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57
CHANGELOG.md
57
CHANGELOG.md
@@ -4,6 +4,53 @@ All notable changes to this project will be documented in this file.
|
||||
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [4.0.0] - 2024-02-07
|
||||
|
||||
Version 4 marks a massive rewrite due in whole to @IndigoFox by updating the internals of the framework into CBA macros and functions.
|
||||
|
||||
### Added
|
||||
|
||||
- Added ability for FBCB2 Assets to locate themselves on player local map
|
||||
- Added various framework utitily functions
|
||||
- Added ability for mission maker to allow spawning of resupply boxes from arsenal boxes
|
||||
- Added CBA settings for resupply box spawning
|
||||
|
||||
### Changed
|
||||
|
||||
- Documented purpose of `missionSeries` parameter in `mission_settings.hpp`
|
||||
- Moved internal functions into new framework directory structure
|
||||
- Moved FBCB2 internal data structure into multiple defintion files
|
||||
- Moved resupply boxes internal data structures into their own definiton file
|
||||
- Moved player inventory internal data structure into its own defintion file
|
||||
- Moved vehicle flags internal data structure into its own defitinion file
|
||||
- Use player's preferred ACE color settings for medical triage icons
|
||||
|
||||
### Deleted
|
||||
|
||||
- Leftover resupply box code from before version 3.2.0 update
|
||||
|
||||
## [3.2.0] - 2024-02-01
|
||||
|
||||
### Added
|
||||
|
||||
- Custom logging function to allow for external scripts to parse framework messages
|
||||
- Transport request system for respawned players
|
||||
- CBA settings for transport request enable/disable and timeout durations
|
||||
- Added zeus mortar resupply boxes
|
||||
- Added battalion layout definition file for use in FBCB2 system
|
||||
|
||||
### Changed
|
||||
|
||||
- Update fixed wing asset class type
|
||||
- Update contents of zeus resupply boxes
|
||||
- Update player inventory check functions
|
||||
- Update FBCB2 callsign and radio frequency pages
|
||||
|
||||
## [3.1.3] - 2024-01-10
|
||||
|
||||
### Changed
|
||||
- Merge triage-status-draw3d to fix draw overlay for medics
|
||||
|
||||
## [3.1.2] - 2024-01-04
|
||||
|
||||
### Added
|
||||
@@ -40,7 +87,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
- Lowered garbage collection times and range for dead bodies
|
||||
|
||||
|
||||
## [3.0] - 2023-05-03
|
||||
## [3.0.0] - 2023-05-03
|
||||
|
||||
### Added
|
||||
|
||||
@@ -57,7 +104,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
|
||||
- Remove `CfgRemoteExec` from `description.ext` as it has been deprecated as of Arma v1.54
|
||||
|
||||
## [2.2] - 2023-04-23
|
||||
## [2.2.0] - 2023-04-23
|
||||
|
||||
### Added
|
||||
|
||||
@@ -71,7 +118,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
|
||||
- Force `sideChat` CBA setting to 'disabled' on mission start by default
|
||||
|
||||
## [2.1] - 2023-04-12
|
||||
## [2.1.0] - 2023-04-12
|
||||
|
||||
### Added
|
||||
|
||||
@@ -81,7 +128,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
- Allow `#admin` to enable or disable `sideChat` via CBA setting on a per mission file basis.
|
||||
`Escape -> Configure -> Addon Options -> Server -> 17th Battalion -> Enable Side Chat`
|
||||
|
||||
## [2.0] -2023-04-12
|
||||
## [2.0.0] -2023-04-12
|
||||
|
||||
### Added
|
||||
|
||||
@@ -91,7 +138,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
|
||||
- mission.jpg to correct dimensions and optimize
|
||||
|
||||
## [1.9] - 2023-03-07
|
||||
## [1.9.0] - 2023-03-07
|
||||
|
||||
### Added
|
||||
|
||||
|
||||
82
README.md
82
README.md
@@ -1,21 +1,27 @@
|
||||
# Installation Instructions
|
||||
|
||||
Once your mission has been created and saved in the Arma 3 Eden Editor, download the latest mission template zip and copy its contents to the folder where your mission file lives.
|
||||
The only file which should be pre-existing in your mission folder is `mission.sqm`, once freshly saved from Arma 3's EDEN Editor.
|
||||
|
||||
The only file which should be pre-existing in your mission folder is `mission.sqm`
|
||||
Download the latest mission template zip from the [latest release](https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/releases/latest) and copy its contents to the folder where your mission file lives.
|
||||
|
||||
Once copied, the final structure should appear similar to the following:
|
||||
```markdown
|
||||
├── functions/
|
||||
├── aaFrameworkUtils/
|
||||
├── defines/
|
||||
├── framework/
|
||||
├── images/
|
||||
├── scripts/
|
||||
├── sounds/
|
||||
├── textures/
|
||||
├── CHANGELOG.md
|
||||
├── description.ext
|
||||
├── mission_settings.hpp
|
||||
├── mission.jpg
|
||||
├── mission.sqm
|
||||
├── mission_settings.hpp
|
||||
```
|
||||
|
||||
> **Note:** If you're building a mission for use and not actively developing code, the `aaFrameworkUtils` and `framework\x` directories **should be deleted**. *These are for the purposes of development and add size bloat to the mission download when players connect to your mission.*
|
||||
|
||||
After the requisite configuration file edits have been made, your mission is ready to be packed into a pbo for deployment.
|
||||
|
||||
# Files
|
||||
@@ -39,6 +45,14 @@ The contents of the lower half of the file are where the mission maker is able t
|
||||
This file will be displayed the client mission loading screen.
|
||||
File should remain small *(under 300KiB)* and should optimally be `1024px by 512px` in resolution
|
||||
|
||||
## defines/
|
||||
|
||||
This directory contains the definition files use by the framework in various places. *Contents should not be edited*
|
||||
|
||||
## framework/
|
||||
|
||||
This directory contains the code for the mission framework. **Contents must not be edited.**
|
||||
|
||||
## images/
|
||||
|
||||
This directory is for organizational purposes for any images you wish to use in your mission
|
||||
@@ -46,9 +60,67 @@ This directory is for organizational purposes for any images you wish to use in
|
||||
## scripts/
|
||||
|
||||
This directory is for organizational purposes for any custom scripts you wish to use in your mission.
|
||||
> **Note**: Scripts may need to be edited to account for their new location
|
||||
> **Note:** Scripts may need to be edited to account for their new location
|
||||
|
||||
## sounds/
|
||||
|
||||
This directory is for organizational purposes for any custom scripts you wish to use in your mission.
|
||||
> **Note:** Using custom sounds require adding the proper CfgSounds codeblock into mission_settings.hpp
|
||||
|
||||
## textures/
|
||||
|
||||
This directory is for organizational purposes for textures files used by mission scripts.
|
||||
|
||||
|
||||
# Development Notes
|
||||
|
||||
All modules are broken apart as such in /framework. Client and server inits are managed in /framework/init.
|
||||
|
||||
Pay attention to framework/script_mod.hpp prior to deployment of releases, as the debug settings within will determine what is logged during prod missions.
|
||||
|
||||
CfgFunctions is sensitive to the folder/script_component.hpp of each module.
|
||||
|
||||
### `defines` Directory
|
||||
|
||||
This directory contains a number of hpp files used to define constants throughout the framework. These should ONLY be edited by or with the supervision of a developer to reflect format battalion-wide changes.
|
||||
|
||||
- `ApprovedAssets.hpp`: Contains subclasses for approved aerial assets with their assigned callsigns. Used primarily in `fbcb2_assets`.
|
||||
- `BattalionInfo.hpp`: Used for representing Battalion structure, element callsigns, and radio frequency assignments. Used primarily in `fbcb2_main`.
|
||||
- `DisallowedEquipment.hpp`: Contains flagged item classnames by category that players may not use, or may use only in specific roles. Used to monitor and enforce equipment restrictions.
|
||||
- `SignalColors.hpp`: Contains smoke/flare/chemlight colors and what they represent in the field. Used primarily in `fbcb2_main` for the Signal Colors diary record.
|
||||
- `SupplyCrates.hpp`: Contains the types, contents, and metadata for all supply crate types in the `resupply` module.
|
||||
- `VehicleFlags.hpp`: Defines system information, flag categories, and flag options used to populate ACE3 interaction menus for vehicles. Used by the `vehicleFlags` module.
|
||||
|
||||
|
||||
### Modules List
|
||||
|
||||
*Within `framework`:*
|
||||
|
||||
- `ambience`:
|
||||
- Adds ambient flak capabilities.
|
||||
- `client`:
|
||||
- Contains core client-side event handlers and actions that don't fit into other modules.
|
||||
- `common`:
|
||||
- Contains common functions and variables used by multiple modules.
|
||||
- `fbcb2_main`:
|
||||
- Contains the main FBCB2 functionality and initialization code. Populates the briefing/diary with mission information.
|
||||
- `fbcb2_assets`:
|
||||
- A subcomponent of `fbcb2_main`. Used to gather, display, and manage diary records as intel for assets near known bases.
|
||||
- `init`:
|
||||
- Contains core initialization functions. Both server and client inits across all modules are managed here.
|
||||
- `mapcopy`:
|
||||
- Gives players the ability to copy each other's maps.
|
||||
- `performance`:
|
||||
- Contains functionality for monitoring and logging performance data.
|
||||
- `reinsert`:
|
||||
- Provides a reinsertion queue system for players and pilots to maximize efficiency of the reinsertion process.
|
||||
- `resupply`:
|
||||
- Provides a Zeus module and standalone function to spawn pre-equipped supply crates onto the battlefield.
|
||||
- Supply crate definitions are stored in `defines/SupplyCrates.hpp`.
|
||||
- Optionally, allows players to spawn supply crates from arsenal boxes.
|
||||
- `triageIcons`:
|
||||
- For those with medical permissions (`ace_medical`), provides a configurable 3D icon over unconscious units indicating their current ACE Triage Card status.
|
||||
- `vehicleFlags`:
|
||||
- Provides an ACE3 interaction menu that allows players to attach and remove flags from vehicles.
|
||||
- Flags are defined in `defines/VehicleFlags.hpp`.
|
||||
|
||||
|
||||
35
aaFrameworkUtils/getSupplyCratesFromCfg.sqf
Normal file
35
aaFrameworkUtils/getSupplyCratesFromCfg.sqf
Normal file
@@ -0,0 +1,35 @@
|
||||
private _supplyCratesCfg = call milsim_resupply_fnc_getSupplyCratesCfg;
|
||||
|
||||
private _properties = [];
|
||||
{
|
||||
_properties append ((configProperties [_x]) apply {configName _x});
|
||||
} forEach (_supplyCratesCfg call BIS_fnc_returnChildren);
|
||||
|
||||
_properties = _properties arrayIntersect _properties;
|
||||
|
||||
private _cfgVals = [];
|
||||
{
|
||||
private _cfg = _x;
|
||||
private _cfgName = configName _x;
|
||||
_vals = createHashMap;
|
||||
|
||||
{
|
||||
_vals set [_x, (_cfg >> _x) call BIS_fnc_getCfgData];
|
||||
} forEach _properties;
|
||||
|
||||
{
|
||||
private _arr = _vals get _x;
|
||||
private _newArr = [];
|
||||
{
|
||||
_x params ["_class", "_count"];
|
||||
private _cfg = _class call CBA_fnc_getItemConfig;
|
||||
private _name = [_cfg] call BIS_fnc_displayName;
|
||||
_newArr pushBack [_class, _name, _count];
|
||||
} forEach _arr;
|
||||
_vals set [_x, _newArr];
|
||||
} forEach ["backpacks", "weapons", "items", "magazines"];
|
||||
|
||||
_cfgVals pushBack [_cfgName, _vals];
|
||||
} forEach (_supplyCratesCfg call BIS_fnc_returnChildren);
|
||||
|
||||
text ([createHashMapFromArray _cfgVals] call CBA_fnc_encodeJSON);
|
||||
1
aaFrameworkUtils/parseSupplyCratesExported.json
Normal file
1
aaFrameworkUtils/parseSupplyCratesExported.json
Normal file
File diff suppressed because one or more lines are too long
37
aaFrameworkUtils/parseSupplyCratesJSONToCSV.py
Normal file
37
aaFrameworkUtils/parseSupplyCratesJSONToCSV.py
Normal file
@@ -0,0 +1,37 @@
|
||||
import sys
|
||||
import json
|
||||
import csv
|
||||
|
||||
|
||||
def parseSupplyCratesJSONToCSV(jsonFile, csvFile):
|
||||
with open(jsonFile, 'r') as file:
|
||||
supply_boxes = json.load(file)
|
||||
|
||||
headers = ["box_config_name", "box_friendly_name", "box_class", "box_tooltip", "category", "item_class", "item_name", "quantity"]
|
||||
all_rows = []
|
||||
for supply_box_name in supply_boxes.keys():
|
||||
supply_box_data = supply_boxes[supply_box_name]
|
||||
|
||||
display_name = supply_box_data['displayName']
|
||||
tooltip = supply_box_data['tooltip']
|
||||
box_class = supply_box_data['boxClass']
|
||||
for category in ["items", "backpacks", "weapons", "magazines"]:
|
||||
for item in supply_box_data[category]:
|
||||
item_class = item[0]
|
||||
item_name = item[1]
|
||||
item_quantity = item[2]
|
||||
row = [supply_box_name, display_name, box_class, tooltip, category, item_class, item_name, item_quantity]
|
||||
all_rows.append(row)
|
||||
|
||||
|
||||
with open(csvFile, 'w', newline='', encoding='utf-8') as file:
|
||||
writer = csv.writer(file)
|
||||
writer.writerow(headers)
|
||||
writer.writerows(all_rows)
|
||||
|
||||
if __name__ == "__main__":
|
||||
jsonFile = sys.argv[1]
|
||||
csvFile = sys.argv[2]
|
||||
parseSupplyCratesJSONToCSV(jsonFile, csvFile)
|
||||
print(f"Done! {csvFile} created.")
|
||||
|
||||
84
aaFrameworkUtils/test.csv
Normal file
84
aaFrameworkUtils/test.csv
Normal file
@@ -0,0 +1,84 @@
|
||||
box_config_name,box_friendly_name,box_class,box_tooltip,category,item_class,item_name,quantity
|
||||
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,RHS_M2_Gun_Bag,M2 Gun Bag,2
|
||||
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,RHS_M2_Tripod_Bag,M2 Tripod Bag,2
|
||||
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,RHS_M2_MiniTripod_Bag,M3 Minitripod Bag,2
|
||||
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,rhs_Tow_Gun_Bag,TOW Gun Bag,2
|
||||
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,rhs_TOW_Tripod_Bag,TOW Tripod Bag,2
|
||||
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,UK3CB_Static_M240_Elcan_Gun_Bag,M240 w/Elcan Gun Bag,2
|
||||
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,UK3CB_B_Static_M240_Elcan_Tripod_Low_Bag_US_D,M240 w/Elcan Tripod Bag (Low),2
|
||||
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,RHS_Mk19_Gun_Bag,Mk19 Gun Bag,2
|
||||
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,RHS_Mk19_Tripod_Bag,Mk19 Tripod Bag,2
|
||||
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,items,ACE_artilleryTable,Artillery Rangetable,2
|
||||
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,items,ACE_RangeTable_82mm,82mm Rangetable,2
|
||||
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,items,ACE_microDAGR,MicroDAGR GPS,2
|
||||
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,items,ACE_MapTools,Map Tools,2
|
||||
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,backpacks,B_Mortar_01_support_F,Folded Mk6 Mortar Bipod [NATO],3
|
||||
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,backpacks,B_Mortar_01_weapon_F,Folded Mk6 Mortar Tube [NATO],6
|
||||
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,backpacks,UK3CB_LSM_B_B_CARRYALL_RADIO_TIG_STRIPE_01,Carryall Backpack RT1523g (Tiger Stripe 01),1
|
||||
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,weapons,ACE_Vector,Vector 21 Nite,2
|
||||
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,magazines,acex_intelitems_notepad,Notepad,2
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,weapons,rhs_weap_M136,M136 (HEAT),4
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,weapons,rhs_weap_M136_hp,M136 (HP),4
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,weapons,rhs_weap_m72a7,M72A7,2
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokePurple_Grenade_shell,Smoke Round (Purple),12
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokeBlue_Grenade_shell,Smoke Round (Blue),24
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokeOrange_Grenade_shell,Smoke Round (Orange),12
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhs_mag_M441_HE,M441 HE Grenade Round,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhs_mag_M433_HEDP,M433 HEDP Grenade Round,15
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,ACE_40mm_Flare_ir,M992 Illumination Flare (IR),12
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote,200rnd M249 Softpack M855A1 (Mixed),25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhsusf_20Rnd_762x51_m993_Mag,20rnd M14 M993 AP,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SmokeShell,M83 Smoke Grenade (White),12
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhs_mag_m67,M67 Fragmentation Grenade,12
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_Smoke_Grenade_shell,Smoke Round (White),24
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokeRed_Grenade_shell,Smoke Round (Red),24
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokeGreen_Grenade_shell,Smoke Round (Green),24
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokeYellow_Grenade_shell,Smoke Round (Yellow),12
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_30Rnd_556x45_M856A1_EMag,30rnd EMAG M856A1 (Tracer),25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_30Rnd_556x45_Mk318Mod0_EMag,30rnd EMAG Mk318 Mod 0,75
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,ACE_30Rnd_65_Creedmor_mag,6.5 mm Creedmor 30Rnd Sand Mag,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_30Rnd_762x35_BLK_EPR,30 Round .300 Blackout EPR,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_30Rnd_762x35_300BLK_SMK_PMAG,30rnd PMAG .300 Custom Combat TAC-TX,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_30Rnd_68x43_SPC_FMJ,SPC FMJ 6.8x43 30rnd Mag,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_30Rnd_68x43_SPC_FMJ_Tracer,SPC FMJ 6.8x43 30rnd Tracer Mag,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_20Rnd_762x51mm_M80A1_EPR,M80A1 EPR 762x51mm 20rnd Mag,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_20Rnd_762x51mm_M80A1_EPR_Tracer,M80A1 EPR 762x51mm 20rnd Tracer Mag,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range,Mk316 Mod 0 762x51mm SBLR 20rnd Mag,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer,Mk316 Mod 0 762x51mm SBLR 20rnd Tracer Mag,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_250Rnd_762x51_Belt_M993_AP,250rnd Ammo Belt M993 AP,15
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,ACE_20Rnd_762x51_Mag_Tracer,7.62 mm 20Rnd Mag (Tracer),25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,ACE_20Rnd_762x51_M993_AP_Mag,7.62 mm 20Rnd Mag (M993 AP),25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhsusf_20Rnd_762x51_SR25_m993_Mag,20rnd SR-25 M993 AP,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_20Rnd_762x51_M993_SR25_Mag,20rnd SR-25/M110 M993 AP,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_20Rnd_65x48_Creedmoor_SR25_Mag,20rnd SR-25/M110 6.5mm Creedmoor,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhssaf_30rnd_556x45_EPR_G36,30rnd G36 M855A1,25
|
||||
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,DemoCharge_Remote_Mag,M112 Demolition Block,16
|
||||
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,MRAWS_HEAT_F,MAAWS HEAT 75 Round,35
|
||||
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,MRAWS_HE_F,MAAWS HE 44 Round,15
|
||||
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,Tier1_250Rnd_762x51_Belt_M993_AP,250rnd Ammo Belt M993 AP,50
|
||||
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,Tier1_30Rnd_556x45_M856A1_EMag,30rnd EMAG M856A1 (Tracer),25
|
||||
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,Tier1_30Rnd_556x45_Mk318Mod0_EMag,30rnd EMAG Mk318 Mod 0,50
|
||||
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,Titan_AA,Titan AA Missile,10
|
||||
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,Titan_AT,Titan AT Missile,10
|
||||
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,200Rnd_65x39_cased_Box_Tracer_Red,6.5mm 200Rnd Belt Tracer (Red),50
|
||||
Launchers,Launcher Crate,Box_NATO_WpsLaunch_F,A crate containing missile launchers and ammunition.,weapons,launch_B_Titan_short_F,Titan MPRL Compact (Sand),2
|
||||
Launchers,Launcher Crate,Box_NATO_WpsLaunch_F,A crate containing missile launchers and ammunition.,weapons,launch_NLAW_F,NLAW,2
|
||||
Launchers,Launcher Crate,Box_NATO_WpsLaunch_F,A crate containing missile launchers and ammunition.,weapons,rhs_weap_fim92,FIM-92F,2
|
||||
Launchers,Launcher Crate,Box_NATO_WpsLaunch_F,A crate containing missile launchers and ammunition.,magazines,Titan_AA,Titan AA Missile,6
|
||||
Launchers,Launcher Crate,Box_NATO_WpsLaunch_F,A crate containing missile launchers and ammunition.,magazines,Titan_AT,Titan AT Missile,6
|
||||
Mortar60mmCommandoResupply,Mortar 60mm Commando Supply Crate,Box_NATO_WpsSpecial_F,A crate containing COMMANDO 60mm mortar shells and some STANAGs.,magazines,twc_2inch_he_1rnd,60mm COMMANDO 1Rnd HE,70
|
||||
Mortar60mmCommandoResupply,Mortar 60mm Commando Supply Crate,Box_NATO_WpsSpecial_F,A crate containing COMMANDO 60mm mortar shells and some STANAGs.,magazines,twc_2inch_smoke_1rnd,60mm COMMANDO 1Rnd Smoke,15
|
||||
Mortar60mmCommandoResupply,Mortar 60mm Commando Supply Crate,Box_NATO_WpsSpecial_F,A crate containing COMMANDO 60mm mortar shells and some STANAGs.,magazines,twc_2inch_illum_1rnd,60mm COMMANDO 1Rnd Illum,15
|
||||
Mortar60mmCommandoResupply,Mortar 60mm Commando Supply Crate,Box_NATO_WpsSpecial_F,A crate containing COMMANDO 60mm mortar shells and some STANAGs.,magazines,Tier1_30Rnd_556x45_Mk318Mod0_EMag,30rnd EMAG Mk318 Mod 0,20
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_packingBandage,Bandage (Packing),100
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_elasticBandage,Bandage (Elastic),100
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_tourniquet,Tourniquet (CAT),48
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_splint,Splint,48
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_morphine,Morphine Autoinjector,50
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_epinephrine,Epinephrine Autoinjector,50
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_bloodIV,Blood IV (1000ml),75
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_bloodIV_500,Blood IV (500ml),50
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_bloodIV_250,Blood IV (250ml),25
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_quikclot,Bandage (QuikClot),75
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_personalAidKit,Personal Aid Kit,5
|
||||
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_surgicalKit,Surgical Kit,5
|
||||
|
22
defines/ApprovedAssets.hpp
Normal file
22
defines/ApprovedAssets.hpp
Normal file
@@ -0,0 +1,22 @@
|
||||
// Lists approved fixed-wing and rotary vehicle types that mission makers can use in their missions.
|
||||
|
||||
class ApprovedAssets {
|
||||
// Fixed-wing aircraft
|
||||
class USAF_A10 {callsign = "Ares";};
|
||||
class RHSGREF_A29B_HIDF {callsign = "Odyssey";};
|
||||
class USAF_C130J {callsign = "Hercules";};
|
||||
// Rotary aircraft
|
||||
class RHS_MELB_MH6M {callsign = "Apollo";};
|
||||
class RHS_MELB_AH6M {callsign = "Artemis";};
|
||||
class RHS_MELB_H6M {callsign = "Icarus";};
|
||||
class RHS_CH_47F {callsign = "Achilles";};
|
||||
class ej_MH60MDAP4 {callsign = "Hades";};
|
||||
class RHS_UH60M {callsign = "Griffin";};
|
||||
class RHS_UH60M_MEV2 {callsign = "Dustoff";};
|
||||
class B_T_VTOL_01_INFANTRY_F {callsign = "Pegasus";};
|
||||
class B_T_VTOL_01_ARMED_F {callsign = "Spartan";};
|
||||
class RHS_AH64D {callsign = "Orion";};
|
||||
class RHS_AH1Z {callsign = "Athena";};
|
||||
class RHS_UH1Y {callsign = "Homer";};
|
||||
class rhsusf_CH53E_USMC {callsign = "Atlas";};
|
||||
};
|
||||
253
defines/BattalionInfo.hpp
Normal file
253
defines/BattalionInfo.hpp
Normal file
@@ -0,0 +1,253 @@
|
||||
// BattalionInfo.hpp
|
||||
// Defines the structure of the Battalion, allowing properties to be easily changed and updated
|
||||
// This file is included in description.ext
|
||||
|
||||
|
||||
// Define the callsigns for the Battalion
|
||||
#define COMMAND_CALLSIGN SPARTAN
|
||||
#define RRC_CALLSIGN TIGER
|
||||
#define MEDIC_CALLSIGN LIFELINE
|
||||
#define ALPHA_CALLSIGN BLACKJACK
|
||||
#define ECHO_CALLSIGN FIREBRAND
|
||||
#define WPN_CALLSIGN BLACKFOOT
|
||||
|
||||
// Define the frequencies for the Battalion
|
||||
#define FREQ_BATTALION 45
|
||||
#define FREQ_BATTALION_MEDICAL_INTERCOM 91.1
|
||||
#define FREQ_ALL_MEDICAL_SR 121.5
|
||||
|
||||
#define FREQ_ALPHA_COMPANY 40
|
||||
|
||||
#define FREQ_PLATOON1_SR 100
|
||||
#define FREQ_PLATOON1_LR 41
|
||||
#define FREQ_PLATOON1_RTO 101
|
||||
|
||||
#define FREQ_PLATOON2_SR 200
|
||||
#define FREQ_PLATOON2_LR 42
|
||||
#define FREQ_PLATOON2_RTO 201
|
||||
|
||||
#define FREQ_ECHO_FLIGHT_INTERCOM 30
|
||||
#define FREQ_ECHO_FLIGHT_CAS 35
|
||||
#define FREQ_ECHO_FLIGHT_LOGISTICS 35.1
|
||||
|
||||
#define FREQ_ECHO_GROUND 80
|
||||
#define FREQ_ECHO_GROUND_LOGISTICS 81
|
||||
#define FREQ_ECHO_ARTY 82
|
||||
#define FREQ_ECHO_ARTY_INTERCOM 155
|
||||
|
||||
#define FREQ_CONVOY 50
|
||||
|
||||
// Define the text colors to appear in diary entries
|
||||
#define LVL1_TEXT_COLOR "#7c887e"
|
||||
#define LVL2_TEXT_COLOR "#bab79f"
|
||||
#define LVL3_TEXT_COLOR "#91967f"
|
||||
#define LVL4_TEXT_COLOR "#d3d2cd"
|
||||
|
||||
|
||||
// All elements and subclasses should have the following properties:
|
||||
// callsign: the callsign of the element
|
||||
// textColor: the color of the text for the element
|
||||
// frequencies: an array of frequencies for the element in the format:
|
||||
// {roleWithinElement, {primarySR, additionalSR}, {primaryLR, additionalLR}}
|
||||
|
||||
// Battalion-level elements under Command should have the following additional properties:
|
||||
// shortDescription: a short description of the element's place in the Battalion
|
||||
|
||||
|
||||
// System macros
|
||||
#define CALLSIGN_ELEMENT(callsign,element) callsign##element
|
||||
|
||||
|
||||
|
||||
class BattalionInfo {
|
||||
class Command {
|
||||
callsign = COMMAND_CALLSIGN;
|
||||
shortDescription = "Battalion Command";
|
||||
textColor = LVL1_TEXT_COLOR;
|
||||
// frequencies are in format:
|
||||
// {roleWithinElement, {primarySR, additionalSR}, {primaryLR, additionalLR}}
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_BATTALION}},
|
||||
{"Actual", {}, {FREQ_BATTALION}},
|
||||
{"Romeo", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS}}
|
||||
};
|
||||
|
||||
|
||||
class RRC { // WIP
|
||||
callsign = RRC_CALLSIGN;
|
||||
shortDescription = "RRC";
|
||||
textColor = LVL2_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_BATTALION}},
|
||||
{"Actual", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS}}
|
||||
};
|
||||
};
|
||||
|
||||
class BattalionMedical { // WIP
|
||||
callsign = MEDIC_CALLSIGN;
|
||||
shortDescription = "Battalion Medical";
|
||||
textColor = LVL2_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION}},
|
||||
{"Actual", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_LOGISTICS}},
|
||||
{"General", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
|
||||
class WeaponsSquad { // WIP
|
||||
callsign = WPN_CALLSIGN;
|
||||
shortDescription = "Special Weapons Squad";
|
||||
textColor = LVL2_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_BATTALION}}
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
class AlphaCompany {
|
||||
callsign = ALPHA_CALLSIGN;
|
||||
shortDescription = "Alpha Company";
|
||||
textColor = LVL2_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_ALPHA_COMPANY, FREQ_BATTALION}}
|
||||
};
|
||||
|
||||
class Platoon1 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-6);
|
||||
textColor = LVL3_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {FREQ_PLATOON1_SR, FREQ_PLATOON1_RTO}, {FREQ_PLATOON1_LR, FREQ_ALPHA_COMPANY}},
|
||||
{"Romeo", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS, FREQ_ECHO_FLIGHT_LOGISTICS}}
|
||||
};
|
||||
class Squad1 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-1);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {110, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
|
||||
{"Alpha Team", {111, 110}, {}},
|
||||
{"Bravo Team", {112, 110}, {}},
|
||||
{"Medic", {110, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
class Squad2 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-2);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {120, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
|
||||
{"Alpha Team", {121, 120}, {}},
|
||||
{"Bravo Team", {122, 120}, {}},
|
||||
{"Medic", {120, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
class Squad3 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-3);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {130, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
|
||||
{"Alpha Team", {131, 130}, {}},
|
||||
{"Bravo Team", {132, 130}, {}},
|
||||
{"Medic", {130, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Platoon2 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-6);
|
||||
textColor = LVL3_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {FREQ_PLATOON2_SR, FREQ_PLATOON2_RTO}, {FREQ_PLATOON2_LR, FREQ_ALPHA_COMPANY}}
|
||||
};
|
||||
class Squad1 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-1);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {210, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
|
||||
{"Alpha Team", {211, 210}, {}},
|
||||
{"Bravo Team", {212, 210}, {}},
|
||||
{"Medic", {210, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
class Squad2 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-2);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {220, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
|
||||
{"Alpha Team", {221, 220}, {}},
|
||||
{"Bravo Team", {222, 220}, {}},
|
||||
{"Medic", {220, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
class Squad3 {
|
||||
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-3);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Actual", {230, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
|
||||
{"Alpha Team", {231, 230}, {}},
|
||||
{"Bravo Team", {232, 230}, {}},
|
||||
{"Medic", {230, FREQ_ALL_MEDICAL_SR}, {}}
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class EchoCompany {
|
||||
callsign = ECHO_CALLSIGN;
|
||||
shortDescription = "Echo Company";
|
||||
textColor = LVL2_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_BATTALION}},
|
||||
{"Actual", {}, {FREQ_BATTALION}}
|
||||
};
|
||||
|
||||
class Flight {
|
||||
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, FLIGHT);
|
||||
textColor = LVL3_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_BATTALION}},
|
||||
{"Actual", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_BATTALION}},
|
||||
{"CAS Support", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_ECHO_FLIGHT_CAS}},
|
||||
{"Logistics", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_ECHO_FLIGHT_LOGISTICS}}
|
||||
};
|
||||
};
|
||||
|
||||
class Ground {
|
||||
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, GROUND);
|
||||
textColor = LVL3_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_BATTALION}},
|
||||
{"Actual", {}, {FREQ_ECHO_GROUND, FREQ_BATTALION}}
|
||||
};
|
||||
|
||||
class Logistics {
|
||||
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, LOGISTICS);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_ECHO_GROUND}},
|
||||
{"Actual", {}, {FREQ_ECHO_GROUND_LOGISTICS, FREQ_ECHO_GROUND}},
|
||||
{"General", {}, {FREQ_ECHO_GROUND_LOGISTICS}},
|
||||
{"Convoy", {}, {FREQ_CONVOY}}
|
||||
};
|
||||
};
|
||||
|
||||
class Armor {
|
||||
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ARMOR);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"Contact", {}, {FREQ_ECHO_GROUND, FREQ_ECHO_FLIGHT_CAS}},
|
||||
{"Actual", {}, {FREQ_ECHO_GROUND}},
|
||||
{"General", {}, {FREQ_ECHO_GROUND}},
|
||||
{"Convoy", {}, {FREQ_CONVOY}}
|
||||
};
|
||||
};
|
||||
|
||||
class Artillery {
|
||||
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ARTILLERY);
|
||||
textColor = LVL4_TEXT_COLOR;
|
||||
frequencies[] = {
|
||||
{"General", {FREQ_ECHO_ARTY_INTERCOM}, {FREQ_ECHO_GROUND, FREQ_ECHO_ARTY}}
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
223
defines/DisallowedEquipment.hpp
Normal file
223
defines/DisallowedEquipment.hpp
Normal file
@@ -0,0 +1,223 @@
|
||||
// To access these from SQF:
|
||||
// to get an array of STRING with each subclass name:
|
||||
// (missionConfigFile >> "DisallowedEquipment") call BIS_fnc_getCfgSubClasses
|
||||
// To access a specific class' properties:
|
||||
// (missionConfigFile >> "DisallowedEquipment" >> "blacklisted" >> "label") call BIS_fnc_getCfgData;
|
||||
// (missionConfigFile >> "DisallowedEquipment" >> "blacklisted" >> "description") call BIS_fnc_getCfgData;
|
||||
// (missionConfigFile >> "DisallowedEquipment" >> "blacklisted" >> "items") call BIS_fnc_getCfgDataArray;
|
||||
|
||||
class DisallowedEquipment {
|
||||
class blacklisted {
|
||||
label = "BLACKLISTED WEAPON OR ITEM";
|
||||
description = "Items that NO member is allowed to use.";
|
||||
items[] = {
|
||||
"17BN_ANPVS14", // NVG AN/PVS-14
|
||||
"ej_PVS15D", // NVG AN/PVS-15
|
||||
"ej_VPS15", // NVG AN/PVS-15
|
||||
"LMG_Mk200_black_F", //Mk200 Series
|
||||
"LMG_Mk200_F", //Mk200 Series
|
||||
"rhs_weap_g36c", // G36 Series
|
||||
"rhs_weap_g36kv_ag36", // G36 Series
|
||||
"rhs_weap_g36kv", // G36 Series
|
||||
"rhs_weap_m14_d", // M14 Series
|
||||
"rhs_weap_m14_fiberglass", // M14 Series
|
||||
"rhs_weap_m14_rail_d", // M14 Series
|
||||
"rhs_weap_m14_rail_fiberglass", // M14 Series
|
||||
"rhs_weap_m14_rail_wd", // M14 Series
|
||||
"rhs_weap_m14_rail", // M14 Series
|
||||
"rhs_weap_m14_ris_d", // M14 Series
|
||||
"rhs_weap_m14_ris_fiberglass", // M14 Series
|
||||
"rhs_weap_m14_ris_wd", // M14 Series
|
||||
"rhs_weap_m14_ris", // M14 Series
|
||||
"rhs_weap_m14_socom_rail", // M14 Series
|
||||
"rhs_weap_m14_socom", // M14 Series
|
||||
"rhs_weap_m14_wd", // M14 Series
|
||||
"rhs_weap_m14_weap_m14ebrri", // M14 Series
|
||||
"rhs_weap_m14", // M14 Series
|
||||
"rhs_weap_m16a4_carryhandle_M203", // M16 Series
|
||||
"rhs_weap_m16a4_carryhandle", // M16 Series
|
||||
"rhs_weap_m16a4_imod_M203", // M16 Series
|
||||
"rhs_weap_m16a4_imod", // M16 Series
|
||||
"rhs_weap_m16a4", // M16 Series
|
||||
"rhs_weap_m27iar_grip", // M27 Series
|
||||
"rhs_weap_m27iar", // M27 Series
|
||||
"rhsusf_ANPVS_14", // NVG AN/PVS-14
|
||||
"rhsusf_ANPVS_15", // NVG AN/PVS-15
|
||||
"SMA_ACRREM", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMAFG", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMAFGblk", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMAFGCQB", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMAFGCQBblk", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMblk", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMCQBGL", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMGL_B", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMGL", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMMOE", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMMOEblk", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMMOECQB", //Remington ACR 556+6.5
|
||||
"SMA_ACRREMMOECQBblk", //Remington ACR 556+6.5
|
||||
"srifle_DMR_06_camo_F", // M14 Series
|
||||
"srifle_DMR_06_hunter_F", // M14 Series
|
||||
"srifle_DMR_06_olive_F", // M14 Series
|
||||
"srifle_EBR_F", // Mk14 Series
|
||||
"Tier1_SIG_CMX_115_Virtus_300BLK_Black", // MCX 300 Blackout
|
||||
"Tier1_SIG_CMX_115_Virtus_300BLK_Desert", // MCX 300 Blackout
|
||||
"Tier1_SIG_CMX_115_Virtus_300BLK_FDE", // MCX 300 Blackout
|
||||
"Tier1_SIG_CMX_115_Virtus_300BLK", // MCX 300 Blackout
|
||||
"UK3CB_AG36_MLIC", // G36 Series
|
||||
"UK3CB_AG36_TAC_K", // G36 Series
|
||||
"UK3CB_AG36A1", // G36 Series
|
||||
"UK3CB_AG36E1", // G36 Series
|
||||
"UK3CB_AG36V", // G36 Series
|
||||
"UK3CB_FNFAL_FOREGRIP", // FN_FAL Series
|
||||
"UK3CB_FNFAL_FULL_RAILS", // FN_FAL Series
|
||||
"UK3CB_FNFAL_FULL", // FN_FAL Series
|
||||
"UK3CB_FNFAL_OSW_GL", // FN_FAL Series
|
||||
"UK3CB_FNFAL_OSW", // FN_FAL Series
|
||||
"UK3CB_FNFAL_PARA_RAILS", // FN_FAL Series
|
||||
"UK3CB_FNFAL_PARA", // FN_FAL Series
|
||||
"UK3CB_FNFAL_STG58", // FN_FAL Series
|
||||
"UK3CB_G36_KSK_K", // G36 Series
|
||||
"UK3CB_G36_KSK", // G36 Series
|
||||
"UK3CB_G36_LSW", // G36 Series
|
||||
"UK3CB_G36_MLIC_C", // G36 Series
|
||||
"UK3CB_G36_MLIC_K", // G36 Series
|
||||
"UK3CB_G36_MLIC", // G36 Series
|
||||
"UK3CB_G36_TAC_C", // G36 Series
|
||||
"UK3CB_G36_TAC", // G36 Series
|
||||
"UK3CB_G36A1_C", // G36 Series
|
||||
"UK3CB_G36A1_K", // G36 Series
|
||||
"UK3CB_G36A1", // G36 Series
|
||||
"UK3CB_G36E1_C", // G36 Series
|
||||
"UK3CB_G36E1_K", // G36 Series
|
||||
"UK3CB_G36E1", // G36 Series
|
||||
"UK3CB_G36V_C", // G36 Series
|
||||
"UK3CB_G36V_K", // G36 Series
|
||||
"UK3CB_G36V", // G36 Series
|
||||
"UK3CB_M14_Railed", // M14 Series
|
||||
"UK3CB_M14", // M14 Series
|
||||
"UK3CB_M14DMR_BLK", // M14 Series
|
||||
"UK3CB_M14DMR_Railed_BLK", // M14 Series
|
||||
"UK3CB_M14DMR_Railed", // M14 Series
|
||||
"UK3CB_M14DMR", // M14 Series
|
||||
"UK3CB_M16_Carbine", // M16 Series
|
||||
"UK3CB_M16A1_LSW", // M16 Series
|
||||
"UK3CB_M16A1", // M16 Series
|
||||
"UK3CB_M16A2_UGL", // M16 Series
|
||||
"UK3CB_M16A2", // M16 Series
|
||||
"UK3CB_M16A3", // M16 Series
|
||||
"USP_PVS_14", // NVG AN/PVS-14
|
||||
"USP_PVS_15" // NVG AN/PVS-15
|
||||
};
|
||||
};
|
||||
|
||||
class restrictedItems {
|
||||
label = "RESTRICTED ITEM";
|
||||
description = "Items that are allowed for specific USE Case (RRC / Marksman / etc.)";
|
||||
items[] = {
|
||||
"A3_GPNVG18_BLK_TI", // Thermal Quad
|
||||
"A3_GPNVG18_REC_BLK_TI", // Thermal Quad
|
||||
"A3_GPNVG18_REC_TI", // Thermal Quad
|
||||
"A3_GPNVG18_TI", // Thermal Quad
|
||||
"A3_GPNVG18b_BLK_TI", // Thermal Quad
|
||||
"A3_GPNVG18b_REC_BLK_TI", // Thermal Quad
|
||||
"A3_GPNVG18b_REC_TI", // Thermal Quad
|
||||
"A3_GPNVG18b_TI", // Thermal Quad
|
||||
"ACE_optic_LRPS_2D", //Nightforce Series Optic
|
||||
"ACE_optic_LRPS_PIP", //Nightforce Series Optic
|
||||
"NVGogglesB_blk_F", // ENVG
|
||||
"NVGogglesB_grn_F", // ENVG
|
||||
"NVGogglesB_gry_F", // ENVG
|
||||
"optic_lrps_ghex_F", //Nightforce Series Optic
|
||||
"optic_lrps_tna_F", //Nightforce Series Optic
|
||||
"optic_lrps", //Nightforce Series Optic
|
||||
"optic_Nightstalker", // Thermal Optic
|
||||
"optic_tws_mg", // Thermal Optic
|
||||
"optic_tws", // Thermal Optic
|
||||
"rhsusf_acc_anpas13gv1", // Thermal Optic
|
||||
"rhsusf_acc_anpvs27", // Thermal Optic
|
||||
"Tier1_ANPVS10_Tan", // Thermal Optic
|
||||
"Tier1_ATACR18_ADM_Black_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_Black", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_Desert_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_Desert", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_T1_Black_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_T1_Black", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_T1_Desert_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_T1_Desert", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Black_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Black", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Desert_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Desert", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Docter_Black_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Docter_Black", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Docter_Desert_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_Geissele_Docter_Desert" //Nightforce Series Optic
|
||||
};
|
||||
};
|
||||
|
||||
class tabbedItems { // Items that are allowed for individuals with Ranger Tab
|
||||
label = "TABBED WEAPON";
|
||||
description = "Items that are allowed for individuals with Ranger Tab.";
|
||||
items[] = {
|
||||
"arifle_MX_black_F", // MX Series
|
||||
"arifle_MX_F", // MX Series
|
||||
"arifle_MX_GL_black_F", // MX 3GL Series
|
||||
"arifle_MX_GL_F", // MX 3GL Series
|
||||
"arifle_MX_GL_khk_F", // MX 3GL Series
|
||||
"arifle_MX_khk_F", // MX Series
|
||||
"arifle_MX_SW_black_F", // MX LSW Series
|
||||
"arifle_MX_SW_F", // MX LSW Series
|
||||
"arifle_MX_SW_khk_F", // MX LSW Series
|
||||
"arifle_MXC_black_F", // MXC Series
|
||||
"arifle_MXC_F", // MXC Series
|
||||
"arifle_MXC_khk_F", // MXC Series
|
||||
"arifle_MXM_black_F", // MXM Series
|
||||
"arifle_MXM_F", // MXM Series
|
||||
"arifle_MXM_khk_F", // MXM Series
|
||||
"arifle_SPAR_03_blk_F", // HK417 Series
|
||||
"arifle_SPAR_03_khk_F", // HK417 Series
|
||||
"arifle_SPAR_03_snd_F", // HK417 Series
|
||||
"rhs_weap_SCARH_CQC", // Scar H Series
|
||||
"rhs_weap_SCARH_FDE_CQC", // Scar H Series
|
||||
"rhs_weap_SCARH_FDE_LB", // Scar H Series
|
||||
"rhs_weap_SCARH_FDE_STD", // Scar H Series
|
||||
"rhs_weap_SCARH_LB", // Scar H Series
|
||||
"rhs_weap_SCARH_STD", // Scar H Series
|
||||
"rhs_weap_SCARH_USA_CQC", // Scar H Series
|
||||
"rhs_weap_SCARH_USA_LB", // Scar H Series
|
||||
"rhs_weap_SCARH_USA_STD", // Scar H Series
|
||||
"SMA_HK417_16in", // HK417 Series
|
||||
"SMA_HK417", // HK417 Series
|
||||
"SMA_HK417vfg", // HK417 Series
|
||||
"SMA_Mk17_16_black", // Scar H Series
|
||||
"SMA_Mk17_16_green", // Scar H Series
|
||||
"SMA_Mk17_16", // Scar H Series
|
||||
"SMA_Mk17_black", // Scar H Series
|
||||
"SMA_Mk17_EGML_black", // Scar H Series
|
||||
"SMA_Mk17_EGML_green", // Scar H Series
|
||||
"SMA_Mk17_EGML", // Scar H Series
|
||||
"SMA_Mk17_green", // Scar H Series
|
||||
"SMA_Mk17", // Scar H Series
|
||||
"Tier1_MK48_Mod0_Desert", // Mk48 Series
|
||||
"Tier1_MK48_Mod0_Para_Desert", // Mk48 Series
|
||||
"Tier1_MK48_Mod0_Para", // Mk48 Series
|
||||
"Tier1_MK48_Mod0", // Mk48 Series
|
||||
"Tier1_MK48_Mod1_Desert", // Mk48 Series
|
||||
"Tier1_MK48_Mod1", // Mk48 Series
|
||||
"Tier1_SR25_ec_tan", // SR-25 Series
|
||||
"Tier1_SR25_ec", // SR-25 Series
|
||||
"Tier1_SR25_tan", // SR-25 Series
|
||||
"Tier1_SR25" // SR-25 Series
|
||||
};
|
||||
};
|
||||
|
||||
class memeItems {
|
||||
label = "MEME ITEM";
|
||||
description = "Items that serve no purpose other than to MEME.";
|
||||
items[] = {
|
||||
"ACE_Banana",
|
||||
"UK3CB_Cocaine_Brick"
|
||||
};
|
||||
};
|
||||
};
|
||||
44
defines/SignalColors.hpp
Normal file
44
defines/SignalColors.hpp
Normal file
@@ -0,0 +1,44 @@
|
||||
class SignalColors {
|
||||
class White {
|
||||
name = "White";
|
||||
hexCode = "#FFFFFF";
|
||||
usage = "Concealment, Light";
|
||||
itemExamples[] = {"SmokeShell", "1Rnd_Smoke_Grenade_shell", "ACE_Chemlight_White"};
|
||||
};
|
||||
class Green {
|
||||
name = "Green";
|
||||
hexCode = "#00FF00";
|
||||
usage = "Friendly Forces";
|
||||
itemExamples[] = {"SmokeShellGreen", "1Rnd_SmokeGreen_Grenade_shell", "Chemlight_green"};
|
||||
};
|
||||
class Blue {
|
||||
name = "Blue";
|
||||
hexCode = "#0000FF";
|
||||
usage = "LZ Marking";
|
||||
itemExamples[] = {"SmokeShellBlue", "1Rnd_SmokeBlue_Grenade_shell", "Chemlight_blue"};
|
||||
};
|
||||
class Red {
|
||||
name = "Red";
|
||||
hexCode = "#FF0000";
|
||||
usage = "Enemy Location";
|
||||
itemExamples[] = {"SmokeShellRed", "1Rnd_SmokeRed_Grenade_shell", "Chemlight_red"};
|
||||
};
|
||||
class Orange {
|
||||
name = "Orange";
|
||||
hexCode = "#FFA500";
|
||||
usage = "Resupply Marker";
|
||||
itemExamples[] = {"SmokeShellOrange", "1Rnd_SmokeOrange_Grenade_shell", "ACE_Chemlight_Orange"};
|
||||
};
|
||||
class Yellow {
|
||||
name = "Yellow";
|
||||
hexCode = "#FFFF00";
|
||||
usage = "Medical Emergency";
|
||||
itemExamples[] = {"SmokeShellYellow", "1Rnd_SmokeYellow_Grenade_shell", "Chemlight_yellow"};
|
||||
};
|
||||
class Purple {
|
||||
name = "Purple";
|
||||
hexCode = "#800080";
|
||||
usage = "Broken Arrow - 100m radius";
|
||||
itemExamples[] = {"SmokeShellPurple", "1Rnd_SmokePurple_Grenade_shell"};
|
||||
};
|
||||
};
|
||||
180
defines/SupplyCrates.hpp
Normal file
180
defines/SupplyCrates.hpp
Normal file
@@ -0,0 +1,180 @@
|
||||
class SupplyCrates {
|
||||
class AmmoSquad {
|
||||
boxClass = "Box_Syndicate_Ammo_F";
|
||||
displayName = "Squad Ammo Crate";
|
||||
tooltip = "A crate containing general ammunition and equipment for an infantry squad.";
|
||||
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateAmmo_ca.paa";
|
||||
|
||||
backpacks[] = {};
|
||||
weapons[] = {
|
||||
{"rhs_weap_M136",4},
|
||||
{"rhs_weap_M136_hp",4},
|
||||
{"rhs_weap_m72a7",2}
|
||||
};
|
||||
magazines[] = {
|
||||
{"1Rnd_SmokePurple_Grenade_shell",12},
|
||||
{"1Rnd_SmokeBlue_Grenade_shell",24},
|
||||
{"1Rnd_SmokeOrange_Grenade_shell",12},
|
||||
{"rhs_mag_M441_HE",25},
|
||||
{"rhs_mag_M433_HEDP",15},
|
||||
{"ACE_40mm_Flare_ir",12},
|
||||
{"rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25},
|
||||
{"rhsusf_20Rnd_762x51_m993_Mag",25},
|
||||
{"SmokeShell",12},
|
||||
{"rhs_mag_m67",12},
|
||||
{"1Rnd_Smoke_Grenade_shell",24},
|
||||
{"1Rnd_SmokeRed_Grenade_shell",24},
|
||||
{"1Rnd_SmokeGreen_Grenade_shell",24},
|
||||
{"1Rnd_SmokeYellow_Grenade_shell",12},
|
||||
{"Tier1_30Rnd_556x45_M856A1_EMag",25},
|
||||
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",75},
|
||||
{"ACE_30Rnd_65_Creedmor_mag",25},
|
||||
{"SMA_30Rnd_762x35_BLK_EPR",25},
|
||||
{"Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25},
|
||||
{"SMA_30Rnd_68x43_SPC_FMJ",25},
|
||||
{"SMA_30Rnd_68x43_SPC_FMJ_Tracer",25},
|
||||
{"SMA_20Rnd_762x51mm_M80A1_EPR",25},
|
||||
{"SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25},
|
||||
{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25},
|
||||
{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25},
|
||||
{"Tier1_250Rnd_762x51_Belt_M993_AP",15},
|
||||
{"ACE_20Rnd_762x51_Mag_Tracer",25},
|
||||
{"ACE_20Rnd_762x51_M993_AP_Mag",25},
|
||||
{"rhsusf_20Rnd_762x51_SR25_m993_Mag",25},
|
||||
{"Tier1_20Rnd_762x51_M993_SR25_Mag",25},
|
||||
{"Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25},
|
||||
{"rhssaf_30rnd_556x45_EPR_G36", 25},
|
||||
{"DemoCharge_Remote_Mag",16}
|
||||
};
|
||||
items[] = {};
|
||||
};
|
||||
|
||||
class AmmoHeavy {
|
||||
boxClass = "Box_NATO_Wps_F";
|
||||
displayName = "Heavy Ammo Crate";
|
||||
tooltip = "A crate containing mixed ammo for rifles, ARs, MAT, and HAT.";
|
||||
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateWpns_ca.paa";
|
||||
|
||||
backpacks[] = {};
|
||||
weapons[] = {};
|
||||
magazines[] = {
|
||||
{"MRAWS_HEAT_F",35},
|
||||
{"MRAWS_HE_F",15},
|
||||
{"Tier1_250Rnd_762x51_Belt_M993_AP",50},
|
||||
{"Tier1_30Rnd_556x45_M856A1_EMag",25},
|
||||
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",50},
|
||||
{"Titan_AA",10},
|
||||
{"Titan_AT",10},
|
||||
{"200Rnd_65x39_cased_Box_Tracer_Red",50}
|
||||
};
|
||||
items[] = {};
|
||||
};
|
||||
|
||||
class MedicalSupplies {
|
||||
boxClass = "ACE_medicalSupplyCrate_advanced";
|
||||
displayName = "Medical Crate";
|
||||
tooltip = "A crate containing medical supplies.";
|
||||
icon = "\A3\ui_f\data\map\vehicleicons\pictureHeal_ca.paa";
|
||||
|
||||
backpacks[] = {};
|
||||
weapons[] = {};
|
||||
magazines[] = {};
|
||||
items[] = {
|
||||
{"ACE_packingBandage",100},
|
||||
{"ACE_elasticBandage",100},
|
||||
{"ACE_tourniquet",48},
|
||||
{"ACE_splint",48},
|
||||
{"ACE_morphine",50},
|
||||
{"ACE_epinephrine",50},
|
||||
{"ACE_bloodIV",75},
|
||||
{"ACE_bloodIV_500",50},
|
||||
{"ACE_bloodIV_250",25},
|
||||
{"ACE_quikclot",75},
|
||||
{"ACE_personalAidKit", 5},
|
||||
{"ACE_surgicalKit", 5}
|
||||
};
|
||||
};
|
||||
|
||||
class Launchers {
|
||||
boxClass = "Box_NATO_WpsLaunch_F";
|
||||
displayName = "Launcher Crate";
|
||||
tooltip = "A crate containing missile launchers and ammunition.";
|
||||
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateLong_ca.paa";
|
||||
|
||||
backpacks[] = {};
|
||||
weapons[] = {
|
||||
{"launch_B_Titan_short_F",2},
|
||||
{"launch_NLAW_F",2},
|
||||
{"rhs_weap_fim92",2}
|
||||
};
|
||||
magazines[] = {
|
||||
{"Titan_AA",6},
|
||||
{"Titan_AT",6}
|
||||
};
|
||||
items[] = {};
|
||||
};
|
||||
|
||||
class CrewServedWeapons {
|
||||
boxClass = "Box_NATO_Equip_F";
|
||||
displayName = "CSW Crate";
|
||||
tooltip = "A crate containing backpacks that assemble into static weapons.";
|
||||
icon = "\A3\ui_f\data\igui\cfg\simpleTasks\types\defend_ca.paa";
|
||||
|
||||
backpacks[] = {
|
||||
{"RHS_M2_Gun_Bag",2},
|
||||
{"RHS_M2_Tripod_Bag",2},
|
||||
{"RHS_M2_MiniTripod_Bag",2},
|
||||
{"rhs_Tow_Gun_Bag",2},
|
||||
{"rhs_TOW_Tripod_Bag",2},
|
||||
{"UK3CB_Static_M240_Elcan_Gun_Bag",2},
|
||||
{"UK3CB_B_Static_M240_Elcan_Tripod_Low_Bag_US_D",2},
|
||||
{"RHS_Mk19_Gun_Bag",2},
|
||||
{"RHS_Mk19_Tripod_Bag",2}
|
||||
};
|
||||
weapons[] = {};
|
||||
magazines[] = {};
|
||||
items[] = {};
|
||||
};
|
||||
|
||||
class MortarMk6Resupply {
|
||||
boxClass = "Box_NATO_WpsSpecial_F";
|
||||
displayName = "Mortar MK6 Supply Crate";
|
||||
tooltip = "A crate containing Mk6 mortar resupply (tubes) and tools.";
|
||||
icon = "\A3\ui_f\data\map\vehicleicons\iconStaticMortar_ca.paa";
|
||||
|
||||
backpacks[] = {
|
||||
{"B_Mortar_01_support_F",3},
|
||||
{"B_Mortar_01_weapon_F",6},
|
||||
{"UK3CB_LSM_B_B_CARRYALL_RADIO_TIG_STRIPE_01",1}
|
||||
};
|
||||
weapons[] = {
|
||||
{"ACE_Vector",2}
|
||||
};
|
||||
magazines[] = {
|
||||
{"acex_intelitems_notepad",2}
|
||||
};
|
||||
items[] = {
|
||||
{"ACE_artilleryTable",2},
|
||||
{"ACE_RangeTable_82mm",2},
|
||||
{"ACE_microDAGR",2},
|
||||
{"ACE_MapTools",2}
|
||||
};
|
||||
};
|
||||
|
||||
class Mortar60mmCommandoResupply {
|
||||
boxClass = "Box_NATO_WpsSpecial_F";
|
||||
displayName = "Mortar 60mm Commando Supply Crate";
|
||||
tooltip = "A crate containing COMMANDO 60mm mortar shells and some STANAGs.";
|
||||
icon = "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa";
|
||||
|
||||
backpacks[] = {};
|
||||
weapons[] = {};
|
||||
magazines[] = {
|
||||
{"twc_2inch_he_1rnd",70},
|
||||
{"twc_2inch_smoke_1rnd",15},
|
||||
{"twc_2inch_illum_1rnd",15},
|
||||
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",20}
|
||||
};
|
||||
items[] = {};
|
||||
};
|
||||
};
|
||||
164
defines/VehicleFlags.hpp
Normal file
164
defines/VehicleFlags.hpp
Normal file
@@ -0,0 +1,164 @@
|
||||
class VehicleFlags {
|
||||
|
||||
texturePBOName = "textures";
|
||||
baseClassesToApplyActionsFor[] = {
|
||||
"LandVehicle",
|
||||
"Helicopter"
|
||||
};
|
||||
|
||||
class ExcludedVehicles {
|
||||
classesWithoutFlagProxies[] = {
|
||||
"TF373_SOAR_MH47G_Base", // MH-47G Chinook
|
||||
"RHS_MELB_base", // MELB AH-6M/MH-6M/H-6M Little Bird
|
||||
"USAF_C17", // C17 Globemaster III
|
||||
"USAF_C130J", // C130J Super Hercules
|
||||
"USAF_AC130U", // AC130 Spooky II
|
||||
"ej_UH60M_base", // UH-60M Black Hawk + DAP variants
|
||||
"rhsusf_fmtv_base" // M1083A1P2 variants + SOV SOCOM variants
|
||||
};
|
||||
};
|
||||
|
||||
class FlagCategories {
|
||||
class ChevronNumbers {
|
||||
actionID = "flag_chevron_numbers";
|
||||
actionTitle = "Chevron Numbers";
|
||||
|
||||
class Chevron1 {
|
||||
actionID = "flag_chevron_id1";
|
||||
actionTitle = "Flag 1";
|
||||
texture = "textures\flag_number\flag_id_1_co.paa";
|
||||
};
|
||||
class Chevron2 {
|
||||
actionID = "flag_chevron_id2";
|
||||
actionTitle = "Flag 2";
|
||||
texture = "textures\flag_number\flag_id_2_co.paa";
|
||||
};
|
||||
class Chevron3 {
|
||||
actionID = "flag_chevron_id3";
|
||||
actionTitle = "Flag 3";
|
||||
texture = "textures\flag_number\flag_id_3_co.paa";
|
||||
};
|
||||
class Chevron4 {
|
||||
actionID = "flag_chevron_id4";
|
||||
actionTitle = "Flag 4";
|
||||
texture = "textures\flag_number\flag_id_4_co.paa";
|
||||
};
|
||||
class Chevron5 {
|
||||
actionID = "flag_chevron_id5";
|
||||
actionTitle = "Flag 5";
|
||||
texture = "textures\flag_number\flag_id_5_co.paa";
|
||||
};
|
||||
class Chevron6 {
|
||||
actionID = "flag_chevron_id6";
|
||||
actionTitle = "Flag 6";
|
||||
texture = "textures\flag_number\flag_id_6_co.paa";
|
||||
};
|
||||
class Chevron7 {
|
||||
actionID = "flag_chevron_id7";
|
||||
actionTitle = "Flag 7";
|
||||
texture = "textures\flag_number\flag_id_7_co.paa";
|
||||
};
|
||||
class Chevron8 {
|
||||
actionID = "flag_chevron_id8";
|
||||
actionTitle = "Flag 8";
|
||||
texture = "textures\flag_number\flag_id_8_co.paa";
|
||||
};
|
||||
class Chevron9 {
|
||||
actionID = "flag_chevron_id9";
|
||||
actionTitle = "Flag 9";
|
||||
texture = "textures\flag_number\flag_id_9_co.paa";
|
||||
};
|
||||
class Chevron10 {
|
||||
actionID = "flag_chevron_id10";
|
||||
actionTitle = "Flag 10";
|
||||
texture = "textures\flag_number\flag_id_10_co.paa";
|
||||
};
|
||||
class ChevronHQ {
|
||||
actionID = "flag_chevron_hq";
|
||||
actionTitle = "Flag HQ";
|
||||
texture = "textures\flag_number\flag_id_hq_co.paa";
|
||||
};
|
||||
};
|
||||
|
||||
class SimpleShapes {
|
||||
actionID = "flag_simpleshape";
|
||||
actionTitle = "Simple Shapes";
|
||||
|
||||
class GreenOctagon {
|
||||
actionID = "flag_simpleshape_greenoctagon";
|
||||
actionTitle = "Green Octagon";
|
||||
texture = "textures\simple_shape\flag_simpleshape_greenoctagon_co.paa";
|
||||
};
|
||||
class BlueCircle {
|
||||
actionID = "flag_simpleshape_bluecircle";
|
||||
actionTitle = "Blue Circle";
|
||||
texture = "textures\simple_shape\flag_simpleshape_bluecircle_co.paa";
|
||||
};
|
||||
class OrangeSquare {
|
||||
actionID = "flag_simpleshape_orangesquare";
|
||||
actionTitle = "Orange Square";
|
||||
texture = "textures\simple_shape\flag_simpleshape_orangesquare_co.paa";
|
||||
};
|
||||
class PinkTriangle {
|
||||
actionID = "flag_simpleshape_pinktriangle";
|
||||
actionTitle = "Pink Triangle";
|
||||
texture = "textures\simple_shape\flag_simpleshape_pinktriangle_co.paa";
|
||||
};
|
||||
class RedPentagon {
|
||||
actionID = "flag_simpleshape_redpentagon";
|
||||
actionTitle = "Red Pentagon";
|
||||
texture = "textures\simple_shape\flag_simpleshape_redpentagon_co.paa";
|
||||
};
|
||||
};
|
||||
|
||||
class Miscellaneous {
|
||||
actionID = "flag_misc";
|
||||
actionTitle = "Miscellaneous";
|
||||
class BattalionEmblem {
|
||||
actionID = "flag_17th_emblem";
|
||||
actionTitle = "17th Emblem";
|
||||
texture = "textures\flags_misc\flag_17th_emblem_co.paa";
|
||||
};
|
||||
class RedCross {
|
||||
actionID = "flag_redcross";
|
||||
actionTitle = "Red Cross";
|
||||
texture = "textures\flags_misc\flag_redcross_co.paa";
|
||||
};
|
||||
};
|
||||
|
||||
class BuiltIn {
|
||||
actionID = "flag_builtin";
|
||||
actionTitle = "Built-In";
|
||||
class BlueFlag {
|
||||
actionID = "flag_builtin_blue";
|
||||
actionTitle = "Blue Flag";
|
||||
texture = "\A3\Data_F\Flags\flag_blue_CO.paa";
|
||||
};
|
||||
class GreenFlag {
|
||||
actionID = "flag_builtin_green";
|
||||
actionTitle = "Green Flag";
|
||||
texture = "\A3\Data_F\Flags\flag_green_CO.paa";
|
||||
};
|
||||
class RedFlag {
|
||||
actionID = "flag_builtin_red";
|
||||
actionTitle = "Red Flag";
|
||||
texture = "\A3\Data_F\Flags\flag_red_CO.paa";
|
||||
};
|
||||
class WhiteFlag {
|
||||
actionID = "flag_builtin_white";
|
||||
actionTitle = "White Flag";
|
||||
texture = "\A3\Data_F\Flags\flag_white_CO.paa";
|
||||
};
|
||||
class NATOFlag {
|
||||
actionID = "flag_builtin_nato";
|
||||
actionTitle = "NATO Flag";
|
||||
texture = "\A3\Data_F\Flags\flag_NATO_CO.paa";
|
||||
};
|
||||
class UNFlag {
|
||||
actionID = "flag_builtin_un";
|
||||
actionTitle = "UN Flag";
|
||||
texture = "\A3\Data_F\Flags\Flag_uno_CO.paa";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1,4 +1,4 @@
|
||||
//-------------------------------------------DESCRIPTION.EXT-----------------------------------------------------------------
|
||||
//-------------------------------------------DESCRIPTION.EXT-----------------------------------------------------------------
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
@@ -17,6 +17,13 @@
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "mission_settings.hpp"
|
||||
#include "framework\script_mod.hpp"
|
||||
#include "defines\ApprovedAssets.hpp"
|
||||
#include "defines\BattalionInfo.hpp"
|
||||
#include "defines\DisallowedEquipment.hpp"
|
||||
#include "defines\SupplyCrates.hpp"
|
||||
#include "defines\VehicleFlags.hpp"
|
||||
#include "defines\SignalColors.hpp"
|
||||
|
||||
//-------------------------------------------MISSION INFO--------------------------------------------------------------------
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -87,11 +94,16 @@ class Params
|
||||
};
|
||||
|
||||
|
||||
class cfgFunctions
|
||||
{
|
||||
#include "functions\CfgFunctions.hpp"
|
||||
// CfgFunctions
|
||||
class CfgFunctions {
|
||||
#include "framework\CfgFunctions.hpp"
|
||||
};
|
||||
|
||||
class CfgSounds {
|
||||
#include "framework\emp\CfgSounds.hpp"
|
||||
};
|
||||
|
||||
|
||||
|
||||
class CfgDebriefingSections {
|
||||
class acex_killTracker {
|
||||
|
||||
200
framework/CfgFunctions.hpp
Normal file
200
framework/CfgFunctions.hpp
Normal file
@@ -0,0 +1,200 @@
|
||||
#include "script_mod.hpp"
|
||||
|
||||
class DOUBLES(PREFIX,init) {
|
||||
class functions {
|
||||
file = "framework\init\functions";
|
||||
class initServer { postInit = 1;};
|
||||
class initClient { postInit = 1;};
|
||||
class setDefaults { postInit = 1; };
|
||||
class addAARChatHandler { postInit = 1; };
|
||||
class addRespawnChatHandler { postInit = 1; };
|
||||
};
|
||||
};
|
||||
|
||||
class PREFIX {
|
||||
class ambience {
|
||||
file = "framework\ambience";
|
||||
class flakInitVehicle {};
|
||||
class flakEH {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,client) {
|
||||
class functions {
|
||||
file = "framework\client\functions";
|
||||
class bindEmptyGroupGarbageCleanup { postInit = 1; };
|
||||
class bindEventHandlers { postInit = 1; };
|
||||
class bindVehicleActions { postInit = 1; };
|
||||
class addZenModules {postInit = 1;};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,common) {
|
||||
class functions {
|
||||
file = "framework\common\functions";
|
||||
class addCBASettings { preInit = 1; };
|
||||
class logMissionInfo {};
|
||||
class addPlayerInfoToArray {};
|
||||
class createOrUpdateDiaryRecord {};
|
||||
class getApprovedAssetsCfg {};
|
||||
class getBattalionCfg {};
|
||||
class getNameOfBase {};
|
||||
class getNearestBase {};
|
||||
class log {};
|
||||
class checkPlayerInventory {};
|
||||
class logSettingChanged {};
|
||||
class padString {};
|
||||
class recurseSubclasses {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,emp) {
|
||||
class functions {
|
||||
file = "framework\emp\functions";
|
||||
// class addCBASettings {preInit=1;};
|
||||
class init {};
|
||||
class addACEActions {};
|
||||
|
||||
class applyLocalObjectEffects {};
|
||||
class applyLocalGroupEffects {};
|
||||
class applyGlobalObjectEffects {};
|
||||
class applyServerObjectEffects {};
|
||||
|
||||
class deploy {};
|
||||
class getObjectsAndGroupsToAffect {};
|
||||
class playLocalEffects {};
|
||||
class playLocalEffectsForObject {};
|
||||
|
||||
class isItemElectronic {};
|
||||
class removeUnitElectricInventoryItems {};
|
||||
class removeVehicleElectricInventoryItems {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,fbcb2_assets) {
|
||||
class functions {
|
||||
file = "framework\fbcb2_assets\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
class initServer {};
|
||||
class initClient {};
|
||||
class getCallsignFromClassname {};
|
||||
class getCurrentAssetsByBase {};
|
||||
class getInventory {};
|
||||
class getMagsForWeapon {};
|
||||
class getStartingAndCurrentAssets {};
|
||||
class getStartingAssetsByBase {};
|
||||
class getVehicleData {};
|
||||
class getWeaponry {};
|
||||
class hintAllApprovedAssets {};
|
||||
class isAssetInRangeOfBase {};
|
||||
class removeAssetDiaryRecords {};
|
||||
class removeMarkersOnMap {};
|
||||
class showMarkersOnMap {};
|
||||
class updateAssetDiary {};
|
||||
class updateAssetsByBase {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,fbcb2_main) {
|
||||
class functions {
|
||||
file = "framework\fbcb2_main\functions";
|
||||
class initClient {};
|
||||
class addEnvironmentRecord {};
|
||||
class addFrequenciesRecord {};
|
||||
class addSignalColorsRecord {};
|
||||
};
|
||||
class util {
|
||||
file = "framework\fbcb2_main\util";
|
||||
class formatRadioElementForDiary {};
|
||||
class generateElementFrequencyRecordText {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,mapcopy) {
|
||||
class functions {
|
||||
file = "framework\mapcopy\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
class initClient {};
|
||||
class getMapMarkers {};
|
||||
class loadMapMarkers {};
|
||||
class mapMarkerToString {};
|
||||
class stringToMapMarker {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,performance) {
|
||||
class functions {
|
||||
file = "framework\performance\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
class addDNI_PlayerFPS { postInit = 1; };
|
||||
|
||||
// PFHs managed in addCBASettings onChange code
|
||||
class addClientStatsPFH {};
|
||||
class calculateClientStats {};
|
||||
class addServerStatsPFH {};
|
||||
class calculateServerStats {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,reinsert) {
|
||||
class functions {
|
||||
file = "framework\reinsert\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
};
|
||||
class server {
|
||||
file = "framework\reinsert\server";
|
||||
class initServer {};
|
||||
class addToQueue {};
|
||||
class globalShowQueue {};
|
||||
class removeFromQueue {};
|
||||
class returnReinsertQueueNotification {};
|
||||
class validateQueue {};
|
||||
};
|
||||
class client {
|
||||
file = "framework\reinsert\client";
|
||||
class initClient {};
|
||||
class addAceSelfActions {};
|
||||
class addCheckQueueSelfAction {};
|
||||
class requestShowQueue {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,resupply) {
|
||||
class functions {
|
||||
file = "framework\resupply\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
class initClient {};
|
||||
class createBox {};
|
||||
class getSupplyCratesCfg {};
|
||||
class addArsenalObjectSpawnBoxActions {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,triageIcons) {
|
||||
class functions {
|
||||
file = "framework\triageIcons\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
class initClient {};
|
||||
class addDrawIconsPFH {};
|
||||
class addGetEntitiesPFH {};
|
||||
class updateColors {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,vehicleFlags) {
|
||||
class functions {
|
||||
file = "framework\vehicleFlags\functions";
|
||||
class initClient {};
|
||||
class getActionsFlagCategories {};
|
||||
class getVehicleFlagsCfg {};
|
||||
class isClassExcluded {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,zeus) {
|
||||
class functions {
|
||||
file = "framework\zeus\functions";
|
||||
class initClient {};
|
||||
class addZenModules {};
|
||||
};
|
||||
};
|
||||
41
framework/client/functions/fn_addZenModules.sqf
Normal file
41
framework/client/functions/fn_addZenModules.sqf
Normal file
@@ -0,0 +1,41 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
[
|
||||
QUOTE(MODULE_CATEGORY_NAME),
|
||||
"Grounds Cleanup",
|
||||
{
|
||||
params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
|
||||
|
||||
_pos = [_pos#0, _pos#1, 0];
|
||||
|
||||
[
|
||||
"Cleanup Area",
|
||||
[
|
||||
[ "SLIDER:RADIUS", "Radius (meters)", [50, 500, 100, 0, _pos, [0.8, 0.2, 0.2, 1.0]], true ]
|
||||
],
|
||||
{
|
||||
|
||||
params ["_dialog", "_args"];
|
||||
|
||||
_dialog params ["_radius"];
|
||||
_args params ["_pos", "_target"];
|
||||
|
||||
_objects = _pos nearObjects ["GroundWeaponHolder", _radius];
|
||||
{
|
||||
deleteVehicle _x;
|
||||
} forEach _objects
|
||||
|
||||
},
|
||||
{},
|
||||
[_pos, _target]
|
||||
] call zen_dialog_fnc_create;
|
||||
|
||||
}
|
||||
] call zen_custom_modules_fnc_register;
|
||||
|
||||
|
||||
diag_log text "[MILSIM] (client) zeus modules added";
|
||||
|
||||
nil;
|
||||
@@ -0,0 +1,43 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"Initializing empty group deletion PFH",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
_emptyGroupPFH = [
|
||||
{
|
||||
{
|
||||
if (local _x) then {
|
||||
if ((count units _x) == 0) then {
|
||||
deleteGroup _x;
|
||||
};
|
||||
};
|
||||
} forEach allGroups;
|
||||
},
|
||||
300,
|
||||
[],
|
||||
{
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"Empty group deletion PFH loaded",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
},
|
||||
{ [
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"Empty group deletion PFH unloaded",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
},
|
||||
{ true },
|
||||
{ false },
|
||||
[]
|
||||
] call CBA_fnc_createPerFrameHandlerObject;
|
||||
|
||||
|
||||
|
||||
@@ -1,11 +1,18 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
player addEventHandler["Respawn",
|
||||
{
|
||||
params ["_unit", "_corpse"];
|
||||
_killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
|
||||
private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
|
||||
if (_killer == "respawn_button") then {
|
||||
format["[MILSIM] (client) %1 was unconscious then clicked the respawn button", name _unit] remoteExec["diag_log", 0];
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"RESPAWNED WHILE UNCONSCIOUS",
|
||||
[_unit] call EFUNC(common,addPlayerInfoToArray)
|
||||
] remoteExec [QEFUNC(common,log), 2];
|
||||
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
|
||||
};
|
||||
}
|
||||
@@ -39,11 +46,11 @@ addMissionEventHandler ["HandleChatMessage",
|
||||
|
||||
|
||||
["ace_arsenal_displayClosed", {
|
||||
player remoteExec["milsim_fnc_logPlayerInventory", 0];
|
||||
[player] remoteExec [QEFUNC(common,checkPlayerInventory), 2];
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
[missionNamespace, "arsenalClosed", {
|
||||
player remoteExec["milsim_fnc_logPlayerInventory", 0];
|
||||
[player] remoteExec [QEFUNC(common,checkPlayerInventory), 2];
|
||||
}] call BIS_fnc_addScriptedEventHandler;
|
||||
|
||||
diag_log text "[MILSIM] (client) event handlers bound";
|
||||
@@ -56,7 +56,7 @@ _patchTire =
|
||||
"Patching"
|
||||
] call ace_common_fnc_progressBar
|
||||
},
|
||||
{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( getDammage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
|
||||
{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( damage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
["ACE_Wheel", 0, ["ACE_MainActions"], _patchTire, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
3
framework/client/script_component.hpp
Normal file
3
framework/client/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
||||
#define COMPONENT client
|
||||
#define COMPONENT_BEAUTIFIED Client
|
||||
#include "../script_mod.hpp"
|
||||
27
framework/common/functions/fn_addCBASettings.sqf
Normal file
27
framework/common/functions/fn_addCBASettings.sqf
Normal file
@@ -0,0 +1,27 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
//---------------------
|
||||
// Side Chat
|
||||
//---------------------
|
||||
|
||||
[
|
||||
QGVARMAIN(sideChat),
|
||||
"CHECKBOX",
|
||||
"Side Chat Text Enabled",
|
||||
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
|
||||
false, // default value
|
||||
true, // requires restart
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
QGVARMAIN(sideChat),
|
||||
_value
|
||||
] call EFUNC(common,logSettingChanged);
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[QGVARMAIN(sideChat), false] call CBA_settings_fnc_set;
|
||||
|
||||
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
|
||||
|
||||
nil;
|
||||
16
framework/common/functions/fn_addPlayerInfoToArray.sqf
Normal file
16
framework/common/functions/fn_addPlayerInfoToArray.sqf
Normal file
@@ -0,0 +1,16 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [["_playerObj", objNull, [nil, objNull]], ["_arrayToModify", [], [[]]]];
|
||||
|
||||
if (isNull _playerObj) exitWith {_arrayToModify};
|
||||
|
||||
{
|
||||
_arrayToModify = [_arrayToModify, _x#0, _x#1] call BIS_fnc_setToPairs;
|
||||
} forEach [
|
||||
["playerName", name _playerObj],
|
||||
["playerUID", getPlayerUID _playerObj],
|
||||
["playerGroup", groupId (group _playerObj)],
|
||||
["playerNetID", _playerObj call BIS_fnc_netId]
|
||||
];
|
||||
|
||||
_arrayToModify;
|
||||
150
framework/common/functions/fn_checkPlayerInventory.sqf
Normal file
150
framework/common/functions/fn_checkPlayerInventory.sqf
Normal file
@@ -0,0 +1,150 @@
|
||||
/*
|
||||
Function: milsim_common_fnc_checkPlayerInventory
|
||||
|
||||
Description:
|
||||
Checks a player's inventory for non-compliant items and logs results to all machines.
|
||||
|
||||
Author: Hizumi, EagleTrooper, IndigoFox
|
||||
|
||||
Parameters:
|
||||
0: _player - <OBJECT> - Player to check inventory of.
|
||||
|
||||
Returns:
|
||||
<ARRAY> - Array of strings to be logged.
|
||||
|
||||
*/
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [
|
||||
["_player", objNull, [objNull]]
|
||||
];
|
||||
|
||||
if (!isPlayer _player) exitWith {
|
||||
[
|
||||
LEVEL_ERROR,
|
||||
QUOTE(COMPONENT),
|
||||
"PARAM PLAYER IS NOT A PLAYER",
|
||||
[["player", _player]]
|
||||
] call EFUNC(common,log);
|
||||
};
|
||||
|
||||
// testing
|
||||
// test_old = compile preprocessFileLineNumbers "testold.sqf";
|
||||
// test_new = compile preprocessFileLineNumbers "testnew.sqf";
|
||||
// player addItem "A3_GPNVG18_BLK_TI";
|
||||
// player addWeapon "SMA_HK417_16in";
|
||||
// player addItem "ej_VPS15";
|
||||
// player addItem "ACE_Banana";
|
||||
|
||||
// INSTANTIATE VARS
|
||||
private _foundItemsKeyValue = [];
|
||||
private _allFoundItemsSoFar = [];
|
||||
|
||||
// GET PLAYER ITEMS
|
||||
private _playerItems = [
|
||||
_player, // Unit
|
||||
true, // Include weapons, attachments, loaded magazines
|
||||
true, // Include items in backpack
|
||||
true, // Include items in vest
|
||||
true, // Include items in uniform
|
||||
true, // Include assigned items
|
||||
true // Include not loaded magazines
|
||||
] call CBA_fnc_uniqueUnitItems;
|
||||
|
||||
_playerItems pushBack (headgear _player);
|
||||
_playerItems pushBack (uniform _player);
|
||||
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"CHECKING PLAYER INVENTORY",
|
||||
[_player] call EFUNC(common,addPlayerInfoToArray)
|
||||
] call EFUNC(common,log);
|
||||
|
||||
////////////////////////////////////////
|
||||
// HARDCODED DISALLOWED ITEMS - see functions/definitions/DisallowedEquipment.hpp
|
||||
|
||||
// Get parent class
|
||||
private _disallowedEquipmentCfg = (missionConfigFile >> "DisallowedEquipment");
|
||||
|
||||
// Get all subclasses
|
||||
private _definitionCfgs = (_disallowedEquipmentCfg call BIS_fnc_getCfgSubClasses) apply {
|
||||
(_disallowedEquipmentCfg >> _x)
|
||||
};
|
||||
|
||||
// diag_log text format["DEFINITION CFGS: %1", _definitionCfgs];
|
||||
// Check all items
|
||||
{ // forEach _subclassesCfgs
|
||||
private _definitionCfg = _x;
|
||||
private _definitionLabel = (_definitionCfg >> "label") call BIS_fnc_getCfgData;
|
||||
private _definitionItems = (_definitionCfg >> "items") call BIS_fnc_getCfgDataArray;
|
||||
// diag_log text format["DEF ITEMS: %1", _definitionItems];
|
||||
{ // forEach _playerItems
|
||||
private _playerItem = _x;
|
||||
// diag_log text format["PLAYER ITEM: %1", _playerItem];
|
||||
if (_playerItem in _definitionItems && not (_playerItem in _allFoundItemsSoFar)) then {
|
||||
// add under def label
|
||||
[_foundItemsKeyValue, _definitionLabel, _playerItem] call BIS_fnc_addToPairs;
|
||||
// add to all found items
|
||||
_allFoundItemsSoFar pushBackUnique _playerItem;
|
||||
};
|
||||
} forEach _playerItems;
|
||||
} forEach _definitionCfgs;
|
||||
|
||||
////////////////////////////////////////
|
||||
// UNLISTED THERMAL - Any item with thermal capabilities that is not already in the list
|
||||
|
||||
// Identify thermal items in the player list
|
||||
private _thermalItems = _playerItems select {
|
||||
private _playerItem = _x;
|
||||
private _modes = getArray(configfile >> "CfgWeapons" >> _playerItem >> "visionMode");
|
||||
private _subModes = [configfile >> "CfgWeapons" >> _playerItem >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
|
||||
{
|
||||
_modes append getArray( _x >> "visionMode" );
|
||||
} forEach _subModes;
|
||||
if ((count _modes) isNotEqualTo 0) then {
|
||||
// if the item has thermal capabilities and is not in the list anywhere else, include it
|
||||
"ti" in (_modes apply { toLower _x }) && not (_playerItem in _allFoundItemsSoFar);
|
||||
} else {
|
||||
false;
|
||||
};
|
||||
};
|
||||
|
||||
{
|
||||
[_foundItemsKeyValue, "UNLISTED THERMAL", _x] call BIS_fnc_addToPairs;
|
||||
} forEach _thermalItems;
|
||||
|
||||
|
||||
// Only log compliance message if no non-compliant items were found
|
||||
if (count _allFoundItemsSoFar isEqualTo 0) exitWith {
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"PLAYER INVENTORY IS COMPLIANT",
|
||||
[_player] call EFUNC(common,addPlayerInfoToArray)
|
||||
] call EFUNC(common,log);
|
||||
};
|
||||
|
||||
// Log all non-compliant items
|
||||
{
|
||||
_x params ["_categoryLabel", "_items"];
|
||||
if (typeName _items isEqualTo "STRING") then {
|
||||
_items = [_items];
|
||||
};
|
||||
{
|
||||
private _itemClassName = _x;
|
||||
private _itemConfig = _itemClassName call CBA_fnc_getItemConfig;
|
||||
// Log to RPT
|
||||
[
|
||||
LEVEL_WARNING,
|
||||
QUOTE(COMPONENT),
|
||||
"NON-COMPLIANT ITEM",
|
||||
[_player, [
|
||||
["category", _categoryLabel],
|
||||
["className", _itemClassName],
|
||||
["displayName", [_itemConfig] call BIS_fnc_displayName]
|
||||
]] call EFUNC(common,addPlayerInfoToArray)
|
||||
] call EFUNC(common,log);
|
||||
} forEach _items;
|
||||
} forEach _foundItemsKeyValue;
|
||||
58
framework/common/functions/fn_createOrUpdateDiaryRecord.sqf
Normal file
58
framework/common/functions/fn_createOrUpdateDiaryRecord.sqf
Normal file
@@ -0,0 +1,58 @@
|
||||
#include "../script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
params [
|
||||
["_subjectID", "", [""]],
|
||||
["_recordTitle", "", [""]],
|
||||
["_recordText", "", [""]],
|
||||
["_recordIcon", "", [""]]
|
||||
];
|
||||
|
||||
// Check if all parameters are provided
|
||||
if (
|
||||
count _subjectID isEqualTo 0 ||
|
||||
count _recordTitle isEqualTo 0 ||
|
||||
count _recordText isEqualTo 0
|
||||
) exitWith {
|
||||
[LEVEL_ERROR, QUOTE(COMPONENT), "Not all parameters provided"] call EFUNC(common,log);
|
||||
};
|
||||
|
||||
// Check if already created
|
||||
private _subjectRecords = GVAR(diaryRecords) getOrDefault [_subjectID, createHashMap, true];
|
||||
private _existingRecord = _subjectRecords getOrDefault [_recordTitle, diaryRecordNull, true];
|
||||
|
||||
if (!isNull _existingRecord) then {
|
||||
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText, _recordIcon]];
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
format ["Updated diary record: %1", _recordTitle],
|
||||
[
|
||||
["subjectID", _subjectID],
|
||||
["recordTitle", _recordTitle]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
} else {
|
||||
private _new = player createDiaryRecord [
|
||||
_subjectID,
|
||||
[
|
||||
_recordTitle,
|
||||
_recordText,
|
||||
_recordIcon
|
||||
]
|
||||
];
|
||||
_subjectRecords set [_recordTitle, _new];
|
||||
GVAR(diaryRecords) set [_subjectID, _subjectRecords];
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
format ["Created diary record: %1", _recordTitle],
|
||||
[
|
||||
["subjectID", _subjectID],
|
||||
["recordTitle", _recordTitle]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
};
|
||||
15
framework/common/functions/fn_getApprovedAssetsCfg.sqf
Normal file
15
framework/common/functions/fn_getApprovedAssetsCfg.sqf
Normal file
@@ -0,0 +1,15 @@
|
||||
#include "../script_component.hpp"
|
||||
|
||||
private _approvedAssetsCfg = (missionConfigFile >> "ApprovedAssets");
|
||||
|
||||
if (!IS_CONFIG(_approvedAssetsCfg) || {!isClass _approvedAssetsCfg}) exitWith {
|
||||
[
|
||||
LEVEL_ERROR,
|
||||
QUOTE(COMPONENT),
|
||||
"ERROR: Approved assets config not found. Check that the config is present and correctly named in the mission config file. See defines/ApprovedAssets.hpp and framework/util/functions/getApprovedAssetsCfg.sqf.",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
configNull;
|
||||
};
|
||||
|
||||
_approvedAssetsCfg;
|
||||
15
framework/common/functions/fn_getBattalionCfg.sqf
Normal file
15
framework/common/functions/fn_getBattalionCfg.sqf
Normal file
@@ -0,0 +1,15 @@
|
||||
#include "../script_component.hpp"
|
||||
|
||||
private _battalionInfoCfg = (missionConfigFile >> "BattalionInfo");
|
||||
|
||||
if (!IS_CONFIG(_battalionInfoCfg) || {!isClass _battalionInfoCfg}) exitWith {
|
||||
[
|
||||
LEVEL_ERROR,
|
||||
QUOTE(COMPONENT),
|
||||
"ERROR: Battalion config not found. Check that the battalion config is present and correctly named in the mission config file. See defines/BattalionInfo.hpp and framework/util/functions/getBattalionCfg.sqf.",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
configNull;
|
||||
};
|
||||
|
||||
_battalionInfoCfg;
|
||||
19
framework/common/functions/fn_getNameOfBase.sqf
Normal file
19
framework/common/functions/fn_getNameOfBase.sqf
Normal file
@@ -0,0 +1,19 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [["_base", objNull, [objNull]]];
|
||||
if (_base == objNull) exitWith {""};
|
||||
|
||||
// get base name
|
||||
private _baseName = _base getVariable ["name", ""];
|
||||
// if (_baseName == "") then {
|
||||
// _baseName = format[
|
||||
// "near %1",
|
||||
// text (nearestLocation [_base, ["NameCity", "NameLocal"]])
|
||||
// ]
|
||||
// };
|
||||
|
||||
if (_baseName == "") then {
|
||||
_baseName = _base call BIS_fnc_locationDescription;
|
||||
};
|
||||
|
||||
_baseName;
|
||||
12
framework/common/functions/fn_getNearestBase.sqf
Normal file
12
framework/common/functions/fn_getNearestBase.sqf
Normal file
@@ -0,0 +1,12 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [["_object", objNull, [objNull]]];
|
||||
if (isNull _object) exitWith {objNull};
|
||||
|
||||
private _bases = missionNamespace getVariable ["milsim_baseObjects", []];
|
||||
if (count _bases == 0) exitWith {objNull};
|
||||
|
||||
// get nearest base (Module_Respawn_F)
|
||||
private _closestBase = [_bases, _object] call BIS_fnc_nearestPosition;
|
||||
if (isNull _closestBase) exitWith {objNull};
|
||||
_closestBase;
|
||||
42
framework/common/functions/fn_log.sqf
Normal file
42
framework/common/functions/fn_log.sqf
Normal file
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
Function: milsim_common_fnc_log
|
||||
|
||||
Description:
|
||||
Used to log messages to the server RPT file.
|
||||
|
||||
Parameters:
|
||||
0: NUMBER - log level.
|
||||
1: STRING - component name.
|
||||
2: STRING - message to log.
|
||||
3: ARRAY - key value pairs of data to log.
|
||||
*/
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [
|
||||
["_logLevel", 1, [-1,0,1,2,3]], // script_mod.hpp
|
||||
["_component", "", [""]],
|
||||
["_message", "", [""]],
|
||||
["_data", [], [[]]]
|
||||
];
|
||||
|
||||
if (_logLevel < DEBUG_MODE) exitWith {};
|
||||
|
||||
private _hash = createHashMapFromArray _data;
|
||||
|
||||
// Replace square brackets with round brackets to avoid parsing issues.
|
||||
_message regexReplace ['(\[)', "("];
|
||||
_message regexReplace ['(\])', ")"];
|
||||
|
||||
private _levelText = switch (_logLevel) do {
|
||||
case (_logLevel isEqualTo -1) : {"TRACE"};
|
||||
case (_logLevel isEqualTo 0) : {"DEBUG"};
|
||||
case (_logLevel isEqualTo 1) : {"INFO"};
|
||||
case (_logLevel isEqualTo 2) : {"WARN"};
|
||||
case (_logLevel isEqualTo 3) : {"ERROR"};
|
||||
default {"INFO"};
|
||||
};
|
||||
|
||||
private _json = [_hash] call CBA_fnc_encodeJSON;
|
||||
_log = format ["[%1] [%2] [%3] [%4] [%5] :: %6", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _levelText, _message, _json];
|
||||
|
||||
diag_log text _log;
|
||||
26
framework/common/functions/fn_logMissionInfo.sqf
Normal file
26
framework/common/functions/fn_logMissionInfo.sqf
Normal file
@@ -0,0 +1,26 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"MISSION INFO",
|
||||
[
|
||||
["serverName", serverName],
|
||||
["worldName", worldName],
|
||||
["missionSeries", getMissionConfigValue ["missionSeries", ""]],
|
||||
["missionName", missionName],
|
||||
["briefingName", briefingName],
|
||||
["overviewText", getMissionConfigValue ["overviewText", ""]],
|
||||
["onLoadName", getMissionConfigValue ["onLoadName", ""]],
|
||||
["onLoadMission", getMissionConfigValue ["onLoadMission", ""]],
|
||||
["missionAuthor", getMissionConfigValue ["author", ""]],
|
||||
["unitSlots", createHashMapFromArray [
|
||||
["EAST", playableSlotsNumber EAST], // 0 is EAST side
|
||||
["WEST", playableSlotsNumber WEST], // 1 is WEST side
|
||||
["RESISTANCE", playableSlotsNumber RESISTANCE], // 2 is RESISTANCE side
|
||||
["CIVILIAN", playableSlotsNumber CIVILIAN], // 3 is CIVILIAN side
|
||||
["SIDEUNKNOWN", 0], // 4 is SIDEUNKNOWN side
|
||||
["LOGIC", playableSlotsNumber sideLogic] // 5 is LOGIC side
|
||||
]]
|
||||
]
|
||||
] call FUNC(log);
|
||||
16
framework/common/functions/fn_logSettingChanged.sqf
Normal file
16
framework/common/functions/fn_logSettingChanged.sqf
Normal file
@@ -0,0 +1,16 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [
|
||||
["_settingName", "", [""]],
|
||||
"_newValue"
|
||||
];
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
["setting", _settingName],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
22
framework/common/functions/fn_padString.sqf
Normal file
22
framework/common/functions/fn_padString.sqf
Normal file
@@ -0,0 +1,22 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [
|
||||
["_text", "", [""]],
|
||||
["_padSide", "left", ["left", "right"]],
|
||||
["_padChar", " ", [" "]],
|
||||
["_padLength", 4, [4]]
|
||||
];
|
||||
|
||||
// pad a string with a character to a certain length
|
||||
if (_padSide == "left") then {
|
||||
for "_i" from 1 to _padLength - count _text do {
|
||||
_text = _padChar + _text;
|
||||
};
|
||||
};
|
||||
if (_padSide == "right") then {
|
||||
for "_i" from 1 to _padLength - count _text do {
|
||||
_text = _text + _padChar;
|
||||
};
|
||||
};
|
||||
|
||||
_text
|
||||
27
framework/common/functions/fn_recurseSubclasses.sqf
Normal file
27
framework/common/functions/fn_recurseSubclasses.sqf
Normal file
@@ -0,0 +1,27 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [
|
||||
["_cfg", configNull, [configNull]],
|
||||
["_code", {}, [{}]]
|
||||
];
|
||||
|
||||
if (isNull _cfg) exitWith {["Provided config is null!"] call BIS_fnc_error};
|
||||
|
||||
|
||||
private _recurseFnc = {
|
||||
params ["_cfg", "_code", ["_recurseCounter", 0]];
|
||||
[_cfg, _recurseCounter] call _code;
|
||||
// get children and recurse
|
||||
private _childCfgs = _cfg call BIS_fnc_returnChildren;
|
||||
if (count _childCfgs isEqualTo 0) exitWith {false};
|
||||
|
||||
{
|
||||
[_x, _code, _recurseCounter + 1] call _recurseFnc;
|
||||
} forEach _childCfgs;
|
||||
false;
|
||||
};
|
||||
|
||||
private _continue = true;
|
||||
while {_continue} do {
|
||||
_continue = [_cfg, _code] call _recurseFnc;
|
||||
};
|
||||
3
framework/common/script_component.hpp
Normal file
3
framework/common/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
||||
#define COMPONENT common
|
||||
#define COMPONENT_BEAUTIFIED Common
|
||||
#include "../script_mod.hpp"
|
||||
37
framework/emp/CfgSounds.hpp
Normal file
37
framework/emp/CfgSounds.hpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class GVAR(sound_zap1) {
|
||||
name = QGVAR(sound_zap1);
|
||||
sound[] = {"framework\emp\sounds\zap1.wss", db+10, 1};
|
||||
titles[] = {};
|
||||
};
|
||||
class GVAR(sound_zap2) {
|
||||
name = QGVAR(sound_zap2);
|
||||
sound[] = {"framework\emp\sounds\zap2.wss", db+10, 1};
|
||||
titles[] = {};
|
||||
};
|
||||
class GVAR(sound_zap3) {
|
||||
name = QGVAR(sound_zap3);
|
||||
sound[] = {"framework\emp\sounds\zap3.wss", db+10, 1};
|
||||
titles[] = {};
|
||||
};
|
||||
class GVAR(sound_zap4) {
|
||||
name = QGVAR(sound_zap4);
|
||||
sound[] = {"framework\emp\sounds\zap4.wss", db+10, 1};
|
||||
titles[] = {};
|
||||
};
|
||||
class GVAR(sound_electric_explsion_impact_large) {
|
||||
name = QGVAR(sound_electric_explsion_impact_large);
|
||||
sound[] = {"framework\emp\sounds\electric_explsion_impact_large.wss", db+750, 1};
|
||||
titles[] = {};
|
||||
};
|
||||
class GVAR(sound_echo3) {
|
||||
name = QGVAR(sound_echo3);
|
||||
sound[] = {"framework\emp\sounds\echo3.wss", db+500, 1};
|
||||
titles[] = {1,""};
|
||||
};
|
||||
class GVAR(sound_ecou) {
|
||||
name = QGVAR(sound_ecou);
|
||||
sound[] = {"framework\emp\sounds\ecou.wss", db+100, 1};
|
||||
titles[] = {1,""};
|
||||
};
|
||||
38
framework/emp/functions/fn_addACEActions.sqf
Normal file
38
framework/emp/functions/fn_addACEActions.sqf
Normal file
@@ -0,0 +1,38 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
private _rootAction = [
|
||||
QGVAR(action_deploy),
|
||||
"Deploy EMP Device",
|
||||
"",
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
true;
|
||||
},
|
||||
{true},
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
private _childActions = [];
|
||||
{
|
||||
private _radius = _x;
|
||||
private _action = [
|
||||
format["%1_%2", QGVAR(action_deploy), _radius],
|
||||
format["Deploy EMP Device (%1m)", _radius],
|
||||
"",
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
_params params ["_radius"];
|
||||
[GVAR(empDevice1), _radius] call FUNC(deploy);
|
||||
},
|
||||
{!isNull (missionNamespace getVariable [QGVAR(empDevice1), objNull]);},
|
||||
nil,
|
||||
[_radius]
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
_childActions pushBack [_action, [], _target];
|
||||
false
|
||||
} count [100,500,3000];
|
||||
_childActions;
|
||||
}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
["CAManBase", 1, ["ACE_SelfActions"], _rootAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
35
framework/emp/functions/fn_applyGlobalObjectEffects.sqf
Normal file
35
framework/emp/functions/fn_applyGlobalObjectEffects.sqf
Normal file
@@ -0,0 +1,35 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// Executed on all machines - global argument, local effect
|
||||
// The effects must be applied on all machines
|
||||
|
||||
params [["_object", objNull, [objNull]]];
|
||||
if (isNull _object) exitWith {};
|
||||
|
||||
_object setHitPointDamage ["hitturret",1];
|
||||
_object setHitPointDamage ["hitcomturret",1];
|
||||
_object setHitPointDamage ["hitcomgun",1];
|
||||
_object setHitPointDamage ["#light_hitpoint",1];
|
||||
_object setHitPointDamage ["HitBatteries",1];
|
||||
_object setHitPointDamage ["HitLight",1];
|
||||
_object setHitPointDamage ["#light_l",1];
|
||||
_object setHitPointDamage ["#light_r",1];
|
||||
_object setHitPointDamage ["#light_l_flare",1];
|
||||
_object setHitPointDamage ["#light_r_flare",1];
|
||||
_object setHitPointDamage ["light_l",1];
|
||||
_object setHitPointDamage ["light_r",1];
|
||||
_object setHitPointDamage ["light_l2",1];
|
||||
_object setHitPointDamage ["light_r2",1];
|
||||
_object setHitPointDamage ["hitEngine",1];
|
||||
_object setHitPointDamage ["hitengine",1];
|
||||
_object setHitPointDamage ["hitengine1",1];
|
||||
_object setHitPointDamage ["hitengine2",1];
|
||||
_object setHitPointDamage ["hitengine3",1];
|
||||
_object setHitPointDamage ["HitEngine2",1];
|
||||
_object setHitPointDamage ["HitAvionics",1];
|
||||
_object setHitPointDamage ["HitHRotor",1];
|
||||
_object setHitPointDamage ["HitVRotor",1];
|
||||
_object setHitPointDamage ["HitHydraulics",1];
|
||||
_object setHitPointDamage ["HitHStabilizerL1",1];
|
||||
_object setHitPointDamage ["HitHStabilizerR1",1];
|
||||
_object setHitPointDamage ["HitVStabilizer1",1];
|
||||
9
framework/emp/functions/fn_applyLocalGroupEffects.sqf
Normal file
9
framework/emp/functions/fn_applyLocalGroupEffects.sqf
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [["_group", grpNull, [grpNull]]];
|
||||
if (isNull _group) exitWith {};
|
||||
if !(local _group) exitWith {};
|
||||
|
||||
//set gunlight status
|
||||
_group enableGunLights "forceOff";
|
||||
_group enableIRLasers true;
|
||||
28
framework/emp/functions/fn_applyLocalObjectEffects.sqf
Normal file
28
framework/emp/functions/fn_applyLocalObjectEffects.sqf
Normal file
@@ -0,0 +1,28 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// Executed on all clients, only continue if object is local.
|
||||
// Local argument, global effect (the object owner broadcasts new state)
|
||||
|
||||
params [["_object", objNull, [objNull]]];
|
||||
if (isNull _object) exitWith {};
|
||||
if !(local _object) exitWith {};
|
||||
|
||||
_object disableAI "LIGHTS";
|
||||
_object setPilotLight false;
|
||||
_object setCollisionLight false;
|
||||
|
||||
if (_object isKindOf "CAManBase") then {
|
||||
[_object] call FUNC(removeUnitElectricInventoryItems);
|
||||
} else {
|
||||
[_object] call FUNC(removeVehicleElectricInventoryItems);
|
||||
};
|
||||
|
||||
[{ // once flicker effects are done, permanently disable lights
|
||||
private _flickerHandle = _object getVariable QGVAR(flickerHandle);
|
||||
!isNil "_flickerHandle" && {scriptDone _flickerHandle}
|
||||
}, {
|
||||
_object setHit ["light_1_hitpoint", 0.97]; //all possible light hitpoints
|
||||
_object setHit ["light_2_hitpoint", 0.97]; //no lights escape this
|
||||
_object setHit ["light_3_hitpoint", 0.97];
|
||||
_object setHit ["light_4_hitpoint", 0.97];
|
||||
}] call CBA_fnc_waitUntilAndExecute;
|
||||
13
framework/emp/functions/fn_applyServerObjectEffects.sqf
Normal file
13
framework/emp/functions/fn_applyServerObjectEffects.sqf
Normal file
@@ -0,0 +1,13 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// Executed on server only, global argument and global effect
|
||||
// The server makes the change and broadcasts new state to all clients
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
params [["_object", objNull, [objNull]]];
|
||||
if (isNull _object) exitWith {};
|
||||
|
||||
_object disableTIEquipment true;
|
||||
_object disableNVGEquipment true;
|
||||
_object setVariable ["A3TI_Disable", true, true];
|
||||
31
framework/emp/functions/fn_deploy.sqf
Normal file
31
framework/emp/functions/fn_deploy.sqf
Normal file
@@ -0,0 +1,31 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// This function is used to deploy an EMP device and trigger the EMP effects on all machines
|
||||
// The EMP effect is triggered by the global event "QGVAR(event_empDeployed)"
|
||||
// This function should be called on the server
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
//get center and radius
|
||||
params [["_origin", objNull, [[], objNull]],["_radius",1500, [300]]];
|
||||
|
||||
if (_origin isEqualType []) then {
|
||||
if (count _origin != 3) exitWith {
|
||||
["Invalid origin position provided (%1)", _origin] call BIS_fnc_error;
|
||||
};
|
||||
};
|
||||
|
||||
if (_origin isEqualType objNull) then {
|
||||
if (isNull _origin) exitWith {
|
||||
["No origin object or position provided (%1)", _origin] call BIS_fnc_error;
|
||||
};
|
||||
_origin = getPosASL _origin;
|
||||
};
|
||||
|
||||
[QGVAR(event_empDeployedPreCheck), [
|
||||
random 100000,
|
||||
_origin,
|
||||
_radius
|
||||
]] call CBA_fnc_globalEvent;
|
||||
|
||||
true;
|
||||
68
framework/emp/functions/fn_getObjectsAndGroupsToAffect.sqf
Normal file
68
framework/emp/functions/fn_getObjectsAndGroupsToAffect.sqf
Normal file
@@ -0,0 +1,68 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// This function will gather objects to be affected by the EMP blast
|
||||
// It will return an array of objects within the radius of the EMP blast
|
||||
|
||||
params [["_origin", objNull, [[], objNull]],["_radius",1500]];
|
||||
|
||||
if (_origin isEqualType []) then {
|
||||
if (count _origin != 3) exitWith {
|
||||
["Invalid origin position provided (%1)", _origin] call BIS_fnc_error;
|
||||
};
|
||||
};
|
||||
|
||||
if (_origin isEqualType objNull) then {
|
||||
if (isNull _origin) exitWith {
|
||||
["No origin object or position provided (%1)", _origin] call BIS_fnc_error;
|
||||
};
|
||||
_origin = getPosASL _origin;
|
||||
};
|
||||
|
||||
//search for and return objects
|
||||
private _objectsToAffect = nearestObjects [
|
||||
_origin,
|
||||
[
|
||||
"Car",
|
||||
"Motorcycle",
|
||||
"UAV",
|
||||
"Tank",
|
||||
"Air",
|
||||
"Ship",
|
||||
"StreetLamp",
|
||||
"Lamps_base_F", //These are all the lights' base classes
|
||||
"PowerLines_base_F",
|
||||
"PowerLines_Small_base_F",
|
||||
"Land_TTowerBig_1_F",
|
||||
"Land_TTowerBig_2_F",
|
||||
"Land_fs_roof_F",
|
||||
"Land_NavigLight",
|
||||
"PowerLines_Wires_base_F",
|
||||
"Land_PowerPoleWooden_L_F",
|
||||
"Land_Runway_PAPI",
|
||||
"Land_fs_sign_F",
|
||||
"Land_FuelStation_01_roof_malevil_F",
|
||||
"Land_FuelStation_01_roof_F",
|
||||
"Lamps",
|
||||
"Helicopter",
|
||||
"Plane",
|
||||
"Autonomous",
|
||||
"Armored",
|
||||
"Land_MobileRadar_01_radar_F",
|
||||
"Land_Camping_Light_F",
|
||||
"Land_PowLines_WoodL",
|
||||
"Land_A_GeneralStore_01",
|
||||
"Land_A_GeneralStore_01a",
|
||||
"Land_Mil_Guardhouse",
|
||||
"Land_NAV_Lighthouse",
|
||||
"Land_Mil_House",
|
||||
"Land_LightHouse_F",
|
||||
"Land_Hospital_side2_F"
|
||||
],
|
||||
_radius
|
||||
];
|
||||
|
||||
private _affectedLocalGroups = _objectsToAffect apply {group _x};
|
||||
_affectedLocalGroups = _affectedLocalGroups arrayIntersect _affectedLocalGroups;
|
||||
_affectedLocalGroups = _affectedLocalGroups select {local _x} select {!isPlayer (leader _x)};
|
||||
|
||||
[_objectsToAffect, _affectedLocalGroups];
|
||||
280
framework/emp/functions/fn_init.sqf
Normal file
280
framework/emp/functions/fn_init.sqf
Normal file
@@ -0,0 +1,280 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
GVAR(maxBrightDelay) = 3.25;
|
||||
|
||||
GVAR(zapSounds) = createHashMap;
|
||||
{
|
||||
private _cfg = missionConfigFile >> "CfgSounds" >> _x;
|
||||
private _dataArr = getArray(_cfg >> "sound");
|
||||
GVAR(zapSounds) set [_x, createHashMapFromArray [
|
||||
["filename", _dataArr#0],
|
||||
["volume", _dataArr#1],
|
||||
["pitch", _dataArr#2]
|
||||
]];
|
||||
true;
|
||||
} count [QGVAR(sound_zap1),QGVAR(sound_zap2),QGVAR(sound_zap3),QGVAR(sound_zap4)];
|
||||
|
||||
GVAR(echoSounds) = createHashMap;
|
||||
{
|
||||
private _cfg = missionConfigFile >> "CfgSounds" >> _x;
|
||||
private _dataArr = getArray(_cfg >> "sound");
|
||||
GVAR(echoSounds) set [_x, createHashMapFromArray [
|
||||
["filename", _dataArr#0],
|
||||
["volume", _dataArr#1],
|
||||
["pitch", _dataArr#2]
|
||||
]];
|
||||
true;
|
||||
} count [QGVAR(sound_ecou),QGVAR(sound_echo3)];
|
||||
|
||||
|
||||
private _lgExplosionCfg = missionConfigFile >> "CfgSounds" >> QGVAR(sound_electric_explsion_impact_large);
|
||||
private _lgExplosionDataArray = getArray(_lgExplosionCfg >> "sound");
|
||||
GVAR(sound_electric_explsion_impact_large) = createHashMapFromArray [
|
||||
["filename", _lgExplosionDataArray#0],
|
||||
["volume", _lgExplosionDataArray#1],
|
||||
["pitch", _lgExplosionDataArray#2]
|
||||
];
|
||||
|
||||
if (hasInterface) then {
|
||||
call FUNC(addACEActions);
|
||||
};
|
||||
GVAR(activeEMPs) = createHashMap;
|
||||
|
||||
// this precheck is sent to all clients from FUNC(deploy)
|
||||
// machines will precache affected objects and signal they're ready in return
|
||||
[QGVAR(event_empDeployedPreCheck), {
|
||||
params ["_id", "_origin", "_radius"];
|
||||
|
||||
([_origin, _radius] call FUNC(getObjectsAndGroupsToAffect)) params ["_affectedObjects", "_affectedLocalGroups"];
|
||||
GVAR(activeEMPs) set [_id, createHashMapFromArray [
|
||||
["origin", _origin],
|
||||
["radius", _radius],
|
||||
["objects", _affectedObjects],
|
||||
["localGroups", _affectedLocalGroups],
|
||||
["machinesReady", []]
|
||||
]];
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"EMP deployed precheck",
|
||||
[
|
||||
["id", _id],
|
||||
["origin", _origin],
|
||||
["radius", _radius],
|
||||
["affectedObjects", count _affectedObjects],
|
||||
["affectedLocalGroups", count _affectedLocalGroups]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
// notify the server we're ready to play effects
|
||||
[QGVAR(event_readyForEmpEffects), [_id, clientOwner]] call CBA_fnc_serverEvent;
|
||||
|
||||
if (isServer) then {
|
||||
// on the server, create a waiter for all machines to be ready
|
||||
[{
|
||||
_this params ["_id"];
|
||||
private _empData = GVAR(activeEMPs) get _id;
|
||||
count (_empData get "machinesReady") isEqualTo (count allUsers);
|
||||
}, {
|
||||
// when all machines are ready, play effects
|
||||
_this params ["_id"];
|
||||
private _empData = GVAR(activeEMPs) get _id;
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"Initiating EMP effects",
|
||||
[
|
||||
["id", _id],
|
||||
["readyCount", count (_empData get "machinesReady")],
|
||||
["allUsers", count allUsers]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
[QGVAR(event_initiateEMPEffects), [_id]] call CBA_fnc_globalEvent;
|
||||
}, [_id]] call CBA_fnc_waitUntilAndExecute;
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// when a machine is ready to play effects, they'll trigger this on the server
|
||||
if (isServer) then {
|
||||
[QGVAR(event_readyForEmpEffects), {
|
||||
params ["_id", "_machineID"];
|
||||
private _empData = GVAR(activeEMPs) get _id;
|
||||
private _machinesReady = _empData get "machinesReady";
|
||||
if (!(_machineID in _machinesReady)) then {
|
||||
_machinesReady pushBack _machineID;
|
||||
_empData set ["machinesReady", _machinesReady];
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"Machine ready for EMP effects",
|
||||
[
|
||||
["id", _id],
|
||||
["machineID", _machineID],
|
||||
["readyCount", count _machinesReady]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
||||
|
||||
// when all machines are ready, the server will trigger this on all machines to start effects
|
||||
[QGVAR(event_initiateEMPEffects), {
|
||||
params ["_id"];
|
||||
private _empData = GVAR(activeEMPs) get _id;
|
||||
private _origin = _empData get "origin";
|
||||
private _affectedObjects = _empData get "objects";
|
||||
private _affectedLocalGroups = _empData get "localGroups";
|
||||
|
||||
if (hasInterface) then {
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"Initiating EMP effects",
|
||||
[
|
||||
["id", _id],
|
||||
["origin", _origin],
|
||||
["affectedObjects", count _affectedObjects],
|
||||
["affectedLocalGroups", count _affectedLocalGroups]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
[_origin] call FUNC(playLocalEffects);
|
||||
|
||||
// when emp effects reach max brightness, execute object effects
|
||||
[{
|
||||
params ["_affectedObjects", "_affectedLocalGroups"];
|
||||
private _countLocalObjectEffectsPlayed = { // play effects on this machine
|
||||
try {
|
||||
[_x] call FUNC(playLocalEffectsForObject);
|
||||
} catch {
|
||||
[
|
||||
LEVEL_WARNING,
|
||||
QUOTE(COMPONENT),
|
||||
"Failed to play local EMP effects for object",
|
||||
[
|
||||
["object", typeOf _x],
|
||||
["error", _exception]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
};
|
||||
true;
|
||||
} count _affectedObjects;
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"Played EMP effects",
|
||||
[
|
||||
["localObjectEffectsPlayed", _countLocalObjectEffectsPlayed]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
}, [_affectedObjects, _affectedLocalGroups], GVAR(maxBrightDelay)] call CBA_fnc_waitAndExecute;
|
||||
};
|
||||
|
||||
// around peak brightness
|
||||
[{
|
||||
params ["_affectedObjects", "_affectedLocalGroups"];
|
||||
|
||||
private _countLocalObjectEffectsApplied = { // apply affects to objects owned by this machine, start propagation to other machines
|
||||
try {
|
||||
[_x] call FUNC(applyLocalObjectEffects);
|
||||
} catch {
|
||||
[
|
||||
LEVEL_WARNING,
|
||||
QUOTE(COMPONENT),
|
||||
"Failed to apply local EMP effects for object",
|
||||
[
|
||||
["object", typeOf _x],
|
||||
["error", _exception]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
};
|
||||
true;
|
||||
} count (_affectedObjects select {local _x});
|
||||
private _countLocalGroupEffectsApplied = { // apply affects to groups owned by this machine, start propagation to other machines
|
||||
try {
|
||||
[_x] call FUNC(applyLocalGroupEffects);
|
||||
} catch {
|
||||
[
|
||||
LEVEL_WARNING,
|
||||
QUOTE(COMPONENT),
|
||||
"Failed to apply local EMP effects for group",
|
||||
[
|
||||
["group", _x],
|
||||
["error", _exception]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
};
|
||||
true;
|
||||
} count _affectedLocalGroups;
|
||||
|
||||
if (isServer) then {
|
||||
private _countServerObjectEffectsApplied = {
|
||||
try {
|
||||
[_x] call FUNC(applyServerObjectEffects);
|
||||
} catch {
|
||||
[
|
||||
LEVEL_WARNING,
|
||||
QUOTE(COMPONENT),
|
||||
"Failed to apply server EMP effects for object",
|
||||
[
|
||||
["object", typeOf _x],
|
||||
["error", _exception]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
};
|
||||
true;
|
||||
} count _affectedObjects;
|
||||
};
|
||||
|
||||
private _countGlobalObjectEffectsApplied = {
|
||||
try {
|
||||
[_x] call FUNC(applyGlobalObjectEffects);
|
||||
} catch {
|
||||
[
|
||||
LEVEL_WARNING,
|
||||
QUOTE(COMPONENT),
|
||||
"Failed to apply global EMP effects for object",
|
||||
[
|
||||
["object", typeOf _x],
|
||||
["error", _exception]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
};
|
||||
true;
|
||||
} count _affectedObjects;
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"Applied EMP effects",
|
||||
[
|
||||
["localObjectEffects", _countLocalObjectEffectsApplied],
|
||||
["localGroupEffects", _countLocalGroupEffectsApplied],
|
||||
["serverObjectEffects", _countServerObjectEffectsApplied],
|
||||
["globalObjectEffects", _countGlobalObjectEffectsApplied]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
}, [_affectedObjects, _affectedLocalGroups], GVAR(maxBrightDelay)] call CBA_fnc_waitAndExecute;
|
||||
|
||||
|
||||
// clear EMP data after 30 seconds
|
||||
[{
|
||||
params ["_id"];
|
||||
private _empData = GVAR(activeEMPs) get _id;
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"EMP effects finished",
|
||||
[
|
||||
["id", _id],
|
||||
["affectedObjects", count (_empData get "objects")],
|
||||
["affectedLocalGroups", count (_empData get "localGroups")]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
GVAR(activeEMPs) deleteAt _id;
|
||||
}, [_id], 30] call CBA_fnc_waitAndExecute;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
38
framework/emp/functions/fn_isItemElectronic.sqf
Normal file
38
framework/emp/functions/fn_isItemElectronic.sqf
Normal file
@@ -0,0 +1,38 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [
|
||||
["_itemClassname", "", [""]]
|
||||
];
|
||||
|
||||
if (_itemClassname isEqualTo "") exitWith {
|
||||
["Param _itemClassname is empty", ""] call BIS_fnc_error;
|
||||
false
|
||||
};
|
||||
|
||||
private _isTFARRadio = if (isClass (configFile >> "CfgPatches" >> "tfar_core")) then {_itemClassname call TFAR_fnc_isRadio} else {false};
|
||||
if (_isTFARRadio) exitWith {true};
|
||||
|
||||
private _matchedSpecificClassnames = {(toLower _x) in (toLower _className)} count [
|
||||
"ACE_microDAGR",
|
||||
"Vector21",
|
||||
"MineDetector",
|
||||
"GPS"
|
||||
];
|
||||
|
||||
if (_matchedSpecificClassnames > 0) exitWith {true};
|
||||
|
||||
// find items with NVG or TI capabilities
|
||||
private _cfg = _className call CBA_fnc_getItemConfig;
|
||||
private _modes = getArray(configfile >> "CfgWeapons" >> _className >> "visionMode");
|
||||
private _subModes = [configfile >> "CfgWeapons" >> _className >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
|
||||
{
|
||||
_modes append getArray( _x >> "visionMode" );
|
||||
} forEach _subModes;
|
||||
|
||||
private _hasTI = "ti" in (_modes apply { toLower _x });
|
||||
private _hasNVG = "nvg" in (_modes apply { toLower _x });
|
||||
|
||||
if (_hasTI || _hasNVG) exitWith {true};
|
||||
|
||||
|
||||
false;
|
||||
101
framework/emp/functions/fn_playLocalEffects.sqf
Normal file
101
framework/emp/functions/fn_playLocalEffects.sqf
Normal file
@@ -0,0 +1,101 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// Executed on all machines with an interface
|
||||
// This plays the effects of the EMP itself going off
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
params [["_origin", [], [[]]]];
|
||||
if (count _origin isEqualTo 0) exitWith {};
|
||||
|
||||
private _e_static3 = "#particlesource" createVehicleLocal (ASLToAGL _origin);
|
||||
_e_static3 setParticleCircle [0, [0, 0, 0]];
|
||||
_e_static3 setParticleRandom [0.2, [0,0,0], [0.175, 0.175, 0.175], 0.25, 0.15, [0, 0, 0, 1], 1, 0];
|
||||
_e_static3 setParticleParams [["\A3\data_f\blesk1", 1, 0, 1], "", "SpaceObject", 1, 0.75, [0, 0, 1], [0, 0, 0], 0, 10, 7.9,0, [0, 0.2], [[1, 1, 0.1, 1], [1, 1, 1, 1]], [0.01], 1, 0, "", "", objNull,0,false,-1,[[100,100,100,1],[1,1,1,1]]];
|
||||
_e_static3 setDropInterval 0.15;
|
||||
|
||||
private _ripple2 = "#particlesource" createVehicleLocal (ASLToAGL _origin);
|
||||
_ripple2 setParticleCircle [0,[0,0,0]];
|
||||
_ripple2 setParticleRandom [0.1,[0,0,0],[0,0,0],25,1,[0,0,0,0.1],0,0];
|
||||
_ripple2 setParticleParams [["\A3\data_f\ParticleEffects\Universal\Refract.p3d",1,0,1], "", "Billboard", 1, 1, [0, 0, 1], [0, 0, 0],0,10,7.9,0, [5,0], [[1, 1, 1, 1], [1, 1, 1, 1]], [0.05], 1, 0, "", "", objNull];
|
||||
_ripple2 setDropInterval 0.05;
|
||||
|
||||
private _light_emp = "#lightpoint" createVehiclelocal (ASLToAGL _origin);
|
||||
// _light_emp lightAttachObject [objNull, [0,0,0.5]];
|
||||
_light_emp setLightAmbient [0.1,0.1,1];
|
||||
_light_emp setLightColor [0.1,0.1,1];
|
||||
_light_emp setLightBrightness 0;
|
||||
_light_emp setLightUseFlare true;
|
||||
_light_emp setLightFlareSize 1;
|
||||
_light_emp setLightFlareMaxDistance 2500;
|
||||
_light_emp setLightDayLight true;
|
||||
_light_emp setLightAttenuation [5,1,1,1,5,1000];
|
||||
_brit = 0;
|
||||
|
||||
|
||||
private _explSoundData = GVAR(sound_electric_explsion_impact_large);
|
||||
// local only, last param
|
||||
playSound3D [_explSoundData get "filename", nil, false, _origin, _explSoundData get "volume", _explSoundData get "pitch", 3500, 0, true];
|
||||
|
||||
[_light_emp, _brit, _ripple2] spawn {
|
||||
params ["_light_emp", "_brit", "_ripple2"];
|
||||
while {_brit < 6.5} do {
|
||||
// takes ~1.73 seconds to reach full brightness
|
||||
_light_emp setLightBrightness _brit;
|
||||
_brit = _brit+0.02; //timing for next stage
|
||||
sleep 0.01;
|
||||
};
|
||||
deleteVehicle _ripple2;
|
||||
};
|
||||
|
||||
[{
|
||||
params ["_origin", "_light_emp"];
|
||||
private _e_static2 = "#particlesource" createVehicleLocal (ASLToAGL _origin);
|
||||
_e_static2 setParticleCircle [0, [0, 0, 0]];
|
||||
_e_static2 setParticleRandom [0.2, [0,0,0], [0, 0, 0], 0.25, 1.05, [0, 0, 0, 1], 1, 0];
|
||||
_e_static2 setParticleParams [["\A3\data_f\blesk1", 1, 0, 1], "", "SpaceObject", 1, 0.75, [0, 0, 0], [0, 0, 1], 0, 10, 7.9,0, [0,0.5], [[1, 1, 0.1, 1], [1, 1, 1, 1]], [0.08], 1, 0, "", "", objNull,0,false,-1,[[100,100,100,1],[0,0,1,0.01]]];
|
||||
_e_static2 setDropInterval 0.05;
|
||||
|
||||
private _wave = "#particlesource" createVehicleLocal (ASLToAGL _origin);
|
||||
_wave setParticleCircle [0,[0,0,0]];
|
||||
_wave setParticleRandom [0,[0,0,0],[0,0,0],10,0.25,[0,0,0,0.1],0,0];
|
||||
_wave setParticleParams [["\A3\data_f\kouleSvetlo",1,0,1], "", "Billboard", 1, 3, [0, 0, 1], [0, 0, 0],0,10,7.9,0, [0,75], [[0,0,1,1],[0,0,0.25,0]], [0.01], 1, 0, "", "", objNull,0,false,-1,[[0,0,3,0.75],[0,0,1,0.01]]];
|
||||
_wave setDropInterval 30;
|
||||
|
||||
private _ripple = "#particlesource" createVehicleLocal (ASLToAGL _origin);
|
||||
_ripple setParticleCircle [0,[0,0,0]];
|
||||
_ripple setParticleRandom [0,[0,0,0],[0,0,0],0,0.25,[0,0,0,0.1],0,0];
|
||||
_ripple setParticleParams [["\A3\data_f\ParticleEffects\Universal\Refract.p3d",1,0,1], "", "Billboard", 1, 1.5, [0, 0, 1], [0, 0, 0],0,10,7.9,0, [0,500], [[1, 1, 1, 1], [1, 1, 1, 1]], [0.05], 1, 0, "", "", objNull];
|
||||
_ripple setDropInterval 10;
|
||||
|
||||
[{deleteVehicle _this}, _ripple, 0.65] call CBA_fnc_waitAndExecute;
|
||||
|
||||
[{
|
||||
params ["_e_static2", "_e_static3", "_brit", "_light_emp", "_wave"];
|
||||
{
|
||||
deleteVehicle _x;
|
||||
} forEach [_e_static2, _e_static3];
|
||||
|
||||
[_light_emp, _brit, _wave] spawn {
|
||||
params ["_light_emp", "_brit", "_wave"];
|
||||
while {_brit > 0} do {
|
||||
_light_emp setLightBrightness _brit;
|
||||
_brit = _brit-2;
|
||||
sleep 0.01;
|
||||
};
|
||||
deleteVehicle _light_emp;
|
||||
deleteVehicle _wave;
|
||||
};
|
||||
}, [[_e_static2, _e_static3, 6.5, _light_emp, _wave]], 0.85] call CBA_fnc_waitAndExecute;
|
||||
}, [_origin, _light_emp], GVAR(maxBrightDelay)] call CBA_fnc_waitAndExecute;
|
||||
|
||||
|
||||
|
||||
|
||||
[{
|
||||
params ["_origin"];
|
||||
private _echosound = selectRandom (keys GVAR(echoSounds));
|
||||
private _echoSoundData = GVAR(echoSounds) get _echosound;
|
||||
// local only, last param
|
||||
playSound3D [_echoSoundData get "filename", nil, false, _origin, _echoSoundData get "volume", _echoSoundData get "pitch", 4000, 0, true];
|
||||
}, [_origin], GVAR(maxBrightDelay) + 0.65 + 2] call CBA_fnc_waitAndExecute;
|
||||
79
framework/emp/functions/fn_playLocalEffectsForObject.sqf
Normal file
79
framework/emp/functions/fn_playLocalEffectsForObject.sqf
Normal file
@@ -0,0 +1,79 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// executed on all clients with an interface
|
||||
// flickers lights for light props/streetlamps and plays a spark sound
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
params [["_object", objNull, [objNull]]];
|
||||
if (isNull _object) exitWith {};
|
||||
|
||||
// flicker the lights
|
||||
private _flickerHandle = [_object] spawn {
|
||||
params ["_object"];
|
||||
for "_i" from 1 to 3 do {
|
||||
_object switchLight "OFF";
|
||||
sleep (random 0.3);
|
||||
_object switchLight "ON";
|
||||
sleep (random 0.3);
|
||||
};
|
||||
// always finish by shutting off
|
||||
_object switchLight "OFF";
|
||||
};
|
||||
|
||||
_object setVariable [QGVAR(flickerHandle), _flickerHandle];
|
||||
|
||||
[{scriptDone (_this getVariable QGVAR(flickerHandle));}, {
|
||||
private _object = _this;
|
||||
|
||||
// sound
|
||||
// private _spark_sound = selectRandom (keys GVAR(zapSounds));
|
||||
// private _sparkSoundData = GVAR(zapSounds) get _spark_sound;
|
||||
// playSound3D [_sparkSoundData get "filename", _object, false, getPosASL _object, _sparkSoundData get "volume", _sparkSoundData get "pitch", 75, 0, true];
|
||||
|
||||
// // particle effect, large blue spark
|
||||
// private _e_static = "#particlesource" createVehicleLocal (getPosATL _object);
|
||||
// _e_static setParticleCircle [1, [0, 0, 0]];
|
||||
// _e_static setParticleRandom [0.2, [1.5,1.5,0], [0.175, 0.175, 0], 0.15, 0.2, [0, 0, 0, 1], 1, 0];
|
||||
// _e_static setParticleParams [["\A3\data_f\blesk1", 1, 0, 1], "", "SpaceObject", 1, 0.05, [0, 0, 0], [0, 0, 0], 0, 10, 7.9,0, [0.01, 0.02, 0.01], [[1, 1, 0.1, 1], [1, 1, 1, 1]], [0.025], 1, 0, "", "", _object,0,false,-1,[[100,100,100,1],[0,0,1,0.01]]];
|
||||
// _e_static setDropInterval 0.025;
|
||||
|
||||
// [{deleteVehicle _this;}, _e_static, 1] call CBA_fnc_waitAndExecute;
|
||||
|
||||
|
||||
// play additional spark
|
||||
_bbr = boundingBoxReal vehicle _object;
|
||||
_p1 = _bbr select 0;
|
||||
_p2 = _bbr select 1;
|
||||
_maxHeight = abs ((_p2 select 2) - (_p1 select 2));
|
||||
|
||||
//_spark_poz_rel = [getPos _lamp select 0,getPos _lamp select 1,_maxHeight-0.5];
|
||||
private _spark_poz_rel = (_maxHeight/2)-0.45;
|
||||
|
||||
private _spark_type = ["white","orange"] call BIS_fnc_selectRandom;
|
||||
private _drop = 0.001+(random 0.05);
|
||||
private _scantei_spark = "#particlesource" createVehicleLocal (getPosATL _object);
|
||||
|
||||
if (_spark_type=="orange") then
|
||||
{
|
||||
_scantei_spark setParticleCircle [0, [0, 0, 0]];
|
||||
_scantei_spark setParticleRandom [1, [0.1, 0.1, 0.1], [0, 0, 0], 0, 0.25, [0, 0, 0, 0], 0, 0];
|
||||
_scantei_spark setParticleParams [["\A3\data_f\proxies\muzzle_flash\muzzle_flash_silencer.p3d", 1, 0, 1], "", "SpaceObject", 1, 1, [0, 0,_spark_poz_rel], [0, 0, 0], 0, 15, 7.9, 0, [0.5,0.5,0.05], [[1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 0]], [0.08], 1, 0, "", "", _object,0,true,0.3,[[1,1,1,1]]];
|
||||
_scantei_spark setDropInterval _drop;
|
||||
} else
|
||||
{
|
||||
//hint "alb";
|
||||
_scantei_spark setParticleCircle [0, [0, 0, 0]];
|
||||
_scantei_spark setParticleRandom [1, [0.05, 0.05, 0.1], [5, 5, 3], 0, 0.0025, [0, 0, 0, 0], 0, 0];
|
||||
_scantei_spark setParticleParams [["\A3\data_f\proxies\muzzle_flash\muzzle_flash_silencer.p3d", 1, 0, 1], "", "SpaceObject", 1, 1, [0, 0,_spark_poz_rel], [0, 0, 0], 0, 20, 7.9, 0, [0.5,0.5,0.05], [[1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 0]], [0.08], 1, 0, "", "", _object,0,true,0.3,[[5,5,3,1]]];
|
||||
_scantei_spark setDropInterval 0.001;
|
||||
};
|
||||
|
||||
private _spark_sound = selectRandom (keys GVAR(zapSounds));
|
||||
private _sparkSoundData = GVAR(zapSounds) get _spark_sound;
|
||||
playSound3D [_sparkSoundData get "filename", _object, false, getPosASL _object, _sparkSoundData get "volume", _sparkSoundData get "pitch", 75, 0, true];
|
||||
|
||||
[{deleteVehicle _this;}, _scantei_spark, 0.4 + (random 0.7)] call CBA_fnc_waitAndExecute;
|
||||
}, _object] call CBA_fnc_waitUntilAndExecute;
|
||||
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// Executed where object is local and removes electronics from inventory
|
||||
|
||||
params [["_object", objNull, [objNull]]];
|
||||
if (isNull _object) exitWith {};
|
||||
if (not (_object isKindOf "CAManBase")) exitWith {["Param _object is not a unit", _object] call BIS_fnc_error};
|
||||
|
||||
// process unit inventory
|
||||
{
|
||||
_object unassignItem _x;
|
||||
_object removeItem _x;
|
||||
} forEach ((items _object) + (assignedItems _object)) select {[_x] call FUNC(isItemElectronic)};
|
||||
|
||||
// replace backpack radio with base and restore items
|
||||
if (isClass (configFile >> "CfgPatches" >> "tfar_core")) then {
|
||||
private _backpackRadio = _object call TFAR_fnc_backpackLR;
|
||||
if (!isNil "_backpackRadio") then {
|
||||
_backpackRadio params ["_actualBackpack", "settings"];
|
||||
private _baseBackpack = _actualBackpack call BIS_fnc_basicBackpack;
|
||||
private _backpackItems = backpackItems _object;
|
||||
|
||||
removeBackpack _object;
|
||||
_object addBackpack _baseBackpack;
|
||||
|
||||
{
|
||||
_object addItemToBackpack _x;
|
||||
} forEach _backpackItems;
|
||||
};
|
||||
};
|
||||
|
||||
//for player units
|
||||
if (isPlayer _object) then {
|
||||
_object action ["IRLaserOff", _object];
|
||||
_object action ["nvGogglesOff", _object];
|
||||
};
|
||||
|
||||
// remove flashlights/pointers on weapons
|
||||
private _primaryFlashlightOrPointer = (primaryWeaponItems _object)#1;
|
||||
if (_primaryFlashlightOrPointer != "") then {
|
||||
_object removePrimaryWeaponItem _primaryFlashlightOrPointer;
|
||||
_object removeItem _primaryFlashlightOrPointer;
|
||||
};
|
||||
private _secondaryFlashlightOrPointer = (secondaryWeaponItems _object)#1;
|
||||
if (_secondaryFlashlightOrPointer != "") then {
|
||||
_object removeSecondaryWeaponItem _secondaryFlashlightOrPointer;
|
||||
_object removeItem _secondaryFlashlightOrPointer;
|
||||
};
|
||||
private _handgunFlashlightOrPointer = (handgunItems _object)#1;
|
||||
if (_handgunFlashlightOrPointer != "") then {
|
||||
_object removeHandgunItem _handgunFlashlightOrPointer;
|
||||
_object removeItem _handgunFlashlightOrPointer;
|
||||
};
|
||||
@@ -0,0 +1,34 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// Executed where object is local and removes electronics from inventory
|
||||
|
||||
params [["_object", objNull, [objNull]]];
|
||||
if (isNull _object) exitWith {};
|
||||
if (_object isKindOf "CAManBase") exitWith {["Param _object is not a vehicle: %1", _object] call BIS_fnc_error};
|
||||
|
||||
|
||||
// get all items in vehicle that are electronic
|
||||
private _vehicleItems = itemCargo _object;
|
||||
// filter array to identify electronic items
|
||||
_vehicleItems = _vehicleItems select {[_x] call FUNC(isItemElectronic)};
|
||||
{
|
||||
// remove item from vehicle
|
||||
_object addItemCargoGlobal [_x, -1];
|
||||
true;
|
||||
} count _vehicleItems;
|
||||
|
||||
{ // forEach everyContainer _object - process vests, uniforms, backpacks in a vehicle
|
||||
_x params ["_containerClass", "_containerObject"];
|
||||
private _subItemsOfContainer = itemCargo _containerObject;
|
||||
// filter array to identify electronic items
|
||||
_subItemsOfContainer = _subItemsOfContainer select {[_x] call FUNC(isItemElectronic)};
|
||||
{
|
||||
// remove item from container
|
||||
_subContainer addItemCargoGlobal [_x, -1];
|
||||
true;
|
||||
} count _subItemsOfContainer;
|
||||
} forEach (everyContainer _object);
|
||||
|
||||
|
||||
// vehicle is now empty of electronics
|
||||
// built-in vehicle radios cannot be removed and are left in place
|
||||
6
framework/emp/readme.md
Normal file
6
framework/emp/readme.md
Normal file
@@ -0,0 +1,6 @@
|
||||
# EMP Module
|
||||
|
||||
Adapted from:
|
||||
|
||||
- KE_EB EMP Mission Script (unknown author, found by Sherman)
|
||||
- EMP Systems (Murphy, Wenza) on [Steam Workshop](https://steamcommunity.com/sharedfiles/filedetails/?id=2225040619)
|
||||
3
framework/emp/script_component.hpp
Normal file
3
framework/emp/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
||||
#define COMPONENT emp
|
||||
#define COMPONENT_BEAUTIFIED EMP
|
||||
#include "../script_mod.hpp"
|
||||
BIN
framework/emp/sounds/echo3.wss
Normal file
BIN
framework/emp/sounds/echo3.wss
Normal file
Binary file not shown.
BIN
framework/emp/sounds/ecou.wss
Normal file
BIN
framework/emp/sounds/ecou.wss
Normal file
Binary file not shown.
BIN
framework/emp/sounds/electric_explsion_impact_large.wss
Normal file
BIN
framework/emp/sounds/electric_explsion_impact_large.wss
Normal file
Binary file not shown.
BIN
framework/emp/sounds/zap1.wss
Normal file
BIN
framework/emp/sounds/zap1.wss
Normal file
Binary file not shown.
BIN
framework/emp/sounds/zap2.wss
Normal file
BIN
framework/emp/sounds/zap2.wss
Normal file
Binary file not shown.
BIN
framework/emp/sounds/zap3.wss
Normal file
BIN
framework/emp/sounds/zap3.wss
Normal file
Binary file not shown.
BIN
framework/emp/sounds/zap4.wss
Normal file
BIN
framework/emp/sounds/zap4.wss
Normal file
Binary file not shown.
27
framework/fbcb2_assets/functions/fn_addCBASettings.sqf
Normal file
27
framework/fbcb2_assets/functions/fn_addCBASettings.sqf
Normal file
@@ -0,0 +1,27 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
//---------------------
|
||||
// Asset Diary and Markers Settings
|
||||
|
||||
[
|
||||
QGVAR(setting_detectionRangeFromBase), // variable
|
||||
"SLIDER", // type
|
||||
["Detection Range From Base", "The range from a base that assets will be detected"], // title
|
||||
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
|
||||
[0, 1000, 750, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
|
||||
true, // global setting
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
QGVAR(setting_detectionRangeFromBase),
|
||||
_value
|
||||
] call EFUNC(common,logSettingChanged);
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"CREATED SETTINGS",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
@@ -0,0 +1,15 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [
|
||||
["_className", "", [""]]
|
||||
];
|
||||
|
||||
// Get the approved assets config
|
||||
private _approvedAssetsCfg = call EFUNC(common,getApprovedAssetsCfg);
|
||||
if (isNull _approvedAssetsCfg) exitWith {""};
|
||||
|
||||
// Get the asset definition
|
||||
private _assetDef = (_approvedAssetsCfg >> _className);
|
||||
if (isClass _assetDef) exitWith {getText(_assetDef >> "callsign")};
|
||||
|
||||
"";
|
||||
@@ -0,0 +1,6 @@
|
||||
#include "../script_component.hpp"
|
||||
|
||||
// return each base with its assets
|
||||
GVARMAIN(baseObjects) apply {
|
||||
[_x, _x getVariable [QGVAR(assetsAtThisBase), []]]
|
||||
};
|
||||
123
framework/fbcb2_assets/functions/fn_getInventory.sqf
Normal file
123
framework/fbcb2_assets/functions/fn_getInventory.sqf
Normal file
@@ -0,0 +1,123 @@
|
||||
params ["_vic"];
|
||||
|
||||
|
||||
_vicDispName = configOf _vic call BIS_fnc_displayName;
|
||||
private _thisArr = [];
|
||||
|
||||
// _thisArr pushBack getItemCargo _vic;
|
||||
// _thisArr pushBack getBackpackCargo _vic;
|
||||
// _thisArr pushBack getMagazineCargo _vic;
|
||||
// _thisArr pushBack getWeaponCargo _vic;
|
||||
|
||||
private _ItemCargo = [];
|
||||
private _MagazineCargo = [];
|
||||
private _WeaponCargo = [];
|
||||
private _BackpackCargo = [];
|
||||
|
||||
{
|
||||
private _config = _x call CBA_fnc_getItemConfig;
|
||||
_ItemCargo pushBack [
|
||||
getText (_config >> "displayName"),
|
||||
getText (_config >> "picture")
|
||||
];
|
||||
} forEach ItemCargo _vic;
|
||||
{
|
||||
private _config = _x call CBA_fnc_getItemConfig;
|
||||
_MagazineCargo pushBack [
|
||||
getText (_config >> "displayName"),
|
||||
getText (_config >> "picture")
|
||||
];
|
||||
} forEach MagazineCargo _vic;
|
||||
{
|
||||
// private _config = _x call CBA_fnc_getObjectConfig;
|
||||
_WeaponCargo pushBack [
|
||||
getText (configFile >> "CfgWeapons" >> _x >> "displayName"),
|
||||
getText (configFile >> "CfgWeapons" >> _x >> "picture")
|
||||
];
|
||||
} forEach WeaponCargo _vic;
|
||||
{
|
||||
private _config = _x call CBA_fnc_getObjectConfig;
|
||||
_BackpackCargo pushBack [
|
||||
getText (_config >> "displayName"),
|
||||
getText (_config >> "picture")
|
||||
];
|
||||
} forEach BackpackCargo _vic;
|
||||
|
||||
private _sortedItemCargo = ([_ItemCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
|
||||
private _sortedMagazineCargo = ([_MagazineCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
|
||||
private _sortedWeaponCargo = ([_WeaponCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
|
||||
private _sortedBackpackCargo = ([_BackpackCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
|
||||
|
||||
// "debug_console" callExtension(str _sortedItemCargo + "~0100");
|
||||
// "debug_console" callExtension(str _sortedMagazineCargo + "~0100");
|
||||
// "debug_console" callExtension(str _sortedWeaponCargo + "~0100");
|
||||
// "debug_console" callExtension(str _sortedBackpackCargo + "~0100");
|
||||
|
||||
if (count _sortedItemCargo > 0) then {
|
||||
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Items:</font>"];
|
||||
private _itemCargoOut = [];
|
||||
{
|
||||
private _name = _x # 0 # 0;
|
||||
private _pic = _x # 0 # 1;
|
||||
private _count = _x # 1;
|
||||
if (_pic == "") then {
|
||||
_itemCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
|
||||
} else {
|
||||
_itemCargoOut pushBack format["<img height='30' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
|
||||
};
|
||||
if ((_forEachIndex + 1) mod 6 == 0) then {_itemCargoOut pushBack "<br/>"};
|
||||
} forEach _sortedItemCargo;
|
||||
_thisArr pushBack (_itemCargoOut joinString "");
|
||||
};
|
||||
if (count _sortedMagazineCargo > 0) then {
|
||||
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Magazines:</font>"];
|
||||
private _magCargoOut = [];
|
||||
{
|
||||
private _name = _x # 0 # 0;
|
||||
private _pic = _x # 0 # 1;
|
||||
private _count = _x # 1;
|
||||
if (_pic == "") then {
|
||||
_magCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
|
||||
} else {
|
||||
_magCargoOut pushBack format["<img height='30' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
|
||||
};
|
||||
if ((_forEachIndex + 1) mod 6 == 0) then {_magCargoOut pushBack "<br/>"};
|
||||
} forEach _sortedMagazineCargo;
|
||||
_thisArr pushBack (_magCargoOut joinString "");
|
||||
};
|
||||
if (count _sortedWeaponCargo > 0) then {
|
||||
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Weapons:</font>"];
|
||||
private _weaponCargoOut = [];
|
||||
{
|
||||
private _name = _x # 0 # 0;
|
||||
private _pic = _x # 0 # 1;
|
||||
private _count = _x # 1;
|
||||
if (_pic == "") then {
|
||||
_weaponCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
|
||||
} else {
|
||||
_weaponCargoOut pushBack format["<img height='50' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
|
||||
};
|
||||
if ((_forEachIndex + 1) mod 3 == 0) then {_weaponCargoOut pushBack "<br/>"};
|
||||
} forEach _sortedWeaponCargo;
|
||||
_thisArr pushBack (_weaponCargoOut joinString "");
|
||||
};
|
||||
if (count _sortedBackpackCargo > 0) then {
|
||||
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Backpacks:</font>"];
|
||||
private _backpackCargoOut = [];
|
||||
{
|
||||
private _name = _x # 0 # 0;
|
||||
private _pic = _x # 0 # 1;
|
||||
private _count = _x # 1;
|
||||
if (_pic == "") then {
|
||||
_backpackCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
|
||||
} else {
|
||||
_backpackCargoOut pushBack format["<img height='50' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
|
||||
};
|
||||
if ((_forEachIndex + 1) mod 4 == 0) then {_backpackCargoOut pushBack "<br/>"};
|
||||
} forEach _sortedBackpackCargo;
|
||||
_thisArr pushBack (_backpackCargoOut joinString "");
|
||||
// "debug_console" callExtension(str _backpackCargoOut + "~0100");
|
||||
};
|
||||
|
||||
// "debug_console" callExtension(str _thisArr + "~1100");
|
||||
_thisArr;
|
||||
80
framework/fbcb2_assets/functions/fn_getMagsForWeapon.sqf
Normal file
80
framework/fbcb2_assets/functions/fn_getMagsForWeapon.sqf
Normal file
@@ -0,0 +1,80 @@
|
||||
params ["_vic", "_path", "_wep", "_magsHere", "_pylons"];
|
||||
|
||||
if (_path isEqualTo []) then {_path = [-1]};
|
||||
// "debug_console" callExtension (_wep + "#0100");
|
||||
if (_wep in [
|
||||
"rhs_weap_MASTERSAFE",
|
||||
"rhs_weap_fcs_ammo",
|
||||
"rhs_weap_laserDesignator_AI",
|
||||
"rhs_weap_fcs_ah64",
|
||||
"rhs_weap_DummyLauncher",
|
||||
"rhs_weap_fcs_nolrf_ammo",
|
||||
"rhsusf_weap_duke",
|
||||
"TruckHorn",
|
||||
"TruckHorn2",
|
||||
"TruckHorn3"
|
||||
]) exitWith {[[]]};
|
||||
|
||||
private _thisArr = [];
|
||||
_wepConfig = (configFile >> "CfgWeapons" >> _wep);
|
||||
_wepDisp = [(_wepConfig >> "displayName"), "STRING", "Weapon"] call CBA_fnc_getConfigEntry;
|
||||
if (_wep == "rhs_weap_smokegen") then {_wepDisp = "Smoke Generator"};
|
||||
if (_wepDisp isEqualTo "") exitWith {[[]]};
|
||||
|
||||
// "debug_console" callExtension (_wepDisp + "#0100");
|
||||
_magsToCheck = (_vic magazinesTurret _path);
|
||||
|
||||
|
||||
// See if the first default magazine in the config of this weapon is meant to be used on a pylon. If so, process differently
|
||||
// _mag1pylonWeapon = "";
|
||||
// _magsConfigArr = [(_wepConfig >> "magazines"), "ARRAY", []] call CBA_fnc_getConfigEntry;
|
||||
// if (_magsConfigArr isEqualTo []) then {
|
||||
// _mag1pylonWeapon = "";
|
||||
// } else {
|
||||
// _mag1Name = _magsConfigArr # 0;
|
||||
// _mag1pylonWeapon = [(configFile >> "CfgMagazines" >> _mag1Name >> "pylonWeapon"), "STRING", ""] call CBA_fnc_getConfigEntry;
|
||||
// };
|
||||
|
||||
_pylonMagNames = _pylons apply {_x # 3};
|
||||
|
||||
_compatMagsRef = [_wepConfig, true] call CBA_fnc_compatibleMagazines;
|
||||
_magsFound = _compatMagsRef select {_magsToCheck find _x != -1};
|
||||
|
||||
private _magsArr = [];
|
||||
|
||||
if (!((_magsFound # 0) in _pylonMagNames)) then {
|
||||
// Not a pylon weapon, so check mags in turret storage
|
||||
_thisArr pushBack format[" <font color='#87ffbb' face='PuristaSemiBold'>%1</font>", _wepDisp];
|
||||
{
|
||||
_thisMag = _x;
|
||||
_magAmmo = _vic magazineTurretAmmo [_x, _path];
|
||||
_magCount = (_magsHere select {_x # 0 == _thisMag} apply {_x # 1}) # 0;
|
||||
|
||||
private _magConfig = (configFile >> "CfgMagazines" >> _thisMag);
|
||||
private _magName = [(_magConfig >> "displayName"), "STRING", "Magazine"] call CBA_fnc_getConfigEntry;
|
||||
if (_magName isEqualTo "") then {_magName = "Magazine"};
|
||||
|
||||
|
||||
|
||||
_magsArr pushBack format[
|
||||
" + <font color='#4de4ff' size='12' face='PuristaMedium'><font color='#ffffff'>%1</font> <font color='#c2c2c2'>|</font> %2 <font color='#c2c2c2'>rounds</font> <font color='#c2c2c2'>|</font> %3 <font color='#c2c2c2'>mags</font></font>",
|
||||
_magName,
|
||||
_magAmmo,
|
||||
_magCount
|
||||
];
|
||||
} forEach _magsFound;
|
||||
} else {
|
||||
// This is a pylon weapon, so make a unique entry and directly check ammo on pylon
|
||||
_thisArr pushBack format[" <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'>[Pylon]</font>", _wepDisp];
|
||||
};
|
||||
|
||||
_thisArr pushBack _magsArr;
|
||||
// "debug_console" callExtension (str _magsArr + "#0100");
|
||||
_thisArr;
|
||||
// _thisArr;
|
||||
// "debug_console" callExtension (format[
|
||||
// " %1 | %2 rounds | %3 mags#0110",
|
||||
// getText(configFile >> "CfgMagazines" >> _thisMag >> "displayName"),
|
||||
// _magAmmo,
|
||||
// _magCount
|
||||
// ]);
|
||||
@@ -0,0 +1,17 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// get all starting assets at each base and combine to array
|
||||
private _startingAssetsByBase = call FUNC(getStartingAssetsByBase);
|
||||
private _startingAssets = [];
|
||||
{
|
||||
_startingAssets append (_x#1);
|
||||
} forEach _startingAssetsByBase;
|
||||
|
||||
// get all current assets at each base and combine to array
|
||||
private _assetsByBase = call FUNC(getCurrentAssetsByBase);
|
||||
private _assets = [];
|
||||
{
|
||||
_assets append (_x#1);
|
||||
} forEach _assetsByBase;
|
||||
|
||||
[_startingAssets, _assets];
|
||||
@@ -0,0 +1,6 @@
|
||||
#include "../script_component.hpp"
|
||||
|
||||
// return each base with its assets
|
||||
GVARMAIN(baseObjects) apply {
|
||||
[_x, _x getVariable [QGVAR(assetsStartedAtThisBase), []]]
|
||||
};
|
||||
166
framework/fbcb2_assets/functions/fn_getVehicleData.sqf
Normal file
166
framework/fbcb2_assets/functions/fn_getVehicleData.sqf
Normal file
@@ -0,0 +1,166 @@
|
||||
params ["_vic"];
|
||||
|
||||
private _title = [];
|
||||
private _image = [];
|
||||
private _info = [];
|
||||
private _capacity = [];
|
||||
|
||||
// Excluded 2024-02-01
|
||||
// private _weapons = [];
|
||||
// private _pylonWeapons = [];
|
||||
// private _inventory = [];
|
||||
|
||||
|
||||
private _vicConfig = configOf _vic;
|
||||
private _class = configName _vicConfig;
|
||||
private _objType = (_vic call BIS_fnc_objectType) select 1;
|
||||
private _dispName = getText(_vicConfig >> 'displayName');
|
||||
|
||||
// "debug_console" callExtension (format["VehicleName = %1", _dispName] + "#0110");
|
||||
|
||||
private _cat = getText(_vicConfig >> 'category');
|
||||
private _fac = getText(_vicConfig >> 'faction');
|
||||
private _side = [getNumber(_vicConfig >> 'side')] call BIS_fnc_sideName;
|
||||
private _canFloat = (_vicConfig >> "canFloat") call BIS_fnc_getCfgDataBool;
|
||||
|
||||
private _totalSeats = [_class, true] call BIS_fnc_crewCount; // Number of total seats: crew + non-FFV cargo/passengers + FFV cargo/passengers
|
||||
private _crewSeats = [_class, false] call BIS_fnc_crewCount; // Number of crew seats only
|
||||
private _driverSeats = fullcrew [_vic, "driver", true];
|
||||
private _gunnerSeats = fullCrew [_vic, "gunner", true];
|
||||
private _commanderSeats = fullCrew [_vic, "commander", true];
|
||||
// _cargoSeats = fullCrew [_vic, "cargo", true];
|
||||
private _cargoSeats = _totalSeats - _crewSeats; // Number of total cargo/passenger seats: non-FFV + FFV
|
||||
private _turretSeatsRaw = fullCrew [_vic, "turret", true];
|
||||
private _turretSeats = _turretSeatsRaw select {(_x # 4) isEqualTo false};
|
||||
private _ffvSeats = _turretSeatsRaw select {(_x # 4) isEqualTo true};
|
||||
|
||||
private _pylons = getAllPylonsInfo _vic;
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// WRITE TITLE
|
||||
///////////////////////////////////////////////
|
||||
_title pushBack format["%1", _dispName];
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// WRITE IMAGE
|
||||
///////////////////////////////////////////////
|
||||
// Editor preview image
|
||||
_image pushBack format["<img width='200' image='%1'/>", getText(_vicConfig >> 'editorPreview')];
|
||||
_image pushBack linebreak;
|
||||
// Thumbnail image
|
||||
// _image pushBack format["<img width='128' height='64' image='%1'/>", getText(_vicConfig >> 'picture')];
|
||||
// _image pushBack linebreak;
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// WRITE INFO
|
||||
///////////////////////////////////////////////
|
||||
_info pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>INFO</font>"];
|
||||
_info pushBack format["<font face='PuristaMedium'> Classname: %1", _class];
|
||||
_info pushBack format[" Side: %1", _side];
|
||||
_info pushBack format[" Category: %1", _objType];
|
||||
_info pushBack format[" Faction: %1", _fac];
|
||||
_info pushBack format[" Can Float: %1", _canFloat];
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// WRITE CAPACITY
|
||||
///////////////////////////////////////////////
|
||||
_capacity pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>CAPACITY: %1</font>", _totalSeats];
|
||||
_capacity pushBack format["<font face='PuristaMedium'> Driver Seats: %1", count _driverSeats];
|
||||
_capacity pushBack format[" Gunner Seats: %1", count _gunnerSeats];
|
||||
_capacity pushBack format[" Commander Seats: %1", count _commanderSeats];
|
||||
_capacity pushBack format[" Turret Seats: %1", count _turretSeats];
|
||||
_capacity pushBack format[" Cargo Seats: %1", _cargoSeats];
|
||||
_capacity pushBack format[" FFV Seats: %1</font>", count _ffvSeats];
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// GATHER WEAPONS AVAILABLE TO SEATS AND TURRETS
|
||||
// EXCLUDED 2024-02-01
|
||||
///////////////////////////////////////////////
|
||||
// _weapons pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>WEAPONS</font>"];
|
||||
// // DRIVER
|
||||
// [_driverSeats apply {_x # 3}, "DRIVER/PILOT", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
|
||||
|
||||
// //GUNNER
|
||||
// [_gunnerSeats apply {_x # 3}, "GUNNER/COPILOT", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
|
||||
|
||||
// // COMMANDER
|
||||
// // "debug_console" callExtension ("COMMANDER" + "#1100");
|
||||
// [_commanderSeats apply {_x # 3}, "COMMANDER", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
|
||||
|
||||
// // TURRETS
|
||||
// [_turretSeats apply {_x # 3}, "TURRET", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// GATHER PYLON WEAPONS WITH AMMO
|
||||
// EXCLUDED 2024-02-01
|
||||
///////////////////////////////////////////////
|
||||
|
||||
// _pilotWeps = [];
|
||||
// _otherWeps = [];
|
||||
|
||||
// _parsePylonWeapons = {
|
||||
// params ["_input"];
|
||||
// _input params ["_index", "_name", "_turretPath", "_magazine","_ammoCount","_id"];
|
||||
// // "debug_console" callExtension (str _turretPath + "~0000");
|
||||
|
||||
// _magName = getText(configFile >> "CfgMagazines" >> _magazine >> "displayName");
|
||||
// if (_magName isEqualTo "") exitWith {};
|
||||
|
||||
// if (_turretPath isEqualTo [-1]) then {
|
||||
// _pilotWeps pushBack format[
|
||||
// " <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'><font color='#c2c2c2'>|</font> <font color='#4de4ff'>%2</font> <font color='#c2c2c2'>rounds</font></font>",
|
||||
// _magName,
|
||||
// _ammoCount
|
||||
// ];
|
||||
// } else {
|
||||
// _otherWeps pushBack format[
|
||||
// " <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'><font color='#c2c2c2'>|</font> <font color='#4de4ff'>%2</font> <font color='#c2c2c2'>rounds</font></font>",
|
||||
// _magName,
|
||||
// _ammoCount
|
||||
// ];
|
||||
// };
|
||||
// };
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// WRITE PYLON WEAPONS
|
||||
///////////////////////////////////////////////
|
||||
|
||||
// if (count _pylons > 0) then {
|
||||
// _pylonWeapons pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>PYLON WEAPONS</font>"];
|
||||
// {
|
||||
// [_x] call _parsePylonWeapons;
|
||||
// } forEach _pylons;
|
||||
// _pylonWeapons pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>PILOT</font>"];
|
||||
// {
|
||||
// _pylonWeapons pushBack _x;
|
||||
// } forEach _pilotWeps;
|
||||
// _pylonWeapons pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>GUNNER</font>"];
|
||||
// {
|
||||
// _pylonWeapons pushBack _x;
|
||||
// } forEach _otherWeps;
|
||||
// };
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// GATHER INVENTORY
|
||||
// EXCLUDED 2024-02-01
|
||||
///////////////////////////////////////////////
|
||||
// _invLines = [_vic] call milsim_fbcb2_assets_fnc_getInventory;
|
||||
// if (count _invLines > 0) then {
|
||||
// _inventory pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>INVENTORY</font>"];
|
||||
// _inventory append _invLines;
|
||||
// };
|
||||
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// CLOSE AND RETURN
|
||||
///////////////////////////////////////////////
|
||||
|
||||
[_vicConfig, _dispName, [
|
||||
_title joinString "<br/>",
|
||||
_image joinString "<br/>",
|
||||
_info joinString "<br/>",
|
||||
_capacity joinString "<br/>"
|
||||
// _weapons joinString "<br/>",
|
||||
// _pylonWeapons joinString "<br/>",
|
||||
// _inventory joinString "<br/>"
|
||||
]];
|
||||
55
framework/fbcb2_assets/functions/fn_getWeaponry.sqf
Normal file
55
framework/fbcb2_assets/functions/fn_getWeaponry.sqf
Normal file
@@ -0,0 +1,55 @@
|
||||
params ["_turretPaths", "_seatCategory", "_outArr"];
|
||||
{
|
||||
_path = _x;
|
||||
if (_path isEqualTo []) then {_path = [-1]};
|
||||
_weps = _vic weaponsTurret _path;
|
||||
private _thisArr = [];
|
||||
if (count _weps isNotEqualTo 0) then {
|
||||
_magsHere = _vic magazinesTurret _path call BIS_fnc_consolidateArray;
|
||||
|
||||
private _wepMags = [];
|
||||
{
|
||||
private _wepDet = [_vic, _path, _x, _magsHere, _pylons] call milsim_fbcb2_assets_fnc_getMagsForWeapon;
|
||||
if (!(_wepDet isEqualTo [[]])) then {
|
||||
_wepMags pushBack _wepDet;
|
||||
};
|
||||
} forEach _weps;
|
||||
|
||||
if (count _wepMags > 0) then {
|
||||
// "debug_console" callExtension (format["_wepMags Driver = %1", [_wepMags] call CBA_fnc_encodeJSON] + "#1100");
|
||||
{
|
||||
_thisArr pushBack _x # 0;
|
||||
if (count _x > 1) then {
|
||||
{
|
||||
_thisArr pushBack _x;
|
||||
} forEach (_x # 1);
|
||||
}
|
||||
} forEach _wepMags;
|
||||
};
|
||||
};// else {
|
||||
// "debug_console" callExtension (format["Running Mags Only."] + "#1100");
|
||||
// "debug_console" callExtension (format["Vic: %1",_vic] + "#1100");
|
||||
// "debug_console" callExtension (format["Path: %1", _path] + "#1100");
|
||||
// _mags = ([_vic, _path] call _getMags);
|
||||
|
||||
// if (count _mags > 0) then {
|
||||
// {
|
||||
// _thisArr pushBack _x;
|
||||
// } forEach _mags;
|
||||
// };
|
||||
// };
|
||||
|
||||
if (count _thisArr > 0) then {
|
||||
private _turretConfig = [_vic, _x] call BIS_fnc_turretConfig;
|
||||
private _turretDisplayName = [_turretConfig] call BIS_fnc_displayName;
|
||||
if (_turretDisplayName != "") then {
|
||||
_outArr pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>%1 (""%2"")</font>", _seatCategory, _turretDisplayName];
|
||||
} else {
|
||||
_outArr pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>%1</font>", _seatCategory];
|
||||
};
|
||||
|
||||
{
|
||||
_outArr pushBack _x;
|
||||
} forEach _thisArr;
|
||||
}
|
||||
} forEach _turretPaths;
|
||||
@@ -0,0 +1,94 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// get vehicles the mission started with at base locations
|
||||
(call FUNC(getStartingAndCurrentAssets)) params [
|
||||
"_startingAssets",
|
||||
"_currentAssets"
|
||||
];
|
||||
|
||||
// get distinct classnames to group by
|
||||
private _distinctStartingAssetsClassNames = [];
|
||||
{
|
||||
_x params ["_netId", "_cfg"];
|
||||
private _className = configName _cfg;
|
||||
_distinctStartingAssetsClassNames pushBackUnique _className;
|
||||
} forEach _startingAssets;
|
||||
|
||||
// get the approved assets config to identify callsigns
|
||||
private _approvedAssetsCfg = call EFUNC(common,getApprovedAssetsCfg);
|
||||
if (isNull _approvedAssetsCfg) exitWith {
|
||||
[
|
||||
LEVEL_ERROR,
|
||||
QUOTE(COMPONENT),
|
||||
"No approved assets defined.",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
[
|
||||
"ERROR: No approved assets defined. See defines/ApprovedAssets.hpp"
|
||||
] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
_text = parseText "<t size='4'>MESSAGE</t>";
|
||||
_text = composeText [_text, lineBreak ];
|
||||
|
||||
_text = composeText [_text, parseText "<t align='left' size='2'>Asset</t><t align='right' size='2'>Available</t>", lineBreak ];
|
||||
|
||||
{
|
||||
private _className = _x;
|
||||
// only approved assets
|
||||
if (!isClass (_approvedAssetsCfg >> _className)) then {continue};
|
||||
|
||||
private _callsign = [_className] call FUNC(getCallsignFromClassname);
|
||||
|
||||
private _startingAssetsOfThisType = _startingAssets select {
|
||||
// select all starting assets of this type
|
||||
_x params ["_netId", "_cfg"];
|
||||
_className isEqualTo (configName _cfg);
|
||||
};
|
||||
private _currentAssetsOfThisType = _currentAssets select {
|
||||
_x params ["_netId", "_cfg"];
|
||||
private _object = _netId call BIS_fnc_objectFromNetId;
|
||||
// objNull if deleted, then check classname and if alive
|
||||
!isNull _object && {
|
||||
_className isEqualTo (typeOf _object) &&
|
||||
alive _object
|
||||
};
|
||||
};
|
||||
|
||||
(_startingAssetsOfThisType#0) params [
|
||||
"_assetNetId",
|
||||
"_assetCfg"
|
||||
];
|
||||
|
||||
_assigned = count _startingAssetsOfThisType;
|
||||
_available = count _currentAssetsOfThisType;
|
||||
// count (getMarkerPos "respawn_west" nearEntities [ _asset, 2000] );
|
||||
|
||||
|
||||
_image = getText(_assetCfg >> "picture");
|
||||
|
||||
_name = getText(_assetCfg >> "displayName") select [0, 22];
|
||||
private _data = format[
|
||||
"<img size='1' align='left' image='%1'/><t size='1' align='left'> %2</t><t size='1' align='right'>%3 [ %4 ]</t>",
|
||||
_image,
|
||||
_name,
|
||||
_available,
|
||||
_assigned
|
||||
];
|
||||
|
||||
// private _data = format[
|
||||
// "<img size='1' align='left' image='%1'/>
|
||||
// <t size='1' align='left'> %2</t>
|
||||
// <t size='1' align='middle'>%3</t>
|
||||
// <t size='1' align='right'>%4</t>",
|
||||
// _image,
|
||||
// _name,
|
||||
// _assigned,
|
||||
// _available
|
||||
// ];
|
||||
_text = composeText[ _text, parseText _data, lineBreak ];
|
||||
|
||||
|
||||
} foreach _distinctStartingAssetsClassNames;
|
||||
|
||||
hint _text;
|
||||
28
framework/fbcb2_assets/functions/fn_initClient.sqf
Normal file
28
framework/fbcb2_assets/functions/fn_initClient.sqf
Normal file
@@ -0,0 +1,28 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
call FUNC(updateAssetDiary);
|
||||
|
||||
// once the server has published that assets have been gathered and distributed to bases (respawn modules),
|
||||
// we can update the asset diary on our end using that data
|
||||
[QGVAR(assetsGathered), {
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"Received gathered base asset data from server",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
// update the asset diary with the data we've received
|
||||
FUNC(updateAssetDiary);
|
||||
}] call CBA_fnc_addEventHandlerArgs;
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"initClient complete",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
localNamespace setVariable [QGVAR(complete), true];
|
||||
29
framework/fbcb2_assets/functions/fn_initServer.sqf
Normal file
29
framework/fbcb2_assets/functions/fn_initServer.sqf
Normal file
@@ -0,0 +1,29 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
// init asset stores at bases
|
||||
[true] call FUNC(updateAssetsByBase);
|
||||
|
||||
// starting 5 minutes after postInit, update asset stores every 5 minutes
|
||||
[{
|
||||
[
|
||||
{[false] call FUNC(updateAssetsByBase);},
|
||||
60*5
|
||||
] call CBA_fnc_addPerFrameHandler;
|
||||
}, 60*5] call CBA_fnc_waitAndExecute;
|
||||
|
||||
|
||||
// add end mission EH
|
||||
addMissionEventHandler ["MPEnded", {
|
||||
// log the "current" asset counts to RPT
|
||||
[false, true] call FUNC(updateAssetsByBase);
|
||||
}];
|
||||
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"postInit complete",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
@@ -0,0 +1,8 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [["_asset", objNull, [objNull]]];
|
||||
|
||||
private _closestBase = [_asset] call EFUNC(common,getNearestBase);
|
||||
if (isNull _closestBase) exitWith {false};
|
||||
|
||||
(_asset distance2D _closestBase) <= GVAR(setting_detectionRangeFromBase)
|
||||
@@ -0,0 +1,18 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
{
|
||||
private _diarySubject = _x;
|
||||
private _records = player allDiaryRecords _diarySubject;
|
||||
if (count _records isEqualTo 0) then {continue};
|
||||
|
||||
{
|
||||
private _diaryRecord = _x select -1;
|
||||
player removeDiaryRecord [_diarySubject, _diaryRecord];
|
||||
} forEach _records;
|
||||
} forEach [
|
||||
EGVAR(fbcb2_main,subjectAssetsFixedWingID),
|
||||
EGVAR(fbcb2_main,subjectAssetsRotaryID),
|
||||
EGVAR(fbcb2_main,subjectAssetsGroundID)
|
||||
];
|
||||
24
framework/fbcb2_assets/functions/fn_removeMarkersOnMap.sqf
Normal file
24
framework/fbcb2_assets/functions/fn_removeMarkersOnMap.sqf
Normal file
@@ -0,0 +1,24 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
private _baseMarkerStore = localNamespace getVariable [
|
||||
QGVAR(baseMarkerStore),
|
||||
[]
|
||||
];
|
||||
private _assetMarkerStore = localNamespace getVariable [
|
||||
QGVAR(assetMarkerStore),
|
||||
[]
|
||||
];
|
||||
|
||||
// delete markers
|
||||
{
|
||||
deleteMarkerLocal (_x#1);
|
||||
} forEach (_baseMarkerStore + _assetMarkerStore);
|
||||
|
||||
localNamespace setVariable [
|
||||
QGVAR(baseMarkerStore),
|
||||
[]
|
||||
];
|
||||
localNamespace setVariable [
|
||||
QGVAR(assetMarkerStore),
|
||||
[]
|
||||
];
|
||||
111
framework/fbcb2_assets/functions/fn_showMarkersOnMap.sqf
Normal file
111
framework/fbcb2_assets/functions/fn_showMarkersOnMap.sqf
Normal file
@@ -0,0 +1,111 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [
|
||||
["_className", "", [""]],
|
||||
["_markerType", "hd_dot", [""]],
|
||||
["_markerColor", "", [""]],
|
||||
["_assetObjects", [], []]
|
||||
];
|
||||
|
||||
if (count _className isEqualTo 0) exitWith {
|
||||
["No class name provided!"] call BIS_fnc_error;
|
||||
};
|
||||
if (count _markerColor isEqualTo 0) exitWith {
|
||||
["No marker color provided!"] call BIS_fnc_error;
|
||||
};
|
||||
if (count _assetObjects isEqualTo 0) exitWith {
|
||||
["No vehicles to draw markers for!"] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
private _baseMarkerStoreVar = QGVAR(baseMarkerStore);
|
||||
private _assetMarkerStoreVar = QGVAR(assetMarkerStore);
|
||||
|
||||
private _baseMarkerStore = localNamespace getVariable [
|
||||
_baseMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
private _assetMarkerStore = localNamespace getVariable [
|
||||
_assetMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Create base markers if not already present
|
||||
if (not (count _baseMarkerStore > 0)) then {
|
||||
{ // milsim_baseObjects is accessed directly, so are valid objects
|
||||
private _base = _x;
|
||||
|
||||
// create a circle marker with range as the detection range of assets
|
||||
_newMarker = createMarkerLocal [
|
||||
format["%1_%2", QGVAR(baseCircleMarker), _forEachIndex + 1],
|
||||
getPosASL _base
|
||||
];
|
||||
_newMarker setMarkerTypeLocal "mil_dot";
|
||||
_newMarker setMarkerColorLocal "ColorGreen";
|
||||
_newMarker setMarkerShapeLocal "ELLIPSE";
|
||||
_newMarker setMarkerSizeLocal [
|
||||
GVAR(setting_detectionRangeFromBase),
|
||||
GVAR(setting_detectionRangeFromBase)
|
||||
];
|
||||
_newMarker setMarkerAlphaLocal 0.5;
|
||||
_newMarker setMarkerTextLocal str(_forEachIndex + 1);
|
||||
|
||||
_baseMarkerStore pushBack [
|
||||
_base,
|
||||
_newMarker
|
||||
];
|
||||
|
||||
// create a flag marker at base position
|
||||
_newMarker = createMarkerLocal [
|
||||
format["%1_%2", QGVAR(baseFlagMarker), _forEachIndex + 1],
|
||||
getPosASL _base
|
||||
];
|
||||
_newMarker setMarkerTypeLocal "mil_flag";
|
||||
_newMarker setMarkerColorLocal "ColorGreen";
|
||||
_newMarker setMarkerSizeLocal [0.7, 0.7];
|
||||
_newMarker setMarkerTextLocal ([_base] call EFUNC(common,getNameOfBase));
|
||||
|
||||
_baseMarkerStore pushBack [
|
||||
_base,
|
||||
_newMarker
|
||||
];
|
||||
} forEach GVARMAIN(baseObjects);
|
||||
|
||||
localNamespace setVariable [_baseMarkerStoreVar, _baseMarkerStore];
|
||||
};
|
||||
|
||||
|
||||
private _start = (count _assetMarkerStore) + 1;
|
||||
{ // _assetObjects is a serialized parameter, so we pass the netIds (strings)
|
||||
private _assetNetIdStr = _x;
|
||||
private _asset = _assetNetIdStr call BIS_fnc_objectFromNetId;
|
||||
// if asset was removed since last update
|
||||
if (isNull _asset) then {continue};
|
||||
// check if a marker is already placed for this asset
|
||||
if (
|
||||
(_assetMarkerStore findIf { _x select 0 isEqualTo _asset })
|
||||
> -1
|
||||
) then {continue};
|
||||
|
||||
// check if the asset is within base detection range
|
||||
if (not ([_asset] call FUNC(isAssetInRangeOfBase))) then {continue};
|
||||
|
||||
// create a marker for the asset
|
||||
private _newMarker = createMarkerLocal [
|
||||
format["%1_%2", QGVAR(assetMarker), _start],
|
||||
getPosASL _asset
|
||||
];
|
||||
_newMarker setMarkerAlphaLocal 1;
|
||||
_newMarker setMarkerTypeLocal _markerType;
|
||||
_newMarker setMarkerColorLocal _markerColor;
|
||||
// _newMarker setMarkerTextLocal ([configOf _asset] call BIS_fnc_displayName);
|
||||
|
||||
_assetMarkerStore pushBack [
|
||||
_asset,
|
||||
_newMarker
|
||||
];
|
||||
_start = _start + 1;
|
||||
} forEach _assetObjects;
|
||||
|
||||
// update store var
|
||||
localNamespace setVariable [_assetMarkerStoreVar, _assetMarkerStore];
|
||||
261
framework/fbcb2_assets/functions/fn_updateAssetDiary.sqf
Normal file
261
framework/fbcb2_assets/functions/fn_updateAssetDiary.sqf
Normal file
@@ -0,0 +1,261 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
// create diary records
|
||||
|
||||
// remove any existing asset map markers
|
||||
call FUNC(removeMarkersOnMap);
|
||||
|
||||
// remove existing asset records
|
||||
call FUNC(removeAssetDiaryRecords);
|
||||
|
||||
(call FUNC(getStartingAndCurrentAssets)) params [
|
||||
"_startingAssets",
|
||||
"_currentAssets"
|
||||
];
|
||||
|
||||
// get distinct vehicle class names
|
||||
private _distinctVehiclesClassNames = [];
|
||||
{
|
||||
_x params ["_netId", "_cfg"];
|
||||
private _className = configName _cfg;
|
||||
_distinctVehiclesClassNames pushBackUnique _className;
|
||||
} forEach _startingAssets;
|
||||
|
||||
|
||||
// for random color cycling
|
||||
private _colorSelectionIndex = 0;
|
||||
private _randomColors = [
|
||||
["ColorRed", "#FF0000", "Red"],
|
||||
["ColorGreen", "#00FF00", "Green"],
|
||||
["ColorBlue", "#0000FF", "Blue"],
|
||||
["ColorYellow", "#FFFF00", "Yellow"],
|
||||
["ColorWhite", "#FFFFFF", "White"]
|
||||
];
|
||||
|
||||
// ForEach unique vehicle class name, we'll find the first and gather its info
|
||||
{
|
||||
private _className = _x;
|
||||
private _vehicleCallsign = toUpper (
|
||||
[_className] call FUNC(getCallsignFromClassname)
|
||||
);
|
||||
|
||||
// Get all starting assets of this type
|
||||
private _startingAssetsOfThisType = _startingAssets select {
|
||||
_x params ["_netId", "_cfg"];
|
||||
_className isEqualTo (configName _cfg);
|
||||
};
|
||||
// Get all current assets of this type
|
||||
private _currentAssetsOfThisType = _currentAssets select {
|
||||
_x params ["_netId", "_cfg"];
|
||||
private _object = _netId call BIS_fnc_objectFromNetId;
|
||||
// objNull if deleted, then check classname and if alive
|
||||
!isNull _object && {_className isEqualTo (typeOf _object) && alive _object};
|
||||
};
|
||||
// This should never happen, but...
|
||||
if (count _startingAssetsOfThisType isEqualTo 0) then {continue};
|
||||
|
||||
// Try to find a not null vehicle that can be processed
|
||||
private _exampleVehicleToProcess = objNull;
|
||||
private _assetCfg = configNull;
|
||||
|
||||
private _exampleVehicleToProcessIndex = _startingAssetsOfThisType findIf {
|
||||
_x params ["_netId", "_cfg"];
|
||||
!isNull (_netId call BIS_fnc_objectFromNetId);
|
||||
};
|
||||
// If found, get the data
|
||||
if (_exampleVehicleToProcessIndex > -1) then {
|
||||
private _exampleData = _startingAssetsOfThisType select _exampleVehicleToProcessIndex;
|
||||
_assetNetId = _exampleData#0;
|
||||
_assetCfg = _exampleData#1;
|
||||
_exampleVehicleToProcess = _assetNetId call BIS_fnc_objectFromNetId;
|
||||
} else {
|
||||
// otherwise, we only have the config to work with
|
||||
private _exampleData = _startingAssetsOfThisType#0;
|
||||
_assetCfg = _exampleData#1;
|
||||
};
|
||||
|
||||
private _parentClassNames = [_assetCfg, true] call BIS_fnc_returnParents;
|
||||
|
||||
|
||||
|
||||
// Process the vehicle for extended info
|
||||
// Exclusion list for display names
|
||||
if (
|
||||
[_assetCfg] call BIS_fnc_displayName
|
||||
in ["Helicopter"]
|
||||
) then {continue};
|
||||
|
||||
// Get the vehicle data
|
||||
private _processed = [configNull, "", []];
|
||||
if (!isNull _exampleVehicleToProcess) then {
|
||||
_processed = [_exampleVehicleToProcess] call FUNC(getVehicleData);
|
||||
};
|
||||
_processed params ["_processedVehicleCfg", "_displayName", "_diaryTextSections"];
|
||||
_diaryTextSections params [
|
||||
["_title", "", [""]],
|
||||
["_image", "", [""]],
|
||||
["_info", "", [""]],
|
||||
["_capacity", "", [""]]
|
||||
// ["_weapons", "", [""]],
|
||||
// ["_pylonWeapons", "", [""]],
|
||||
// ["_inventory", "", [""]]
|
||||
];
|
||||
|
||||
// Get what we can from the vehicle cfg
|
||||
|
||||
// Create the diary record
|
||||
private _recordText = [];
|
||||
// Add the title and image
|
||||
if (count _title isEqualTo 0) then {
|
||||
_title = format["%1", [_assetCfg] call BIS_fnc_displayName];
|
||||
};
|
||||
_recordText pushBack format[
|
||||
"<font size='24' shadow='1' color='#e1701a' face='PuristaBold'>%1</font>",
|
||||
_title
|
||||
];
|
||||
if (count _image isEqualTo 0) then {
|
||||
_image = format["<img width='200' image='%1'/>", getText(_assetCfg >> 'editorPreview')];
|
||||
};
|
||||
_recordText pushBack _image;
|
||||
_recordText pushBack "<br/>";
|
||||
_recordText pushBack format[
|
||||
"CALLSIGN: %1",
|
||||
_vehicleCallsign
|
||||
];
|
||||
_recordText pushBack format[
|
||||
"COUNT STARTED: %1",
|
||||
count _startingAssetsOfThisType
|
||||
];
|
||||
_recordText pushBack format[
|
||||
"COUNT ACTIVE: %1",
|
||||
count _currentAssetsOfThisType
|
||||
];
|
||||
|
||||
// Here, we'll create a link to show markers on the map for all vehicles of this kind
|
||||
// get 'picture' for record
|
||||
private _icon = getText(_assetCfg >> "picture");
|
||||
// determine marker type
|
||||
private _markerType = "mil_dot";
|
||||
switch (true) do {
|
||||
case ("Helicopter" in _parentClassNames): {
|
||||
_markerType = "loc_heli";
|
||||
};
|
||||
case ("Air" in _parentClassNames): {
|
||||
_markerType = "loc_plane";
|
||||
};
|
||||
case ("Ship" in _parentClassNames): {
|
||||
_markerType = "loc_boat";
|
||||
};
|
||||
case ("Car" in _parentClassNames): {
|
||||
_markerType = "loc_car";
|
||||
};
|
||||
default {
|
||||
_markerType = "loc_truck";
|
||||
};
|
||||
};
|
||||
|
||||
private "_randomColor";
|
||||
if (_colorSelectionIndex < count _randomColors) then {
|
||||
_randomColor = _randomColors select _colorSelectionIndex;
|
||||
INC(_colorSelectionIndex);
|
||||
} else {
|
||||
_colorSelectionIndex = 0;
|
||||
_randomColor = _randomColors select _colorSelectionIndex;
|
||||
};
|
||||
|
||||
// Link to show markers
|
||||
private _showMarkersText = format[
|
||||
"<execute expression='[""%1"",""%2"",""%3"",%4] call %5'>SHOW MARKERS for vehicles at base</execute> (in %6)",
|
||||
_className,
|
||||
_markerType,
|
||||
_randomColor#0,
|
||||
(_currentAssetsOfThisType apply {
|
||||
_x params ["_netId", "_cfg"];
|
||||
_netId;
|
||||
}),
|
||||
QFUNC(showMarkersOnMap),
|
||||
format["<font color='%1'>%2</font>", _randomColor#1, _randomColor#2]
|
||||
];
|
||||
_recordText pushBack _showMarkersText;
|
||||
|
||||
// Link to hide markers
|
||||
_recordText pushBack format[
|
||||
"<execute expression=""call %1"">REMOVE ALL MARKERS showing asset positions</execute>",
|
||||
QFUNC(removeMarkersOnMap)
|
||||
];
|
||||
|
||||
// Link to update asset diary entries
|
||||
_recordText pushBack format[
|
||||
"<execute expression=""call %1"">UPDATE ENTRIES for all assets</execute>",
|
||||
QFUNC(updateAssetDiary)
|
||||
];
|
||||
|
||||
// link to display hint with all assets
|
||||
_recordText pushBack format[
|
||||
"<execute expression=""call %1"">SHOW APPROVED ASSET COUNTS via hint</execute>",
|
||||
QFUNC(hintAllApprovedAssets)
|
||||
];
|
||||
|
||||
_recordText pushBack format[
|
||||
"<font size='10' color='#777777'>%1</font>",
|
||||
"Notes:<br/>
|
||||
- Markers are only displayed on your local machine.<br/>
|
||||
- The REMOVE ALL option will remove all assets' markers from the map.<br/>
|
||||
- UPDATE ENTRIES will update the asset diary with the latest information.<br/>
|
||||
- Markers will only be displayed for assets that are within a certain distance of a base."
|
||||
];
|
||||
|
||||
|
||||
|
||||
// Add info and capacity sections - exclude if no living examples were found
|
||||
if (count _info > 0) then {
|
||||
_recordText pushBack _info;
|
||||
};
|
||||
if (count _capacity > 0) then {
|
||||
_recordText pushBack _capacity;
|
||||
};
|
||||
|
||||
|
||||
private _subjectID = "";
|
||||
switch (true) do {
|
||||
case ("Helicopter" in _parentClassNames): {
|
||||
_subjectID = EGVAR(fbcb2_main,subjectAssetsRotaryID);
|
||||
};
|
||||
case ("Air" in _parentClassNames): {
|
||||
_subjectID = EGVAR(fbcb2_main,subjectAssetsFixedWingID);
|
||||
};
|
||||
default {
|
||||
_subjectID = EGVAR(fbcb2_main,subjectAssetsGroundID);
|
||||
};
|
||||
};
|
||||
|
||||
[
|
||||
_subjectID,
|
||||
format[
|
||||
"[%1/%2] %3",
|
||||
count _currentAssetsOfThisType,
|
||||
count _startingAssetsOfThisType,
|
||||
(_assetCfg) call BIS_fnc_displayName
|
||||
],
|
||||
_recordText joinString "<br/>",
|
||||
_icon
|
||||
] call EFUNC(common,createOrUpdateDiaryRecord);
|
||||
|
||||
// "\A3\ui_f\data\igui\cfg\simpleTasks\types\car_ca.paa"
|
||||
} forEach _distinctVehiclesClassNames;
|
||||
|
||||
// log to RPT
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"UPDATED ASSET DIARY",
|
||||
[
|
||||
["startingAssetCount", count _startingAssets],
|
||||
["startingAssetCountDistinct", count _distinctVehiclesClassNames],
|
||||
["currentassetCount", count _currentAssets]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
true;
|
||||
141
framework/fbcb2_assets/functions/fn_updateAssetsByBase.sqf
Normal file
141
framework/fbcb2_assets/functions/fn_updateAssetsByBase.sqf
Normal file
@@ -0,0 +1,141 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [
|
||||
["_isInit", false, [false]],
|
||||
["_logCurrentAssets", false, [false]]
|
||||
];
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
GVARMAIN(baseObjects) = allMissionObjects "ModuleRespawnPosition_F";
|
||||
|
||||
// Get all approved assets on map, find the closest base
|
||||
// Then determine if it's within range
|
||||
// If it is, add it to the base's assets list
|
||||
// This is to ensure bases with overlapping detection range don't have duplicate assets
|
||||
private _allVehicles = vehicles;
|
||||
private _allSaved = [];
|
||||
|
||||
private _assetsStartedAtThisBaseVar = QGVAR(assetsStartedAtThisBase);
|
||||
private _assetsAtThisBaseVar = QGVAR(assetsAtThisBase);
|
||||
|
||||
private _approvedAssetsCfg = call EFUNC(common,getApprovedAssetsCfg);
|
||||
if (isNull _approvedAssetsCfg) exitWith {};
|
||||
|
||||
private _currentBaseAssetsGathered = GVARMAIN(baseObjects) apply {[_x, []]};;
|
||||
|
||||
{
|
||||
private _className = configName _x;
|
||||
private _callsign = getText(_x >> "callsign");
|
||||
private _found = _allVehicles select { typeOf _x == _className };
|
||||
{
|
||||
private _asset = _x;
|
||||
|
||||
// ignore assets beyond the range of bases
|
||||
if (not ([_asset] call FUNC(isAssetInRangeOfBase))) then {continue};
|
||||
|
||||
|
||||
// add to base's assets list
|
||||
private _closestBase = [_asset] call EFUNC(common,getNearestBase);
|
||||
private _closestBaseCurrentAssets = (_currentBaseAssetsGathered select { _x select 0 isEqualTo _closestBase })#0#1;
|
||||
_closestBaseCurrentAssets pushBackUnique [
|
||||
_asset call BIS_fnc_netId,
|
||||
configOf _asset
|
||||
];
|
||||
} forEach _found;
|
||||
} forEach (_approvedAssetsCfg call BIS_fnc_returnChildren);
|
||||
|
||||
// Add all ground vehicles (LandVehicle)
|
||||
{
|
||||
private _asset = _x;
|
||||
|
||||
// ignore assets beyond the range of bases
|
||||
if (not ([_asset] call FUNC(isAssetInRangeOfBase))) then {continue};
|
||||
|
||||
// add to base's assets list
|
||||
private _closestBase = [_asset] call EFUNC(common,getNearestBase);
|
||||
private _closestBaseCurrentAssets = (_currentBaseAssetsGathered select { _x select 0 isEqualTo _closestBase })#0#1;
|
||||
_closestBaseCurrentAssets pushBackUnique [
|
||||
_asset call BIS_fnc_netId,
|
||||
configOf _asset
|
||||
];
|
||||
} forEach (_allVehicles select { _x isKindOf "LandVehicle" });
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// publish updated base variables
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
{
|
||||
private _base = _x;
|
||||
|
||||
private _thisBaseCurrentAssets = (_currentBaseAssetsGathered select { _x select 0 isEqualTo _base })#0#1;
|
||||
_base setVariable [_assetsAtThisBaseVar, _thisBaseCurrentAssets, true];
|
||||
|
||||
if (_isInit) then {
|
||||
_base setVariable [_assetsStartedAtThisBaseVar, _thisBaseCurrentAssets, true];
|
||||
};
|
||||
} forEach GVARMAIN(baseObjects);
|
||||
|
||||
// send a CBA event to let other scripts know that assets have been gathered
|
||||
[{[QGVAR(assetsGathered)] call CBA_fnc_globalEvent;}, 2] call CBA_fnc_waitAndExecute;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// log starting assets if init
|
||||
// log current assets if requested (for end of mission counts)
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
if !(_isInit || _logCurrentAssets) exitWith {};
|
||||
|
||||
{
|
||||
private _base = _x;
|
||||
|
||||
// get current assets
|
||||
private _baseAssets = (_currentBaseAssetsGathered select { _x select 0 isEqualTo _base })#0#1;
|
||||
|
||||
// prepare key value for logging
|
||||
private _baseAssetsHashesPrep = _baseAssets apply {
|
||||
_x params ["_netId", "_cfg"];
|
||||
[
|
||||
["callsign", [configName _cfg] call FUNC(getCallsignFromClassname)],
|
||||
["className", configName _cfg],
|
||||
["displayName", [_cfg] call BIS_fnc_displayName]
|
||||
];
|
||||
};
|
||||
|
||||
_baseAssetsHashesPrep = _baseAssetsHashesPrep call BIS_fnc_consolidateArray;
|
||||
|
||||
private _baseAssetsHashes = [];
|
||||
{
|
||||
private _out = createHashMapFromArray (_x#0);
|
||||
_out set ["count", _x#1];
|
||||
_baseAssetsHashes pushBack _out;
|
||||
} forEach _baseAssetsHashesPrep;
|
||||
|
||||
// if logging current assets
|
||||
if (_logCurrentAssets) then {
|
||||
{
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"CURRENT ASSETS",
|
||||
[
|
||||
["baseName", [[_base] call EFUNC(common,getNameOfBase)]],
|
||||
["asset", _x]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
} forEach _baseAssetsHashes;
|
||||
};
|
||||
|
||||
// if init, log starting assets
|
||||
if (_isInit) then {
|
||||
{
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"STARTING ASSETS",
|
||||
[
|
||||
["baseName", [[_base] call EFUNC(common,getNameOfBase)]],
|
||||
["asset", _x]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
} forEach _baseAssetsHashes;
|
||||
};
|
||||
} forEach GVARMAIN(baseObjects);
|
||||
3
framework/fbcb2_assets/script_component.hpp
Normal file
3
framework/fbcb2_assets/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
||||
#define COMPONENT fbcb2_assets
|
||||
#define COMPONENT_BEAUTIFIED FBCB2 - Assets
|
||||
#include "../script_mod.hpp"
|
||||
112
framework/fbcb2_main/functions/fn_addEnvironmentRecord.sqf
Normal file
112
framework/fbcb2_main/functions/fn_addEnvironmentRecord.sqf
Normal file
@@ -0,0 +1,112 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
private _recordTitle = "ENVIRONMENTAL CONDITIONS";
|
||||
|
||||
private _text = [
|
||||
format[
|
||||
"<font size='%1' color='%2' face='%3'>%4</font>",
|
||||
GVAR(recordTitleSize),
|
||||
GVAR(recordTitleColor),
|
||||
GVAR(recordTitleFont),
|
||||
_recordTitle
|
||||
]
|
||||
];
|
||||
|
||||
private _sunriseColor = "#4A86E8";
|
||||
private _sunsetColor = "#6AA84F";
|
||||
private _whiteColor = "#FFFFFF";
|
||||
|
||||
private _sunTimes = date call BIS_fnc_sunriseSunsetTime;
|
||||
private _nearestBase = [player] call EFUNC(common,getNearestBase);
|
||||
|
||||
if (isNull _nearestBase) exitWith {
|
||||
[
|
||||
LEVEL_WARNING,
|
||||
QUOTE(COMPONENT),
|
||||
"WARNING: No bases found nearby to report weather!",
|
||||
[player, [
|
||||
["position", getPos player]
|
||||
]] call EFUNC(common,addPlayerInfoToArray)
|
||||
] call EFUNC(common,log);
|
||||
["WARNING: No bases found nearby to report weather!"] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
_text pushBack format[
|
||||
"<font size='%1'>Current conditions at nearest weather station: %2</font><br/>",
|
||||
GVAR(recordTextBodySize),
|
||||
[_nearestBase] call EFUNC(common,getNameOfBase)
|
||||
];
|
||||
|
||||
private _weatherData = [];
|
||||
|
||||
if (isClass (configFile >> "CfgPatches" >> "ace_weather")) then {
|
||||
// get ace_weather data
|
||||
private _barometricPressure = ((getPosASL _nearestBase)#2) call ace_weather_fnc_calculateBarometricPressure;
|
||||
private _relHumidity = missionNamespace getVariable ["ace_weather_currentHumidity", 0.5];
|
||||
private _temperature = ((getPosASL _nearestBase)#2) call ace_weather_fnc_calculateTemperatureAtHeight;
|
||||
private _dewPoint = [_temperature, _relHumidity] call ace_weather_fnc_calculateDewPoint;
|
||||
private _windSpeed = [getPosASL _nearestBase, false, false, false] call ace_weather_fnc_calculateWindSpeed;
|
||||
private _windChill = [_temperature, _windSpeed] call ace_weather_fnc_calculateWindChill;
|
||||
private _heatIndex = [_temperature, _relHumidity] call ace_weather_fnc_calculateHeatIndex;
|
||||
|
||||
toFixed 2;
|
||||
private _aceData = [
|
||||
["Temperature", format["%1°C / %2°F", _temperature, _temperature * (9/5) + 32]],
|
||||
["Wind Chill", format["%1°C / %2°F", _windChill, _windChill * (9/5) + 32]],
|
||||
["Heat Index", format["%1°C / %2°F", _heatIndex, _heatIndex * (9/5) + 32]],
|
||||
["Dew Point", format["%1°C / %2°F", _dewPoint, _dewPoint * (9/5) + 32]],
|
||||
["Wind Speed", format["%1mph / %2kph / %3kts", _windSpeed * 2.237, _windSpeed * 3.6, _windSpeed * 1.944]],
|
||||
["Wind Direction", ""],
|
||||
["Barometric Pressure", format["%1 hPA", _barometricPressure]],
|
||||
["Relative Humidity", format["%1%2", _relHumidity * 100, "%"]],
|
||||
["Fog Cover", ""],
|
||||
["Rain", ""],
|
||||
["Overcast", ""]
|
||||
];
|
||||
toFixed -1;
|
||||
|
||||
{
|
||||
_x params ["_name", "_value"];
|
||||
[_weatherData, _name, _value] call BIS_fnc_setToPairs;
|
||||
} forEach _aceData;
|
||||
};
|
||||
|
||||
// always add built-in weather
|
||||
toFixed 2;
|
||||
private _vanillaData = [
|
||||
["Temperature", format["%1°C", (ambientTemperature)#0]],
|
||||
["Fog Cover", format["%1%2", fog * 100, "%"]],
|
||||
["Overcast", format["%1%2", overcast * 100, "%"]],
|
||||
["Rain", format["%1%2", rain * 100, "%"]],
|
||||
["Wind Speed", format["%1m/s", windStr]],
|
||||
["Wind Direction", format["%1°", windDir]]
|
||||
];
|
||||
toFixed -1;
|
||||
|
||||
_vanillaData pushBack ["Sunrise", ([_sunTimes select 0, "HH:MM"] call BIS_fnc_timeToString)];
|
||||
_vanillaData pushBack ["Sunset", ([_sunTimes select 1, "HH:MM"] call BIS_fnc_timeToString)];
|
||||
|
||||
// override or set keys for vanilla data into weather data
|
||||
{
|
||||
_x params ["_name", "_value"];
|
||||
[_weatherData, _name, _value] call BIS_fnc_setToPairs;
|
||||
} forEach _vanillaData;
|
||||
|
||||
// write lines
|
||||
{
|
||||
_x params ["_name", "_value"];
|
||||
_text pushBack format[
|
||||
"<font size='%1' face='EtelkaMonospacePro'>%2%3</font>",
|
||||
GVAR(recordTextBodySize)-4,
|
||||
[_name, "right", " ", 23] call EFUNC(common,padString),
|
||||
_value
|
||||
];
|
||||
} forEach _weatherData;
|
||||
|
||||
_text = _text joinString "<br/>";
|
||||
|
||||
[
|
||||
GVAR(subjectIntelID),
|
||||
_recordTitle,
|
||||
_text
|
||||
] call EFUNC(common,createOrUpdateDiaryRecord);
|
||||
77
framework/fbcb2_main/functions/fn_addFrequenciesRecord.sqf
Normal file
77
framework/fbcb2_main/functions/fn_addFrequenciesRecord.sqf
Normal file
@@ -0,0 +1,77 @@
|
||||
// updated 2024-02-01 by IndigoFox
|
||||
// now reads from the battalion config structure to generate the diary entries
|
||||
|
||||
#include "../script_component.hpp"
|
||||
|
||||
////////////////////////////////////////
|
||||
// Get info from missionConfigFile
|
||||
////////////////////////////////////////
|
||||
private _battalionInfoCfg = call EFUNC(common,getBattalionCfg);
|
||||
if (isNull _battalionInfoCfg) exitWith {
|
||||
[
|
||||
LEVEL_ERROR,
|
||||
QUOTE(COMPONENT),
|
||||
"Null Battalion Config",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
["Null Battalion Config"] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
private _battalionElementCfgs = [_battalionInfoCfg >> "Command"] call BIS_fnc_returnChildren;
|
||||
if (count _battalionElementCfgs == 0) exitWith {
|
||||
[
|
||||
LEVEL_ERROR,
|
||||
QUOTE(COMPONENT),
|
||||
"ERROR: No battalion elements found. Check that the battalion config is correctly structured. See defines/BattalionInfo.hpp and framework/util/functions/getBattalionCfg.sqf.",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
["ERROR: No battalion elements found. Check that the battalion config is correctly structured. See defines/BattalionInfo.hpp and framework/util/functions/getBattalionCfg.sqf."] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
////////////////////////////////////////
|
||||
// Define formatting constants
|
||||
////////////////////////////////////////
|
||||
private _ELEMENT_NAME_SIZE = 10;
|
||||
private _ELEMENT_NAME_FONT = "EtelkaMonospaceProBold";
|
||||
private _ELEMENT_FREQ_SIZE = 9;
|
||||
private _ELEMENT_FREQ_FONT = "EtelkaMonospacePro";
|
||||
private _FREQ_INDENT_CONSTANT = 6;
|
||||
private _FREQ_PAD_LENGTH = 17;
|
||||
private _FREQ_TEXT_COLOR = "#CCCCCC";
|
||||
// Note: Element colors are defined in the battalion config
|
||||
|
||||
////////////////////////////////////////
|
||||
// ADD DIARY ENTRIES
|
||||
////////////////////////////////////////
|
||||
|
||||
// First is all the battalion-level elements beneath command
|
||||
// To have the records listed in the order they appear in the battalion config, we need to reverse the array
|
||||
// Since each entry is added to the top of the list, this will result in the entries being added in the correct order
|
||||
reverse _battalionElementCfgs;
|
||||
|
||||
{
|
||||
[
|
||||
LEVEL_TRACE,
|
||||
QUOTE(COMPONENT),
|
||||
format["Processing battalion element %1", configName _x],
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
// recursively generate diary text for all child elements of battalion-level elements
|
||||
private _diaryTitleText = [_x, true] call FUNC(generateElementFrequencyRecordText);
|
||||
[
|
||||
GVAR(subjectFrequenciesID),
|
||||
_diaryTitleText#0,
|
||||
_diaryTitleText#1
|
||||
] call EFUNC(common,createOrUpdateDiaryRecord);
|
||||
} forEach _battalionElementCfgs;
|
||||
|
||||
// add the battalion command to the top of the list
|
||||
// don't process child elements
|
||||
private _diaryTitleText = [_battalionInfoCfg >> "Command", false] call FUNC(generateElementFrequencyRecordText);
|
||||
[
|
||||
GVAR(subjectFrequenciesID),
|
||||
_diaryTitleText#0,
|
||||
_diaryTitleText#1
|
||||
] call EFUNC(common,createOrUpdateDiaryRecord);
|
||||
|
||||
true;
|
||||
59
framework/fbcb2_main/functions/fn_addSignalColorsRecord.sqf
Normal file
59
framework/fbcb2_main/functions/fn_addSignalColorsRecord.sqf
Normal file
@@ -0,0 +1,59 @@
|
||||
#include "../script_component.hpp"
|
||||
|
||||
private _recordTitle = "SIGNAL COLORS";
|
||||
|
||||
private _text = [
|
||||
// Title
|
||||
format[
|
||||
"<font size='%1' color='%2' face='%3'>%4</font>",
|
||||
GVAR(recordTitleSize),
|
||||
GVAR(recordTitleColor),
|
||||
GVAR(recordTitleFont),
|
||||
_recordTitle
|
||||
]
|
||||
];
|
||||
|
||||
private _signalColorDefs = (missionConfigFile >> "SignalColors") call BIS_fnc_returnChildren;
|
||||
|
||||
{
|
||||
private _cfg = _x;
|
||||
private _color = getText(_cfg >> "hexCode");
|
||||
private _name = getText(_cfg >> "name");
|
||||
private _usage = getText(_cfg >> "usage");
|
||||
private _itemExamples = getArray(_cfg >> "itemExamples");
|
||||
|
||||
private _thisText = [];
|
||||
|
||||
_thisText pushBack format[
|
||||
"<font size='%1'><font color='%2'>%3</font> - %4</font>",
|
||||
GVAR(recordTextHeaderSize),
|
||||
_color,
|
||||
_name,
|
||||
_usage
|
||||
];
|
||||
|
||||
private _imagesLine = [];
|
||||
|
||||
{
|
||||
private _itemClassname = _x;
|
||||
private _itemCfg = [_itemClassname] call CBA_fnc_getItemConfig;
|
||||
private _itemName = getText(_itemCfg >> "displayName");
|
||||
private _itemImage = getText(_itemCfg >> "picture");
|
||||
_imagesLine pushBack format[
|
||||
"<img height='32' src='%1' title='%2'/>",
|
||||
_itemImage,
|
||||
_itemName
|
||||
];
|
||||
} forEach _itemExamples;
|
||||
|
||||
_thisText pushBack (_imagesLine joinString " ");
|
||||
_text pushBack (_thisText joinString "<br/>");
|
||||
} forEach _signalColorDefs;
|
||||
|
||||
_text = _text joinString "<br/><br/>";
|
||||
|
||||
[
|
||||
GVAR(subjectIntelID),
|
||||
_recordTitle,
|
||||
_text
|
||||
] call EFUNC(common,createOrUpdateDiaryRecord);
|
||||
48
framework/fbcb2_main/functions/fn_initClient.sqf
Normal file
48
framework/fbcb2_main/functions/fn_initClient.sqf
Normal file
@@ -0,0 +1,48 @@
|
||||
#include "../script_component.hpp"
|
||||
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
GVAR(recordTitleColor) = "#ff6666";
|
||||
GVAR(recordTitleFont) = "PuristaMedium";
|
||||
GVAR(recordTitleSize) = 20;
|
||||
|
||||
GVAR(recordTextHeaderSize) = 16;
|
||||
GVAR(recordTextBodySize) = 14;
|
||||
|
||||
GVAR(subjectStatusID) = "FBCB2_Status";
|
||||
GVAR(subjectIntelID) = "FBCB2_Intel";
|
||||
GVAR(subjectMessagesID) = "FBCB2_Messages";
|
||||
GVAR(subjectFrequenciesID) = "FBCB2_Frequencies";
|
||||
GVAR(subjectAssetsFixedWingID) = "FBCB2_Assets_FixedWing";
|
||||
GVAR(subjectAssetsRotaryID) = "FBCB2_Assets_Rotary";
|
||||
GVAR(subjectAssetsGroundID) = "FBCB2_Assets_Ground";
|
||||
|
||||
player createDiarySubject[GVAR(subjectStatusID), "FBCB2 Status"];
|
||||
player createDiarySubject[GVAR(subjectMessagesID), "FBCB2 Messages"];
|
||||
player createDiarySubject[GVAR(subjectIntelID), "FBCB2 Intel"];
|
||||
player createDiarySubject[GVAR(subjectFrequenciesID), "FBCB2 Frequencies"];
|
||||
player createDiarySubject[GVAR(subjectAssetsFixedWingID), "FBCB2 Planes"];
|
||||
player createDiarySubject[GVAR(subjectAssetsRotaryID), "FBCB2 Helicopters"];
|
||||
player createDiarySubject[GVAR(subjectAssetsGroundID), "FBCB2 Ground"];
|
||||
|
||||
// run main inits
|
||||
[] call FUNC(addFrequenciesRecord);
|
||||
[] call FUNC(addSignalColorsRecord);
|
||||
[] call FUNC(addEnvironmentRecord);
|
||||
|
||||
// starting 5 minutes after postInit, update weather diary record every 5 minutes
|
||||
[{
|
||||
[
|
||||
{call FUNC(addEnvironmentRecord);},
|
||||
60*5
|
||||
] call CBA_fnc_addPerFrameHandler;
|
||||
}, 60*5] call CBA_fnc_waitAndExecute;
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"initClient complete",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
localNamespace setVariable [QGVAR(complete), true];
|
||||
3
framework/fbcb2_main/script_component.hpp
Normal file
3
framework/fbcb2_main/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
||||
#define COMPONENT fbcb2_main
|
||||
#define COMPONENT_BEAUTIFIED FBCB2 - Main
|
||||
#include "../script_mod.hpp"
|
||||
75
framework/fbcb2_main/util/fn_formatRadioElementForDiary.sqf
Normal file
75
framework/fbcb2_main/util/fn_formatRadioElementForDiary.sqf
Normal file
@@ -0,0 +1,75 @@
|
||||
// called from milsim_fnc_processFBCB2RadioFrequencies
|
||||
#include "../script_component.hpp"
|
||||
|
||||
params ["_cfg", ["_indentCount", 1, [5]]];
|
||||
|
||||
//////////////////////////////////////////////////////
|
||||
// Define leading space/hyphenation for element name
|
||||
//////////////////////////////////////////////////////
|
||||
private _leadingSpace = [
|
||||
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
|
||||
];
|
||||
for "_i" from 1 to _indentCount do {
|
||||
_leadingSpace pushBack "-";
|
||||
};
|
||||
_leadingSpace pushBack " | </font>";
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
// Create the header line for the provided config entry
|
||||
/////////////////////////////////////////////////////////
|
||||
private _lines = [
|
||||
format[
|
||||
"<font color='%1'>%2%3</font>",
|
||||
getText(_cfg >> "textColor"),
|
||||
_leadingSpace joinString "",
|
||||
getText (_cfg >> "callsign")
|
||||
]
|
||||
];
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Create the frequency lines for the provided config entry
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
// Generate leading space
|
||||
private _freqLeadingSpace = [
|
||||
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
|
||||
];
|
||||
for "_i" from 1 to _FREQ_INDENT_CONSTANT do {
|
||||
_freqLeadingSpace pushBack " ";
|
||||
};
|
||||
_freqLeadingSpace pushBack "</font>";
|
||||
_freqLeadingSpace = _freqLeadingSpace joinString "";
|
||||
|
||||
// Process config values for frequencies
|
||||
{
|
||||
_x params ["_role", "_sr", "_lr"];
|
||||
|
||||
|
||||
private ["_srStr", "_lrStr"];
|
||||
if (count _sr > 0) then {
|
||||
_srStr = format["%1", _sr joinString " / "];
|
||||
} else {
|
||||
_srStr = "----";
|
||||
};
|
||||
if (count _lr > 0) then {
|
||||
_lrStr = format["%1", _lr joinString " / "];
|
||||
} else {
|
||||
_lrStr = "----";
|
||||
};
|
||||
|
||||
// Add formatted line to the array
|
||||
_lines pushBack format[
|
||||
"%1<font size='%2' face='%3' color='%4'>- %5%6%7</font>",
|
||||
_freqLeadingSpace,
|
||||
_ELEMENT_FREQ_SIZE,
|
||||
_ELEMENT_FREQ_FONT,
|
||||
_FREQ_TEXT_COLOR,
|
||||
[_role, "right", " ", _FREQ_PAD_LENGTH] call EFUNC(common,padString),
|
||||
[_srStr, "right", " ", _FREQ_PAD_LENGTH] call EFUNC(common,padString),
|
||||
_lrStr
|
||||
];
|
||||
} forEach (getArray (_cfg >> "frequencies"));
|
||||
// diag_log text (_lines joinString endl);
|
||||
|
||||
// Return the formatted lines in ARRAY format
|
||||
_lines;
|
||||
@@ -0,0 +1,104 @@
|
||||
// called from milsim_fnc_processFBCB2RadioFrequencies ONLY
|
||||
// this function is called recursively to process all child elements of a battalion element in missionConfigFile
|
||||
|
||||
#include "../script_component.hpp"
|
||||
|
||||
params [
|
||||
["_elementCfg", configNull, [configNull]],
|
||||
["_shouldProcessChildCfgs", true]
|
||||
];
|
||||
|
||||
if (isNull _elementCfg) exitWith {
|
||||
["_elementCfg parameter is NULL"] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
// change reference variable for clarity
|
||||
private _battalionElement = _elementCfg;
|
||||
|
||||
// Generate title from callsign and shortDescription
|
||||
private _recordTitle = format[
|
||||
"%1 (%2)",
|
||||
getText(_battalionElement >> "callsign"),
|
||||
getText(_battalionElement >> "shortDescription")
|
||||
];
|
||||
// systemChat _recordTitle;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// Generate frequency table header line's leading space
|
||||
//////////////////////////////////////////////////////////
|
||||
private _freqLeadingSpace = [
|
||||
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
|
||||
];
|
||||
for "_i" from 1 to _FREQ_INDENT_CONSTANT do {
|
||||
_freqLeadingSpace pushBack " ";
|
||||
};
|
||||
_freqLeadingSpace pushBack "</font>";
|
||||
_freqLeadingSpace = _freqLeadingSpace joinString "";
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// Generate header line and frequency table header line
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
private _headers = [
|
||||
format[
|
||||
"<font size='%1' color='%2' face='%3'>%4</font>",
|
||||
GVAR(recordTitleSize),
|
||||
GVAR(recordTitleColor),
|
||||
GVAR(recordTitleFont),
|
||||
_recordTitle
|
||||
],
|
||||
format[
|
||||
"%1<font size='%2' face='%3' color='%4'>- %5%6%7</font>",
|
||||
_freqLeadingSpace,
|
||||
_ELEMENT_FREQ_SIZE,
|
||||
_ELEMENT_FREQ_FONT,
|
||||
_FREQ_TEXT_COLOR,
|
||||
["ROLE", "right", " ", _FREQ_PAD_LENGTH] call EFUNC(common,padString),
|
||||
["SR", "right", " ", _FREQ_PAD_LENGTH] call EFUNC(common,padString),
|
||||
"LR"
|
||||
]
|
||||
];
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// Generate the list of element headers and frequencies
|
||||
//////////////////////////////////////////////////////////
|
||||
private _allText = [];
|
||||
|
||||
// get all child elements recursively and format them
|
||||
if (_shouldProcessChildCfgs) then {
|
||||
[
|
||||
LEVEL_TRACE,
|
||||
QUOTE(COMPONENT),
|
||||
"Processing child elements for battalion element %1",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
[_battalionElement, {
|
||||
params ["_cfg", "_recurseCounter"];
|
||||
// add config
|
||||
private _lines = [_cfg, _recurseCounter+1] call FUNC(formatRadioElementForDiary);
|
||||
// private _lines = [_cfg, _indentCount] call t;
|
||||
_allText pushBack (_lines joinString "<br/>");
|
||||
}] call EFUNC(common,recurseSubclasses);
|
||||
} else {
|
||||
[
|
||||
LEVEL_TRACE,
|
||||
QUOTE(COMPONENT),
|
||||
"Skipping processing of child elements for battalion element %1",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
// or if the param was false, just add the battalion element
|
||||
private _lines = [_battalionElement, 1] call FUNC(formatRadioElementForDiary);
|
||||
// private _lines = [_cfg, _indentCount] call t;
|
||||
_allText pushBack (_lines joinString "<br/>");
|
||||
};
|
||||
|
||||
// add headers, add all other lines and format them as monospace
|
||||
_allText = format[
|
||||
"%1<br/><br/><font face='EtelkaMonospaceProBold'>%2</font>", _headers joinString "<br/>", _allText joinString "<br/><br/>"];
|
||||
|
||||
// return the title and all text
|
||||
[_recordTitle, _allText];
|
||||
18
framework/init/functions/fn_addAARChatHandler.sqf
Normal file
18
framework/init/functions/fn_addAARChatHandler.sqf
Normal file
@@ -0,0 +1,18 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
[
|
||||
"saveaar",
|
||||
{
|
||||
[] remoteExec["ocap_fnc_exportData", 2];
|
||||
},
|
||||
"admin"
|
||||
] call CBA_fnc_registerChatCommand;
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"OCAP chat handler registered",
|
||||
[player] call EFUNC(common,addPlayerInfoToArray)
|
||||
] call EFUNC(common,log);
|
||||
|
||||
nil;
|
||||
31
framework/init/functions/fn_addRespawnChatHandler.sqf
Normal file
31
framework/init/functions/fn_addRespawnChatHandler.sqf
Normal file
@@ -0,0 +1,31 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
[
|
||||
"respawn",
|
||||
{
|
||||
_clientID = _thisArgs select 0;
|
||||
player setDamage 1;
|
||||
|
||||
// log to server RPT
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"CHAT COMMAND RESPAWN",
|
||||
[player] call EFUNC(common,addPlayerInfoToArray)
|
||||
] remoteExec [QEFUNC(common,log), 2];
|
||||
|
||||
// systemChat to all remote machines
|
||||
format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID];
|
||||
},
|
||||
"all",
|
||||
[clientOwner]
|
||||
] call CBA_fnc_registerChatCommand;
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"respawn chat handler registered",
|
||||
[player] call EFUNC(common,addPlayerInfoToArray)
|
||||
] call EFUNC(common,log);
|
||||
|
||||
nil;
|
||||
39
framework/init/functions/fn_initClient.sqf
Normal file
39
framework/init/functions/fn_initClient.sqf
Normal file
@@ -0,0 +1,39 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
// make sure the server has finished init
|
||||
waitUntil {!isNil QGVARMAIN(complete)};
|
||||
|
||||
["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups;
|
||||
|
||||
// Initialize a holder for managing local diary records
|
||||
// store records in format:
|
||||
// [subject, [
|
||||
// [title, diaryRecord]
|
||||
// ]]
|
||||
EGVAR(common,diaryRecords) = createHashMap;
|
||||
|
||||
|
||||
// initialize other modules
|
||||
call EFUNC(emp,init);
|
||||
call EFUNC(mapcopy,initClient);
|
||||
call EFUNC(reinsert,initClient);
|
||||
call EFUNC(resupply,initClient);
|
||||
call EFUNC(triageIcons,initClient);
|
||||
call EFUNC(vehicleFlags,initClient);
|
||||
call EFUNC(zeus,initClient);
|
||||
call EFUNC(fbcb2_main,initClient);
|
||||
call EFUNC(fbcb2_assets,initClient);
|
||||
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"initClient complete",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
localNamespace setVariable [QGVAR(complete), true];
|
||||
|
||||
nil;
|
||||
33
framework/init/functions/fn_initServer.sqf
Normal file
33
framework/init/functions/fn_initServer.sqf
Normal file
@@ -0,0 +1,33 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
// array of all respawn modules in the mission representing "bases"
|
||||
GVARMAIN(baseObjects) = allMissionObjects "ModuleRespawnPosition_F";
|
||||
publicVariable QGVARMAIN(baseObjects);
|
||||
|
||||
// Initializes the Dynamic Groups framework and groups
|
||||
["Initialize", [true]] call BIS_fnc_dynamicGroups;
|
||||
|
||||
// initialize other modules
|
||||
call EFUNC(common,logMissionInfo);
|
||||
call EFUNC(fbcb2_assets,initServer);
|
||||
call EFUNC(reinsert,initServer);
|
||||
call EFUNC(emp,init);
|
||||
|
||||
// declare init complete to other modules
|
||||
missionNamespace setVariable [QGVARMAIN(complete), true, true];
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
format["%1: version %2", QGVARMAIN(complete), QUOTE(VERSION_STR)],
|
||||
[["version", QUOTE(VERSION_STR)]]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"postInit complete",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
34
framework/init/functions/fn_setDefaults.sqf
Normal file
34
framework/init/functions/fn_setDefaults.sqf
Normal file
@@ -0,0 +1,34 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
enableSaving[false, false];
|
||||
|
||||
enableRadio false;
|
||||
enableSentences false;
|
||||
|
||||
missionNamespace setVariable ["ACE_maxWeightDrag", 2400];
|
||||
missionNamespace setVariable ["ACE_maxWeightCarry", 1800];
|
||||
|
||||
if(isClass(configfile >> "CfgPatches" >> "rhs_main")) then {
|
||||
rhs_vehicleRadioChatter = 0;
|
||||
};
|
||||
|
||||
waitUntil {time > 0};
|
||||
|
||||
enableEnvironment[false, true];
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"Defaults set",
|
||||
[
|
||||
["enableSaving", [false, false]],
|
||||
["enableRadio", false],
|
||||
["enableSentences", false],
|
||||
["ACE_maxWeightDrag", 2400],
|
||||
["ACE_maxWeightCarry", 1800],
|
||||
["rhs_vehicleRadioChatter", 0],
|
||||
["enableEnvironment", [false, true]]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
nil;
|
||||
3
framework/init/script_component.hpp
Normal file
3
framework/init/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
||||
#define COMPONENT init
|
||||
#define COMPONENT_BEAUTIFIED Init
|
||||
#include "../script_mod.hpp"
|
||||
24
framework/mapcopy/functions/fn_addCBASettings.sqf
Normal file
24
framework/mapcopy/functions/fn_addCBASettings.sqf
Normal file
@@ -0,0 +1,24 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
[
|
||||
QGVAR(setting_enable),
|
||||
"CHECKBOX",
|
||||
"Allow Map Copying",
|
||||
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
|
||||
true, // default value
|
||||
true, // is global
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
QGVAR(setting_enable),
|
||||
_value
|
||||
] call EFUNC(common,logSettingChanged);
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"CREATED SETTINGS",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
15
framework/mapcopy/functions/fn_getMapMarkers.sqf
Normal file
15
framework/mapcopy/functions/fn_getMapMarkers.sqf
Normal file
@@ -0,0 +1,15 @@
|
||||
#include "..\script_component.hpp"
|
||||
// serializes markers on local machine and returns them as array
|
||||
|
||||
_markerData = [];
|
||||
|
||||
{
|
||||
_marker = toArray _x;
|
||||
_marker resize 15;
|
||||
if ( toString _marker == "_USER_DEFINED #" ) then {
|
||||
_marker = _x call FUNC(mapMarkerToString);
|
||||
_markerData pushBack _marker;
|
||||
};
|
||||
} forEach allMapMarkers;
|
||||
|
||||
_markerData;
|
||||
57
framework/mapcopy/functions/fn_initClient.sqf
Normal file
57
framework/mapcopy/functions/fn_initClient.sqf
Normal file
@@ -0,0 +1,57 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Create action to copy map markers on all inheritors of CAManBase
|
||||
////////////////////////////////////////////////////////////////////
|
||||
private _mapCopyAction =
|
||||
[
|
||||
QGVAR(actionID),
|
||||
"Copy Map",
|
||||
"\a3\ui_f\data\igui\cfg\actions\talk_ca.paa",
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
format["Copying map markers from %1", name _target] call CBA_fnc_notify;
|
||||
[QGVAR(mapCopyRequest), _this, _target] call CBA_fnc_targetEvent;
|
||||
},
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
[QGVAR(setting_enable)] call CBA_settings_fnc_get && {
|
||||
('ItemMap' in (assignedItems _player)) &&
|
||||
('ItemMap' in (assignedItems _target)) &&
|
||||
([_player, _target, []] call ace_common_fnc_canInteractWith)
|
||||
};
|
||||
}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
["CAManBase", 0, ["ACE_MainActions"], _mapCopyAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Create CBA event to receive requests
|
||||
////////////////////////////////////////////////////////////////////
|
||||
[QGVAR(mapCopyRequest), {
|
||||
params ["_me", "_requester", "_params"];
|
||||
format["Your map is being copied by %1", name _requester] call CBA_fnc_notify;
|
||||
private _myMarkers = _this call FUNC(getMapMarkers);
|
||||
[QGVAR(mapCopyResponse), [_me, _myMarkers], _requester] call CBA_fnc_targetEvent;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Create CBA event to receive responses
|
||||
////////////////////////////////////////////////////////////////////
|
||||
[QGVAR(mapCopyResponse), {
|
||||
params [["_responder", objNull, [objNull]], ["_markerList", [], [[]]]];
|
||||
if ('ItemMap' in (assignedItems player)) then {
|
||||
[_markerList] call FUNC(loadMapMarkers);
|
||||
format["Copied %1 markers from %2", count _markerList, name _responder] call CBA_fnc_notify;
|
||||
} else {
|
||||
format["You need a map to copy onto!"] call CBA_fnc_notify;
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"initClient complete",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
localNamespace setVariable [QGVAR(complete), true];
|
||||
8
framework/mapcopy/functions/fn_loadMapMarkers.sqf
Normal file
8
framework/mapcopy/functions/fn_loadMapMarkers.sqf
Normal file
@@ -0,0 +1,8 @@
|
||||
#include "..\script_component.hpp"
|
||||
// accepts an array of serialized markers and adds them to local map
|
||||
|
||||
params [["_markerList", [], [[]]]];
|
||||
|
||||
{
|
||||
_x call FUNC(stringToMapMarker);
|
||||
} foreach _markerList;
|
||||
3
framework/mapcopy/script_component.hpp
Normal file
3
framework/mapcopy/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
||||
#define COMPONENT mapcopy
|
||||
#define COMPONENT_BEAUTIFIED Map Copy
|
||||
#include "../script_mod.hpp"
|
||||
105
framework/performance/functions/fn_addCBASettings.sqf
Normal file
105
framework/performance/functions/fn_addCBASettings.sqf
Normal file
@@ -0,0 +1,105 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
//---------------------
|
||||
// Server CPS
|
||||
//---------------------
|
||||
|
||||
[
|
||||
QGVAR(server_cps_enable),
|
||||
"CHECKBOX",
|
||||
"Server CPS Metrics Enabled",
|
||||
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
|
||||
true,
|
||||
true,
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
QGVAR(cps_enable),
|
||||
_value
|
||||
] call EFUNC(common,logSettingChanged);
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[QGVAR(cps_enable), true] call CBA_settings_fnc_set;
|
||||
|
||||
[
|
||||
QGVAR(server_cps_interval),
|
||||
"TIME",
|
||||
"Server CPS Metrics Interval",
|
||||
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
|
||||
[60,300,120],
|
||||
true,
|
||||
{
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
params ["_value"];
|
||||
|
||||
[
|
||||
QGVAR(cps_interval),
|
||||
_value
|
||||
] call EFUNC(common,logSettingChanged);
|
||||
|
||||
_cpsPFH = missionNamespace getVariable [QGVAR(server_cps_handler), ObjNull];
|
||||
if (!isNull _cpsPFH) then {
|
||||
_cpsPFH call CBA_fnc_deletePerFrameHandlerObject;
|
||||
};
|
||||
|
||||
[] call FUNC(addServerStatsPFH);
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
|
||||
//---------------------
|
||||
// Client CPS
|
||||
//---------------------
|
||||
|
||||
[
|
||||
QGVAR(client_cps_enable),
|
||||
"CHECKBOX",
|
||||
"Client CPS Metrics Enabled",
|
||||
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
|
||||
true,
|
||||
true,
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
QGVAR(client_cps_enable),
|
||||
_value
|
||||
] call EFUNC(common,logSettingChanged);
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[QGVAR(client_cps_enable), true] call CBA_settings_fnc_set;
|
||||
|
||||
[
|
||||
QGVAR(client_cps_interval),
|
||||
"TIME",
|
||||
"Client CPS Metrics Interval",
|
||||
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
|
||||
[60,300,120],
|
||||
true,
|
||||
{
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
params ["_value"];
|
||||
|
||||
[
|
||||
QGVAR(client_cps_interval),
|
||||
_value
|
||||
] call EFUNC(common,logSettingChanged);
|
||||
|
||||
_cpsPFH = player getVariable [QGVAR(client_cps_handler), ObjNull];
|
||||
if (!isNull _cpsPFH) then {
|
||||
_cpsPFH call CBA_fnc_deletePerFrameHandlerObject;
|
||||
};
|
||||
|
||||
[] call FUNC(addClientStatsPFH);
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"CREATED SETTINGS",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
38
framework/performance/functions/fn_addClientStatsPFH.sqf
Normal file
38
framework/performance/functions/fn_addClientStatsPFH.sqf
Normal file
@@ -0,0 +1,38 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"Initializing client stats PFH",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
_cpsPFH = [
|
||||
{
|
||||
[] call FUNC(calculateClientStats);
|
||||
},
|
||||
QGVAR(client_cps_interval) call CBA_settings_fnc_get,
|
||||
[],
|
||||
{
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"Client PFH loaded",
|
||||
[["pfhInterval", QGVAR(client_cps_interval) call CBA_settings_fnc_get]]
|
||||
] call EFUNC(common,log);
|
||||
},
|
||||
{ [
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"Client PFH unloaded",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
},
|
||||
{ QGVAR(client_cps_enable) call CBA_settings_fnc_get },
|
||||
{ false },
|
||||
[]
|
||||
] call CBA_fnc_createPerFrameHandlerObject;
|
||||
|
||||
player setVariable [QGVAR(client_cps_handler), _cpsPFH];
|
||||
@@ -1,3 +1,5 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
diag_log text "[MILSIM] (DNI) writing variable loop";
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user