
||||
};
|
||||
default {
|
||||
_playerCountText = format ["%1 players", count _peopleAtThisBase];
|
||||
};
|
||||
};
|
||||
|
||||
_par pushBack [
|
||||
format ["Location: %1 (%2)",
|
||||
_baseName,
|
||||
_playerCountText
|
||||
],
|
||||
1,
|
||||
[0,1,0,1]
|
||||
];
|
||||
|
||||
{
|
||||
_par pushBack _x;
|
||||
} forEach _peopleAtThisBase;
|
||||
} forEach _baseNames;
|
||||
|
||||
_par call CBA_fnc_notify;
|
||||
|
||||
true;
|
||||
@@ -96,4 +96,6 @@ clearWeaponCargoGlobal _box;
|
||||
|
||||
[_box,1] call ace_cargo_fnc_setSize;
|
||||
|
||||
true;
|
||||
// ignore weight restrictions for carry/drag
|
||||
_box setVariable ["ace_ignoreWeightCarry", true, true];
|
||||
_box;
|
||||
@@ -1,56 +1,144 @@
|
||||
/*
|
||||
Function: milsim_fnc_logPlayerInventory
|
||||
|
||||
Description:
|
||||
Checks a player's inventory for non-compliant items and logs results to all machines.
|
||||
|
||||
Author: Hizumi, EagleTrooper, IndigoFox
|
||||
|
||||
Parameters:
|
||||
0: _player - <OBJECT> - Player to check inventory of.
|
||||
|
||||
Returns:
|
||||
<ARRAY> - Array of strings to be logged.
|
||||
|
||||
*/
|
||||
params [
|
||||
["_player", objNull, [objNull]]
|
||||
];
|
||||
|
||||
if (!isPlayer _player) exitWith { diag_log("exitWith logPlayerInventory")};
|
||||
if (!isPlayer _player) exitWith {
|
||||
[
|
||||
"logPlayerInventory",
|
||||
"PARAM PLAYER IS NOT A PLAYER",
|
||||
[["player", _player]]
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
|
||||
_items = [];
|
||||
_items append uniformItems _player;
|
||||
_items append vestItems _player;
|
||||
_items append backpackItems _player;
|
||||
_items pushback hmd _player;
|
||||
_items pushback binocular _player;
|
||||
_items append primaryWeaponItems _player;
|
||||
// testing
|
||||
// test_old = compile preprocessFileLineNumbers "testold.sqf";
|
||||
// test_new = compile preprocessFileLineNumbers "testnew.sqf";
|
||||
// player addItem "A3_GPNVG18_BLK_TI";
|
||||
// player addWeapon "SMA_HK417_16in";
|
||||
// player addItem "ej_VPS15";
|
||||
// player addItem "ACE_Banana";
|
||||
|
||||
_noncompliant = [];
|
||||
_unlisted = [];
|
||||
// INSTANTIATE VARS
|
||||
private _foundItemsKeyValue = [];
|
||||
private _allFoundItemsSoFar = [];
|
||||
|
||||
{
|
||||
_item = _x;
|
||||
_modes = getArray(configfile >> "CfgWeapons" >> _item >> "visionMode");
|
||||
// GET PLAYER ITEMS
|
||||
private _playerItems = [
|
||||
_player, // Unit
|
||||
true, // Include weapons, attachments, loaded magazines
|
||||
true, // Include items in backpack
|
||||
true, // Include items in vest
|
||||
true, // Include items in uniform
|
||||
true, // Include assigned items
|
||||
true // Include not loaded magazines
|
||||
] call CBA_fnc_uniqueUnitItems;
|
||||
|
||||
_subModes = [configfile >> "CfgWeapons" >> _item >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
|
||||
|
||||
_playerItems pushBack (headgear _player);
|
||||
_playerItems pushBack (uniform _player);
|
||||
|
||||
|
||||
[
|
||||
"logPlayerInventory",
|
||||
"CHECKING PLAYER INVENTORY",
|
||||
[_player] call milsim_fnc_addPlayerInfoToArray
|
||||
] call milsim_fnc_log;
|
||||
|
||||
////////////////////////////////////////
|
||||
// HARDCODED DISALLOWED ITEMS - see functions/definitions/DisallowedEquipment.hpp
|
||||
|
||||
// Get parent class
|
||||
private _disallowedEquipmentCfg = (missionConfigFile >> "DisallowedEquipment");
|
||||
|
||||
// Get all subclasses
|
||||
private _definitionCfgs = (_disallowedEquipmentCfg call BIS_fnc_getCfgSubClasses) apply {
|
||||
(_disallowedEquipmentCfg >> _x)
|
||||
};
|
||||
|
||||
// diag_log text format["DEFINITION CFGS: %1", _definitionCfgs];
|
||||
// Check all items
|
||||
{ // forEach _subclassesCfgs
|
||||
private _definitionCfg = _x;
|
||||
private _definitionLabel = (_definitionCfg >> "label") call BIS_fnc_getCfgData;
|
||||
private _definitionItems = (_definitionCfg >> "items") call BIS_fnc_getCfgDataArray;
|
||||
// diag_log text format["DEF ITEMS: %1", _definitionItems];
|
||||
{ // forEach _playerItems
|
||||
private _playerItem = _x;
|
||||
// diag_log text format["PLAYER ITEM: %1", _playerItem];
|
||||
if (_playerItem in _definitionItems && not (_playerItem in _allFoundItemsSoFar)) then {
|
||||
// add under def label
|
||||
[_foundItemsKeyValue, _definitionLabel, _playerItem] call BIS_fnc_addToPairs;
|
||||
// add to all found items
|
||||
_allFoundItemsSoFar pushBackUnique _playerItem;
|
||||
};
|
||||
} forEach _playerItems;
|
||||
} forEach _definitionCfgs;
|
||||
|
||||
////////////////////////////////////////
|
||||
// UNLISTED THERMAL - Any item with thermal capabilities that is not already in the list
|
||||
|
||||
// Identify thermal items in the player list
|
||||
private _thermalItems = _playerItems select {
|
||||
private _playerItem = _x;
|
||||
private _modes = getArray(configfile >> "CfgWeapons" >> _playerItem >> "visionMode");
|
||||
private _subModes = [configfile >> "CfgWeapons" >> _playerItem >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
|
||||
{
|
||||
_modes append getArray( _x >> "visionMode" );
|
||||
} forEach _subModes;
|
||||
|
||||
_restrictedItemList = ["A3_GPNVG18b_REC_TI","A3_GPNVG18_REC_TI","A3_GPNVG18b_TI","A3_GPNVG18_TI","A3_GPNVG18b_REC_BLK_TI","A3_GPNVG18_REC_BLK_TI","A3_GPNVG18b_BLK_TI","A3_GPNVG18_BLK_TI","NVGogglesB_gry_F","NVGogglesB_grn_F","NVGogglesB_blk_F","optic_Nightstalker","rhsusf_acc_anpas13gv1","Tier1_ANPVS10_Tan","rhsusf_acc_anpvs27","optic_tws_mg","optic_tws"];
|
||||
|
||||
if ( _x in _restrictedItemList ) then {
|
||||
_noncompliant pushBackUnique _item;
|
||||
};
|
||||
|
||||
if ((count _modes) isNotEqualTo 0) then {
|
||||
_modes = _modes apply { toLower _x };
|
||||
if ( "ti" in _modes ) then {
|
||||
_unlisted pushBackUnique _item;
|
||||
};
|
||||
// if the item has thermal capabilities and is not in the list anywhere else, include it
|
||||
"ti" in (_modes apply { toLower _x }) && not (_playerItem in _allFoundItemsSoFar);
|
||||
} else {
|
||||
false;
|
||||
};
|
||||
|
||||
} forEach _items;
|
||||
|
||||
{
|
||||
diag_log text format["[MILSIM] (logPlayerInventory): %1 has a restricted inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
|
||||
} forEach _noncompliant;
|
||||
|
||||
{
|
||||
diag_log text format["[MILSIM] (logPlayerInventory): %1 has an unlisted thermal item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
|
||||
} forEach _unlisted;
|
||||
|
||||
if (((count _noncompliant) isEqualTo 0) && ((count _unlisted) isEqualTo 0)) then {
|
||||
diag_log text format["[MILSIM] (logPlayerInventory): %1 inventory in compliance", name _player];
|
||||
};
|
||||
|
||||
nil
|
||||
{
|
||||
[_foundItemsKeyValue, "UNLISTED THERMAL", _x] call BIS_fnc_addToPairs;
|
||||
} forEach _thermalItems;
|
||||
|
||||
|
||||
// Only log compliance message if no non-compliant items were found
|
||||
if (count _allFoundItemsSoFar isEqualTo 0) exitWith {
|
||||
[
|
||||
"logPlayerInventory",
|
||||
"PLAYER INVENTORY IS COMPLIANT",
|
||||
[_player] call milsim_fnc_addPlayerInfoToArray
|
||||
] call milsim_fnc_log;
|
||||
};
|
||||
|
||||
// Log all non-compliant items
|
||||
{
|
||||
_x params ["_categoryLabel", "_items"];
|
||||
if (typeName _items isEqualTo "STRING") then {
|
||||
_items = [_items];
|
||||
};
|
||||
{
|
||||
private _itemClassName = _x;
|
||||
private _itemConfig = _itemClassName call CBA_fnc_getItemConfig;
|
||||
// Log to RPT
|
||||
[
|
||||
"logPlayerInventory",
|
||||
"NON-COMPLIANT ITEM",
|
||||
[_player, [
|
||||
["category", _categoryLabel],
|
||||
["className", _itemClassName],
|
||||
["displayName", [_itemConfig] call BIS_fnc_displayName]
|
||||
]] call milsim_fnc_addPlayerInfoToArray
|
||||
] call milsim_fnc_log;
|
||||
} forEach _items;
|
||||
} forEach _foundItemsKeyValue;
|
||||
@@ -128,7 +128,7 @@
|
||||
//---------------------
|
||||
// Respawn Settings
|
||||
[
|
||||
"milsim_respawn_setting_reinsertion_enabled", // variable
|
||||
"milsim_reinsert_setting_reinsertion_enabled", // variable
|
||||
"CHECKBOX", // type
|
||||
["Enabled", "Whether or not players can file for reinsert and pilots can check the reinsert queue"], // title
|
||||
["17th Battalion", "Re-insert Queue"], // category
|
||||
@@ -136,12 +136,22 @@
|
||||
true, // global setting
|
||||
{
|
||||
params ["_value"];
|
||||
diag_log format["[milsim] (respawn_reinsertion) enabled set to %1", _value];
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_reinsert_setting_reinsertion_enabled"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
"milsim_respawn_setting_reinsertion_maxRangeToReady", // variable
|
||||
"milsim_reinsert_setting_reinsertion_maxRangeToReady", // variable
|
||||
"SLIDER", // type
|
||||
["Max Request Filing Range", "Maximum distance from a respawn point a player can be to ready up"], // title
|
||||
["17th Battalion", "Re-insert Queue"], // category
|
||||
@@ -149,12 +159,22 @@
|
||||
true, // global setting
|
||||
{
|
||||
params ["_value"];
|
||||
diag_log format["[milsim] (respawn_reinsertion) maxRangeToReady set to %1", _value];
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_reinsert_setting_reinsertion_maxRangeToReady"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
"milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", // variable
|
||||
"milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled", // variable
|
||||
"CHECKBOX", // type
|
||||
["Enabled", "Whether or not pilots are forced to view the contents of the reinsertion queue per interval"], // title
|
||||
["17th Battalion", "Re-insert Queue"], // category
|
||||
@@ -162,34 +182,63 @@
|
||||
true, // global setting
|
||||
{
|
||||
params ["_value"];
|
||||
diag_log format["[milsim] (respawn_reinsertion) pilotForcedCheckEnabled set to %1", _value];
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
"milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", // variable
|
||||
"SLIDER", // type
|
||||
["Pilot Check Interval", "Pilots will be force shown the queue if they haven't checked it in X seconds"], // title
|
||||
"milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval", // variable
|
||||
"TIME", // type
|
||||
["Pilot Forced Check Interval", "Pilots will be force shown the queue if they haven't checked it in X seconds"], // title
|
||||
["17th Battalion", "Re-insert Queue"], // category
|
||||
[60*10, 60*30, 60*20, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage
|
||||
[60*5, 60*30, 60*10], // [_min, _max, _default]
|
||||
true,
|
||||
{
|
||||
params ["_value"];
|
||||
diag_log format["[milsim] (respawn_reinsertion) pilotForcedCheckInterval set to %1", _value];
|
||||
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
"milsim_respawn_setting_reinsertion_timeout", // variable
|
||||
"SLIDER", // type
|
||||
["Request Timeout", "How long should at least one person be waiting before prompting a global notification."], // title
|
||||
"milsim_reinsert_setting_reinsertion_max_wait", // variable
|
||||
"TIME", // type
|
||||
["Max Wait Threshold", "How long should at least one person be waiting before prompting a global notification."], // title
|
||||
["17th Battalion", "Re-insert Queue"], // category
|
||||
[60*10, 60*30, 60*20, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage
|
||||
[60*5, 60*30, 60*20], // [_min, _max, _default]
|
||||
true,
|
||||
{
|
||||
params ["_value"];
|
||||
diag_log format["[milsim] (respawn_reinsertion) timeout set to %1", _value];
|
||||
[
|
||||
"respawn_reinsertion",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_reinsert_setting_reinsertion_max_wait"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
|
||||
@@ -3,7 +3,15 @@
|
||||
{
|
||||
_clientID = _thisArgs select 0;
|
||||
player setDamage 1;
|
||||
format["[MILSIM] (init) %1 claims they were glitched and respawned - %2", name player, netID player] remoteExec["diag_log", 2];
|
||||
|
||||
// log to server RPT
|
||||
[
|
||||
"init",
|
||||
"CHAT COMMAND RESPAWN",
|
||||
[player] call milsim_fnc_addPlayerInfoToArray
|
||||
] remoteExec ["milsim_fnc_log", 2];
|
||||
|
||||
// systemChat to all remote machines
|
||||
format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID];
|
||||
},
|
||||
"all",
|
||||
|
||||
14
functions/util/fn_addPlayerInfoToArray.sqf
Normal file
14
functions/util/fn_addPlayerInfoToArray.sqf
Normal file
@@ -0,0 +1,14 @@
|
||||
params [["_playerObj", objNull], ["_arrayToModify", [], [[]]]];
|
||||
|
||||
if (isNull _playerObj) exitWith {_arrayToModify};
|
||||
|
||||
{
|
||||
_arrayToModify = [_arrayToModify, _x#0, _x#1] call BIS_fnc_setToPairs;
|
||||
} forEach [
|
||||
["playerName", name _playerObj],
|
||||
["playerUID", getPlayerUID _playerObj],
|
||||
["playerGroup", groupId (group _playerObj)],
|
||||
["playerNetID", [_playerObj] call BIS_fnc_netId]
|
||||
];
|
||||
|
||||
_arrayToModify;
|
||||
1
functions/util/fn_getBattalionCfg.sqf
Normal file
1
functions/util/fn_getBattalionCfg.sqf
Normal file
@@ -0,0 +1 @@
|
||||
(missionConfigFile >> "BattalionInfo")
|
||||
28
functions/util/fn_log.sqf
Normal file
28
functions/util/fn_log.sqf
Normal file
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
Function: milsim_fnc_log
|
||||
|
||||
Description:
|
||||
Used to log messages to the server RPT file.
|
||||
|
||||
Parameters:
|
||||
0: STRING - component name.
|
||||
1: STRING - message to log.
|
||||
2: ARRAY - Key value pairs of data to log.
|
||||
*/
|
||||
|
||||
params [
|
||||
["_component", "", [""]],
|
||||
["_message", "", [""]],
|
||||
["_data", [], [[]]]
|
||||
];
|
||||
|
||||
private _hash = createHashMapFromArray _data;
|
||||
|
||||
// Replace square brackets with round brackets to avoid parsing issues.
|
||||
_message regexReplace ["\[", "("];
|
||||
_message regexReplace ["\]", ")"];
|
||||
|
||||
private _json = [_hash] call CBA_fnc_encodeJSON;
|
||||
_log = format ["[milsim] [%1] [%2] [%3] :: %4", _component, _fnc_scriptNameParent, _message, _json];
|
||||
|
||||
diag_log text _log;
|
||||
23
functions/util/fn_logMissionInfo.sqf
Normal file
23
functions/util/fn_logMissionInfo.sqf
Normal file
@@ -0,0 +1,23 @@
|
||||
[
|
||||
"init",
|
||||
"MISSION INFO",
|
||||
[
|
||||
["serverName", serverName],
|
||||
["worldName", worldName],
|
||||
["missionSeries", getMissionConfigValue ["missionSeries", ""]],
|
||||
["missionName", missionName],
|
||||
["briefingName", briefingName],
|
||||
["overviewText", getMissionConfigValue ["overviewText", ""]],
|
||||
["onLoadName", getMissionConfigValue ["onLoadName", ""]],
|
||||
["onLoadMission", getMissionConfigValue ["onLoadMission", ""]],
|
||||
["missionAuthor", getMissionConfigValue ["author", ""]],
|
||||
["unitSlots", createHashMapFromArray [
|
||||
["EAST", playableSlotsNumber EAST], // 0 is EAST side
|
||||
["WEST", playableSlotsNumber WEST], // 1 is WEST side
|
||||
["RESISTANCE", playableSlotsNumber RESISTANCE], // 2 is RESISTANCE side
|
||||
["CIVILIAN", playableSlotsNumber CIVILIAN], // 3 is CIVILIAN side
|
||||
["SIDEUNKNOWN", 0], // 4 is SIDEUNKNOWN side
|
||||
["LOGIC", playableSlotsNumber sideLogic] // 5 is LOGIC side
|
||||
]]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
20
functions/util/fn_padString.sqf
Normal file
20
functions/util/fn_padString.sqf
Normal file
@@ -0,0 +1,20 @@
|
||||
params [
|
||||
["_text", "", [""]],
|
||||
["_padSide", "left", ["left", "right"]],
|
||||
["_padChar", " ", [" "]],
|
||||
["_padLength", 4, [4]]
|
||||
];
|
||||
|
||||
// pad a string with a character to a certain length
|
||||
if (_padSide == "left") then {
|
||||
for "_i" from 1 to _padLength - count _text do {
|
||||
_text = _padChar + _text;
|
||||
};
|
||||
};
|
||||
if (_padSide == "right") then {
|
||||
for "_i" from 1 to _padLength - count _text do {
|
||||
_text = _text + _padChar;
|
||||
};
|
||||
};
|
||||
|
||||
_text
|
||||
25
functions/util/fn_recurseSubclasses.sqf
Normal file
25
functions/util/fn_recurseSubclasses.sqf
Normal file
@@ -0,0 +1,25 @@
|
||||
params [
|
||||
["_cfg", configNull, [configNull]],
|
||||
["_code", {}, [{}]]
|
||||
];
|
||||
|
||||
if (isNull _cfg) exitWith {["Provided config is null!"] call BIS_fnc_error};
|
||||
|
||||
|
||||
private _recurseFnc = {
|
||||
params ["_cfg", "_code", ["_recurseCounter", 0]];
|
||||
[_cfg, _recurseCounter] call _code;
|
||||
// get children and recurse
|
||||
private _childCfgs = _cfg call BIS_fnc_returnChildren;
|
||||
if (count _childCfgs isEqualTo 0) exitWith {false};
|
||||
|
||||
{
|
||||
[_x, _code, _recurseCounter + 1] call _recurseFnc;
|
||||
} forEach _childCfgs;
|
||||
false;
|
||||
};
|
||||
|
||||
private _continue = true;
|
||||
while {_continue} do {
|
||||
_continue = [_cfg, _code] call _recurseFnc;
|
||||
};
|
||||
Reference in New Issue
Block a user