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34 Commits

Author SHA1 Message Date
d946170831 skip large blue spark on objects 2024-02-10 20:48:36 -08:00
ba708a8aa9 mostly working 2024-02-10 16:13:42 -08:00
032377d7f6 still testing 2024-02-09 21:37:59 -08:00
e0e06eff5e add emp functionality 2024-02-08 19:43:55 -08:00
hizumi
2c733f77df Merge branch 'develop' of https://iceberg-gaming.com:5443/hizumi/MissionTemplate into develop 2024-02-08 19:00:15 -06:00
8ed6b8a5c6 Merge pull request 'misc-improvements' (#23) from misc-improvements into develop
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/23
2024-02-08 18:35:52 -06:00
1d7e1ede37 Merge branch 'develop' into misc-improvements 2024-02-08 18:35:36 -06:00
363016d778 Merge pull request 'allow zeus add/remove of wheels/tracks from vehicles' (#22) from feature/set-wheels-tracks-with-zen-module into develop
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/22
2024-02-08 18:28:57 -06:00
442cb0b0b2 bugfixing 2024-02-08 15:35:42 -08:00
2db018103c move local diary mgmt to common module, clarify clientInit complete msg 2024-02-08 15:04:22 -08:00
fba423e38d update mapcopy module with CBA events 2024-02-08 12:47:51 -08:00
7268d8fd50 change vehicle flag actions to use class inheritance instead of object 2024-02-08 12:01:51 -08:00
3217ec487d simplify resupply actions addition 2024-02-08 11:50:07 -08:00
7c903d1021 add some built in flags as options 2024-02-08 11:48:41 -08:00
hizumi
bbe798734a Update README.md
correct typo
2024-02-07 23:26:32 -06:00
hizumi
e372563e58 prepare v4.0.0 release 2024-02-07 23:25:23 -06:00
hizumi
8283f19b77 Update mission_settings.hpp
document and give a default example
2024-02-07 23:25:04 -06:00
644de22b32 Merge branch 'develop' into feature/set-wheels-tracks-with-zen-module 2024-02-07 22:06:13 -06:00
dfd79c0d70 adds more dev info to readme 2024-02-07 13:12:35 -08:00
5d3c28b807 ready for dedi 2024-02-07 13:11:58 -08:00
02e97b3e0e Merge pull request 'develop' (#21) from develop into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/21
2024-02-06 23:17:30 -06:00
aa640d31a3 Merge pull request 'big CBA rework & improvements' (#19) from implement-cba-macros-for-some-modules into develop
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/19
2024-02-06 23:14:46 -06:00
c44247061a bug fixes from dedicated testing 2024-02-06 20:56:42 -08:00
8a27abe6c5 add verbosity to 3d triageIcons tooltip under Enable, for clarity 2024-02-06 18:14:23 -08:00
91b982e06e ready for dedi -- improvements to resupply, triageIcons too 2024-02-06 17:36:01 -08:00
0a64d9e170 big refactor, WIP! 2024-02-06 01:52:25 -08:00
f588ffa4a0 many changes. includes rework of baselocation-asset storage format 2024-02-05 17:42:31 -08:00
f450f4611b wip, fbcb2_assets, init, util 2024-02-04 22:18:06 -08:00
4cfa159ee9 change root level folder name to framework, update resupply+vehicleflags
tested locally
2024-02-04 21:23:12 -08:00
c45f778188 Merge pull request 'move-supply-crates-to-cfg' (#17) from move-supply-crates-to-cfg into develop
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/17
2024-02-04 22:56:25 -06:00
7cc8d9aaca Merge branch 'develop' into move-supply-crates-to-cfg 2024-02-04 22:55:58 -06:00
311a4c4007 Merge pull request 'move-flags-to-config' (#18) from move-flags-to-config into develop
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/18
2024-02-04 22:54:40 -06:00
d7b8e5186e tested local 2024-02-03 22:55:21 -08:00
09dcde7471 wip 2024-02-03 20:59:51 -08:00
179 changed files with 6468 additions and 2344 deletions

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@@ -4,7 +4,32 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [3.2] - 2024-02-01
## [4.0.0] - 2024-02-07
Version 4 marks a massive rewrite due in whole to @IndigoFox by updating the internals of the framework into CBA macros and functions.
### Added
- Added ability for FBCB2 Assets to locate themselves on player local map
- Added various framework utitily functions
- Added ability for mission maker to allow spawning of resupply boxes from arsenal boxes
- Added CBA settings for resupply box spawning
### Changed
- Documented purpose of `missionSeries` parameter in `mission_settings.hpp`
- Moved internal functions into new framework directory structure
- Moved FBCB2 internal data structure into multiple defintion files
- Moved resupply boxes internal data structures into their own definiton file
- Moved player inventory internal data structure into its own defintion file
- Moved vehicle flags internal data structure into its own defitinion file
- Use player's preferred ACE color settings for medical triage icons
### Deleted
- Leftover resupply box code from before version 3.2.0 update
## [3.2.0] - 2024-02-01
### Added
@@ -62,7 +87,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Lowered garbage collection times and range for dead bodies
## [3.0] - 2023-05-03
## [3.0.0] - 2023-05-03
### Added
@@ -79,7 +104,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Remove `CfgRemoteExec` from `description.ext` as it has been deprecated as of Arma v1.54
## [2.2] - 2023-04-23
## [2.2.0] - 2023-04-23
### Added
@@ -93,7 +118,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Force `sideChat` CBA setting to 'disabled' on mission start by default
## [2.1] - 2023-04-12
## [2.1.0] - 2023-04-12
### Added
@@ -103,7 +128,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Allow `#admin` to enable or disable `sideChat` via CBA setting on a per mission file basis.
`Escape -> Configure -> Addon Options -> Server -> 17th Battalion -> Enable Side Chat`
## [2.0] -2023-04-12
## [2.0.0] -2023-04-12
### Added
@@ -113,7 +138,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- mission.jpg to correct dimensions and optimize
## [1.9] - 2023-03-07
## [1.9.0] - 2023-03-07
### Added

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@@ -1,22 +1,27 @@
# Installation Instructions
Once your mission has been created and saved in the Arma 3 Eden Editor, download the latest mission template zip and copy its contents to the folder where your mission file lives.
The only file which should be pre-existing in your mission folder is `mission.sqm`, once freshly saved from Arma 3's EDEN Editor.
The only file which should be pre-existing in your mission folder is `mission.sqm`
Download the latest mission template zip from the [latest release](https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/releases/latest) and copy its contents to the folder where your mission file lives.
Once copied, the final structure should appear similar to the following:
```markdown
├── functions/
├── aaFrameworkUtils/
├── defines/
├── framework/
├── images/
├── scripts/
├── sounds/
├── textures/
├── CHANGELOG.md
├── description.ext
├── mission_settings.hpp
├── mission.jpg
├── mission.sqm
├── mission_settings.hpp
```
> **Note:** If you're building a mission for use and not actively developing code, the `aaFrameworkUtils` and `framework\x` directories **should be deleted**. *These are for the purposes of development and add size bloat to the mission download when players connect to your mission.*
After the requisite configuration file edits have been made, your mission is ready to be packed into a pbo for deployment.
# Files
@@ -40,14 +45,22 @@ The contents of the lower half of the file are where the mission maker is able t
This file will be displayed the client mission loading screen.
File should remain small *(under 300KiB)* and should optimally be `1024px by 512px` in resolution
## defines/
This directory contains the definition files use by the framework in various places. *Contents should not be edited*
## framework/
This directory contains the code for the mission framework. **Contents must not be edited.**
## images/
This directory is for organizational purposes for any images you wish to use in your mission
## scripts/
This directory is for organizational purposes for any custom scripts you wish to use in your mission.
> **Note**: Scripts may need to be edited to account for their new location
This directory is for organizational purposes for any custom scripts you wish to use in your mission.
> **Note:** Scripts may need to be edited to account for their new location
## sounds/
@@ -56,4 +69,58 @@ This directory is for organizational purposes for any custom scripts you wish to
## textures/
This directory is for organizational purposes for textures files used by mission scripts
This directory is for organizational purposes for textures files used by mission scripts.
# Development Notes
All modules are broken apart as such in /framework. Client and server inits are managed in /framework/init.
Pay attention to framework/script_mod.hpp prior to deployment of releases, as the debug settings within will determine what is logged during prod missions.
CfgFunctions is sensitive to the folder/script_component.hpp of each module.
### `defines` Directory
This directory contains a number of hpp files used to define constants throughout the framework. These should ONLY be edited by or with the supervision of a developer to reflect format battalion-wide changes.
- `ApprovedAssets.hpp`: Contains subclasses for approved aerial assets with their assigned callsigns. Used primarily in `fbcb2_assets`.
- `BattalionInfo.hpp`: Used for representing Battalion structure, element callsigns, and radio frequency assignments. Used primarily in `fbcb2_main`.
- `DisallowedEquipment.hpp`: Contains flagged item classnames by category that players may not use, or may use only in specific roles. Used to monitor and enforce equipment restrictions.
- `SignalColors.hpp`: Contains smoke/flare/chemlight colors and what they represent in the field. Used primarily in `fbcb2_main` for the Signal Colors diary record.
- `SupplyCrates.hpp`: Contains the types, contents, and metadata for all supply crate types in the `resupply` module.
- `VehicleFlags.hpp`: Defines system information, flag categories, and flag options used to populate ACE3 interaction menus for vehicles. Used by the `vehicleFlags` module.
### Modules List
*Within `framework`:*
- `ambience`:
- Adds ambient flak capabilities.
- `client`:
- Contains core client-side event handlers and actions that don't fit into other modules.
- `common`:
- Contains common functions and variables used by multiple modules.
- `fbcb2_main`:
- Contains the main FBCB2 functionality and initialization code. Populates the briefing/diary with mission information.
- `fbcb2_assets`:
- A subcomponent of `fbcb2_main`. Used to gather, display, and manage diary records as intel for assets near known bases.
- `init`:
- Contains core initialization functions. Both server and client inits across all modules are managed here.
- `mapcopy`:
- Gives players the ability to copy each other's maps.
- `performance`:
- Contains functionality for monitoring and logging performance data.
- `reinsert`:
- Provides a reinsertion queue system for players and pilots to maximize efficiency of the reinsertion process.
- `resupply`:
- Provides a Zeus module and standalone function to spawn pre-equipped supply crates onto the battlefield.
- Supply crate definitions are stored in `defines/SupplyCrates.hpp`.
- Optionally, allows players to spawn supply crates from arsenal boxes.
- `triageIcons`:
- For those with medical permissions (`ace_medical`), provides a configurable 3D icon over unconscious units indicating their current ACE Triage Card status.
- `vehicleFlags`:
- Provides an ACE3 interaction menu that allows players to attach and remove flags from vehicles.
- Flags are defined in `defines/VehicleFlags.hpp`.

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@@ -8,7 +8,7 @@
#define RRC_CALLSIGN TIGER
#define MEDIC_CALLSIGN LIFELINE
#define ALPHA_CALLSIGN BLACKJACK
#define ECHO_CALLSIGN ZOOMER
#define ECHO_CALLSIGN FIREBRAND
#define WPN_CALLSIGN BLACKFOOT
// Define the frequencies for the Battalion
@@ -229,8 +229,8 @@ class BattalionInfo {
};
};
class Attack {
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ATTACK);
class Armor {
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ARMOR);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_ECHO_GROUND, FREQ_ECHO_FLIGHT_CAS}},

44
defines/SignalColors.hpp Normal file
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@@ -0,0 +1,44 @@
class SignalColors {
class White {
name = "White";
hexCode = "#FFFFFF";
usage = "Concealment, Light";
itemExamples[] = {"SmokeShell", "1Rnd_Smoke_Grenade_shell", "ACE_Chemlight_White"};
};
class Green {
name = "Green";
hexCode = "#00FF00";
usage = "Friendly Forces";
itemExamples[] = {"SmokeShellGreen", "1Rnd_SmokeGreen_Grenade_shell", "Chemlight_green"};
};
class Blue {
name = "Blue";
hexCode = "#0000FF";
usage = "LZ Marking";
itemExamples[] = {"SmokeShellBlue", "1Rnd_SmokeBlue_Grenade_shell", "Chemlight_blue"};
};
class Red {
name = "Red";
hexCode = "#FF0000";
usage = "Enemy Location";
itemExamples[] = {"SmokeShellRed", "1Rnd_SmokeRed_Grenade_shell", "Chemlight_red"};
};
class Orange {
name = "Orange";
hexCode = "#FFA500";
usage = "Resupply Marker";
itemExamples[] = {"SmokeShellOrange", "1Rnd_SmokeOrange_Grenade_shell", "ACE_Chemlight_Orange"};
};
class Yellow {
name = "Yellow";
hexCode = "#FFFF00";
usage = "Medical Emergency";
itemExamples[] = {"SmokeShellYellow", "1Rnd_SmokeYellow_Grenade_shell", "Chemlight_yellow"};
};
class Purple {
name = "Purple";
hexCode = "#800080";
usage = "Broken Arrow - 100m radius";
itemExamples[] = {"SmokeShellPurple", "1Rnd_SmokePurple_Grenade_shell"};
};
};

164
defines/VehicleFlags.hpp Normal file
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@@ -0,0 +1,164 @@
class VehicleFlags {
texturePBOName = "textures";
baseClassesToApplyActionsFor[] = {
"LandVehicle",
"Helicopter"
};
class ExcludedVehicles {
classesWithoutFlagProxies[] = {
"TF373_SOAR_MH47G_Base", // MH-47G Chinook
"RHS_MELB_base", // MELB AH-6M/MH-6M/H-6M Little Bird
"USAF_C17", // C17 Globemaster III
"USAF_C130J", // C130J Super Hercules
"USAF_AC130U", // AC130 Spooky II
"ej_UH60M_base", // UH-60M Black Hawk + DAP variants
"rhsusf_fmtv_base" // M1083A1P2 variants + SOV SOCOM variants
};
};
class FlagCategories {
class ChevronNumbers {
actionID = "flag_chevron_numbers";
actionTitle = "Chevron Numbers";
class Chevron1 {
actionID = "flag_chevron_id1";
actionTitle = "Flag 1";
texture = "textures\flag_number\flag_id_1_co.paa";
};
class Chevron2 {
actionID = "flag_chevron_id2";
actionTitle = "Flag 2";
texture = "textures\flag_number\flag_id_2_co.paa";
};
class Chevron3 {
actionID = "flag_chevron_id3";
actionTitle = "Flag 3";
texture = "textures\flag_number\flag_id_3_co.paa";
};
class Chevron4 {
actionID = "flag_chevron_id4";
actionTitle = "Flag 4";
texture = "textures\flag_number\flag_id_4_co.paa";
};
class Chevron5 {
actionID = "flag_chevron_id5";
actionTitle = "Flag 5";
texture = "textures\flag_number\flag_id_5_co.paa";
};
class Chevron6 {
actionID = "flag_chevron_id6";
actionTitle = "Flag 6";
texture = "textures\flag_number\flag_id_6_co.paa";
};
class Chevron7 {
actionID = "flag_chevron_id7";
actionTitle = "Flag 7";
texture = "textures\flag_number\flag_id_7_co.paa";
};
class Chevron8 {
actionID = "flag_chevron_id8";
actionTitle = "Flag 8";
texture = "textures\flag_number\flag_id_8_co.paa";
};
class Chevron9 {
actionID = "flag_chevron_id9";
actionTitle = "Flag 9";
texture = "textures\flag_number\flag_id_9_co.paa";
};
class Chevron10 {
actionID = "flag_chevron_id10";
actionTitle = "Flag 10";
texture = "textures\flag_number\flag_id_10_co.paa";
};
class ChevronHQ {
actionID = "flag_chevron_hq";
actionTitle = "Flag HQ";
texture = "textures\flag_number\flag_id_hq_co.paa";
};
};
class SimpleShapes {
actionID = "flag_simpleshape";
actionTitle = "Simple Shapes";
class GreenOctagon {
actionID = "flag_simpleshape_greenoctagon";
actionTitle = "Green Octagon";
texture = "textures\simple_shape\flag_simpleshape_greenoctagon_co.paa";
};
class BlueCircle {
actionID = "flag_simpleshape_bluecircle";
actionTitle = "Blue Circle";
texture = "textures\simple_shape\flag_simpleshape_bluecircle_co.paa";
};
class OrangeSquare {
actionID = "flag_simpleshape_orangesquare";
actionTitle = "Orange Square";
texture = "textures\simple_shape\flag_simpleshape_orangesquare_co.paa";
};
class PinkTriangle {
actionID = "flag_simpleshape_pinktriangle";
actionTitle = "Pink Triangle";
texture = "textures\simple_shape\flag_simpleshape_pinktriangle_co.paa";
};
class RedPentagon {
actionID = "flag_simpleshape_redpentagon";
actionTitle = "Red Pentagon";
texture = "textures\simple_shape\flag_simpleshape_redpentagon_co.paa";
};
};
class Miscellaneous {
actionID = "flag_misc";
actionTitle = "Miscellaneous";
class BattalionEmblem {
actionID = "flag_17th_emblem";
actionTitle = "17th Emblem";
texture = "textures\flags_misc\flag_17th_emblem_co.paa";
};
class RedCross {
actionID = "flag_redcross";
actionTitle = "Red Cross";
texture = "textures\flags_misc\flag_redcross_co.paa";
};
};
class BuiltIn {
actionID = "flag_builtin";
actionTitle = "Built-In";
class BlueFlag {
actionID = "flag_builtin_blue";
actionTitle = "Blue Flag";
texture = "\A3\Data_F\Flags\flag_blue_CO.paa";
};
class GreenFlag {
actionID = "flag_builtin_green";
actionTitle = "Green Flag";
texture = "\A3\Data_F\Flags\flag_green_CO.paa";
};
class RedFlag {
actionID = "flag_builtin_red";
actionTitle = "Red Flag";
texture = "\A3\Data_F\Flags\flag_red_CO.paa";
};
class WhiteFlag {
actionID = "flag_builtin_white";
actionTitle = "White Flag";
texture = "\A3\Data_F\Flags\flag_white_CO.paa";
};
class NATOFlag {
actionID = "flag_builtin_nato";
actionTitle = "NATO Flag";
texture = "\A3\Data_F\Flags\flag_NATO_CO.paa";
};
class UNFlag {
actionID = "flag_builtin_un";
actionTitle = "UN Flag";
texture = "\A3\Data_F\Flags\Flag_uno_CO.paa";
};
};
};
};

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@@ -17,10 +17,13 @@
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include "mission_settings.hpp"
#include "framework\script_mod.hpp"
#include "defines\ApprovedAssets.hpp"
#include "defines\BattalionInfo.hpp"
#include "defines\DisallowedEquipment.hpp"
#include "defines\SupplyCrates.hpp"
#include "defines\VehicleFlags.hpp"
#include "defines\SignalColors.hpp"
//-------------------------------------------MISSION INFO--------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -91,11 +94,16 @@ class Params
};
class cfgFunctions
{
#include "functions\CfgFunctions.hpp"
// CfgFunctions
class CfgFunctions {
#include "framework\CfgFunctions.hpp"
};
class CfgSounds {
#include "framework\emp\CfgSounds.hpp"
};
class CfgDebriefingSections {
class acex_killTracker {

200
framework/CfgFunctions.hpp Normal file
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@@ -0,0 +1,200 @@
#include "script_mod.hpp"
class DOUBLES(PREFIX,init) {
class functions {
file = "framework\init\functions";
class initServer { postInit = 1;};
class initClient { postInit = 1;};
class setDefaults { postInit = 1; };
class addAARChatHandler { postInit = 1; };
class addRespawnChatHandler { postInit = 1; };
};
};
class PREFIX {
class ambience {
file = "framework\ambience";
class flakInitVehicle {};
class flakEH {};
};
};
class DOUBLES(PREFIX,client) {
class functions {
file = "framework\client\functions";
class bindEmptyGroupGarbageCleanup { postInit = 1; };
class bindEventHandlers { postInit = 1; };
class bindVehicleActions { postInit = 1; };
class addZenModules {postInit = 1;};
};
};
class DOUBLES(PREFIX,common) {
class functions {
file = "framework\common\functions";
class addCBASettings { preInit = 1; };
class logMissionInfo {};
class addPlayerInfoToArray {};
class createOrUpdateDiaryRecord {};
class getApprovedAssetsCfg {};
class getBattalionCfg {};
class getNameOfBase {};
class getNearestBase {};
class log {};
class checkPlayerInventory {};
class logSettingChanged {};
class padString {};
class recurseSubclasses {};
};
};
class DOUBLES(PREFIX,emp) {
class functions {
file = "framework\emp\functions";
// class addCBASettings {preInit=1;};
class init {};
class addACEActions {};
class applyLocalObjectEffects {};
class applyLocalGroupEffects {};
class applyGlobalObjectEffects {};
class applyServerObjectEffects {};
class deploy {};
class getObjectsAndGroupsToAffect {};
class playLocalEffects {};
class playLocalEffectsForObject {};
class isItemElectronic {};
class removeUnitElectricInventoryItems {};
class removeVehicleElectricInventoryItems {};
};
};
class DOUBLES(PREFIX,fbcb2_assets) {
class functions {
file = "framework\fbcb2_assets\functions";
class addCBASettings {preInit=1;};
class initServer {};
class initClient {};
class getCallsignFromClassname {};
class getCurrentAssetsByBase {};
class getInventory {};
class getMagsForWeapon {};
class getStartingAndCurrentAssets {};
class getStartingAssetsByBase {};
class getVehicleData {};
class getWeaponry {};
class hintAllApprovedAssets {};
class isAssetInRangeOfBase {};
class removeAssetDiaryRecords {};
class removeMarkersOnMap {};
class showMarkersOnMap {};
class updateAssetDiary {};
class updateAssetsByBase {};
};
};
class DOUBLES(PREFIX,fbcb2_main) {
class functions {
file = "framework\fbcb2_main\functions";
class initClient {};
class addEnvironmentRecord {};
class addFrequenciesRecord {};
class addSignalColorsRecord {};
};
class util {
file = "framework\fbcb2_main\util";
class formatRadioElementForDiary {};
class generateElementFrequencyRecordText {};
};
};
class DOUBLES(PREFIX,mapcopy) {
class functions {
file = "framework\mapcopy\functions";
class addCBASettings {preInit=1;};
class initClient {};
class getMapMarkers {};
class loadMapMarkers {};
class mapMarkerToString {};
class stringToMapMarker {};
};
};
class DOUBLES(PREFIX,performance) {
class functions {
file = "framework\performance\functions";
class addCBASettings {preInit=1;};
class addDNI_PlayerFPS { postInit = 1; };
// PFHs managed in addCBASettings onChange code
class addClientStatsPFH {};
class calculateClientStats {};
class addServerStatsPFH {};
class calculateServerStats {};
};
};
class DOUBLES(PREFIX,reinsert) {
class functions {
file = "framework\reinsert\functions";
class addCBASettings {preInit=1;};
};
class server {
file = "framework\reinsert\server";
class initServer {};
class addToQueue {};
class globalShowQueue {};
class removeFromQueue {};
class returnReinsertQueueNotification {};
class validateQueue {};
};
class client {
file = "framework\reinsert\client";
class initClient {};
class addAceSelfActions {};
class addCheckQueueSelfAction {};
class requestShowQueue {};
};
};
class DOUBLES(PREFIX,resupply) {
class functions {
file = "framework\resupply\functions";
class addCBASettings {preInit=1;};
class initClient {};
class createBox {};
class getSupplyCratesCfg {};
class addArsenalObjectSpawnBoxActions {};
};
};
class DOUBLES(PREFIX,triageIcons) {
class functions {
file = "framework\triageIcons\functions";
class addCBASettings {preInit=1;};
class initClient {};
class addDrawIconsPFH {};
class addGetEntitiesPFH {};
class updateColors {};
};
};
class DOUBLES(PREFIX,vehicleFlags) {
class functions {
file = "framework\vehicleFlags\functions";
class initClient {};
class getActionsFlagCategories {};
class getVehicleFlagsCfg {};
class isClassExcluded {};
};
};
class DOUBLES(PREFIX,zeus) {
class functions {
file = "framework\zeus\functions";
class initClient {};
class addZenModules {};
};
};

View File

@@ -0,0 +1,41 @@
#include "..\script_component.hpp"
if ( !hasInterface ) exitWith {};
[
QUOTE(MODULE_CATEGORY_NAME),
"Grounds Cleanup",
{
params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
_pos = [_pos#0, _pos#1, 0];
[
"Cleanup Area",
[
[ "SLIDER:RADIUS", "Radius (meters)", [50, 500, 100, 0, _pos, [0.8, 0.2, 0.2, 1.0]], true ]
],
{
params ["_dialog", "_args"];
_dialog params ["_radius"];
_args params ["_pos", "_target"];
_objects = _pos nearObjects ["GroundWeaponHolder", _radius];
{
deleteVehicle _x;
} forEach _objects
},
{},
[_pos, _target]
] call zen_dialog_fnc_create;
}
] call zen_custom_modules_fnc_register;
diag_log text "[MILSIM] (client) zeus modules added";
nil;

View File

@@ -0,0 +1,43 @@
#include "..\script_component.hpp"
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Initializing empty group deletion PFH",
[]
] call EFUNC(common,log);
_emptyGroupPFH = [
{
{
if (local _x) then {
if ((count units _x) == 0) then {
deleteGroup _x;
};
};
} forEach allGroups;
},
300,
[],
{
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Empty group deletion PFH loaded",
[]
] call EFUNC(common,log);
},
{ [
LEVEL_INFO,
QUOTE(COMPONENT),
"Empty group deletion PFH unloaded",
[]
] call EFUNC(common,log);
},
{ true },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;

View File

@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
if ( !hasInterface ) exitWith {};
player addEventHandler["Respawn",
@@ -6,10 +8,11 @@ player addEventHandler["Respawn",
private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
if (_killer == "respawn_button") then {
[
"client",
LEVEL_INFO,
QUOTE(COMPONENT),
"RESPAWNED WHILE UNCONSCIOUS",
[_unit] call milsim_fnc_addPlayerInfoToArray
] remoteExec ["milsim_fnc_log", 2];
[_unit] call EFUNC(common,addPlayerInfoToArray)
] remoteExec [QEFUNC(common,log), 2];
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
};
}
@@ -43,11 +46,11 @@ addMissionEventHandler ["HandleChatMessage",
["ace_arsenal_displayClosed", {
[player] remoteExec ["milsim_fnc_logPlayerInventory", 2];
[player] remoteExec [QEFUNC(common,checkPlayerInventory), 2];
}] call CBA_fnc_addEventHandler;
[missionNamespace, "arsenalClosed", {
[player] remoteExec ["milsim_fnc_logPlayerInventory", 2];
[player] remoteExec [QEFUNC(common,checkPlayerInventory), 2];
}] call BIS_fnc_addScriptedEventHandler;
diag_log text "[MILSIM] (client) event handlers bound";

View File

@@ -56,7 +56,7 @@ _patchTire =
"Patching"
] call ace_common_fnc_progressBar
},
{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( getDammage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( damage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
] call ace_interact_menu_fnc_createAction;
["ACE_Wheel", 0, ["ACE_MainActions"], _patchTire, true] call ace_interact_menu_fnc_addActionToClass;

View File

@@ -0,0 +1,3 @@
#define COMPONENT client
#define COMPONENT_BEAUTIFIED Client
#include "../script_mod.hpp"

View File

@@ -0,0 +1,27 @@
#include "..\script_component.hpp"
//---------------------
// Side Chat
//---------------------
[
QGVARMAIN(sideChat),
"CHECKBOX",
"Side Chat Text Enabled",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
false, // default value
true, // requires restart
{
params ["_value"];
[
QGVARMAIN(sideChat),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[QGVARMAIN(sideChat), false] call CBA_settings_fnc_set;
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
nil;

View File

@@ -1,4 +1,6 @@
params [["_playerObj", objNull], ["_arrayToModify", [], [[]]]];
#include "..\script_component.hpp"
params [["_playerObj", objNull, [nil, objNull]], ["_arrayToModify", [], [[]]]];
if (isNull _playerObj) exitWith {_arrayToModify};
@@ -8,7 +10,7 @@ if (isNull _playerObj) exitWith {_arrayToModify};
["playerName", name _playerObj],
["playerUID", getPlayerUID _playerObj],
["playerGroup", groupId (group _playerObj)],
["playerNetID", [_playerObj] call BIS_fnc_netId]
["playerNetID", _playerObj call BIS_fnc_netId]
];
_arrayToModify;

View File

@@ -1,5 +1,5 @@
/*
Function: milsim_fnc_logPlayerInventory
Function: milsim_common_fnc_checkPlayerInventory
Description:
Checks a player's inventory for non-compliant items and logs results to all machines.
@@ -13,16 +13,19 @@
<ARRAY> - Array of strings to be logged.
*/
#include "..\script_component.hpp"
params [
["_player", objNull, [objNull]]
];
if (!isPlayer _player) exitWith {
[
"logPlayerInventory",
LEVEL_ERROR,
QUOTE(COMPONENT),
"PARAM PLAYER IS NOT A PLAYER",
[["player", _player]]
] call milsim_fnc_log;
] call EFUNC(common,log);
};
// testing
@@ -53,10 +56,11 @@ _playerItems pushBack (uniform _player);
[
"logPlayerInventory",
LEVEL_DEBUG,
QUOTE(COMPONENT),
"CHECKING PLAYER INVENTORY",
[_player] call milsim_fnc_addPlayerInfoToArray
] call milsim_fnc_log;
[_player] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
////////////////////////////////////////
// HARDCODED DISALLOWED ITEMS - see functions/definitions/DisallowedEquipment.hpp
@@ -115,10 +119,11 @@ private _thermalItems = _playerItems select {
// Only log compliance message if no non-compliant items were found
if (count _allFoundItemsSoFar isEqualTo 0) exitWith {
[
"logPlayerInventory",
LEVEL_INFO,
QUOTE(COMPONENT),
"PLAYER INVENTORY IS COMPLIANT",
[_player] call milsim_fnc_addPlayerInfoToArray
] call milsim_fnc_log;
[_player] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
};
// Log all non-compliant items
@@ -132,13 +137,14 @@ if (count _allFoundItemsSoFar isEqualTo 0) exitWith {
private _itemConfig = _itemClassName call CBA_fnc_getItemConfig;
// Log to RPT
[
"logPlayerInventory",
LEVEL_WARNING,
QUOTE(COMPONENT),
"NON-COMPLIANT ITEM",
[_player, [
["category", _categoryLabel],
["className", _itemClassName],
["displayName", [_itemConfig] call BIS_fnc_displayName]
]] call milsim_fnc_addPlayerInfoToArray
] call milsim_fnc_log;
]] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
} forEach _items;
} forEach _foundItemsKeyValue;

View File

@@ -0,0 +1,58 @@
#include "../script_component.hpp"
if (!hasInterface) exitWith {};
params [
["_subjectID", "", [""]],
["_recordTitle", "", [""]],
["_recordText", "", [""]],
["_recordIcon", "", [""]]
];
// Check if all parameters are provided
if (
count _subjectID isEqualTo 0 ||
count _recordTitle isEqualTo 0 ||
count _recordText isEqualTo 0
) exitWith {
[LEVEL_ERROR, QUOTE(COMPONENT), "Not all parameters provided"] call EFUNC(common,log);
};
// Check if already created
private _subjectRecords = GVAR(diaryRecords) getOrDefault [_subjectID, createHashMap, true];
private _existingRecord = _subjectRecords getOrDefault [_recordTitle, diaryRecordNull, true];
if (!isNull _existingRecord) then {
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText, _recordIcon]];
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
format ["Updated diary record: %1", _recordTitle],
[
["subjectID", _subjectID],
["recordTitle", _recordTitle]
]
] call EFUNC(common,log);
} else {
private _new = player createDiaryRecord [
_subjectID,
[
_recordTitle,
_recordText,
_recordIcon
]
];
_subjectRecords set [_recordTitle, _new];
GVAR(diaryRecords) set [_subjectID, _subjectRecords];
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
format ["Created diary record: %1", _recordTitle],
[
["subjectID", _subjectID],
["recordTitle", _recordTitle]
]
] call EFUNC(common,log);
};

View File

@@ -0,0 +1,15 @@
#include "../script_component.hpp"
private _approvedAssetsCfg = (missionConfigFile >> "ApprovedAssets");
if (!IS_CONFIG(_approvedAssetsCfg) || {!isClass _approvedAssetsCfg}) exitWith {
[
LEVEL_ERROR,
QUOTE(COMPONENT),
"ERROR: Approved assets config not found. Check that the config is present and correctly named in the mission config file. See defines/ApprovedAssets.hpp and framework/util/functions/getApprovedAssetsCfg.sqf.",
[]
] call EFUNC(common,log);
configNull;
};
_approvedAssetsCfg;

View File

@@ -0,0 +1,15 @@
#include "../script_component.hpp"
private _battalionInfoCfg = (missionConfigFile >> "BattalionInfo");
if (!IS_CONFIG(_battalionInfoCfg) || {!isClass _battalionInfoCfg}) exitWith {
[
LEVEL_ERROR,
QUOTE(COMPONENT),
"ERROR: Battalion config not found. Check that the battalion config is present and correctly named in the mission config file. See defines/BattalionInfo.hpp and framework/util/functions/getBattalionCfg.sqf.",
[]
] call EFUNC(common,log);
configNull;
};
_battalionInfoCfg;

View File

@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
params [["_base", objNull, [objNull]]];
if (_base == objNull) exitWith {""};

View File

@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {objNull};

View File

@@ -0,0 +1,42 @@
/*
Function: milsim_common_fnc_log
Description:
Used to log messages to the server RPT file.
Parameters:
0: NUMBER - log level.
1: STRING - component name.
2: STRING - message to log.
3: ARRAY - key value pairs of data to log.
*/
#include "..\script_component.hpp"
params [
["_logLevel", 1, [-1,0,1,2,3]], // script_mod.hpp
["_component", "", [""]],
["_message", "", [""]],
["_data", [], [[]]]
];
if (_logLevel < DEBUG_MODE) exitWith {};
private _hash = createHashMapFromArray _data;
// Replace square brackets with round brackets to avoid parsing issues.
_message regexReplace ['(\[)', "("];
_message regexReplace ['(\])', ")"];
private _levelText = switch (_logLevel) do {
case (_logLevel isEqualTo -1) : {"TRACE"};
case (_logLevel isEqualTo 0) : {"DEBUG"};
case (_logLevel isEqualTo 1) : {"INFO"};
case (_logLevel isEqualTo 2) : {"WARN"};
case (_logLevel isEqualTo 3) : {"ERROR"};
default {"INFO"};
};
private _json = [_hash] call CBA_fnc_encodeJSON;
_log = format ["[%1] [%2] [%3] [%4] [%5] :: %6", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _levelText, _message, _json];
diag_log text _log;

View File

@@ -1,5 +1,8 @@
#include "..\script_component.hpp"
[
"init",
LEVEL_INFO,
QUOTE(COMPONENT),
"MISSION INFO",
[
["serverName", serverName],
@@ -20,4 +23,4 @@
["LOGIC", playableSlotsNumber sideLogic] // 5 is LOGIC side
]]
]
] call milsim_fnc_log;
] call FUNC(log);

View File

@@ -0,0 +1,16 @@
#include "..\script_component.hpp"
params [
["_settingName", "", [""]],
"_newValue"
];
[
LEVEL_INFO,
QUOTE(COMPONENT),
"SETTING CHANGED",
[
["setting", _settingName],
["newValue", _value]
]
] call EFUNC(common,log);

View File

@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
params [
["_text", "", [""]],
["_padSide", "left", ["left", "right"]],

View File

@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
params [
["_cfg", configNull, [configNull]],
["_code", {}, [{}]]

View File

@@ -0,0 +1,3 @@
#define COMPONENT common
#define COMPONENT_BEAUTIFIED Common
#include "../script_mod.hpp"

View File

@@ -0,0 +1,37 @@
#include "script_component.hpp"
class GVAR(sound_zap1) {
name = QGVAR(sound_zap1);
sound[] = {"framework\emp\sounds\zap1.wss", db+10, 1};
titles[] = {};
};
class GVAR(sound_zap2) {
name = QGVAR(sound_zap2);
sound[] = {"framework\emp\sounds\zap2.wss", db+10, 1};
titles[] = {};
};
class GVAR(sound_zap3) {
name = QGVAR(sound_zap3);
sound[] = {"framework\emp\sounds\zap3.wss", db+10, 1};
titles[] = {};
};
class GVAR(sound_zap4) {
name = QGVAR(sound_zap4);
sound[] = {"framework\emp\sounds\zap4.wss", db+10, 1};
titles[] = {};
};
class GVAR(sound_electric_explsion_impact_large) {
name = QGVAR(sound_electric_explsion_impact_large);
sound[] = {"framework\emp\sounds\electric_explsion_impact_large.wss", db+750, 1};
titles[] = {};
};
class GVAR(sound_echo3) {
name = QGVAR(sound_echo3);
sound[] = {"framework\emp\sounds\echo3.wss", db+500, 1};
titles[] = {1,""};
};
class GVAR(sound_ecou) {
name = QGVAR(sound_ecou);
sound[] = {"framework\emp\sounds\ecou.wss", db+100, 1};
titles[] = {1,""};
};

View File

@@ -0,0 +1,38 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
private _rootAction = [
QGVAR(action_deploy),
"Deploy EMP Device",
"",
{
params ["_target", "_player", "_params"];
true;
},
{true},
{
params ["_target", "_player", "_params"];
private _childActions = [];
{
private _radius = _x;
private _action = [
format["%1_%2", QGVAR(action_deploy), _radius],
format["Deploy EMP Device (%1m)", _radius],
"",
{
params ["_target", "_player", "_params"];
_params params ["_radius"];
[GVAR(empDevice1), _radius] call FUNC(deploy);
},
{!isNull (missionNamespace getVariable [QGVAR(empDevice1), objNull]);},
nil,
[_radius]
] call ace_interact_menu_fnc_createAction;
_childActions pushBack [_action, [], _target];
false
} count [100,500,3000];
_childActions;
}
] call ace_interact_menu_fnc_createAction;
["CAManBase", 1, ["ACE_SelfActions"], _rootAction, true] call ace_interact_menu_fnc_addActionToClass;

View File

@@ -0,0 +1,35 @@
#include "..\script_component.hpp"
// Executed on all machines - global argument, local effect
// The effects must be applied on all machines
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
_object setHitPointDamage ["hitturret",1];
_object setHitPointDamage ["hitcomturret",1];
_object setHitPointDamage ["hitcomgun",1];
_object setHitPointDamage ["#light_hitpoint",1];
_object setHitPointDamage ["HitBatteries",1];
_object setHitPointDamage ["HitLight",1];
_object setHitPointDamage ["#light_l",1];
_object setHitPointDamage ["#light_r",1];
_object setHitPointDamage ["#light_l_flare",1];
_object setHitPointDamage ["#light_r_flare",1];
_object setHitPointDamage ["light_l",1];
_object setHitPointDamage ["light_r",1];
_object setHitPointDamage ["light_l2",1];
_object setHitPointDamage ["light_r2",1];
_object setHitPointDamage ["hitEngine",1];
_object setHitPointDamage ["hitengine",1];
_object setHitPointDamage ["hitengine1",1];
_object setHitPointDamage ["hitengine2",1];
_object setHitPointDamage ["hitengine3",1];
_object setHitPointDamage ["HitEngine2",1];
_object setHitPointDamage ["HitAvionics",1];
_object setHitPointDamage ["HitHRotor",1];
_object setHitPointDamage ["HitVRotor",1];
_object setHitPointDamage ["HitHydraulics",1];
_object setHitPointDamage ["HitHStabilizerL1",1];
_object setHitPointDamage ["HitHStabilizerR1",1];
_object setHitPointDamage ["HitVStabilizer1",1];

View File

@@ -0,0 +1,9 @@
#include "..\script_component.hpp"
params [["_group", grpNull, [grpNull]]];
if (isNull _group) exitWith {};
if !(local _group) exitWith {};
//set gunlight status
_group enableGunLights "forceOff";
_group enableIRLasers true;

View File

@@ -0,0 +1,28 @@
#include "..\script_component.hpp"
// Executed on all clients, only continue if object is local.
// Local argument, global effect (the object owner broadcasts new state)
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
if !(local _object) exitWith {};
_object disableAI "LIGHTS";
_object setPilotLight false;
_object setCollisionLight false;
if (_object isKindOf "CAManBase") then {
[_object] call FUNC(removeUnitElectricInventoryItems);
} else {
[_object] call FUNC(removeVehicleElectricInventoryItems);
};
[{ // once flicker effects are done, permanently disable lights
private _flickerHandle = _object getVariable QGVAR(flickerHandle);
!isNil "_flickerHandle" && {scriptDone _flickerHandle}
}, {
_object setHit ["light_1_hitpoint", 0.97]; //all possible light hitpoints
_object setHit ["light_2_hitpoint", 0.97]; //no lights escape this
_object setHit ["light_3_hitpoint", 0.97];
_object setHit ["light_4_hitpoint", 0.97];
}] call CBA_fnc_waitUntilAndExecute;

View File

@@ -0,0 +1,13 @@
#include "..\script_component.hpp"
// Executed on server only, global argument and global effect
// The server makes the change and broadcasts new state to all clients
if (!isServer) exitWith {};
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
_object disableTIEquipment true;
_object disableNVGEquipment true;
_object setVariable ["A3TI_Disable", true, true];

View File

@@ -0,0 +1,31 @@
#include "..\script_component.hpp"
// This function is used to deploy an EMP device and trigger the EMP effects on all machines
// The EMP effect is triggered by the global event "QGVAR(event_empDeployed)"
// This function should be called on the server
if (!isServer) exitWith {};
//get center and radius
params [["_origin", objNull, [[], objNull]],["_radius",1500, [300]]];
if (_origin isEqualType []) then {
if (count _origin != 3) exitWith {
["Invalid origin position provided (%1)", _origin] call BIS_fnc_error;
};
};
if (_origin isEqualType objNull) then {
if (isNull _origin) exitWith {
["No origin object or position provided (%1)", _origin] call BIS_fnc_error;
};
_origin = getPosASL _origin;
};
[QGVAR(event_empDeployedPreCheck), [
random 100000,
_origin,
_radius
]] call CBA_fnc_globalEvent;
true;

View File

@@ -0,0 +1,68 @@
#include "..\script_component.hpp"
// This function will gather objects to be affected by the EMP blast
// It will return an array of objects within the radius of the EMP blast
params [["_origin", objNull, [[], objNull]],["_radius",1500]];
if (_origin isEqualType []) then {
if (count _origin != 3) exitWith {
["Invalid origin position provided (%1)", _origin] call BIS_fnc_error;
};
};
if (_origin isEqualType objNull) then {
if (isNull _origin) exitWith {
["No origin object or position provided (%1)", _origin] call BIS_fnc_error;
};
_origin = getPosASL _origin;
};
//search for and return objects
private _objectsToAffect = nearestObjects [
_origin,
[
"Car",
"Motorcycle",
"UAV",
"Tank",
"Air",
"Ship",
"StreetLamp",
"Lamps_base_F", //These are all the lights' base classes
"PowerLines_base_F",
"PowerLines_Small_base_F",
"Land_TTowerBig_1_F",
"Land_TTowerBig_2_F",
"Land_fs_roof_F",
"Land_NavigLight",
"PowerLines_Wires_base_F",
"Land_PowerPoleWooden_L_F",
"Land_Runway_PAPI",
"Land_fs_sign_F",
"Land_FuelStation_01_roof_malevil_F",
"Land_FuelStation_01_roof_F",
"Lamps",
"Helicopter",
"Plane",
"Autonomous",
"Armored",
"Land_MobileRadar_01_radar_F",
"Land_Camping_Light_F",
"Land_PowLines_WoodL",
"Land_A_GeneralStore_01",
"Land_A_GeneralStore_01a",
"Land_Mil_Guardhouse",
"Land_NAV_Lighthouse",
"Land_Mil_House",
"Land_LightHouse_F",
"Land_Hospital_side2_F"
],
_radius
];
private _affectedLocalGroups = _objectsToAffect apply {group _x};
_affectedLocalGroups = _affectedLocalGroups arrayIntersect _affectedLocalGroups;
_affectedLocalGroups = _affectedLocalGroups select {local _x} select {!isPlayer (leader _x)};
[_objectsToAffect, _affectedLocalGroups];

View File

@@ -0,0 +1,280 @@
#include "..\script_component.hpp"
GVAR(maxBrightDelay) = 3.25;
GVAR(zapSounds) = createHashMap;
{
private _cfg = missionConfigFile >> "CfgSounds" >> _x;
private _dataArr = getArray(_cfg >> "sound");
GVAR(zapSounds) set [_x, createHashMapFromArray [
["filename", _dataArr#0],
["volume", _dataArr#1],
["pitch", _dataArr#2]
]];
true;
} count [QGVAR(sound_zap1),QGVAR(sound_zap2),QGVAR(sound_zap3),QGVAR(sound_zap4)];
GVAR(echoSounds) = createHashMap;
{
private _cfg = missionConfigFile >> "CfgSounds" >> _x;
private _dataArr = getArray(_cfg >> "sound");
GVAR(echoSounds) set [_x, createHashMapFromArray [
["filename", _dataArr#0],
["volume", _dataArr#1],
["pitch", _dataArr#2]
]];
true;
} count [QGVAR(sound_ecou),QGVAR(sound_echo3)];
private _lgExplosionCfg = missionConfigFile >> "CfgSounds" >> QGVAR(sound_electric_explsion_impact_large);
private _lgExplosionDataArray = getArray(_lgExplosionCfg >> "sound");
GVAR(sound_electric_explsion_impact_large) = createHashMapFromArray [
["filename", _lgExplosionDataArray#0],
["volume", _lgExplosionDataArray#1],
["pitch", _lgExplosionDataArray#2]
];
if (hasInterface) then {
call FUNC(addACEActions);
};
GVAR(activeEMPs) = createHashMap;
// this precheck is sent to all clients from FUNC(deploy)
// machines will precache affected objects and signal they're ready in return
[QGVAR(event_empDeployedPreCheck), {
params ["_id", "_origin", "_radius"];
([_origin, _radius] call FUNC(getObjectsAndGroupsToAffect)) params ["_affectedObjects", "_affectedLocalGroups"];
GVAR(activeEMPs) set [_id, createHashMapFromArray [
["origin", _origin],
["radius", _radius],
["objects", _affectedObjects],
["localGroups", _affectedLocalGroups],
["machinesReady", []]
]];
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"EMP deployed precheck",
[
["id", _id],
["origin", _origin],
["radius", _radius],
["affectedObjects", count _affectedObjects],
["affectedLocalGroups", count _affectedLocalGroups]
]
] call EFUNC(common,log);
// notify the server we're ready to play effects
[QGVAR(event_readyForEmpEffects), [_id, clientOwner]] call CBA_fnc_serverEvent;
if (isServer) then {
// on the server, create a waiter for all machines to be ready
[{
_this params ["_id"];
private _empData = GVAR(activeEMPs) get _id;
count (_empData get "machinesReady") isEqualTo (count allUsers);
}, {
// when all machines are ready, play effects
_this params ["_id"];
private _empData = GVAR(activeEMPs) get _id;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Initiating EMP effects",
[
["id", _id],
["readyCount", count (_empData get "machinesReady")],
["allUsers", count allUsers]
]
] call EFUNC(common,log);
[QGVAR(event_initiateEMPEffects), [_id]] call CBA_fnc_globalEvent;
}, [_id]] call CBA_fnc_waitUntilAndExecute;
};
}] call CBA_fnc_addEventHandler;
// when a machine is ready to play effects, they'll trigger this on the server
if (isServer) then {
[QGVAR(event_readyForEmpEffects), {
params ["_id", "_machineID"];
private _empData = GVAR(activeEMPs) get _id;
private _machinesReady = _empData get "machinesReady";
if (!(_machineID in _machinesReady)) then {
_machinesReady pushBack _machineID;
_empData set ["machinesReady", _machinesReady];
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Machine ready for EMP effects",
[
["id", _id],
["machineID", _machineID],
["readyCount", count _machinesReady]
]
] call EFUNC(common,log);
};
}] call CBA_fnc_addEventHandler;
};
// when all machines are ready, the server will trigger this on all machines to start effects
[QGVAR(event_initiateEMPEffects), {
params ["_id"];
private _empData = GVAR(activeEMPs) get _id;
private _origin = _empData get "origin";
private _affectedObjects = _empData get "objects";
private _affectedLocalGroups = _empData get "localGroups";
if (hasInterface) then {
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Initiating EMP effects",
[
["id", _id],
["origin", _origin],
["affectedObjects", count _affectedObjects],
["affectedLocalGroups", count _affectedLocalGroups]
]
] call EFUNC(common,log);
[_origin] call FUNC(playLocalEffects);
// when emp effects reach max brightness, execute object effects
[{
params ["_affectedObjects", "_affectedLocalGroups"];
private _countLocalObjectEffectsPlayed = { // play effects on this machine
try {
[_x] call FUNC(playLocalEffectsForObject);
} catch {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"Failed to play local EMP effects for object",
[
["object", typeOf _x],
["error", _exception]
]
] call EFUNC(common,log);
};
true;
} count _affectedObjects;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Played EMP effects",
[
["localObjectEffectsPlayed", _countLocalObjectEffectsPlayed]
]
] call EFUNC(common,log);
}, [_affectedObjects, _affectedLocalGroups], GVAR(maxBrightDelay)] call CBA_fnc_waitAndExecute;
};
// around peak brightness
[{
params ["_affectedObjects", "_affectedLocalGroups"];
private _countLocalObjectEffectsApplied = { // apply affects to objects owned by this machine, start propagation to other machines
try {
[_x] call FUNC(applyLocalObjectEffects);
} catch {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"Failed to apply local EMP effects for object",
[
["object", typeOf _x],
["error", _exception]
]
] call EFUNC(common,log);
};
true;
} count (_affectedObjects select {local _x});
private _countLocalGroupEffectsApplied = { // apply affects to groups owned by this machine, start propagation to other machines
try {
[_x] call FUNC(applyLocalGroupEffects);
} catch {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"Failed to apply local EMP effects for group",
[
["group", _x],
["error", _exception]
]
] call EFUNC(common,log);
};
true;
} count _affectedLocalGroups;
if (isServer) then {
private _countServerObjectEffectsApplied = {
try {
[_x] call FUNC(applyServerObjectEffects);
} catch {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"Failed to apply server EMP effects for object",
[
["object", typeOf _x],
["error", _exception]
]
] call EFUNC(common,log);
};
true;
} count _affectedObjects;
};
private _countGlobalObjectEffectsApplied = {
try {
[_x] call FUNC(applyGlobalObjectEffects);
} catch {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"Failed to apply global EMP effects for object",
[
["object", typeOf _x],
["error", _exception]
]
] call EFUNC(common,log);
};
true;
} count _affectedObjects;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Applied EMP effects",
[
["localObjectEffects", _countLocalObjectEffectsApplied],
["localGroupEffects", _countLocalGroupEffectsApplied],
["serverObjectEffects", _countServerObjectEffectsApplied],
["globalObjectEffects", _countGlobalObjectEffectsApplied]
]
] call EFUNC(common,log);
}, [_affectedObjects, _affectedLocalGroups], GVAR(maxBrightDelay)] call CBA_fnc_waitAndExecute;
// clear EMP data after 30 seconds
[{
params ["_id"];
private _empData = GVAR(activeEMPs) get _id;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"EMP effects finished",
[
["id", _id],
["affectedObjects", count (_empData get "objects")],
["affectedLocalGroups", count (_empData get "localGroups")]
]
] call EFUNC(common,log);
GVAR(activeEMPs) deleteAt _id;
}, [_id], 30] call CBA_fnc_waitAndExecute;
}] call CBA_fnc_addEventHandler;

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@@ -0,0 +1,38 @@
#include "..\script_component.hpp"
params [
["_itemClassname", "", [""]]
];
if (_itemClassname isEqualTo "") exitWith {
["Param _itemClassname is empty", ""] call BIS_fnc_error;
false
};
private _isTFARRadio = if (isClass (configFile >> "CfgPatches" >> "tfar_core")) then {_itemClassname call TFAR_fnc_isRadio} else {false};
if (_isTFARRadio) exitWith {true};
private _matchedSpecificClassnames = {(toLower _x) in (toLower _className)} count [
"ACE_microDAGR",
"Vector21",
"MineDetector",
"GPS"
];
if (_matchedSpecificClassnames > 0) exitWith {true};
// find items with NVG or TI capabilities
private _cfg = _className call CBA_fnc_getItemConfig;
private _modes = getArray(configfile >> "CfgWeapons" >> _className >> "visionMode");
private _subModes = [configfile >> "CfgWeapons" >> _className >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
{
_modes append getArray( _x >> "visionMode" );
} forEach _subModes;
private _hasTI = "ti" in (_modes apply { toLower _x });
private _hasNVG = "nvg" in (_modes apply { toLower _x });
if (_hasTI || _hasNVG) exitWith {true};
false;

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@@ -0,0 +1,101 @@
#include "..\script_component.hpp"
// Executed on all machines with an interface
// This plays the effects of the EMP itself going off
if (!hasInterface) exitWith {};
params [["_origin", [], [[]]]];
if (count _origin isEqualTo 0) exitWith {};
private _e_static3 = "#particlesource" createVehicleLocal (ASLToAGL _origin);
_e_static3 setParticleCircle [0, [0, 0, 0]];
_e_static3 setParticleRandom [0.2, [0,0,0], [0.175, 0.175, 0.175], 0.25, 0.15, [0, 0, 0, 1], 1, 0];
_e_static3 setParticleParams [["\A3\data_f\blesk1", 1, 0, 1], "", "SpaceObject", 1, 0.75, [0, 0, 1], [0, 0, 0], 0, 10, 7.9,0, [0, 0.2], [[1, 1, 0.1, 1], [1, 1, 1, 1]], [0.01], 1, 0, "", "", objNull,0,false,-1,[[100,100,100,1],[1,1,1,1]]];
_e_static3 setDropInterval 0.15;
private _ripple2 = "#particlesource" createVehicleLocal (ASLToAGL _origin);
_ripple2 setParticleCircle [0,[0,0,0]];
_ripple2 setParticleRandom [0.1,[0,0,0],[0,0,0],25,1,[0,0,0,0.1],0,0];
_ripple2 setParticleParams [["\A3\data_f\ParticleEffects\Universal\Refract.p3d",1,0,1], "", "Billboard", 1, 1, [0, 0, 1], [0, 0, 0],0,10,7.9,0, [5,0], [[1, 1, 1, 1], [1, 1, 1, 1]], [0.05], 1, 0, "", "", objNull];
_ripple2 setDropInterval 0.05;
private _light_emp = "#lightpoint" createVehiclelocal (ASLToAGL _origin);
// _light_emp lightAttachObject [objNull, [0,0,0.5]];
_light_emp setLightAmbient [0.1,0.1,1];
_light_emp setLightColor [0.1,0.1,1];
_light_emp setLightBrightness 0;
_light_emp setLightUseFlare true;
_light_emp setLightFlareSize 1;
_light_emp setLightFlareMaxDistance 2500;
_light_emp setLightDayLight true;
_light_emp setLightAttenuation [5,1,1,1,5,1000];
_brit = 0;
private _explSoundData = GVAR(sound_electric_explsion_impact_large);
// local only, last param
playSound3D [_explSoundData get "filename", nil, false, _origin, _explSoundData get "volume", _explSoundData get "pitch", 3500, 0, true];
[_light_emp, _brit, _ripple2] spawn {
params ["_light_emp", "_brit", "_ripple2"];
while {_brit < 6.5} do {
// takes ~1.73 seconds to reach full brightness
_light_emp setLightBrightness _brit;
_brit = _brit+0.02; //timing for next stage
sleep 0.01;
};
deleteVehicle _ripple2;
};
[{
params ["_origin", "_light_emp"];
private _e_static2 = "#particlesource" createVehicleLocal (ASLToAGL _origin);
_e_static2 setParticleCircle [0, [0, 0, 0]];
_e_static2 setParticleRandom [0.2, [0,0,0], [0, 0, 0], 0.25, 1.05, [0, 0, 0, 1], 1, 0];
_e_static2 setParticleParams [["\A3\data_f\blesk1", 1, 0, 1], "", "SpaceObject", 1, 0.75, [0, 0, 0], [0, 0, 1], 0, 10, 7.9,0, [0,0.5], [[1, 1, 0.1, 1], [1, 1, 1, 1]], [0.08], 1, 0, "", "", objNull,0,false,-1,[[100,100,100,1],[0,0,1,0.01]]];
_e_static2 setDropInterval 0.05;
private _wave = "#particlesource" createVehicleLocal (ASLToAGL _origin);
_wave setParticleCircle [0,[0,0,0]];
_wave setParticleRandom [0,[0,0,0],[0,0,0],10,0.25,[0,0,0,0.1],0,0];
_wave setParticleParams [["\A3\data_f\kouleSvetlo",1,0,1], "", "Billboard", 1, 3, [0, 0, 1], [0, 0, 0],0,10,7.9,0, [0,75], [[0,0,1,1],[0,0,0.25,0]], [0.01], 1, 0, "", "", objNull,0,false,-1,[[0,0,3,0.75],[0,0,1,0.01]]];
_wave setDropInterval 30;
private _ripple = "#particlesource" createVehicleLocal (ASLToAGL _origin);
_ripple setParticleCircle [0,[0,0,0]];
_ripple setParticleRandom [0,[0,0,0],[0,0,0],0,0.25,[0,0,0,0.1],0,0];
_ripple setParticleParams [["\A3\data_f\ParticleEffects\Universal\Refract.p3d",1,0,1], "", "Billboard", 1, 1.5, [0, 0, 1], [0, 0, 0],0,10,7.9,0, [0,500], [[1, 1, 1, 1], [1, 1, 1, 1]], [0.05], 1, 0, "", "", objNull];
_ripple setDropInterval 10;
[{deleteVehicle _this}, _ripple, 0.65] call CBA_fnc_waitAndExecute;
[{
params ["_e_static2", "_e_static3", "_brit", "_light_emp", "_wave"];
{
deleteVehicle _x;
} forEach [_e_static2, _e_static3];
[_light_emp, _brit, _wave] spawn {
params ["_light_emp", "_brit", "_wave"];
while {_brit > 0} do {
_light_emp setLightBrightness _brit;
_brit = _brit-2;
sleep 0.01;
};
deleteVehicle _light_emp;
deleteVehicle _wave;
};
}, [[_e_static2, _e_static3, 6.5, _light_emp, _wave]], 0.85] call CBA_fnc_waitAndExecute;
}, [_origin, _light_emp], GVAR(maxBrightDelay)] call CBA_fnc_waitAndExecute;
[{
params ["_origin"];
private _echosound = selectRandom (keys GVAR(echoSounds));
private _echoSoundData = GVAR(echoSounds) get _echosound;
// local only, last param
playSound3D [_echoSoundData get "filename", nil, false, _origin, _echoSoundData get "volume", _echoSoundData get "pitch", 4000, 0, true];
}, [_origin], GVAR(maxBrightDelay) + 0.65 + 2] call CBA_fnc_waitAndExecute;

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@@ -0,0 +1,79 @@
#include "..\script_component.hpp"
// executed on all clients with an interface
// flickers lights for light props/streetlamps and plays a spark sound
if (!hasInterface) exitWith {};
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
// flicker the lights
private _flickerHandle = [_object] spawn {
params ["_object"];
for "_i" from 1 to 3 do {
_object switchLight "OFF";
sleep (random 0.3);
_object switchLight "ON";
sleep (random 0.3);
};
// always finish by shutting off
_object switchLight "OFF";
};
_object setVariable [QGVAR(flickerHandle), _flickerHandle];
[{scriptDone (_this getVariable QGVAR(flickerHandle));}, {
private _object = _this;
// sound
// private _spark_sound = selectRandom (keys GVAR(zapSounds));
// private _sparkSoundData = GVAR(zapSounds) get _spark_sound;
// playSound3D [_sparkSoundData get "filename", _object, false, getPosASL _object, _sparkSoundData get "volume", _sparkSoundData get "pitch", 75, 0, true];
// // particle effect, large blue spark
// private _e_static = "#particlesource" createVehicleLocal (getPosATL _object);
// _e_static setParticleCircle [1, [0, 0, 0]];
// _e_static setParticleRandom [0.2, [1.5,1.5,0], [0.175, 0.175, 0], 0.15, 0.2, [0, 0, 0, 1], 1, 0];
// _e_static setParticleParams [["\A3\data_f\blesk1", 1, 0, 1], "", "SpaceObject", 1, 0.05, [0, 0, 0], [0, 0, 0], 0, 10, 7.9,0, [0.01, 0.02, 0.01], [[1, 1, 0.1, 1], [1, 1, 1, 1]], [0.025], 1, 0, "", "", _object,0,false,-1,[[100,100,100,1],[0,0,1,0.01]]];
// _e_static setDropInterval 0.025;
// [{deleteVehicle _this;}, _e_static, 1] call CBA_fnc_waitAndExecute;
// play additional spark
_bbr = boundingBoxReal vehicle _object;
_p1 = _bbr select 0;
_p2 = _bbr select 1;
_maxHeight = abs ((_p2 select 2) - (_p1 select 2));
//_spark_poz_rel = [getPos _lamp select 0,getPos _lamp select 1,_maxHeight-0.5];
private _spark_poz_rel = (_maxHeight/2)-0.45;
private _spark_type = ["white","orange"] call BIS_fnc_selectRandom;
private _drop = 0.001+(random 0.05);
private _scantei_spark = "#particlesource" createVehicleLocal (getPosATL _object);
if (_spark_type=="orange") then
{
_scantei_spark setParticleCircle [0, [0, 0, 0]];
_scantei_spark setParticleRandom [1, [0.1, 0.1, 0.1], [0, 0, 0], 0, 0.25, [0, 0, 0, 0], 0, 0];
_scantei_spark setParticleParams [["\A3\data_f\proxies\muzzle_flash\muzzle_flash_silencer.p3d", 1, 0, 1], "", "SpaceObject", 1, 1, [0, 0,_spark_poz_rel], [0, 0, 0], 0, 15, 7.9, 0, [0.5,0.5,0.05], [[1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 0]], [0.08], 1, 0, "", "", _object,0,true,0.3,[[1,1,1,1]]];
_scantei_spark setDropInterval _drop;
} else
{
//hint "alb";
_scantei_spark setParticleCircle [0, [0, 0, 0]];
_scantei_spark setParticleRandom [1, [0.05, 0.05, 0.1], [5, 5, 3], 0, 0.0025, [0, 0, 0, 0], 0, 0];
_scantei_spark setParticleParams [["\A3\data_f\proxies\muzzle_flash\muzzle_flash_silencer.p3d", 1, 0, 1], "", "SpaceObject", 1, 1, [0, 0,_spark_poz_rel], [0, 0, 0], 0, 20, 7.9, 0, [0.5,0.5,0.05], [[1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 0]], [0.08], 1, 0, "", "", _object,0,true,0.3,[[5,5,3,1]]];
_scantei_spark setDropInterval 0.001;
};
private _spark_sound = selectRandom (keys GVAR(zapSounds));
private _sparkSoundData = GVAR(zapSounds) get _spark_sound;
playSound3D [_sparkSoundData get "filename", _object, false, getPosASL _object, _sparkSoundData get "volume", _sparkSoundData get "pitch", 75, 0, true];
[{deleteVehicle _this;}, _scantei_spark, 0.4 + (random 0.7)] call CBA_fnc_waitAndExecute;
}, _object] call CBA_fnc_waitUntilAndExecute;

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@@ -0,0 +1,53 @@
#include "..\script_component.hpp"
// Executed where object is local and removes electronics from inventory
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
if (not (_object isKindOf "CAManBase")) exitWith {["Param _object is not a unit", _object] call BIS_fnc_error};
// process unit inventory
{
_object unassignItem _x;
_object removeItem _x;
} forEach ((items _object) + (assignedItems _object)) select {[_x] call FUNC(isItemElectronic)};
// replace backpack radio with base and restore items
if (isClass (configFile >> "CfgPatches" >> "tfar_core")) then {
private _backpackRadio = _object call TFAR_fnc_backpackLR;
if (!isNil "_backpackRadio") then {
_backpackRadio params ["_actualBackpack", "settings"];
private _baseBackpack = _actualBackpack call BIS_fnc_basicBackpack;
private _backpackItems = backpackItems _object;
removeBackpack _object;
_object addBackpack _baseBackpack;
{
_object addItemToBackpack _x;
} forEach _backpackItems;
};
};
//for player units
if (isPlayer _object) then {
_object action ["IRLaserOff", _object];
_object action ["nvGogglesOff", _object];
};
// remove flashlights/pointers on weapons
private _primaryFlashlightOrPointer = (primaryWeaponItems _object)#1;
if (_primaryFlashlightOrPointer != "") then {
_object removePrimaryWeaponItem _primaryFlashlightOrPointer;
_object removeItem _primaryFlashlightOrPointer;
};
private _secondaryFlashlightOrPointer = (secondaryWeaponItems _object)#1;
if (_secondaryFlashlightOrPointer != "") then {
_object removeSecondaryWeaponItem _secondaryFlashlightOrPointer;
_object removeItem _secondaryFlashlightOrPointer;
};
private _handgunFlashlightOrPointer = (handgunItems _object)#1;
if (_handgunFlashlightOrPointer != "") then {
_object removeHandgunItem _handgunFlashlightOrPointer;
_object removeItem _handgunFlashlightOrPointer;
};

View File

@@ -0,0 +1,34 @@
#include "..\script_component.hpp"
// Executed where object is local and removes electronics from inventory
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
if (_object isKindOf "CAManBase") exitWith {["Param _object is not a vehicle: %1", _object] call BIS_fnc_error};
// get all items in vehicle that are electronic
private _vehicleItems = itemCargo _object;
// filter array to identify electronic items
_vehicleItems = _vehicleItems select {[_x] call FUNC(isItemElectronic)};
{
// remove item from vehicle
_object addItemCargoGlobal [_x, -1];
true;
} count _vehicleItems;
{ // forEach everyContainer _object - process vests, uniforms, backpacks in a vehicle
_x params ["_containerClass", "_containerObject"];
private _subItemsOfContainer = itemCargo _containerObject;
// filter array to identify electronic items
_subItemsOfContainer = _subItemsOfContainer select {[_x] call FUNC(isItemElectronic)};
{
// remove item from container
_subContainer addItemCargoGlobal [_x, -1];
true;
} count _subItemsOfContainer;
} forEach (everyContainer _object);
// vehicle is now empty of electronics
// built-in vehicle radios cannot be removed and are left in place

6
framework/emp/readme.md Normal file
View File

@@ -0,0 +1,6 @@
# EMP Module
Adapted from:
- KE_EB EMP Mission Script (unknown author, found by Sherman)
- EMP Systems (Murphy, Wenza) on [Steam Workshop](https://steamcommunity.com/sharedfiles/filedetails/?id=2225040619)

View File

@@ -0,0 +1,3 @@
#define COMPONENT emp
#define COMPONENT_BEAUTIFIED EMP
#include "../script_mod.hpp"

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@@ -0,0 +1,27 @@
#include "..\script_component.hpp"
//---------------------
// Asset Diary and Markers Settings
[
QGVAR(setting_detectionRangeFromBase), // variable
"SLIDER", // type
["Detection Range From Base", "The range from a base that assets will be detected"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
[0, 1000, 750, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
true, // global setting
{
params ["_value"];
[
QGVAR(setting_detectionRangeFromBase),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[
LEVEL_INFO,
QUOTE(COMPONENT),
"CREATED SETTINGS",
[]
] call EFUNC(common,log);

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@@ -0,0 +1,15 @@
#include "..\script_component.hpp"
params [
["_className", "", [""]]
];
// Get the approved assets config
private _approvedAssetsCfg = call EFUNC(common,getApprovedAssetsCfg);
if (isNull _approvedAssetsCfg) exitWith {""};
// Get the asset definition
private _assetDef = (_approvedAssetsCfg >> _className);
if (isClass _assetDef) exitWith {getText(_assetDef >> "callsign")};
"";

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@@ -0,0 +1,6 @@
#include "../script_component.hpp"
// return each base with its assets
GVARMAIN(baseObjects) apply {
[_x, _x getVariable [QGVAR(assetsAtThisBase), []]]
};

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@@ -0,0 +1,17 @@
#include "..\script_component.hpp"
// get all starting assets at each base and combine to array
private _startingAssetsByBase = call FUNC(getStartingAssetsByBase);
private _startingAssets = [];
{
_startingAssets append (_x#1);
} forEach _startingAssetsByBase;
// get all current assets at each base and combine to array
private _assetsByBase = call FUNC(getCurrentAssetsByBase);
private _assets = [];
{
_assets append (_x#1);
} forEach _assetsByBase;
[_startingAssets, _assets];

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@@ -0,0 +1,6 @@
#include "../script_component.hpp"
// return each base with its assets
GVARMAIN(baseObjects) apply {
[_x, _x getVariable [QGVAR(assetsStartedAtThisBase), []]]
};

View File

@@ -39,7 +39,7 @@ private _pylons = getAllPylonsInfo _vic;
///////////////////////////////////////////////
// WRITE TITLE
///////////////////////////////////////////////
_title pushBack format["<font size='24' shadow='1' color='#e1701a' face='PuristaBold'>%1</font>", _dispName];
_title pushBack format["%1", _dispName];
///////////////////////////////////////////////
// WRITE IMAGE

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@@ -0,0 +1,94 @@
#include "..\script_component.hpp"
// get vehicles the mission started with at base locations
(call FUNC(getStartingAndCurrentAssets)) params [
"_startingAssets",
"_currentAssets"
];
// get distinct classnames to group by
private _distinctStartingAssetsClassNames = [];
{
_x params ["_netId", "_cfg"];
private _className = configName _cfg;
_distinctStartingAssetsClassNames pushBackUnique _className;
} forEach _startingAssets;
// get the approved assets config to identify callsigns
private _approvedAssetsCfg = call EFUNC(common,getApprovedAssetsCfg);
if (isNull _approvedAssetsCfg) exitWith {
[
LEVEL_ERROR,
QUOTE(COMPONENT),
"No approved assets defined.",
[]
] call EFUNC(common,log);
[
"ERROR: No approved assets defined. See defines/ApprovedAssets.hpp"
] call BIS_fnc_error;
};
_text = parseText "<t size='4'>MESSAGE</t>";
_text = composeText [_text, lineBreak ];
_text = composeText [_text, parseText "<t align='left' size='2'>Asset</t><t align='right' size='2'>Available</t>", lineBreak ];
{
private _className = _x;
// only approved assets
if (!isClass (_approvedAssetsCfg >> _className)) then {continue};
private _callsign = [_className] call FUNC(getCallsignFromClassname);
private _startingAssetsOfThisType = _startingAssets select {
// select all starting assets of this type
_x params ["_netId", "_cfg"];
_className isEqualTo (configName _cfg);
};
private _currentAssetsOfThisType = _currentAssets select {
_x params ["_netId", "_cfg"];
private _object = _netId call BIS_fnc_objectFromNetId;
// objNull if deleted, then check classname and if alive
!isNull _object && {
_className isEqualTo (typeOf _object) &&
alive _object
};
};
(_startingAssetsOfThisType#0) params [
"_assetNetId",
"_assetCfg"
];
_assigned = count _startingAssetsOfThisType;
_available = count _currentAssetsOfThisType;
// count (getMarkerPos "respawn_west" nearEntities [ _asset, 2000] );
_image = getText(_assetCfg >> "picture");
_name = getText(_assetCfg >> "displayName") select [0, 22];
private _data = format[
"<img size='1' align='left' image='%1'/><t size='1' align='left'> %2</t><t size='1' align='right'>%3 [ %4 ]</t>",
_image,
_name,
_available,
_assigned
];
// private _data = format[
// "<img size='1' align='left' image='%1'/>
// <t size='1' align='left'> %2</t>
// <t size='1' align='middle'>%3</t>
// <t size='1' align='right'>%4</t>",
// _image,
// _name,
// _assigned,
// _available
// ];
_text = composeText[ _text, parseText _data, lineBreak ];
} foreach _distinctStartingAssetsClassNames;
hint _text;

View File

@@ -0,0 +1,28 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
call FUNC(updateAssetDiary);
// once the server has published that assets have been gathered and distributed to bases (respawn modules),
// we can update the asset diary on our end using that data
[QGVAR(assetsGathered), {
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Received gathered base asset data from server",
[]
] call EFUNC(common,log);
// update the asset diary with the data we've received
FUNC(updateAssetDiary);
}] call CBA_fnc_addEventHandlerArgs;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"initClient complete",
[]
] call EFUNC(common,log);
localNamespace setVariable [QGVAR(complete), true];

View File

@@ -0,0 +1,29 @@
#include "..\script_component.hpp"
if (!isServer) exitWith {};
// init asset stores at bases
[true] call FUNC(updateAssetsByBase);
// starting 5 minutes after postInit, update asset stores every 5 minutes
[{
[
{[false] call FUNC(updateAssetsByBase);},
60*5
] call CBA_fnc_addPerFrameHandler;
}, 60*5] call CBA_fnc_waitAndExecute;
// add end mission EH
addMissionEventHandler ["MPEnded", {
// log the "current" asset counts to RPT
[false, true] call FUNC(updateAssetsByBase);
}];
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"postInit complete",
[]
] call EFUNC(common,log);

View File

@@ -0,0 +1,8 @@
#include "..\script_component.hpp"
params [["_asset", objNull, [objNull]]];
private _closestBase = [_asset] call EFUNC(common,getNearestBase);
if (isNull _closestBase) exitWith {false};
(_asset distance2D _closestBase) <= GVAR(setting_detectionRangeFromBase)

View File

@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
{
@@ -10,7 +12,7 @@ if (!hasInterface) exitWith {};
player removeDiaryRecord [_diarySubject, _diaryRecord];
} forEach _records;
} forEach [
milsim_fbcb2_subjectAssetsFixedWingID,
milsim_fbcb2_subjectAssetsRotaryID,
milsim_fbcb2_subjectAssetsGroundID
EGVAR(fbcb2_main,subjectAssetsFixedWingID),
EGVAR(fbcb2_main,subjectAssetsRotaryID),
EGVAR(fbcb2_main,subjectAssetsGroundID)
];

View File

@@ -1,12 +1,11 @@
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
#include "..\script_component.hpp"
private _baseMarkerStore = localNamespace getVariable [
_baseMarkerStoreVar,
QGVAR(baseMarkerStore),
[]
];
private _assetMarkerStore = localNamespace getVariable [
_assetMarkerStoreVar,
QGVAR(assetMarkerStore),
[]
];
@@ -16,10 +15,10 @@ private _assetMarkerStore = localNamespace getVariable [
} forEach (_baseMarkerStore + _assetMarkerStore);
localNamespace setVariable [
_baseMarkerStoreVar,
QGVAR(baseMarkerStore),
[]
];
localNamespace setVariable [
_assetMarkerStoreVar,
QGVAR(assetMarkerStore),
[]
];

View File

@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
params [
["_className", "", [""]],
["_markerType", "hd_dot", [""]],
@@ -12,11 +14,11 @@ if (count _markerColor isEqualTo 0) exitWith {
["No marker color provided!"] call BIS_fnc_error;
};
if (count _assetObjects isEqualTo 0) exitWith {
["No vehicles provided!"] call BIS_fnc_error;
["No vehicles to draw markers for!"] call BIS_fnc_error;
};
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
private _baseMarkerStoreVar = QGVAR(baseMarkerStore);
private _assetMarkerStoreVar = QGVAR(assetMarkerStore);
private _baseMarkerStore = localNamespace getVariable [
_baseMarkerStoreVar,
@@ -35,15 +37,15 @@ if (not (count _baseMarkerStore > 0)) then {
// create a circle marker with range as the detection range of assets
_newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_base_marker_%1", _forEachIndex + 1],
format["%1_%2", QGVAR(baseCircleMarker), _forEachIndex + 1],
getPosASL _base
];
_newMarker setMarkerTypeLocal "mil_dot";
_newMarker setMarkerColorLocal "ColorGreen";
_newMarker setMarkerShapeLocal "ELLIPSE";
_newMarker setMarkerSizeLocal [
milsim_fbcb2_assets_setting_detectionRangeFromBase,
milsim_fbcb2_assets_setting_detectionRangeFromBase
GVAR(setting_detectionRangeFromBase),
GVAR(setting_detectionRangeFromBase)
];
_newMarker setMarkerAlphaLocal 0.5;
_newMarker setMarkerTextLocal str(_forEachIndex + 1);
@@ -55,19 +57,19 @@ if (not (count _baseMarkerStore > 0)) then {
// create a flag marker at base position
_newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_base_flag_marker_%1", _forEachIndex + 1],
format["%1_%2", QGVAR(baseFlagMarker), _forEachIndex + 1],
getPosASL _base
];
_newMarker setMarkerTypeLocal "mil_flag";
_newMarker setMarkerColorLocal "ColorGreen";
_newMarker setMarkerSizeLocal [0.7, 0.7];
_newMarker setMarkerTextLocal ([_base] call milsim_fnc_getNameOfBase);
_newMarker setMarkerTextLocal ([_base] call EFUNC(common,getNameOfBase));
_baseMarkerStore pushBack [
_base,
_newMarker
];
} forEach milsim_baseObjects;
} forEach GVARMAIN(baseObjects);
localNamespace setVariable [_baseMarkerStoreVar, _baseMarkerStore];
};
@@ -85,9 +87,12 @@ private _start = (count _assetMarkerStore) + 1;
> -1
) then {continue};
// check if the asset is within base detection range
if (not ([_asset] call FUNC(isAssetInRangeOfBase))) then {continue};
// create a marker for the asset
private _newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_marker_%1", _start],
format["%1_%2", QGVAR(assetMarker), _start],
getPosASL _asset
];
_newMarker setMarkerAlphaLocal 1;

View File

@@ -0,0 +1,261 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
// create diary records
// remove any existing asset map markers
call FUNC(removeMarkersOnMap);
// remove existing asset records
call FUNC(removeAssetDiaryRecords);
(call FUNC(getStartingAndCurrentAssets)) params [
"_startingAssets",
"_currentAssets"
];
// get distinct vehicle class names
private _distinctVehiclesClassNames = [];
{
_x params ["_netId", "_cfg"];
private _className = configName _cfg;
_distinctVehiclesClassNames pushBackUnique _className;
} forEach _startingAssets;
// for random color cycling
private _colorSelectionIndex = 0;
private _randomColors = [
["ColorRed", "#FF0000", "Red"],
["ColorGreen", "#00FF00", "Green"],
["ColorBlue", "#0000FF", "Blue"],
["ColorYellow", "#FFFF00", "Yellow"],
["ColorWhite", "#FFFFFF", "White"]
];
// ForEach unique vehicle class name, we'll find the first and gather its info
{
private _className = _x;
private _vehicleCallsign = toUpper (
[_className] call FUNC(getCallsignFromClassname)
);
// Get all starting assets of this type
private _startingAssetsOfThisType = _startingAssets select {
_x params ["_netId", "_cfg"];
_className isEqualTo (configName _cfg);
};
// Get all current assets of this type
private _currentAssetsOfThisType = _currentAssets select {
_x params ["_netId", "_cfg"];
private _object = _netId call BIS_fnc_objectFromNetId;
// objNull if deleted, then check classname and if alive
!isNull _object && {_className isEqualTo (typeOf _object) && alive _object};
};
// This should never happen, but...
if (count _startingAssetsOfThisType isEqualTo 0) then {continue};
// Try to find a not null vehicle that can be processed
private _exampleVehicleToProcess = objNull;
private _assetCfg = configNull;
private _exampleVehicleToProcessIndex = _startingAssetsOfThisType findIf {
_x params ["_netId", "_cfg"];
!isNull (_netId call BIS_fnc_objectFromNetId);
};
// If found, get the data
if (_exampleVehicleToProcessIndex > -1) then {
private _exampleData = _startingAssetsOfThisType select _exampleVehicleToProcessIndex;
_assetNetId = _exampleData#0;
_assetCfg = _exampleData#1;
_exampleVehicleToProcess = _assetNetId call BIS_fnc_objectFromNetId;
} else {
// otherwise, we only have the config to work with
private _exampleData = _startingAssetsOfThisType#0;
_assetCfg = _exampleData#1;
};
private _parentClassNames = [_assetCfg, true] call BIS_fnc_returnParents;
// Process the vehicle for extended info
// Exclusion list for display names
if (
[_assetCfg] call BIS_fnc_displayName
in ["Helicopter"]
) then {continue};
// Get the vehicle data
private _processed = [configNull, "", []];
if (!isNull _exampleVehicleToProcess) then {
_processed = [_exampleVehicleToProcess] call FUNC(getVehicleData);
};
_processed params ["_processedVehicleCfg", "_displayName", "_diaryTextSections"];
_diaryTextSections params [
["_title", "", [""]],
["_image", "", [""]],
["_info", "", [""]],
["_capacity", "", [""]]
// ["_weapons", "", [""]],
// ["_pylonWeapons", "", [""]],
// ["_inventory", "", [""]]
];
// Get what we can from the vehicle cfg
// Create the diary record
private _recordText = [];
// Add the title and image
if (count _title isEqualTo 0) then {
_title = format["%1", [_assetCfg] call BIS_fnc_displayName];
};
_recordText pushBack format[
"<font size='24' shadow='1' color='#e1701a' face='PuristaBold'>%1</font>",
_title
];
if (count _image isEqualTo 0) then {
_image = format["<img width='200' image='%1'/>", getText(_assetCfg >> 'editorPreview')];
};
_recordText pushBack _image;
_recordText pushBack "<br/>";
_recordText pushBack format[
"CALLSIGN: %1",
_vehicleCallsign
];
_recordText pushBack format[
"COUNT STARTED: %1",
count _startingAssetsOfThisType
];
_recordText pushBack format[
"COUNT ACTIVE: %1",
count _currentAssetsOfThisType
];
// Here, we'll create a link to show markers on the map for all vehicles of this kind
// get 'picture' for record
private _icon = getText(_assetCfg >> "picture");
// determine marker type
private _markerType = "mil_dot";
switch (true) do {
case ("Helicopter" in _parentClassNames): {
_markerType = "loc_heli";
};
case ("Air" in _parentClassNames): {
_markerType = "loc_plane";
};
case ("Ship" in _parentClassNames): {
_markerType = "loc_boat";
};
case ("Car" in _parentClassNames): {
_markerType = "loc_car";
};
default {
_markerType = "loc_truck";
};
};
private "_randomColor";
if (_colorSelectionIndex < count _randomColors) then {
_randomColor = _randomColors select _colorSelectionIndex;
INC(_colorSelectionIndex);
} else {
_colorSelectionIndex = 0;
_randomColor = _randomColors select _colorSelectionIndex;
};
// Link to show markers
private _showMarkersText = format[
"<execute expression='[""%1"",""%2"",""%3"",%4] call %5'>SHOW MARKERS for vehicles at base</execute> (in %6)",
_className,
_markerType,
_randomColor#0,
(_currentAssetsOfThisType apply {
_x params ["_netId", "_cfg"];
_netId;
}),
QFUNC(showMarkersOnMap),
format["<font color='%1'>%2</font>", _randomColor#1, _randomColor#2]
];
_recordText pushBack _showMarkersText;
// Link to hide markers
_recordText pushBack format[
"<execute expression=""call %1"">REMOVE ALL MARKERS showing asset positions</execute>",
QFUNC(removeMarkersOnMap)
];
// Link to update asset diary entries
_recordText pushBack format[
"<execute expression=""call %1"">UPDATE ENTRIES for all assets</execute>",
QFUNC(updateAssetDiary)
];
// link to display hint with all assets
_recordText pushBack format[
"<execute expression=""call %1"">SHOW APPROVED ASSET COUNTS via hint</execute>",
QFUNC(hintAllApprovedAssets)
];
_recordText pushBack format[
"<font size='10' color='#777777'>%1</font>",
"Notes:<br/>
- Markers are only displayed on your local machine.<br/>
- The REMOVE ALL option will remove all assets' markers from the map.<br/>
- UPDATE ENTRIES will update the asset diary with the latest information.<br/>
- Markers will only be displayed for assets that are within a certain distance of a base."
];
// Add info and capacity sections - exclude if no living examples were found
if (count _info > 0) then {
_recordText pushBack _info;
};
if (count _capacity > 0) then {
_recordText pushBack _capacity;
};
private _subjectID = "";
switch (true) do {
case ("Helicopter" in _parentClassNames): {
_subjectID = EGVAR(fbcb2_main,subjectAssetsRotaryID);
};
case ("Air" in _parentClassNames): {
_subjectID = EGVAR(fbcb2_main,subjectAssetsFixedWingID);
};
default {
_subjectID = EGVAR(fbcb2_main,subjectAssetsGroundID);
};
};
[
_subjectID,
format[
"[%1/%2] %3",
count _currentAssetsOfThisType,
count _startingAssetsOfThisType,
(_assetCfg) call BIS_fnc_displayName
],
_recordText joinString "<br/>",
_icon
] call EFUNC(common,createOrUpdateDiaryRecord);
// "\A3\ui_f\data\igui\cfg\simpleTasks\types\car_ca.paa"
} forEach _distinctVehiclesClassNames;
// log to RPT
[
LEVEL_INFO,
QUOTE(COMPONENT),
"UPDATED ASSET DIARY",
[
["startingAssetCount", count _startingAssets],
["startingAssetCountDistinct", count _distinctVehiclesClassNames],
["currentassetCount", count _currentAssets]
]
] call EFUNC(common,log);
true;

View File

@@ -0,0 +1,141 @@
#include "..\script_component.hpp"
params [
["_isInit", false, [false]],
["_logCurrentAssets", false, [false]]
];
if (!isServer) exitWith {};
GVARMAIN(baseObjects) = allMissionObjects "ModuleRespawnPosition_F";
// Get all approved assets on map, find the closest base
// Then determine if it's within range
// If it is, add it to the base's assets list
// This is to ensure bases with overlapping detection range don't have duplicate assets
private _allVehicles = vehicles;
private _allSaved = [];
private _assetsStartedAtThisBaseVar = QGVAR(assetsStartedAtThisBase);
private _assetsAtThisBaseVar = QGVAR(assetsAtThisBase);
private _approvedAssetsCfg = call EFUNC(common,getApprovedAssetsCfg);
if (isNull _approvedAssetsCfg) exitWith {};
private _currentBaseAssetsGathered = GVARMAIN(baseObjects) apply {[_x, []]};;
{
private _className = configName _x;
private _callsign = getText(_x >> "callsign");
private _found = _allVehicles select { typeOf _x == _className };
{
private _asset = _x;
// ignore assets beyond the range of bases
if (not ([_asset] call FUNC(isAssetInRangeOfBase))) then {continue};
// add to base's assets list
private _closestBase = [_asset] call EFUNC(common,getNearestBase);
private _closestBaseCurrentAssets = (_currentBaseAssetsGathered select { _x select 0 isEqualTo _closestBase })#0#1;
_closestBaseCurrentAssets pushBackUnique [
_asset call BIS_fnc_netId,
configOf _asset
];
} forEach _found;
} forEach (_approvedAssetsCfg call BIS_fnc_returnChildren);
// Add all ground vehicles (LandVehicle)
{
private _asset = _x;
// ignore assets beyond the range of bases
if (not ([_asset] call FUNC(isAssetInRangeOfBase))) then {continue};
// add to base's assets list
private _closestBase = [_asset] call EFUNC(common,getNearestBase);
private _closestBaseCurrentAssets = (_currentBaseAssetsGathered select { _x select 0 isEqualTo _closestBase })#0#1;
_closestBaseCurrentAssets pushBackUnique [
_asset call BIS_fnc_netId,
configOf _asset
];
} forEach (_allVehicles select { _x isKindOf "LandVehicle" });
////////////////////////////////////////////////////////////////////////
// publish updated base variables
////////////////////////////////////////////////////////////////////////
{
private _base = _x;
private _thisBaseCurrentAssets = (_currentBaseAssetsGathered select { _x select 0 isEqualTo _base })#0#1;
_base setVariable [_assetsAtThisBaseVar, _thisBaseCurrentAssets, true];
if (_isInit) then {
_base setVariable [_assetsStartedAtThisBaseVar, _thisBaseCurrentAssets, true];
};
} forEach GVARMAIN(baseObjects);
// send a CBA event to let other scripts know that assets have been gathered
[{[QGVAR(assetsGathered)] call CBA_fnc_globalEvent;}, 2] call CBA_fnc_waitAndExecute;
////////////////////////////////////////////////////////////////////////
// log starting assets if init
// log current assets if requested (for end of mission counts)
////////////////////////////////////////////////////////////////////////
if !(_isInit || _logCurrentAssets) exitWith {};
{
private _base = _x;
// get current assets
private _baseAssets = (_currentBaseAssetsGathered select { _x select 0 isEqualTo _base })#0#1;
// prepare key value for logging
private _baseAssetsHashesPrep = _baseAssets apply {
_x params ["_netId", "_cfg"];
[
["callsign", [configName _cfg] call FUNC(getCallsignFromClassname)],
["className", configName _cfg],
["displayName", [_cfg] call BIS_fnc_displayName]
];
};
_baseAssetsHashesPrep = _baseAssetsHashesPrep call BIS_fnc_consolidateArray;
private _baseAssetsHashes = [];
{
private _out = createHashMapFromArray (_x#0);
_out set ["count", _x#1];
_baseAssetsHashes pushBack _out;
} forEach _baseAssetsHashesPrep;
// if logging current assets
if (_logCurrentAssets) then {
{
[
LEVEL_INFO,
QUOTE(COMPONENT),
"CURRENT ASSETS",
[
["baseName", [[_base] call EFUNC(common,getNameOfBase)]],
["asset", _x]
]
] call EFUNC(common,log);
} forEach _baseAssetsHashes;
};
// if init, log starting assets
if (_isInit) then {
{
[
LEVEL_INFO,
QUOTE(COMPONENT),
"STARTING ASSETS",
[
["baseName", [[_base] call EFUNC(common,getNameOfBase)]],
["asset", _x]
]
] call EFUNC(common,log);
} forEach _baseAssetsHashes;
};
} forEach GVARMAIN(baseObjects);

View File

@@ -0,0 +1,3 @@
#define COMPONENT fbcb2_assets
#define COMPONENT_BEAUTIFIED FBCB2 - Assets
#include "../script_mod.hpp"

View File

@@ -0,0 +1,112 @@
#include "..\script_component.hpp"
private _recordTitle = "ENVIRONMENTAL CONDITIONS";
private _text = [
format[
"<font size='%1' color='%2' face='%3'>%4</font>",
GVAR(recordTitleSize),
GVAR(recordTitleColor),
GVAR(recordTitleFont),
_recordTitle
]
];
private _sunriseColor = "#4A86E8";
private _sunsetColor = "#6AA84F";
private _whiteColor = "#FFFFFF";
private _sunTimes = date call BIS_fnc_sunriseSunsetTime;
private _nearestBase = [player] call EFUNC(common,getNearestBase);
if (isNull _nearestBase) exitWith {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"WARNING: No bases found nearby to report weather!",
[player, [
["position", getPos player]
]] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
["WARNING: No bases found nearby to report weather!"] call BIS_fnc_error;
};
_text pushBack format[
"<font size='%1'>Current conditions at nearest weather station: %2</font><br/>",
GVAR(recordTextBodySize),
[_nearestBase] call EFUNC(common,getNameOfBase)
];
private _weatherData = [];
if (isClass (configFile >> "CfgPatches" >> "ace_weather")) then {
// get ace_weather data
private _barometricPressure = ((getPosASL _nearestBase)#2) call ace_weather_fnc_calculateBarometricPressure;
private _relHumidity = missionNamespace getVariable ["ace_weather_currentHumidity", 0.5];
private _temperature = ((getPosASL _nearestBase)#2) call ace_weather_fnc_calculateTemperatureAtHeight;
private _dewPoint = [_temperature, _relHumidity] call ace_weather_fnc_calculateDewPoint;
private _windSpeed = [getPosASL _nearestBase, false, false, false] call ace_weather_fnc_calculateWindSpeed;
private _windChill = [_temperature, _windSpeed] call ace_weather_fnc_calculateWindChill;
private _heatIndex = [_temperature, _relHumidity] call ace_weather_fnc_calculateHeatIndex;
toFixed 2;
private _aceData = [
["Temperature", format["%1°C / %2°F", _temperature, _temperature * (9/5) + 32]],
["Wind Chill", format["%1°C / %2°F", _windChill, _windChill * (9/5) + 32]],
["Heat Index", format["%1°C / %2°F", _heatIndex, _heatIndex * (9/5) + 32]],
["Dew Point", format["%1°C / %2°F", _dewPoint, _dewPoint * (9/5) + 32]],
["Wind Speed", format["%1mph / %2kph / %3kts", _windSpeed * 2.237, _windSpeed * 3.6, _windSpeed * 1.944]],
["Wind Direction", ""],
["Barometric Pressure", format["%1 hPA", _barometricPressure]],
["Relative Humidity", format["%1%2", _relHumidity * 100, "%"]],
["Fog Cover", ""],
["Rain", ""],
["Overcast", ""]
];
toFixed -1;
{
_x params ["_name", "_value"];
[_weatherData, _name, _value] call BIS_fnc_setToPairs;
} forEach _aceData;
};
// always add built-in weather
toFixed 2;
private _vanillaData = [
["Temperature", format["%1°C", (ambientTemperature)#0]],
["Fog Cover", format["%1%2", fog * 100, "%"]],
["Overcast", format["%1%2", overcast * 100, "%"]],
["Rain", format["%1%2", rain * 100, "%"]],
["Wind Speed", format["%1m/s", windStr]],
["Wind Direction", format["%1°", windDir]]
];
toFixed -1;
_vanillaData pushBack ["Sunrise", ([_sunTimes select 0, "HH:MM"] call BIS_fnc_timeToString)];
_vanillaData pushBack ["Sunset", ([_sunTimes select 1, "HH:MM"] call BIS_fnc_timeToString)];
// override or set keys for vanilla data into weather data
{
_x params ["_name", "_value"];
[_weatherData, _name, _value] call BIS_fnc_setToPairs;
} forEach _vanillaData;
// write lines
{
_x params ["_name", "_value"];
_text pushBack format[
"<font size='%1' face='EtelkaMonospacePro'>%2%3</font>",
GVAR(recordTextBodySize)-4,
[_name, "right", " ", 23] call EFUNC(common,padString),
_value
];
} forEach _weatherData;
_text = _text joinString "<br/>";
[
GVAR(subjectIntelID),
_recordTitle,
_text
] call EFUNC(common,createOrUpdateDiaryRecord);

View File

@@ -1,11 +1,32 @@
// updated 2024-02-01 by IndigoFox
// now reads from the battalion config structure to generate the diary entries
#include "../script_component.hpp"
////////////////////////////////////////
// Get info from missionConfigFile
////////////////////////////////////////
private _battalionInfoCfg = call milsim_fnc_getBattalionCfg;
private _battalionInfoCfg = call EFUNC(common,getBattalionCfg);
if (isNull _battalionInfoCfg) exitWith {
[
LEVEL_ERROR,
QUOTE(COMPONENT),
"Null Battalion Config",
[]
] call EFUNC(common,log);
["Null Battalion Config"] call BIS_fnc_error;
};
private _battalionElementCfgs = [_battalionInfoCfg >> "Command"] call BIS_fnc_returnChildren;
if (count _battalionElementCfgs == 0) exitWith {
[
LEVEL_ERROR,
QUOTE(COMPONENT),
"ERROR: No battalion elements found. Check that the battalion config is correctly structured. See defines/BattalionInfo.hpp and framework/util/functions/getBattalionCfg.sqf.",
[]
] call EFUNC(common,log);
["ERROR: No battalion elements found. Check that the battalion config is correctly structured. See defines/BattalionInfo.hpp and framework/util/functions/getBattalionCfg.sqf."] call BIS_fnc_error;
};
////////////////////////////////////////
// Define formatting constants
@@ -29,22 +50,28 @@ private _FREQ_TEXT_COLOR = "#CCCCCC";
reverse _battalionElementCfgs;
{
// recursively generate diary text for all child elements of battalion-level elements
private _diaryTitleText = [_x, true] call milsim_fnc_generateElementFrequencyRecordText;
[
milsim_fbcb2_subjectFrequenciesID,
LEVEL_TRACE,
QUOTE(COMPONENT),
format["Processing battalion element %1", configName _x],
[]
] call EFUNC(common,log);
// recursively generate diary text for all child elements of battalion-level elements
private _diaryTitleText = [_x, true] call FUNC(generateElementFrequencyRecordText);
[
GVAR(subjectFrequenciesID),
_diaryTitleText#0,
_diaryTitleText#1
] call milsim_fnc_createOrUpdateDiaryRecord;
] call EFUNC(common,createOrUpdateDiaryRecord);
} forEach _battalionElementCfgs;
// add the battalion command to the top of the list
// don't process child elements
private _diaryTitleText = [_battalionInfoCfg >> "Command", false] call milsim_fnc_generateElementFrequencyRecordText;
private _diaryTitleText = [_battalionInfoCfg >> "Command", false] call FUNC(generateElementFrequencyRecordText);
[
milsim_fbcb2_subjectFrequenciesID,
GVAR(subjectFrequenciesID),
_diaryTitleText#0,
_diaryTitleText#1
] call milsim_fnc_createOrUpdateDiaryRecord;
] call EFUNC(common,createOrUpdateDiaryRecord);
true;

View File

@@ -0,0 +1,59 @@
#include "../script_component.hpp"
private _recordTitle = "SIGNAL COLORS";
private _text = [
// Title
format[
"<font size='%1' color='%2' face='%3'>%4</font>",
GVAR(recordTitleSize),
GVAR(recordTitleColor),
GVAR(recordTitleFont),
_recordTitle
]
];
private _signalColorDefs = (missionConfigFile >> "SignalColors") call BIS_fnc_returnChildren;
{
private _cfg = _x;
private _color = getText(_cfg >> "hexCode");
private _name = getText(_cfg >> "name");
private _usage = getText(_cfg >> "usage");
private _itemExamples = getArray(_cfg >> "itemExamples");
private _thisText = [];
_thisText pushBack format[
"<font size='%1'><font color='%2'>%3</font> - %4</font>",
GVAR(recordTextHeaderSize),
_color,
_name,
_usage
];
private _imagesLine = [];
{
private _itemClassname = _x;
private _itemCfg = [_itemClassname] call CBA_fnc_getItemConfig;
private _itemName = getText(_itemCfg >> "displayName");
private _itemImage = getText(_itemCfg >> "picture");
_imagesLine pushBack format[
"<img height='32' src='%1' title='%2'/>",
_itemImage,
_itemName
];
} forEach _itemExamples;
_thisText pushBack (_imagesLine joinString " ");
_text pushBack (_thisText joinString "<br/>");
} forEach _signalColorDefs;
_text = _text joinString "<br/><br/>";
[
GVAR(subjectIntelID),
_recordTitle,
_text
] call EFUNC(common,createOrUpdateDiaryRecord);

View File

@@ -0,0 +1,48 @@
#include "../script_component.hpp"
if ( !hasInterface ) exitWith {};
GVAR(recordTitleColor) = "#ff6666";
GVAR(recordTitleFont) = "PuristaMedium";
GVAR(recordTitleSize) = 20;
GVAR(recordTextHeaderSize) = 16;
GVAR(recordTextBodySize) = 14;
GVAR(subjectStatusID) = "FBCB2_Status";
GVAR(subjectIntelID) = "FBCB2_Intel";
GVAR(subjectMessagesID) = "FBCB2_Messages";
GVAR(subjectFrequenciesID) = "FBCB2_Frequencies";
GVAR(subjectAssetsFixedWingID) = "FBCB2_Assets_FixedWing";
GVAR(subjectAssetsRotaryID) = "FBCB2_Assets_Rotary";
GVAR(subjectAssetsGroundID) = "FBCB2_Assets_Ground";
player createDiarySubject[GVAR(subjectStatusID), "FBCB2 Status"];
player createDiarySubject[GVAR(subjectMessagesID), "FBCB2 Messages"];
player createDiarySubject[GVAR(subjectIntelID), "FBCB2 Intel"];
player createDiarySubject[GVAR(subjectFrequenciesID), "FBCB2 Frequencies"];
player createDiarySubject[GVAR(subjectAssetsFixedWingID), "FBCB2 Planes"];
player createDiarySubject[GVAR(subjectAssetsRotaryID), "FBCB2 Helicopters"];
player createDiarySubject[GVAR(subjectAssetsGroundID), "FBCB2 Ground"];
// run main inits
[] call FUNC(addFrequenciesRecord);
[] call FUNC(addSignalColorsRecord);
[] call FUNC(addEnvironmentRecord);
// starting 5 minutes after postInit, update weather diary record every 5 minutes
[{
[
{call FUNC(addEnvironmentRecord);},
60*5
] call CBA_fnc_addPerFrameHandler;
}, 60*5] call CBA_fnc_waitAndExecute;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"initClient complete",
[]
] call EFUNC(common,log);
localNamespace setVariable [QGVAR(complete), true];

View File

@@ -0,0 +1,3 @@
#define COMPONENT fbcb2_main
#define COMPONENT_BEAUTIFIED FBCB2 - Main
#include "../script_mod.hpp"

View File

@@ -1,4 +1,6 @@
// called from milsim_fnc_processFBCB2RadioFrequencies
#include "../script_component.hpp"
params ["_cfg", ["_indentCount", 1, [5]]];
//////////////////////////////////////////////////////
@@ -62,8 +64,8 @@ _freqLeadingSpace = _freqLeadingSpace joinString "";
_ELEMENT_FREQ_SIZE,
_ELEMENT_FREQ_FONT,
_FREQ_TEXT_COLOR,
[_role, "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
[_srStr, "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
[_role, "right", " ", _FREQ_PAD_LENGTH] call EFUNC(common,padString),
[_srStr, "right", " ", _FREQ_PAD_LENGTH] call EFUNC(common,padString),
_lrStr
];
} forEach (getArray (_cfg >> "frequencies"));

View File

@@ -1,5 +1,8 @@
// called from milsim_fnc_processFBCB2RadioFrequencies ONLY
// this function is called recursively to process all child elements of a battalion element in missionConfigFile
#include "../script_component.hpp"
params [
["_elementCfg", configNull, [configNull]],
["_shouldProcessChildCfgs", true]
@@ -40,9 +43,9 @@ _freqLeadingSpace = _freqLeadingSpace joinString "";
private _headers = [
format[
"<font size='%1' color='%2' face='%3'>%4</font>",
milsim_fbcb2_recordTitleSize,
milsim_fbcb2_recordTitleColor,
milsim_fbcb2_recordTitleFont,
GVAR(recordTitleSize),
GVAR(recordTitleColor),
GVAR(recordTitleFont),
_recordTitle
],
format[
@@ -51,8 +54,8 @@ private _headers = [
_ELEMENT_FREQ_SIZE,
_ELEMENT_FREQ_FONT,
_FREQ_TEXT_COLOR,
["ROLE", "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
["SR", "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
["ROLE", "right", " ", _FREQ_PAD_LENGTH] call EFUNC(common,padString),
["SR", "right", " ", _FREQ_PAD_LENGTH] call EFUNC(common,padString),
"LR"
]
];
@@ -65,16 +68,30 @@ private _allText = [];
// get all child elements recursively and format them
if (_shouldProcessChildCfgs) then {
[
LEVEL_TRACE,
QUOTE(COMPONENT),
"Processing child elements for battalion element %1",
[]
] call EFUNC(common,log);
[_battalionElement, {
params ["_cfg", "_recurseCounter"];
// add config
private _lines = [_cfg, _recurseCounter+1] call milsim_fnc_formatRadioElementForDiary;
private _lines = [_cfg, _recurseCounter+1] call FUNC(formatRadioElementForDiary);
// private _lines = [_cfg, _indentCount] call t;
_allText pushBack (_lines joinString "<br/>");
}] call milsim_fnc_recurseSubclasses;
}] call EFUNC(common,recurseSubclasses);
} else {
[
LEVEL_TRACE,
QUOTE(COMPONENT),
"Skipping processing of child elements for battalion element %1",
[]
] call EFUNC(common,log);
// or if the param was false, just add the battalion element
private _lines = [_battalionElement, 1] call milsim_fnc_formatRadioElementForDiary;
private _lines = [_battalionElement, 1] call FUNC(formatRadioElementForDiary);
// private _lines = [_cfg, _indentCount] call t;
_allText pushBack (_lines joinString "<br/>");
};

View File

@@ -0,0 +1,18 @@
#include "..\script_component.hpp"
[
"saveaar",
{
[] remoteExec["ocap_fnc_exportData", 2];
},
"admin"
] call CBA_fnc_registerChatCommand;
[
LEVEL_INFO,
QUOTE(COMPONENT),
"OCAP chat handler registered",
[player] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
nil;

View File

@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
[
"respawn",
{
@@ -6,10 +8,11 @@
// log to server RPT
[
"init",
LEVEL_INFO,
QUOTE(COMPONENT),
"CHAT COMMAND RESPAWN",
[player] call milsim_fnc_addPlayerInfoToArray
] remoteExec ["milsim_fnc_log", 2];
[player] call EFUNC(common,addPlayerInfoToArray)
] remoteExec [QEFUNC(common,log), 2];
// systemChat to all remote machines
format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID];
@@ -18,6 +21,11 @@
[clientOwner]
] call CBA_fnc_registerChatCommand;
diag_log text "[MILSIM] (settings) respawn chat handler registered";
[
LEVEL_INFO,
QUOTE(COMPONENT),
"respawn chat handler registered",
[player] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
nil;

View File

@@ -0,0 +1,39 @@
#include "..\script_component.hpp"
if ( !hasInterface ) exitWith {};
// make sure the server has finished init
waitUntil {!isNil QGVARMAIN(complete)};
["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups;
// Initialize a holder for managing local diary records
// store records in format:
// [subject, [
// [title, diaryRecord]
// ]]
EGVAR(common,diaryRecords) = createHashMap;
// initialize other modules
call EFUNC(emp,init);
call EFUNC(mapcopy,initClient);
call EFUNC(reinsert,initClient);
call EFUNC(resupply,initClient);
call EFUNC(triageIcons,initClient);
call EFUNC(vehicleFlags,initClient);
call EFUNC(zeus,initClient);
call EFUNC(fbcb2_main,initClient);
call EFUNC(fbcb2_assets,initClient);
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"initClient complete",
[]
] call EFUNC(common,log);
localNamespace setVariable [QGVAR(complete), true];
nil;

View File

@@ -0,0 +1,33 @@
#include "..\script_component.hpp"
if (!isServer) exitWith {};
// array of all respawn modules in the mission representing "bases"
GVARMAIN(baseObjects) = allMissionObjects "ModuleRespawnPosition_F";
publicVariable QGVARMAIN(baseObjects);
// Initializes the Dynamic Groups framework and groups
["Initialize", [true]] call BIS_fnc_dynamicGroups;
// initialize other modules
call EFUNC(common,logMissionInfo);
call EFUNC(fbcb2_assets,initServer);
call EFUNC(reinsert,initServer);
call EFUNC(emp,init);
// declare init complete to other modules
missionNamespace setVariable [QGVARMAIN(complete), true, true];
[
LEVEL_INFO,
QUOTE(COMPONENT),
format["%1: version %2", QGVARMAIN(complete), QUOTE(VERSION_STR)],
[["version", QUOTE(VERSION_STR)]]
] call EFUNC(common,log);
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"postInit complete",
[]
] call EFUNC(common,log);

View File

@@ -0,0 +1,34 @@
#include "..\script_component.hpp"
enableSaving[false, false];
enableRadio false;
enableSentences false;
missionNamespace setVariable ["ACE_maxWeightDrag", 2400];
missionNamespace setVariable ["ACE_maxWeightCarry", 1800];
if(isClass(configfile >> "CfgPatches" >> "rhs_main")) then {
rhs_vehicleRadioChatter = 0;
};
waitUntil {time > 0};
enableEnvironment[false, true];
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Defaults set",
[
["enableSaving", [false, false]],
["enableRadio", false],
["enableSentences", false],
["ACE_maxWeightDrag", 2400],
["ACE_maxWeightCarry", 1800],
["rhs_vehicleRadioChatter", 0],
["enableEnvironment", [false, true]]
]
] call EFUNC(common,log);
nil;

View File

@@ -0,0 +1,3 @@
#define COMPONENT init
#define COMPONENT_BEAUTIFIED Init
#include "../script_mod.hpp"

View File

@@ -0,0 +1,24 @@
#include "..\script_component.hpp"
[
QGVAR(setting_enable),
"CHECKBOX",
"Allow Map Copying",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
true, // default value
true, // is global
{
params ["_value"];
[
QGVAR(setting_enable),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[
LEVEL_INFO,
QUOTE(COMPONENT),
"CREATED SETTINGS",
[]
] call EFUNC(common,log);

View File

@@ -0,0 +1,15 @@
#include "..\script_component.hpp"
// serializes markers on local machine and returns them as array
_markerData = [];
{
_marker = toArray _x;
_marker resize 15;
if ( toString _marker == "_USER_DEFINED #" ) then {
_marker = _x call FUNC(mapMarkerToString);
_markerData pushBack _marker;
};
} forEach allMapMarkers;
_markerData;

View File

@@ -0,0 +1,57 @@
#include "..\script_component.hpp"
////////////////////////////////////////////////////////////////////
// Create action to copy map markers on all inheritors of CAManBase
////////////////////////////////////////////////////////////////////
private _mapCopyAction =
[
QGVAR(actionID),
"Copy Map",
"\a3\ui_f\data\igui\cfg\actions\talk_ca.paa",
{
params ["_target", "_player", "_params"];
format["Copying map markers from %1", name _target] call CBA_fnc_notify;
[QGVAR(mapCopyRequest), _this, _target] call CBA_fnc_targetEvent;
},
{
params ["_target", "_player", "_params"];
[QGVAR(setting_enable)] call CBA_settings_fnc_get && {
('ItemMap' in (assignedItems _player)) &&
('ItemMap' in (assignedItems _target)) &&
([_player, _target, []] call ace_common_fnc_canInteractWith)
};
}
] call ace_interact_menu_fnc_createAction;
["CAManBase", 0, ["ACE_MainActions"], _mapCopyAction, true] call ace_interact_menu_fnc_addActionToClass;
////////////////////////////////////////////////////////////////////
// Create CBA event to receive requests
////////////////////////////////////////////////////////////////////
[QGVAR(mapCopyRequest), {
params ["_me", "_requester", "_params"];
format["Your map is being copied by %1", name _requester] call CBA_fnc_notify;
private _myMarkers = _this call FUNC(getMapMarkers);
[QGVAR(mapCopyResponse), [_me, _myMarkers], _requester] call CBA_fnc_targetEvent;
}] call CBA_fnc_addEventHandler;
////////////////////////////////////////////////////////////////////
// Create CBA event to receive responses
////////////////////////////////////////////////////////////////////
[QGVAR(mapCopyResponse), {
params [["_responder", objNull, [objNull]], ["_markerList", [], [[]]]];
if ('ItemMap' in (assignedItems player)) then {
[_markerList] call FUNC(loadMapMarkers);
format["Copied %1 markers from %2", count _markerList, name _responder] call CBA_fnc_notify;
} else {
format["You need a map to copy onto!"] call CBA_fnc_notify;
};
}] call CBA_fnc_addEventHandler;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"initClient complete",
[]
] call EFUNC(common,log);
localNamespace setVariable [QGVAR(complete), true];

View File

@@ -0,0 +1,8 @@
#include "..\script_component.hpp"
// accepts an array of serialized markers and adds them to local map
params [["_markerList", [], [[]]]];
{
_x call FUNC(stringToMapMarker);
} foreach _markerList;

View File

@@ -0,0 +1,3 @@
#define COMPONENT mapcopy
#define COMPONENT_BEAUTIFIED Map Copy
#include "../script_mod.hpp"

View File

@@ -0,0 +1,105 @@
#include "..\script_component.hpp"
//---------------------
// Server CPS
//---------------------
[
QGVAR(server_cps_enable),
"CHECKBOX",
"Server CPS Metrics Enabled",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
true,
true,
{
params ["_value"];
[
QGVAR(cps_enable),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[QGVAR(cps_enable), true] call CBA_settings_fnc_set;
[
QGVAR(server_cps_interval),
"TIME",
"Server CPS Metrics Interval",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
[60,300,120],
true,
{
if (!isServer) exitWith {};
params ["_value"];
[
QGVAR(cps_interval),
_value
] call EFUNC(common,logSettingChanged);
_cpsPFH = missionNamespace getVariable [QGVAR(server_cps_handler), ObjNull];
if (!isNull _cpsPFH) then {
_cpsPFH call CBA_fnc_deletePerFrameHandlerObject;
};
[] call FUNC(addServerStatsPFH);
}
] call CBA_fnc_addSetting;
//---------------------
// Client CPS
//---------------------
[
QGVAR(client_cps_enable),
"CHECKBOX",
"Client CPS Metrics Enabled",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
true,
true,
{
params ["_value"];
[
QGVAR(client_cps_enable),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[QGVAR(client_cps_enable), true] call CBA_settings_fnc_set;
[
QGVAR(client_cps_interval),
"TIME",
"Client CPS Metrics Interval",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
[60,300,120],
true,
{
if (!hasInterface) exitWith {};
params ["_value"];
[
QGVAR(client_cps_interval),
_value
] call EFUNC(common,logSettingChanged);
_cpsPFH = player getVariable [QGVAR(client_cps_handler), ObjNull];
if (!isNull _cpsPFH) then {
_cpsPFH call CBA_fnc_deletePerFrameHandlerObject;
};
[] call FUNC(addClientStatsPFH);
}
] call CBA_fnc_addSetting;
[
LEVEL_INFO,
QUOTE(COMPONENT),
"CREATED SETTINGS",
[]
] call EFUNC(common,log);

View File

@@ -0,0 +1,38 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Initializing client stats PFH",
[]
] call EFUNC(common,log);
_cpsPFH = [
{
[] call FUNC(calculateClientStats);
},
QGVAR(client_cps_interval) call CBA_settings_fnc_get,
[],
{
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Client PFH loaded",
[["pfhInterval", QGVAR(client_cps_interval) call CBA_settings_fnc_get]]
] call EFUNC(common,log);
},
{ [
LEVEL_INFO,
QUOTE(COMPONENT),
"Client PFH unloaded",
[]
] call EFUNC(common,log);
},
{ QGVAR(client_cps_enable) call CBA_settings_fnc_get },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;
player setVariable [QGVAR(client_cps_handler), _cpsPFH];

View File

@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
if ( !hasInterface ) exitWith {};
diag_log text "[MILSIM] (DNI) writing variable loop";

View File

@@ -1,28 +1,48 @@
#include "..\script_component.hpp"
if (!isServer) exitWith {};
missionNamespace setVariable["milsim_raw_cps", 0];
missionNamespace setVariable["milsim_cps", 0];
missionNamespace setVariable[QGVAR(raw_cps), 0];
missionNamespace setVariable[QGVAR(cps), 0];
publicVariable "milsim_raw_cps";
publicVariable "milsim_cps";
publicVariable QGVAR(raw_cps);
publicVariable QGVAR(cps);
diag_log text format ["[MILSIM] (server) initializing Server Stats PFH"];
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Initializing server stats PFH",
[]
] call EFUNC(common,log);
_serverCpsPFH = [
{
[] call milsim_fnc_calculateServerStats;
[] call FUNC(calculateServerStats);
},
"milsim_server_cps_interval" call CBA_settings_fnc_get,
QGVAR(server_cps_interval) call CBA_settings_fnc_get,
[],
{ diag_log text format ["[MILSIM] (server) Server PFH loaded with interval %1 seconds", "milsim_server_cps_interval" call CBA_settings_fnc_get ] },
{ diag_log text format ["[MILSIM] (server) Server PFH unloaded"] },
{ "milsim_server_cps_enable" call CBA_settings_fnc_get },
{
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Server PFH loaded",
[["pfhInterval", QGVAR(server_cps_interval) call CBA_settings_fnc_get]]
] call EFUNC(common,log);
},
{ [
LEVEL_INFO,
QUOTE(COMPONENT),
"Server PFH unloaded",
[]
] call EFUNC(common,log);
},
{ QGVAR(server_cps_enable) call CBA_settings_fnc_get },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;
missionNamespace setVariable ["milsim_server_cps_handler", _serverCpsPFH];
missionNamespace setVariable [QGVAR(server_cps_handler), _serverCpsPFH];
_playerCpsPFH = [
{

View File

@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
[] spawn {
// warning: while loop without suspension executes multiple times per frame
private _counter = 0;
@@ -8,8 +10,8 @@
_counter = _counter + 1;
};
// in an empty mission, the _counter may go well over 2000 times per frame!
diag_log text format ["[MILSIM] (client) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
player setVariable ["milsim_player_raw_cps", _counter / (diag_frameNo - _frameNo), true];
private _rawCPS = _counter / (diag_frameNo - _frameNo);
player setVariable [QGVAR(player_raw_cps), _rawCPS, true];
// with suspension
private _counter = 0;
@@ -21,9 +23,23 @@
uiSleep 0.001; // waits at least 1 frame
};
// _counter says one per frame, as expected
diag_log text format ["[MILSIM] (client) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
player setVariable ["milsim_player_cps", _counter / (diag_frameNo - _frameNo), true];
private _playerCPS = _counter / (diag_frameNo - _frameNo);
player setVariable [QGVAR(player_cps), _playerCPS, true];
// log to RPT
[
{_this call EFUNC(common,log);},
[
LEVEL_INFO,
QUOTE(COMPONENT),
format ["Average Execution: %1 times per frame", _playerCPS],
[
["playerRawCPS", _rawCPS],
["playerCPS", _playerCPS]
]
]
] call CBA_fnc_directCall;
};
nil;

View File

@@ -0,0 +1,54 @@
#include "..\script_component.hpp"
[] spawn {
// warning: while loop without suspension executes multiple times per frame
private _counter = 0;
private _endTime = diag_tickTime + 5;
private _frameNo = diag_frameNo;
while { diag_tickTime < _endTime } do
{
_counter = _counter + 1;
};
private _rawCPS = _counter / (diag_frameNo - _frameNo);
missionNamespace setVariable [QGVAR(server_raw_cps), _rawCPS];
publicVariable QGVAR(server_raw_cps);
// with suspension
private _counter = 0;
private _endTime = diag_tickTime + 5;
private _frameNo = diag_frameNo;
while { diag_tickTime < _endTime } do
{
_counter = _counter + 1;
uiSleep 0.001; // waits at least 1 frame
};
private _serverCPS = _counter / (diag_frameNo - _frameNo);
missionNamespace setVariable [QGVAR(server_cps), _counter / (diag_frameNo - _frameNo)];
publicVariable QGVAR(server_cps);
// log to RPT
[
{_this call EFUNC(common,log);},
[
LEVEL_INFO,
QUOTE(COMPONENT),
format ["Average Server Execution: %1 times per frame", _serverCPS],
[
["serverRawCPS", _rawCPS],
["serverCPS", _serverCPS]
]
]
] call CBA_fnc_directCall;
[QGVARMAIN(serverEfficiency), [
[
["float", QGVARMAIN(raw_cps), missionNamespace getVariable [QGVAR(server_raw_cps), -1]],
["float", QGVARMAIN(cps), missionNamespace getVariable [QGVAR(server_cps), -1]]
]
]] call CBA_fnc_localEvent;
};
nil;

View File

@@ -0,0 +1,3 @@
#define COMPONENT performance
#define COMPONENT_BEAUTIFIED Performance Monitoring
#include "../script_mod.hpp"

View File

@@ -0,0 +1,65 @@
#include "..\script_component.hpp"
params [
["_types", [], [[]]], // classnames to assign these action to
["_useInheritance", false, [false]]
];
{ // forEach _types
private _classToAddActionsTo = _x;
private _fileForReinsertAction = [
QGVAR(fileReinsertRequestAction),
"File Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
{ // statement
params ["_target", "_player", "_params"];
// find nearest base or location
private _base = [_player] call EFUNC(common,getNearestBase);
private _baseName = [_base] call EFUNC(common,getNameOfBase);
// send event to server
[QGVAR(fileReinsertRequest), [_player, _base]] call CBA_fnc_serverEvent;
// notify player their request was filed
[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
},
{ // condition
params ["_target", "_player", "_params"];
// find nearest base or location
private _base = [_player] call EFUNC(common,getNearestBase);
private _baseDistance = _player distance _base;
private _maxRangeToReady = [QGVAR(setting_maxRangeToReady)] call CBA_settings_fnc_get;
private _existingQueue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
// check if module is enabled, player is near a base, and player is not already in the queue
// (serverTime - GVAR(missionStartServerTime)) > 60*5 && // only allow after 15 minutes
[QGVAR(setting_enabled)] call CBA_settings_fnc_get &&
(_baseDistance < _maxRangeToReady) &&
not (_player in (_existingQueue apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_classToAddActionsTo, 1, ["ACE_SelfActions"], _fileForReinsertAction, _useInheritance] call ace_interact_menu_fnc_addActionToClass;
private _removeFileForReinsertAction = [
QGVAR(removeReinsertRequestAction),
"Remove Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{ // statement
params ["_target", "_player", "_params"];
// send event to server
[QGVAR(removeReinsertRequest), [_player]] call CBA_fnc_serverEvent;
// notify player their request was rescinded
"Re-insert Request Rescinded" call CBA_fnc_notify;
},
{ // condition
params ["_target", "_player", "_params"];
private _existingQueue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
// check if module is enabled, player is in the queue
// (serverTime - GVAR(missionStartServerTime)) > 60*5 && // only allow after 15 minutes
[QGVAR(setting_enabled)] call CBA_settings_fnc_get &&
(_player in (_existingQueue apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_classToAddActionsTo, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, _useInheritance] call ace_interact_menu_fnc_addActionToClass;
} forEach _types;

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@@ -0,0 +1,28 @@
#include "..\script_component.hpp"
params [
["_types", [], [[]]], // classnames to assign these action to
["_useInheritance", false, [false]]
];
{ // forEach _types
private _classToAddActionsTo = _x;
private _checkReinsertQueueAction = [
QGVAR(checkReinsertQueue),
"[PILOT] Check Re-insert Queue",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{
params ["_target", "_player", "_params"];
// request notification from the server
call FUNC(requestShowQueue);
// reset last check time
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
},
{
GVAR(setting_enabled);
} // condition
] call ace_interact_menu_fnc_createAction;
[_classToAddActionsTo, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, _useInheritance] call ace_interact_menu_fnc_addActionToClass;
} forEach _types;

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@@ -0,0 +1,54 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
localNamespace setVariable [QGVAR(fileForReinsertClassesAdded), []];
// add actions to current class
[["CAManBase"], true] call FUNC(addAceSelfActions);
/////////////////////////////////////////////////////
// PILOTS ONLY
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
localNamespace setVariable [QGVAR(checkReinsertQueueClassesAdded), []];
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
// add actions to pilot classes, and don't apply to child classes
[["B_Helipilot_F", "B_helicrew_F"], false] call FUNC(addCheckQueueSelfAction);
/////////////////////////////////////////////////////
// ADD TIMER FOR PILOTS - IF REINSERT LIST NOT CHECKED FOR 20 MINUTES, SHOW NOTIFICATION AUTOMATICALLY
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
[{
// if module not enabled and pilot forced check not enabled, exit
if (not (
[QGVAR(setting_enabled)] call CBA_settings_fnc_get and
[QGVAR(setting_pilotForcedCheckEnabled)] call CBA_settings_fnc_get
)) exitWith {};
// if last check was less than X minutes ago, skip
private _lastCheck = localNamespace getVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
private _requiredCheckInterval = [QGVAR(setting_pilotForcedCheckInterval)] call CBA_settings_fnc_get;
if (
diag_tickTime - _lastCheck <
_requiredCheckInterval
) exitWith {}; // if last check was less than X minutes ago, skip
// last check was greater than X minutes ago
// reset last check time
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
// request notification from the server
call FUNC(requestShowQueue);
}, 30] call CBA_fnc_addPerFrameHandler;
};
/////////////////////////////////////////////////////
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"initClient complete",
[]
] call EFUNC(common,log);
localNamespace setVariable [QGVAR(complete), true];

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